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Updated documentation for Torque 2D 3.3

Peter Robinson 9 năm trước cách đây
mục cha
commit
6bcbc35cd1
100 tập tin đã thay đổi với 15453 bổ sung6054 xóa
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+<tr id="row_4_0_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classfont_1_1_bitmap_font.html" target="_self">BitmapFont</a></td><td class="desc"></td></tr>
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+<tr id="row_4_2_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structfont_1_1_bitmap_font_character_info.html" target="_self">BitmapFontCharacterInfo</a></td><td class="desc"></td></tr>
+<tr id="row_4_3_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structfont_1_1_bitmap_font_line_info.html" target="_self">BitmapFontLineInfo</a></td><td class="desc"></td></tr>
+<tr id="row_5_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_5_" class="arrow" onclick="toggleFolder('5_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespace_spline_util.html" target="_self">SplineUtil</a></td><td class="desc"></td></tr>
+<tr id="row_5_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_spline_util_1_1_spline_beam_info.html" target="_self">SplineBeamInfo</a></td><td class="desc"></td></tr>
+<tr id="row_6_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_6_" class="arrow" onclick="toggleFolder('6_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespace_zip.html" target="_self">Zip</a></td><td class="desc"><a class="el" href="class_namespace.html">Namespace</a> for the zip code </td></tr>
+<tr id="row_6_0_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_zip_1_1_central_dir.html" target="_self">CentralDir</a></td><td class="desc"></td></tr>
+<tr id="row_6_1_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_zip_1_1_compressor.html" target="_self">Compressor</a></td><td class="desc"></td></tr>
+<tr id="row_6_2_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_zip_1_1_end_of_central_dir.html" target="_self">EndOfCentralDir</a></td><td class="desc"></td></tr>
+<tr id="row_6_3_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_zip_1_1_extra_field.html" target="_self">ExtraField</a></td><td class="desc"></td></tr>
+<tr id="row_6_4_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_zip_1_1_file_header.html" target="_self">FileHeader</a></td><td class="desc"></td></tr>
+<tr id="row_6_5_" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_6_5_" class="arrow" onclick="toggleFolder('6_5_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_zip_1_1_zip_archive.html" target="_self">ZipArchive</a></td><td class="desc">Class for accessing <a class="el" href="namespace_zip.html" title="Namespace for the zip code. ">Zip</a> files </td></tr>
+<tr id="row_6_5_0_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_zip_1_1_zip_archive_1_1_zip_entry.html" target="_self">ZipEntry</a></td><td class="desc"></td></tr>
+<tr id="row_6_6_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_zip_1_1_zip_stat_filter.html" target="_self">ZipStatFilter</a></td><td class="desc">Helper class for tracking CRC and uncompressed size </td></tr>
+<tr id="row_6_7_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_zip_1_1_zip_temp_stream.html" target="_self">ZipTempStream</a></td><td class="desc"></td></tr>
+<tr id="row_7_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct___a_l_g_u_i_d.html" target="_self">_ALGUID</a></td><td class="desc"></td></tr>
+<tr id="row_8_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct___e_a_x_b_u_f_f_e_r_p_r_o_p_e_r_t_i_e_s.html" target="_self">_EAXBUFFERPROPERTIES</a></td><td class="desc"></td></tr>
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+<tr id="row_10_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct___e_a_x_l_i_s_t_e_n_e_r_p_r_o_p_e_r_t_i_e_s.html" target="_self">_EAXLISTENERPROPERTIES</a></td><td class="desc"></td></tr>
+<tr id="row_11_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct___e_a_x_o_b_s_t_r_u_c_t_i_o_n_p_r_o_p_e_r_t_i_e_s.html" target="_self">_EAXOBSTRUCTIONPROPERTIES</a></td><td class="desc"></td></tr>
+<tr id="row_12_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct___e_a_x_o_c_c_l_u_s_i_o_n_p_r_o_p_e_r_t_i_e_s.html" target="_self">_EAXOCCLUSIONPROPERTIES</a></td><td class="desc"></td></tr>
+<tr id="row_13_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct___e_a_x_v_e_c_t_o_r.html" target="_self">_EAXVECTOR</a></td><td class="desc"></td></tr>
+<tr id="row_14_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct___entry.html" target="_self">_Entry</a></td><td class="desc"></td></tr>
+<tr id="row_15_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct___from_entry.html" target="_self">_FromEntry</a></td><td class="desc"></td></tr>
+<tr id="row_16_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct__sp_animation_state.html" target="_self">_spAnimationState</a></td><td class="desc"></td></tr>
+<tr id="row_17_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct__sp_attachment_loader_vtable.html" target="_self">_spAttachmentLoaderVtable</a></td><td class="desc"></td></tr>
+<tr id="row_18_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct__sp_attachment_vtable.html" target="_self">_spAttachmentVtable</a></td><td class="desc"></td></tr>
+<tr id="row_19_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct__sp_skeleton_bounds.html" target="_self">_spSkeletonBounds</a></td><td class="desc"></td></tr>
+<tr id="row_20_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct__sp_skeleton_json.html" target="_self">_spSkeletonJson</a></td><td class="desc"></td></tr>
+<tr id="row_21_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct__sp_skin.html" target="_self">_spSkin</a></td><td class="desc"></td></tr>
+<tr id="row_22_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct__sp_slot.html" target="_self">_spSlot</a></td><td class="desc"></td></tr>
+<tr id="row_23_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct__sp_timeline_vtable.html" target="_self">_spTimelineVtable</a></td><td class="desc"></td></tr>
+<tr id="row_24_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class___string_table.html" target="_self">_StringTable</a></td><td class="desc"></td></tr>
+<tr id="row_25_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct___to_entry.html" target="_self">_ToEntry</a></td><td class="desc"></td></tr>
+<tr id="row_26_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_26_" class="arrow" onclick="toggleFolder('26_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_abstract_class_rep.html" target="_self">AbstractClassRep</a></td><td class="desc"></td></tr>
+<tr id="row_26_0_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_abstract_class_rep_1_1_field.html" target="_self">Field</a></td><td class="desc"></td></tr>
+<tr id="row_27_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_27_" class="arrow" onclick="toggleFolder('27_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_action_map.html" target="_self">ActionMap</a></td><td class="desc"></td></tr>
+<tr id="row_27_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_action_map_1_1_break_entry.html" target="_self">BreakEntry</a></td><td class="desc"></td></tr>
+<tr id="row_27_1_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_action_map_1_1_device_map.html" target="_self">DeviceMap</a></td><td class="desc">Used to represent a devices </td></tr>
+<tr id="row_27_2_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_action_map_1_1_node.html" target="_self">Node</a></td><td class="desc"></td></tr>
+<tr id="row_28_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_alert_win_state.html" target="_self">AlertWinState</a></td><td class="desc"></td></tr>
+<tr id="row_29_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ambient_force_controller.html" target="_self">AmbientForceController</a></td><td class="desc"></td></tr>
+<tr id="row_30_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_android_console.html" target="_self">AndroidConsole</a></td><td class="desc"></td></tr>
+<tr id="row_31_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_android_font.html" target="_self">AndroidFont</a></td><td class="desc"></td></tr>
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+<tr id="row_87_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_conditional_expr_node.html" target="_self">ConditionalExprNode</a></td><td class="desc"></td></tr>
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+<tr id="row_96_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_console_event.html" target="_self">ConsoleEvent</a></td><td class="desc">Represents a line of console input </td></tr>
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+<tr id="row_98_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_console_logger.html" target="_self">ConsoleLogger</a></td><td class="desc"></td></tr>
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+<tr id="row_104_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_104_" class="arrow" onclick="toggleFolder('104_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_cursor_manager.html" target="_self">CursorManager</a></td><td class="desc"></td></tr>
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+<tr id="row_422_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_sim_field_dictionary_iterator.html" target="_self">SimFieldDictionaryIterator</a></td><td class="desc"></td></tr>
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+<tr id="row_429_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_sim_object_list.html" target="_self">SimObjectList</a></td><td class="desc"></td></tr>
+<tr id="row_430_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_sim_object_ptr.html" target="_self">SimObjectPtr</a></td><td class="desc"></td></tr>
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+<tr id="row_447_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsp_animation_state.html" target="_self">spAnimationState</a></td><td class="desc"></td></tr>
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+<tr id="row_450_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsp_atlas.html" target="_self">spAtlas</a></td><td class="desc"></td></tr>
+<tr id="row_451_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsp_atlas_attachment_loader.html" target="_self">spAtlasAttachmentLoader</a></td><td class="desc"></td></tr>
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-<tr id="row_560_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_t_quat_f.html" target="_self">TQuatF</a></td><td class="desc"></td></tr>
-<tr id="row_561_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_trigger.html" target="_self">Trigger</a></td><td class="desc"></td></tr>
-<tr id="row_562_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_t_tag_deref_node.html" target="_self">TTagDerefNode</a></td><td class="desc"></td></tr>
-<tr id="row_563_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_t_tag_expr_node.html" target="_self">TTagExprNode</a></td><td class="desc"></td></tr>
-<tr id="row_564_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_t_tag_set_stmt_node.html" target="_self">TTagSetStmtNode</a></td><td class="desc"></td></tr>
-<tr id="row_565_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_u_input_manager.html" target="_self">UInputManager</a></td><td class="desc"></td></tr>
-<tr id="row_566_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_undo_action.html" target="_self">UndoAction</a></td><td class="desc"></td></tr>
-<tr id="row_567_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_undo_manager.html" target="_self">UndoManager</a></td><td class="desc"></td></tr>
-<tr id="row_568_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_undo_script_action.html" target="_self">UndoScriptAction</a></td><td class="desc"></td></tr>
-<tr id="row_569_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_update_queue_entry.html" target="_self">UpdateQueueEntry</a></td><td class="desc"></td></tr>
-<tr id="row_570_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_var_node.html" target="_self">VarNode</a></td><td class="desc"></td></tr>
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-<tr id="row_572_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vector2.html" target="_self">Vector2</a></td><td class="desc"><hr/>
+<tr id="row_541_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_time_event.html" target="_self">TimeEvent</a></td><td class="desc">The time event causes the simulation to advance </td></tr>
+<tr id="row_542_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_time_manager.html" target="_self">TimeManager</a></td><td class="desc"></td></tr>
+<tr id="row_543_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ti_xml_attribute.html" target="_self">TiXmlAttribute</a></td><td class="desc"></td></tr>
+<tr id="row_544_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ti_xml_attribute_set.html" target="_self">TiXmlAttributeSet</a></td><td class="desc"></td></tr>
+<tr id="row_545_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ti_xml_base.html" target="_self">TiXmlBase</a></td><td class="desc"></td></tr>
+<tr id="row_546_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ti_xml_comment.html" target="_self">TiXmlComment</a></td><td class="desc"></td></tr>
+<tr id="row_547_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_ti_xml_cursor.html" target="_self">TiXmlCursor</a></td><td class="desc"></td></tr>
+<tr id="row_548_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ti_xml_declaration.html" target="_self">TiXmlDeclaration</a></td><td class="desc"></td></tr>
+<tr id="row_549_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ti_xml_document.html" target="_self">TiXmlDocument</a></td><td class="desc"></td></tr>
+<tr id="row_550_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ti_xml_element.html" target="_self">TiXmlElement</a></td><td class="desc"></td></tr>
+<tr id="row_551_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ti_xml_handle.html" target="_self">TiXmlHandle</a></td><td class="desc"></td></tr>
+<tr id="row_552_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ti_xml_node.html" target="_self">TiXmlNode</a></td><td class="desc"></td></tr>
+<tr id="row_553_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ti_xml_out_stream.html" target="_self">TiXmlOutStream</a></td><td class="desc"></td></tr>
+<tr id="row_554_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ti_xml_parsing_data.html" target="_self">TiXmlParsingData</a></td><td class="desc"></td></tr>
+<tr id="row_555_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ti_xml_string.html" target="_self">TiXmlString</a></td><td class="desc"></td></tr>
+<tr id="row_556_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ti_xml_text.html" target="_self">TiXmlText</a></td><td class="desc"></td></tr>
+<tr id="row_557_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ti_xml_unknown.html" target="_self">TiXmlUnknown</a></td><td class="desc"></td></tr>
+<tr id="row_558_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ti_xml_visitor.html" target="_self">TiXmlVisitor</a></td><td class="desc"></td></tr>
+<tr id="row_559_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_559_" class="arrow" onclick="toggleFolder('559_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_torque_system_info.html" target="_self">TorqueSystemInfo</a></td><td class="desc"></td></tr>
+<tr id="row_559_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_torque_system_info_1_1_processor.html" target="_self">Processor</a></td><td class="desc"></td></tr>
+<tr id="row_560_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_torque_unit_test_listener.html" target="_self">TorqueUnitTestListener</a></td><td class="desc"></td></tr>
+<tr id="row_561_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structtouch_correlation.html" target="_self">touchCorrelation</a></td><td class="desc"></td></tr>
+<tr id="row_562_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structtouch_event.html" target="_self">touchEvent</a></td><td class="desc"></td></tr>
+<tr id="row_563_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structtouch_tracker.html" target="_self">touchTracker</a></td><td class="desc"></td></tr>
+<tr id="row_564_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_t_quat_f.html" target="_self">TQuatF</a></td><td class="desc"></td></tr>
+<tr id="row_565_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_trigger.html" target="_self">Trigger</a></td><td class="desc"></td></tr>
+<tr id="row_566_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_t_tag_deref_node.html" target="_self">TTagDerefNode</a></td><td class="desc"></td></tr>
+<tr id="row_567_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_t_tag_expr_node.html" target="_self">TTagExprNode</a></td><td class="desc"></td></tr>
+<tr id="row_568_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_t_tag_set_stmt_node.html" target="_self">TTagSetStmtNode</a></td><td class="desc"></td></tr>
+<tr id="row_569_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_u_input_manager.html" target="_self">UInputManager</a></td><td class="desc"></td></tr>
+<tr id="row_570_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_undo_action.html" target="_self">UndoAction</a></td><td class="desc"></td></tr>
+<tr id="row_571_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_undo_manager.html" target="_self">UndoManager</a></td><td class="desc"></td></tr>
+<tr id="row_572_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_undo_script_action.html" target="_self">UndoScriptAction</a></td><td class="desc"></td></tr>
+<tr id="row_573_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_update_queue_entry.html" target="_self">UpdateQueueEntry</a></td><td class="desc"></td></tr>
+<tr id="row_574_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_var_node.html" target="_self">VarNode</a></td><td class="desc"></td></tr>
+<tr id="row_575_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_vector.html" target="_self">Vector</a></td><td class="desc"></td></tr>
+<tr id="row_576_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vector2.html" target="_self">Vector2</a></td><td class="desc"><hr/>
  </td></tr>
-<tr id="row_573_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_vector2d.html" target="_self">Vector2d</a></td><td class="desc"></td></tr>
-<tr id="row_574_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_vector_ptr.html" target="_self">VectorPtr</a></td><td class="desc">Template for vectors of pointers </td></tr>
-<tr id="row_575_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_video.html" target="_self">Video</a></td><td class="desc"></td></tr>
-<tr id="row_576_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_vorbis_stream_source.html" target="_self">VorbisStreamSource</a></td><td class="desc"></td></tr>
-<tr id="row_577_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_w_a_v_chunk_hdr.html" target="_self">WAVChunkHdr</a></td><td class="desc">WAV Chunk-header </td></tr>
-<tr id="row_578_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_w_a_v_e___struct.html" target="_self">WAVE_Struct</a></td><td class="desc"></td></tr>
-<tr id="row_579_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_wave_composite.html" target="_self">WaveComposite</a></td><td class="desc"></td></tr>
-<tr id="row_580_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_w_a_v_file_hdr.html" target="_self">WAVFileHdr</a></td><td class="desc">WAV File-header </td></tr>
-<tr id="row_581_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_w_a_v_fmt_ex_hdr.html" target="_self">WAVFmtExHdr</a></td><td class="desc">WAV FmtEx-header </td></tr>
-<tr id="row_582_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_w_a_v_fmt_hdr.html" target="_self">WAVFmtHdr</a></td><td class="desc"></td></tr>
-<tr id="row_583_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_w_a_v_smpl_hdr.html" target="_self">WAVSmplHdr</a></td><td class="desc">WAV Smpl-header </td></tr>
-<tr id="row_584_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_wav_stream_source.html" target="_self">WavStreamSource</a></td><td class="desc"></td></tr>
-<tr id="row_585_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_world_query.html" target="_self">WorldQuery</a></td><td class="desc"><hr/>
+<tr id="row_577_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_vector2d.html" target="_self">Vector2d</a></td><td class="desc"></td></tr>
+<tr id="row_578_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_vector_ptr.html" target="_self">VectorPtr</a></td><td class="desc">Template for vectors of pointers </td></tr>
+<tr id="row_579_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_video.html" target="_self">Video</a></td><td class="desc"></td></tr>
+<tr id="row_580_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_vorbis_stream_source.html" target="_self">VorbisStreamSource</a></td><td class="desc"></td></tr>
+<tr id="row_581_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_w_a_v_chunk_hdr.html" target="_self">WAVChunkHdr</a></td><td class="desc">WAV Chunk-header </td></tr>
+<tr id="row_582_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_w_a_v_e___struct.html" target="_self">WAVE_Struct</a></td><td class="desc"></td></tr>
+<tr id="row_583_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_wave_composite.html" target="_self">WaveComposite</a></td><td class="desc"></td></tr>
+<tr id="row_584_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_w_a_v_file_hdr.html" target="_self">WAVFileHdr</a></td><td class="desc">WAV File-header </td></tr>
+<tr id="row_585_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_w_a_v_fmt_ex_hdr.html" target="_self">WAVFmtExHdr</a></td><td class="desc">WAV FmtEx-header </td></tr>
+<tr id="row_586_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_w_a_v_fmt_hdr.html" target="_self">WAVFmtHdr</a></td><td class="desc"></td></tr>
+<tr id="row_587_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_w_a_v_smpl_hdr.html" target="_self">WAVSmplHdr</a></td><td class="desc">WAV Smpl-header </td></tr>
+<tr id="row_588_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_wav_stream_source.html" target="_self">WavStreamSource</a></td><td class="desc"></td></tr>
+<tr id="row_589_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_world_query.html" target="_self">WorldQuery</a></td><td class="desc"><hr/>
  </td></tr>
-<tr id="row_586_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_world_query_filter.html" target="_self">WorldQueryFilter</a></td><td class="desc"><hr/>
+<tr id="row_590_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_world_query_filter.html" target="_self">WorldQueryFilter</a></td><td class="desc"><hr/>
  </td></tr>
-<tr id="row_587_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_world_query_result.html" target="_self">WorldQueryResult</a></td><td class="desc"><hr/>
+<tr id="row_591_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_world_query_result.html" target="_self">WorldQueryResult</a></td><td class="desc"><hr/>
  </td></tr>
-<tr id="row_588_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structyy__buffer__state.html" target="_self">yy_buffer_state</a></td><td class="desc"></td></tr>
-<tr id="row_589_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="union_y_y_s_t_y_p_e.html" target="_self">YYSTYPE</a></td><td class="desc"></td></tr>
-<tr id="row_590_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_zip_crypt_r_stream.html" target="_self">ZipCryptRStream</a></td><td class="desc"></td></tr>
-<tr id="row_591_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_zip_object.html" target="_self">ZipObject</a></td><td class="desc">Script wrapper for <a class="el" href="class_zip_1_1_zip_archive.html" title="Class for accessing Zip files. ">Zip::ZipArchive</a> </td></tr>
-<tr id="row_592_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_zip_sub_r_stream.html" target="_self">ZipSubRStream</a></td><td class="desc"></td></tr>
-<tr id="row_593_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_zip_sub_w_stream.html" target="_self">ZipSubWStream</a></td><td class="desc"></td></tr>
+<tr id="row_592_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structyy__buffer__state.html" target="_self">yy_buffer_state</a></td><td class="desc"></td></tr>
+<tr id="row_593_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="union_y_y_s_t_y_p_e.html" target="_self">YYSTYPE</a></td><td class="desc"></td></tr>
+<tr id="row_594_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_zip_crypt_r_stream.html" target="_self">ZipCryptRStream</a></td><td class="desc"></td></tr>
+<tr id="row_595_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_zip_object.html" target="_self">ZipObject</a></td><td class="desc">Script wrapper for <a class="el" href="class_zip_1_1_zip_archive.html" title="Class for accessing Zip files. ">Zip::ZipArchive</a> </td></tr>
+<tr id="row_596_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_zip_sub_r_stream.html" target="_self">ZipSubRStream</a></td><td class="desc"></td></tr>
+<tr id="row_597_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_zip_sub_w_stream.html" target="_self">ZipSubWStream</a></td><td class="desc"></td></tr>
 </table>
 </div><!-- directory -->
 </div><!-- contents -->

