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- <section id="a-base-class-for-your-components">
- <h1>A base class for your components<a class="headerlink" href="#a-base-class-for-your-components" title="Link to this heading"></a></h1>
- <p>In the previous section, we explored how you can implement behaviors by listening to Phaser events. There, we implemented an <code class="docutils literal notranslate"><span class="pre">EventComponent</span></code> base class for all the components.</p>
- <p>The components concept provided by <a class="reference external" href="https://phasereditor2d.com">Phaser Editor 2D</a> is flexible. However, we think it is a good idea to propose a way of implementing the components.</p>
- <p>For this reason, we created a <strong>UserComponent</strong> class that you can use as the base class for all your components. This class is included in the <a class="reference external" href="https://github.com/PhaserEditor2D/phasereditor2d-scripts-core">phasereditor2d-scripts-core</a> library and should be included in your project if you created it with a <a class="reference external" href="https://phasereditor2d.com">Phaser Editor 2D</a> project template.</p>
- <p><a class="reference external" href="./script-node-libraries.html">Learn more about script libraries</a></p>
- <p>If you are not using script libraries, you have the option of telling the editor to generate the <strong>UserComponent</strong> class and it will create a file and “write the code for you”.</p>
- <p>The procedure is simple, just open the context menu of the User Components Editor. In the <strong>Resources</strong> menu, there are options for creating the <code class="docutils literal notranslate"><span class="pre">UserComponent.js</span></code> files in different formats:</p>
- <img alt="Context menu for creating the UserComponent.js file." src="../_images/scene-editor-user-components-create-base-class-file-04012021.webp" />
- <p>The options are:</p>
- <ul class="simple">
- <li><p><strong>Create UserComponent.js</strong>: creates a <code class="docutils literal notranslate"><span class="pre">UserComponent.js</span></code> file with JavaScript code.</p></li>
- <li><p><strong>Create UserComponent.ts</strong>: creates a <code class="docutils literal notranslate"><span class="pre">UserComponent.ts</span></code> file with TypeScript code.</p></li>
- <li><p><strong>Create UserComponent.js (ES Modules)</strong>: creates a <code class="docutils literal notranslate"><span class="pre">UserComponent.js</span></code> file with a JavaScript file, using the ES module exporting rules.</p></li>
- <li><p><strong>Create UserComponent.ts (ES Module)</strong>: creates a <code class="docutils literal notranslate"><span class="pre">UserComponent.ts</span></code> file with TypeScript code, using the ES module exporting rules.</p></li>
- </ul>
- <p>If the file exists, the editor asks if you confirm replacing it.</p>
- <p>You can do this operation just once unless you mess up the file content and want to reset it.</p>
- <p>Once the file is created, you can use the <strong>UserComponent</strong> class as the super-class of your components.</p>
- <section id="inside-the-usercomponent-class">
- <h2>Inside the UserComponent class<a class="headerlink" href="#inside-the-usercomponent-class" title="Link to this heading"></a></h2>
- <p>In the <a class="reference external" href="./user-components-start-update-methods.html">Implementing behaviors with the Phaser events</a> section, we explain how a component can register listeners to the Phaser events, for implementing a particular behavior. The <strong>UserComponent</strong> class does the same. It listens for Phaser events and calls special methods that could be overridden in derived classes. These are the methods present by the <strong>UserComponent</strong> class:</p>
- <div class="highlight-javascript notranslate"><div class="highlight"><pre><span></span><span class="kd">class</span><span class="w"> </span><span class="nx">UserComponent</span><span class="w"> </span><span class="p">{</span>
- <span class="w"> </span><span class="kr">constructor</span><span class="p">(</span><span class="nx">gameObject</span><span class="p">)</span><span class="w"> </span><span class="p">{</span>
- <span class="w"> </span><span class="c1">// registers the event listeners and call the methods</span>
- <span class="w"> </span><span class="p">}</span>
- <span class="w"> </span><span class="nx">awake</span><span class="p">()</span><span class="w"> </span><span class="p">{</span><span class="w"> </span><span class="p">}</span>
- <span class="w"> </span><span class="nx">start</span><span class="p">()</span><span class="w"> </span><span class="p">{</span><span class="w"> </span><span class="p">}</span>
