object-list.html 18 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223
  1. <!DOCTYPE html>
  2. <html class="writer-html5" lang="en" >
  3. <head>
  4. <meta charset="utf-8" /><meta name="generator" content="Docutils 0.18.1: http://docutils.sourceforge.net/" />
  5. <meta name="viewport" content="width=device-width, initial-scale=1.0" />
  6. <title>Object List &mdash; Phaser Editor 2D Help</title>
  7. <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
  8. <link rel="stylesheet" href="../_static/css/theme.css" type="text/css" />
  9. <link rel="stylesheet" href="../_static/css/custom.css" type="text/css" />
  10. <link rel="shortcut icon" href="../_static/icon.png"/>
  11. <!--[if lt IE 9]>
  12. <script src="../_static/js/html5shiv.min.js"></script>
  13. <![endif]-->
  14. <script src="../_static/jquery.js?v=5d32c60e"></script>
  15. <script src="../_static/_sphinx_javascript_frameworks_compat.js?v=2cd50e6c"></script>
  16. <script src="../_static/documentation_options.js?v=a1f35292"></script>
  17. <script src="../_static/doctools.js?v=888ff710"></script>
  18. <script src="../_static/sphinx_highlight.js?v=dc90522c"></script>
  19. <script src="../_static/js/theme.js"></script>
  20. <link rel="index" title="Index" href="../genindex.html" />
  21. <link rel="search" title="Search" href="../search.html" />
  22. <link rel="next" title="Input" href="input.html" />
  23. <link rel="prev" title="Working with parent objects" href="working-with-parent-objects.html" />
  24. </head>
  25. <body class="wy-body-for-nav">
  26. <div class="wy-grid-for-nav">
  27. <nav data-toggle="wy-nav-shift" class="wy-nav-side">
  28. <div class="wy-side-scroll">
  29. <div class="wy-side-nav-search" style="background: #343131" >
  30. <a href="../index.html" class="icon icon-home">
  31. Phaser Editor 2D
  32. <img src="../_static/logo.png" class="logo" alt="Logo"/>
  33. </a>
  34. <div class="version">
  35. v3.67.0
  36. </div>
  37. <div role="search">
  38. <form id="rtd-search-form" class="wy-form" action="../search.html" method="get">
  39. <input type="text" name="q" placeholder="Search docs" aria-label="Search docs" />
  40. <input type="hidden" name="check_keywords" value="yes" />
  41. <input type="hidden" name="area" value="default" />
  42. </form>
  43. </div>
  44. </div><div class="wy-menu wy-menu-vertical" data-spy="affix" role="navigation" aria-label="Navigation menu">
  45. <ul class="current">
  46. <li class="toctree-l1"><a class="reference internal" href="../intro/index.html">Introduction</a></li>
  47. <li class="toctree-l1"><a class="reference internal" href="../first-steps/index.html">First steps</a></li>
  48. <li class="toctree-l1"><a class="reference internal" href="../workbench/index.html">Workbench</a></li>
  49. <li class="toctree-l1"><a class="reference internal" href="../asset-pack-editor/index.html">Asset Pack Editor</a></li>
  50. <li class="toctree-l1 current"><a class="reference internal" href="index.html">Scene Editor</a><ul class="current">
  51. <li class="toctree-l2"><a class="reference internal" href="create-new-scene-file.html">Create a new Scene file</a></li>
  52. <li class="toctree-l2"><a class="reference internal" href="add-object.html">Adding an object to the scene</a></li>
  53. <li class="toctree-l2"><a class="reference internal" href="inspector-view.html">Inspector view</a></li>
  54. <li class="toctree-l2"><a class="reference internal" href="game-objects.html">Game Object types</a></li>
  55. <li class="toctree-l2"><a class="reference internal" href="scene-properties.html">Scene properties</a></li>
  56. <li class="toctree-l2"><a class="reference internal" href="arcade-physics.html">Arcade Physics</a></li>
  57. <li class="toctree-l2"><a class="reference internal" href="sprite-animations.html">Sprite animations</a></li>
  58. <li class="toctree-l2"><a class="reference internal" href="spine-animations.html">Spine animations</a></li>
  59. <li class="toctree-l2"><a class="reference internal" href="shader-effects.html">Shader Effects</a></li>
  60. <li class="toctree-l2"><a class="reference internal" href="working-with-parent-objects.html">Working with parent objects</a></li>
  61. <li class="toctree-l2 current"><a class="current reference internal" href="#">Object List</a><ul>
  62. <li class="toctree-l3"><a class="reference internal" href="#object-list-properties">Object List properties</a></li>
  63. <li class="toctree-l3"><a class="reference internal" href="#object-list-code-generation">Object List code generation</a></li>
  64. <li class="toctree-l3"><a class="reference internal" href="#object-list-vs-phaser-group">Object List vs Phaser Group</a></li>
  65. </ul>
  66. </li>
