command-palette.html 35 KB

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  94. <section id="command-palette">
  95. <h1>Command palette<a class="headerlink" href="#command-palette" title="Link to this heading"></a></h1>
  96. <p>The <a class="reference internal" href="#command-palette">Command palette</a> is a dialog that shows the commands available in the <strong>current context</strong>. You can open it by pressing <code class="docutils literal notranslate"><span class="pre">Ctrl+K</span></code> or clicking on the <strong>Command Palette</strong> option of the <a class="reference external" href="../workbench/main-menu.html">Main menu</a>.</p>
  97. <p>Not all commands are shown, those that do not apply to the <strong>current context</strong> (active view, active editor or active dialog) are omitted.</p>
  98. <p>In the dialog, you can select a command and execute it by pressing the <strong>Execute</strong> button.</p>
  99. <img alt="Command palette dialog." src="../_images/workbench-command-palette-04072020.webp" />
  100. <p>Commands are contributed to the workbench, by plugins.</p>
  101. <p>Here a list of all the available commands, grouped by category:</p>
  102. <table class="docutils align-default">
  103. <colgroup>
  104. <col style="width: 14%" />
  105. <col style="width: 14%" />
  106. <col style="width: 14%" />
  107. <col style="width: 57%" />
  108. </colgroup>
  109. <thead>
  110. <tr class="row-odd"><th class="head"><p>Category</p></th>
  111. <th class="head"><p>Command</p></th>
  112. <th class="head"><p>Keys</p></th>
  113. <th class="head"><p>Description</p></th>
  114. </tr>
  115. </thead>
  116. <tbody>
  117. <tr class="row-even"><td><p>General</p></td>
  118. <td><p>Decrement Tab Size</p></td>
  119. <td><p><code class="docutils literal notranslate"><span class="pre">Ctrl+3</span></code></p></td>
  120. <td><p>Make bigger the editor tabs.</p></td>
  121. </tr>
  122. <tr class="row-odd"><td><p>General</p></td>
  123. <td><p>Increment Tab Size</p></td>
  124. <td><p><code class="docutils literal notranslate"><span class="pre">Ctrl+4</span></code></p></td>
  125. <td><p>Make smaller the editor tabs.</p></td>
  126. </tr>
  127. <tr class="row-even"><td><p>General</p></td>
  128. <td><p>Close Editor</p></td>
  129. <td><p><code class="docutils literal notranslate"><span class="pre">Ctrl+Q</span></code></p></td>
  130. <td><p>Close active editor.</p></td>
  131. </tr>
  132. <tr class="row-odd"><td><p>General</p></td>
  133. <td><p>Close All Editors</p></td>
  134. <td><p><code class="docutils literal notranslate"><span class="pre">Ctrl+Shift+Q</span></code></p></td>
  135. <td><p>Close all editors.</p></td>
  136. </tr>
  137. <tr class="row-even"><td><p>General</p></td>
  138. <td><p>Undo</p></td>
  139. <td><p><code class="docutils literal notranslate"><span class="pre">Ctrl+Z</span></code></p></td>
  140. <td><p>Undo operation</p></td>
  141. </tr>
  142. <tr class="row-odd"><td><p>General</p></td>
  143. <td><p>Redo</p></td>
  144. <td><p><code class="docutils literal notranslate"><span class="pre">Ctrl+Shift+Z</span></code></p></td>
  145. <td><p>Redo operation</p></td>
  146. </tr>
  147. <tr class="row-even"><td><p>General</p></td>
  148. <td><p>Collapse All</p></td>
  149. <td><p><code class="docutils literal notranslate"><span class="pre">C</span></code></p></td>
  150. <td><p>Collapse all elements</p></td>
  151. </tr>
  152. <tr class="row-odd"><td><p>General</p></td>
  153. <td><p>Select All</p></td>
  154. <td><p><code class="docutils literal notranslate"><span class="pre">Ctrl+A</span></code></p></td>
  155. <td><p>Select all elements</p></td>
  156. </tr>
  157. <tr class="row-even"><td><p>General</p></td>
  158. <td><p>Expand/Collapse Branch</p></td>
  159. <td><p><code class="docutils literal notranslate"><span class="pre">Space</span></code></p></td>
  160. <td><p>Expand or collapse a branch of the select element</p></td>
  161. </tr>
  162. <tr class="row-odd"><td><p>General</p></td>
  163. <td><p>Escape</p></td>
  164. <td><p><code class="docutils literal notranslate"><span class="pre">Escape</span></code></p></td>
