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- Renamed "AttractorController" to "PointForceController".

MelvMay-GG 12 years ago
parent
commit
2ffdd5a

+ 3 - 3
engine/compilers/VisualStudio 2010/Torque 2D.vcxproj

@@ -239,9 +239,9 @@
     <ClCompile Include="..\..\source\2d\assets\ParticleAssetEmitter.cc" />
     <ClCompile Include="..\..\source\2d\assets\ParticleAssetField.cc" />
     <ClCompile Include="..\..\source\2d\assets\ParticleAssetFieldCollection.cc" />
-    <ClCompile Include="..\..\source\2d\controllers\AttractorController.cc" />
     <ClCompile Include="..\..\source\2d\controllers\BuoyancyController.cc" />
     <ClCompile Include="..\..\source\2d\controllers\ConstantForceController.cc" />
+    <ClCompile Include="..\..\source\2d\controllers\PointForceController.cc" />
     <ClCompile Include="..\..\source\2d\controllers\SceneController.cc" />
     <ClCompile Include="..\..\source\2d\core\BatchRender.cc" />
     <ClCompile Include="..\..\source\2d\core\CoreMath.cc" />
@@ -618,12 +618,12 @@
     <ClInclude Include="..\..\source\2d\assets\ParticleAssetField.h" />
     <ClInclude Include="..\..\source\2d\assets\ParticleAssetFieldCollection.h" />
     <ClInclude Include="..\..\source\2d\assets\ParticleAsset_ScriptBinding.h" />
-    <ClInclude Include="..\..\source\2d\controllers\AttractorController.h" />
-    <ClInclude Include="..\..\source\2d\controllers\AttractorController_ScriptBinding.h" />
     <ClInclude Include="..\..\source\2d\controllers\BuoyancyController.h" />
     <ClInclude Include="..\..\source\2d\controllers\BuoyancyController_ScriptBinding.h" />
     <ClInclude Include="..\..\source\2d\controllers\ConstantForceController.h" />
     <ClInclude Include="..\..\source\2d\controllers\ConstantForceController_ScriptBinding.h" />
+    <ClInclude Include="..\..\source\2d\controllers\PointForceController.h" />
+    <ClInclude Include="..\..\source\2d\controllers\PointForceController_ScriptBinding.h" />
     <ClInclude Include="..\..\source\2d\controllers\SceneController.h" />
     <ClInclude Include="..\..\source\2d\controllers\SceneController_ScriptBinding.h" />
     <ClInclude Include="..\..\source\2d\core\BatchRender.h" />

+ 9 - 9
engine/compilers/VisualStudio 2010/Torque 2D.vcxproj.filters

@@ -1281,15 +1281,15 @@
     <ClCompile Include="..\..\source\2d\sceneobject\SceneObjectSet.cc">
       <Filter>2d\sceneobject</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\source\2d\controllers\AttractorController.cc">
-      <Filter>2d\controllers</Filter>
-    </ClCompile>
     <ClCompile Include="..\..\source\2d\controllers\BuoyancyController.cc">
       <Filter>2d\controllers</Filter>
     </ClCompile>
     <ClCompile Include="..\..\source\2d\controllers\ConstantForceController.cc">
       <Filter>2d\controllers</Filter>
     </ClCompile>
+    <ClCompile Include="..\..\source\2d\controllers\PointForceController.cc">
+      <Filter>2d\controllers</Filter>
+    </ClCompile>
   </ItemGroup>
   <ItemGroup>
     <ClInclude Include="..\..\source\audio\audio.h">
@@ -2625,12 +2625,6 @@
     <ClInclude Include="..\..\source\2d\sceneobject\SceneObjectSet_ScriptBinding.h">
       <Filter>2d\sceneobject</Filter>
     </ClInclude>
-    <ClInclude Include="..\..\source\2d\controllers\AttractorController.h">
-      <Filter>2d\controllers</Filter>
-    </ClInclude>
-    <ClInclude Include="..\..\source\2d\controllers\AttractorController_ScriptBinding.h">
-      <Filter>2d\controllers</Filter>
-    </ClInclude>
     <ClInclude Include="..\..\source\2d\controllers\BuoyancyController.h">
       <Filter>2d\controllers</Filter>
     </ClInclude>
@@ -2643,6 +2637,12 @@
     <ClInclude Include="..\..\source\2d\controllers\ConstantForceController_ScriptBinding.h">
       <Filter>2d\controllers</Filter>
     </ClInclude>
+    <ClInclude Include="..\..\source\2d\controllers\PointForceController.h">
+      <Filter>2d\controllers</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\source\2d\controllers\PointForceController_ScriptBinding.h">
+      <Filter>2d\controllers</Filter>
+    </ClInclude>
   </ItemGroup>
   <ItemGroup>
     <CustomBuild Include="..\..\source\math\mMath_ASM.asm">

