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+//-----------------------------------------------------------------------------
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+// Copyright (c) 2013 GarageGames, LLC
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+//
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+// Permission is hereby granted, free of charge, to any person obtaining a copy
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+// of this software and associated documentation files (the "Software"), to
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+// deal in the Software without restriction, including without limitation the
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+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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+// sell copies of the Software, and to permit persons to whom the Software is
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+// furnished to do so, subject to the following conditions:
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+//
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+// The above copyright notice and this permission notice shall be included in
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+// all copies or substantial portions of the Software.
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+//
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+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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+// IN THE SOFTWARE.
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+//-----------------------------------------------------------------------------
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+
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+typedef struct _ALGUID
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+{
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+ unsigned long Data1;
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+ unsigned short Data2;
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+ unsigned short Data3;
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+ unsigned char Data4[8];
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+}ALGUID;
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+
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+#ifndef INITGUID
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+ #define DEFINE_ALGUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
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+ extern const ALGUID name
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+#else
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+ #define DEFINE_ALGUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
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+ extern const ALGUID name = { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }
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+#endif // INITGUID
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+
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+
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+
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+/*
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+ * EAX 3.0 listener property set {A8FA6880-B476-11d3-BDB9-00C0F02DDF87}
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+ */
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+DEFINE_ALGUID(DSPROPSETID_EAX30_ListenerProperties,
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+ 0xa8fa6882,
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+ 0xb476,
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+ 0x11d3,
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+ 0xbd, 0xb9, 0x00, 0xc0, 0xf0, 0x2d, 0xdf, 0x87);
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+
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+// For compatibility with future EAX versions:
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+#define DSPROPSETID_EAX_ListenerProperties DSPROPSETID_EAX30_ListenerProperties
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+
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+typedef enum
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+{
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+ DSPROPERTY_EAXLISTENER_NONE,
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+ DSPROPERTY_EAXLISTENER_ALLPARAMETERS,
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+ DSPROPERTY_EAXLISTENER_ENVIRONMENT,
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+ DSPROPERTY_EAXLISTENER_ENVIRONMENTSIZE,
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+ DSPROPERTY_EAXLISTENER_ENVIRONMENTDIFFUSION,
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+ DSPROPERTY_EAXLISTENER_ROOM,
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+ DSPROPERTY_EAXLISTENER_ROOMHF,
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+ DSPROPERTY_EAXLISTENER_ROOMLF,
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+ DSPROPERTY_EAXLISTENER_DECAYTIME,
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+ DSPROPERTY_EAXLISTENER_DECAYHFRATIO,
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+ DSPROPERTY_EAXLISTENER_DECAYLFRATIO,
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+ DSPROPERTY_EAXLISTENER_REFLECTIONS,
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+ DSPROPERTY_EAXLISTENER_REFLECTIONSDELAY,
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+ DSPROPERTY_EAXLISTENER_REFLECTIONSPAN,
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+ DSPROPERTY_EAXLISTENER_REVERB,
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+ DSPROPERTY_EAXLISTENER_REVERBDELAY,
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+ DSPROPERTY_EAXLISTENER_REVERBPAN,
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+ DSPROPERTY_EAXLISTENER_ECHOTIME,
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+ DSPROPERTY_EAXLISTENER_ECHODEPTH,
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+ DSPROPERTY_EAXLISTENER_MODULATIONTIME,
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+ DSPROPERTY_EAXLISTENER_MODULATIONDEPTH,
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+ DSPROPERTY_EAXLISTENER_AIRABSORPTIONHF,
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+ DSPROPERTY_EAXLISTENER_HFREFERENCE,
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+ DSPROPERTY_EAXLISTENER_LFREFERENCE,
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+ DSPROPERTY_EAXLISTENER_ROOMROLLOFFFACTOR,
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+ DSPROPERTY_EAXLISTENER_FLAGS
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+} DSPROPERTY_EAX_LISTENERPROPERTY;
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+
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+// OR these flags with property id
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+#define DSPROPERTY_EAXLISTENER_IMMEDIATE 0x00000000 // changes take effect immediately
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+#define DSPROPERTY_EAXLISTENER_DEFERRED 0x80000000 // changes take effect later
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+#define DSPROPERTY_EAXLISTENER_COMMITDEFERREDSETTINGS (DSPROPERTY_EAXLISTENER_NONE | \
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+ DSPROPERTY_EAXLISTENER_IMMEDIATE)
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+
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+typedef struct _EAXVECTOR {
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+ float x;
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+ float y;
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+ float z;
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+} EAXVECTOR;
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+
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+// Use this structure for DSPROPERTY_EAXLISTENER_ALLPARAMETERS
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+// - all levels are hundredths of decibels
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+// - all times and delays are in seconds
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+//
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+// NOTE: This structure may change in future EAX versions.
