game-objects.rst 1.3 KB

1234567891011121314151617181920212223242526272829303132333435363738394041
  1. .. include:: ../_header.rst
  2. Game Object types
  3. -----------------
  4. .. toctree::
  5. :maxdepth: 1
  6. common-object-properties
  7. image-object
  8. sprite-object
  9. tile-sprite-object
  10. nine-slice-object
  11. text-object
  12. bitmap-text-object
  13. tilemap-object
  14. tilemap-layer-object
  15. shape-object
  16. container-object
  17. layer-object
  18. spine-game-object
  19. replace-object-type
  20. The |SceneEditor|_ is in active development and only supports a very basic set of game object types. Eventually, we should add more types and more properties.
  21. However, the way the prefabs_ work allows to use a prefab_ as a black box. This black box can be added to the scene, but you can provide a custom implementation. This technique is covered in the section `Using a prefab as a black box <prefab-black-box.html>`_. In addition, you can add new game objects `via plugins <../misc/plugins.html>`_. You can find some of these plugins in the marketplace_
  22. The supported Game Object types are:
  23. * `Image <image-object.html>`_
  24. * `Sprite <sprite-object.html>`_
  25. * `Tile Sprite <tile-sprite-object.html>`_
  26. * `Text <text-object.html>`_
  27. * `Bitmap Text <bitmap-text-object.html>`_
  28. * `Tilemap Layer <tilemap-layer-object>`_
  29. * `Shape <shape-object>`_
  30. * `Container <container-object>`_
  31. * `Layer <layer-object>`_
  32. * `Arcade Physics Object <arcade-physics-add-object>`_