+ 10 - 9
Torque2DDocs/html/class_asset_base.html

@@ -106,14 +106,15 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
  <div class="center">
   <img src="class_asset_base.png" usemap="#AssetBase_map" alt=""/>
   <map id="AssetBase_map" name="AssetBase_map">
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-<area href="class_console_object.html" alt="ConsoleObject" shape="rect" coords="162,0,260,24"/>
-<area href="class_taml_callbacks.html" alt="TamlCallbacks" shape="rect" coords="270,0,368,24"/>
+<area href="class_sim_object.html" alt="SimObject" shape="rect" coords="270,56,368,80"/>
+<area href="class_console_object.html" alt="ConsoleObject" shape="rect" coords="216,0,314,24"/>
+<area href="class_taml_callbacks.html" alt="TamlCallbacks" shape="rect" coords="324,0,422,24"/>
 <area href="class_animation_asset.html" alt="AnimationAsset" shape="rect" coords="0,168,98,192"/>
 <area href="class_audio_asset.html" alt="AudioAsset" shape="rect" coords="108,168,206,192"/>
-<area href="class_image_asset.html" alt="ImageAsset" shape="rect" coords="216,168,314,192"/>
-<area href="class_particle_asset.html" alt="ParticleAsset" shape="rect" coords="324,168,422,192"/>
-<area href="class_skeleton_asset.html" alt="SkeletonAsset" shape="rect" coords="432,168,530,192"/>
+<area href="class_font_asset.html" alt="FontAsset" shape="rect" coords="216,168,314,192"/>
+<area href="class_image_asset.html" alt="ImageAsset" shape="rect" coords="324,168,422,192"/>
+<area href="class_particle_asset.html" alt="ParticleAsset" shape="rect" coords="432,168,530,192"/>
+<area href="class_skeleton_asset.html" alt="SkeletonAsset" shape="rect" coords="540,168,638,192"/>
 </map>
  </div></div>
 <table class="memberdecls">
@@ -685,7 +686,7 @@ Additional Inherited Members</h2></td></tr>
 
 <p>Reimplemented from <a class="el" href="class_sim_object.html#a62aa4e3f1aea3c0841234882d0105c1b">SimObject</a>.</p>
 
-<p>Reimplemented in <a class="el" href="class_image_asset.html#a62aa4e3f1aea3c0841234882d0105c1b">ImageAsset</a>, <a class="el" href="class_particle_asset.html#a62aa4e3f1aea3c0841234882d0105c1b">ParticleAsset</a>, <a class="el" href="class_skeleton_asset.html#a62aa4e3f1aea3c0841234882d0105c1b">SkeletonAsset</a>, <a class="el" href="class_audio_asset.html#a62aa4e3f1aea3c0841234882d0105c1b">AudioAsset</a>, and <a class="el" href="class_animation_asset.html#a62aa4e3f1aea3c0841234882d0105c1b">AnimationAsset</a>.</p>
+<p>Reimplemented in <a class="el" href="class_image_asset.html#a62aa4e3f1aea3c0841234882d0105c1b">ImageAsset</a>, <a class="el" href="class_particle_asset.html#a62aa4e3f1aea3c0841234882d0105c1b">ParticleAsset</a>, <a class="el" href="class_skeleton_asset.html#a62aa4e3f1aea3c0841234882d0105c1b">SkeletonAsset</a>, <a class="el" href="class_audio_asset.html#a62aa4e3f1aea3c0841234882d0105c1b">AudioAsset</a>, <a class="el" href="class_animation_asset.html#a62aa4e3f1aea3c0841234882d0105c1b">AnimationAsset</a>, and <a class="el" href="class_font_asset.html#a62aa4e3f1aea3c0841234882d0105c1b">FontAsset</a>.</p>
 
 </div>
 </div>
@@ -1191,7 +1192,7 @@ Additional Inherited Members</h2></td></tr>
 </table>
 </div><div class="memdoc">
 
-<p>Reimplemented in <a class="el" href="class_image_asset.html#ac5a8e75c7f8b4190516494712c4f5742">ImageAsset</a>, <a class="el" href="class_particle_asset.html#ac5a8e75c7f8b4190516494712c4f5742">ParticleAsset</a>, <a class="el" href="class_animation_asset.html#ac5a8e75c7f8b4190516494712c4f5742">AnimationAsset</a>, <a class="el" href="class_audio_asset.html#ac5a8e75c7f8b4190516494712c4f5742">AudioAsset</a>, and <a class="el" href="class_skeleton_asset.html#ac5a8e75c7f8b4190516494712c4f5742">SkeletonAsset</a>.</p>
+<p>Reimplemented in <a class="el" href="class_image_asset.html#ac5a8e75c7f8b4190516494712c4f5742">ImageAsset</a>, <a class="el" href="class_particle_asset.html#ac5a8e75c7f8b4190516494712c4f5742">ParticleAsset</a>, <a class="el" href="class_animation_asset.html#ac5a8e75c7f8b4190516494712c4f5742">AnimationAsset</a>, <a class="el" href="class_audio_asset.html#ac5a8e75c7f8b4190516494712c4f5742">AudioAsset</a>, <a class="el" href="class_skeleton_asset.html#ac5a8e75c7f8b4190516494712c4f5742">SkeletonAsset</a>, and <a class="el" href="class_font_asset.html#ac5a8e75c7f8b4190516494712c4f5742">FontAsset</a>.</p>
 
 </div>
 </div>
@@ -1268,7 +1269,7 @@ Additional Inherited Members</h2></td></tr>
 </table>
 </div><div class="memdoc">
 
-<p>Reimplemented in <a class="el" href="class_image_asset.html#a0ec0f214a206eac7e2c3ab7969c74b2e">ImageAsset</a>, <a class="el" href="class_animation_asset.html#a0ec0f214a206eac7e2c3ab7969c74b2e">AnimationAsset</a>, and <a class="el" href="class_skeleton_asset.html#a0ec0f214a206eac7e2c3ab7969c74b2e">SkeletonAsset</a>.</p>
+<p>Reimplemented in <a class="el" href="class_image_asset.html#a0ec0f214a206eac7e2c3ab7969c74b2e">ImageAsset</a>, <a class="el" href="class_animation_asset.html#a0ec0f214a206eac7e2c3ab7969c74b2e">AnimationAsset</a>, <a class="el" href="class_skeleton_asset.html#a0ec0f214a206eac7e2c3ab7969c74b2e">SkeletonAsset</a>, and <a class="el" href="class_font_asset.html#a0ec0f214a206eac7e2c3ab7969c74b2e">FontAsset</a>.</p>
 
 </div>
 </div>

BIN
Torque2DDocs/html/class_asset_base.png


+ 15 - 14
Torque2DDocs/html/class_asset_ptr_base.html

@@ -102,13 +102,14 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
  <div class="center">
   <img src="class_asset_ptr_base.png" usemap="#AssetPtrBase_map" alt=""/>
   <map id="AssetPtrBase_map" name="AssetPtrBase_map">
-<area href="class_asset_ptr.html" alt="AssetPtr&lt; T &gt;" shape="rect" coords="0,56,169,80"/>
-<area href="class_asset_ptr.html" alt="AssetPtr&lt; AnimationAsset &gt;" shape="rect" coords="179,56,348,80"/>
-<area href="class_asset_ptr.html" alt="AssetPtr&lt; AssetBase &gt;" shape="rect" coords="358,56,527,80"/>
-<area href="class_asset_ptr.html" alt="AssetPtr&lt; AudioAsset &gt;" shape="rect" coords="537,56,706,80"/>
-<area href="class_asset_ptr.html" alt="AssetPtr&lt; ImageAsset &gt;" shape="rect" coords="716,56,885,80"/>
-<area href="class_asset_ptr.html" alt="AssetPtr&lt; ParticleAsset &gt;" shape="rect" coords="895,56,1064,80"/>
-<area href="class_asset_ptr.html" alt="AssetPtr&lt; SkeletonAsset &gt;" shape="rect" coords="1074,56,1243,80"/>
+<area href="class_asset_ptr.html" alt="AssetPtr&lt; T &gt;" shape="rect" coords="179,56,348,80"/>
+<area href="class_asset_ptr.html" alt="AssetPtr&lt; AnimationAsset &gt;" shape="rect" coords="179,112,348,136"/>
+<area href="class_asset_ptr.html" alt="AssetPtr&lt; AssetBase &gt;" shape="rect" coords="179,168,348,192"/>
+<area href="class_asset_ptr.html" alt="AssetPtr&lt; AudioAsset &gt;" shape="rect" coords="179,224,348,248"/>
+<area href="class_asset_ptr.html" alt="AssetPtr&lt; FontAsset &gt;" shape="rect" coords="179,280,348,304"/>
+<area href="class_asset_ptr.html" alt="AssetPtr&lt; ImageAsset &gt;" shape="rect" coords="179,336,348,360"/>
+<area href="class_asset_ptr.html" alt="AssetPtr&lt; ParticleAsset &gt;" shape="rect" coords="179,392,348,416"/>
+<area href="class_asset_ptr.html" alt="AssetPtr&lt; SkeletonAsset &gt;" shape="rect" coords="179,448,348,472"/>
 </map>
  </div></div>
 <table class="memberdecls">
@@ -212,7 +213,7 @@ Public Member Functions</h2></td></tr>
 
 <p>Referencing. </p>
 
-<p>Implemented in <a class="el" href="class_asset_ptr.html#ae16067de85b435fac4ce8558b193a99a">AssetPtr&lt; T &gt;</a>, <a class="el" href="class_asset_ptr.html#ae16067de85b435fac4ce8558b193a99a">AssetPtr&lt; AudioAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#ae16067de85b435fac4ce8558b193a99a">AssetPtr&lt; ParticleAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#ae16067de85b435fac4ce8558b193a99a">AssetPtr&lt; AnimationAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#ae16067de85b435fac4ce8558b193a99a">AssetPtr&lt; ImageAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#ae16067de85b435fac4ce8558b193a99a">AssetPtr&lt; AssetBase &gt;</a>, and <a class="el" href="class_asset_ptr.html#ae16067de85b435fac4ce8558b193a99a">AssetPtr&lt; SkeletonAsset &gt;</a>.</p>
+<p>Implemented in <a class="el" href="class_asset_ptr.html#ae16067de85b435fac4ce8558b193a99a">AssetPtr&lt; T &gt;</a>, <a class="el" href="class_asset_ptr.html#ae16067de85b435fac4ce8558b193a99a">AssetPtr&lt; AudioAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#ae16067de85b435fac4ce8558b193a99a">AssetPtr&lt; ParticleAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#ae16067de85b435fac4ce8558b193a99a">AssetPtr&lt; AnimationAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#ae16067de85b435fac4ce8558b193a99a">AssetPtr&lt; ImageAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#ae16067de85b435fac4ce8558b193a99a">AssetPtr&lt; AssetBase &gt;</a>, <a class="el" href="class_asset_ptr.html#ae16067de85b435fac4ce8558b193a99a">AssetPtr&lt; SkeletonAsset &gt;</a>, and <a class="el" href="class_asset_ptr.html#ae16067de85b435fac4ce8558b193a99a">AssetPtr&lt; FontAsset &gt;</a>.</p>
 
 </div>
 </div>
@@ -238,7 +239,7 @@ Public Member Functions</h2></td></tr>
 </table>
 </div><div class="memdoc">
 
