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+//-----------------------------------------------------------------------------
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+// Copyright (c) 2013 GarageGames, LLC
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+//
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+// Permission is hereby granted, free of charge, to any person obtaining a copy
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+// of this software and associated documentation files (the "Software"), to
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+// deal in the Software without restriction, including without limitation the
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+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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+// sell copies of the Software, and to permit persons to whom the Software is
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+// furnished to do so, subject to the following conditions:
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+//
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+// The above copyright notice and this permission notice shall be included in
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+// all copies or substantial portions of the Software.
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+//
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+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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+// IN THE SOFTWARE.
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+//-----------------------------------------------------------------------------
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+
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+function getFishAnimationList()
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+{
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+ %list = "TropicalAssets:angelfish1Anim" @ "," @ "TropicalAssets:angelfish2Anim" @ "," @ "TropicalAssets:butterflyfishAnim";
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+ %list = %list @ "," @ "TropicalAssets:pufferfishAnim" @ "," @ "TropicalAssets:rockfishAnim" @ "," @ "TropicalAssets:seahorseAnim";
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+ %list = %list @ "," @ "TropicalAssets:triggerfish1Anim" @ "," @ "TropicalAssets:eelAnim";
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+}
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+
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+//-----------------------------------------------------------------------------
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+
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+function getFishSize(%anim)
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+{
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+ switch$(%anim)
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+ {
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+ case "TropicalAssets:angelfish1Anim":
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+ %fishInfo = "15 15";
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+
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+ case "TropicalAssets:angelfish2Anim":
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+ %fishInfo = "15 15";
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+
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+ case "TropicalAssets:butterflyfishAnim":
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+ %fishInfo = "15 15";
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+
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+ case "TropicalAssets:pufferfishAnim":
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+ %fishInfo = "15 15";
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+
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+ case "TropicalAssets:rockfishAnim":
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+ %fishInfo = "15 7.5";
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+
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+ case "TropicalAssets:seahorseAnim":
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+ %fishInfo = "7.5 15";
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+
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+ case "TropicalAssets:triggerfish1Anim":
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+ %fishInfo = "15 15";
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+
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+ case "TropicalAssets:eelAnim":
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+ %fishInfo = "7.5 3.75";
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+ }
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+
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+ return %fishInfo;
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+}
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+
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+//-----------------------------------------------------------------------------
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+
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+function buildAquarium(%scene)
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+{
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+ // A pre-built aquarium of size 100x75, with blue water, some haze, and some nice rocks.
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+ // Triggers will be provide around the edges to let the developer know when objects in the
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+ // aquarium have reached the edges.
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+
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+ // Background
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+ %background = new Sprite();
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+ %background.setBodyType( "static" );
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+ %background.setImage( "TropicalAssets:background" );
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+ %background.setSize( 100, 75 );
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+ %background.setCollisionSuppress();
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+ %background.setAwake( false );
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+ %background.setActive( false );
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+ %background.setSceneLayer(30);
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+ %scene.add( %background );
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+
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+ // Far rocks
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+ %farRocks = new Sprite();
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+ %farRocks.setBodyType( "static" );
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+ %farRocks.setPosition( 0, -7.5 );
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+ %farRocks.setImage( "TropicalAssets:rocksfar" );
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+ %farRocks.setSize( 100, 75 );
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+ %farRocks.setCollisionSuppress();
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+ %farRocks.setAwake( false );
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+ %farRocks.setActive( false );
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+ %farRocks.setSceneLayer(20);
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+ %scene.add( %farRocks );
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+
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+ // Near rocks
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+ %nearRocks = new Sprite();
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+ %nearRocks.setBodyType( "static" );
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+ %nearRocks.setPosition( 0, -8.5 );
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+ %nearRocks.setImage( "TropicalAssets:rocksnear" );
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+ %nearRocks.setSize( 100, 75 );
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+ %nearRocks.setCollisionSuppress();
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+ %nearRocks.setAwake( false );
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+ %nearRocks.setActive( false );
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+ %nearRocks.setSceneLayer(10);
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+ %scene.add( %nearRocks );
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+
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+ addAquariumBoundaries( %scene, 100, 75 );
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+}
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+
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+//-----------------------------------------------------------------------------
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+
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+function addAquariumBoundaries(%scene, %width, %height)
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+{
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+ // add boundaries on all sides of the aquarium a bit outside of the border of the tank.
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+ // The triggers allow for onCollision to be sent to any fish or other object that touches the edges.
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+ // The triggers are far enough outside the tank so that objects will most likely be just out of view
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+ // before they are sent the onCollision callback. This way will they can adjust "off stage".
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+
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+ // Calculate a width and height to use for the bounds.
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+ // They should be bigger than the aquarium itself.
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+ %wrapWidth = %width * 1.5;
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+ %wrapHeight = %height * 1.5;
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+
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+ %scene.add( createOneAquariumBoundary( "left", -%wrapWidth/2 SPC 0, 5 SPC %wrapHeight) );
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+ %scene.add( createOneAquariumBoundary( "right", %wrapWidth/2 SPC 0, 5 SPC %wrapHeight) );
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+ %scene.add( createOneAquariumBoundary( "top", 0 SPC -%wrapHeight/2, %wrapWidth SPC 5 ) );
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+ %scene.add( createOneAquariumBoundary( "bottom", 0 SPC %wrapHeight/2, %wrapWidth SPC 5 ) );
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+}
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+
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+//-----------------------------------------------------------------------------
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+
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+function createOneAquariumBoundary(%side, %position, %size)
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+{
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+ %boundary = new SceneObject() { class = "AquariumBoundary"; };
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+
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+ %boundary.setSize( %size );
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+ %boundary.side = %side;
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+ %boundary.setPosition( %position );
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+ %boundary.setSceneLayer( 1 );
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+ %boundary.createPolygonBoxCollisionShape( %size );
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+ // the objects that collide with us should handle any callbacks.
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+ // remember to set those scene objects to collide with scene group 15 (which is our group)!
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+ %boundary.setSceneGroup( 15 );
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+ %boundary.setCollisionCallback(false);
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+ %boundary.setBodyType( "static" );
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+ %boundary.setCollisionShapeIsSensor(0, true);
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+ return %boundary;
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+}
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+
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+//-----------------------------------------------------------------------------
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+
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+function createAquariumEffects(%scene)
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+{
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+ %obj = new Scroller();
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+ %obj.setBodyType( "static" );
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+ %obj.setImage( "TropicalAssets:wave" );
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+ %obj.setPosition( 0, 0 );
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+ %obj.setScrollX(2);
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+ %obj.setSize( 100, 75 );
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+ %obj.setRepeatX( 0.2 );
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+ %obj.setSceneLayer( 0 );
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+ %obj.setSceneGroup( 0 );
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+ %obj.setCollisionSuppress();
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+ %obj.setAwake( false );
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+ %obj.setActive( false );
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+ %scene.add( %obj );
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+
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+ // Add the caustics particle.
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+ %caustics = new ParticlePlayer();
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+ %caustics.Particle = "TropicalAssets:Caustics";
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+ %scene.add( %caustics );
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+}
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+
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+//-----------------------------------------------------------------------------
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