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+//-----------------------------------------------------------------------------
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+// Copyright (c) 2013 GarageGames, LLC
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+//
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+// Permission is hereby granted, free of charge, to any person obtaining a copy
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+// of this software and associated documentation files (the "Software"), to
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+// deal in the Software without restriction, including without limitation the
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+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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+// sell copies of the Software, and to permit persons to whom the Software is
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+// furnished to do so, subject to the following conditions:
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+//
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+// The above copyright notice and this permission notice shall be included in
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+// all copies or substantial portions of the Software.
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+//
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+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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+// IN THE SOFTWARE.
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+//-----------------------------------------------------------------------------
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+
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+function CollisionToy::create( %this )
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+{
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+ // Set the sandbox drag mode availability.
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+ Sandbox.allowManipulation( pull );
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+
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+ // Set the manipulation mode.
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+ Sandbox.useManipulation( pull );
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+
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+ // Configure the toy.
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+ CollisionToy.MaxBlockers = 50;
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+ CollisionToy.MaxBalls = 10;
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+
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+ // Add configuration option.
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+ addNumericOption("Max Blockers", 1, 100, 10, "setMaxBlockers", CollisionToy.MaxBlockers, true, "Sets the number of blockers created.");
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+ addNumericOption("Max Balls", 1, 100, 10, "setMaxBalls", CollisionToy.MaxBalls, true, "Sets the number of balls created.");
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+
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+ // Reset the toy.
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+ CollisionToy.reset();
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+}
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+
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+
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+//-----------------------------------------------------------------------------
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+
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+function CollisionToy::destroy( %this )
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+{
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+}
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+
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+//-----------------------------------------------------------------------------
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+
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+function CollisionToy::reset( %this )
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+{
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+ // Clear the scene.
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+ SandboxScene.clear();
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+
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+ // Create background.
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+ %this.createBackground();
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+
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+ // Create blockers.
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+ %this.createBlockers();
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+
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+ // Create balls.
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+ %this.createBalls();
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+}
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+
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+//-----------------------------------------------------------------------------
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+
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+function CollisionToy::createBackground( %this )
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+{
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+ // Create the sprite.
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+ %object = new Sprite();
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+
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+ // Set the sprite as "static" so it is not affected by gravity.
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+ %object.BodyType = static;
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+
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+ // Always try to configure a scene-object prior to adding it to a scene for best performance.
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+
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+ // Set the position.
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+ %object.Position = "0 0";
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+
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+ // Set the size.
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+ %object.Size = "100 75";
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+
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+ // Set to the furthest background layer.
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+ %object.SceneLayer = 31;
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+
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+ // Set the scroller to use an animation!
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+ %object.Image = "ToyAssets:highlightBackground";
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+
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+ // Set the blend color.
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+ %object.BlendColor = SlateGray;
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+
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+ // Create border collisions.
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+ %object.createEdgeCollisionShape( -50, -37.5, -50, 37.5 );
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+ %object.createEdgeCollisionShape( 50, -37.5, 50, 37.5 );
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+ %object.createEdgeCollisionShape( -50, 37.5, 50, 37.5 );
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+ %object.createEdgeCollisionShape( -50, -34.5, 50, -34.5 );
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+
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+ // Add the sprite to the scene.
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+ SandboxScene.add( %object );
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+}
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+
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+//-----------------------------------------------------------------------------
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+
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+function CollisionToy::createBlockers( %this )
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+{
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+ // Create blockers.
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+ for( %n = 0; %n < CollisionToy.MaxBlockers; %n++ )
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+ {
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+ // Choose a uniform area.
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+ %sizeX = getRandom(0.5, 10);
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+ %sizeY = 10 - %sizeX;
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+
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+ // Create sprite.
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+ %object = new Sprite();
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+ %object.BodyType = static;
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+ %object.Position = getRandom( -40, 40 ) SPC getRandom( -30, 30 );
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+ %object.Layer = 30;
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+ %object.Size = %sizeX SPC %sizeY;
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+ %object.createPolygonBoxCollisionShape();
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+ %object.Image = "ToyAssets:Blocks";
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+ %object.Frame = getRandom(0,55);
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+ SandboxScene.add( %object );
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+ }
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+}
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+
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+//-----------------------------------------------------------------------------
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+
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+function CollisionToy::createBalls( %this )
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+{
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+ // Create balls.
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+ for( %n = 0; %n < CollisionToy.MaxBalls; %n++ )
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+ {
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+ // Create the sprite.
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+ %object = new Sprite()
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+ {
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+ class = "CollisionToyBall";
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+ };
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+
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+ // Always try to configure a scene-object prior to adding it to a scene for best performance.
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+
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+ // Set the position.
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+ %object.Position = getRandom(-30,30) SPC getRandom(-30,30);
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+
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+ // If the size is to be square then we can simply pass a single value.
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+ // This applies to any 'Vector2' engine type.
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+ %object.Size = 3;
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+
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+ // Set the layer.
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+ %object.Layer = 20;
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+
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+ // Create a circle collision shape.
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+ %object.setDefaultRestitution( 1 );
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+ %object.setDefaultFriction( 0.1 );
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+ %object.createCircleCollisionShape( 1.5 );
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+ %object.CollisionCallback = true;
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+
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+ // Set the sprite to use an image. This is known as "static" image mode.
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+ %object.Image = "ToyAssets:Football";
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+
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+ // We don't really need to do this as the frame is set to zero by default.
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+ %object.Frame = 0;
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+
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+ // Set velocities.
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+ %object.SetLinearVelocity( getRandom(-40,40) SPC getRandom(-30,30) );
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+ %object.SetAngularVelocity( getRandom(-360,360) );
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+
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+ // Add the sprite to the scene.
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+ SandboxScene.add( %object );
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+ }
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+}
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+
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+//-----------------------------------------------------------------------------
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+
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+function CollisionToyBall::onSelfCollision(%this, %object, %collisionDetails)
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+{
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+ // Finish if there are no contact points (this happens with sensors).
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+ if ( %collisionDetails.count <= 2 )
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+ return;
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+
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+ // Fetch the first contact point (there may possibly be two but ignore that here).
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+ %contactPosition = %collisionDetails._4 SPC %collisionDetails._5;
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+
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+ // Create a marker sprite with a limited lifetime.
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+ // Also set this so that it can't be picked so you can't drag it via the Sandbox "pull" feature.
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+ %object = new Sprite();
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+ //%object.BodyType = static;
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+ %object.Position = %contactPosition;
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+ %object.Layer = 10;
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+ %object.Size = 3;
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+ %object.Image = "ToyAssets:Crosshair2";
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+ %object.BlendColor = LimeGreen;
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+ %object.AngularVelocity = -180;
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+ %object.Lifetime = 3;
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+ %object.PickingAllowed = false;
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+ SandboxScene.add( %object );
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+}
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+
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+//-----------------------------------------------------------------------------
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+
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+function CollisionToy::setMaxBlockers(%this, %value)
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+{
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+ %this.MaxBlockers = %value;
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+}
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+
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+//-----------------------------------------------------------------------------
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+
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+function CollisionToy::setMaxBalls(%this, %value)
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+{
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+ %this.MaxBalls = %value;
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+}
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