-<p>Implemented in <a class="el" href="class_asset_ptr.html#a2b990209c4edbc4b6eeef3d0580a019b">AssetPtr&lt; T &gt;</a>, <a class="el" href="class_asset_ptr.html#a2b990209c4edbc4b6eeef3d0580a019b">AssetPtr&lt; AudioAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#a2b990209c4edbc4b6eeef3d0580a019b">AssetPtr&lt; ParticleAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#a2b990209c4edbc4b6eeef3d0580a019b">AssetPtr&lt; AnimationAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#a2b990209c4edbc4b6eeef3d0580a019b">AssetPtr&lt; ImageAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#a2b990209c4edbc4b6eeef3d0580a019b">AssetPtr&lt; AssetBase &gt;</a>, and <a class="el" href="class_asset_ptr.html#a2b990209c4edbc4b6eeef3d0580a019b">AssetPtr&lt; SkeletonAsset &gt;</a>.</p>
+<p>Implemented in <a class="el" href="class_asset_ptr.html#a2b990209c4edbc4b6eeef3d0580a019b">AssetPtr&lt; T &gt;</a>, <a class="el" href="class_asset_ptr.html#a2b990209c4edbc4b6eeef3d0580a019b">AssetPtr&lt; AudioAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#a2b990209c4edbc4b6eeef3d0580a019b">AssetPtr&lt; ParticleAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#a2b990209c4edbc4b6eeef3d0580a019b">AssetPtr&lt; AnimationAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#a2b990209c4edbc4b6eeef3d0580a019b">AssetPtr&lt; ImageAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#a2b990209c4edbc4b6eeef3d0580a019b">AssetPtr&lt; AssetBase &gt;</a>, <a class="el" href="class_asset_ptr.html#a2b990209c4edbc4b6eeef3d0580a019b">AssetPtr&lt; SkeletonAsset &gt;</a>, and <a class="el" href="class_asset_ptr.html#a2b990209c4edbc4b6eeef3d0580a019b">AssetPtr&lt; FontAsset &gt;</a>.</p>
 
 </div>
 </div>
@@ -264,7 +265,7 @@ Public Member Functions</h2></td></tr>
 </table>
 </div><div class="memdoc">
 
-<p>Implemented in <a class="el" href="class_asset_ptr.html#aff8cdb0f8ae498738eea952caf34a270">AssetPtr&lt; T &gt;</a>, <a class="el" href="class_asset_ptr.html#aff8cdb0f8ae498738eea952caf34a270">AssetPtr&lt; AudioAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#aff8cdb0f8ae498738eea952caf34a270">AssetPtr&lt; ParticleAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#aff8cdb0f8ae498738eea952caf34a270">AssetPtr&lt; AnimationAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#aff8cdb0f8ae498738eea952caf34a270">AssetPtr&lt; ImageAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#aff8cdb0f8ae498738eea952caf34a270">AssetPtr&lt; AssetBase &gt;</a>, and <a class="el" href="class_asset_ptr.html#aff8cdb0f8ae498738eea952caf34a270">AssetPtr&lt; SkeletonAsset &gt;</a>.</p>
+<p>Implemented in <a class="el" href="class_asset_ptr.html#aff8cdb0f8ae498738eea952caf34a270">AssetPtr&lt; T &gt;</a>, <a class="el" href="class_asset_ptr.html#aff8cdb0f8ae498738eea952caf34a270">AssetPtr&lt; AudioAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#aff8cdb0f8ae498738eea952caf34a270">AssetPtr&lt; ParticleAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#aff8cdb0f8ae498738eea952caf34a270">AssetPtr&lt; AnimationAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#aff8cdb0f8ae498738eea952caf34a270">AssetPtr&lt; ImageAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#aff8cdb0f8ae498738eea952caf34a270">AssetPtr&lt; AssetBase &gt;</a>, <a class="el" href="class_asset_ptr.html#aff8cdb0f8ae498738eea952caf34a270">AssetPtr&lt; SkeletonAsset &gt;</a>, and <a class="el" href="class_asset_ptr.html#aff8cdb0f8ae498738eea952caf34a270">AssetPtr&lt; FontAsset &gt;</a>.</p>
 
 </div>
 </div>
@@ -290,7 +291,7 @@ Public Member Functions</h2></td></tr>
 </table>
 </div><div class="memdoc">
 
-<p>Implemented in <a class="el" href="class_asset_ptr.html#ad9a43df9c27cc1b9221ce2bda71af839">AssetPtr&lt; T &gt;</a>, <a class="el" href="class_asset_ptr.html#ad9a43df9c27cc1b9221ce2bda71af839">AssetPtr&lt; AudioAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#ad9a43df9c27cc1b9221ce2bda71af839">AssetPtr&lt; ParticleAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#ad9a43df9c27cc1b9221ce2bda71af839">AssetPtr&lt; AnimationAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#ad9a43df9c27cc1b9221ce2bda71af839">AssetPtr&lt; ImageAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#ad9a43df9c27cc1b9221ce2bda71af839">AssetPtr&lt; AssetBase &gt;</a>, and <a class="el" href="class_asset_ptr.html#ad9a43df9c27cc1b9221ce2bda71af839">AssetPtr&lt; SkeletonAsset &gt;</a>.</p>
+<p>Implemented in <a class="el" href="class_asset_ptr.html#ad9a43df9c27cc1b9221ce2bda71af839">AssetPtr&lt; T &gt;</a>, <a class="el" href="class_asset_ptr.html#ad9a43df9c27cc1b9221ce2bda71af839">AssetPtr&lt; AudioAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#ad9a43df9c27cc1b9221ce2bda71af839">AssetPtr&lt; ParticleAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#ad9a43df9c27cc1b9221ce2bda71af839">AssetPtr&lt; AnimationAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#ad9a43df9c27cc1b9221ce2bda71af839">AssetPtr&lt; ImageAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#ad9a43df9c27cc1b9221ce2bda71af839">AssetPtr&lt; AssetBase &gt;</a>, <a class="el" href="class_asset_ptr.html#ad9a43df9c27cc1b9221ce2bda71af839">AssetPtr&lt; SkeletonAsset &gt;</a>, and <a class="el" href="class_asset_ptr.html#ad9a43df9c27cc1b9221ce2bda71af839">AssetPtr&lt; FontAsset &gt;</a>.</p>
 
 </div>
 </div>
@@ -318,7 +319,7 @@ Public Member Functions</h2></td></tr>
 
 <p>Validity. </p>
 
-<p>Implemented in <a class="el" href="class_asset_ptr.html#adf650e2832629629f6dc5d79bfe19f00">AssetPtr&lt; T &gt;</a>, <a class="el" href="class_asset_ptr.html#adf650e2832629629f6dc5d79bfe19f00">AssetPtr&lt; AudioAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#adf650e2832629629f6dc5d79bfe19f00">AssetPtr&lt; ParticleAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#adf650e2832629629f6dc5d79bfe19f00">AssetPtr&lt; AnimationAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#adf650e2832629629f6dc5d79bfe19f00">AssetPtr&lt; ImageAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#adf650e2832629629f6dc5d79bfe19f00">AssetPtr&lt; AssetBase &gt;</a>, and <a class="el" href="class_asset_ptr.html#adf650e2832629629f6dc5d79bfe19f00">AssetPtr&lt; SkeletonAsset &gt;</a>.</p>
+<p>Implemented in <a class="el" href="class_asset_ptr.html#adf650e2832629629f6dc5d79bfe19f00">AssetPtr&lt; T &gt;</a>, <a class="el" href="class_asset_ptr.html#adf650e2832629629f6dc5d79bfe19f00">AssetPtr&lt; AudioAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#adf650e2832629629f6dc5d79bfe19f00">AssetPtr&lt; ParticleAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#adf650e2832629629f6dc5d79bfe19f00">AssetPtr&lt; AnimationAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#adf650e2832629629f6dc5d79bfe19f00">AssetPtr&lt; ImageAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#adf650e2832629629f6dc5d79bfe19f00">AssetPtr&lt; AssetBase &gt;</a>, <a class="el" href="class_asset_ptr.html#adf650e2832629629f6dc5d79bfe19f00">AssetPtr&lt; SkeletonAsset &gt;</a>, and <a class="el" href="class_asset_ptr.html#adf650e2832629629f6dc5d79bfe19f00">AssetPtr&lt; FontAsset &gt;</a>.</p>
 
 </div>
 </div>
@@ -344,7 +345,7 @@ Public Member Functions</h2></td></tr>
 </table>
 </div><div class="memdoc">
 
-<p>Implemented in <a class="el" href="class_asset_ptr.html#ad7bbec242b479554d0a52025a7515355">AssetPtr&lt; T &gt;</a>, <a class="el" href="class_asset_ptr.html#ad7bbec242b479554d0a52025a7515355">AssetPtr&lt; AudioAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#ad7bbec242b479554d0a52025a7515355">AssetPtr&lt; ParticleAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#ad7bbec242b479554d0a52025a7515355">AssetPtr&lt; AnimationAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#ad7bbec242b479554d0a52025a7515355">AssetPtr&lt; ImageAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#ad7bbec242b479554d0a52025a7515355">AssetPtr&lt; AssetBase &gt;</a>, and <a class="el" href="class_asset_ptr.html#ad7bbec242b479554d0a52025a7515355">AssetPtr&lt; SkeletonAsset &gt;</a>.</p>
+<p>Implemented in <a class="el" href="class_asset_ptr.html#ad7bbec242b479554d0a52025a7515355">AssetPtr&lt; T &gt;</a>, <a class="el" href="class_asset_ptr.html#ad7bbec242b479554d0a52025a7515355">AssetPtr&lt; AudioAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#ad7bbec242b479554d0a52025a7515355">AssetPtr&lt; ParticleAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#ad7bbec242b479554d0a52025a7515355">AssetPtr&lt; AnimationAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#ad7bbec242b479554d0a52025a7515355">AssetPtr&lt; ImageAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#ad7bbec242b479554d0a52025a7515355">AssetPtr&lt; AssetBase &gt;</a>, <a class="el" href="class_asset_ptr.html#ad7bbec242b479554d0a52025a7515355">AssetPtr&lt; SkeletonAsset &gt;</a>, and <a class="el" href="class_asset_ptr.html#ad7bbec242b479554d0a52025a7515355">AssetPtr&lt; FontAsset &gt;</a>.</p>
 
 </div>
 </div>
@@ -396,7 +397,7 @@ Public Member Functions</h2></td></tr>
 </table>
 </div><div class="memdoc">
 
-<p>Implemented in <a class="el" href="class_asset_ptr.html#a801a61a589c653363f063bea9e7cf99d">AssetPtr&lt; T &gt;</a>, <a class="el" href="class_asset_ptr.html#a801a61a589c653363f063bea9e7cf99d">AssetPtr&lt; AudioAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#a801a61a589c653363f063bea9e7cf99d">AssetPtr&lt; ParticleAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#a801a61a589c653363f063bea9e7cf99d">AssetPtr&lt; AnimationAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#a801a61a589c653363f063bea9e7cf99d">AssetPtr&lt; ImageAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#a801a61a589c653363f063bea9e7cf99d">AssetPtr&lt; AssetBase &gt;</a>, and <a class="el" href="class_asset_ptr.html#a801a61a589c653363f063bea9e7cf99d">AssetPtr&lt; SkeletonAsset &gt;</a>.</p>
+<p>Implemented in <a class="el" href="class_asset_ptr.html#a801a61a589c653363f063bea9e7cf99d">AssetPtr&lt; T &gt;</a>, <a class="el" href="class_asset_ptr.html#a801a61a589c653363f063bea9e7cf99d">AssetPtr&lt; AudioAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#a801a61a589c653363f063bea9e7cf99d">AssetPtr&lt; ParticleAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#a801a61a589c653363f063bea9e7cf99d">AssetPtr&lt; AnimationAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#a801a61a589c653363f063bea9e7cf99d">AssetPtr&lt; ImageAsset &gt;</a>, <a class="el" href="class_asset_ptr.html#a801a61a589c653363f063bea9e7cf99d">AssetPtr&lt; AssetBase &gt;</a>, <a class="el" href="class_asset_ptr.html#a801a61a589c653363f063bea9e7cf99d">AssetPtr&lt; SkeletonAsset &gt;</a>, and <a class="el" href="class_asset_ptr.html#a801a61a589c653363f063bea9e7cf99d">AssetPtr&lt; FontAsset &gt;</a>.</p>
 
