@@ -107,7 +107,7 @@ void PointForceController::integrate( Scene* pScene, const F32 totalTime, const
SceneObject* pSceneObject = queryResults[n].mpSceneObject;
// Ignore if it's a static body.
- if ( pSceneObject->getBodyType() == b2BodyType::b2_staticBody )
+ if ( pSceneObject->getBodyType() == b2_staticBody )
continue;
// Calculate the force direction to the controllers position.