|
@@ -168,7 +168,7 @@ function SpriteStressToy::createBackground( %this )
|
|
|
function SpriteStressToy::createSpriteCountOverlay( %this )
|
|
|
{
|
|
|
// Create the image font.
|
|
|
- %object = new ImageFont();
|
|
|
+ %object = new TextSprite();
|
|
|
|
|
|
// Set the overlay font object.
|
|
|
SpriteStressToy.OverlayFontObject = %object;
|
|
@@ -177,12 +177,13 @@ function SpriteStressToy::createSpriteCountOverlay( %this )
|
|
|
%object.setBodyType( static );
|
|
|
|
|
|
// Always try to configure a scene-object prior to adding it to a scene for best performance.
|
|
|
-
|
|
|
+ %object.Size = "24 24";
|
|
|
+
|
|
|
// Set the position.
|
|
|
- %object.Position = "-50 -35";
|
|
|
+ %object.Position = "-35 -40";
|
|
|
|
|
|
// Set the size.
|
|
|
- %object.FontSize = 2;
|
|
|
+ %object.FontSize = 5;
|
|
|
|
|
|
// Set the text alignment.
|
|
|
%object.TextAlignment = Left;
|
|
@@ -191,7 +192,7 @@ function SpriteStressToy::createSpriteCountOverlay( %this )
|
|
|
%object.SceneLayer = 0;
|
|
|
|
|
|
// Set a font image.
|
|
|
- %object.Image = "ToyAssets:fancyFont";
|
|
|
+ %object.Font = "ToyAssets:OratorBoldFont";
|
|
|
|
|
|
// Set the blend color.
|
|
|
%object.BlendColor = White;
|