.. include:: ../_header.rst Image ----- The `Image `_ is a built-in Phaser_ object type: `Phaser.GameObjects.Image `_. You can create an `Image`_ object by dropping an Image built-in type or texture from the `Blocks view `_. .. image:: ../images/scene-editor-drop-image-04152020.webp :alt: Add image from Blocks view. The main difference between an `Image`_ and a `Sprite `_ is that the `Image`_ objects cannot play `sprite animations `_. An `Image`_ is created in code using the `image factory `_. This is how the `scene compiler `_ generates the code of an `Image`_: .. code:: const branch_1 = this.add.image(192, 512, "atlas-props", "branch-01"); The `Image`_ has properties common to other object types: * `Variable properties `_ * `Lists properties `_ * `Transform properties `_ * `Origin properties `_ * `Flip properties `_ * `Visible property `_ * `Alpha properties `_ * `Texture property `_