spine-animations.rst 993 B

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  1. .. include:: ../_header.rst
  2. Spine animations
  3. ----------------
  4. .. toctree::
  5. :maxdepth: 1
  6. spine-animations-install
  7. spine-animations-loading
  8. spine-animations-assets-preview
  9. spine-animations-game-object
  10. spine-animations-game-object-properties
  11. spine-animations-game-object-user-properties
  12. `Spine <https://esotericsoftware.com>`_ is a popular and powerful editor for making 2D skeletal animations. It provides an `official runtime <https://esotericsoftware.com/spine-phaser>`_ for Phaser_.
  13. The Spine_ Phaser runtime provides a rich set of features for loading, controlling, and customizing the Spine_ animations in a Phaser_ game. All these features are available to you via the runtime API. In |PhaserEditor|_, as a plus, we are including the basic and most important features in the visual tools. This is a gradual process, but the current set of Spine_ features supported by |PhaserEditor|_ will help you to integrate the Spine_ animations in your games and boost your productivity.