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+// It is recommended to initialize fields by name:
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+// myListener.lRoom = -1000;
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+// myListener.lRoomHF = -100;
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+// ...
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+// myListener.dwFlags = myFlags /* see EAXLISTENERFLAGS below */ ;
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+// instead of:
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+// myListener = { -1000, -100, ... , 0x00000009 };
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+// If you want to save and load presets in binary form, you
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+// should define your own structure to insure future compatibility.
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+//
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+typedef struct _EAXLISTENERPROPERTIES
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+{
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+ unsigned long ulEnvironment; // sets all listener properties
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+ float flEnvironmentSize; // environment size in meters
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+ float flEnvironmentDiffusion; // environment diffusion
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+ long lRoom; // room effect level (at mid frequencies)
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+ long lRoomHF; // relative room effect level at high frequencies
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+ long lRoomLF; // relative room effect level at low frequencies
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+ float flDecayTime; // reverberation decay time at mid frequencies
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+ float flDecayHFRatio; // high-frequency to mid-frequency decay time ratio
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+ float flDecayLFRatio; // low-frequency to mid-frequency decay time ratio
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+ long lReflections; // early reflections level relative to room effect
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+ float flReflectionsDelay; // initial reflection delay time
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+ EAXVECTOR vReflectionsPan; // early reflections panning vector
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+ long lReverb; // late reverberation level relative to room effect
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+ float flReverbDelay; // late reverberation delay time relative to initial reflection
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+ EAXVECTOR vReverbPan; // late reverberation panning vector
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+ float flEchoTime; // echo time
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+ float flEchoDepth; // echo depth
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+ float flModulationTime; // modulation time
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+ float flModulationDepth; // modulation depth
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+ float flAirAbsorptionHF; // change in level per meter at high frequencies
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+ float flHFReference; // reference high frequency
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+ float flLFReference; // reference low frequency
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+ float flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect
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+ unsigned long ulFlags; // modifies the behavior of properties
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+} EAXLISTENERPROPERTIES, *LPEAXLISTENERPROPERTIES;
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+
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+// used by DSPROPERTY_EAXLISTENER_ENVIRONMENT
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+enum
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+{
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+ EAX_ENVIRONMENT_GENERIC,
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+ EAX_ENVIRONMENT_PADDEDCELL,
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+ EAX_ENVIRONMENT_ROOM,
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+ EAX_ENVIRONMENT_BATHROOM,
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+ EAX_ENVIRONMENT_LIVINGROOM,
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+ EAX_ENVIRONMENT_STONEROOM,
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+ EAX_ENVIRONMENT_AUDITORIUM,
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+ EAX_ENVIRONMENT_CONCERTHALL,
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+ EAX_ENVIRONMENT_CAVE,
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+ EAX_ENVIRONMENT_ARENA,
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+ EAX_ENVIRONMENT_HANGAR,
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+ EAX_ENVIRONMENT_CARPETEDHALLWAY,
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+ EAX_ENVIRONMENT_HALLWAY,
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+ EAX_ENVIRONMENT_STONECORRIDOR,
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+ EAX_ENVIRONMENT_ALLEY,
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+ EAX_ENVIRONMENT_FOREST,
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+ EAX_ENVIRONMENT_CITY,
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+ EAX_ENVIRONMENT_MOUNTAINS,
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+ EAX_ENVIRONMENT_QUARRY,
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+ EAX_ENVIRONMENT_PLAIN,
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+ EAX_ENVIRONMENT_PARKINGLOT,
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+ EAX_ENVIRONMENT_SEWERPIPE,
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+ EAX_ENVIRONMENT_UNDERWATER,
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+ EAX_ENVIRONMENT_DRUGGED,
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+ EAX_ENVIRONMENT_DIZZY,
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+ EAX_ENVIRONMENT_PSYCHOTIC,
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+
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+ EAX_ENVIRONMENT_UNDEFINED,
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+
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+ EAX_ENVIRONMENT_COUNT
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+};
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+
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+// Used by DSPROPERTY_EAXLISTENER_FLAGS
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+//
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+// Note: The number and order of flags may change in future EAX versions.
