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@@ -1617,7 +1617,7 @@ ConsoleMethod(SceneObject, getAngularDamping, F32, 2, 2, "() - Gets the angular
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//-----------------------------------------------------------------------------
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-ConsoleMethod(SceneObject, moveTo, bool, 4, 7, "(worldPoint X/Y, time, [autoStop = true], [warpToTarget = true]) - Moves the object to the specified world point.\n"
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+ConsoleMethod(SceneObject, moveTo, bool, 4, 7, "(worldPoint X/Y, speed, [autoStop = true], [warpToTarget = true]) - Moves the object to the specified world point.\n"
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"The point is moved by calculating the initial linear velocity required and applies it.\n"
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"The object may never reach the point if it has linear damping applied or collides with another object.\n"
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"@param worldPoint/Y The world point to move the object to.\n"
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