# Change Log ## v3.67.0 - Feb 21, 2024 * Adds Shader Effects topic. * Mention the Play button saves all editors. * Adds the new numeric input methods. ## v3.66.0 - Jan 10, 2024 * Adds the Action Target Config topic. * Adds game object display name. * Adds variable section Display Name topic. * Adds user component object display format topic. ## v3.65.0 - Dec 13, 2023 * Adds script node libraries section. * Adds scene and prefab display properties. * Adds user component display name property. ## v3.64.0 - Nov 10, 2023 * Adds sprite animation chapters. ## v3.63.0 - Sep 30, 2023 * Adds Spine chapter. * Adds the Spine events to the Event property type. ## v3.62.1 - Jun 30, 2023 * Updates version. ## v3.62.0 - Jun 29, 2023 * Adds the Event property chapter. * Adds the KeyCode property chapter. * Updates the Add Property button and dialog. * Updates commands palette. * Updates Depth commands. * Updates prefab instance dynamic sections. * Updates chapters with new user component dynamic sections. * New chapter Script Nodes vs User Components. ## v3.61.0 - May 18, 2022 * Updates the Object List chapter. * Updates nested prefab section with new LOCAL scope. * Updates Variable section chapter with new LOCAL scope. * Adds the hit area chapter. * Moves manipulation tools for separated files. * Update scripts chapter: now the Blocks view doesn't show the script node prefabs. ## v3.60.3 - Apr 27 * Get latest version. ## v3.60.2 - Apr 26 * Adds a new chapter: Scene Editor - Miscellaneous. * Adds chapter for integrating Visual Studio Code with Phaser Editor 2D. ## v3.60.1 - Apr 21 * Get latest version. ## v3.60.0 - Apr 16 * ScriptsNode section. * Shows Scene instead of Display List. * Removes the Parent property section. * Adds the Nine Slice game object chapter. * Creates the Size properties chapter. * Adds section about pixelArt rendering command. ## v3.36.1 - Dec 12, 2022 * The limit of files for free is rised to 200. ## v3.36.0 - Nov 15, 2022 * Animations Editor: allows compiling the animation constans. * The Keyboard Key section. ## v3.35.2 - Nov 10, 2022 Update version. ## v3.35.1 - Nov 1, 2022 * Updates the user components docs with the new structure. * Updates the prefab properties new structure. ## v3.35.0 - Oct 14, 2022 * Updates the "Code Editor" section. * Adds the new "Adding children to a prefab instance" section. * Update Children properties section. * Add the Arcade physics sections. * Group the game object sections in a general "Game Object types" section. ## v3.34.0 - Aug 12, 2022 * Adds the polygon chapter. * Adds the origin layout tools section. ## v3.33.2 - May 13, 2022 * Updates version. ## v3.33.1 - May 10, 2022 * The new Object Constructor user property type. ## v3.33.0 - Apr 18, 2022 * Scene Editor: adds the new **GO Name** parameter in the Variable section. * Scene Editor: removes the Details documentation from the Inspector view topic. * Scene Editor: the new Scene Key user property type. * Scene Editor: the new Object Variable user property type. * Scene Editor: the new Color user property type. * Updates the first steps & introduction with the new marketplace templates. * Scene Editor: the new "Paste in place" command. ## v3.32.1 - Feb 27, 2022 * Adds the documentation of the "user imports" section of the scene compiler. ## v3.32.0 - Jan 12, 2022 * [#6](https://github.com/PhaserEditor2D/PhaserEditor-v3-docs/pull/6) Change "Add File" to "Import File" throughout. English improvements. * Adds the missing `prefab-user-properties-prefab-instance.rst` section. * Adds Editor Configuration chapter. * Adds Plugins chapter. * Removes deprecated commands from the Update chapter. * Resources filtering chapter: includes the `skip` setting of the project's config file. ## v3.31.0 - Nov 29, 2021 * Update version to 3.31.0. ## v3.30.0 - Sep 18, 2021 * Intro: All-in-One & Core chapters. ## v3.20.0 - Aug 23, 2021 * Scene Editor: nested prefabs chapter. * Scene Editor: