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@@ -250,7 +250,6 @@ void renderSizableBorderedTexture(RectI &bounds, TextureHandle &texture, RectI &
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destRect.extent.y = Top.extent.y;
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destRect.extent.y = Top.extent.y;
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destRect.point.y = bounds.point.y;
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destRect.point.y = bounds.point.y;
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stretchRect = Top;
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stretchRect = Top;
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- stretchRect.inset(1, 0);
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dglDrawBitmapStretchSR(texture, destRect, stretchRect);
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dglDrawBitmapStretchSR(texture, destRect, stretchRect);
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//bottom line stretch
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//bottom line stretch
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@@ -259,7 +258,6 @@ void renderSizableBorderedTexture(RectI &bounds, TextureHandle &texture, RectI &
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destRect.extent.y = Bottom.extent.y;
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destRect.extent.y = Bottom.extent.y;
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destRect.point.y = bounds.point.y + bounds.extent.y - Bottom.extent.y;
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destRect.point.y = bounds.point.y + bounds.extent.y - Bottom.extent.y;
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stretchRect = Bottom;
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stretchRect = Bottom;
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- stretchRect.inset(1, 0);
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dglDrawBitmapStretchSR(texture, destRect, stretchRect);
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dglDrawBitmapStretchSR(texture, destRect, stretchRect);
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//left line stretch
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//left line stretch
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@@ -268,7 +266,6 @@ void renderSizableBorderedTexture(RectI &bounds, TextureHandle &texture, RectI &
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destRect.extent.y = bounds.extent.y - TopLeft.extent.y - BottomLeft.extent.y;
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destRect.extent.y = bounds.extent.y - TopLeft.extent.y - BottomLeft.extent.y;
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destRect.point.y = bounds.point.y + TopLeft.extent.y;
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destRect.point.y = bounds.point.y + TopLeft.extent.y;
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stretchRect = Left;
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stretchRect = Left;
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- stretchRect.inset(0, 1);
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dglDrawBitmapStretchSR(texture, destRect, stretchRect);
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dglDrawBitmapStretchSR(texture, destRect, stretchRect);
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//right line stretch
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//right line stretch
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@@ -277,7 +274,6 @@ void renderSizableBorderedTexture(RectI &bounds, TextureHandle &texture, RectI &
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destRect.extent.y = bounds.extent.y - TopRight.extent.y - BottomRight.extent.y;
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destRect.extent.y = bounds.extent.y - TopRight.extent.y - BottomRight.extent.y;
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destRect.point.y = bounds.point.y + TopRight.extent.y;
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destRect.point.y = bounds.point.y + TopRight.extent.y;
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stretchRect = Right;
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stretchRect = Right;
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- stretchRect.inset(0, 1);
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dglDrawBitmapStretchSR(texture, destRect, stretchRect);
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dglDrawBitmapStretchSR(texture, destRect, stretchRect);
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//fill stretch
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//fill stretch
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@@ -286,7 +282,6 @@ void renderSizableBorderedTexture(RectI &bounds, TextureHandle &texture, RectI &
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destRect.extent.y = bounds.extent.y - Top.extent.y - Bottom.extent.y;
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destRect.extent.y = bounds.extent.y - Top.extent.y - Bottom.extent.y;
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destRect.point.y = bounds.point.y + Top.extent.y;
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destRect.point.y = bounds.point.y + Top.extent.y;
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stretchRect = Fill;
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stretchRect = Fill;
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- stretchRect.inset(1, 1);
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dglDrawBitmapStretchSR(texture, destRect, stretchRect);
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dglDrawBitmapStretchSR(texture, destRect, stretchRect);
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}
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}
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@@ -320,7 +315,6 @@ void renderFixedBitmapBordersFilled(RectI &bounds, S32 baseMultiplier, GuiContro
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destRect.point.y = bounds.point.y;
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destRect.point.y = bounds.point.y;
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//stretch it
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//stretch it
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stretchRect = mBitmapBounds[Fill];
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stretchRect = mBitmapBounds[Fill];
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- stretchRect.inset(1,0);
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//draw it
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//draw it
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dglDrawBitmapStretchSR(profile->mTextureHandle,destRect,stretchRect);
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dglDrawBitmapStretchSR(profile->mTextureHandle,destRect,stretchRect);
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}
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}
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