 </div>
 </div>

BIN
Torque2DDocs/html/class_asset_ptr_base.png


+ 293 - 0
Torque2DDocs/html/class_audio_description-members.html

@@ -0,0 +1,293 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<meta name="generator" content="Doxygen 1.8.10"/>
+<title>Torque2D Reference: Member List</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="jquery.js"></script>
+<script type="text/javascript" src="dynsections.js"></script>
+<link href="search/search.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="search/searchdata.js"></script>
+<script type="text/javascript" src="search/search.js"></script>
+<script type="text/javascript">
+  $(document).ready(function() { init_search(); });
+</script>
+<link href="doxygen.css" rel="stylesheet" type="text/css" />
+<link href="t2d-stylesheet-extra.css" rel="stylesheet" type="text/css"/>
+</head>
+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+  <td id="projectalign" style="padding-left: 0.5em;">
+   <div id="projectname">Torque2D Reference
+   </div>
+  </td>
+ </tr>
+ </tbody>
+</table>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.8.10 -->
+<script type="text/javascript">
+var searchBox = new SearchBox("searchBox", "search",false,'Search');
+</script>
+  <div id="navrow1" class="tabs">
+    <ul class="tablist">
+      <li><a href="index.html"><span>Main&#160;Page</span></a></li>
+      <li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
+      <li><a href="modules.html"><span>Modules</span></a></li>
+      <li><a href="namespaces.html"><span>Namespaces</span></a></li>
+      <li class="current"><a href="annotated.html"><span>Classes</span></a></li>
+      <li>
+        <div id="MSearchBox" class="MSearchBoxInactive">
+        <span class="left">
+          <img id="MSearchSelect" src="search/mag_sel.png"
+               onmouseover="return searchBox.OnSearchSelectShow()"
+               onmouseout="return searchBox.OnSearchSelectHide()"
+               alt=""/>
+          <input type="text" id="MSearchField" value="Search" accesskey="S"
+               onfocus="searchBox.OnSearchFieldFocus(true)" 
+               onblur="searchBox.OnSearchFieldFocus(false)" 
+               onkeyup="searchBox.OnSearchFieldChange(event)"/>
+          </span><span class="right">
+            <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
+          </span>
+        </div>
+      </li>
+    </ul>
+  </div>
+  <div id="navrow2" class="tabs2">
+    <ul class="tablist">
+      <li><a href="annotated.html"><span>Class&#160;List</span></a></li>
+      <li><a href="classes.html"><span>Class&#160;Index</span></a></li>
+      <li><a href="hierarchy.html"><span>Class&#160;Hierarchy</span></a></li>
+      <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
+    </ul>
+  </div>
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+     onmouseover="return searchBox.OnSearchSelectShow()"
+     onmouseout="return searchBox.OnSearchSelectHide()"
+     onkeydown="return searchBox.OnSearchSelectKey(event)">
+</div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0" 
+        name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+</div><!-- top -->
+<div class="header">
+  <div class="headertitle">
+<div class="title">AudioDescription Member List</div>  </div>
+</div><!--header-->
+<div class="contents">
+
+<p>This is the complete list of members for <a class="el" href="class_audio_description.html">AudioDescription</a>, including all inherited members.</p>
+<table class="directory">
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aed3d0d1abd7ba4a17e792ca80f3478a7">addDepricatedField</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a1e61452413a8cd497dfc1a2b62f072cd">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ad4ad51d247b2e09ea51783a8fdbb4b95">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a7fe0d513b2bea8f6a1710c35189f550c">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a83176674ac909724b9ba2dce44a71e9a">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac9c1a44b539dfe7ca6782c5dd561e9ac">addFieldFilter</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a3356a3140575cbc1e4466883937daf0b">addFieldV</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, ConsoleTypeValidator *v, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a38f3095c01e8b2055e4c2e58d9a133e8">addGroup</a>(const char *in_pGroupname, const char *in_pGroupDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ae5af434e7146816044ce3be70f61ebb8">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a5161f628159e510b744cef47fd6598a3">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a2df2d873096113f009661c676c4d0c81">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#aed96a36e73e2eee15cf6a3ae1412d9bd">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3a6c0e9f5513c15dbc861831b392872a">addToSet</a>(SimObjectId)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae32c75b008160f8599389fa1416270f4">addToSet</a>(const char *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a27f9b7da7ac37f39ba7e364a74cc943f">allocNotify</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2ed3c32bdfeb17efd31de7faf0f5b37c">assignDynamicFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afe42c2298dcfb82059cd5d8590a76479">assignFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_data_block.html#ad73944aca581a05678f376a78c549572">assignId</a>()</td><td class="entry"><a class="el" href="class_sim_data_block.html">SimDataBlock</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a43a200e331c5a48c30890b7ab32557eb">assignName</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_audio_description.html#ae95517353116d97a565e63bdd13befea">AudioDescription</a>()</td><td class="entry"><a class="el" href="class_audio_description.html">AudioDescription</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afc937cb7e1cd1b0768101aec936bbe45">buildFilterList</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac1e31054548229bd5ea4779d9cbc2be2">clearAllNotifications</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a5a09726e6e6f20422bf0d5d9f1cd9422">clearDynamicFields</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a97791ba163a65547d7a5d47bed803d7d">clearFieldFilters</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae9d02581f339ef7ede02efaf54bed50e">clearNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aacb30b9c403e8687e109b7738af141d8">clone</a>(const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a95c239afc15d197ae11798bc11e5c28b">consoleInit</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a8b5a944ed3b7fa672a250a5d389c8f15">ConsoleObject</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a601f42ddcee97ab4eee59e6dbc9df75b">ConsoleObject</a>(const ConsoleObject &amp;)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a62aa4e3f1aea3c0841234882d0105c1b">copyTo</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aa8b4ee59c729a0704b4a2f7b52246f98">create</a>(const char *in_pClassName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#abeb358d6fc89fc282b4e401de2895965">create</a>(const U32 groupId, const U32 typeId, const U32 in_classId)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_audio_description.html#a01282de883f30abf2486beb3766bac38">DECLARE_CONOBJECT</a>(AudioDescription)</td><td class="entry"><a class="el" href="class_audio_description.html">AudioDescription</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_data_block.html#ab54caea553e0003a7efcc60dc0b3c960">SimDataBlock::DECLARE_CONOBJECT</a>(SimDataBlock)</td><td class="entry"><a class="el" href="class_sim_data_block.html">SimDataBlock</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a5347739a7bbaab1de0130ac29073dcfd">SimObject::DECLARE_CONOBJECT</a>(SimObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2838b603fe80fa772e6be008b649decf">deleteNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a035562e6d1b195a025da907836d24d1c">deleteObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#accd2600060dbaee3a3b41aed4034c63c">dump</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1810f5aba25efd242c24232c2c2bbd1a">dumpClassHierarchy</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a1918263ead95ed1906c7027651938e0c">endGroup</a>(const char *in_pGroupname)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aa21f3917485bec8939663abba4a3e89e">findField</a>(StringTableEntry fieldName) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aea6dde4400c9c8a5bd378a89a055cf92">findObject</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aa77d566406c826b12013b264b4d72450">freeNotify</a>(SimObject::Notify *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0dd66b9f8070113f8633d61cb320ec04">getCanSaveDynamicFields</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a8691d51add17a60261904f376e2805f7">getClassId</a>(U32 netClassGroup) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a480da584e485f7b34cc2773c363fdb4c">getClassName</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af863b22a5ef03fb64e5d38b4de637ac3">getClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#ab29861ed4c9f5cc88961888b192bd030">getClassRep</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a61da44826bbcdcbed3775d0b59dcbea7">getDataField</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aad68561955e2af5a7ec3e3bed8fd4c62">getDataFieldPrefix</a>(StringTableEntry fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a825bbfc5684ff3b4f43a17932cea0582">getDataFieldType</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a546fd9261e6104b86b947e417bef1228">getDynamicGroupExpand</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab50c31133ee71487da00e4dd69595e03">getFieldDictionary</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#aa39f4992468ded509c4e50b2d1ac89a2">getFieldList</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3d4e854ff5665158e6e9b26df73e3e34">getGroup</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad5a8cb2bc2a087488fea882a754def16">getId</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0e39c7f2e3f35ff8a0ad344f8d03f7a9">getIdString</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aa9e468963daa41c06c14cc2d6282b456">getInternalName</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ab33e449170ae2f52341c47138da4996c">getModifiableFieldList</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_data_block.html#a2e0f4d02098e340ace1d371f40971775">getModifiedKey</a>() const </td><td class="entry"><a class="el" href="class_sim_data_block.html">SimDataBlock</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a7f1ef4098a331767a6504811554e2813">getName</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab3cab00b5b609e9a632156435e2583c1">getNamespace</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_data_block.html#af1ae09950822cd494271c933a7a390b9">getNextModifiedKey</a>()</td><td class="entry"><a class="el" href="class_sim_data_block.html">SimDataBlock</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a60af6cf38aa2a231c48784e54384bbe8">getParentStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a84316223df6fce70638d4f6126497b91">getPeriodicTimerID</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1fffab6c801d5afd3a6116bfaa05011e">getPrefixedDataField</a>(StringTableEntry fieldName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a60a0b20565b21ca6534788ecf030b0db">getPrefixedDynamicDataField</a>(StringTableEntry fieldName, const char *array, const S32 fieldType=-1)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a75b8129e79fa021ae65fb4413d67923f">getProgenitorFile</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a818bf0b599f807adffb0562ba8b19f28">getScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#aeebca0d99d0d55c91f64a97f590da700">getStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#acfb3e482a67651463a8595d128ad5e76">getSuperClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a885e8826c79c9cfa30db412f101022cf">getType</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a76fd3b455488c03e0c8683b836ee96a2">handlesConsoleMethod</a>(const char *fname, S32 *routingId)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_audio_description.html#a67420d3593db1aae6efb2c3abb23c690">initPersistFields</a>()</td><td class="entry"><a class="el" href="class_audio_description.html">AudioDescription</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aefba6ba5e9b537b3d11e5416add644e1">inspectPostApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#acb00b32e56849913eae3abc6f872b572">inspectPreApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a4ba53dcc84f4c3192248367068eeb22a">isChildOfGroup</a>(SimGroup *pGroup)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3f191957f4ae9a0547de030208947604">isDeleted</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae6a102c6adc30256d2f6eb8f305e0789">isExpanded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#af05be979fb46390caf87d391486d38b1">isFiltered</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a05c0adb47029724e308fbcb5bee6a6d5">isHidden</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a023f0ab4acab2e94b37fb34b7eaa02e5">isLocked</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8a1d5ac5403526378c7abb0916c55c3c">isMethod</a>(const char *methodName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#abefe63cec438b8b07636f00dbd7a7a91">isPeriodicTimerActive</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac675e353d46b1774fe186ef92ae57a2e">isProperlyAdded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac6159b4346ad40786a56761b0719e6b2">isRemoved</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a32a3829534c79ff7c838ff3ba7a7802c">isSelected</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a526b0ae2c04966128bcbb3c12f5a283d">isType</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a9d1bbaa7a9b2443eeb39c4a127d9f9e8">linkNamespaces</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a777a79a1b21d100b8b1566d45708eaaa">lookupClassName</a>(const U32 in_classTag)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a9d58648eb55132316b07f0bfdf1f5f79">mCanSaveFieldDictionary</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#afcdd8b2e39eb6cab2310ec01fc23dfc8">mClassName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_audio_description.html#a1eadbd1669f1c4d1381a228c31758173">mConeInsideAngle</a></td><td class="entry"><a class="el" href="class_audio_description.html">AudioDescription</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_audio_description.html#a5a25c42d4e39da446e382772c651d877">mConeOutsideAngle</a></td><td class="entry"><a class="el" href="class_audio_description.html">AudioDescription</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_audio_description.html#a0a04071033427ec869e7fe76d0759b1c">mConeOutsideVolume</a></td><td class="entry"><a class="el" href="class_audio_description.html">AudioDescription</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_audio_description.html#abcb0d797f4e71fc0e2ebbe8702493b20">mConeVector</a></td><td class="entry"><a class="el" href="class_audio_description.html">AudioDescription</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_audio_description.html#a4afcedbddf4ff28dccc3c6f2fbc8bec0">mEnvironmentLevel</a></td><td class="entry"><a class="el" href="class_audio_description.html">AudioDescription</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a084af54739c09b7f36838bd505d3f683">mId</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1bc0c634cbd6eae42ba8e678123b3e12">mIdString</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae25d89dbd7309a4fe60e221d19e3beb4">mInternalName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_audio_description.html#a61dc1009fd2303fe1f09958fd15f07d0">mIs3D</a></td><td class="entry"><a class="el" href="class_audio_description.html">AudioDescription</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_audio_description.html#a611ffd732b6553714cf17d0b3484503c">mIsLooping</a></td><td class="entry"><a class="el" href="class_audio_description.html">AudioDescription</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_audio_description.html#a32b9369855e2ce890b4eb2df7c433694">mIsStreaming</a></td><td class="entry"><a class="el" href="class_audio_description.html">AudioDescription</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_audio_description.html#aba0de08c1284afeae82c967f3f41236d">mMaxDistance</a></td><td class="entry"><a class="el" href="class_audio_description.html">AudioDescription</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afa8dcd83f1b3cc756738fd08d91b699b">mNameSpace</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8f583d26e810008b4532327b7bbae397">mNotifyFreeList</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_data_block.html#a3ba2c37b51ec92e4b77c43533fda6846">modifiedKey</a></td><td class="entry"><a class="el" href="class_sim_data_block.html">SimDataBlock</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_audio_description.html#a7f3eda51e7a35af9af42ceb965152f80">mReferenceDistance</a></td><td class="entry"><a class="el" href="class_audio_description.html">AudioDescription</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_audio_description.html#a4afe1e40a67c96749266615f6bbf23c1">mRollOffFactor</a></td><td class="entry"><a class="el" href="class_audio_description.html">AudioDescription</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#afb0ea09846fa6e5ceac432439a252709">mScriptCallbackGuard</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2866b6130ce096fe6563e71995d35f0f">mSuperClassName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a7e0203ca282d77263fdee9a9c8d0631f">mTypeMask</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_audio_description.html#add0c5d891a261a8e83668583abdca4fd">mVolume</a></td><td class="entry"><a class="el" href="class_audio_description.html">AudioDescription</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_audio_description.html#abd4c0c3484ff6ba4568c365b399d7585">mVolumeChannel</a></td><td class="entry"><a class="el" href="class_audio_description.html">AudioDescription</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_data_block.html#aa8fb2a4e72e5c4975d3cd912c5de131a">onAdd</a>()</td><td class="entry"><a class="el" href="class_sim_data_block.html">SimDataBlock</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8db26dd3c0ca2b1ac05e7c3516325e61">onDeleteNotify</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1444b2e49c37757bf57740bcd43a5a19">onEditorDisable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a35ed1968ac7850e14737aa7ccb4356a6">onEditorEnable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0e0c7d4c3cea7aee9d23a4b596a92fba">onGroupAdd</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad8e217b4d87fd05d0cc53eed4482926f">onGroupRemove</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab83e4b1fa22db99d20741b86321a400d">onNameChange</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_data_block.html#a28fb2b0653c2c31284ebef9237dc9c5c">onRemove</a>()</td><td class="entry"><a class="el" href="class_sim_data_block.html">SimDataBlock</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_data_block.html#a774b03009201ddc3fd55367f5578384f">onStaticModified</a>(const char *slotName, const char *newValue=NULL)</td><td class="entry"><a class="el" href="class_sim_data_block.html">SimDataBlock</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad03b42162545e4be24b218369f4fbcf5">onTamlAddParent</a>(SimObject *pParentObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3d9c05e2d4a4ba16cc11dc7949015a3e">onTamlCustomRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a037d9b99b69dbd817a78b7a7758d1a69">onTamlCustomWrite</a>(TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8d896544fb75ff4b98cac3099bf5f55f">onTamlPostRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1baf86d5d5d9f1c2190e7bb72aacb068">onTamlPostWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af3830391b29fe4e30779260612049995">onTamlPreRead</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3b0caf75cb0eccb9fb63406b813c431d">onTamlPreWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_data_block.html#a60fb51031f974865dea3731d98179953">packData</a>(BitStream *stream)</td><td class="entry"><a class="el" href="class_sim_data_block.html">SimDataBlock</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab54472a52381c54f13657d6ea3cd4a1b">popScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_data_block.html#a843fde41c443860ab1ac470c6daef92d">preload</a>(bool server, char errorBuffer[256])</td><td class="entry"><a class="el" href="class_sim_data_block.html">SimDataBlock</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aea22401f7205e885be6dd887a61a0797">processArguments</a>(S32 argc, const char **argv)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab0bd2d18dedeb363463ad2cad045f6a3">processDeleteNotifies</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0f1470540933ff4bd9227e116f8ec135">pushScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a783fe3358bc6a3bf993ec1bfef693529">readObject</a>(Stream *stream)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2400b9daf420c4b7f40e2fefccf819a7">registerObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a03e5444a670c9fc42bda3a569cdcfc8b">registerObject</a>(U32 id)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a40957e593443f2fae6e5d84c58689e23">registerObject</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad87febcd9c1b24a68db0656b4ac4bb5e">registerObject</a>(const char *name, U32 id)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a5de000764497f99eac15f2fe1ff8d709">registerReference</a>(SimObject **obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a7a47772574721164fe83b2fd5e3c6fc8">removeField</a>(const char *in_pFieldname)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a800867188378386931156e3329846b71">removeFieldFilter</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8fb724887b442070d3f78e5ffdf529fc">removeFromSet</a>(SimObjectId)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae15bec249a7c1003e0ebb253ba7ca4df">removeFromSet</a>(const char *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac894e7acfdf29d01464a20d670e1208a">removeNotify</a>(void *ptr, Notify::Type)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a86f7c64cb6f7eba36f8a6e391e29492f">save</a>(const char *pcFilePath, bool bOnlySelected=false)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aa764d6ab46a34397a2a625235de83577a03224eeb724e582e75ae323a49e31156">SelectedOnly</a> enum value</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aafe55ac523c402717ec8625b67fa1561">setCanSaveDynamicFields</a>(bool bCanSave)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a238c87f71783e3654af75d5ca4a84ae8">setClass</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8e60d73cee05c995ed9bec7ee248cad3">setClassNamespace</a>(const char *classNamespace)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a13add87ef90b3882bd7eaff39004eb35">setDataField</a>(StringTableEntry slotName, const char *array, const char *value)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#af83d1fe99918d6650c71c6302a5839ae">setExpanded</a>(bool exp)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ac980ffce7987a95385fe04d6fd934a6a">setField</a>(const char *fieldName, const char *value)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a85f8b66f6d9e9acf89ae056554f82776">setHidden</a>(bool b)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aa19ca64ec6199448db9552e13387a246">setId</a>(SimObjectId id)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad551e97d8f825c04f4cced55f8db3a64">setInternalName</a>(const char *newname)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0d0eb38693dcaae147b7a890fae82934">setLocked</a>(bool b)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab80c81429637a9f3a44aa55e7533cd2c">setModDynamicFields</a>(bool dyn)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a00201e9d1946024a8060f586e03f5a74">setModStaticFields</a>(bool sta)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1f5140e6ccbc12845db7038be8c8c2e1">setParentGroup</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a6cb2bfe07966c75d9360afe422749d36">setPeriodicTimerID</a>(const S32 timerID)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8b55bbf2e919e4c167264aee7fb1c1b7">setPrefixedDataField</a>(StringTableEntry fieldName, const char *array, const char *value)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a6befae44e0c81ad846242e8d8eddb149">setPrefixedDynamicDataField</a>(StringTableEntry fieldName, const char *array, const char *value, const S32 fieldType=-1)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac8fc39880dcb3be2d5658b57e9fed264">setProgenitorFile</a>(const char *pFile)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a40c19418aede1f21ea7aeadc87342dee">setSelected</a>(bool sel)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a43001ba1a3e2861eb120a04cf0796588">setSuperClass</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#abeb83ab949786a5de00558e024c2efd5">setSuperClassNamespace</a>(const char *superClassNamespace)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_data_block.html#a0904b2f062e6689a6782a65c1ba91746">SimDataBlock</a>()</td><td class="entry"><a class="el" href="class_sim_data_block.html">SimDataBlock</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2f0d5f226a833bafd913a942723c6918">SimObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_data_block.html#afcd7ea75aace6738b010c93be9066077">sNextModifiedKey</a></td><td class="entry"><a class="el" href="class_sim_data_block.html">SimDataBlock</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_data_block.html#a5db64d7df88701a44b4f1acffc8eed23">sNextObjectId</a></td><td class="entry"><a class="el" href="class_sim_data_block.html">SimDataBlock</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#acd454ef0ad63af6686f09aad336f290f">tabComplete</a>(const char *prevText, S32 baseLen, bool)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
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Torque2DDocs/html/class_audio_description.html

