.. include:: ../_header.rst Game Object types ----------------- .. toctree:: :maxdepth: 1 common-object-properties image-object sprite-object tile-sprite-object nine-slice-object text-object bitmap-text-object tilemap-object tilemap-layer-object shape-object container-object layer-object spine-game-object replace-object-type The |SceneEditor|_ is in active development and only supports a very basic set of game object types. Eventually, we should add more types and more properties. However, the way the prefabs_ work allows to use a prefab_ as a black box. This black box can be added to the scene, but you can provide a custom implementation. This technique is covered in the section `Using a prefab as a black box `_. In addition, you can add new game objects `via plugins <../misc/plugins.html>`_. You can find some of these plugins in the marketplace_ The supported Game Object types are: * `Image `_ * `Sprite `_ * `Tile Sprite `_ * `Text `_ * `Bitmap Text `_ * `Tilemap Layer `_ * `Shape `_ * `Container `_ * `Layer `_ * `Arcade Physics Object `_