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@@ -638,8 +638,8 @@ void Scene::dispatchBeginContactCallbacks( void )
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else
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{
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// No, so call it on its behaviors.
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- const char* args[4] = { "onCollision", pSceneObjectABuffer, pSceneObjectBBuffer, pMiscInfoBuffer };
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- callOnBehaviors( 4, args );
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+ const char* args[5] = { "onCollision", this->getIdString(), pSceneObjectABuffer, pSceneObjectBBuffer, pMiscInfoBuffer };
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+ callOnBehaviors( 5, args );
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}
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// Does the scene object A handle the self-collision callback?
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@@ -653,8 +653,8 @@ void Scene::dispatchBeginContactCallbacks( void )
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else
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{
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// No, so call it on its behaviors.
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- const char* args[3] = { "onSelfCollision", pSceneObjectBBuffer, pMiscInfoBuffer };
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- pSceneObjectA->callOnBehaviors( 3, args );
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+ const char* args[4] = { "onSelfCollision", pSceneObjectABuffer, pSceneObjectBBuffer, pMiscInfoBuffer };
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+ pSceneObjectA->callOnBehaviors( 4, args );
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}
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// Does the scene object B handle the self-collision callback?
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@@ -668,8 +668,8 @@ void Scene::dispatchBeginContactCallbacks( void )
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else
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{
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// No, so call it on its behaviors.
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- const char* args[3] = { "onSelfCollision", pSceneObjectABuffer, pMiscInfoBuffer };
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- pSceneObjectB->callOnBehaviors( 3, args );
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+ const char* args[4] = { "onSelfCollision", pSceneObjectBBuffer, pSceneObjectABuffer, pMiscInfoBuffer };
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+ pSceneObjectB->callOnBehaviors( 4, args );
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}
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}
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}
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