  165. <td><p>Escape</p></td>
  166. </tr>
  167. <tr class="row-even"><td><p>General</p></td>
  168. <td><p>Command Palette</p></td>
  169. <td><p><code class="docutils literal notranslate"><span class="pre">Ctrl+K</span></code></p></td>
  170. <td><p>Show a dialog with the list of commands active in that context.</p></td>
  171. </tr>
  172. <tr class="row-odd"><td><p>General</p></td>
  173. <td><p>Open Comment Dialog</p></td>
  174. <td><p><code class="docutils literal notranslate"><span class="pre">Ctrl+Alt+Space</span></code></p></td>
  175. <td><p>Open a comment dialog to write texts in presentations or screen-recording videos.</p></td>
  176. </tr>
  177. <tr class="row-even"><td><p>General</p></td>
  178. <td><p>Select Color Theme</p></td>
  179. <td><p><code class="docutils literal notranslate"><span class="pre">Ctrl+2</span></code></p></td>
  180. <td><p>Select the color theme of the IDE.</p></td>
  181. </tr>
  182. <tr class="row-odd"><td><p>General</p></td>
  183. <td><p>Increment Viewer Font Size</p></td>
  184. <td></td>
  185. <td><p>Increments the font size of viewers</p></td>
  186. </tr>
  187. <tr class="row-even"><td><p>General</p></td>
  188. <td><p>Decrement Viewer Font Size</p></td>
  189. <td></td>
  190. <td><p>Decrement the font size of viewers</p></td>
  191. </tr>
  192. <tr class="row-odd"><td><p>General</p></td>
  193. <td><p>Reset Viewer Font Size</p></td>
  194. <td></td>
  195. <td><p>Reset the font size of viewers</p></td>
  196. </tr>
  197. <tr class="row-even"><td><p>Edit</p></td>
  198. <td><p>Save</p></td>
  199. <td><p><code class="docutils literal notranslate"><span class="pre">Ctrl+S</span></code></p></td>
  200. <td><p>Save</p></td>
  201. </tr>
  202. <tr class="row-odd"><td><p>Edit</p></td>
  203. <td><p>Delete</p></td>
  204. <td><p><code class="docutils literal notranslate"><span class="pre">Delete</span></code></p></td>
  205. <td><p>Delete</p></td>
  206. </tr>
  207. <tr class="row-even"><td><p>Edit</p></td>
  208. <td><p>Rename</p></td>
  209. <td><p><code class="docutils literal notranslate"><span class="pre">F2</span></code></p></td>
  210. <td><p>Rename</p></td>
  211. </tr>
  212. <tr class="row-odd"><td><p>Edit</p></td>
  213. <td><p>Copy</p></td>
  214. <td><p><code class="docutils literal notranslate"><span class="pre">Ctrl+C</span></code></p></td>
  215. <td><p>Copy selected objects.</p></td>
  216. </tr>
  217. <tr class="row-even"><td><p>Edit</p></td>
  218. <td><p>Cut</p></td>
  219. <td><p><code class="docutils literal notranslate"><span class="pre">Ctrl+X</span></code></p></td>
  220. <td><p>Cut selected objects.</p></td>
  221. </tr>
  222. <tr class="row-odd"><td><p>Edit</p></td>
  223. <td><p>Paste</p></td>
  224. <td><p><code class="docutils literal notranslate"><span class="pre">Ctrl+V</span></code></p></td>
  225. <td><p>Paste clipboard content.</p></td>
  226. </tr>
  227. <tr class="row-even"><td><p>Edit</p></td>
  228. <td><p>Update Current Editor</p></td>
  229. <td></td>
  230. <td><p>Refresh the current editor’s content.</p></td>
  231. </tr>
  232. <tr class="row-odd"><td><p>Edit</p></td>
  233. <td><p>Paste In Place</p></td>
  234. <td><p><code class="docutils literal notranslate"><span class="pre">Ctrl+Shift+V</span></code></p></td>
  235. <td><p>Paste the objects in destiny at the same original locations.</p></td>
  236. </tr>
  237. <tr class="row-even"><td><p>All In One</p></td>
  238. <td><p>Open Project</p></td>
  239. <td><p><code class="docutils literal notranslate"><span class="pre">Ctrl+Alt+J</span></code></p></td>
  240. <td><p>Open an existing project.</p></td>
  241. </tr>
  242. <tr class="row-odd"><td><p>All In One</p></td>
  243. <td><p>Close Project</p></td>
  244. <td><p><code class="docutils literal notranslate"><span class="pre">Ctrl+Alt+C</span></code></p></td>
  245. <td><p>Close the current project.</p></td>
  246. </tr>
  247. <tr class="row-even"><td><p>All In One</p></td>
  248. <td><p>New Window</p></td>
  249. <td></td>
  250. <td><p>Open a new window.</p></td>
  251. </tr>
  252. <tr class="row-odd"><td><p>Files</p></td>
