Browse Source

Fixed Sceneobject.applyForce. Minimum argument count changed to coincide with intended purpose

capnlove 12 years ago
parent
commit
0c0ccc24cc
1 changed files with 3 additions and 2 deletions
  1. 3 2
      engine/source/2d/sceneobject/SceneObject_ScriptBinding.h

+ 3 - 2
engine/source/2d/sceneobject/SceneObject_ScriptBinding.h

@@ -1784,7 +1784,7 @@ ConsoleMethod(SceneObject, isRotateToComplete, bool, 2, 2,   "() - Gets whether
 
 
 //-----------------------------------------------------------------------------
 //-----------------------------------------------------------------------------
 
 
-ConsoleMethod(SceneObject, applyForce, void, 4, 6,       "(worldForce X/Y, [worldPoint X/Y]) - Applies a force at a world point.\n"
+ConsoleMethod(SceneObject, applyForce, void, 3, 6,       "(worldForce X/Y, [worldPoint X/Y]) - Applies a force at a world point.\n"
                                                             "If the force is not applied at the center of mass, it will generate a torque and affect the angular velocity.\n"
                                                             "If the force is not applied at the center of mass, it will generate a torque and affect the angular velocity.\n"
                                                             "@param worldForceX/Y - The world force vector in Newtons (N)."
                                                             "@param worldForceX/Y - The world force vector in Newtons (N)."
                                                             "@param worldPointX/Y - The world point where the force is applied.  If world point is not specified, the center of mass is used."
                                                             "@param worldPointX/Y - The world point where the force is applied.  If world point is not specified, the center of mass is used."
@@ -1816,6 +1816,7 @@ ConsoleMethod(SceneObject, applyForce, void, 4, 6,       "(worldForce X/Y, [worl
     {
     {
         // Apply force.
         // Apply force.
         object->applyForce( worldForce );
         object->applyForce( worldForce );
+		return;
     }
     }
 
 
     // World point.
     // World point.
@@ -1835,7 +1836,7 @@ ConsoleMethod(SceneObject, applyForce, void, 4, 6,       "(worldForce X/Y, [worl
     // Invalid
     // Invalid
     else
     else
     {
     {
-        Con::warnf("Scene::applyForce() - Invalid number of parameters!");
+		Con::warnf("Scene::applyForce() - Invalid number of parameters!");
         return;
         return;
     }
     }