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+// It is recommended to use the flag defines as follows:
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+// myFlags = EAXLISTENERFLAGS_DECAYTIMESCALE | EAXLISTENERFLAGS_REVERBSCALE;
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+// instead of:
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+// myFlags = 0x00000009;
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+//
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+// These flags determine what properties are affected by environment size.
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+#define EAXLISTENERFLAGS_DECAYTIMESCALE 0x00000001 // reverberation decay time
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+#define EAXLISTENERFLAGS_REFLECTIONSSCALE 0x00000002 // reflection level
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+#define EAXLISTENERFLAGS_REFLECTIONSDELAYSCALE 0x00000004 // initial reflection delay time
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+#define EAXLISTENERFLAGS_REVERBSCALE 0x00000008 // reflections level
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+#define EAXLISTENERFLAGS_REVERBDELAYSCALE 0x00000010 // late reverberation delay time
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+#define EAXLISTENERFLAGS_ECHOTIMESCALE 0x00000040 // echo time
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+#define EAXLISTENERFLAGS_MODULATIONTIMESCALE 0x00000080 // modulation time
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+
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+// This flag limits high-frequency decay time according to air absorption.
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+#define EAXLISTENERFLAGS_DECAYHFLIMIT 0x00000020
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+
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+#define EAXLISTENERFLAGS_RESERVED 0xFFFFFF00 // reserved future use
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+
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+// Property ranges and defaults:
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+
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+#define EAXLISTENER_MINENVIRONMENT 0
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+#define EAXLISTENER_MAXENVIRONMENT (EAX_ENVIRONMENT_COUNT-1)
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+#define EAXLISTENER_DEFAULTENVIRONMENT EAX_ENVIRONMENT_GENERIC
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+
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+#define EAXLISTENER_MINENVIRONMENTSIZE 1.0f
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+#define EAXLISTENER_MAXENVIRONMENTSIZE 100.0f
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+#define EAXLISTENER_DEFAULTENVIRONMENTSIZE 7.5f
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+
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+#define EAXLISTENER_MINENVIRONMENTDIFFUSION 0.0f
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+#define EAXLISTENER_MAXENVIRONMENTDIFFUSION 1.0f
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+#define EAXLISTENER_DEFAULTENVIRONMENTDIFFUSION 1.0f
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+
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+#define EAXLISTENER_MINROOM (-10000)
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+#define EAXLISTENER_MAXROOM 0
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+#define EAXLISTENER_DEFAULTROOM (-1000)
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+
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+#define EAXLISTENER_MINROOMHF (-10000)
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+#define EAXLISTENER_MAXROOMHF 0
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+#define EAXLISTENER_DEFAULTROOMHF (-100)
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+
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+#define EAXLISTENER_MINROOMLF (-10000)
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+#define EAXLISTENER_MAXROOMLF 0
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+#define EAXLISTENER_DEFAULTROOMLF 0
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+
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+#define EAXLISTENER_MINDECAYTIME 0.1f
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+#define EAXLISTENER_MAXDECAYTIME 20.0f
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+#define EAXLISTENER_DEFAULTDECAYTIME 1.49f
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+
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+#define EAXLISTENER_MINDECAYHFRATIO 0.1f