  253. <td><p>New File</p></td>
  254. <td><p><code class="docutils literal notranslate"><span class="pre">Ctrl+Alt+N</span></code></p></td>
  255. <td><p>Create new content.</p></td>
  256. </tr>
  257. <tr class="row-even"><td><p>Files</p></td>
  258. <td><p>Go To File</p></td>
  259. <td><p><code class="docutils literal notranslate"><span class="pre">Ctrl+P</span></code></p></td>
  260. <td><p>Search for a file and open it in the default editor</p></td>
  261. </tr>
  262. <tr class="row-odd"><td><p>Project</p></td>
  263. <td><p>Enable Open Code File In External Editor</p></td>
  264. <td></td>
  265. <td><p>If enable, clicking on a coding file in the Files view opens the external editor</p></td>
  266. </tr>
  267. <tr class="row-even"><td><p>Project</p></td>
  268. <td><p>Disable Open Code File In External Editor</p></td>
  269. <td></td>
  270. <td><p>If disabled, clicking on a coding file open the built-in editor.</p></td>
  271. </tr>
  272. <tr class="row-odd"><td><p>Project</p></td>
  273. <td><p>Play Project</p></td>
  274. <td><p><code class="docutils literal notranslate"><span class="pre">F12</span></code></p></td>
  275. <td><p>Run this project in the browser.</p></td>
  276. </tr>
  277. <tr class="row-even"><td><p>Project</p></td>
  278. <td><p>Quick Play Project</p></td>
  279. <td><p><code class="docutils literal notranslate"><span class="pre">F10</span></code></p></td>
  280. <td><p>Run this project in a dialog.</p></td>
  281. </tr>
  282. <tr class="row-odd"><td><p>Project</p></td>
  283. <td><p>Reload Project</p></td>
  284. <td><p><code class="docutils literal notranslate"><span class="pre">Ctrl+Alt+R</span></code></p></td>
  285. <td><p>Reload the project files.</p></td>
  286. </tr>
  287. <tr class="row-even"><td><p>Project</p></td>
  288. <td><p>Compile Project</p></td>
  289. <td><p><code class="docutils literal notranslate"><span class="pre">Ctrl+Alt+B</span></code></p></td>
  290. <td><p>Compile all files.</p></td>
  291. </tr>
  292. <tr class="row-odd"><td><p>Project</p></td>
  293. <td><p>Locate File</p></td>
  294. <td><p><code class="docutils literal notranslate"><span class="pre">Ctrl+Alt+L</span></code></p></td>
  295. <td><p>Open the selected file (or project root) in the OS file manager.</p></td>
  296. </tr>
  297. <tr class="row-even"><td><p>Project</p></td>
  298. <td><p>Open VS Code</p></td>
  299. <td><p><code class="docutils literal notranslate"><span class="pre">Ctrl+Alt+U</span></code></p></td>
  300. <td><p>Open the project in the configured external editor (VS Code).</p></td>
  301. </tr>
  302. <tr class="row-odd"><td><p>Asset Pack</p></td>
  303. <td><p>Import File</p></td>
  304. <td><p><code class="docutils literal notranslate"><span class="pre">A</span></code></p></td>
  305. <td><p>Import a new file into the project by adding an entry for it to this Asset Pack.</p></td>
  306. </tr>
  307. <tr class="row-even"><td><p>ScriptNode</p></td>
  308. <td><p>Create User Files (js)</p></td>
  309. <td></td>
  310. <td><p>Create the user files with the ScriptNode API.</p></td>
  311. </tr>
  312. <tr class="row-odd"><td><p>ScriptNode</p></td>
  313. <td><p>Create User Files (js-module)</p></td>
  314. <td></td>
  315. <td><p>Create the user files with the ScriptNode API.</p></td>
  316. </tr>
  317. <tr class="row-even"><td><p>ScriptNode</p></td>
  318. <td><p>Create User Files (ts)</p></td>
  319. <td></td>
  320. <td><p>Create the user files with the ScriptNode API.</p></td>
  321. </tr>
  322. <tr class="row-odd"><td><p>ScriptNode</p></td>
  323. <td><p>Create User Files (ts-module)</p></td>
  324. <td></td>
  325. <td><p>Create the user files with the ScriptNode API.</p></td>
  326. </tr>
  327. <tr class="row-even"><td><p>Scene Editor</p></td>
  328. <td><p>Preview Scene</p></td>
  329. <td><p><code class="docutils literal notranslate"><span class="pre">Ctrl+0</span></code></p></td>
  330. <td><p>Run the game and jump to the scene of the active scene editor</p></td>
  331. </tr>
  332. <tr class="row-odd"><td><p>Scene Editor</p></td>
  333. <td><p>Set Default Render Type To CANVAS</p></td>
