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- .. include:: ../_header.rst
- Game Object types
- -----------------
- .. toctree::
- :maxdepth: 1
- common-object-properties
- image-object
- sprite-object
- tile-sprite-object
- nine-slice-object
- text-object
- bitmap-text-object
- tilemap-object
- tilemap-layer-object
- shape-object
- container-object
- layer-object
- spine-game-object
- replace-object-type
- The |SceneEditor|_ is in active development and only supports a very basic set of game object types. Eventually, we should add more types and more properties.
- However, the way the prefabs_ work allows to use a prefab_ as a black box. This black box can be added to the scene, but you can provide a custom implementation. This technique is covered in the section `Using a prefab as a black box <prefab-black-box.html>`_. In addition, you can add new game objects `via plugins <../misc/plugins.html>`_. You can find some of these plugins in the marketplace_
- The supported Game Object types are:
- * `Image <image-object.html>`_
- * `Sprite <sprite-object.html>`_
- * `Tile Sprite <tile-sprite-object.html>`_
- * `Text <text-object.html>`_
- * `Bitmap Text <bitmap-text-object.html>`_
- * `Tilemap Layer <tilemap-layer-object>`_
- * `Shape <shape-object>`_
- * `Container <container-object>`_
- * `Layer <layer-object>`_
- * `Arcade Physics Object <arcade-physics-add-object>`_
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