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+  <div class="summary">
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+<a href="#pub-attribs">Public Attributes</a> &#124;
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+<p><code>#include &lt;audioDescriptions.h&gt;</code></p>
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+<tr class="memitem:aea6dde4400c9c8a5bd378a89a055cf92 inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="class_sim_object.html">SimObject</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#aea6dde4400c9c8a5bd378a89a055cf92">findObject</a> (const char *name)</td></tr>
+<tr class="separator:aea6dde4400c9c8a5bd378a89a055cf92 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="memdesc:ab3cab00b5b609e9a632156435e2583c1 inherit pub_methods_class_sim_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">Return the object's namespace.  <a href="#ab3cab00b5b609e9a632156435e2583c1">More...</a><br /></td></tr>
+<tr class="separator:ab3cab00b5b609e9a632156435e2583c1 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:acd454ef0ad63af6686f09aad336f290f inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:accd2600060dbaee3a3b41aed4034c63c inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#accd2600060dbaee3a3b41aed4034c63c">dump</a> ()</td></tr>
+<tr class="separator:accd2600060dbaee3a3b41aed4034c63c inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a1810f5aba25efd242c24232c2c2bbd1a inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a1810f5aba25efd242c24232c2c2bbd1a">dumpClassHierarchy</a> ()</td></tr>
+<tr class="separator:a1810f5aba25efd242c24232c2c2bbd1a inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:aacb30b9c403e8687e109b7738af141d8 inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_sim_object.html">SimObject</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#aacb30b9c403e8687e109b7738af141d8">clone</a> (const bool copyDynamicFields)</td></tr>
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+<tr class="memitem:a62aa4e3f1aea3c0841234882d0105c1b inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a62aa4e3f1aea3c0841234882d0105c1b">copyTo</a> (<a class="el" href="class_sim_object.html">SimObject</a> *object)</td></tr>
+<tr class="separator:a62aa4e3f1aea3c0841234882d0105c1b inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a526b0ae2c04966128bcbb3c12f5a283d inherit pub_methods_class_sim_object"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
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+<tr class="separator:a526b0ae2c04966128bcbb3c12f5a283d inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="memitem:a5347739a7bbaab1de0130ac29073dcfd inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a5347739a7bbaab1de0130ac29073dcfd">DECLARE_CONOBJECT</a> (<a class="el" href="class_sim_object.html">SimObject</a>)</td></tr>
+<tr class="separator:a5347739a7bbaab1de0130ac29073dcfd inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ac894e7acfdf29d01464a20d670e1208a inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top"><a class="el" href="struct_sim_object_1_1_notify.html">Notify</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#ac894e7acfdf29d01464a20d670e1208a">removeNotify</a> (void *ptr, <a class="el" href="struct_sim_object_1_1_notify.html#a1d1cfd8ffb84e947f82999c682b666a7">Notify::Type</a>)</td></tr>
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+<tr class="separator:ac894e7acfdf29d01464a20d670e1208a inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a2838b603fe80fa772e6be008b649decf inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a2838b603fe80fa772e6be008b649decf">deleteNotify</a> (<a class="el" href="class_sim_object.html">SimObject</a> *obj)</td></tr>
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+<tr class="separator:a2838b603fe80fa772e6be008b649decf inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ae9d02581f339ef7ede02efaf54bed50e inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#ae9d02581f339ef7ede02efaf54bed50e">clearNotify</a> (<a class="el" href="class_sim_object.html">SimObject</a> *obj)</td></tr>
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+<tr class="separator:ae9d02581f339ef7ede02efaf54bed50e inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ac1e31054548229bd5ea4779d9cbc2be2 inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#ac1e31054548229bd5ea4779d9cbc2be2">clearAllNotifications</a> ()</td></tr>
+<tr class="memdesc:ac1e31054548229bd5ea4779d9cbc2be2 inherit pub_methods_class_sim_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">Remove all notifications for this object.  <a href="#ac1e31054548229bd5ea4779d9cbc2be2">More...</a><br /></td></tr>
+<tr class="separator:ac1e31054548229bd5ea4779d9cbc2be2 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ab0bd2d18dedeb363463ad2cad045f6a3 inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#ab0bd2d18dedeb363463ad2cad045f6a3">processDeleteNotifies</a> ()</td></tr>
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+<tr class="separator:ab0bd2d18dedeb363463ad2cad045f6a3 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a5de000764497f99eac15f2fe1ff8d709 inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a5de000764497f99eac15f2fe1ff8d709">registerReference</a> (<a class="el" href="class_sim_object.html">SimObject</a> **obj)</td></tr>
+<tr class="separator:a5de000764497f99eac15f2fe1ff8d709 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a9ab2d546d0ed6b4abc8dcf9e373d8bcb inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a61da44826bbcdcbed3775d0b59dcbea7 inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a61da44826bbcdcbed3775d0b59dcbea7">getDataField</a> (StringTableEntry slotName, const char *array)</td></tr>
+<tr class="separator:a61da44826bbcdcbed3775d0b59dcbea7 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a13add87ef90b3882bd7eaff39004eb35 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a1fffab6c801d5afd3a6116bfaa05011e inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a1fffab6c801d5afd3a6116bfaa05011e">getPrefixedDataField</a> (StringTableEntry fieldName, const char *array)</td></tr>
+<tr class="separator:a1fffab6c801d5afd3a6116bfaa05011e inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a8b55bbf2e919e4c167264aee7fb1c1b7 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a60a0b20565b21ca6534788ecf030b0db inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a60a0b20565b21ca6534788ecf030b0db">getPrefixedDynamicDataField</a> (StringTableEntry fieldName, const char *array, const S32 fieldType=-1)</td></tr>
+<tr class="separator:a60a0b20565b21ca6534788ecf030b0db inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:aad68561955e2af5a7ec3e3bed8fd4c62 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a825bbfc5684ff3b4f43a17932cea0582 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ab50c31133ee71487da00e4dd69595e03 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a5a09726e6e6f20422bf0d5d9f1cd9422 inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a5a09726e6e6f20422bf0d5d9f1cd9422">clearDynamicFields</a> (void)</td></tr>
+<tr class="memdesc:a5a09726e6e6f20422bf0d5d9f1cd9422 inherit pub_methods_class_sim_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">Clear all dynamic fields.  <a href="#a5a09726e6e6f20422bf0d5d9f1cd9422">More...</a><br /></td></tr>
+<tr class="separator:a5a09726e6e6f20422bf0d5d9f1cd9422 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:aafe55ac523c402717ec8625b67fa1561 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a0dd66b9f8070113f8633d61cb320ec04 inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a0dd66b9f8070113f8633d61cb320ec04">getCanSaveDynamicFields</a> (void) const </td></tr>
+<tr class="memdesc:a0dd66b9f8070113f8633d61cb320ec04 inherit pub_methods_class_sim_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get whether fields created at runtime should be saved. Default is true.  <a href="#a0dd66b9f8070113f8633d61cb320ec04">More...</a><br /></td></tr>
+<tr class="separator:a0dd66b9f8070113f8633d61cb320ec04 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ad551e97d8f825c04f4cced55f8db3a64 inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#ad551e97d8f825c04f4cced55f8db3a64">setInternalName</a> (const char *newname)</td></tr>
+<tr class="separator:ad551e97d8f825c04f4cced55f8db3a64 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:aa9e468963daa41c06c14cc2d6282b456 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a86f7c64cb6f7eba36f8a6e391e29492f inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a8a1d5ac5403526378c7abb0916c55c3c inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a8b9f425bde559d3f1b3146fd3c1ceba2 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:add2aa52391620bbfb9f8c29eb1f921cd inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a200de464a60a45ee5904de160e677b5f inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a200de464a60a45ee5904de160e677b5f">writeFields</a> (<a class="el" href="class_stream.html">Stream</a> &amp;stream, U32 tabStop)</td></tr>
+<tr class="separator:a200de464a60a45ee5904de160e677b5f inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:aebb68b5bbb2a5feb7bbf710834c6888b inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a783fe3358bc6a3bf993ec1bfef693529 inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a783fe3358bc6a3bf993ec1bfef693529">readObject</a> (<a class="el" href="class_stream.html">Stream</a> *stream)</td></tr>
+<tr class="separator:a783fe3358bc6a3bf993ec1bfef693529 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:afc937cb7e1cd1b0768101aec936bbe45 inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#afc937cb7e1cd1b0768101aec936bbe45">buildFilterList</a> ()</td></tr>
+<tr class="separator:afc937cb7e1cd1b0768101aec936bbe45 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ac9c1a44b539dfe7ca6782c5dd561e9ac inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#ac9c1a44b539dfe7ca6782c5dd561e9ac">addFieldFilter</a> (const char *fieldName)</td></tr>
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+<tr class="memitem:a800867188378386931156e3329846b71 inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a800867188378386931156e3329846b71">removeFieldFilter</a> (const char *fieldName)</td></tr>
+<tr class="separator:a800867188378386931156e3329846b71 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a97791ba163a65547d7a5d47bed803d7d inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a97791ba163a65547d7a5d47bed803d7d">clearFieldFilters</a> ()</td></tr>
+<tr class="separator:a97791ba163a65547d7a5d47bed803d7d inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:af05be979fb46390caf87d391486d38b1 inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#af05be979fb46390caf87d391486d38b1">isFiltered</a> (const char *fieldName)</td></tr>
+<tr class="separator:af05be979fb46390caf87d391486d38b1 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:afe42c2298dcfb82059cd5d8590a76479 inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#afe42c2298dcfb82059cd5d8590a76479">assignFieldsFrom</a> (<a class="el" href="class_sim_object.html">SimObject</a> *obj)</td></tr>
+<tr class="separator:afe42c2298dcfb82059cd5d8590a76479 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a2ed3c32bdfeb17efd31de7faf0f5b37c inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pub_methods_class_console_object"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_class_console_object')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="class_console_object.html">ConsoleObject</a></td></tr>
+<tr class="memitem:aa21f3917485bec8939663abba4a3e89e inherit pub_methods_class_console_object"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="struct_abstract_class_rep_1_1_field.html">AbstractClassRep::Field</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_console_object.html#aa21f3917485bec8939663abba4a3e89e">findField</a> (StringTableEntry fieldName) const </td></tr>
+<tr class="memdesc:aa21f3917485bec8939663abba4a3e89e inherit pub_methods_class_console_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get a reference to a field by name.  <a href="#aa21f3917485bec8939663abba4a3e89e">More...</a><br /></td></tr>
+<tr class="separator:aa21f3917485bec8939663abba4a3e89e inherit pub_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ab29861ed4c9f5cc88961888b192bd030 inherit pub_methods_class_console_object"><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="class_abstract_class_rep.html">AbstractClassRep</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_console_object.html#ab29861ed4c9f5cc88961888b192bd030">getClassRep</a> () const </td></tr>
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+<tr class="separator:ab29861ed4c9f5cc88961888b192bd030 inherit pub_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ac980ffce7987a95385fe04d6fd934a6a inherit pub_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a648a403aff97cfb8f198fad055feea64 inherit pub_methods_class_console_object"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_console_object.html#a648a403aff97cfb8f198fad055feea64">~ConsoleObject</a> ()</td></tr>
+<tr class="separator:a648a403aff97cfb8f198fad055feea64 inherit pub_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:aa39f4992468ded509c4e50b2d1ac89a2 inherit pub_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a546fd9261e6104b86b947e417bef1228 inherit pub_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a8691d51add17a60261904f376e2805f7 inherit pub_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
+Static Public Member Functions</h2></td></tr>
+<tr class="memitem:a67420d3593db1aae6efb2c3abb23c690"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_audio_description.html#a67420d3593db1aae6efb2c3abb23c690">initPersistFields</a> ()</td></tr>
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+<tr class="inherit_header pub_static_methods_class_sim_object"><td colspan="2" onclick="javascript:toggleInherit('pub_static_methods_class_sim_object')"><img src="closed.png" alt="-"/>&#160;Static Public Member Functions inherited from <a class="el" href="class_sim_object.html">SimObject</a></td></tr>
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+<tr class="separator:a777a79a1b21d100b8b1566d45708eaaa inherit pub_static_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a67420d3593db1aae6efb2c3abb23c690 inherit pub_static_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a95c239afc15d197ae11798bc11e5c28b inherit pub_static_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="memdesc:aeebca0d99d0d55c91f64a97f590da700 inherit pub_static_methods_class_console_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the abstract class information for this class.  <a href="#aeebca0d99d0d55c91f64a97f590da700">More...</a><br /></td></tr>
+<tr class="separator:aeebca0d99d0d55c91f64a97f590da700 inherit pub_static_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a60af6cf38aa2a231c48784e54384bbe8 inherit pub_static_methods_class_console_object"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="class_abstract_class_rep.html">AbstractClassRep</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_console_object.html#a60af6cf38aa2a231c48784e54384bbe8">getParentStaticClassRep</a> ()</td></tr>
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+<tr class="separator:a60af6cf38aa2a231c48784e54384bbe8 inherit pub_static_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:abeb358d6fc89fc282b4e401de2895965 inherit pub_static_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
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+<tr class="separator:a4afe1e40a67c96749266615f6bbf23c1"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:aba0de08c1284afeae82c967f3f41236d"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a5a25c42d4e39da446e382772c651d877"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a0a04071033427ec869e7fe76d0759b1c"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a4afcedbddf4ff28dccc3c6f2fbc8bec0"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="memitem:aa764d6ab46a34397a2a625235de83577 inherit pub_types_class_sim_object"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#aa764d6ab46a34397a2a625235de83577">WriteFlags</a> { <a class="el" href="class_sim_object.html#aa764d6ab46a34397a2a625235de83577a03224eeb724e582e75ae323a49e31156">SelectedOnly</a> = BIT(0)
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+<tr class="memitem:a3b0caf75cb0eccb9fb63406b813c431d inherit pro_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a3b0caf75cb0eccb9fb63406b813c431d">onTamlPreWrite</a> (void)</td></tr>
+<tr class="memdesc:a3b0caf75cb0eccb9fb63406b813c431d inherit pro_methods_class_sim_object"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_taml.html">Taml</a> callbacks.  <a href="#a3b0caf75cb0eccb9fb63406b813c431d">More...</a><br /></td></tr>
+<tr class="separator:a3b0caf75cb0eccb9fb63406b813c431d inherit pro_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a1baf86d5d5d9f1c2190e7bb72aacb068 inherit pro_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:af3830391b29fe4e30779260612049995 inherit pro_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a8d896544fb75ff4b98cac3099bf5f55f inherit pro_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a8d896544fb75ff4b98cac3099bf5f55f">onTamlPostRead</a> (const <a class="el" href="class_taml_custom_nodes.html">TamlCustomNodes</a> &amp;customNodes)</td></tr>
+<tr class="separator:a8d896544fb75ff4b98cac3099bf5f55f inherit pro_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ad03b42162545e4be24b218369f4fbcf5 inherit pro_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a037d9b99b69dbd817a78b7a7758d1a69 inherit pro_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a3d9c05e2d4a4ba16cc11dc7949015a3e inherit pro_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a27f9b7da7ac37f39ba7e364a74cc943f inherit pro_static_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:aa77d566406c826b12013b264b4d72450 inherit pro_static_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a3356a3140575cbc1e4466883937daf0b inherit pro_static_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ae5af434e7146816044ce3be70f61ebb8 inherit pro_static_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a5161f628159e510b744cef47fd6598a3 inherit pro_static_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a2df2d873096113f009661c676c4d0c81 inherit pro_static_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:aed96a36e73e2eee15cf6a3ae1412d9bd inherit pro_static_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:aed3d0d1abd7ba4a17e792ca80f3478a7 inherit pro_static_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a7a47772574721164fe83b2fd5e3c6fc8 inherit pro_static_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a3ba2c37b51ec92e4b77c43533fda6846 inherit pro_attribs_class_sim_data_block"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pro_attribs_class_sim_object"><td colspan="2" onclick="javascript:toggleInherit('pro_attribs_class_sim_object')"><img src="closed.png" alt="-"/>&#160;Protected Attributes inherited from <a class="el" href="class_sim_object.html">SimObject</a></td></tr>
+<tr class="memitem:a084af54739c09b7f36838bd505d3f683 inherit pro_attribs_class_sim_object"><td class="memItemLeft" align="right" valign="top">SimObjectId&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a084af54739c09b7f36838bd505d3f683">mId</a></td></tr>
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+<tr class="separator:a084af54739c09b7f36838bd505d3f683 inherit pro_attribs_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:afa8dcd83f1b3cc756738fd08d91b699b inherit pro_attribs_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a7e0203ca282d77263fdee9a9c8d0631f inherit pro_attribs_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:afb0ea09846fa6e5ceac432439a252709 inherit pro_attribs_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="memdesc:a9d58648eb55132316b07f0bfdf1f5f79 inherit pro_attribs_class_sim_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">true if dynamic fields (added at runtime) should be saved, defaults to true  <a href="#a9d58648eb55132316b07f0bfdf1f5f79">More...</a><br /></td></tr>
+<tr class="separator:a9d58648eb55132316b07f0bfdf1f5f79 inherit pro_attribs_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ae25d89dbd7309a4fe60e221d19e3beb4 inherit pro_attribs_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:afcdd8b2e39eb6cab2310ec01fc23dfc8 inherit pro_attribs_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a2866b6130ce096fe6563e71995d35f0f inherit pro_attribs_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a8f583d26e810008b4532327b7bbae397 inherit pro_static_attribs_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" id="ae95517353116d97a565e63bdd13befea"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="class_audio_description.html">AudioDescription</a> </td>
+          <td>(</td>
+          <td class="paramname"></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<h2 class="groupheader">Member Function Documentation</h2>
+<a class="anchor" id="a01282de883f30abf2486beb3766bac38"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">DECLARE_CONOBJECT </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="class_audio_description.html">AudioDescription</a>&#160;</td>
+          <td class="paramname"></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a67420d3593db1aae6efb2c3abb23c690"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">void initPersistFields </td>
+          <td>(</td>
+          <td class="paramname"></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<h2 class="groupheader">Member Data Documentation</h2>
+<a class="anchor" id="a1eadbd1669f1c4d1381a228c31758173"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">S32 mConeInsideAngle</td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a5a25c42d4e39da446e382772c651d877"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">S32 mConeOutsideAngle</td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a0a04071033427ec869e7fe76d0759b1c"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">F32 mConeOutsideVolume</td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="abcb0d797f4e71fc0e2ebbe8702493b20"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="class_point3_f.html">Point3F</a> mConeVector</td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a4afcedbddf4ff28dccc3c6f2fbc8bec0"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">F32 mEnvironmentLevel</td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a61dc1009fd2303fe1f09958fd15f07d0"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">bool mIs3D</td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a611ffd732b6553714cf17d0b3484503c"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">bool mIsLooping</td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a32b9369855e2ce890b4eb2df7c433694"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">bool mIsStreaming</td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="aba0de08c1284afeae82c967f3f41236d"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">F32 mMaxDistance</td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a7f3eda51e7a35af9af42ceb965152f80"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">F32 mReferenceDistance</td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a4afe1e40a67c96749266615f6bbf23c1"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">F32 mRollOffFactor</td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="add0c5d891a261a8e83668583abdca4fd"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">F32 mVolume</td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="abd4c0c3484ff6ba4568c365b399d7585"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">S32 mVolumeChannel</td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<hr/>The documentation for this class was generated from the following files:<ul>
+<li>audio/audioDescriptions.h</li>
+<li>audio/audioDescriptions.cc</li>
+</ul>
+</div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.10
+</small></address>
+</body>
+</html>

