user-components-instancing.html 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230
  1. <!DOCTYPE html>
  2. <html class="writer-html5" lang="en" >
  3. <head>
  4. <meta charset="utf-8" /><meta name="generator" content="Docutils 0.18.1: http://docutils.sourceforge.net/" />
  5. <meta name="viewport" content="width=device-width, initial-scale=1.0" />
  6. <title>Adding User Components to a Game Object &mdash; Phaser Editor 2D Help</title>
  7. <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
  8. <link rel="stylesheet" href="../_static/css/theme.css" type="text/css" />
  9. <link rel="stylesheet" href="../_static/css/custom.css" type="text/css" />
  10. <link rel="shortcut icon" href="../_static/icon.png"/>
  11. <!--[if lt IE 9]>
  12. <script src="../_static/js/html5shiv.min.js"></script>
  13. <![endif]-->
  14. <script src="../_static/jquery.js?v=5d32c60e"></script>
  15. <script src="../_static/_sphinx_javascript_frameworks_compat.js?v=2cd50e6c"></script>
  16. <script src="../_static/documentation_options.js?v=a1f35292"></script>
  17. <script src="../_static/doctools.js?v=888ff710"></script>
  18. <script src="../_static/sphinx_highlight.js?v=dc90522c"></script>
  19. <script src="../_static/js/theme.js"></script>
  20. <link rel="index" title="Index" href="../genindex.html" />
  21. <link rel="search" title="Search" href="../search.html" />
  22. <link rel="next" title="Adding User Components to a Prefab" href="user-components-in-prefab-object.html" />
  23. <link rel="prev" title="The awake event" href="user-components-awake-event.html" />
  24. </head>
  25. <body class="wy-body-for-nav">
  26. <div class="wy-grid-for-nav">
  27. <nav data-toggle="wy-nav-shift" class="wy-nav-side">
  28. <div class="wy-side-scroll">
  29. <div class="wy-side-nav-search" style="background: #343131" >
  30. <a href="../index.html" class="icon icon-home">
  31. Phaser Editor 2D
  32. <img src="../_static/logo.png" class="logo" alt="Logo"/>
  33. </a>
  34. <div class="version">
  35. v3.67.0
  36. </div>
  37. <div role="search">
  38. <form id="rtd-search-form" class="wy-form" action="../search.html" method="get">
  39. <input type="text" name="q" placeholder="Search docs" aria-label="Search docs" />
  40. <input type="hidden" name="check_keywords" value="yes" />
  41. <input type="hidden" name="area" value="default" />
  42. </form>
  43. </div>
  44. </div><div class="wy-menu wy-menu-vertical" data-spy="affix" role="navigation" aria-label="Navigation menu">
  45. <ul class="current">
  46. <li class="toctree-l1"><a class="reference internal" href="../intro/index.html">Introduction</a></li>
  47. <li class="toctree-l1"><a class="reference internal" href="../first-steps/index.html">First steps</a></li>
  48. <li class="toctree-l1"><a class="reference internal" href="../workbench/index.html">Workbench</a></li>
  49. <li class="toctree-l1"><a class="reference internal" href="../asset-pack-editor/index.html">Asset Pack Editor</a></li>
  50. <li class="toctree-l1 current"><a class="reference internal" href="index.html">Scene Editor</a><ul class="current">
  51. <li class="toctree-l2"><a class="reference internal" href="create-new-scene-file.html">Create a new Scene file</a></li>
  52. <li class="toctree-l2"><a class="reference internal" href="add-object.html">Adding an object to the scene</a></li>
  53. <li class="toctree-l2"><a class="reference internal" href="inspector-view.html">Inspector view</a></li>
  54. <li class="toctree-l2"><a class="reference internal" href="game-objects.html">Game Object types</a></li>
  55. <li class="toctree-l2"><a class="reference internal" href="scene-properties.html">Scene properties</a></li>
  56. <li class="toctree-l2"><a class="reference internal" href="arcade-physics.html">Arcade Physics</a></li>
  57. <li class="toctree-l2"><a class="reference internal" href="sprite-animations.html">Sprite animations</a></li>
  58. <li class="toctree-l2"><a class="reference internal" href="spine-animations.html">Spine animations</a></li>
  59. <li class="toctree-l2"><a class="reference internal" href="shader-effects.html">Shader Effects</a></li>
  60. <li class="toctree-l2"><a class="reference internal" href="working-with-parent-objects.html">Working with parent objects</a></li>