  67. <li class="toctree-l2"><a class="reference internal" href="input.html">Input</a></li>
  68. <li class="toctree-l2"><a class="reference internal" href="prefabs.html">Prefabs</a></li>
  69. <li class="toctree-l2"><a class="reference internal" href="script-node.html">Script Nodes</a></li>
  70. <li class="toctree-l2"><a class="reference internal" href="user-components.html">User Components</a></li>
  71. <li class="toctree-l2"><a class="reference internal" href="manipulation-tools.html">Manipulation tools</a></li>
  72. <li class="toctree-l2"><a class="reference internal" href="layout-tools.html">Layout tools</a></li>
  73. <li class="toctree-l2"><a class="reference internal" href="scene-compiler.html">The scene compiler</a></li>
  74. <li class="toctree-l2"><a class="reference internal" href="misc.html">Miscellaneous</a></li>
  75. <li class="toctree-l2"><a class="reference internal" href="troubleshooting.html">Troubleshooting</a></li>
  76. </ul>
  77. </li>
  78. <li class="toctree-l1"><a class="reference internal" href="../code-editor/index.html">Code Editor</a></li>
  79. <li class="toctree-l1"><a class="reference internal" href="../animations-editor/index.html">Animations Editor</a></li>
  80. <li class="toctree-l1"><a class="reference internal" href="../atlas-editor/index.html">Atlas Editor</a></li>
  81. <li class="toctree-l1"><a class="reference internal" href="../misc/index.html">Miscellaneous</a></li>
  82. <li class="toctree-l1"><a class="reference internal" href="../pricing/index.html">License and pricing</a></li>
  83. </ul>
  84. </div>
  85. </div>
  86. </nav>
  87. <section data-toggle="wy-nav-shift" class="wy-nav-content-wrap"><nav class="wy-nav-top" aria-label="Mobile navigation menu" style="background: #343131" >
  88. <i data-toggle="wy-nav-top" class="fa fa-bars"></i>
  89. <a href="../index.html">Phaser Editor 2D</a>
  90. </nav>
  91. <div class="wy-nav-content">
  92. <div class="rst-content">
  93. <div role="navigation" aria-label="Page navigation">
  94. <ul class="wy-breadcrumbs">
  95. <li><a href="../index.html" class="icon icon-home" aria-label="Home"></a></li>
  96. <li class="breadcrumb-item"><a href="index.html">Scene Editor</a></li>
  97. <li class="breadcrumb-item active">Object List</li>
  98. <li class="wy-breadcrumbs-aside">
  99. </li>
  100. </ul>
  101. <hr/>
  102. </div>
  103. <div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article">
  104. <div itemprop="articleBody">
  105. <section id="object-list">
  106. <h1>Object List<a class="headerlink" href="#object-list" title="Link to this heading"></a></h1>
  107. <p>Often, you need to group objects with a common property or type, or with a common goal in the game. For example, you need to group the enemy objects, the pickable items, the platform objects, so you can test if the player collides with them.</p>
  108. <p>For this purpose, the <a class="reference external" href="../scene-editor/index.html">Scene Editor</a> allows grouping the objects of the scene into a JavaScript array.</p>
  109. <p>You can create an <a class="reference internal" href="#object-list">Object List</a> by dropping a <a class="reference external" href="blocks-view-integration.html">List built-in block</a> on the scene:</p>
  110. <img alt="Add object list from the Blocks view." src="../_images/scene-editor-object-list-add-from-blocks-20230516.webp" />
  111. <p>Or you can create a new list when adding an object to the list:</p>
  112. <img alt="Create new list in the Lists section." src="../_images/scene-editor-object-list-new-list-from-section-20230516.webp" />
  113. <img alt="Enter the name of the new list." src="../_images/scene-editor-object-list-add-new-2-20230516.webp" />
  114. <p>To add an object to an <a class="reference internal" href="#object-list">Object List</a>, select the object and look for the <strong>Lists</strong> section. Click on the drop-down of the <strong>Lists</strong> property, it shows the lists availables in the scene with the option of add the selected object to a list or remove it from a list:</p>
  115. <img alt="Add object to the list." src="../_images/scene-editor-object-list-add-object-20230516.webp" />
  116. <p>The <a class="reference external" href="../workbench/outline-view.html">Outline view</a> shows the Object Lists of your scene, in the <strong>Lists</strong> category. It also shows the objects of every list:</p>
  117. <img alt="Object lists in the outline." src="../_images/scene-editor-object-list-outline-20230516.webp" />
  118. <p>You can remove items from a list by selecting them in the outline and pressing the <strong>Delete</strong> command (<code class="docutils literal notranslate"><span class="pre">Del</span></code>).</p>