the `scene-awake` event. * Scene Editor: the Children properties. * Scene Editor: add the Fields In Constructor parameter. ## v3.15.0 - Jul 10, 2021 * Scene Editor: layout tools. * Scene Editor: the `prefab-awake` event. * Scene Editor: the Custom Definition flag of a user property. ## v3.14.0 - May 29, 2021 * Add User Component new dialog. * Asset Pack editor: show all files in blocks view. ## v3.13.0 - Apr 2, 2021 * Asset Pack: configuring the `publicroot` folder. * The new UserComponent.js file generator and how to use it. * User components: the awake event section. * The Create Method parameter now is `editorCreate` by default. ## v3.12.0 - Mar 12, 2021 * Adds the Inspector view topic in the Scene Editor chapter. * Updates the Files view with the Design & Assets sub-tabs. * Updates Files view with the Design and Assets tab sections. ## v3.11.0 - Mar 5, 2021 * Add Object context menu. * Texture menu new options. * Update commands table. * Update Pan tool with new method `Shift`+`MouseLeftButton`. * Update commands to edit the output file. * Update dialogs to open a scene file. * Update images of integration of the Scene Editor with the Blocks view. * Update images of integration of the Scene Editor with the Blocks view. ## v3.10.2 - Jan 17, 2021 * Update the external editor config. ## v3.10.1 - Jan 7, 2021 * Update the new license. ## v3.10.9 - Dec 22, 2020 * The Layer object. * The new **Working with parents** section. * The new key bindings of the Origin commands. * BitmapText drop shadow. ## v3.0.1 - Nov 20, 2020 * Resource filtering with skip patterns. ## v3.9.0 - Nov 24, 2020 * The new Resize tool. * Electron-based distribution. * Unlock Editor dialog. * Change Workspace option available in ElectronJS. ## v3.8.1 - Oct 30, 2020 * Scene Editor: removes the Add Object dialog. * Scene Editor: shows the built-in type blocks. * The new editor options (`-public` and `-disable-advanced-js-editor`). * The ``flags.txt`` file. * The Files view Open With option in the context menu. * The Tilemap and Tileset sections. ## v3.7.1 - Sep 22, 2020 Nothing ## v3.7.0 - Sep 19, 2020 * The scripts file type. * Prefab variant warning on loading the scripts. * User components warning on loading the scripts. * The Replace Type dialog in the Variable section. ## v3.6.0 - Sep 7, 2020 * Animations Editor chapter. * The new property types: Asset Key, Texture Config, Animation Key, Audio Key. ## v3.5.0 - Aug 19, 2020 * Scene Editor: troubleshooting: the duplicated scene id. * Scene Editor: the Insert Spaces and Tab Size parameters. * Scene Editor: the default settings when creating a new file. * Scene Editor: the Pan scene tool. * User Components Editor: the Insert Spaces and Tab Size settings. ## v3.4.0 - Aug 5, 2020 * Updated user properties code generation. * Removes Prefab Compiler settings section. * Updates with the rules to know the parent of a newly added object. * Adds the new Compile Project command. * Filtering resources. ## v3.3.0 - July 1, 2020 * Fixes broken links. * Scene Editor: a new section **Select Region tool**. * Scene Editor: mentions you can press the ``Shift`` key to scale proportionally. * Scene Editor: shows the **Move Object Position** commands in the **Snapping** section. * Scene Editor: update **The prefab object** section with screenshots of the transparent, non-prefab objects. * Scene Editor: update codes with user properties (uses constructor initialization). * Scene Editor: add new **Automatic Container creation** section. * Import files section updated (import button image). ## v3.2.0 - June 14, 2020 * The `-update` and `-download` options. * A new section: **Automatic update**. * A new section: **Prefab user properties**. * Update the Files view section with the New sub-menu. * The Create Prefab With Object option. * A new section: **Editing the generated code**. * Includes the commands to launch VS Code. * A new section: **Keeping the original texture**.