  61. <li class="toctree-l2"><a class="reference internal" href="object-list.html">Object List</a></li>
  62. <li class="toctree-l2"><a class="reference internal" href="input.html">Input</a></li>
  63. <li class="toctree-l2"><a class="reference internal" href="prefabs.html">Prefabs</a></li>
  64. <li class="toctree-l2"><a class="reference internal" href="script-node.html">Script Nodes</a></li>
  65. <li class="toctree-l2 current"><a class="reference internal" href="user-components.html">User Components</a><ul class="current">
  66. <li class="toctree-l3"><a class="reference internal" href="user-components-create-file.html">Create a new User Components file</a></li>
  67. <li class="toctree-l3"><a class="reference internal" href="user-components-editor.html">User Components Editor</a></li>
  68. <li class="toctree-l3"><a class="reference internal" href="user-components-compiler.html">The User Components compiler</a></li>
  69. <li class="toctree-l3"><a class="reference internal" href="user-components-start-update-methods.html">Implementing behaviors with the Phaser events</a></li>
  70. <li class="toctree-l3"><a class="reference internal" href="user-components-super-class.html">A base class for your components</a></li>
  71. <li class="toctree-l3"><a class="reference internal" href="user-components-awake-event.html">The awake event</a></li>
  72. <li class="toctree-l3 current"><a class="current reference internal" href="#">Adding User Components to a Game Object</a><ul>
  73. <li class="toctree-l4"><a class="reference internal" href="#generating-the-code-for-a-component-in-an-object">Generating the code for a component in an object</a></li>
  74. <li class="toctree-l4"><a class="reference internal" href="#actions-for-a-component">Actions for a component</a></li>
  75. <li class="toctree-l4"><a class="reference internal" href="#browsing-the-user-components-in-a-scene">Browsing the User Components in a scene</a></li>
  76. </ul>
  77. </li>
  78. <li class="toctree-l3"><a class="reference internal" href="user-components-in-prefab-object.html">Adding User Components to a Prefab</a></li>
  79. </ul>
  80. </li>
  81. <li class="toctree-l2"><a class="reference internal" href="manipulation-tools.html">Manipulation tools</a></li>
  82. <li class="toctree-l2"><a class="reference internal" href="layout-tools.html">Layout tools</a></li>
  83. <li class="toctree-l2"><a class="reference internal" href="scene-compiler.html">The scene compiler</a></li>
  84. <li class="toctree-l2"><a class="reference internal" href="misc.html">Miscellaneous</a></li>
  85. <li class="toctree-l2"><a class="reference internal" href="troubleshooting.html">Troubleshooting</a></li>
  86. </ul>
  87. </li>
  88. <li class="toctree-l1"><a class="reference internal" href="../code-editor/index.html">Code Editor</a></li>
  89. <li class="toctree-l1"><a class="reference internal" href="../animations-editor/index.html">Animations Editor</a></li>
  90. <li class="toctree-l1"><a class="reference internal" href="../atlas-editor/index.html">Atlas Editor</a></li>
  91. <li class="toctree-l1"><a class="reference internal" href="../misc/index.html">Miscellaneous</a></li>
  92. <li class="toctree-l1"><a class="reference internal" href="../pricing/index.html">License and pricing</a></li>
  93. </ul>
  94. </div>
  95. </div>
  96. </nav>
  97. <section data-toggle="wy-nav-shift" class="wy-nav-content-wrap"><nav class="wy-nav-top" aria-label="Mobile navigation menu" style="background: #343131" >
  98. <i data-toggle="wy-nav-top" class="fa fa-bars"></i>
  99. <a href="../index.html">Phaser Editor 2D</a>
  100. </nav>
  101. <div class="wy-nav-content">
  102. <div class="rst-content">
  103. <div role="navigation" aria-label="Page navigation">
  104. <ul class="wy-breadcrumbs">
  105. <li><a href="../index.html" class="icon icon-home" aria-label="Home"></a></li>
  106. <li class="breadcrumb-item"><a href="index.html">Scene Editor</a></li>
  107. <li class="breadcrumb-item"><a href="user-components.html">User Components</a></li>
  108. <li class="breadcrumb-item active">Adding User Components to a Game Object</li>
  109. <li class="wy-breadcrumbs-aside">
  110. </li>
  111. </ul>
  112. <hr/>
  113. </div>
