script-node-properties.html 10 KB

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  110. <section id="scriptnode-s-properties">
  111. <h1>ScriptNode’s properties<a class="headerlink" href="#scriptnode-s-properties" title="Link to this heading"></a></h1>
  112. <p>The script node objects have no built-in properties. When you select a script node in the scene, the <a class="reference external" href="../workbench/inspector-view.html">Inspector view</a> shows a few sections related only to the editor.</p>
  113. <p>It is the case of the <a class="reference external" href="./variable-properties.html">Variable properties</a>. Like the game objects, a script node can be referenced by a variable, and you can set its scope to the method, the class, or declare it as a nested prefab:</p>
  114. <img alt="Variable section of a script node" src="../_images/script-node-variable-section-20230323.webp" />
  115. <p>A script node also can be added to an <a class="reference external" href="./object-list.html">Object List</a>:</p>
  116. <img alt="Object List section" src="../_images/scrip-node-object-list-section-20230323.webp" />
  117. <p>And because it could be created as a prefab instance, it shows the <a class="reference external" href="./prefab-user-properties-prefab-instance.html">Prefab Instance properties</a>:</p>
  118. <img alt="Prefab instance properties." src="../_images/script-node-object-list-section-20230627.webp" />
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