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+//-----------------------------------------------------------------------------
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+// Copyright (c) 2014 GarageGames, LLC
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+//
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+// Permission is hereby granted, free of charge, to any person obtaining a copy
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+// of this software and associated documentation files (the "Software"), to
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+// deal in the Software without restriction, including without limitation the
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+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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+// sell copies of the Software, and to permit persons to whom the Software is
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+// furnished to do so, subject to the following conditions:
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+//
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+// The above copyright notice and this permission notice shall be included in
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+// all copies or substantial portions of the Software.
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+//
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+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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+// IN THE SOFTWARE.
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+//-----------------------------------------------------------------------------
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+
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+function AudioToy::create(%this)
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+{
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+ // Load script files.
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+ exec("./scripts/ButtonBehavior.cs");
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+ exec("./scripts/AnimationBehavior.cs");
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+ exec("./scripts/SoundBehavior.cs");
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+ exec("./scripts/MusicBehavior.cs");
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+ exec("./scripts/MuteBehavior.cs");
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+
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+ // Turn on input events for scene objects.
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+ SandboxWindow.setUseObjectInputEvents(true);
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+
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+ // Set the camera.
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+ SandboxWindow.setCameraSize(40, 30);
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+
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+ // Setup default values.
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+ AudioToy.Music = "ToyAssets:titleMusic";
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+
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+ // Sandbox options
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+ addSelectionOption("Title Music,Level Music,Win Music,Lose Music", "Background Music", 4, "setupMusic", true, "Choose a music file");
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+
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+ // Reset the toy initially.
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+ AudioToy.reset();
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+}
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+
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+//-----------------------------------------------------------------------------
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+
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+function AudioToy::destroy(%this)
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+{
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+ // Stop all audio when quitting the module.
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+ alxStopAll();
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+}
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+
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+//-----------------------------------------------------------------------------
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+
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+function AudioToy::reset(%this)
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+{
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+ // Clear the scene.
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+ SandboxScene.clear();
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+
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+ // Stop all music.
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+ alxStopAll();
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+
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+ // Load scene objects from TAML.
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+ %background = TamlRead("./objects/Background.taml");
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+ %ground = TamlRead("./objects/Ground.taml");
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+ %grass = TamlRead("./objects/Grass.taml");
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+ %barbarian = TamlRead("./objects/Barbarian.taml");
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+ %dwarf = TamlRead("./objects/Dwarf.taml");
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+ %knight = TamlRead("./objects/Knight.taml");
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+ %wizard = TamlRead("./objects/Wizard.taml");
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+ %play = TamlRead("./objects/PlayButton.taml");
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+ %mute = TamlRead("./objects/MuteButton.taml");
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+
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+ // Add objects to the Scene.
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+ SandboxScene.add(%background);
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+ SandboxScene.add(%ground);
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+ SandboxScene.add(%grass);
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+ SandboxScene.add(%barbarian);
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+ SandboxScene.add(%dwarf);
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+ SandboxScene.add(%knight);
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+ SandboxScene.add(%wizard);
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+ SandboxScene.add(%play);
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+ SandboxScene.add(%mute);
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+}
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+
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+//-----------------------------------------------------------------------------
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+
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+function AudioToy::setupMusic(%this, %value)
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+{
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+ // Reset the toy.
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+ AudioToy.reset();
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+
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+ // Set the music to the proper audio asset.
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+ switch$(%value)
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+ {
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+ case "Title Music":
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+ AudioToy.Music = "ToyAssets:titleMusic";
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+
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+ case "Level Music":
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+ AudioToy.Music = "ToyAssets:level1Music";
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+
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+ case "Win Music":
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+ AudioToy.Music = "ToyAssets:winMusic";
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+
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+ case "Lose Music":
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+ AudioToy.Music = "ToyAssets:loseMusic";
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+ }
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+}
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