  114. <div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article">
  115. <div itemprop="articleBody">
  116. <section id="adding-user-components-to-a-game-object">
  117. <h1>Adding User Components to a Game Object<a class="headerlink" href="#adding-user-components-to-a-game-object" title="Link to this heading"></a></h1>
  118. <p>You can add a user component to an object (entity) in two ways: manually, and with the <a class="reference external" href="../scene-editor/index.html">Scene Editor</a>.</p>
  119. <p>Adding a component to an object manually:</p>
  120. <div class="highlight-javascript notranslate"><div class="highlight"><pre><span></span><span class="kd">const</span><span class="w"> </span><span class="nx">platform</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="p">...;</span>
  121. <span class="kd">const</span><span class="w"> </span><span class="nx">move</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="ow">new</span><span class="w"> </span><span class="nx">HorizontalMove</span><span class="p">(</span><span class="nx">platform</span><span class="p">);</span>
  122. <span class="nx">move</span><span class="p">.</span><span class="nx">minX</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="mf">100</span><span class="p">;</span>
  123. <span class="nx">move</span><span class="p">.</span><span class="nx">maxX</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="mf">400</span><span class="p">;</span>
  124. </pre></div>
  125. </div>
  126. <p>The constructor of the user component <strong>HorizontalMove</strong> adds the component to the object. You can keep a reference to the component or get the component from the game object, with the <strong>getComponent</strong> method:</p>
  127. <div class="highlight-javascript notranslate"><div class="highlight"><pre><span></span><span class="kd">const</span><span class="w"> </span><span class="nx">move</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="nx">HorizontalMove</span><span class="p">.</span><span class="nx">getComponent</span><span class="p">(</span><span class="nx">platform</span><span class="p">);</span>
  128. </pre></div>
  129. </div>
  130. <p>However, the interesting is adding components to objects in the <a class="reference external" href="../scene-editor/index.html">Scene Editor</a>.</p>
  131. <p>This is possible with the <strong>Add User Component</strong> command:</p>
  132. <ol class="arabic">
  133. <li><p>Select an object.</p></li>
  134. <li><p>Execute the <strong>Add User Component</strong> command (<code class="docutils literal notranslate"><span class="pre">M</span></code>). It is also available in the context menu <strong>Scripting</strong> → <strong>Add User Component</strong>.</p>
  135. <img alt="Add User Component command." src="../_images/scene-editor-user-components-obj-add-component-1-20230627.webp" />
  136. </li>
  137. <li><p>The command opens a dialog with all the components defined in the project (grouped by the <code class="docutils literal notranslate"><span class="pre">*.components</span></code> files). Select the one you want to add:</p></li>
  138. </ol>
  139. <blockquote>
  140. <div><img alt="Select user component." src="../_images/scene-editor-user-components-obj-add-component-2-20230627.webp" />
  141. </div></blockquote>
  142. <ol class="arabic simple" start="4">
  143. <li><p>The <a class="reference external" href="../workbench/inspector-view.html">Inspector view</a> provides a new <strong>HorizontalMove</strong> section with the properties of the component:</p></li>
  144. </ol>
  145. <blockquote>
  146. <div><img alt="Showing the user components of an object." src="../_images/scene-editor-user-components-show-components-20230627.webp" />
  147. </div></blockquote>
  148. <section id="generating-the-code-for-a-component-in-an-object">
  149. <h2>Generating the code for a component in an object<a class="headerlink" href="#generating-the-code-for-a-component-in-an-object" title="Link to this heading"></a></h2>
  150. <p>The <a class="reference external" href="user-components-compiler.html">user components compiler</a> will generate the code to create the component, just like if you write it by hand:</p>
