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-//-----------------------------------------------------------------------------
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-// Copyright (c) 2013 GarageGames, LLC
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-//
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-// Permission is hereby granted, free of charge, to any person obtaining a copy
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-// of this software and associated documentation files (the "Software"), to
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-// deal in the Software without restriction, including without limitation the
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-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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-// sell copies of the Software, and to permit persons to whom the Software is
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-// furnished to do so, subject to the following conditions:
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-//
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-// The above copyright notice and this permission notice shall be included in
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-// all copies or substantial portions of the Software.
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-//
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-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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-// IN THE SOFTWARE.
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-//-----------------------------------------------------------------------------
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-
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-#ifndef _DGL_H_
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-#include "graphics/dgl.h"
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-#endif
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-
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-#include "console/consoleTypes.h"
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-
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-#include "io/bitStream.h"
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-
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-#include "string/stringBuffer.h"
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-
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-#include "ImageFont.h"
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-
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-// Script bindings.
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-#include "ImageFont_ScriptBinding.h"
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-
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-//------------------------------------------------------------------------------
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-
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-static EnumTable::Enums textAlignmentEnums[] =
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-{
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- { ImageFont::ALIGN_LEFT, "Left" },
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- { ImageFont::ALIGN_CENTER, "Center" },
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- { ImageFont::ALIGN_RIGHT, "Right" },
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-};
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-
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-static EnumTable gTextAlignmentTable(3, &textAlignmentEnums[0]);
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-
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-//-----------------------------------------------------------------------------
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-
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-ImageFont::TextAlignment ImageFont::getTextAlignmentEnum(const char* label)
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-{
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- // Search for Mnemonic.
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- for (U32 i = 0; i < (sizeof(textAlignmentEnums) / sizeof(EnumTable::Enums)); i++)
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- {
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- if( dStricmp(textAlignmentEnums[i].label, label) == 0)
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- return (TextAlignment)textAlignmentEnums[i].index;
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- }
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-
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- // Warn.
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- Con::warnf("ImageFont::getTextAlignmentEnum() - Invalid text alignment of '%s'", label );
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-
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- return ImageFont::INVALID_ALIGN;
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-}
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-
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-//-----------------------------------------------------------------------------
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-
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-const char* ImageFont::getTextAlignmentDescription(const ImageFont::TextAlignment alignment)
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-{
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- // Search for Mnemonic.
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- for (U32 i = 0; i < (sizeof(textAlignmentEnums) / sizeof(EnumTable::Enums)); i++)
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- {
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- if( textAlignmentEnums[i].index == alignment )
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- return textAlignmentEnums[i].label;
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- }
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-
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- // Warn.
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- Con::warnf( "ImageFont::getTextAlignmentDescription() - Invalid text alignment.");
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-
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- return StringTable->EmptyString;
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-}
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-
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-//------------------------------------------------------------------------------
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-
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-IMPLEMENT_CONOBJECT(ImageFont);
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-
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-//-----------------------------------------------------------------------------
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-
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-ImageFont::ImageFont() :
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- mTextAlignment( ImageFont::ALIGN_CENTER ),
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- mFontSize( 1.0f, 1.0f ),
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- mFontPadding( 0 )
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-{
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- // Use a static body by default.
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- mBodyDefinition.type = b2_staticBody;
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-
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- // Set as auto-sizing.
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- mAutoSizing = true;
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-}
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-
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-//-----------------------------------------------------------------------------
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-
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-ImageFont::~ImageFont()
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-{
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-}
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-
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-//-----------------------------------------------------------------------------
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-
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-void ImageFont::initPersistFields()
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-{
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- // Call parent.
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- Parent::initPersistFields();
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-
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- addProtectedField("image", TypeImageAssetPtr, Offset(mImageAsset, ImageFont), &setImage, &getImage, &writeImage, "");
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- addProtectedField("text", TypeString, 0, setText, getText, &writeText, "The text to be displayed." );
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- addProtectedField("textAlignment", TypeEnum, Offset(mTextAlignment, ImageFont), &setTextAlignment, &defaultProtectedGetFn, &writeTextAlignment, 1, &gTextAlignmentTable, "");
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- addProtectedField("fontSize", TypeVector2, Offset(mFontSize, ImageFont), &setFontSize, &defaultProtectedGetFn,&writeFontSize, "" );
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- addProtectedField("fontPadding", TypeF32, Offset(mFontPadding, ImageFont), &setFontPadding, &defaultProtectedGetFn, &writeFontPadding, "" );
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-}
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-
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-//-----------------------------------------------------------------------------
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-
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-bool ImageFont::onAdd()
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-{
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- // Call Parent.
