script-node-create.html 15 KB

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  67. <li class="toctree-l3 current"><a class="current reference internal" href="#">Creating a Script Node</a><ul>
  68. <li class="toctree-l4"><a class="reference internal" href="#browsing-the-script-nodes">Browsing the Script Nodes</a></li>
  69. <li class="toctree-l4"><a class="reference internal" href="#code-generation-of-the-creation-of-a-script">Code generation of the creation of a script</a></li>
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  72. <li class="toctree-l3"><a class="reference internal" href="script-node-class.html">The ScriptNode class</a></li>
  73. <li class="toctree-l3"><a class="reference internal" href="script-node-basic-scripts-project.html">The Core scripts project</a></li>
  74. <li class="toctree-l3"><a class="reference internal" href="script-node-prefab.html">Making a ScriptNode prefab</a></li>
  75. <li class="toctree-l3"><a class="reference internal" href="script-node-properties.html">ScriptNode’s properties</a></li>
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  114. <section id="creating-a-script-node">
  115. <h1>Creating a Script Node<a class="headerlink" href="#creating-a-script-node" title="Link to this heading"></a></h1>
  116. <p>A <a class="reference external" href="../scene-editor/script-node.html">ScriptNode</a> object shares a lot with the game objects, you can add it to the scene by dragging it from the <a class="reference external" href="../workbench/blocks-view.html">Blocks view</a> and dropping it on the scene:</p>
  117. <img alt="Create script node from the blocks view." src="../_images/script-node-create-1-20230322.webp" />
  118. <p>That action creates an instance of the <a class="reference external" href="./script-node-class.html">ScriptNode class</a> and adds it to the object selected in the scene. If no object is selected, then it adds the script node to the scene.</p>
  119. <p>In addition to an instance of the <a class="reference external" href="./script-node-class.html">ScriptNode class</a>, you can add an instance of a <a class="reference external" href="./script-node-prefab.html">ScriptNode prefab</a>: select the <strong>Add Script</strong> option in the <strong>Scripting</strong> context menu or press the <strong>Add Script</strong> command (<code class="docutils literal notranslate"><span class="pre">U</span></code>).</p>
  120. <img alt="Add Script command." src="../_images/script-node-add-script-dialog-20230627.webp" />
  121. <p>It opens the <strong>Add Script</strong> dialog. There you can select the script you want to add:</p>
  122. <img alt="The Add Script dialog." src="../_images/script-node-add-script-dialog.webp" />
  123. <section id="browsing-the-script-nodes">
  124. <h2>Browsing the Script Nodes<a class="headerlink" href="#browsing-the-script-nodes" title="Link to this heading"></a></h2>
  125. <p>The <a class="reference external" href="../scene-editor/script-node.html">script nodes</a> are displayed in the <a class="reference external" href="../workbench/outline-view.html">Outline view</a>, below the parent object, or the scene:</p>
  126. <img alt="Script nodes in the outline view." src="../_images/script-node-outline-20230322.webp" />
  127. <p>Also, you can browse the scripts of an object by pressing the command <code class="docutils literal notranslate"><span class="pre">Shift+U</span></code>. The command is also available in the <strong>Scripting</strong> section of the context menu. That command opens the <strong>Browse Scripts</strong> dialog:</p>
  128. <img alt="Browsing the script nodes." src="../_images/script-node-browse-scripts-20230322.webp" />
  129. </section>
  130. <section id="code-generation-of-the-creation-of-a-script">
  131. <h2>Code generation of the creation of a script<a class="headerlink" href="#code-generation-of-the-creation-of-a-script" title="Link to this heading"></a></h2>
  132. <p>When you add a <a class="reference external" href="../scene-editor/script-node.html">ScriptNode</a> to an object, it generates a code like this:</p>
  133. <div class="highlight-javascript notranslate"><div class="highlight"><pre><span></span><span class="nx">editorCreate</span><span class="p">()</span><span class="w"> </span><span class="p">{</span>
  134. <span class="w"> </span><span class="c1">// btn</span>
  135. <span class="w"> </span><span class="kd">const</span><span class="w"> </span><span class="nx">btn</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="k">this</span><span class="p">.</span><span class="nx">add</span><span class="p">.</span><span class="nx">image</span><span class="p">(</span><span class="mf">359</span><span class="p">,</span><span class="w"> </span><span class="mf">223</span><span class="p">,</span><span class="w"> </span><span class="s2">&quot;ui&quot;</span><span class="p">,</span><span class="w"> </span><span class="s2">&quot;btn.png&quot;</span><span class="p">);</span>
  136. <span class="w"> </span><span class="c1">// onPointerDownScript</span>
  137. <span class="w"> </span><span class="ow">new</span><span class="w"> </span><span class="nx">OnPointerDownScript</span><span class="p">(</span><span class="nx">btn</span><span class="p">);</span>
  138. <span class="w"> </span><span class="p">...</span>
  139. <span class="p">}</span>
  140. </pre></div>
  141. </div>
  142. <p>It is the code generated by the <a class="reference external" href="../scene-editor/scene-compiler.html">scene compiler</a> when you add a script node prefab. If you add an instance of the built-in ScriptNode, the code is similar, but using the <a class="reference external" href="./script-node-class.html">ScriptNode class</a>:</p>
  143. <div class="highlight-javascript notranslate"><div class="highlight"><pre><span></span><span class="nx">editorCreate</span><span class="p">()</span><span class="w"> </span><span class="p">{</span>
  144. <span class="w"> </span><span class="c1">// btn</span>
  145. <span class="w"> </span><span class="kd">const</span><span class="w"> </span><span class="nx">btn</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="k">this</span><span class="p">.</span><span class="nx">add</span><span class="p">.</span><span class="nx">image</span><span class="p">(</span><span class="mf">359</span><span class="p">,</span><span class="w"> </span><span class="mf">223</span><span class="p">,</span><span class="w"> </span><span class="s2">&quot;ui&quot;</span><span class="p">,</span><span class="w"> </span><span class="s2">&quot;btn.png&quot;</span><span class="p">);</span>
  146. <span class="w"> </span><span class="c1">// scriptnode_1</span>
  147. <span class="w"> </span><span class="ow">new</span><span class="w"> </span><span class="nx">ScriptNode</span><span class="p">(</span><span class="nx">btn</span><span class="p">);</span>
  148. <span class="w"> </span><span class="p">...</span>
  149. <span class="p">}</span>
  150. </pre></div>
  151. </div>
  152. <p>The <strong>ScriptNode</strong> class is not part of <a class="reference external" href="https://phaser.io">Phaser</a>, but it could be generated by Phaser Editor 2D. The next section is about it.</p>
  153. </section>
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  158. <a href="script-node-libraries.html" class="btn btn-neutral float-left" title="Script Nodes libraries" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
  159. <a href="script-node-class.html" class="btn btn-neutral float-right" title="The ScriptNode class" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right" aria-hidden="true"></span></a>
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