  151. <div class="highlight-javascript notranslate"><div class="highlight"><pre><span></span><span class="c1">// bridge2 (components)</span>
  152. <span class="kd">const</span><span class="w"> </span><span class="nx">bridge2HorizontalMove</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="ow">new</span><span class="w"> </span><span class="nx">HorizontalMove</span><span class="p">(</span><span class="nx">bridge2</span><span class="p">);</span>
  153. <span class="nx">bridge2HorizontalMove</span><span class="p">.</span><span class="nx">horizVelocity</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="mf">100</span><span class="p">;</span>
  154. <span class="nx">bridge2HorizontalMove</span><span class="p">.</span><span class="nx">minX</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="mf">10</span><span class="p">;</span>
  155. <span class="nx">bridge2HorizontalMove</span><span class="p">.</span><span class="nx">maxX</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="mf">400</span><span class="p">;</span>
  156. </pre></div>
  157. </div>
  158. </section>
  159. <section id="actions-for-a-component">
  160. <h2>Actions for a component<a class="headerlink" href="#actions-for-a-component" title="Link to this heading"></a></h2>
  161. <p>These are the actions associated to the user component of an object:</p>
  162. <img alt="User component section's menu." src="../_images/scene-editor-user-components-section-menu-20230627.webp" />
  163. <ul class="simple">
  164. <li><p><strong>Select Objects With HorizontalMove</strong>: selects in the scene all objects containing the <strong>HorizontalMove</strong> component.</p></li>
  165. <li><p><strong>Open Definition Of HorizontalMove</strong>: opens the definition of the component in the <a class="reference external" href="./user-components-editor.html">User Components Editor</a>.</p></li>
  166. <li><p><strong>Move Up</strong>, <strong>Move Down</strong>: changes the order of the component.</p></li>
  167. <li><p><strong>Delete</strong>: deletes the component from the object.</p></li>
  168. </ul>
  169. </section>
  170. <section id="browsing-the-user-components-in-a-scene">
  171. <h2>Browsing the User Components in a scene<a class="headerlink" href="#browsing-the-user-components-in-a-scene" title="Link to this heading"></a></h2>
  172. <p>You can take an overview of all the user components in all the objects of the scene with the <strong>Browse User Components</strong> (<code class="docutils literal notranslate"><span class="pre">Shift+M</span></code>) command:</p>
  173. <img alt="Browse User Component command." src="../_images/scene-editor-user-components-browse-1-20230627.webp" />
  174. <img alt="User components in the scene." src="../_images/scene-editor-user-components-browse-2-20230627.webp" />
  175. </section>
  176. </section>
  177. </div>
  178. </div>
  179. <footer><div class="rst-footer-buttons" role="navigation" aria-label="Footer">
  180. <a href="user-components-awake-event.html" class="btn btn-neutral float-left" title="The awake event" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
  181. <a href="user-components-in-prefab-object.html" class="btn btn-neutral float-right" title="Adding User Components to a Prefab" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right" aria-hidden="true"></span></a>
  182. </div>
  183. <hr/>
  184. <div role="contentinfo">
  185. <p>&#169; Copyright 2016-2024, Arian Fornaris.</p>
  186. </div>
  187. Built with <a href="https://www.sphinx-doc.org/">Sphinx</a> using a
  188. <a href="https://github.com/readthedocs/sphinx_rtd_theme">theme</a>
  189. provided by <a href="https://readthedocs.org">Read the Docs</a>.
  190. </footer>
  191. </div>
  192. </div>
  193. </section>
  194. </div>
  195. <script>
  196. jQuery(function () {
  197. SphinxRtdTheme.Navigation.enable(true);
  198. });
  199. </script>
  200. <!-- Theme Analytics -->
  201. <script async src="https://www.googletagmanager.com/gtag/js?id=UA-67206336-2"></script>
  202. <script>
  203. window.dataLayer = window.dataLayer || [];
  204. function gtag(){dataLayer.push(arguments);}
  205. gtag('js', new Date());
  206. gtag('config', 'UA-67206336-2', {
  207. 'anonymize_ip': false,
  208. });
  209. </script>
  210. </body>
  211. </html>