.. include:: ../_header.rst Automatic parenting of new objects ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When a new object is created (by `dropping a block `_, or by pasting the object) a set of rules are evaluated to determine the parent of the new object: * If there is an object selected in the scene: * If it is a container, then the new object will be added to it. * Else, if it has a parent container, then the new object will be added to the parent. * If the scene is a prefab scene: * If the scene is empty, the new object is added to the scene. * If the `root object `_ is a container, then the new object will be added to it. * Else, a new container is created and the old `root object`_ and the newly added object will be added to the new container. So the scene will have a new `root object`_: the automatically created container.