input.rst 424 B

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  1. .. include:: ../_header.rst
  2. Input
  3. -----
  4. We are exploring on the ways of helping you with the handling of the input of your game. As a start, we are supporting the `Phaser.Input.Keyboard.Key <https://newdocs.phaser.io/docs/3.55.2/Phaser.Input.Keyboard.Key>`_ API in the |SceneEditor|_ and the `Hit Area of an object <./input-hit-area.html>`_.
  5. .. toctree::
  6. :maxdepth: 1
  7. input-keyboard-key-object
  8. input-hit-area