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@@ -382,10 +382,8 @@ bool EditorToySceneWindow::initCursors()
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mLeftRightCursor = dynamic_cast<GuiCursor*>(obj);
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obj = Sim::findObject("DefaultCursor");
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mDefaultCursor = dynamic_cast<GuiCursor*>(obj);
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- obj = Sim::findObject("MoveCursor");
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- mMoveCursor = dynamic_cast<GuiCursor*>(obj);
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- return(mMoveCursor != NULL && mUpDownCursor != NULL && mLeftRightCursor != NULL && mDefaultCursor != NULL && mMoveCursor != NULL);
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+ return(mMoveCursor != NULL && mUpDownCursor != NULL && mLeftRightCursor != NULL && mDefaultCursor != NULL);
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}
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else
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return(true);
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