BIN
Torque2DDocs/html/class_audio_description.png


+ 8 - 8
Torque2DDocs/html/class_behavior_component.html

@@ -116,11 +116,11 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <area href="class_scene_object.html" alt="SceneObject" shape="rect" coords="222,280,434,304"/>
 <area href="class_script_object.html" alt="ScriptObject" shape="rect" coords="444,280,656,304"/>
 <area href="class_composite_sprite.html" alt="CompositeSprite" shape="rect" coords="444,336,656,360"/>
-<area href="class_image_font.html" alt="ImageFont" shape="rect" coords="444,392,656,416"/>
-<area href="class_particle_player.html" alt="ParticlePlayer" shape="rect" coords="444,448,656,472"/>
-<area href="class_shape_vector.html" alt="ShapeVector" shape="rect" coords="444,504,656,528"/>
-<area href="class_skeleton_object.html" alt="SkeletonObject" shape="rect" coords="444,560,656,584"/>
-<area href="class_sprite_base.html" alt="SpriteBase" shape="rect" coords="444,616,656,640"/>
+<area href="class_particle_player.html" alt="ParticlePlayer" shape="rect" coords="444,392,656,416"/>
+<area href="class_shape_vector.html" alt="ShapeVector" shape="rect" coords="444,448,656,472"/>
+<area href="class_skeleton_object.html" alt="SkeletonObject" shape="rect" coords="444,504,656,528"/>
+<area href="class_sprite_base.html" alt="SpriteBase" shape="rect" coords="444,560,656,584"/>
+<area href="class_text_sprite.html" alt="TextSprite" shape="rect" coords="444,616,656,640"/>
 <area href="class_trigger.html" alt="Trigger" shape="rect" coords="444,672,656,696"/>
 <area href="class_wave_composite.html" alt="WaveComposite" shape="rect" coords="444,728,656,752"/>
 </map>
@@ -932,7 +932,7 @@ Additional Inherited Members</h2></td></tr>
 
 <p>Reimplemented from <a class="el" href="class_sim_object.html#a62aa4e3f1aea3c0841234882d0105c1b">SimObject</a>.</p>
 
-<p>Reimplemented in <a class="el" href="class_scene_object.html#a62aa4e3f1aea3c0841234882d0105c1b">SceneObject</a>, <a class="el" href="class_particle_player.html#a62aa4e3f1aea3c0841234882d0105c1b">ParticlePlayer</a>, <a class="el" href="class_scroller.html#a62aa4e3f1aea3c0841234882d0105c1b">Scroller</a>, <a class="el" href="class_shape_vector.html#add6ef633c96e2e1663b017c4541ddb1e">ShapeVector</a>, <a class="el" href="class_image_font.html#a62aa4e3f1aea3c0841234882d0105c1b">ImageFont</a>, <a class="el" href="class_skeleton_object.html#a62aa4e3f1aea3c0841234882d0105c1b">SkeletonObject</a>, <a class="el" href="class_composite_sprite.html#a62aa4e3f1aea3c0841234882d0105c1b">CompositeSprite</a>, <a class="el" href="class_trigger.html#a62aa4e3f1aea3c0841234882d0105c1b">Trigger</a>, <a class="el" href="class_wave_composite.html#a62aa4e3f1aea3c0841234882d0105c1b">WaveComposite</a>, <a class="el" href="class_sprite_base.html#a62aa4e3f1aea3c0841234882d0105c1b">SpriteBase</a>, and <a class="el" href="class_sprite.html#a62aa4e3f1aea3c0841234882d0105c1b">Sprite</a>.</p>
+<p>Reimplemented in <a class="el" href="class_scene_object.html#a62aa4e3f1aea3c0841234882d0105c1b">SceneObject</a>, <a class="el" href="class_particle_player.html#a62aa4e3f1aea3c0841234882d0105c1b">ParticlePlayer</a>, <a class="el" href="class_text_sprite.html#a62aa4e3f1aea3c0841234882d0105c1b">TextSprite</a>, <a class="el" href="class_scroller.html#a62aa4e3f1aea3c0841234882d0105c1b">Scroller</a>, <a class="el" href="class_shape_vector.html#add6ef633c96e2e1663b017c4541ddb1e">ShapeVector</a>, <a class="el" href="class_skeleton_object.html#a62aa4e3f1aea3c0841234882d0105c1b">SkeletonObject</a>, <a class="el" href="class_composite_sprite.html#a62aa4e3f1aea3c0841234882d0105c1b">CompositeSprite</a>, <a class="el" href="class_trigger.html#a62aa4e3f1aea3c0841234882d0105c1b">Trigger</a>, <a class="el" href="class_wave_composite.html#a62aa4e3f1aea3c0841234882d0105c1b">WaveComposite</a>, <a class="el" href="class_sprite_base.html#a62aa4e3f1aea3c0841234882d0105c1b">SpriteBase</a>, and <a class="el" href="class_sprite.html#a62aa4e3f1aea3c0841234882d0105c1b">Sprite</a>.</p>
 
 </div>
 </div>
@@ -1250,7 +1250,7 @@ Additional Inherited Members</h2></td></tr>
 
 <p>Reimplemented from <a class="el" href="class_sim_component.html#aa8fb2a4e72e5c4975d3cd912c5de131a">SimComponent</a>.</p>
 
-<p>Reimplemented in <a class="el" href="class_scene.html#aa8fb2a4e72e5c4975d3cd912c5de131a">Scene</a>, <a class="el" href="class_scene_object.html#aa8fb2a4e72e5c4975d3cd912c5de131a">SceneObject</a>, <a class="el" href="class_scroller.html#aa8fb2a4e72e5c4975d3cd912c5de131a">Scroller</a>, <a class="el" href="class_image_font.html#aa8fb2a4e72e5c4975d3cd912c5de131a">ImageFont</a>, <a class="el" href="class_shape_vector.html#aa8fb2a4e72e5c4975d3cd912c5de131a">ShapeVector</a>, <a class="el" href="class_composite_sprite.html#aa8fb2a4e72e5c4975d3cd912c5de131a">CompositeSprite</a>, and <a class="el" href="class_trigger.html#aa8fb2a4e72e5c4975d3cd912c5de131a">Trigger</a>.</p>
+<p>Reimplemented in <a class="el" href="class_scene.html#aa8fb2a4e72e5c4975d3cd912c5de131a">Scene</a>, <a class="el" href="class_scene_object.html#aa8fb2a4e72e5c4975d3cd912c5de131a">SceneObject</a>, <a class="el" href="class_text_sprite.html#aa8fb2a4e72e5c4975d3cd912c5de131a">TextSprite</a>, <a class="el" href="class_scroller.html#aa8fb2a4e72e5c4975d3cd912c5de131a">Scroller</a>, <a class="el" href="class_shape_vector.html#aa8fb2a4e72e5c4975d3cd912c5de131a">ShapeVector</a>, <a class="el" href="class_composite_sprite.html#aa8fb2a4e72e5c4975d3cd912c5de131a">CompositeSprite</a>, and <a class="el" href="class_trigger.html#aa8fb2a4e72e5c4975d3cd912c5de131a">Trigger</a>.</p>
 
 </div>
 </div>
@@ -1309,7 +1309,7 @@ Additional Inherited Members</h2></td></tr>
 
 <p>Reimplemented from <a class="el" href="class_sim_component.html#a28fb2b0653c2c31284ebef9237dc9c5c">SimComponent</a>.</p>
 
-<p>Reimplemented in <a class="el" href="class_scene.html#a28fb2b0653c2c31284ebef9237dc9c5c">Scene</a>, <a class="el" href="class_scene_object.html#a28fb2b0653c2c31284ebef9237dc9c5c">SceneObject</a>, <a class="el" href="class_scroller.html#a28fb2b0653c2c31284ebef9237dc9c5c">Scroller</a>, <a class="el" href="class_image_font.html#a28fb2b0653c2c31284ebef9237dc9c5c">ImageFont</a>, <a class="el" href="class_shape_vector.html#a28fb2b0653c2c31284ebef9237dc9c5c">ShapeVector</a>, and <a class="el" href="class_composite_sprite.html#a28fb2b0653c2c31284ebef9237dc9c5c">CompositeSprite</a>.</p>
+<p>Reimplemented in <a class="el" href="class_scene.html#a28fb2b0653c2c31284ebef9237dc9c5c">Scene</a>, <a class="el" href="class_scene_object.html#a28fb2b0653c2c31284ebef9237dc9c5c">SceneObject</a>, <a class="el" href="class_text_sprite.html#a28fb2b0653c2c31284ebef9237dc9c5c">TextSprite</a>, <a class="el" href="class_scroller.html#a28fb2b0653c2c31284ebef9237dc9c5c">Scroller</a>, <a class="el" href="class_shape_vector.html#a28fb2b0653c2c31284ebef9237dc9c5c">ShapeVector</a>, and <a class="el" href="class_composite_sprite.html#a28fb2b0653c2c31284ebef9237dc9c5c">CompositeSprite</a>.</p>
 