  334. <td></td>
  335. <td><p>Set the default render type of the scenes to Phaser.CANVAS</p></td>
  336. </tr>
  337. <tr class="row-even"><td><p>Scene Editor</p></td>
  338. <td><p>Set Default Render Type To WEBGL</p></td>
  339. <td></td>
  340. <td><p>Set the default render type of the scenes to Phaser.WEBGL</p></td>
  341. </tr>
  342. <tr class="row-odd"><td><p>Scene Editor</p></td>
  343. <td><p>Enable Pixel Art Rendering</p></td>
  344. <td></td>
  345. <td><p>Enable pixel-art rendering in the scenes</p></td>
  346. </tr>
  347. <tr class="row-even"><td><p>Scene Editor</p></td>
  348. <td><p>Disable Pixel Art Rendering</p></td>
  349. <td></td>
  350. <td><p>Disable pixel-art rendering in the scenes</p></td>
  351. </tr>
  352. <tr class="row-odd"><td><p>Scene Editor</p></td>
  353. <td><p>Fix Duplicated Scenes ID</p></td>
  354. <td></td>
  355. <td><p>Fix the duplicated ID of the scene files.</p></td>
  356. </tr>
  357. <tr class="row-even"><td><p>Scene Editor</p></td>
  358. <td><p>Migrate All Scene Files</p></td>
  359. <td></td>
  360. <td><p>Run the migration process in all scene files and compile the project.</p></td>
  361. </tr>
  362. <tr class="row-odd"><td><p>Scene Editor</p></td>
  363. <td><p>Clear Scene Thumbnail Cache</p></td>
  364. <td></td>
  365. <td><p>Clear the thumbnail images cache.</p></td>
  366. </tr>
  367. <tr class="row-even"><td><p>Scene Editor</p></td>
  368. <td><p>Go To Scene</p></td>
  369. <td><p><code class="docutils literal notranslate"><span class="pre">Ctrl+Alt+O</span></code></p></td>
  370. <td><p>Quick dialog to open a scene file.</p></td>
  371. </tr>
  372. <tr class="row-odd"><td><p>Scene Editor</p></td>
  373. <td><p>Move Up</p></td>
  374. <td><p><code class="docutils literal notranslate"><span class="pre">PageUp</span></code></p></td>
  375. <td><p>Move up object in the list.</p></td>
  376. </tr>
  377. <tr class="row-even"><td><p>Scene Editor</p></td>
  378. <td><p>Move Down</p></td>
  379. <td><p><code class="docutils literal notranslate"><span class="pre">PageDown</span></code></p></td>
  380. <td><p>Move down object in the list.</p></td>
  381. </tr>
  382. <tr class="row-odd"><td><p>Scene Editor</p></td>
  383. <td><p>Move Top</p></td>
  384. <td><p><code class="docutils literal notranslate"><span class="pre">Home</span></code></p></td>
  385. <td><p>Move top object in the list.</p></td>
  386. </tr>
  387. <tr class="row-even"><td><p>Scene Editor</p></td>
  388. <td><p>Move Bottom</p></td>
  389. <td><p><code class="docutils literal notranslate"><span class="pre">End</span></code></p></td>
  390. <td><p>Move bottom object in the list.</p></td>
  391. </tr>
  392. <tr class="row-odd"><td><p>Scene Editor</p></td>
  393. <td><p>Add Object</p></td>
  394. <td><p><code class="docutils literal notranslate"><span class="pre">A</span></code></p></td>
  395. <td><p>Add a built-in object to the scene.</p></td>
  396. </tr>
  397. <tr class="row-even"><td><p>Scene Editor</p></td>
  398. <td><p>Duplicate Scene File</p></td>
  399. <td></td>
  400. <td><p>Duplicate the scene file, with a new ID.</p></td>
  401. </tr>
  402. <tr class="row-odd"><td><p>Scene Editor</p></td>
  403. <td><p>Toggle Visibility</p></td>
  404. <td><p><code class="docutils literal notranslate"><span class="pre">V</span></code></p></td>
  405. <td><p>Toggle the visible property of the object</p></td>
  406. </tr>
  407. <tr class="row-even"><td><p>Scene Editor</p></td>
  408. <td><p>Create Layer With Selection</p></td>
  409. <td></td>
  410. <td><p>Create a layer with the selected objects</p></td>
  411. </tr>
  412. <tr class="row-odd"><td><p>Scene Editor</p></td>
  413. <td><p>Create Container With Selection</p></td>
  414. <td><p><code class="docutils literal notranslate"><span class="pre">J</span></code></p></td>
  415. <td><p>Create a container with the selected objects</p></td>
  416. </tr>
  417. <tr class="row-even"><td><p>Scene Editor</p></td>
  418. <td><p>Trim Container</p></td>
  419. <td><p><code class="docutils literal notranslate"><span class="pre">Shift+T</span></code></p></td>
