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- Removing JointsToy that was pushed to the development branch prematurely. The toy is a WIP and will not be in the newest push to master.

MichPerry-GG 12 years ago
parent
commit
2532e1b
2 changed files with 0 additions and 224 deletions
  1. 0 213
      modules/JointsToy/1/main.cs
  2. 0 11
      modules/JointsToy/1/module.taml

+ 0 - 213
modules/JointsToy/1/main.cs

@@ -1,213 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2013 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-function JointsToy::create( %this )
-{
-    // Set the sandbox drag mode availability.
-    Sandbox.allowManipulation( pan );
-    Sandbox.allowManipulation( pull );
-    
-    // Set the manipulation mode.
-    Sandbox.useManipulation( pull );   
-   
-   %this.jointtype = "DistanceJoint";
-   
-     // Add configuration option.
-   addSelectionOption("DistanceJoint,FrictionJoint,MotorJoint,PrismaticJoint,PulleyJoint,RevoluteJoint,RopeJoint,WeldJoint,WheelJoint,TargetJoint", "Joint Type", 10, "setJointType", true, "Selects the Joint Type to demonstrate");
-      
-     // Reset the toy initially.
-    JointsToy.reset();
-}
-
-//-----------------------------------------------------------------------------
-
-function JointsToy::destroy( %this )
-{   
-       
-}
-
-//-----------------------------------------------------------------------------
-
-function JointsToy::reset(%this)
-{
-    // Clear the scene.
-    SandboxScene.clear();
-    
-    // Set the camera size.
-    SandboxWindow.setCameraSize( 40, 30 );
-    SandboxScene.setGravity("0 -9.28");
-    // Create a background.
-    %this.createBackground();
-    %this.createObjects();
-    %this.SetJointType(%this.jointtype);
-}
-
-//-----------------------------------------------------------------------------
-
-function JointsToy::createObjects(%this)
-{
-   
-   JointsToy.object1 = new Sprite(){
-   Image = "ToyAssets:WhiteSphere";
-   Size = "1 1";
-   Position = "2.5 0";
-   };
-   JointsToy.object1.createCircleCollisionShape(0.5);   
-   
-   JointsToy.object2 = new Sprite(){
-   Image = "ToyAssets:WhiteSphere";
-   Size = "1 1";
-   Position = "-2.5 0"; 
-   };
-   JointsToy.object2.createCircleCollisionShape(0.5);
-   
-   JointsToy.object3 = new Sprite(){
-   Image = "ToyAssets:WhiteSphere";
-   Size = "1 1";
-   Position = "-5.5 0"; 
-   };
-   JointsToy.object3.createCircleCollisionShape(0.5);
-   
-   SandboxScene.add(JointsToy.object1);
-   SandboxScene.add(JointsToy.object2);
-   SandboxScene.add(JointsToy.object3);
-}
-
-//-----------------------------------------------------------------------------
-
-function JointsToy::createBackground( %this )
-{    
-    // Create the sprite.
-    %object = new Sprite();
-    
-    // Set the sprite as "static" so it is not affected by gravity.
-    %object.setBodyType( static );
-       
-    // Always try to configure a scene-object prior to adding it to a scene for best performance.
-
-    // Set the position.
-    %object.Position = "0 0";
-
-    // Set the size.        
-    %object.Size = "40 30";
-    
-    // Set to the furthest background layer.
-    %object.SceneLayer = 31;
-    
-    // Set an image.
-    %object.Image = "ToyAssets:jungleSky";
-    %object.createEdgeCollisionShape( -20, -15, 20, -15 );
-    %object.createEdgeCollisionShape( 20, -15, 20, 15 );
-    %object.createEdgeCollisionShape( 20, 15, -20, 15 );
-    %object.createEdgeCollisionShape( -20, 15, -20, -15 );
-    
-    // Add the sprite to the scene.
-    SandboxScene.add( %object );    
-}
-
-
-//-----------------------------------------------------------------------------
-
-function JointsToy::SetJointType(%this, %value)