 </div>
 </div>

BIN
Torque2DDocs/html/class_behavior_component.png


+ 479 - 473
Torque2DDocs/html/class_composite_sprite-members.html

@@ -94,367 +94,373 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <table class="directory">
   <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a4c696a858a47ad1bea150678e5e77de8">_callMethod</a>(U32 argc, const char *argv[], bool callThis=true)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
   <tr><td class="entry"><a class="el" href="class_sim_component.html#ac375847ae622734c71c3868dffcd97f5">_getOwner</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ada8fe8d6fb690560284d5ec6bbda80c4">addBehavior</a>(BehaviorInstance *bi)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a67eaf51423a16a178e794516487ec843">addCameraMountReference</a>(SceneWindow *pAttachedCamera)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aee331023cef6e78a047d349841c80c5a">addComponent</a>(SimComponent *component)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#aed3d0d1abd7ba4a17e792ca80f3478a7">addDepricatedField</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad048093d786e022b861fe81baa883c56">addDestroyNotification</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a1e61452413a8cd497dfc1a2b62f072cd">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ad4ad51d247b2e09ea51783a8fdbb4b95">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a7fe0d513b2bea8f6a1710c35189f550c">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a83176674ac909724b9ba2dce44a71e9a">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac9c1a44b539dfe7ca6782c5dd561e9ac">addFieldFilter</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a3356a3140575cbc1e4466883937daf0b">addFieldV</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, ConsoleTypeValidator *v, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a38f3095c01e8b2055e4c2e58d9a133e8">addGroup</a>(const char *in_pGroupname, const char *in_pGroupDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ae5af434e7146816044ce3be70f61ebb8">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a5161f628159e510b744cef47fd6598a3">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a2df2d873096113f009661c676c4d0c81">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#aed96a36e73e2eee15cf6a3ae1412d9bd">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a351db0518928f2ac3c9adedd56c75544">addSprite</a>(const SpriteBatchItem::LogicalPosition &amp;logicalPosition)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3a6c0e9f5513c15dbc861831b392872a">addToSet</a>(SimObjectId)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae32c75b008160f8599389fa1416270f4">addToSet</a>(const char *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a27f9b7da7ac37f39ba7e364a74cc943f">allocNotify</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae7e5cacbf911d83801f6c0e47a78f60f">applyAngularImpulse</a>(const F32 impulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4111977b7a1cb5e6586efdb36c3dc2a8">applyForce</a>(const Vector2 &amp;worldForce, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a038a95821b9c31206f4079861464356a">applyForce</a>(const Vector2 &amp;worldForce, const Vector2 &amp;worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afa21b7e440096a42d7fa8676fb3c03cf">applyLinearImpulse</a>(const Vector2 &amp;worldImpulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8f3bbb6c55d4bd47758de5dc0f243462">applyLinearImpulse</a>(const Vector2 &amp;worldImpulse, const Vector2 &amp;worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a00f09b058c9b37ab9cb8c6faf61280d7">applyTorque</a>(const F32 torque, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2ed3c32bdfeb17efd31de7faf0f5b37c">assignDynamicFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#afe42c2298dcfb82059cd5d8590a76479">assignFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a43a200e331c5a48c30890b7ab32557eb">assignName</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a0df056e9bcc5d9e5c240ba3d438f7c0c">attachGui</a>(GuiControl *pGuiControl, SceneWindow *pSceneWindow, const bool sizeControl)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_composite_sprite.html#a70babddba5db5661c8f6c4a0e5fb3c1b">BatchLayoutType</a> enum name</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a19504b4457a2cee7406ec92cfca5f57a">BehaviorComponent</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afc937cb7e1cd1b0768101aec936bbe45">buildFilterList</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#aa908feec1e7d562830eb455f0d8d7818">callMethod</a>(S32 argc, const char *methodName,...)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#a0118bd8e337767ab582518a500b1482b">callMethodArgList</a>(U32 argc, const char *argv[], bool callThis=true)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#aa6e474e95b84693dfb2c8b97fd1c63f9">callMethodOnComponents</a>(U32 argc, const char *argv[], const char **result)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a8494f88eee4c3380e96d3a4977689f46">callOnBehaviors</a>(U32 argc, const char *argv[])</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab24670a3f5f65bb77a76f8e6b68f08f9">cancelFadeTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad3e259c7f511015b07708ad9818b2b5f">cancelGrowTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2e3b4de58fb2f0012f0346f587c45ca5">cancelMoveTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a86f2805323ad2b38db82952339fae82b">cancelRotateTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_composite_sprite.html#a93a2790c432fecdacff5b028b4209ccf">canPrepareRender</a>(void) const </td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac1e31054548229bd5ea4779d9cbc2be2">clearAllNotifications</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a75cf9aca6491d3442a30255e50929c07">clearBehaviors</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4278675486d225ec1ab8d897b41d8be6">clearCollisionShapes</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#ab05a02e5e13542af37680276d51b04f5">clearComponents</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a5a09726e6e6f20422bf0d5d9f1cd9422">clearDynamicFields</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a97791ba163a65547d7a5d47bed803d7d">clearFieldFilters</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae9d02581f339ef7ede02efaf54bed50e">clearNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#abfb5d515cf4867335ff1be006e3fb38a">clearSpriteAsset</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a206a6609f3db7e2e564376ed4fb41e82">clearSprites</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aacb30b9c403e8687e109b7738af141d8">clone</a>(const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_composite_sprite.html#a3638513d790265785b7e4e3e17db20a7">CompositeSprite</a>()</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#add5b33718ca9cab3bb26b7ba907899ed">connect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a95c239afc15d197ae11798bc11e5c28b">consoleInit</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a8b5a944ed3b7fa672a250a5d389c8f15">ConsoleObject</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a601f42ddcee97ab4eee59e6dbc9df75b">ConsoleObject</a>(const ConsoleObject &amp;)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2c23ad189f8126e16f64cf31dec08c50">copyChainCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aaa0abd233a2d2dbf50d8c6135eab6198">copyCircleCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a195eb24d99203428f53575dc3685a27d">copyCollisionShapes</a>(SceneObject *pSceneObject, const bool clearTargetShapes=true, const S32 shapeIndex=-1)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4e896fc666423f547e86f8a9bb14e1f1">copyEdgeCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a89e9e1e942e6ca857763c80f4e8e8023">copyFrom</a>(SceneObject *pSceneObject, const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aabd1ce4d1ac0a4de8ccecbb321717a48">copyPolygonCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_composite_sprite.html#a62aa4e3f1aea3c0841234882d0105c1b">copyTo</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a67a471ae055675f0e77aff958d66d2fc">SpriteBatch::copyTo</a>(SpriteBatch *pSpriteBatch) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#aa8b4ee59c729a0704b4a2f7b52246f98">create</a>(const char *in_pClassName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#abeb358d6fc89fc282b4e401de2895965">create</a>(const U32 groupId, const U32 typeId, const U32 in_classId)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a43dc85d09e5a1166a3d6631b0c2d96b0">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa4510bca53a6d646ac6550933b4ec1f8">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a808005561d4b3cd4f813bcdb596dec33">createCircleCollisionShape</a>(const F32 radius)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8490f2c0ab5176ad4096af2e20f2eff9">createCircleCollisionShape</a>(const F32 radius, const b2Vec2 &amp;localPosition)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_composite_sprite.html#a4f079a8b9eca1772fed7c6b198e96166">createCustomLayout</a>(const SpriteBatchItem::LogicalPosition &amp;logicalPosition)</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a319d4ae7497131010c563ed7805a3a58">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad98e4a89a6b10eca78a6a1dd3a46aee6">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6e65d14c98d56534798d0e625216e412">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8643125eb66bc1a4c4e31ff90d18f2d3">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab2ec987c9fdd92735234ddc8ee88c55a">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid, const F32 rotation)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#adb375ff74c32b12289854de0bb6751e1">createPolygonCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a0a561aaa96a26172e06454f2889a399d">createQueryProxy</a>(SpriteBatchItem *pSpriteBatchItem)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_composite_sprite.html#a6726113a08f3cc0c04987b6255d3b368">createSprite</a>(const SpriteBatchItem::LogicalPosition &amp;logicalPosition)</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#adecc247018fbbdb89c5ba8efcf62ea95">SpriteBatch::createSprite</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#ada4adf3b62aacf46b1117d8270641ad5">SpriteBatch::createSprite</a>(const Vector2 *explicitVertices)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a94cb5954f2bbc333e289fe2aa2247dc4">createSpriteBatchQuery</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_composite_sprite.html#a2c4633017e0bd6f4f3e89119f14957e3">createSpriteIsometricLayout</a>(const SpriteBatchItem::LogicalPosition &amp;logicalPosition)</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_composite_sprite.html#aad9986491b084e0bed4bd1cac3f79dc0">createSpriteRectilinearLayout</a>(const SpriteBatchItem::LogicalPosition &amp;logicalPosition)</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_composite_sprite.html#a70babddba5db5661c8f6c4a0e5fb3c1ba7f929ec9a154f8d703537baeb3f93492">CUSTOM_LAYOUT</a> enum value</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_composite_sprite.html#acac3b656722f918cdb32dab1d91b8f7c">DECLARE_CONOBJECT</a>(CompositeSprite)</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a642aeab92cc3c398ae49a0ddd5379c79">SceneObject::DECLARE_CONOBJECT</a>(SceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ac8fc30204947c1bf7083bcc18c23d609">BehaviorComponent::DECLARE_CONOBJECT</a>(BehaviorComponent)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#afc2db809a49eb691e42ea935a2762df3">DynamicConsoleMethodComponent::DECLARE_CONOBJECT</a>(DynamicConsoleMethodComponent)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a1da866a12db4319a3c1c6dfcc819c77e">SimComponent::DECLARE_CONOBJECT</a>(SimComponent)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a5347739a7bbaab1de0130ac29073dcfd">SimObject::DECLARE_CONOBJECT</a>(SimObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a21eb14a62be6af6693a0c46124e9ab92">deleteCollisionShape</a>(const U32 shapeIndex)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2838b603fe80fa772e6be008b649decf">deleteNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a035562e6d1b195a025da907836d24d1c">deleteObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#aa8e5bb69866695a28a1f8e4bfe34359d">deselectSprite</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#afb782ad0913bb14328c6982779e1d6af">destroyQueryProxy</a>(SpriteBatchItem *pSpriteBatchItem)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a542c503284b7f5431d8e2a37e023de92">destroySpriteBatchQuery</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad017d8edf7cb88e23298cb56b2bb5572">addAudioHandle</a>(AUDIOHANDLE handle)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ada8fe8d6fb690560284d5ec6bbda80c4">addBehavior</a>(BehaviorInstance *bi)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a67eaf51423a16a178e794516487ec843">addCameraMountReference</a>(SceneWindow *pAttachedCamera)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#aee331023cef6e78a047d349841c80c5a">addComponent</a>(SimComponent *component)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aed3d0d1abd7ba4a17e792ca80f3478a7">addDepricatedField</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad048093d786e022b861fe81baa883c56">addDestroyNotification</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a1e61452413a8cd497dfc1a2b62f072cd">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#ad4ad51d247b2e09ea51783a8fdbb4b95">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a7fe0d513b2bea8f6a1710c35189f550c">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a83176674ac909724b9ba2dce44a71e9a">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac9c1a44b539dfe7ca6782c5dd561e9ac">addFieldFilter</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a3356a3140575cbc1e4466883937daf0b">addFieldV</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, ConsoleTypeValidator *v, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a38f3095c01e8b2055e4c2e58d9a133e8">addGroup</a>(const char *in_pGroupname, const char *in_pGroupDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#ae5af434e7146816044ce3be70f61ebb8">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a5161f628159e510b744cef47fd6598a3">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a2df2d873096113f009661c676c4d0c81">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aed96a36e73e2eee15cf6a3ae1412d9bd">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a351db0518928f2ac3c9adedd56c75544">addSprite</a>(const SpriteBatchItem::LogicalPosition &amp;logicalPosition)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3a6c0e9f5513c15dbc861831b392872a">addToSet</a>(SimObjectId)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae32c75b008160f8599389fa1416270f4">addToSet</a>(const char *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a27f9b7da7ac37f39ba7e364a74cc943f">allocNotify</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae7e5cacbf911d83801f6c0e47a78f60f">applyAngularImpulse</a>(const F32 impulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4111977b7a1cb5e6586efdb36c3dc2a8">applyForce</a>(const Vector2 &amp;worldForce, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a038a95821b9c31206f4079861464356a">applyForce</a>(const Vector2 &amp;worldForce, const Vector2 &amp;worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afa21b7e440096a42d7fa8676fb3c03cf">applyLinearImpulse</a>(const Vector2 &amp;worldImpulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8f3bbb6c55d4bd47758de5dc0f243462">applyLinearImpulse</a>(const Vector2 &amp;worldImpulse, const Vector2 &amp;worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a00f09b058c9b37ab9cb8c6faf61280d7">applyTorque</a>(const F32 torque, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2ed3c32bdfeb17efd31de7faf0f5b37c">assignDynamicFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afe42c2298dcfb82059cd5d8590a76479">assignFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a43a200e331c5a48c30890b7ab32557eb">assignName</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af736f7dbf6bdf18490b39e2d90216edc">attachGui</a>(GuiControl *pGuiControl, SceneWindow *pSceneWindow, const bool sizeControl, const Vector2 offset)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_composite_sprite.html#a70babddba5db5661c8f6c4a0e5fb3c1b">BatchLayoutType</a> enum name</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a19504b4457a2cee7406ec92cfca5f57a">BehaviorComponent</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#afc937cb7e1cd1b0768101aec936bbe45">buildFilterList</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#aa908feec1e7d562830eb455f0d8d7818">callMethod</a>(S32 argc, const char *methodName,...)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#a0118bd8e337767ab582518a500b1482b">callMethodArgList</a>(U32 argc, const char *argv[], bool callThis=true)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aa6e474e95b84693dfb2c8b97fd1c63f9">callMethodOnComponents</a>(U32 argc, const char *argv[], const char **result)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a8494f88eee4c3380e96d3a4977689f46">callOnBehaviors</a>(U32 argc, const char *argv[])</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab24670a3f5f65bb77a76f8e6b68f08f9">cancelFadeTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad3e259c7f511015b07708ad9818b2b5f">cancelGrowTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2e3b4de58fb2f0012f0346f587c45ca5">cancelMoveTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a86f2805323ad2b38db82952339fae82b">cancelRotateTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_composite_sprite.html#a93a2790c432fecdacff5b028b4209ccf">canPrepareRender</a>(void) const </td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac1e31054548229bd5ea4779d9cbc2be2">clearAllNotifications</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a75cf9aca6491d3442a30255e50929c07">clearBehaviors</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4278675486d225ec1ab8d897b41d8be6">clearCollisionShapes</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ab05a02e5e13542af37680276d51b04f5">clearComponents</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a5a09726e6e6f20422bf0d5d9f1cd9422">clearDynamicFields</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a97791ba163a65547d7a5d47bed803d7d">clearFieldFilters</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae9d02581f339ef7ede02efaf54bed50e">clearNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#abfb5d515cf4867335ff1be006e3fb38a">clearSpriteAsset</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a206a6609f3db7e2e564376ed4fb41e82">clearSprites</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aacb30b9c403e8687e109b7738af141d8">clone</a>(const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_composite_sprite.html#a3638513d790265785b7e4e3e17db20a7">CompositeSprite</a>()</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#add5b33718ca9cab3bb26b7ba907899ed">connect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a95c239afc15d197ae11798bc11e5c28b">consoleInit</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a8b5a944ed3b7fa672a250a5d389c8f15">ConsoleObject</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a601f42ddcee97ab4eee59e6dbc9df75b">ConsoleObject</a>(const ConsoleObject &amp;)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2c23ad189f8126e16f64cf31dec08c50">copyChainCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aaa0abd233a2d2dbf50d8c6135eab6198">copyCircleCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a195eb24d99203428f53575dc3685a27d">copyCollisionShapes</a>(SceneObject *pSceneObject, const bool clearTargetShapes=true, const S32 shapeIndex=-1)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4e896fc666423f547e86f8a9bb14e1f1">copyEdgeCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a89e9e1e942e6ca857763c80f4e8e8023">copyFrom</a>(SceneObject *pSceneObject, const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aabd1ce4d1ac0a4de8ccecbb321717a48">copyPolygonCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_composite_sprite.html#a62aa4e3f1aea3c0841234882d0105c1b">copyTo</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a67a471ae055675f0e77aff958d66d2fc">SpriteBatch::copyTo</a>(SpriteBatch *pSpriteBatch) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aa8b4ee59c729a0704b4a2f7b52246f98">create</a>(const char *in_pClassName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#abeb358d6fc89fc282b4e401de2895965">create</a>(const U32 groupId, const U32 typeId, const U32 in_classId)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a43dc85d09e5a1166a3d6631b0c2d96b0">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa4510bca53a6d646ac6550933b4ec1f8">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a808005561d4b3cd4f813bcdb596dec33">createCircleCollisionShape</a>(const F32 radius)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8490f2c0ab5176ad4096af2e20f2eff9">createCircleCollisionShape</a>(const F32 radius, const b2Vec2 &amp;localPosition)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_composite_sprite.html#a4f079a8b9eca1772fed7c6b198e96166">createCustomLayout</a>(const SpriteBatchItem::LogicalPosition &amp;logicalPosition)</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a319d4ae7497131010c563ed7805a3a58">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad98e4a89a6b10eca78a6a1dd3a46aee6">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6e65d14c98d56534798d0e625216e412">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8643125eb66bc1a4c4e31ff90d18f2d3">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab2ec987c9fdd92735234ddc8ee88c55a">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid, const F32 rotation)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adb375ff74c32b12289854de0bb6751e1">createPolygonCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a0a561aaa96a26172e06454f2889a399d">createQueryProxy</a>(SpriteBatchItem *pSpriteBatchItem)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_composite_sprite.html#a6726113a08f3cc0c04987b6255d3b368">createSprite</a>(const SpriteBatchItem::LogicalPosition &amp;logicalPosition)</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#adecc247018fbbdb89c5ba8efcf62ea95">SpriteBatch::createSprite</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#ada4adf3b62aacf46b1117d8270641ad5">SpriteBatch::createSprite</a>(const Vector2 *explicitVertices)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a94cb5954f2bbc333e289fe2aa2247dc4">createSpriteBatchQuery</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_composite_sprite.html#a2c4633017e0bd6f4f3e89119f14957e3">createSpriteIsometricLayout</a>(const SpriteBatchItem::LogicalPosition &amp;logicalPosition)</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_composite_sprite.html#aad9986491b084e0bed4bd1cac3f79dc0">createSpriteRectilinearLayout</a>(const SpriteBatchItem::LogicalPosition &amp;logicalPosition)</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_composite_sprite.html#a70babddba5db5661c8f6c4a0e5fb3c1ba7f929ec9a154f8d703537baeb3f93492">CUSTOM_LAYOUT</a> enum