+ 3 - 3
engine/compilers/VisualStudio 2012/Torque 2D.vcxproj

@@ -246,7 +246,7 @@
     <ClCompile Include="..\..\source\2d\assets\ParticleAssetEmitter.cc" />
     <ClCompile Include="..\..\source\2d\assets\ParticleAssetField.cc" />
     <ClCompile Include="..\..\source\2d\assets\ParticleAssetFieldCollection.cc" />
-    <ClCompile Include="..\..\source\2d\controllers\AttractorController.cc" />
+    <ClCompile Include="..\..\source\2d\controllers\PointForceController.cc" />
     <ClCompile Include="..\..\source\2d\controllers\BuoyancyController.cc" />
     <ClCompile Include="..\..\source\2d\controllers\ConstantForceController.cc" />
     <ClCompile Include="..\..\source\2d\controllers\SceneController.cc" />
@@ -625,8 +625,8 @@
     <ClInclude Include="..\..\source\2d\assets\ParticleAssetField.h" />
     <ClInclude Include="..\..\source\2d\assets\ParticleAssetFieldCollection.h" />
     <ClInclude Include="..\..\source\2d\assets\ParticleAsset_ScriptBinding.h" />
-    <ClInclude Include="..\..\source\2d\controllers\AttractorController.h" />
-    <ClInclude Include="..\..\source\2d\controllers\AttractorController_ScriptBinding.h" />
+    <ClInclude Include="..\..\source\2d\controllers\PointForceController.h" />
+    <ClInclude Include="..\..\source\2d\controllers\PointForceController_ScriptBinding.h" />
     <ClInclude Include="..\..\source\2d\controllers\BuoyancyController.h" />
     <ClInclude Include="..\..\source\2d\controllers\BuoyancyController_ScriptBinding.h" />
     <ClInclude Include="..\..\source\2d\controllers\ConstantForceController.h" />

+ 3 - 3
engine/compilers/VisualStudio 2012/Torque 2D.vcxproj.filters

@@ -1287,7 +1287,7 @@
     <ClCompile Include="..\..\source\2d\controllers\BuoyancyController.cc">
       <Filter>2d\controllers</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\source\2d\controllers\AttractorController.cc">
+    <ClCompile Include="..\..\source\2d\controllers\PointForceController.cc">
       <Filter>2d\controllers</Filter>
     </ClCompile>
   </ItemGroup>
@@ -2634,10 +2634,10 @@
     <ClInclude Include="..\..\source\2d\controllers\BuoyancyController_ScriptBinding.h">
       <Filter>2d\controllers</Filter>
     </ClInclude>
-    <ClInclude Include="..\..\source\2d\controllers\AttractorController.h">
+    <ClInclude Include="..\..\source\2d\controllers\PointForceController.h">
       <Filter>2d\controllers</Filter>
     </ClInclude>
-    <ClInclude Include="..\..\source\2d\controllers\AttractorController_ScriptBinding.h">
+    <ClInclude Include="..\..\source\2d\controllers\PointForceController_ScriptBinding.h">
       <Filter>2d\controllers</Filter>
     </ClInclude>
   </ItemGroup>

+ 13 - 13
engine/source/2d/controllers/AttractorController.cc → engine/source/2d/controllers/PointForceController.cc

@@ -21,19 +21,19 @@
 //-----------------------------------------------------------------------------
 
 #ifndef _ATTRACTOR_CONTROLLER_H_
-#include "2d/controllers/AttractorController.h"
+#include "2d/controllers/PointForceController.h"
 #endif
 
 // Script bindings.
-#include "AttractorController_ScriptBinding.h"
+#include "PointForceController_ScriptBinding.h"
 