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+#define EAXLISTENER_MAXDECAYHFRATIO 2.0f
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+#define EAXLISTENER_DEFAULTDECAYHFRATIO 0.83f
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+
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+#define EAXLISTENER_MINDECAYLFRATIO 0.1f
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+#define EAXLISTENER_MAXDECAYLFRATIO 2.0f
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+#define EAXLISTENER_DEFAULTDECAYLFRATIO 1.00f
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+
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+#define EAXLISTENER_MINREFLECTIONS (-10000)
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+#define EAXLISTENER_MAXREFLECTIONS 1000
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+#define EAXLISTENER_DEFAULTREFLECTIONS (-2602)
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+
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+#define EAXLISTENER_MINREFLECTIONSDELAY 0.0f
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+#define EAXLISTENER_MAXREFLECTIONSDELAY 0.3f
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+#define EAXLISTENER_DEFAULTREFLECTIONSDELAY 0.007f
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+
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+#define EAXLISTENER_MINREVERB (-10000)
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+#define EAXLISTENER_MAXREVERB 2000
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+#define EAXLISTENER_DEFAULTREVERB 200
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+
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+#define EAXLISTENER_MINREVERBDELAY 0.0f
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+#define EAXLISTENER_MAXREVERBDELAY 0.1f
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+#define EAXLISTENER_DEFAULTREVERBDELAY 0.011f
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+
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+#define EAXLISTENER_MINECHOTIME 0.075f
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+#define EAXLISTENER_MAXECHOTIME 0.25f
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+#define EAXLISTENER_DEFAULTECHOTIME 0.25f
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+
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+#define EAXLISTENER_MINECHODEPTH 0.0f
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+#define EAXLISTENER_MAXECHODEPTH 1.0f
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+#define EAXLISTENER_DEFAULTECHODEPTH 0.0f
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+
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+#define EAXLISTENER_MINMODULATIONTIME 0.04f
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+#define EAXLISTENER_MAXMODULATIONTIME 4.0f
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+#define EAXLISTENER_DEFAULTMODULATIONTIME 0.25f
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+
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+#define EAXLISTENER_MINMODULATIONDEPTH 0.0f
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+#define EAXLISTENER_MAXMODULATIONDEPTH 1.0f
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+#define EAXLISTENER_DEFAULTMODULATIONDEPTH 0.0f
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+
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+#define EAXLISTENER_MINAIRABSORPTIONHF (-100.0f)
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+#define EAXLISTENER_MAXAIRABSORPTIONHF 0.0f
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+#define EAXLISTENER_DEFAULTAIRABSORPTIONHF (-5.0f)
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+
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+#define EAXLISTENER_MINHFREFERENCE 1000.0f
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+#define EAXLISTENER_MAXHFREFERENCE 20000.0f
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+#define EAXLISTENER_DEFAULTHFREFERENCE 5000.0f
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+
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+#define EAXLISTENER_MINLFREFERENCE 20.0f
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+#define EAXLISTENER_MAXLFREFERENCE 1000.0f
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+#define EAXLISTENER_DEFAULTLFREFERENCE 250.0f
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+
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+#define EAXLISTENER_MINROOMROLLOFFFACTOR 0.0f
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+#define EAXLISTENER_MAXROOMROLLOFFFACTOR 10.0f
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+#define EAXLISTENER_DEFAULTROOMROLLOFFFACTOR 0.0f
