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- SpriteBatch now returns both sprite-size and sprite-stride by reference rather than value.

MelvMay-GG 12 years ago
parent
commit
34530b0
1 changed files with 2 additions and 2 deletions
  1. 2 2
      engine/source/2d/core/SpriteBatch.h

+ 2 - 2
engine/source/2d/core/SpriteBatch.h

@@ -105,10 +105,10 @@ public:
     inline bool getBatchCulling( void ) const { return mBatchCulling; }
 
     inline void setDefaultSpriteStride( const Vector2& defaultStride ) { mDefaultSpriteStride = defaultStride; }
-    inline Vector2 getDefaultSpriteStride( void ) const { return mDefaultSpriteStride; }
+    inline const Vector2& getDefaultSpriteStride( void ) const { return mDefaultSpriteStride; }
 
     inline void setDefaultSpriteSize( const Vector2& defaultSize ) { mDefaultSpriteSize = defaultSize; }
-    inline Vector2 getDefaultSpriteSize( void ) const { return mDefaultSpriteSize; }
+    inline const Vector2& getDefaultSpriteSize( void ) const { return mDefaultSpriteSize; }
 
     inline void setDefaultSpriteAngle( const F32 defaultAngle ) { mDefaultSpriteAngle = defaultAngle; }
     inline F32 getDefaultSpriteAngle( void ) const { return mDefaultSpriteAngle; }