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- if(!Parent::onAdd())
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- return false;
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-
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- // Return Okay.
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- return true;
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-}
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-
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-//-----------------------------------------------------------------------------
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-
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-void ImageFont::onRemove()
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-{
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- // Call Parent.
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- Parent::onRemove();
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-}
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-
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-//------------------------------------------------------------------------------
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-
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-void ImageFont::copyTo(SimObject* object)
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-{
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- // Fetch font object.
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- ImageFont* pFontObject = dynamic_cast<ImageFont*>(object);
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-
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- // Sanity.
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- AssertFatal(pFontObject != NULL, "ImageFont::copyTo() - Object is not the correct type.");
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-
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- // Call parent.
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- Parent::copyTo(object);
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-
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- // Copy.
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- pFontObject->setImage( getImage() );
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- pFontObject->setText( getText() );
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- pFontObject->setTextAlignment( getTextAlignment() );
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- pFontObject->setFontSize( getFontSize() );
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- pFontObject->setFontPadding( getFontPadding() );
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-}
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-
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-//------------------------------------------------------------------------------
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-
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-void ImageFont::scenePrepareRender( const SceneRenderState* pSceneRenderState, SceneRenderQueue* pSceneRenderQueue )
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-{
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- // Create a default render request.
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- Scene::createDefaultRenderRequest( pSceneRenderQueue, this );
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-}
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-
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-//------------------------------------------------------------------------------
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-
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-void ImageFont::sceneRender( const SceneRenderState* pSceneRenderState, const SceneRenderRequest* pSceneRenderRequest, BatchRender* pBatchRenderer )
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-{
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- // Finish if no image asset.
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- if ( mImageAsset.isNull() )
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- return;
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-
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- // Fetch number of characters to render.
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- const U32 renderCharacters = mText.length();
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-
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- // Ignore if no text to render.
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- if( renderCharacters == 0 )
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- return;
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-
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- // Fetch render OOBB.
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- const Vector2& renderOOBB0 = mRenderOOBB[0];
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- const Vector2& renderOOBB1 = mRenderOOBB[1];
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- const Vector2& renderOOBB3 = mRenderOOBB[3];
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-
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- Vector2 characterOOBB0;
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- Vector2 characterOOBB1;
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- Vector2 characterOOBB2;
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- Vector2 characterOOBB3;
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-
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- // Calculate the starting render position based upon text alignment.
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- switch( mTextAlignment )
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- {
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- case ALIGN_LEFT:
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- {
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- // Size is twice the padded text width as we're aligning to the left from the position expanding rightwards.
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- characterOOBB0.Set( (renderOOBB0.x + renderOOBB1.x)*0.5f, renderOOBB0.y );
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- }
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- break;
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-
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- case ALIGN_RIGHT:
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- {
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- // Size is twice the padded text width as we're aligning to the right from the position expanding leftwards.
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- characterOOBB0 = renderOOBB0;
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- }
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- break;
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-
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- default:
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- {
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- // Warn.
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- Con::warnf("ImageFont() - Unknown text alignment!");
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- }
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- case ALIGN_CENTER:
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- {
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- // Size is the total padded text size as we're simply centered on the position.
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- characterOOBB0 = renderOOBB0;
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- }
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- break;
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- }
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-
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- // Calculate character width stride.
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- Vector2 characterWidthStride = (renderOOBB1 - renderOOBB0);
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- characterWidthStride.Normalize( mFontSize.x + mFontPadding );
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-
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- // Calculate character height stride.
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- Vector2 characterHeightStride = (renderOOBB3 - renderOOBB0);
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- characterHeightStride.Normalize( mFontSize.y );
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-
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- // Complete character OOBB.
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- characterOOBB1 = characterOOBB0 + characterWidthStride;
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- characterOOBB2 = characterOOBB1 + characterHeightStride;
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- characterOOBB3 = characterOOBB2 - characterWidthStride;
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-
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- // Render all the characters.
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- for( U32 characterIndex = 0; characterIndex < renderCharacters; ++characterIndex )
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- {
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- // Fetch character.
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- U32 character = mText.getChar( characterIndex );
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-
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- // Set character to "space" if it's out of bounds.
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- if ( character < 32 || character > 128 )
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- character = 32;
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-
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- // Calculate character frame index.
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- const U32 characterFrameIndex = character - 32;
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-
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- // Fetch current frame area.
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- const ImageAsset::FrameArea::TexelArea& texelFrameArea = mImageAsset->getImageFrameArea( characterFrameIndex ).mTexelArea;
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-
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- // Fetch lower/upper texture coordinates.
