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- .. include:: ../_header.rst
- Hit Area
- --------
- .. toctree::
- :maxdepth: 1
- input-hit-area-rectangle
- input-hit-area-ellipse
- input-hit-area-circle
- input-hit-area-polygon
- input-hit-area-pixel-perfect
- Making interactive objects is part of almost every game. You can enable an interactive hit area for an object right in the |InspectorView|_. You can select in the **Hit Area** section the shape for the interactive area of an object. By default, the shape is ``NONE``, which means the object doesn't have a hit are at all.
- The available hit area shapes are:
- * Rectangle
- * Ellipse
- * Circle
- * Polygon
- * Pixel Perfect
- .. image:: ../images/scene-editor-input-hit-area-options-20230517.webp
- :alt: The hit area shapes
- Each shape has a dedicated section for the shape's properties. In addition of the section, you can activate the **Edit Hit Area** tool (``I``) and change the properties of the area by dragging handlers in the scene.
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