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+
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+#define EAXLISTENER_DEFAULTFLAGS (EAXLISTENERFLAGS_DECAYTIMESCALE | \
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+ EAXLISTENERFLAGS_REFLECTIONSSCALE | \
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+ EAXLISTENERFLAGS_REFLECTIONSDELAYSCALE | \
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+ EAXLISTENERFLAGS_REVERBSCALE | \
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+ EAXLISTENERFLAGS_REVERBDELAYSCALE | \
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+ EAXLISTENERFLAGS_DECAYHFLIMIT)
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+
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+
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+
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+/*
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+* EAX 3.0 buffer property set {A8FA6881-B476-11d3-BDB9-00C0F02DDF87}
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+*/
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+DEFINE_ALGUID(DSPROPSETID_EAX30_BufferProperties,
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+ 0xa8fa6881,
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+ 0xb476,
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+ 0x11d3,
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+ 0xbd, 0xb9, 0x0, 0xc0, 0xf0, 0x2d, 0xdf, 0x87);
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+
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+// For compatibility with future EAX versions:
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+#define DSPROPSETID_EAX_BufferProperties DSPROPSETID_EAX30_BufferProperties
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+#define DSPROPSETID_EAX_SourceProperties DSPROPSETID_EAX30_BufferProperties
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+
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+typedef enum
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+{
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+ DSPROPERTY_EAXBUFFER_NONE,
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+ DSPROPERTY_EAXBUFFER_ALLPARAMETERS,
|
|
|
|
+ DSPROPERTY_EAXBUFFER_OBSTRUCTIONPARAMETERS,
|
|
|
|
+ DSPROPERTY_EAXBUFFER_OCCLUSIONPARAMETERS,
|
|
|
|
+ DSPROPERTY_EAXBUFFER_EXCLUSIONPARAMETERS,
|
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|
|
+ DSPROPERTY_EAXBUFFER_DIRECT,
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|
|
+ DSPROPERTY_EAXBUFFER_DIRECTHF,
|
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|
|
+ DSPROPERTY_EAXBUFFER_ROOM,
|
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|
+ DSPROPERTY_EAXBUFFER_ROOMHF,
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|
|
+ DSPROPERTY_EAXBUFFER_OBSTRUCTION,
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|
+ DSPROPERTY_EAXBUFFER_OBSTRUCTIONLFRATIO,
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|
|
+ DSPROPERTY_EAXBUFFER_OCCLUSION,
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|
|
+ DSPROPERTY_EAXBUFFER_OCCLUSIONLFRATIO,
|
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|
|
+ DSPROPERTY_EAXBUFFER_OCCLUSIONROOMRATIO,
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|
|
+ DSPROPERTY_EAXBUFFER_OCCLUSIONDIRECTRATIO,
|
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|
|
+ DSPROPERTY_EAXBUFFER_EXCLUSION,
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|
|
+ DSPROPERTY_EAXBUFFER_EXCLUSIONLFRATIO,
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|
+ DSPROPERTY_EAXBUFFER_OUTSIDEVOLUMEHF,
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|
|
+ DSPROPERTY_EAXBUFFER_DOPPLERFACTOR,
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|
|
+ DSPROPERTY_EAXBUFFER_ROLLOFFFACTOR,
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|
|
+ DSPROPERTY_EAXBUFFER_ROOMROLLOFFFACTOR,
|
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|
|
+ DSPROPERTY_EAXBUFFER_AIRABSORPTIONFACTOR,
|
|
|
|
+ DSPROPERTY_EAXBUFFER_FLAGS
|
|
|
|
+} DSPROPERTY_EAX_BUFFERPROPERTY;
|
|
|
|
+
|
|
|
|
+// OR these flags with property id
|
|
|
|
+#define DSPROPERTY_EAXBUFFER_IMMEDIATE 0x00000000 // changes take effect immediately
|
|
|
|
+#define DSPROPERTY_EAXBUFFER_DEFERRED 0x80000000 // changes take effect later
|
|
|
|
+#define DSPROPERTY_EAXBUFFER_COMMITDEFERREDSETTINGS (DSPROPERTY_EAXBUFFER_NONE | \
|
|
|
|
+ DSPROPERTY_EAXBUFFER_IMMEDIATE)
|
|
|
|
+
|
|
|
|
+// Use this structure for DSPROPERTY_EAXBUFFER_ALLPARAMETERS
|
|
|
|
+// - all levels are hundredths of decibels
|
|
|
|
+// - all delays are in seconds
|
|
|
|
+//
|
|
|
|
+// NOTE: This structure may change in future EAX versions.
