Browse Source

- Removed redundant "AssetSnapshot" code.

MelvMay-GG 12 years ago
parent
commit
5bf60c9
2 changed files with 0 additions and 78 deletions
  1. 0 29
      engine/source/assets/assetSnapshot.cc
  2. 0 49
      engine/source/assets/assetSnapshot.h

+ 0 - 29
engine/source/assets/assetSnapshot.cc

@@ -1,29 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2013 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-#ifndef _ASSET_SNAPSHOT_H_
-#include "assetSnapshot.h"
-#endif
-
-//-----------------------------------------------------------------------------
-
-IMPLEMENT_CONOBJECT( AssetSnapshot );

+ 0 - 49
engine/source/assets/assetSnapshot.h

@@ -1,49 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2013 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-#ifndef _ASSET_SNAPSHOT_H_
-#define _ASSET_SNAPSHOT_H_
-
-#ifndef _SIMBASE_H_
-#include "sim/simBase.h"
-#endif
-
-//-----------------------------------------------------------------------------
-
-class AssetSnapshot : public SimObject
-{
-private:
-    typedef SimObject Parent;
-
-public:
-    AssetSnapshot() {}
-    virtual ~AssetSnapshot() {}
-
-    /// Reset asset snapshot.
-    inline void resetSnapshot() { clearDynamicFields(); }
-
-    /// Declare Console Object.
-    DECLARE_CONOBJECT( AssetSnapshot );
-};
-
-#endif // _ASSET_SNAPSHOT_H_
-