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- .. include:: ../_header.rst
- Transform properties
- --------------------
- The `transform properties`_ of the object can be modified in the |InspectorView|_ or by using the `manipulation tools <manipulation-tools.html>`_.
- .. image:: ../images/scene-editor-transform-props-04132020.webp
- :alt: Transformation properties.
- * The `X <https://photonstorm.github.io/phaser3-docs/Phaser.GameObjects.Components.Transform.html#x__anchor>`_ and `Y <https://photonstorm.github.io/phaser3-docs/Phaser.GameObjects.Components.Transform.html#x__anchor>`_ of the position. See the `position manipulation tool <manipulation-tools.html#translate-tool>`_.
- * The `scaleX <https://photonstorm.github.io/phaser3-docs/Phaser.GameObjects.Components.Transform.html#scaleX__anchor>`_ and `scaleY <https://photonstorm.github.io/phaser3-docs/Phaser.GameObjects.Components.Transform.html#scaleY__anchor>`_. The default value is ``1``. See the `scale manipulation tool <manipulation-tools.html#scale-tool>`_.
- * The `angle <https://photonstorm.github.io/phaser3-docs/Phaser.GameObjects.Components.Transform.html#angle__anchor>`_, in degrees. The default value is ``0``. See the `rotate manipulation tool <manipulation-tools.html#rotate-tool>`_.
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