  119. <p>Also, you can sort the items in the list with the Move commands, just like you order the game objects in the scene:</p>
  120. <img alt="Sorting commands." src="../_images/scene-editor-object-list-order-commands-20230627.webp" />
  121. <p>You can locate the a list item in the scene. Select the list item, and in the <strong>List Item</strong> section of the <a class="reference external" href="../workbench/inspector-view.html">Inspector view</a>, click on the <strong>Select Game Object</strong> button:</p>
  122. <img alt="List Item section." src="../_images/scene-editor-object-list-item-section-20230516.webp" />
  123. <section id="object-list-properties">
  124. <h2>Object List properties<a class="headerlink" href="#object-list-properties" title="Link to this heading"></a></h2>
  125. <p>The <a class="reference internal" href="#object-list">Object List</a> type is not part of the <a class="reference external" href="https://photonstorm.github.io/phaser3-docs/">Phaser API</a>, it is something introduced by the <a class="reference external" href="../scene-editor/index.html">Scene Editor</a>. In the <strong>Variable</strong> section of the <a class="reference external" href="../workbench/inspector-view.html">Inspector view</a>, it shows the <a class="reference external" href="variable-properties.html">Variable properties</a>:</p>
  126. <img alt="Object List properties." src="../_images/scene-editor-object-list-section-20230516.webp" />
  127. <p>In this section you can modify the name of the list, see the inferred type of the list items, and change the scope (<code class="docutils literal notranslate"><span class="pre">CLASS</span></code> by default) of the object list variable.</p>
  128. </section>
  129. <section id="object-list-code-generation">
  130. <h2>Object List code generation<a class="headerlink" href="#object-list-code-generation" title="Link to this heading"></a></h2>
  131. <p>The code generated by the <a class="reference external" href="../scene-editor/scene-compiler.html">scene compiler</a>, to create a list, is like this:</p>
  132. <div class="highlight-javascript notranslate"><div class="highlight"><pre><span></span><span class="k">this</span><span class="p">.</span><span class="nx">pickableItems</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="p">[</span><span class="nx">melon</span><span class="p">,</span><span class="w"> </span><span class="nx">melon_1</span><span class="p">,</span><span class="w"> </span><span class="nx">melon_2</span><span class="p">,</span><span class="w"> </span><span class="nx">bomb</span><span class="p">,</span><span class="w"> </span><span class="nx">bomb_1</span><span class="p">,</span><span class="w"> </span><span class="nx">bomb_2</span><span class="p">];</span>
  133. </pre></div>
  134. </div>
  135. <p>If the output language is TypeScript, the <a class="reference external" href="../scene-editor/scene-compiler.html">scene compiler</a> generates a field declaration for the list:</p>
  136. <div class="highlight-javascript notranslate"><div class="highlight"><pre><span></span><span class="kr">private</span><span class="w"> </span><span class="nx">pickableItems</span><span class="o">:</span><span class="w"> </span><span class="nb">Array</span><span class="o">&lt;</span><span class="nx">Melon</span><span class="o">|</span><span class="nx">Bomb</span><span class="o">&gt;</span><span class="p">;</span>
  137. </pre></div>
  138. </div>
  139. <p>Note that the <a class="reference external" href="../scene-editor/scene-compiler.html">scene compiler</a> infers the type of the array elements: a union of <code class="docutils literal notranslate"><span class="pre">Melon</span></code> and <code class="docutils literal notranslate"><span class="pre">Bomb</span></code>, that are <a class="reference external" href="../scene-editor/prefabs.html">prefabs</a>. It also infers the type of the elements if are <a class="reference external" href="https://phaser.io">Phaser</a> built-in types:</p>
  140. <div class="highlight-javascript notranslate"><div class="highlight"><pre><span></span><span class="kr">private</span><span class="w"> </span><span class="nx">parallax</span><span class="o">:</span><span class="w"> </span><span class="nx">Phaser</span><span class="p">.</span><span class="nx">GameObjects</span><span class="p">.</span><span class="nx">Image</span><span class="p">[];</span>
  141. </pre></div>
  142. </div>
  143. <p>This detailed type declaration of the arrays allows that code editors like <a class="reference external" href="https://code.visualstudio.com">Visual Studio Code</a> can provide a smarter coding experience.</p>
  144. </section>
  145. <section id="object-list-vs-phaser-group">
