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static bool writeFlipX( void* obj, StringTableEntry pFieldName ) { return static_cast<Sprite*>(obj)->getFlipX() == true; }
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static bool writeFlipX( void* obj, StringTableEntry pFieldName ) { return static_cast<Sprite*>(obj)->getFlipX() == true; }
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static bool writeFlipY( void* obj, StringTableEntry pFieldName ) { return static_cast<Sprite*>(obj)->getFlipY() == true; }
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static bool writeFlipY( void* obj, StringTableEntry pFieldName ) { return static_cast<Sprite*>(obj)->getFlipY() == true; }
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