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  31. Phaser Editor 2D
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  35. v3.67.0
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  50. <li class="toctree-l4"><a class="reference internal" href="#getting-phaser-editor-2d-core-from-the-phaser-editor-2d-website">Getting Phaser Editor 2D Core from the Phaser Editor 2D website</a></li>
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  94. <section id="install-phaser-editor-2d-core">
  95. <h1>Install Phaser Editor 2D Core<a class="headerlink" href="#install-phaser-editor-2d-core" title="Link to this heading"></a></h1>
  96. <p>You can install <a class="reference external" href="../intro/core.html">Phaser Editor 2D Core</a> using two main methods:</p>
  97. <ul class="simple">
  98. <li><p>Download it from the Phaser Editor 2D website.</p></li>
  99. <li><p>Install it using the Node Package Manager (NPM)</p></li>
  100. </ul>
  101. <section id="getting-phaser-editor-2d-core-from-the-phaser-editor-2d-website">
  102. <h2>Getting Phaser Editor 2D Core from the Phaser Editor 2D website<a class="headerlink" href="#getting-phaser-editor-2d-core-from-the-phaser-editor-2d-website" title="Link to this heading"></a></h2>
  103. <p>Download the <code class="docutils literal notranslate"><span class="pre">PhaserEditor2D-core-&lt;version&gt;-&lt;platform&gt;.zip</span></code> file for your platform from the <a class="reference external" href="https://phasereditor2d.com/downloads">Downloads page</a>.</p>
  104. <p>Un-compress the downloaded file, open the terminal and run:</p>
  105. <div class="highlight-bash notranslate"><div class="highlight"><pre><span></span>$<span class="w"> </span><span class="nb">cd</span><span class="w"> </span>/path/to/downloaded/PhaserEditor2D
  106. $<span class="w"> </span>./PhaserEditor2D<span class="w"> </span>-project<span class="w"> </span>path/to/project
  107. </pre></div>
  108. </div>
  109. <p>The server starts and opens the default browser in the address: <code class="docutils literal notranslate"><span class="pre">http://127.0.0.1:1959/editor</span></code>.</p>
  110. <p>The <code class="docutils literal notranslate"><span class="pre">-project</span></code> flag is mandatory, its value must be the path to the game project.</p>
  111. <p>Check the <a class="reference external" href="create-first-project.html">Create your first project</a> section for creating a new game.</p>
  112. <div class="admonition warning">
  113. <p class="admonition-title">Warning</p>
  114. <p>In previous versions of the editor, there was the workspace concept. It allowed you to create new projects inside a workspace folder. It is not supported anymore, the editor’s server only runs for a single project.</p>
  115. </div>
  116. <p>By default, the server runs in application-mode. It means it does its best on providing better integration with your OS:</p>
  117. <blockquote>
  118. <div><ul class="simple">
  119. <li><p>It opens the default browser at the right URL (you can change it with the <code class="docutils literal notranslate"><span class="pre">-browser-command</span></code> option).</p></li>
  120. <li><p>It allows launching third-party OS applications like Visual Studio Code or the file manager (Windows Explorer, macOS Finder, etc…).</p></li>
  121. <li><p>It denies remote connections.</p></li>
  122. </ul>
  123. </div></blockquote>
  124. <p>However, you can run the server in a remote host using the <code class="docutils literal notranslate"><span class="pre">-public</span></code> option:</p>
  125. <div class="highlight-bash notranslate"><div class="highlight"><pre><span></span>$<span class="w"> </span>./PhaserEditor2D<span class="w"> </span>-public
  126. </pre></div>
  127. </div>
  128. <p>It allows remote connections but disables all the OS integration described before.</p>
  129. <p><a class="reference external" href="../misc/server-options.html">Learn more about all the command line options</a></p>
  130. </section>
  131. <section id="getting-phaser-editor-2d-core-from-the-npm-registry">
  132. <h2>Getting Phaser Editor 2D Core from the NPM registry<a class="headerlink" href="#getting-phaser-editor-2d-core-from-the-npm-registry" title="Link to this heading"></a></h2>
  133. <p>You can install <a class="reference external" href="../intro/core.html">Phaser Editor 2D Core</a> globally in your system using <a class="reference external" href="https://www.npmjs.com">NPM</a>:</p>
  134. <div class="highlight-bash notranslate"><div class="highlight"><pre><span></span>&gt;<span class="w"> </span>npm<span class="w"> </span>install<span class="w"> </span>-g<span class="w"> </span>phasereditor2d-launcher
  135. </pre></div>
  136. </div>
  137. <p>And you can run it in a terminal:</p>
  138. <div class="highlight-bash notranslate"><div class="highlight"><pre><span></span>$<span class="w"> </span>phasereditor2d-launcher<span class="w"> </span>-project<span class="w"> </span>path/to/project
  139. </pre></div>
  140. </div>
  141. <p>The <a class="reference external" href="https://www.npmjs.com/package/phasereditor2d-launcher">phasereditor2d-launcher</a> script downloads the latest <a class="reference external" href="../intro/core.html">Phaser Editor 2D Core</a> version from the Phaser Editor 2D website and runs it. Next time, the script will use the downloaded editor.</p>
  142. <p>However, probably you would like to install <code class="docutils literal notranslate"><span class="pre">phasereditor2d-launcher</span></code> as a dependency of your project. Then do:</p>
  143. <div class="highlight-bash notranslate"><div class="highlight"><pre><span></span>&gt;<span class="w"> </span>npm<span class="w"> </span>install<span class="w"> </span>phasereditor2d-launcher<span class="w"> </span>--save-dev
  144. </pre></div>
  145. </div>
  146. <p>And run it:</p>
  147. <div class="highlight-bash notranslate"><div class="highlight"><pre><span></span>$<span class="w"> </span>npx<span class="w"> </span>phasereditor2d-launcher<span class="w"> </span>-project<span class="w"> </span>.
  148. </pre></div>
  149. </div>
  150. <p>If your project was created using one of the project templates provided by the <a class="reference external" href="../intro/all-in-one.html">Phaser Editor 2D All-in-One</a> distribution or downloaded from the <a class="reference external" href="https://phasereditor2d.com/start">Phaser Editor 2D Start page</a>, then the editor is installed together with the other dependencies. Also, the <code class="docutils literal notranslate"><span class="pre">package.json</span></code> file contains the <code class="docutils literal notranslate"><span class="pre">editor</span></code> script for running the editor:</p>
  151. <div class="highlight-bash notranslate"><div class="highlight"><pre><span></span>&gt;<span class="w"> </span>npm<span class="w"> </span>run<span class="w"> </span>editor
  152. </pre></div>
  153. </div>
  154. <p><a class="reference external" href="https://www.npmjs.com/package/phasereditor2d-launcher">Learn more about the phasereditor2d-launcher module</a>.</p>
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