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- .. include:: ../_header.rst
- Shader Effects
- --------------
- .. toctree::
- :maxdepth: 1
- shader-effects-add-fx
- shader-effects-go-props
- shader-effects-fx-object
- shader-effects-fx-properties
- shader-effects-glow
- shader-effects-shadow
- In version 3.60, Phaser_ introduced a couple of special effects. The effects are built-in, ready to use, and can be applied to any Game Object.
- We encourage you to read the `release notes <https://github.com/phaserjs/phaser/blob/v3.60.0/changelog/3.60/FX.md>`_ and the `Phaser documentation about it <https://newdocs.phaser.io/docs/3.60.0/Phaser.GameObjects.Components.FX>`_.
- In |PhaserEditor|_ you can add effects to a Game Object, tweak the properties, and see the result in the |SceneEditor|_.
- Currently, we support two effects: the `Glow <shader-effects-glow.html>`_ and `Shadow <shader-effects-shadow.html>`_ effects.
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