  146. <h2>Object List vs Phaser Group<a class="headerlink" href="#object-list-vs-phaser-group" title="Link to this heading"></a></h2>
  147. <p>Traditionally, <a class="reference external" href="https://phaser.io">Phaser</a> uses the <a class="reference external" href="https://photonstorm.github.io/phaser3-docs/Phaser.GameObjects.Group.html">Group game object</a> to join objects around a common purpose. But grouping is not the only feature of a <a class="reference external" href="https://photonstorm.github.io/phaser3-docs/Phaser.GameObjects.Group.html">Group game object</a>:</p>
  148. <ul class="simple">
  149. <li><p>It implements an object pool.</p></li>
  150. <li><p>Is a data structure with methods for sorting and iterate the items.</p></li>
  151. <li><p>Can be used as a proxy to modify the state of the items.</p></li>
  152. <li><p>To call a method of the items.</p></li>
  153. <li><p>To apply game-related global operations to the items.</p></li>
  154. </ul>
  155. <p>So, why the <a class="reference external" href="../scene-editor/index.html">Scene Editor</a> is not using the <a class="reference external" href="https://photonstorm.github.io/phaser3-docs/Phaser.GameObjects.Group.html">Group game object</a>?</p>
  156. <ol class="arabic">
  157. <li><p>Many of the features of a <a class="reference external" href="https://photonstorm.github.io/phaser3-docs/Phaser.GameObjects.Group.html">Group game object</a> are especially helpful to implement the logic of the game, but what a level maker needs is just to organize the objects, we think.</p></li>
  158. <li><p>The <a class="reference external" href="https://photonstorm.github.io/phaser3-docs/Phaser.GameObjects.Group.html">Group game object</a> type is not parameterized. A code editor type-inference/auto-completion engine works much better with a simple JavaScript array. When you write <code class="docutils literal notranslate"><span class="pre">const</span> <span class="pre">enemies</span> <span class="pre">=</span> <span class="pre">[enemy1,</span> <span class="pre">enemy2,</span> <span class="pre">...]</span></code>, a code editor like <a class="reference external" href="https://code.visualstudio.com">Visual Studio Code</a> can infer the type of the array items.</p></li>
  159. <li><p>Even for a human, a simple JavaScript array could be more comprehensible.</p></li>
  160. <li><p>If you need a <a class="reference external" href="https://photonstorm.github.io/phaser3-docs/Phaser.GameObjects.Group.html">Group game object</a>, you can create it with the array of objects generated by the <a class="reference external" href="../scene-editor/index.html">Scene Editor</a>:</p>
  161. <blockquote>
  162. <div><div class="highlight-javascript notranslate"><div class="highlight"><pre><span></span><span class="kd">const</span><span class="w"> </span><span class="nx">pickableItemsGroup</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="k">this</span><span class="p">.</span><span class="nx">add</span><span class="p">.</span><span class="nx">group</span><span class="p">(</span><span class="k">this</span><span class="p">.</span><span class="nx">pickableItems</span><span class="p">);</span>
  163. </pre></div>
  164. </div>
  165. </div></blockquote>
  166. </li>
  167. </ol>
  168. </section>
  169. </section>
  170. </div>
  171. </div>
  172. <footer><div class="rst-footer-buttons" role="navigation" aria-label="Footer">
  173. <a href="working-with-parent-objects.html" class="btn btn-neutral float-left" title="Working with parent objects" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
  174. <a href="input.html" class="btn btn-neutral float-right" title="Input" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right" aria-hidden="true"></span></a>
  175. </div>
  176. <hr/>
  177. <div role="contentinfo">
  178. <p>&#169; Copyright 2016-2024, Arian Fornaris.</p>
  179. </div>
  180. Built with <a href="https://www.sphinx-doc.org/">Sphinx</a> using a
  181. <a href="https://github.com/readthedocs/sphinx_rtd_theme">theme</a>
  182. provided by <a href="https://readthedocs.org">Read the Docs</a>.
  183. </footer>
  184. </div>
  185. </div>
  186. </section>
  187. </div>
  188. <script>
  189. jQuery(function () {
  190. SphinxRtdTheme.Navigation.enable(true);
  191. });
  192. </script>
  193. <!-- Theme Analytics -->
  194. <script async src="https://www.googletagmanager.com/gtag/js?id=UA-67206336-2"></script>
  195. <script>
  196. window.dataLayer = window.dataLayer || [];
  197. function gtag(){dataLayer.push(arguments);}
  198. gtag('js', new Date());
  199. gtag('config', 'UA-67206336-2', {
  200. 'anonymize_ip': false,
  201. });
  202. </script>
  203. </body>
  204. </html>