|
|
|
|
+// It is recommended to initialize fields by name:
|
|
|
|
+// myBuffer.lDirect = 0;
|
|
|
|
+// myBuffer.lDirectHF = -200;
|
|
|
|
+// ...
|
|
|
|
+// myBuffer.dwFlags = myFlags /* see EAXBUFFERFLAGS below */ ;
|
|
|
|
+// instead of:
|
|
|
|
+// myBuffer = { 0, -200, ... , 0x00000003 };
|
|
|
|
+//
|
|
|
|
+typedef struct _EAXBUFFERPROPERTIES
|
|
|
|
+{
|
|
|
|
+ long lDirect; // direct path level (at low and mid frequencies)
|
|
|
|
+ long lDirectHF; // relative direct path level at high frequencies
|
|
|
|
+ long lRoom; // room effect level (at low and mid frequencies)
|
|
|
|
+ long lRoomHF; // relative room effect level at high frequencies
|
|
|
|
+ long lObstruction; // main obstruction control (attenuation at high frequencies)
|
|
|
|
+ float flObstructionLFRatio; // obstruction low-frequency level re. main control
|
|
|
|
+ long lOcclusion; // main occlusion control (attenuation at high frequencies)
|
|
|
|
+ float flOcclusionLFRatio; // occlusion low-frequency level re. main control
|
|
|
|
+ float flOcclusionRoomRatio; // relative occlusion control for room effect
|
|
|
|
+ float flOcclusionDirectRatio; // relative occlusion control for direct path
|
|
|
|
+ long lExclusion; // main exlusion control (attenuation at high frequencies)
|
|
|
|
+ float flExclusionLFRatio; // exclusion low-frequency level re. main control
|
|
|
|
+ long lOutsideVolumeHF; // outside sound cone level at high frequencies
|
|
|
|
+ float flDopplerFactor; // like DS3D flDopplerFactor but per source
|
|
|
|
+ float flRolloffFactor; // like DS3D flRolloffFactor but per source
|
|
|
|
+ float flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect
|
|
|
|
+ float flAirAbsorptionFactor; // multiplies DSPROPERTY_EAXLISTENER_AIRABSORPTIONHF
|
|
|
|
+ unsigned long ulFlags; // modifies the behavior of properties
|
|
|
|
+} EAXBUFFERPROPERTIES, *LPEAXBUFFERPROPERTIES;
|
|
|
|
+
|
|
|
|
+// Use this structure for DSPROPERTY_EAXBUFFER_OBSTRUCTION,
|
|
|
|
+typedef struct _EAXOBSTRUCTIONPROPERTIES
|
|
|
|
+{
|
|
|
|
+ long lObstruction;
|
|
|
|
+ float flObstructionLFRatio;
|
|
|
|
+} EAXOBSTRUCTIONPROPERTIES, *LPEAXOBSTRUCTIONPROPERTIES;
|
|
|
|
+
|
|
|
|
+// Use this structure for DSPROPERTY_EAXBUFFER_OCCLUSION
|
|
|
|
+typedef struct _EAXOCCLUSIONPROPERTIES
|
|
|
|
+{
|
|
|
|
+ long lOcclusion;
|
|
|
|
+ float flOcclusionLFRatio;
|
|
|
|
+ float flOcclusionRoomRatio;
|
|
|
|
+ float flOcclusionDirectRatio;
|
|
|
|
+} EAXOCCLUSIONPROPERTIES, *LPEAXOCCLUSIONPROPERTIES;
|
|
|
|
+
|
|
|
|
+// Use this structure for DSPROPERTY_EAXBUFFER_EXCLUSION
|
|
|
|
+typedef struct _EAXEXCLUSIONPROPERTIES
|
|
|
|
+{
|
|
|
|
+ long lExclusion;
|
|
|
|
+ float flExclusionLFRatio;
|
|
|
|
+} EAXEXCLUSIONPROPERTIES, *LPEAXEXCLUSIONPROPERTIES;
|
|
|
|
+
|
|
|
|
+// Used by DSPROPERTY_EAXBUFFER_FLAGS
|
|
|
|
+// TRUE: value is computed automatically - property is an offset
|
|
|
|
+// FALSE: value is used directly
|
|
|
|
+//
|
|
|
|
+// Note: The number and order of flags may change in future EAX versions.