  420. <td><p>Remove left/top margin of children.</p></td>
  421. </tr>
  422. <tr class="row-odd"><td><p>Scene Editor</p></td>
  423. <td><p>Break Parent</p></td>
  424. <td><p><code class="docutils literal notranslate"><span class="pre">Shift+B</span></code></p></td>
  425. <td><p>Destroy container and re-parent children.</p></td>
  426. </tr>
  427. <tr class="row-even"><td><p>Scene Editor</p></td>
  428. <td><p>Select Parent</p></td>
  429. <td><p><code class="docutils literal notranslate"><span class="pre">P</span></code></p></td>
  430. <td><p>Select the parent container</p></td>
  431. </tr>
  432. <tr class="row-odd"><td><p>Scene Editor</p></td>
  433. <td><p>Select Children</p></td>
  434. <td><p><code class="docutils literal notranslate"><span class="pre">N</span></code></p></td>
  435. <td><p>Select the children</p></td>
  436. </tr>
  437. <tr class="row-even"><td><p>Scene Editor</p></td>
  438. <td><p>Move To Parent</p></td>
  439. <td><p><code class="docutils literal notranslate"><span class="pre">Shift+P</span></code></p></td>
  440. <td><p>Re-parent the selected objects.</p></td>
  441. </tr>
  442. <tr class="row-odd"><td><p>Scene Editor</p></td>
  443. <td><p>Open Output File</p></td>
  444. <td></td>
  445. <td><p>Open the output source file of the scene.</p></td>
  446. </tr>
  447. <tr class="row-even"><td><p>Scene Editor</p></td>
  448. <td><p>Compile Scene</p></td>
  449. <td></td>
  450. <td><p>Compile the editor’s Scene.</p></td>
  451. </tr>
  452. <tr class="row-odd"><td><p>Scene Editor</p></td>
  453. <td><p>Translate Tool</p></td>
  454. <td><p><code class="docutils literal notranslate"><span class="pre">T</span></code></p></td>
  455. <td><p>Translate the selected scene objects</p></td>
  456. </tr>
  457. <tr class="row-even"><td><p>Scene Editor</p></td>
  458. <td><p>Rotate Tool</p></td>
  459. <td><p><code class="docutils literal notranslate"><span class="pre">R</span></code></p></td>
  460. <td><p>Rotate the selected scene objects</p></td>
  461. </tr>
  462. <tr class="row-odd"><td><p>Scene Editor</p></td>
  463. <td><p>Polygon Tool</p></td>
  464. <td><p><code class="docutils literal notranslate"><span class="pre">Y</span></code></p></td>
  465. <td><p>Edit the points of the polygon.</p></td>
  466. </tr>
  467. <tr class="row-even"><td><p>Scene Editor</p></td>
  468. <td><p>Scale Tool</p></td>
  469. <td><p><code class="docutils literal notranslate"><span class="pre">S</span></code></p></td>
  470. <td><p>Scale the selected scene objects</p></td>
  471. </tr>
  472. <tr class="row-odd"><td><p>Scene Editor</p></td>
  473. <td><p>Origin Tool</p></td>
  474. <td><p><code class="docutils literal notranslate"><span class="pre">O</span></code></p></td>
  475. <td><p>Change the origin of the selected scene object</p></td>
  476. </tr>
  477. <tr class="row-even"><td><p>Scene Editor</p></td>
  478. <td><p>Select Region Tool</p></td>
  479. <td><p><code class="docutils literal notranslate"><span class="pre">Shift+S</span></code></p></td>
  480. <td><p>Select all objects inside a region</p></td>
  481. </tr>
  482. <tr class="row-odd"><td><p>Scene Editor</p></td>
  483. <td><p>Pan Tool</p></td>
  484. <td><p><code class="docutils literal notranslate"><span class="pre">Space</span></code></p></td>
  485. <td><p>Pan the scene viewport</p></td>
  486. </tr>
  487. <tr class="row-even"><td><p>Scene Editor</p></td>
  488. <td><p>Resize Tool</p></td>
  489. <td><p><code class="docutils literal notranslate"><span class="pre">Z</span></code></p></td>
  490. <td><p>Resize selected objects.</p></td>
  491. </tr>
  492. <tr class="row-odd"><td><p>Scene Editor</p></td>
  493. <td><p>Arcade Physics Body Tool</p></td>
  494. <td><p><code class="docutils literal notranslate"><span class="pre">B</span></code></p></td>
  495. <td><p>Edit body of selected objects.</p></td>
  496. </tr>
  497. <tr class="row-even"><td><p>Scene Editor</p></td>
  498. <td><p>Slice Tool</p></td>
  499. <td></td>
  500. <td><p>Edit selected slice objects.</p></td>
  501. </tr>
  502. <tr class="row-odd"><td><p>Scene Editor</p></td>
