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@@ -3578,7 +3578,7 @@ void Scene::setDebugSceneObject( SceneObject* pSceneObject )
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void Scene::setLayerSortMode( const U32 layer, const SceneRenderQueue::RenderSort sortMode )
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void Scene::setLayerSortMode( const U32 layer, const SceneRenderQueue::RenderSort sortMode )
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{
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{
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// Is the layer valid?
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// Is the layer valid?
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- if ( layer > MAX_LAYERS_SUPPORTED )
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+ if ( layer >= MAX_LAYERS_SUPPORTED )
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{
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{
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// No, so warn.
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// No, so warn.
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Con::warnf( "Scene::setLayerSortMode() - Layer '%d' is out of range.", layer );
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Con::warnf( "Scene::setLayerSortMode() - Layer '%d' is out of range.", layer );
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@@ -3603,7 +3603,7 @@ void Scene::setLayerSortMode( const U32 layer, const SceneRenderQueue::RenderSor
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SceneRenderQueue::RenderSort Scene::getLayerSortMode( const U32 layer )
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SceneRenderQueue::RenderSort Scene::getLayerSortMode( const U32 layer )
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{
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{
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// Is the layer valid?
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// Is the layer valid?
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- if ( layer > MAX_LAYERS_SUPPORTED )
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+ if ( layer >= MAX_LAYERS_SUPPORTED )
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{
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{
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// No, so warn.
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// No, so warn.
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Con::warnf( "Scene::getLayerSortMode() - Layer '%d' is out of range.", layer );
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Con::warnf( "Scene::getLayerSortMode() - Layer '%d' is out of range.", layer );
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