user-components-editor-edit-component.html 16 KB

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  77. <li class="toctree-l3"><a class="reference internal" href="user-components-instancing.html">Adding User Components to a Game Object</a></li>
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  109. <li class="breadcrumb-item active">Edit the component info</li>
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  117. <section id="edit-the-component-info">
  118. <h1>Edit the component info<a class="headerlink" href="#edit-the-component-info" title="Link to this heading"></a></h1>
  119. <p>A component is a class that adds state and behaviors to a game object, using composition. To edit the information of a component, you can select it in the editor and edit the values in the <a class="reference external" href="../workbench/inspector-view.html">Inspector view</a>.</p>
  120. <p>This is the component metadata you can edit:</p>
  121. <ul class="simple">
  122. <li><p>The name of the component class.</p></li>
  123. <li><p>The type of the game object (or entity). Next to the field, you can open a menu with common possible options.</p></li>
  124. <li><p>The super-class of the component class. It is optional. Next to the field, you can open a menu with common possible options and names used in other components.</p></li>
  125. <li><p>The display name of the component. This is the name used in different parts of the editor. It is optional and empty by default. When the <strong>Display Name</strong> is empty, the <strong>Name</strong> is used instead.</p></li>
  126. <li><p>The object display format. This is a template string for showing the component info next to the prefab instance display name, in the Outline view. It works just like <a class="reference external" href="./prefab-display-properties.html">the prefab display properties</a>. It is optional.</p></li>
  127. </ul>
  128. <img alt="Edit component info." src="../_images/scene-editor-user-components-edit-props-2-20240110.webp" />
  129. <p>The properties work the same as the <a class="reference external" href="prefab-user-properties.html#creating-a-prefab-user-property">Prefab user properties</a>.</p>
  130. <p>You can add new properties by pressing the <strong>Add Property</strong> button.</p>
  131. <p>The above image shows the <strong>HorizontalMove</strong> component. It has a game object type <code class="docutils literal notranslate"><span class="pre">Phaser.GameObjects.Image</span></code>. It means you should add this component to that type of objects (entities). And the <strong>horizVelocity</strong>, <strong>minX</strong> and <strong>minY</strong> properties.</p>
  132. <img alt="The component's properties." src="../_images/scene-editor-user-components-props-20221101.webp" />
  133. <p>For editing the info of a property, select it in the editor and set the values in the Inspector view:</p>
  134. <img alt="Edit property." src="../_images/scene-editor-user-components-edit-property-20221101.webp" />
  135. <p>This component is compiled into this JavaScript code:</p>
  136. <div class="highlight-javascript notranslate"><div class="highlight"><pre><span></span><span class="c1">// You can write more code here</span>
  137. <span class="cm">/* START OF COMPILED CODE */</span>
  138. <span class="kd">class</span><span class="w"> </span><span class="nx">HorizontalMove</span><span class="w"> </span><span class="p">{</span>
  139. <span class="w"> </span><span class="kr">constructor</span><span class="p">(</span><span class="nx">gameObject</span><span class="p">)</span><span class="w"> </span><span class="p">{</span>
  140. <span class="w"> </span><span class="nx">gameObject</span><span class="p">[</span><span class="s2">&quot;__HorizontalMove&quot;</span><span class="p">]</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="k">this</span><span class="p">;</span>
  141. <span class="w"> </span><span class="cm">/** @type {Phaser.GameObjects.Image} */</span>
  142. <span class="w"> </span><span class="k">this</span><span class="p">.</span><span class="nx">gameObject</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="nx">gameObject</span><span class="p">;</span>
  143. <span class="w"> </span><span class="cm">/** @type {number} */</span>
  144. <span class="w"> </span><span class="k">this</span><span class="p">.</span><span class="nx">horizVelocity</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="mf">0</span><span class="p">;</span>
  145. <span class="w"> </span><span class="cm">/** @type {number} */</span>
  146. <span class="w"> </span><span class="k">this</span><span class="p">.</span><span class="nx">minX</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="mf">0</span><span class="p">;</span>
  147. <span class="w"> </span><span class="cm">/** @type {number} */</span>
  148. <span class="w"> </span><span class="k">this</span><span class="p">.</span><span class="nx">maxX</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="mf">3070</span><span class="p">;</span>
  149. <span class="w"> </span><span class="cm">/* START-USER-CTR-CODE */</span>
  150. <span class="w"> </span><span class="c1">// You can write code here</span>
  151. <span class="w"> </span><span class="cm">/* END-USER-CTR-CODE */</span>
  152. <span class="w"> </span><span class="p">}</span>
  153. <span class="w"> </span><span class="cm">/** @returns {HorizontalMove} */</span>
  154. <span class="w"> </span><span class="k">static</span><span class="w"> </span><span class="nx">getComponent</span><span class="p">(</span><span class="nx">gameObject</span><span class="p">)</span><span class="w"> </span><span class="p">{</span>
  155. <span class="w"> </span><span class="k">return</span><span class="w"> </span><span class="nx">gameObject</span><span class="p">[</span><span class="s2">&quot;__HorizontalMove&quot;</span><span class="p">];</span>
  156. <span class="w"> </span><span class="p">}</span>
  157. <span class="w"> </span><span class="cm">/* START-USER-CODE */</span>
  158. <span class="w"> </span><span class="c1">// You can write code here</span>
  159. <span class="w"> </span><span class="cm">/* END-USER-CODE */</span>
  160. <span class="p">}</span>
  161. <span class="cm">/* END OF COMPILED CODE */</span>
  162. <span class="c1">// You can write more code here</span>
  163. </pre></div>
  164. </div>
  165. <p>Check the <a class="reference external" href="user-components-compiler.html">User Components compiler</a> section to learn more about how the components are translated into JavaScript code.</p>
  166. </section>
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