  503. <td><p>Hit Area Tool</p></td>
  504. <td><p><code class="docutils literal notranslate"><span class="pre">I</span></code></p></td>
  505. <td><p>Resize the hit area of the selected objects.</p></td>
  506. </tr>
  507. <tr class="row-even"><td><p>Scene Editor</p></td>
  508. <td><p>Set Origin To Top/Left</p></td>
  509. <td><p><code class="docutils literal notranslate"><span class="pre">Ctrl+Numpad7</span></code></p></td>
  510. <td><p>Set the origin of the object to (0,0)</p></td>
  511. </tr>
  512. <tr class="row-odd"><td><p>Scene Editor</p></td>
  513. <td><p>Set Origin To Top/Center</p></td>
  514. <td><p><code class="docutils literal notranslate"><span class="pre">Ctrl+Numpad8</span></code></p></td>
  515. <td><p>Set the origin of the object to (0.5,0)</p></td>
  516. </tr>
  517. <tr class="row-even"><td><p>Scene Editor</p></td>
  518. <td><p>Set Origin To Top/Right</p></td>
  519. <td><p><code class="docutils literal notranslate"><span class="pre">Ctrl+Numpad9</span></code></p></td>
  520. <td><p>Set the origin of the object to (1,0)</p></td>
  521. </tr>
  522. <tr class="row-odd"><td><p>Scene Editor</p></td>
  523. <td><p>Set Origin To Middle/Left</p></td>
  524. <td><p><code class="docutils literal notranslate"><span class="pre">Ctrl+Numpad4</span></code></p></td>
  525. <td><p>Set the origin of the object to (0,0.5)</p></td>
  526. </tr>
  527. <tr class="row-even"><td><p>Scene Editor</p></td>
  528. <td><p>Set Origin To Middle/Center</p></td>
  529. <td><p><code class="docutils literal notranslate"><span class="pre">Ctrl+Numpad5</span></code></p></td>
  530. <td><p>Set the origin of the object to (0.5,0.5)</p></td>
  531. </tr>
  532. <tr class="row-odd"><td><p>Scene Editor</p></td>
  533. <td><p>Set Origin To Middle/Right</p></td>
  534. <td><p><code class="docutils literal notranslate"><span class="pre">Ctrl+Numpad6</span></code></p></td>
  535. <td><p>Set the origin of the object to (1,0.5)</p></td>
  536. </tr>
  537. <tr class="row-even"><td><p>Scene Editor</p></td>
  538. <td><p>Set Origin To Bottom/Left</p></td>
  539. <td><p><code class="docutils literal notranslate"><span class="pre">Ctrl+Numpad1</span></code></p></td>
  540. <td><p>Set the origin of the object to (0,1)</p></td>
  541. </tr>
  542. <tr class="row-odd"><td><p>Scene Editor</p></td>
  543. <td><p>Set Origin To Bottom/Center</p></td>
  544. <td><p><code class="docutils literal notranslate"><span class="pre">Ctrl+Numpad2</span></code></p></td>
  545. <td><p>Set the origin of the object to (0.5,1)</p></td>
  546. </tr>
  547. <tr class="row-even"><td><p>Scene Editor</p></td>
  548. <td><p>Set Origin To Bottom/Right</p></td>
  549. <td><p><code class="docutils literal notranslate"><span class="pre">Ctrl+Numpad3</span></code></p></td>
  550. <td><p>Set the origin of the object to (1,1)</p></td>
  551. </tr>
  552. <tr class="row-odd"><td><p>Scene Editor</p></td>
  553. <td><p>Replace Type</p></td>
  554. <td></td>
  555. <td><p>Replace the type of the selected objects.</p></td>
  556. </tr>
  557. <tr class="row-even"><td><p>Scene Editor</p></td>
  558. <td><p>Convert To TileSprite</p></td>
  559. <td><p><code class="docutils literal notranslate"><span class="pre">L</span></code></p></td>
  560. <td><p>Convert the selected objects into TileSprite instances. Or resize it if it is a TileSprite.</p></td>
  561. </tr>
  562. <tr class="row-odd"><td><p>Scene Editor</p></td>
  563. <td><p>Open Prefab</p></td>
  564. <td><p><code class="docutils literal notranslate"><span class="pre">F</span></code></p></td>
  565. <td><p>Open the Prefab file of the selected prefab instance.</p></td>
  566. </tr>
  567. <tr class="row-even"><td><p>Scene Editor</p></td>
  568. <td><p>Create Prefab With Object</p></td>
  569. <td></td>
  570. <td><p>Create a new prefab file with the selected object.</p></td>
  571. </tr>
  572. <tr class="row-odd"><td><p>Scene Editor</p></td>
  573. <td><p>Quick Edit Output File</p></td>
  574. <td><p><code class="docutils literal notranslate"><span class="pre">Q</span></code></p></td>
  575. <td><p>Shortcut to edit the compiled code in a popup editor.</p></td>
