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  109. <section id="aseprite-support">
  110. <h1>Aseprite support<a class="headerlink" href="#aseprite-support" title="Link to this heading"></a></h1>
  111. <p>Aseprite (<a class="reference external" href="https://www.aseprite.org">www.aseprite.org</a>) is a popular software for making pixel art and animations. <a class="reference external" href="https://phaser.io">Phaser</a> provides an Aseprite files loader and a method for making animations with the files.</p>
  112. <p>This is the workflow for working with Aseprite animations in <a class="reference external" href="https://phasereditor2d.com">Phaser Editor 2D</a>:</p>
  113. <ul>
  114. <li><p>Export the <a class="reference external" href="/scene-editor/sprite-animations-aseprite.html">Aseprite</a> files to the Phaser Editor 2D project. You should follow <a class="reference external" href="#aseprite-exporting-instructions">these instructions</a> for exporting the files. The following image shows the atlas and PNG files of the “paladin” and “tank” animations:</p>
  115. <blockquote>
  116. <div><img alt="Aseprite exported files." src="../_images/scene-editor-aseprite-export-1-20231102.webp" />
  117. </div></blockquote>
  118. </li>
  119. <li><p>Import the <a class="reference external" href="/scene-editor/sprite-animations-aseprite.html">Aseprite</a> files in an <a class="reference external" href="../asset-pack-editor/asset-pack-file.html">Asset Pack file</a>. You can select the atlas files (<code class="docutils literal notranslate"><span class="pre">.json</span></code>) and import them with the <a class="reference external" href="../asset-pack-editor/import-from-files-view.html">import buttons of the Inspector view</a>:</p>
  120. <blockquote>
  121. <div><img alt="Select the Aseprite files" src="../_images/scene-editor-import-aseprite-files-files-view-20231102.webp" />
  122. <img alt="Import the files" src="../_images/scene-editor-import-aseprite-files-inspector-view-20231102.webp" />
  123. <p>You can check the files are correctly defined in the <a class="reference external" href="../asset-pack-editor/asset-pack-file.html">Asset Pack file</a>:</p>
  124. <img alt="Aseprite files in the pack file" src="../_images/scene-editor-aseprite-pack-file-1-20231102.webp" />
  125. <img alt="Aseprite files in the pack file" src="../_images/scene-editor-aseprite-pack-file-2-20231102.webp" />
  126. </div></blockquote>
  127. </li>
  128. <li><p>Now the <a class="reference external" href="/scene-editor/sprite-animations-aseprite.html">Aseprite</a> files are in the <a class="reference external" href="../asset-pack-editor/asset-pack-file.html">Asset Pack file</a> you can access the animations in the different tools of the editor:</p>
  129. <blockquote>
  130. <div><img alt="Aseprite animation in the scene editor blocks view." src="../_images/scene-editor-aseprite-animation-block-20231102.webp" />
  131. </div></blockquote>
  132. </li>
  133. </ul>
  134. <section id="aseprite-code-snippets">
  135. <h2>Aseprite Code Snippets<a class="headerlink" href="#aseprite-code-snippets" title="Link to this heading"></a></h2>
  136. <p>In <a class="reference external" href="https://phaser.io">Phaser</a>, before playing an <a class="reference external" href="/scene-editor/sprite-animations-aseprite.html">Aseprite</a> animation in a sprite, you should create the animations in the Animations Manager.</p>
  137. <p>For creating the animations you should call the <a class="reference external" href="https://photonstorm.github.io/phaser3-docs/Phaser.Animations.AnimationManager.html#createFromAseprite__anchor">createFromAseprite</a> and pass as argument the <a class="reference external" href="/scene-editor/sprite-animations-aseprite.html">Aseprite</a> asset key.</p>
  138. <p>In <a class="reference external" href="https://phasereditor2d.com">Phaser Editor 2D</a> you can add this chunk of code in an assisted way:</p>
  139. <ul>
  140. <li><p>Right-click on the scene. It opens the context menu. In the <strong>Code Snippet</strong> menu, select the <strong>Add Create Animations From Aseprite</strong> option.</p>
  141. <blockquote>
  142. <div><img alt="Select the Aseprite code snippet to add." src="../_images/scene-editor-aseprite-code-snippet-1-20231107.webp" />
  143. </div></blockquote>
  144. </li>
  145. <li><p>It opens a dialog with all the <a class="reference external" href="/scene-editor/sprite-animations-aseprite.html">Aseprite</a> asset keys defined in the <a class="reference external" href="../asset-pack-editor/asset-pack-file.html">Asset Pack files</a> of the project. Select the one you want to use in your project. Probably all of them:</p>
  146. <img alt="Select the Aseprite_ asset key." src="../_images/scene-editor-aseprite-code-snippet-2-20231107.webp" />
  147. </li>
  148. <li><p>Finally, when you compile the scene, it generates these lines of codes at the first lines of the <strong>create()</strong> method of the scene:</p>
  149. <div class="highlight-javascript notranslate"><div class="highlight"><pre><span></span><span class="c1">// snippets</span>
  150. <span class="k">this</span><span class="p">.</span><span class="nx">anims</span><span class="p">.</span><span class="nx">createFromAseprite</span><span class="p">(</span><span class="s2">&quot;paladin&quot;</span><span class="p">);</span>
  151. <span class="k">this</span><span class="p">.</span><span class="nx">anims</span><span class="p">.</span><span class="nx">createFromAseprite</span><span class="p">(</span><span class="s2">&quot;tank&quot;</span><span class="p">);</span>
  152. </pre></div>
  153. </div>
  154. </li>
  155. </ul>
  156. </section>
  157. <section id="aseprite-exporting-instructions">
  158. <h2>Aseprite exporting instructions<a class="headerlink" href="#aseprite-exporting-instructions" title="Link to this heading"></a></h2>
  159. <p>Taken from the <a class="reference external" href="https://photonstorm.github.io/phaser3-docs/Phaser.Loader.LoaderPlugin.html#aseprite_anchor">Phaser documentation</a>:</p>
  160. <blockquote class="pull-quote">
  161. <div><p>To export a compatible JSON file in Aseprite, please do the following:</p>
  162. <p>Go to “File - Export Sprite Sheet”</p>
  163. <p>On the Layout tab: 2a. Set the “Sheet type” to “Packed” 2b. Set the “Constraints” to “None” 2c. Check the “Merge Duplicates” checkbox</p>
  164. <p>On the Sprite tab: 3a. Set “Layers” to “Visible layers” 3b. Set “Frames” to “All frames”, unless you only wish to export a sub-set of tags</p>
  165. <p>On the Borders tab: 4a. Check the “Trim Sprite” and “Trim Cells” options 4b. Ensure “Border Padding”, “Spacing” and “Inner Padding” are all &gt; 0 (1 is usually enough)</p>
  166. <p>On the Output tab: 5a. Check “Output File”, give your image a name and make sure you choose “png files” as the file type 5b. Check “JSON Data” and give your json file a name 5c. The JSON Data type can be either a Hash or Array, Phaser doesn’t mind. 5d. Make sure “Tags” is checked in the Meta options 5e. In the “Item Filename” input box, make sure it says just “{frame}” and nothing more.</p>
  167. <p>Click export.</p>
  168. <p>This was tested with Aseprite 1.2.25.</p>
  169. <p>This will export a png and json file which you can load using the Aseprite Loader</p>
  170. </div></blockquote>
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