sprite-animations.html 12 KB

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  104. <section id="sprite-animations">
  105. <h1>Sprite animations<a class="headerlink" href="#sprite-animations" title="Link to this heading"></a></h1>
  106. <div class="toctree-wrapper compound">
  107. <ul>
  108. <li class="toctree-l1"><a class="reference internal" href="sprite-animations-preview.html">Sprite animation preview</a></li>
  109. <li class="toctree-l1"><a class="reference internal" href="sprite-animations-aseprite.html">Aseprite support</a></li>
  110. </ul>
  111. </div>
  112. <p>A <a class="reference external" href="sprite-object.html">Sprite</a> game object is an image object with the capability of displaying frame-by-frame animations.</p>
  113. <p>In <a class="reference external" href="https://phasereditor2d.com">Phaser Editor 2D</a> there are two workflows for making animations in your game:</p>
  114. <aside class="topic">
  115. <p class="topic-title">Workflow 1</p>
  116. <p>Using the <a class="reference external" href="../animations-editor/index.html">Animations Editor</a>. It gets the image frames from an <a class="reference external" href="../asset-pack-editor/asset-pack-file.html">Asset Pack file</a> and groups the frames into animations. You can set different properties to the animation, like the frame rate, repetitions, delay, etc… and finally, you load the animation file into the <a class="reference external" href="../asset-pack-editor/asset-pack-file.html">Asset Pack file</a>.</p>
  117. </aside>
  118. <aside class="topic">
  119. <p class="topic-title">Workflow 2</p>
  120. <p>Exporting the animations from the <a class="reference external" href="/scene-editor/sprite-animations-aseprite.html">Aseprite</a> software. It outputs Asperite animation files that are Phaser-compatible and that you can load in an <a class="reference external" href="../asset-pack-editor/asset-pack-file.html">Asset Pack file</a>.</p>
  121. </aside>
  122. <aside class="topic">
  123. <p class="topic-title">Finally</p>
  124. <p>Once the animation assets (produced by the <a class="reference external" href="../animations-editor/index.html">Animations Editor</a> or <a class="reference external" href="/scene-editor/sprite-animations-aseprite.html">Aseprite</a>) are defined in the <a class="reference external" href="../asset-pack-editor/asset-pack-file.html">Asset Pack file</a>, you can use them in different tools of the <a class="reference external" href="../scene-editor/index.html">Scene Editor</a>:</p>
  125. <ul>
  126. <li><p>The animation blocks in the <a class="reference external" href="../workbench/blocks-view.html">Blocks view</a>. You can create a <a class="reference external" href="sprite-object.html">Sprite</a> game object by <a class="reference external" href="./sprite-object.html">dropping an animation block into the scene</a>.</p>
  127. <blockquote>
  128. <div><img alt="Create sprite from animation block" src="../_images/scene-editor-sprite-create-from-animation-block-20231023.webp" />
  129. </div></blockquote>
  130. </li>
  131. <li><p>The <a class="reference external" href="animations-properties.html">Animation and Animation Configuration sections</a> of the <strong>Inspector</strong> view. It allows playing an animation on a <a class="reference external" href="sprite-object.html">Sprite</a> game object.</p>
  132. <blockquote>
  133. <div><img alt="Animation properties." src="../_images/scene-editor-animations-props-custom-config-20231027.webp" />
  134. </div></blockquote>
  135. </li>
  136. <li><p>The <a class="reference external" href="prefab-user-properties-animation-key-type.html">Animation Key user property type</a>. It allows selecting the name of an animation defined in an <a class="reference external" href="../asset-pack-editor/asset-pack-file.html">Asset Pack file</a>.</p>
  137. <blockquote>
  138. <div><img alt="Animation Key user property" src="../_images/prefab-user-props-animation-key-dialog-20231027.webp" />
  139. </div></blockquote>
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