  576. </tr>
  577. <tr class="row-even"><td><p>Scene Editor</p></td>
  578. <td><p>Open Output File in VS Code</p></td>
  579. <td><p><code class="docutils literal notranslate"><span class="pre">Ctrl+Alt+E</span></code></p></td>
  580. <td><p>Open the compiler output file in the configured external editor (VS Code)</p></td>
  581. </tr>
  582. <tr class="row-odd"><td><p>Scene Editor</p></td>
  583. <td><p>Move Object Position 10x Left</p></td>
  584. <td><p><code class="docutils literal notranslate"><span class="pre">Shift+Left</span></code></p></td>
  585. <td><p>10x Move selected objects position in the ‘Left’ direction</p></td>
  586. </tr>
  587. <tr class="row-even"><td><p>Scene Editor</p></td>
  588. <td><p>Move Object Position Left</p></td>
  589. <td><p><code class="docutils literal notranslate"><span class="pre">Left</span></code></p></td>
  590. <td><p>Move selected objects position in the ‘Left’ direction</p></td>
  591. </tr>
  592. <tr class="row-odd"><td><p>Scene Editor</p></td>
  593. <td><p>Move Object Position 10x Right</p></td>
  594. <td><p><code class="docutils literal notranslate"><span class="pre">Shift+Right</span></code></p></td>
  595. <td><p>10x Move selected objects position in the ‘Right’ direction</p></td>
  596. </tr>
  597. <tr class="row-even"><td><p>Scene Editor</p></td>
  598. <td><p>Move Object Position Right</p></td>
  599. <td><p><code class="docutils literal notranslate"><span class="pre">Right</span></code></p></td>
  600. <td><p>Move selected objects position in the ‘Right’ direction</p></td>
  601. </tr>
  602. <tr class="row-odd"><td><p>Scene Editor</p></td>
  603. <td><p>Move Object Position 10x Up</p></td>
  604. <td><p><code class="docutils literal notranslate"><span class="pre">Shift+Up</span></code></p></td>
  605. <td><p>10x Move selected objects position in the ‘Up’ direction</p></td>
  606. </tr>
  607. <tr class="row-even"><td><p>Scene Editor</p></td>
  608. <td><p>Move Object Position Up</p></td>
  609. <td><p><code class="docutils literal notranslate"><span class="pre">Up</span></code></p></td>
  610. <td><p>Move selected objects position in the ‘Up’ direction</p></td>
  611. </tr>
  612. <tr class="row-odd"><td><p>Scene Editor</p></td>
  613. <td><p>Move Object Position 10x Down</p></td>
  614. <td><p><code class="docutils literal notranslate"><span class="pre">Shift+Down</span></code></p></td>
  615. <td><p>10x Move selected objects position in the ‘Down’ direction</p></td>
  616. </tr>
  617. <tr class="row-even"><td><p>Scene Editor</p></td>
  618. <td><p>Move Object Position Down</p></td>
  619. <td><p><code class="docutils literal notranslate"><span class="pre">Down</span></code></p></td>
  620. <td><p>Move selected objects position in the ‘Down’ direction</p></td>
  621. </tr>
  622. <tr class="row-odd"><td><p>Scene Editor</p></td>
  623. <td><p>Select All With Same Texture</p></td>
  624. <td></td>
  625. <td><p>Select all the objects with the same texture.</p></td>
  626. </tr>
  627. <tr class="row-even"><td><p>Scene Editor</p></td>
  628. <td><p>Replace Texture</p></td>
  629. <td><p><code class="docutils literal notranslate"><span class="pre">X</span></code></p></td>
  630. <td><p>Change the texture of the selected objects.</p></td>
  631. </tr>
  632. <tr class="row-odd"><td><p>Scene Editor</p></td>
  633. <td><p>Replace Texture Frame</p></td>
  634. <td><p><code class="docutils literal notranslate"><span class="pre">F</span></code></p></td>
  635. <td><p>Change the texture’s frame of the selected objects.</p></td>
  636. </tr>
  637. <tr class="row-even"><td><p>Scene Editor</p></td>
  638. <td><p>Toggle Snapping</p></td>
  639. <td><p><code class="docutils literal notranslate"><span class="pre">E</span></code></p></td>
  640. <td><p>Enable/disable the snapping.</p></td>
  641. </tr>
  642. <tr class="row-odd"><td><p>Scene Editor</p></td>
  643. <td><p>Snap To Object Size</p></td>
  644. <td><p><code class="docutils literal notranslate"><span class="pre">W</span></code></p></td>
  645. <td><p>Enable snapping and set size to the selected object.</p></td>
  646. </tr>