|
|
|
|
+// To insure future compatibility, use flag defines as follows:
|
|
|
|
+// myFlags = EAXBUFFERFLAGS_DIRECTHFAUTO | EAXBUFFERFLAGS_ROOMAUTO;
|
|
|
|
+// instead of:
|
|
|
|
+// myFlags = 0x00000003;
|
|
|
|
+//
|
|
|
|
+#define EAXBUFFERFLAGS_DIRECTHFAUTO 0x00000001 // affects DSPROPERTY_EAXBUFFER_DIRECTHF
|
|
|
|
+#define EAXBUFFERFLAGS_ROOMAUTO 0x00000002 // affects DSPROPERTY_EAXBUFFER_ROOM
|
|
|
|
+#define EAXBUFFERFLAGS_ROOMHFAUTO 0x00000004 // affects DSPROPERTY_EAXBUFFER_ROOMHF
|
|
|
|
+
|
|
|
|
+#define EAXBUFFERFLAGS_RESERVED 0xFFFFFFF8 // reserved future use
|
|
|
|
+
|
|
|
|
+// Property ranges and defaults:
|
|
|
|
+
|
|
|
|
+#define EAXBUFFER_MINDIRECT (-10000)
|
|
|
|
+#define EAXBUFFER_MAXDIRECT 1000
|
|
|
|
+#define EAXBUFFER_DEFAULTDIRECT 0
|
|
|
|
+
|
|
|
|
+#define EAXBUFFER_MINDIRECTHF (-10000)
|
|
|
|
+#define EAXBUFFER_MAXDIRECTHF 0
|
|
|
|
+#define EAXBUFFER_DEFAULTDIRECTHF 0
|
|
|
|
+
|
|
|
|
+#define EAXBUFFER_MINROOM (-10000)
|
|
|
|
+#define EAXBUFFER_MAXROOM 1000
|
|
|
|
+#define EAXBUFFER_DEFAULTROOM 0
|
|
|
|
+
|
|
|
|
+#define EAXBUFFER_MINROOMHF (-10000)
|
|
|
|
+#define EAXBUFFER_MAXROOMHF 0
|
|
|
|
+#define EAXBUFFER_DEFAULTROOMHF 0
|
|
|
|
+
|
|
|
|
+#define EAXBUFFER_MINOBSTRUCTION (-10000)
|
|
|
|
+#define EAXBUFFER_MAXOBSTRUCTION 0
|
|
|
|
+#define EAXBUFFER_DEFAULTOBSTRUCTION 0
|
|
|
|
+
|
|
|
|
+#define EAXBUFFER_MINOBSTRUCTIONLFRATIO 0.0f
|
|
|
|
+#define EAXBUFFER_MAXOBSTRUCTIONLFRATIO 1.0f
|
|
|
|
+#define EAXBUFFER_DEFAULTOBSTRUCTIONLFRATIO 0.0f
|
|
|
|
+
|
|
|
|
+#define EAXBUFFER_MINOCCLUSION (-10000)
|
|
|
|
+#define EAXBUFFER_MAXOCCLUSION 0
|
|
|
|
+#define EAXBUFFER_DEFAULTOCCLUSION 0
|
|
|
|
+
|
|
|
|
+#define EAXBUFFER_MINOCCLUSIONLFRATIO 0.0f
|
|
|
|
