image-object.html 12 KB

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  31. Phaser Editor 2D
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  55. <li class="toctree-l3"><a class="reference internal" href="common-object-properties.html">Common object properties</a></li>
  56. <li class="toctree-l3 current"><a class="current reference internal" href="#">Image</a></li>
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  117. <section id="image">
  118. <h1>Image<a class="headerlink" href="#image" title="Link to this heading"></a></h1>
  119. <p>The <a class="reference external" href="image-object.html">Image</a> is a built-in <a class="reference external" href="https://phaser.io">Phaser</a> object type: <a class="reference external" href="https://photonstorm.github.io/phaser3-docs/Phaser.GameObjects.Image.html">Phaser.GameObjects.Image</a>.</p>
  120. <p>You can create an <a class="reference external" href="image-object.html">Image</a> object by dropping an Image built-in type or texture from the <a class="reference external" href="blocks-view-integration.html">Blocks view</a>.</p>
  121. <img alt="Add image from Blocks view." src="../_images/scene-editor-drop-image-04152020.webp" />
  122. <p>The main difference between an <a class="reference external" href="image-object.html">Image</a> and a <a class="reference external" href="sprite-object.html">Sprite</a> is that the <a class="reference external" href="image-object.html">Image</a> objects cannot play <a class="reference external" href="https://photonstorm.github.io/phaser3-docs/Phaser.GameObjects.Sprite.html#play__anchor">sprite animations</a>.</p>
  123. <p>An <a class="reference external" href="image-object.html">Image</a> is created in code using the <a class="reference external" href="https://photonstorm.github.io/phaser3-docs/Phaser.GameObjects.GameObjectFactory.html#image__anchor">image factory</a>. This is how the <a class="reference external" href="scene-compiler.html">scene compiler</a> generates the code of an <a class="reference external" href="image-object.html">Image</a>:</p>
  124. <div class="highlight-javascript notranslate"><div class="highlight"><pre><span></span><span class="kd">const</span><span class="w"> </span><span class="nx">branch_1</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="k">this</span><span class="p">.</span><span class="nx">add</span><span class="p">.</span><span class="nx">image</span><span class="p">(</span><span class="mf">192</span><span class="p">,</span><span class="w"> </span><span class="mf">512</span><span class="p">,</span><span class="w"> </span><span class="s2">&quot;atlas-props&quot;</span><span class="p">,</span><span class="w"> </span><span class="s2">&quot;branch-01&quot;</span><span class="p">);</span>
  125. </pre></div>
  126. </div>
  127. <p>The <a class="reference external" href="image-object.html">Image</a> has properties common to other object types:</p>
  128. <ul class="simple">
  129. <li><p><a class="reference external" href="variable-properties.html">Variable properties</a></p></li>
  130. <li><p><a class="reference external" href="lists-properties.html">Lists properties</a></p></li>
  131. <li><p><a class="reference external" href="transform-properties.html">Transform properties</a></p></li>
  132. <li><p><a class="reference external" href="origin-properties.html">Origin properties</a></p></li>
  133. <li><p><a class="reference external" href="flip-properties.html">Flip properties</a></p></li>
  134. <li><p><a class="reference external" href="visible-property.html">Visible property</a></p></li>
  135. <li><p><a class="reference external" href="alpha-properties.html">Alpha properties</a></p></li>
  136. <li><p><a class="reference external" href="texture-property.html">Texture property</a></p></li>
  137. </ul>
  138. </section>
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  143. <a href="sprite-object.html" class="btn btn-neutral float-right" title="Sprite" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right" aria-hidden="true"></span></a>
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