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bool OpenGLDevice::setScreenMode(U32 width, U32 height, U32 bpp, bool fullScreen, bool forceIt, bool repaint)
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bool OpenGLDevice::setScreenMode(U32 width, U32 height, U32 bpp, bool fullScreen, bool forceIt, bool repaint)
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Con::printf(" set screen mode %i x %i x %i, %s, %s, %s", width, height, bpp,
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Con::printf(" set screen mode %i x %i x %i, %s, %s, %s", width, height, bpp,
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fullScreen ? "fullscreen" : "windowed",
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fullScreen ? "fullscreen" : "windowed",
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forceIt ? "force it" : "dont force it",
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forceIt ? "force it" : "dont force it",
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