- <span class="w"> </span><span class="nx">update</span><span class="p">()</span><span class="w"> </span><span class="p">{</span><span class="w"> </span><span class="p">}</span>
- <span class="w"> </span><span class="nx">destroy</span><span class="p">()</span><span class="w"> </span><span class="p">{</span><span class="w"> </span><span class="p">}</span>
- <span class="p">}</span>
- </pre></div>
- </div>
- <p>It registers the event listeners in the constructor:</p>
- <div class="highlight-javascript notranslate"><div class="highlight"><pre><span></span><span class="kr">constructor</span><span class="p">(</span><span class="nx">gameObject</span><span class="p">)</span><span class="w"> </span><span class="p">{</span>
- <span class="w"> </span><span class="k">this</span><span class="p">.</span><span class="nx">scene</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="nx">gameObject</span><span class="p">.</span><span class="nx">scene</span><span class="p">;</span>
- <span class="w"> </span><span class="kd">const</span><span class="w"> </span><span class="nx">listenAwake</span><span class="w"> </span><span class="o">=</span>
- <span class="w"> </span><span class="k">this</span><span class="p">.</span><span class="nx">awake</span><span class="w"> </span><span class="o">!==</span><span class="w"> </span><span class="nx">UserComponent</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">awake</span><span class="p">;</span>
- <span class="w"> </span><span class="kd">const</span><span class="w"> </span><span class="nx">listenStart</span><span class="w"> </span><span class="o">=</span>
- <span class="w"> </span><span class="k">this</span><span class="p">.</span><span class="nx">start</span><span class="w"> </span><span class="o">!==</span><span class="w"> </span><span class="nx">UserComponent</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">start</span><span class="p">;</span>
- <span class="w"> </span><span class="kd">const</span><span class="w"> </span><span class="nx">listenUpdate</span><span class="w"> </span><span class="o">=</span>
- <span class="w"> </span><span class="k">this</span><span class="p">.</span><span class="nx">update</span><span class="w"> </span><span class="o">!==</span><span class="w"> </span><span class="nx">UserComponent</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">update</span><span class="p">;</span>
- <span class="w"> </span><span class="kd">const</span><span class="w"> </span><span class="nx">listenDestroy</span><span class="w"> </span><span class="o">=</span>
- <span class="w"> </span><span class="k">this</span><span class="p">.</span><span class="nx">destroy</span><span class="w"> </span><span class="o">!==</span><span class="w"> </span><span class="nx">UserComponent</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">destroy</span><span class="p">;</span>
- <span class="w"> </span><span class="k">if</span><span class="w"> </span><span class="p">(</span><span class="nx">listenAwake</span><span class="p">)</span><span class="w"> </span><span class="p">{</span>
- <span class="w"> </span><span class="k">this</span><span class="p">.</span><span class="nx">scene</span><span class="p">.</span><span class="nx">events</span><span class="p">.</span><span class="nx">once</span><span class="p">(</span><span class="s2">"scene-awake"</span><span class="p">,</span><span class="w"> </span><span class="k">this</span><span class="p">.</span><span class="nx">awake</span><span class="p">,</span><span class="w"> </span><span class="k">this</span><span class="p">);</span>
- <span class="w"> </span><span class="p">}</span>
- <span class="w"> </span><span class="k">if</span><span class="w"> </span><span class="p">(</span><span class="nx">listenStart</span><span class="p">)</span><span class="w"> </span><span class="p">{</span>
- <span class="w"> </span><span class="k">this</span><span class="p">.</span><span class="nx">scene</span><span class="p">.</span><span class="nx">events</span><span class="p">.</span><span class="nx">once</span><span class="p">(</span>
- <span class="w"> </span><span class="nx">Phaser</span><span class="p">.</span><span class="nx">Scenes</span><span class="p">.</span><span class="nx">Events</span><span class="p">.</span><span class="nx">UPDATE</span><span class="p">,</span><span class="w"> </span><span class="k">this</span><span class="p">.</span><span class="nx">start</span><span class="p">,</span><span class="w"> </span><span class="k">this</span><span class="p">);</span>
- <span class="w"> </span><span class="p">}</span>
- <span class="w"> </span><span class="k">if</span><span class="w"> </span><span class="p">(</span><span class="nx">listenUpdate</span><span class="p">)</span><span class="w"> </span><span class="p">{</span>
- <span class="w"> </span><span class="k">this</span><span class="p">.</span><span class="nx">scene</span><span class="p">.</span><span class="nx">events</span><span class="p">.</span><span class="nx">on</span><span class="p">(</span>
