shader-effects.rst 863 B

12345678910111213141516171819202122
  1. .. include:: ../_header.rst
  2. Shader Effects
  3. --------------
  4. .. toctree::
  5. :maxdepth: 1
  6. shader-effects-add-fx
  7. shader-effects-go-props
  8. shader-effects-fx-object
  9. shader-effects-fx-properties
  10. shader-effects-glow
  11. shader-effects-shadow
  12. In version 3.60, Phaser_ introduced a couple of special effects. The effects are built-in, ready to use, and can be applied to any Game Object.
  13. We encourage you to read the `release notes <https://github.com/phaserjs/phaser/blob/v3.60.0/changelog/3.60/FX.md>`_ and the `Phaser documentation about it <https://newdocs.phaser.io/docs/3.60.0/Phaser.GameObjects.Components.FX>`_.
  14. In |PhaserEditor|_ you can add effects to a Game Object, tweak the properties, and see the result in the |SceneEditor|_.
  15. Currently, we support two effects: the `Glow <shader-effects-glow.html>`_ and `Shadow <shader-effects-shadow.html>`_ effects.