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+//-----------------------------------------------------------------------------
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+// Copyright (c) 2013 GarageGames, LLC
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+//
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+// Permission is hereby granted, free of charge, to any person obtaining a copy
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+// of this software and associated documentation files (the "Software"), to
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+// deal in the Software without restriction, including without limitation the
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+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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+// sell copies of the Software, and to permit persons to whom the Software is
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+// furnished to do so, subject to the following conditions:
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+//
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+// The above copyright notice and this permission notice shall be included in
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+// all copies or substantial portions of the Software.
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+//
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+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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+// IN THE SOFTWARE.
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+//-----------------------------------------------------------------------------
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+
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+//------------------------------------------------------------------------------
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+// initializeCanvas
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+// Constructs and initializes the default canvas window.
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+//------------------------------------------------------------------------------
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+$canvasCreated = false;
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+function initializeCanvas(%windowName)
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+{
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+ // Don't duplicate the canvas.
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+ if($canvasCreated)
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+ {
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+ error("Cannot instantiate more than one canvas!");
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+ return;
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+ }
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+
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+ videoSetGammaCorrection($pref::OpenGL::gammaCorrection);
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+
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+ if ( !createCanvas(%windowName) )
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+ {
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+ error("Canvas creation failed. Shutting down.");
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+ quit();
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+ }
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+
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+ $pref::iOS::ScreenDepth = 32;
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+
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+ if ( $pref::iOS::DeviceType !$= "" )
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+ {
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+ %resolution = iOSResolutionFromSetting($pref::iOS::DeviceType, $pref::iOS::ScreenOrientation);
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+ }
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+ else
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+ {
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+ if ( $pref::Video::windowedRes !$= "" )
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+ %resolution = $pref::Video::windowedRes;
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+ else
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+ %resolution = $pref::Video::defaultResolution;
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+ }
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+
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+ if ($platform $= "windows" || $platform $= "macos")
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+ {
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+ setScreenMode( %resolution._0, %resolution._1, %resolution._2, $pref::Video::fullScreen );
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+ }
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+ else
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+ {
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+ setScreenMode( %resolution._0, %resolution._1, %resolution._2, false );
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+ }
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+
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+ $canvasCreated = true;
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+}
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+
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+//------------------------------------------------------------------------------
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+// resetCanvas
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+// Forces the canvas to redraw itself.
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+//------------------------------------------------------------------------------
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+function resetCanvas()
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+{
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+ if (isObject(Canvas))
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+ Canvas.repaint();
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+}
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+
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+//------------------------------------------------------------------------------
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+// iOSResolutionFromSetting
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+// Helper function that grabs resolution strings based on device type
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+//------------------------------------------------------------------------------
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+function iOSResolutionFromSetting( %deviceType, %deviceScreenOrientation )
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+{
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+ // A helper function to get a string based resolution from the settings given.
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+ %x = 0;
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+ %y = 0;
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+
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+ %scaleFactor = $pref::iOS::RetinaEnabled ? 2 : 1;
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+
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+ switch(%deviceType)
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+ {
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+ case $iOS::constant::iPhone:
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+ if(%deviceScreenOrientation == $iOS::constant::Landscape)
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+ {
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+ %x = $iOS::constant::iPhoneWidth * %scaleFactor;
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+ %y = $iOS::constant::iPhoneHeight * %scaleFactor;
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+ }
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+ else
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+ {
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+ %x = $iOS::constant::iPhoneHeight * %scaleFactor;
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+ %y = $iOS::constant::iPhoneWidth * %scaleFactor;
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+ }
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+
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+ case $iOS::constant::iPad:
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+ if(%deviceScreenOrientation == $iOS::constant::Landscape)
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+ {
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+ %x = $iOS::constant::iPadWidth * %scaleFactor;
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+ %y = $iOS::constant::iPadHeight * %scaleFactor;
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+ }
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+ else
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+ {
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+ %x = $iOS::constant::iPadHeight * %scaleFactor;
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+ %y = $iOS::constant::iPadWidth * %scaleFactor;
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+ }
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+
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+ case $iOS::constant::iPhone5:
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+ if(%deviceScreenOrientation == $iOS::constant::Landscape)
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+ {
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+ %x = $iOS::constant::iPhone5Width;
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+ %y = $iOS::constant::iPhone5Height;
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+ }
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+ else
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+ {
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+ %x = $iOS::constant::iPhone5Height;
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+ %y = $iOS::constant::iPhone5Width;
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+ }
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+ }
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+
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+ return %x @ " " @ %y;
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+}
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