- <span class="w"> </span><span class="nx">Phaser</span><span class="p">.</span><span class="nx">Scenes</span><span class="p">.</span><span class="nx">Events</span><span class="p">.</span><span class="nx">UPDATE</span><span class="p">,</span><span class="w"> </span><span class="k">this</span><span class="p">.</span><span class="nx">update</span><span class="p">,</span><span class="w"> </span><span class="k">this</span><span class="p">);</span>
- <span class="w"> </span><span class="p">}</span>
- <span class="w"> </span><span class="k">if</span><span class="w"> </span><span class="p">(</span><span class="nx">listenStart</span><span class="w"> </span><span class="o">||</span><span class="w"> </span><span class="nx">listenUpdate</span><span class="w"> </span><span class="o">||</span><span class="w"> </span><span class="nx">listenDestroy</span><span class="p">)</span><span class="w"> </span><span class="p">{</span>
- <span class="w"> </span><span class="nx">gameObject</span><span class="p">.</span><span class="nx">on</span><span class="p">(</span><span class="nx">Phaser</span><span class="p">.</span><span class="nx">GameObjects</span><span class="p">.</span><span class="nx">Events</span><span class="p">.</span><span class="nx">DESTROY</span><span class="p">,</span><span class="w"> </span><span class="p">()</span><span class="w"> </span><span class="p">=></span><span class="w"> </span><span class="p">{</span>
- <span class="w"> </span><span class="k">this</span><span class="p">.</span><span class="nx">scene</span><span class="p">.</span><span class="nx">events</span><span class="p">.</span><span class="nx">off</span><span class="p">(</span>
- <span class="w"> </span><span class="nx">Phaser</span><span class="p">.</span><span class="nx">Scenes</span><span class="p">.</span><span class="nx">Events</span><span class="p">.</span><span class="nx">UPDATE</span><span class="p">,</span><span class="w"> </span><span class="k">this</span><span class="p">.</span><span class="nx">start</span><span class="p">,</span><span class="w"> </span><span class="k">this</span><span class="p">);</span>
- <span class="w"> </span><span class="k">this</span><span class="p">.</span><span class="nx">scene</span><span class="p">.</span><span class="nx">events</span><span class="p">.</span><span class="nx">off</span><span class="p">(</span>
- <span class="w"> </span><span class="nx">Phaser</span><span class="p">.</span><span class="nx">Scenes</span><span class="p">.</span><span class="nx">Events</span><span class="p">.</span><span class="nx">UPDATE</span><span class="p">,</span><span class="w"> </span><span class="k">this</span><span class="p">.</span><span class="nx">update</span><span class="p">,</span><span class="w"> </span><span class="k">this</span><span class="p">);</span>
- <span class="w"> </span><span class="k">if</span><span class="w"> </span><span class="p">(</span><span class="nx">listenDestroy</span><span class="p">)</span><span class="w"> </span><span class="p">{</span>
- <span class="w"> </span><span class="k">this</span><span class="p">.</span><span class="nx">destroy</span><span class="p">();</span>
- <span class="w"> </span><span class="p">}</span>
- <span class="w"> </span><span class="p">});</span>
- <span class="w"> </span><span class="p">}</span>
- <span class="p">}</span>
- </pre></div>
- </div>
- <p>But let’s go step by step. First, it checks what events to listen to. Notice that the methods <strong>awake()</strong>, <strong>start()</strong>, etc…, are empty. So, if the component instance doesn’t provide a different implementation for one of these methods, then it means it can skip calling that method. Then the first thing is to know what methods to call:</p>
- <div class="highlight-javascript notranslate"><div class="highlight"><pre><span></span><span class="kd">const</span><span class="w"> </span><span class="nx">listenAwake</span><span class="w"> </span><span class="o">=</span>
- <span class="w"> </span><span class="k">this</span><span class="p">.</span><span class="nx">awake</span><span class="w"> </span><span class="o">!==</span><span class="w"> </span><span class="nx">UserComponent</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">awake</span><span class="p">;</span>
- <span class="kd">const</span><span class="w"> </span><span class="nx">listenStart</span><span class="w"> </span><span class="o">=</span>
- <span class="w"> </span><span class="k">this</span><span class="p">.</span><span class="nx">start</span><span class="w"> </span><span class="o">!==</span><span class="w"> </span><span class="nx">UserComponent</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">start</span><span class="p">;</span>
- <span class="kd">const</span><span class="w"> </span><span class="nx">listenUpdate</span><span class="w"> </span><span class="o">=</span>