+#define EAXBUFFER_MAXOCCLUSIONLFRATIO 1.0f
|
|
|
|
+#define EAXBUFFER_DEFAULTOCCLUSIONLFRATIO 0.25f
|
|
|
|
+
|
|
|
|
+#define EAXBUFFER_MINOCCLUSIONROOMRATIO 0.0f
|
|
|
|
+#define EAXBUFFER_MAXOCCLUSIONROOMRATIO 10.0f
|
|
|
|
+#define EAXBUFFER_DEFAULTOCCLUSIONROOMRATIO 1.5f
|
|
|
|
+
|
|
|
|
+#define EAXBUFFER_MINOCCLUSIONDIRECTRATIO 0.0f
|
|
|
|
+#define EAXBUFFER_MAXOCCLUSIONDIRECTRATIO 10.0f
|
|
|
|
+#define EAXBUFFER_DEFAULTOCCLUSIONDIRECTRATIO 1.0f
|
|
|
|
+
|
|
|
|
+#define EAXBUFFER_MINEXCLUSION (-10000)
|
|
|
|
+#define EAXBUFFER_MAXEXCLUSION 0
|
|
|
|
+#define EAXBUFFER_DEFAULTEXCLUSION 0
|
|
|
|
+
|
|
|
|
+#define EAXBUFFER_MINEXCLUSIONLFRATIO 0.0f
|
|
|
|
+#define EAXBUFFER_MAXEXCLUSIONLFRATIO 1.0f
|
|
|
|
+#define EAXBUFFER_DEFAULTEXCLUSIONLFRATIO 1.0f
|
|
|
|
+
|
|
|
|
+#define EAXBUFFER_MINOUTSIDEVOLUMEHF (-10000)
|
|
|
|
+#define EAXBUFFER_MAXOUTSIDEVOLUMEHF 0
|
|
|
|
+#define EAXBUFFER_DEFAULTOUTSIDEVOLUMEHF 0
|
|
|
|
+
|
|
|
|
+#define EAXBUFFER_MINDOPPLERFACTOR 0.0f
|
|
|
|
+#define EAXBUFFER_MAXDOPPLERFACTOR 10.f
|
|
|
|
+#define EAXBUFFER_DEFAULTDOPPLERFACTOR 0.0f
|
|
|
|
+
|
|
|
|
+#define EAXBUFFER_MINROLLOFFFACTOR 0.0f
|
|
|
|
+#define EAXBUFFER_MAXROLLOFFFACTOR 10.f
|
|
|
|
+#define EAXBUFFER_DEFAULTROLLOFFFACTOR 0.0f
|
|
|
|
+
|
|
|
|
+#define EAXBUFFER_MINROOMROLLOFFFACTOR 0.0f
|
|
|
|
+#define EAXBUFFER_MAXROOMROLLOFFFACTOR 10.f
|
|
|
|
+#define EAXBUFFER_DEFAULTROOMROLLOFFFACTOR 0.0f
|
|
|
|
+
|
|
|
|
+#define EAXBUFFER_MINAIRABSORPTIONFACTOR 0.0f
|
|
|
|
+#define EAXBUFFER_MAXAIRABSORPTIONFACTOR 10.0f
|
|
|
|
+#define EAXBUFFER_DEFAULTAIRABSORPTIONFACTOR 1.0f
|
|
|
|
+
|
|
|
|
+#define EAXBUFFER_DEFAULTFLAGS (EAXBUFFERFLAGS_DIRECTHFAUTO | \
|
|
|
|
+ EAXBUFFERFLAGS_ROOMAUTO | \
|
|
|
|
+ EAXBUFFERFLAGS_ROOMHFAUTO )
|