  647. <tr class="row-even"><td><p>Scene Editor</p></td>
  648. <td><p>Add Arcade Physics Body</p></td>
  649. <td></td>
  650. <td><p>Add an Arcade physics body to the selected objects.</p></td>
  651. </tr>
  652. <tr class="row-odd"><td><p>Scene Editor</p></td>
  653. <td><p>Remove Arcade Physics Body</p></td>
  654. <td></td>
  655. <td><p>Remove the Arcade physics body from the selected objects.</p></td>
  656. </tr>
  657. <tr class="row-even"><td><p>Scene Editor</p></td>
  658. <td><p>Center Arcade Physics Body</p></td>
  659. <td></td>
  660. <td><p>Center the Arcade Physics Body of the selected objects.</p></td>
  661. </tr>
  662. <tr class="row-odd"><td><p>Scene Editor</p></td>
  663. <td><p>Resize Arcade Physics Body To Object Size</p></td>
  664. <td></td>
  665. <td><p>Resize &amp; center the Arcade Physics Body to fill the whole object’s size.</p></td>
  666. </tr>
  667. <tr class="row-even"><td><p>Scene Editor</p></td>
  668. <td><p>Browse Scripts</p></td>
  669. <td><p><code class="docutils literal notranslate"><span class="pre">Shift+U</span></code></p></td>
  670. <td><p>Opens the Browse Scripts dialog</p></td>
  671. </tr>
  672. <tr class="row-odd"><td><p>Scene Editor</p></td>
  673. <td><p>Add Script</p></td>
  674. <td><p><code class="docutils literal notranslate"><span class="pre">U</span></code></p></td>
  675. <td><p>Opens the Add Script Dialog</p></td>
  676. </tr>
  677. <tr class="row-even"><td><p>Scene Editor</p></td>
  678. <td><p>Add User Component</p></td>
  679. <td><p><code class="docutils literal notranslate"><span class="pre">M</span></code></p></td>
  680. <td><p>Pick a User Component and add it to the selected objects</p></td>
  681. </tr>
  682. <tr class="row-odd"><td><p>Scene Editor</p></td>
  683. <td><p>Browse User Components</p></td>
  684. <td><p><code class="docutils literal notranslate"><span class="pre">Shift+M</span></code></p></td>
  685. <td><p>Browse all user components in the scene’s objects.</p></td>
  686. </tr>
  687. <tr class="row-even"><td><p>Scene Editor</p></td>
  688. <td><p>Add Prefab Property</p></td>
  689. <td></td>
  690. <td><p>Add a new property to the current prefab</p></td>
  691. </tr>
  692. <tr class="row-odd"><td><p>User Components Editor</p></td>
  693. <td><p>Add User Component</p></td>
  694. <td><p><code class="docutils literal notranslate"><span class="pre">A</span></code></p></td>
  695. <td><p>Add a new User Component.</p></td>
  696. </tr>
  697. <tr class="row-even"><td><p>User Components Editor</p></td>
  698. <td><p>Compile</p></td>
  699. <td></td>
  700. <td><p>Compile User Components file.</p></td>
  701. </tr>
  702. <tr class="row-odd"><td><p>User Components Editor</p></td>
  703. <td><p>Open Component Output File</p></td>
  704. <td></td>
  705. <td><p>Open the output source file of the selected component.</p></td>
  706. </tr>
  707. <tr class="row-even"><td><p>User Components Editor</p></td>
  708. <td><p>Quick Edit Component Source File</p></td>
  709. <td><p><code class="docutils literal notranslate"><span class="pre">Q</span></code></p></td>
  710. <td><p>Open output component file in a popup editor.</p></td>
  711. </tr>
  712. <tr class="row-odd"><td><p>User Components Editor</p></td>
  713. <td><p>Open Component Output File in VS Code</p></td>
  714. <td><p><code class="docutils literal notranslate"><span class="pre">Ctrl+Alt+E</span></code></p></td>
  715. <td><p>Open the compiler output file in the configured external editor (VS Code)</p></td>
  716. </tr>
  717. <tr class="row-even"><td><p>Sprite Animation</p></td>
  718. <td><p>Add Animation</p></td>
  719. <td><p><code class="docutils literal notranslate"><span class="pre">A</span></code></p></td>
  720. <td><p>Add a new animation</p></td>
  721. </tr>
  722. <tr class="row-odd"><td><p>Sprite Animation</p></td>
  723. <td><p>Prepend Frames</p></td>
  724. <td></td>
  725. <td><p>Prepend frames to the selected animation.</p></td>
  726. </tr>
  727. <tr class="row-even"><td><p>Sprite Animation</p></td>
  728. <td><p>Append Frames</p></td>
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