- <span class="w"> </span><span class="k">this</span><span class="p">.</span><span class="nx">update</span><span class="w"> </span><span class="o">!==</span><span class="w"> </span><span class="nx">UserComponent</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">update</span><span class="p">;</span>
- <span class="kd">const</span><span class="w"> </span><span class="nx">listenDestroy</span><span class="w"> </span><span class="o">=</span>
- <span class="w"> </span><span class="k">this</span><span class="p">.</span><span class="nx">destroy</span><span class="w"> </span><span class="o">!==</span><span class="w"> </span><span class="nx">UserComponent</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">destroy</span><span class="p">;</span>
- </pre></div>
- </div>
- <p>In the following lines, it adds the listeners to the Phaser events, but only if it is needed:</p>
- <div class="highlight-javascript notranslate"><div class="highlight"><pre><span></span><span class="p">...</span>
- <span class="k">if</span><span class="w"> </span><span class="p">(</span><span class="nx">listenStart</span><span class="p">)</span><span class="w"> </span><span class="p">{</span>
- <span class="w"> </span><span class="k">this</span><span class="p">.</span><span class="nx">scene</span><span class="p">.</span><span class="nx">events</span><span class="p">.</span><span class="nx">once</span><span class="p">(</span><span class="nx">Phaser</span><span class="p">.</span><span class="nx">Scenes</span><span class="p">.</span><span class="nx">Events</span><span class="p">.</span><span class="nx">UPDATE</span><span class="p">,</span><span class="w"> </span><span class="k">this</span><span class="p">.</span><span class="nx">start</span><span class="p">,</span><span class="w"> </span><span class="k">this</span><span class="p">);</span>
- <span class="p">}</span>
- <span class="k">if</span><span class="w"> </span><span class="p">(</span><span class="nx">listenUpdate</span><span class="p">)</span><span class="w"> </span><span class="p">{</span>
- <span class="w"> </span><span class="k">this</span><span class="p">.</span><span class="nx">scene</span><span class="p">.</span><span class="nx">events</span><span class="p">.</span><span class="nx">on</span><span class="p">(</span><span class="nx">Phaser</span><span class="p">.</span><span class="nx">Scenes</span><span class="p">.</span><span class="nx">Events</span><span class="p">.</span><span class="nx">UPDATE</span><span class="p">,</span><span class="w"> </span><span class="k">this</span><span class="p">.</span><span class="nx">update</span><span class="p">,</span><span class="w"> </span><span class="k">this</span><span class="p">);</span>
- <span class="p">}</span>
- <span class="p">...</span>
- </pre></div>
- </div>
- <p>At the end of the constructor, it registers a listener to the game object’s destroy event and removes all the listeners. It does it to avoid calling a method if the object is not active.</p>
- <p>When you create a new component, you can update it by just implementing the <strong>update()</strong> method:</p>
- <div class="highlight-javascript notranslate"><div class="highlight"><pre><span></span><span class="kd">class</span><span class="w"> </span><span class="nx">RotateObject</span><span class="w"> </span><span class="k">extends</span><span class="w"> </span><span class="nx">UserComponent</span><span class="w"> </span><span class="p">{</span>
- <span class="w"> </span><span class="kr">constructor</span><span class="p">(</span><span class="nx">gameObject</span><span class="p">)</span><span class="w"> </span><span class="p">{</span>
- <span class="w"> </span><span class="k">super</span><span class="p">(</span><span class="nx">gameObject</span><span class="p">);</span>
- <span class="w"> </span><span class="p">}</span>
- <span class="w"> </span><span class="p">...</span>
- <span class="w"> </span><span class="nx">update</span><span class="p">()</span><span class="w"> </span><span class="p">{</span>
- <span class="w"> </span><span class="c1">// this method is called when the scene</span>
- <span class="w"> </span><span class="c1">// emits the UPDATE event</span>
- <span class="w"> </span><span class="k">this</span><span class="p">.</span><span class="nx">gameObject</span><span class="p">.</span><span class="nx">angle</span><span class="w"> </span><span class="o">+=</span><span class="w"> </span><span class="mf">1</span><span class="p">;</span>
- <span class="w"> </span><span class="p">}</span>
- <span class="p">}</span>
- </pre></div>
- </div>
- <p>The <strong>UserComponent</strong> class is “good enough” for many cases, but you can modify it or use a completely different one. Or use the Phaser events directly in your components.</p>
- </section>
- </section>
- </div>
- </div>
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