-{
-   %this.jointtype = %value;
-   echo("Selected Joint Type" SPC %this.jointtype);
-   %this.createJoint();
-}
-
-//-----------------------------------------------------------------------------
-
-function JointsToy::createJoint(%this)
-{
-   %jcount = SandboxScene.getJointCount();
-   for(%i=0; %i<%jcount;%i++)
-   {
-      SandboxScene.deleteJoint(%i);   
-   }
-   echo("deleted" SPC %jcount SPC "joints");
-   %this.object1.setLinearVelocity("0 0");
-   %this.object1.setAngularVelocity("0");
-   %this.object1.setPosition("2.5 0");
-   
-   %this.object2.setLinearVelocity("0 0");
-   %this.object2.setAngularVelocity("0");
-
-   %this.object2.setPosition("-2.5 0");   
-
-   switch$(%this.jointtype)
-    {
-       case "DistanceJoint":
-       %jointID = SandboxScene.createDistanceJoint(%this.object1,%this.object2,"0 0","0 0",3 ,1,0.8,true);
-           
-       case "FrictionJoint": 
-       %jointID = SandboxScene.createFrictionJoint(%this.object1,%this.object2,"0 0","0 0",10,10,true);
-
-       case "MotorJoint":
-       //%jointID = SandboxScene.createMotorJoint(%this.object1,%this.object2, linearOffset, AngularOffset , maxForce, maxTorque,correctionFActor,collideconnected)
-       %jointID = SandboxScene.createMotorJoint(%this.object1,%this.object2, "0 0", 90 , 10, 1000, 0);
-       echo("boo");
-             
-       case "PrismaticJoint":
-       echo("boo");
-       
-       case "PulleyJoint":
-       %this.object1.DefaultDensity = 10;
-       %this.object1.setPosition("-2.5 10");
-      
-       %this.object2.DefaultDensity = 10;
-       %this.object2.setPosition("2.5 10");
-       
-       %jointID = SandboxScene.createPulleyJoint(%this.object1,%this.object2,"0 0","0 0","-2.5 10", "2.5 10", 2);       
-       
-       case "RevoluteJoint":       
-       //%jointID = SandboxScene.createRevoluteJoint(%this.object1,%this.object2,"-1 1","1 1");
-       %jointID = SandboxScene.createRevoluteJoint(%this.object1,%this.object2,%this.object1.getWorldCenter(),%this.object2.getWorldCenter());
-       
-       case "RopeJoint":
-       %jointID = SandboxScene.createRopeJoint(%this.object1, %this.object2, %this.object1.getWorldCenter(),%this.object2.getWorldCenter(),5);
-       
-       case "WeldJoint":
-       %jointID = SandboxScene.createWeldJoint(%this.object1,%this.object2, "0 0", %this.object2.getWorldCenter(),1,0.0);
-       
-       case "WheelJoint":    
-       %this.object1.setSize("1.5 1.5");
-      
-       %jointID = SandboxScene.createWheelJoint(%this.object1,%this.object2, "-1.4 2.25", "0 -2","0 1" ,true);
-                     
-       %jointID2 = SandboxScene.createWheelJoint(%this.object1,%this.object3, "1.7 2.25", "0 -2","0 1",true);
-       
-       SandboxScene.setWheelJointMotor(%jointID,true,550,1500);
-       SandboxScene.setWheelJointMotor(%jointID2,true,550,1500);
-       
-       SandboxScene.setWheelJointDampingRatio(%jointID, 0.35);
-       SandboxScene.setWheelJointDampingRatio(%jointID2, 0.6);
-       
-       SandboxScene.setWheelJointFrequency(%jointID, 10);
-       SandboxScene.setWheelJointFrequency(%jointID2, 10);
-       
-        case "TargetJoint":
-       %jointID = SandboxScene.createTargetJoint(%this.object1, "10 10", 10, false, 5,0.0);
-    }
-    
-   echo("Succesfully created joint" SPC %jointID);
-   
-}

+ 0 - 11
modules/JointsToy/1/module.taml

@@ -1,11 +0,0 @@
-<ModuleDefinition
-    ModuleId="JointsToy"
-    VersionId="1"
-	Enabled="1"
-    Description="Demonstrates the multiple ways of using joints."
-    Dependencies="ToyAssets=1"
-    Type="toy"
-    ToyCategoryIndex="2"
-    ScriptFile="main.cs"
-    CreateFunction="create"
-    DestroyFunction="destroy"/>