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  31. Phaser Editor 2D
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  91. <h1>Distributions<a class="headerlink" href="#distributions" title="Link to this heading"></a></h1>
  92. <p><a class="reference external" href="https://phasereditor2d.com">Phaser Editor 2D</a> is distributed as two different products:</p>
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  94. <ul>
  95. <li class="toctree-l1"><a class="reference internal" href="core.html">Phaser Editor 2D Core</a></li>
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  99. <p>Both products are available for Linux, Windows, and macOS.</p>
  100. <p>Why two different products?</p>
  101. <p>When you develop an HTML5 game with <a class="reference external" href="https://phaser.io">Phaser</a>, there are two tech stacks you need to get familiar with: game development tooling and web development tooling.</p>
  102. <p>The game development tooling is the most important one (it includes map editors, texture packers, animation tools), however, when you are making professional games, it is recommended to add a modern web development tech stack to your workflow. For example a static-typed coding language like TypeScript. A package management tool like <a class="reference external" href="https://www.npmjs.com">NPM</a>. A web bundler like <a class="reference external" href="https://webpack.js.org">WebpackJS</a>.</p>
  103. <p>Probably, developers coming from the mainstream game development world, are not familiar with the web development stack, and look to <a class="reference external" href="https://phasereditor2d.com">Phaser Editor 2D</a> as an alternative to mainstream editors like Unity Editor, Godot, Construct, etc…</p>
  104. <p>For those users, there is the <a class="reference external" href="../intro/all-in-one.html">Phaser Editor 2D All-in-One</a> product. It wraps <a class="reference external" href="../intro/core.html">Phaser Editor 2D Core</a> (the editor’s server and client) in an <a class="reference external" href="https://www.electronjs.org">ElectronJS</a> app and provides an experience similar to traditional IDEs: project templates, and a deeper integration with the local Operating System.</p>
  105. <p>On the other side, there is <a class="reference external" href="../intro/core.html">Phaser Editor 2D Core</a>. It contains the server and client of the editor. Its architecture allows better integration with the web development toolings.</p>
  106. <p>Modern web development is moving to the cloud, using platforms like <a class="reference external" href="https://gitpod.io">Gitpod</a> and <a class="reference external" href="https://github.com/codespaces">GitHub Codespaces</a>. <a class="reference external" href="../intro/core.html">Phaser Editor 2D Core</a> allows using the editor in these cloud-based development environments.</p>
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