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- <section id="troubleshooting">
- <h1>Troubleshooting<a class="headerlink" href="#troubleshooting" title="Link to this heading"></a></h1>
- <p>This is a chapter dedicated to common mistakes or issues you can find using the <a class="reference external" href="../scene-editor/index.html">Scene Editor</a>.</p>
- <section id="scene-dependencies-model">
- <h2>Scene dependencies model<a class="headerlink" href="#scene-dependencies-model" title="Link to this heading"></a></h2>
- <p>The <a class="reference external" href="../scene-editor/index.html">Scene Editor</a> is a complex tool. It depends on the state of the whole project. A change in an asset file, a <a class="reference external" href="../asset-pack-editor/asset-pack-file.html">Asset Pack file</a> or a <a class="reference external" href="../scene-editor/prefabs.html">prefab</a> file, can affect to the <a class="reference external" href="../scene-editor/index.html">Scene Editor</a> content. For that reason, you may find a glitch or something weird in the editor, like an object without an image or an object with an out-dated image. In this case, you can do any other following steps:</p>
- <ul class="simple">
- <li><p>Execute the <strong>Refresh Scene</strong> command: press <code class="docutils literal notranslate"><span class="pre">Ctrl+Alt+U</span></code> or find it in the context menu.</p></li>
- <li><p>Reload the project assets: press <code class="docutils literal notranslate"><span class="pre">Ctrl+Alt+R</span></code> or click on the <strong>Reload Project</strong> option in the <a class="reference external" href="../workbench/main-menu.html">Main menu</a>.</p></li>
- </ul>
- </section>
- <section id="outdated-generated-code">
- <h2>Outdated generated code<a class="headerlink" href="#outdated-generated-code" title="Link to this heading"></a></h2>
- <p>It is possible that when you execute the game, the scene you see is different. A possible cause could be that the scene was not re-compiled after a <a class="reference external" href="../scene-editor/prefabs.html">prefab</a> file change.</p>
- <p>If you change a <a class="reference external" href="../scene-editor/prefabs.html">prefab</a> file, for example, you change the type of the <a class="reference external" href="../scene-editor/prefab-object.html">prefab object</a>, then you should re-compile all the scenes referencing that <a class="reference external" href="../scene-editor/prefabs.html">prefab</a> file. The quick solution is to re-compile the whole project: press <code class="docutils literal notranslate"><span class="pre">Ctrl+Alt+B</span></code> or select the <strong>Compile Project</strong> option in the <a class="reference external" href="../workbench/main-menu.html">Main menu</a>.</p>
- </section>
- <section id="duplicated-scene-identifier">
- <h2>Duplicated scene identifier<a class="headerlink" href="#duplicated-scene-identifier" title="Link to this heading"></a></h2>
- <p>Each scene file has an identifier that should be unique in the project. When you create a new scene file, a new identifier is generated for it. However, if you copy the content of a scene file and create a new file with it, then you will get different files with the same identifier.</p>
- <p>If it is the case, the editor will show an error message with the files with the same identifier:</p>
- <img alt="Duplicated scene ID message." src="../_images/scene-editor-troubleshooting-duplicated-id-msg-08122020.webp" />
- <p>You must fix that error because it could create unexpected behaviors.</p>
- <p>To fix it, open the <a class="reference external" href="../workbench/command-palette.html">Command Palette</a> (<code class="docutils literal notranslate"><span class="pre">Ctrl+K</span></code>) and run the <strong>Fix Duplicated Scenes ID</strong> command.</p>
- <p>This command will generate a new identifier for all the scene files that share the same identifier. Only the original file is not modified, in this case, the file with the older modification time.</p>
- <p>We recommend to use the <strong>Fix Duplicated Scenes ID</strong> command, but you can modify the scene identifier manually. Just open the file in a text editor and change the <code class="docutils literal notranslate"><span class="pre">id</span></code> field.</p>
- <div class="highlight-javascript notranslate"><div class="highlight"><pre><span></span><span class="p">{</span>
- <span class="w"> </span><span class="nx">id</span><span class="o">:</span><span class="w"> </span><span class="s2">"write-here-a-unique-identifier"</span><span class="p">,</span>
- <span class="w"> </span><span class="c1">// ...</span>
- <span class="p">}</span>
- </pre></div>
- </div>
- <p>The <a class="reference external" href="../scene-editor/index.html">Scene Editor</a> uses the <code class="docutils literal notranslate"><span class="pre">Phaser.Utils.String.UUID()</span></code> function to generate a new identifier. You can do the same.</p>
- </section>
- <section id="disable-pixel-art-rendering">
- <h2>Disable Pixel Art rendering<a class="headerlink" href="#disable-pixel-art-rendering" title="Link to this heading"></a></h2>
- <p>By default, the <a class="reference external" href="../scene-editor/index.html">Scene Editor</a> creates a game with the <cite>pixelArt</cite> rendering flag enabled. You can change this configuration by executing the <strong>Scene Editor: Disable Pixel Art Rendering</strong> command and refreshing the page.</p>
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