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- const Vector2& texLower = texelFrameArea.mTexelLower;
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- const Vector2& texUpper = texelFrameArea.mTexelUpper;
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-
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- // Submit batched quad.
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- pBatchRenderer->SubmitQuad(
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- characterOOBB0,
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- characterOOBB1,
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- characterOOBB2,
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- characterOOBB3,
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- Vector2( texLower.x, texUpper.y ),
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- Vector2( texUpper.x, texUpper.y ),
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- Vector2( texUpper.x, texLower.y ),
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- Vector2( texLower.x, texLower.y ),
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- mImageAsset->getImageTexture() );
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-
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- // Translate character OOBB.
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- characterOOBB0 += characterWidthStride;
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- characterOOBB1 += characterWidthStride;
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- characterOOBB2 += characterWidthStride;
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- characterOOBB3 += characterWidthStride;
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- }
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-}
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-
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-
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-//-----------------------------------------------------------------------------
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-
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-bool ImageFont::setImage( const char* pImageAssetId )
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-{
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- // Set asset.
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- mImageAsset = pImageAssetId;
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-
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- // Finish if no image asset.
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- if ( mImageAsset.isNull() )
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- return false;
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-
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- // We need a minimum of 96 frames here.
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- if ( mImageAsset->getFrameCount() < 96 )
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- {
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- // Warn.
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- Con::warnf("ImageFont::setImage() - The image needs to have at least 96 frames to be used as a font! (%s)", mImageAsset.getAssetId() );
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- mImageAsset.clear();
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- return false;
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- }
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-
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- // Return Okay.
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- return true;
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-}
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-
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-//-----------------------------------------------------------------------------
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-
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-void ImageFont::setText( const StringBuffer& text )
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-{
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- // Set text.
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- mText.set( &text );
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- calculateSpatials();
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-}
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-
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-//-----------------------------------------------------------------------------
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-
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-void ImageFont::setTextAlignment( const TextAlignment alignment )
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-{
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- mTextAlignment = alignment;
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- calculateSpatials();
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-}
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-
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-//-----------------------------------------------------------------------------
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-
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-void ImageFont::setFontSize( const Vector2& size )
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-{
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- mFontSize = size;
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- mFontSize.clampZero();
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- calculateSpatials();
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-}
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-
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-//-----------------------------------------------------------------------------
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-
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-void ImageFont::setFontPadding( const F32 padding )
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-{
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- mFontPadding = padding;
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- calculateSpatials();
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-}
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-
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-//-----------------------------------------------------------------------------
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-
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-void ImageFont::calculateSpatials( void )
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-{
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- // Fetch number of characters to render.
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- const U32 renderCharacters = mText.length();
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-
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- // Set size as a single character if no text.
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- if ( renderCharacters == 0 )
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- {
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- setSize( mFontSize );
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- return;
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- }
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-
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- // Calculate total font padding.
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- const F32 totalFontPadding = (renderCharacters * mFontPadding) - mFontPadding;
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-
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- // Calculate total character size.
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- const Vector2 totalFontSize( renderCharacters * mFontSize.x, mFontSize.y );
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-
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- // Calculate total padded text size.
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- const Vector2 totalPaddedTextSize( totalFontSize.x + totalFontPadding, totalFontSize.y );
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-
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- // Calculate size (AABB) including alignment relative to position.
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- // NOTE: For left/right alignment we have to double the size width as clipping is based upon size and
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- // we're aligning to the position here. We cannot align to the size AABB itself as that changes
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- // as the text length changes therefore it is not a stable point from which to align from.
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- switch( mTextAlignment )
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- {
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- case ALIGN_LEFT:
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- {
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- // Size is twice the padded text width as we're aligning to the left from the position expanding rightwards.
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- setSize( totalPaddedTextSize.x * 2.0f, totalPaddedTextSize.y );
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- }
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- break;
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-
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- case ALIGN_RIGHT:
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- {
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- // Size is twice the padded text width as we're aligning to the right from the position expanding leftwards.
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- setSize( totalPaddedTextSize.x * 2.0f, totalPaddedTextSize.y );
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- }
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- break;
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-
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- case ALIGN_CENTER:
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- {
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- // Size is the total padded text size as we're simply centered on the position.
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- setSize( totalPaddedTextSize );
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- }
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- break;
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-
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- default:
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- {
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- // Warn.
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- Con::warnf("ImageFont() - Unknown text alignment!");
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- }
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- }
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-}
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-
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-//-----------------------------------------------------------------------------
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-
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-bool ImageFont::setTextAlignment( void* obj, const char* data )
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-{
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- static_cast<ImageFont*>( obj )->setTextAlignment( getTextAlignmentEnum(data) ); return false;
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-}
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