 //------------------------------------------------------------------------------
 
-IMPLEMENT_CONOBJECT(AttractorController);
+IMPLEMENT_CONOBJECT(PointForceController);
 
 //------------------------------------------------------------------------------
 
-AttractorController::AttractorController()        
+PointForceController::PointForceController()        
 {
     // Reset he controller.
     mPosition.SetZero();
@@ -43,36 +43,36 @@ AttractorController::AttractorController()
 
 //------------------------------------------------------------------------------
 
-AttractorController::~AttractorController()
+PointForceController::~PointForceController()
 {
 }
 
 
 //------------------------------------------------------------------------------
 
-void AttractorController::initPersistFields()
+void PointForceController::initPersistFields()
 {
     // Call parent.
     Parent::initPersistFields();
 
     // Force.
-    addProtectedField("Position", TypeVector2, Offset( mPosition, AttractorController), &defaultProtectedSetFn, &defaultProtectedGetFn, "The position of the attractor controller.");
-    addProtectedField("Radius", TypeVector2, Offset( mRadius, AttractorController), &defaultProtectedSetFn, &defaultProtectedGetFn, "The radius of the attractor circle centered on the attractors position.");
-    addProtectedField("Force", TypeF32, Offset( mForce, AttractorController), &defaultProtectedSetFn, &defaultProtectedGetFn, "The force to apply to attact to the controller position.");
+    addProtectedField("Position", TypeVector2, Offset( mPosition, PointForceController), &defaultProtectedSetFn, &defaultProtectedGetFn, "The position of the attractor controller.");
+    addProtectedField("Radius", TypeVector2, Offset( mRadius, PointForceController), &defaultProtectedSetFn, &defaultProtectedGetFn, "The radius of the attractor circle centered on the attractors position.");
+    addProtectedField("Force", TypeF32, Offset( mForce, PointForceController), &defaultProtectedSetFn, &defaultProtectedGetFn, "The force to apply to attact to the controller position.");
 }
 
 //------------------------------------------------------------------------------
 
-void AttractorController::copyTo(SimObject* object)
+void PointForceController::copyTo(SimObject* object)
 {
     // Call to parent.
     Parent::copyTo(object);
 
     // Cast to controller.
-    AttractorController* pController = static_cast<AttractorController*>(object);
+    PointForceController* pController = static_cast<PointForceController*>(object);
 
     // Sanity!
-    AssertFatal(pController != NULL, "AttractorController::copyTo() - Object is not the correct type.");
+    AssertFatal(pController != NULL, "PointForceController::copyTo() - Object is not the correct type.");
 
     // Copy state.
     pController->setForce( getForce() );
@@ -80,7 +80,7 @@ void AttractorController::copyTo(SimObject* object)
 
 //------------------------------------------------------------------------------
 
-void AttractorController::integrate( Scene* pScene, const F32 totalTime, const F32 elapsedTime, DebugStats* pDebugStats )
+void PointForceController::integrate( Scene* pScene, const F32 totalTime, const F32 elapsedTime, DebugStats* pDebugStats )
 {
     // Finish if the attractor would have no effect.
     if ( mIsZero( mForce ) || mIsZero( mRadius ) )

+ 4 - 4
engine/source/2d/controllers/AttractorController.h → engine/source/2d/controllers/PointForceController.h

@@ -33,7 +33,7 @@
 
 //------------------------------------------------------------------------------
 
-class AttractorController : public SceneController
+class PointForceController : public SceneController
 {
 private:
     typedef SceneController Parent;
@@ -43,8 +43,8 @@ private:
     F32 mForce;
 
 public:
-    AttractorController();
-    virtual ~AttractorController();
+    PointForceController();
+    virtual ~PointForceController();
 
     static void initPersistFields();
     virtual void copyTo(SimObject* object);
@@ -56,7 +56,7 @@ public:
     inline const F32 getForce( void ) const { return mForce; }
 
     /// Declare Console Object.
-    DECLARE_CONOBJECT( AttractorController );
+    DECLARE_CONOBJECT( PointForceController );
 };
 
 #endif // _ATTRACTOR_CONTROLLER_H_

+ 0 - 0
engine/source/2d/controllers/AttractorController_ScriptBinding.h → engine/source/2d/controllers/PointForceController_ScriptBinding.h