.. include:: ../_header.rst Input ----- We are exploring on the ways of helping you with the handling of the input of your game. As a start, we are supporting the `Phaser.Input.Keyboard.Key `_ API in the |SceneEditor|_ and the `Hit Area of an object <./input-hit-area.html>`_. .. toctree:: :maxdepth: 1 input-keyboard-key-object input-hit-area