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@@ -522,7 +522,7 @@ function TruckToy::createBrick( %this, %brickNumber, %posX, %posY, %static )
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%obj.setSize( 1, 0.5 );
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%obj.setSceneLayer( TruckToy.ObstacleDomain );
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%obj.setSceneGroup( TruckToy.ObstacleDomain );
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- %obj.setCollisionGroups( none );
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+ %obj.setCollisionGroups( TruckToy.GroundDomain, TruckToy.ObstacleDomain );
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%obj.setDefaultFriction( TruckToy.ObstacleFriction );
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%obj.createPolygonBoxCollisionShape( 1, 0.5 );
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%obj.setAwake( false );
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@@ -569,7 +569,7 @@ function TruckToy::createPlank( %this, %plankNumber, %posX, %posY, %angle, %stat
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%obj.setSceneLayer( TruckToy.ObstacleDomain );
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%obj.setSceneGroup( TruckToy.ObstacleDomain );
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%obj.setDefaultFriction( TruckToy.ObstacleFriction );
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- %obj.setCollisionGroups( none );
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+ %obj.setCollisionGroups( TruckToy.GroundDomain, TruckToy.ObstacleDomain );
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%obj.setAwake( false );
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%obj.setDefaultFriction( 1.0 );
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@@ -608,7 +608,7 @@ function TruckToy::createWreckedCar( %this, %carNumber, %posX, %posY, %angle, %s
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%obj.setSize( 4, 1.5 );
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%obj.setSceneLayer( TruckToy.ObstacleDomain );
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%obj.setSceneGroup( TruckToy.ObstacleDomain );
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- %obj.setCollisionGroups( none );
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+ %obj.setCollisionGroups( TruckToy.GroundDomain, TruckToy.ObstacleDomain );
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%obj.setAwake( false );
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%obj.setDefaultFriction( TruckToy.ObstacleFriction );
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