value</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_composite_sprite.html#acac3b656722f918cdb32dab1d91b8f7c">DECLARE_CONOBJECT</a>(CompositeSprite)</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a642aeab92cc3c398ae49a0ddd5379c79">SceneObject::DECLARE_CONOBJECT</a>(SceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ac8fc30204947c1bf7083bcc18c23d609">BehaviorComponent::DECLARE_CONOBJECT</a>(BehaviorComponent)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#afc2db809a49eb691e42ea935a2762df3">DynamicConsoleMethodComponent::DECLARE_CONOBJECT</a>(DynamicConsoleMethodComponent)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a1da866a12db4319a3c1c6dfcc819c77e">SimComponent::DECLARE_CONOBJECT</a>(SimComponent)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a5347739a7bbaab1de0130ac29073dcfd">SimObject::DECLARE_CONOBJECT</a>(SimObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a21eb14a62be6af6693a0c46124e9ab92">deleteCollisionShape</a>(const U32 shapeIndex)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2838b603fe80fa772e6be008b649decf">deleteNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a035562e6d1b195a025da907836d24d1c">deleteObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aa8e5bb69866695a28a1f8e4bfe34359d">deselectSprite</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#afb782ad0913bb14328c6982779e1d6af">destroyQueryProxy</a>(SpriteBatchItem *pSpriteBatchItem)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a542c503284b7f5431d8e2a37e023de92">destroySpriteBatchQuery</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a18d62cf9410f575df1a434e6e3590d72">detachAllGuiControls</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a49d91361e25a3fc3cf089469d4c6f1b2">detachGui</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a5038fc68d1c23dad7a109da7d4028840">disconnect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4f995fd3f1d847cbb8d015e643be5a1e">dismountCamera</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#accd2600060dbaee3a3b41aed4034c63c">dump</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1810f5aba25efd242c24232c2c2bbd1a">dumpClassHierarchy</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a1918263ead95ed1906c7027651938e0c">endGroup</a>(const char *in_pGroupname)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1ee">ePhysicsProxyType</a> enum name</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a29134bd5b1f007813d9ae506c71907db">fadeTo</a>(const ColorF &amp;targetColor, const F32 deltaRed, const F32 deltaGreen, const F32 deltaBlue, const F32 deltaAlpha)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aa21f3917485bec8939663abba4a3e89e">findField</a>(StringTableEntry fieldName) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aea6dde4400c9c8a5bd378a89a055cf92">findObject</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aa65a6e644fe378e2a7b22023f9c2d0d9">findSpriteId</a>(const U32 batchId)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a54dec48ce9c972dcb16db13afdbfcb24">findSpriteName</a>(const char *pName)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a0ba94a18ec5f24932c291f2f22c7f4c7">findSpritePosition</a>(const SpriteBatchItem::LogicalPosition &amp;logicalPosition)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aa77d566406c826b12013b264b4d72450">freeNotify</a>(SimObject::Notify *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7909cb34ccb1737e64efc46ce277c3ea">getAABB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5637d858b9e050e9865fa1470d0a421a">getAABBRectangle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae2d3cffbcfc0b06366cbcb835eb08922">getActive</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a44770f02dcf9be79173b2e56210f1692">getActive</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a64b7690a1755687c385a0c65ddd8c7c8">getAlphaTest</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa167d0b55e87bf12491dd0cbfe71c768">getAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5ee0572f3eadebb818d1ba5d84fa7c51">getAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afcf35d2faf4e2d198b852d8ea9e52636">getAngularDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa96980dcf79c895ed7edbbd966508a1d">getAngularDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab522b62a3cc831b66225487eb46b2a72">getAngularVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af20ce6f98cac45f3f058375b022e3185">getAngularVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aeb9b6db731112b77daa4206fed66ab97">getAutoSizing</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8a7e0213652acb0dd46661d4eebb661c">getAwake</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#adc83af1de65f51ca29c28f8a6d20797e">getAwake</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a3f409e99170d19d47c651538ca112a35">getBatchCulling</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a034e58fb120065707a455851f75896ce">getBatchIsolated</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_composite_sprite.html#a84daf6539d19ee7c1eb1c87a28d6e4c8">getBatchLayout</a>(void) const </td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_composite_sprite.html#ab0d5623a0ec6ce4bc0dd0b3b3d006ca7">getBatchLayoutTypeDescription</a>(const BatchLayoutType batchLayoutType)</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_composite_sprite.html#a525a95c5da8f3493ca17a1287d0ed976">getBatchLayoutTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a2deec08f08e5e87221a0b975b22ee4a9">getBatchSortMode</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a4899435a55e8e86550b75cb241c99bbf">getBatchTransform</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#aa91652c7508991e88616324603baa72e">getBatchTransformDirty</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a4b82c842fe7f0801e83981590d8d77a9">getBatchTransformId</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ae055c62d3093e0982513ae0f39e50524">getBehavior</a>(StringTableEntry behaviorTemplateName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a661bbd0ef43bf11bba06f72a98863424">getBehavior</a>(const U32 index)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a548390ba53f32c4df4c235ab51ad6579">getBehaviorByInstanceId</a>(const U32 behaviorId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a8adea247fee5ba35e83023668c2c9bf8">getBehaviorConnection</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName, const U32 connectionIndex)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#af8652de956626b5fb01b6c8d1f4e5131">getBehaviorConnectionCount</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ad5beac3655ab2078834cd6464057c590">getBehaviorConnections</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ae9135742b5e65b81cbf88659165769af">getBehaviorCount</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#aedea8e2ebe59af62e1e2cb20c510bd1e">getBehaviors</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa71585dfb72c025e44e8c4ed54790fb5">getBlendAlpha</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa442c54d66690efb7a516738f21d30eb">getBlendColor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8e56a1ad63d55c4e24135a8db4e03fa4">getBlendMode</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab4bde30e4c8f1f4774a12ee058ed9eeb">getBody</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a62ad937dbcd1c1ac94bcca70c82707f9">getBodyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9cd828691e944bfed76c72e5913b5264">getBodyType</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa721e21a9335bc7cec1cd6c2aec09a99">getBodyTypeDescription</a>(const b2BodyType bodyType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2b45676bdeb10cc6d7466bd46b07ff29">getBodyTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1c37fc59c4ab84521efb569af28a9015">getBullet</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3bea5d918927faa8931e83bf8b454f2b">getBullet</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0dd66b9f8070113f8633d61cb320ec04">getCanSaveDynamicFields</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aec6546d7e583fd467bebd4bf72dcf8ae">getChainCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a0a9d6d3207675ae63e48acdedd90203b">getChainCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a46b1c8b4da14e3809e85634162d566a6">getChainCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a95d1c5f41bbf6f55e1dc2872cc683999">getChainCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7a4ddd7537aff1870d04ef9063c6be0b">getChainCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7f96bd096a72980e362be71a6b8c1b78">getChainCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8314503425c71af8a075e7cc964a647a">getCircleCollisionShapeLocalPosition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a58c6ff961edfb685400dc989275c258c">getCircleCollisionShapeRadius</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a8691d51add17a60261904f376e2805f7">getClassId</a>(U32 netClassGroup) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a480da584e485f7b34cc2773c363fdb4c">getClassName</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af863b22a5ef03fb64e5d38b4de637ac3">getClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#ab29861ed4c9f5cc88961888b192bd030">getClassRep</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a524f6ce681f962aaf587c95c16b51e7a">getCollisionCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab7028644de12630cac811515e1900a5b">getCollisionChainShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9716bceeca278e59c0c7c55e5cb2550b">getCollisionCircleShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a688838264912c46c6d3f8a397c3b39f0">getCollisionEdgeShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1da14ac00a506d16afb69e2ffa2bdaa1">getCollisionGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afbb30add2d526a54d5645dbcabfe3671">getCollisionGroups</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1e9af49c21ee0ac8d221fd42a86ac88e">getCollisionLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6c4934bb41de6e3e1020f461e61fa9e8">getCollisionLayers</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ade203cb950f3c6affd2fbc9eef78fe78">getCollisionOneWay</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a898462cda76d8ac651571f93058ade93">getCollisionPolygonShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa0772609413446644b3c34a220f1f70e">getCollisionShapeCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae00deb60e40bac99b855e0c0e1ee3990">getCollisionShapeDefinition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a044b2746a5914a6260d22afcb8d09e6e">getCollisionShapeDensity</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2a97fe6f277ea6204b476c47ad6de63f">getCollisionShapeFriction</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3f068f33b200705f48bb1c71b0d0847e">getCollisionShapeIndex</a>(const b2Fixture *pFixture) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad9344fc21c09c2e9b656bdfa4e1642d7">getCollisionShapeIsSensor</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a343e7dbfdecd862e8b77e940047d05d7">getCollisionShapeRestitution</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af25b8fb1bbe7301bfd418059a1bc7fac">getCollisionShapeType</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a60911645b2acb6b338cf16aa9da894de">getCollisionShapeTypeDescription</a>(const b2Shape::Type collisionShapeType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa979d7a435f9333abdb2b2da0a5f03c5">getCollisionShapeTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a79efee69aa9baa11942bf1de0fa48f38">getCollisionSuppress</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a9f7010dc932fb9cc832bf68c5f7da923">getComponent</a>(const U32 index)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a5fe708dbdedecf9aa123c4d5cb226201">getComponentCount</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a3318e867ff260e40adee4a80ebe6fb86">getComponentName</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad4a3677781cd39cfb3b593df1e2a4011">getCurrentContactCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae929cd4f995afde012dd1abc3e96bc72">getCurrentContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a61da44826bbcdcbed3775d0b59dcbea7">getDataField</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aad68561955e2af5a7ec3e3bed8fd4c62">getDataFieldPrefix</a>(StringTableEntry fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a825bbfc5684ff3b4f43a17932cea0582">getDataFieldType</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aba66304523dad64427be201010c6ad16">getDebugMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a41822e42f51a733c9df8d835417c9cb0">getDefaultDensity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a35866f2973df34aed5689a0174e3f1ff">getDefaultFriction</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa0b72c386d1586c56c39a2eaf3cce6ec">getDefaultRestitution</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_composite_sprite.html#a65873025749d954bc0d95b50c0e99d24">getDefaultSpriteAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aec95dcae4732a94e9f8aae959a43e9c2">SpriteBatch::getDefaultSpriteAngle</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#ab056ec9edd31a37cf083e4eadfed54af">getDefaultSpriteSize</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a4d70b9773eeac6e8154c78015afd649f">getDefaultSpriteStride</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afc66e6c3f9b04859b6d4020a87f835eb">getDstBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afe68d0bdf4773e72477ba0d511217eff">getDstBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8b5bb2ffca4955065d6e3f78f213e8a6">getDstBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a546fd9261e6104b86b947e417bef1228">getDynamicGroupExpand</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6f3507bd2a6d15f0156eb1f323f05a18">getEdgeCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a376b7da84fbd2e0a309e2b4239747e2e">getEdgeCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a81631cb1c136c57c9e0251a9cff8b29e">getEdgeCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad2e04e4bf3f0e52d86a124700e5eefee">getEdgeCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1bced2a97f4809ebc4dfbe1574a49380">getEdgeCollisionShapeLocalPositionEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad93faa821f868f9b2706336cc3b607f5">getEdgeCollisionShapeLocalPositionStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab50c31133ee71487da00e4dd69595e03">getFieldDictionary</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aa39f4992468ded509c4e50b2d1ac89a2">getFieldList</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1fd73d8840770fade684c9339d9abd67">getFixedAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab0482b9c8d0f9d656748ce4cc9e718fb">getFixedAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af3f1f6035257e360210f6ddac8f3ee69">getGatherContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1c075f14a76ff1fb1db8148b0eb357ab">getGlobalSceneObjectCount</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af3c8a97315d2220188851ccc0dcaa73a">getGravityScale</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adb5f5889b632ce995ded0ae14b81c4a1">getGravityScale</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3d4e854ff5665158e6e9b26df73e3e34">getGroup</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a11c125ac41398048347d6de1a9539147">getHalfSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad5a8cb2bc2a087488fea882a754def16">getId</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0e39c7f2e3f35ff8a0ad344f8d03f7a9">getIdString</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#acffcefc012486641ca129b50bc55ff1b">getInertia</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aa9e468963daa41c06c14cc2d6282b456">getInternalName</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a56059bb8bb54da9f411a8dd206afa31e">getIsAlwaysInScope</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a111135686bbb859cfc50bccf1f1a300d">getIsEditorTickAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a046a3aec4723efb7a6d893f58e4af33f">getIsPointInCollisionShape</a>(const U32 shapeIndex, const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a045bb220a8d2bcf9d262d1ce8435321f">getIsPointInOOBB</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a411af4a31257db3c32ecf50894519dd2">getLifetime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa8426aa6cba35bbd32d99dfe59efc8c9">getLinearDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a912627c2346fb6df7c65d17d93400b0b">getLinearDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a657ec17e8b2064b8cdbbadf936be9343">getLinearVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a25f167142f063f72a37ad138eeb978bc">getLinearVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a16bfe75e9bed36be70ac614c264d8db8">getLinearVelocityFromLocalPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6faa354972dc757384992dc14def8628">getLinearVelocityFromWorldPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a06a1808f5a7fdb6e419afe72fb85a058">getLocalCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#aed5bfa9c98e95780c46a6f044517cf53">getLocalExtents</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a0481cc0ecf8fc69530aaf7a61560e37e">getLocalExtentsDirty</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3d46b91e2a907044d03890a3d5a56e3e">getLocalPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0b0a602b1ac156a5b40f20a3e2b40d19">getLocalSizedOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab9d7b91276911fc8310b5087cdea0d21">getLocalVector</a>(const Vector2 &amp;worldVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2ccef1780d6e96e083dd37eabe12d878">getMass</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#ab33e449170ae2f52341c47138da4996c">getModifiableFieldList</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a7f1ef4098a331767a6504811554e2813">getName</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab3cab00b5b609e9a632156435e2583c1">getNamespace</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#acfcd20632dc52e1de84d80c1126ed2ca">getOwner</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a60af6cf38aa2a231c48784e54384bbe8">getParentStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a84316223df6fce70638d4f6126497b91">getPeriodicTimerID</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a183a541ef182be32a11b7b620ea0e0ea">getPhysicsProxyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2ef047bde17d34763071a263bb0496eb">getPickingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a08bbea9defd57647310ee8dc9db260b7">getPolygonCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a60e97922958eb682f5f436e8662163fb">getPolygonCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1b8f15e5cc5c894acade3ef5112e2be8">getPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a67a972c29087341fc61e5b7bc816afac">getPosition</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1fffab6c801d5afd3a6116bfaa05011e">getPrefixedDataField</a>(StringTableEntry fieldName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a60a0b20565b21ca6534788ecf030b0db">getPrefixedDynamicDataField</a>(StringTableEntry fieldName, const char *array, const S32 fieldType=-1)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a75b8129e79fa021ae65fb4413d67923f">getProgenitorFile</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae5391bd2f38b24841db322bf5eed6663">getRenderAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa06d49c4be99d2fb960bbe03072659ac">getRenderGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a56e0cde874a1d9e64847654c8b95d72d">getRenderOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad5e4649fdfb3c663e8bb087a4b7912cc">getRenderPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2f64f1eb5c6a838223247cc8a567d9d1">getRenderTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a80f297398914b07ea7e6beec31d75c7b">getSafeDelete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a28b6f93a3c6fb636116fa2f7296ad2f3">getScene</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ada8600b5fa04269c0909547e5e3c5e25">getSceneGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae4461f1879838df37c3926245828ca3f">getSceneGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a23670fc2ffff03cf447fdca98e462ebe">getSceneLayer</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a27d31762c9bd9d0fe63d75b7037fb254">getSceneLayerDepth</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae517fb0db4287105ba036de7a7da0174">getSceneLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad564a8e07e98d452b2b1de2ffebb5752">getSceneTime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a818bf0b599f807adffb0562ba8b19f28">getScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9366f29867d479912e239e0cbb894300">getSerialId</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a851c2ad9d33d2074c94d9f1c41662923">getSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af3282ad5b44a6b7e97ce4cb0e0dbb1f4">getSleepingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6067f9f8c9667ee746592b2dce14a166">getSleepingAllowed</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af78cc67dbe0920dbd690f5398fe7d60d">getSleepingCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a45052acc90b8c9246a18933d548083bf">getSortPoint</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7521698ed437755820636c17466882b0">getSpatialDirty</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a379507e7fce2b3d986fca1bb62668298">getSpriteAlphaTest</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a7a8884631c89bbdadb798baf18d26c67">getSpriteAngle</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#aabf30b6d668f4aac7bae2c413cd2a466">getSpriteAnimation</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a9e5bdfa51617d6ece5fad617017037af">getSpriteAnimationFrame</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#ae7df238afa3828609e8dad07b9b3c44f">getSpriteBatchQuery</a>(const bool clearQuery=false)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aa3c6ae21b79ded4ebaeca04ced341ad2">getSpriteBlendAlpha</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a737a1fc839357f15c82ff54740e79016">getSpriteBlendColor</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a7460f9113eeb874663788920ab431eb2">getSpriteBlendMode</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a73ffc406cc722a816a3497cbbc2df998">getSpriteCount</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#ab2da93768659db148b45f5b26a682d90">getSpriteDataObject</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#ac90f998a4a932eb4efd9a3e80fc9c6eb">getSpriteDepth</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aadbbc3be4c7b043ece90eb4cfa454465">getSpriteDstBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#ade68615dbc87b1b45dd22858a8e80c3a">getSpriteFlipX</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a8b3dd5a72fe6c40590e5663a575f4c70">getSpriteFlipY</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a4a4c58ddaefb906a8f685d99caea8aed">getSpriteId</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a4a3f139ae915263300c4ff5b057dc1c9">getSpriteImage</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a9c9dd342dd39ce32810e1eae5f6b16f9">getSpriteImageFrame</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aaf1fe71cbf1043cc7d92debd55c1e14d">getSpriteLocalPosition</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a6379248e1002eaa9cb06bd026a6e13a5">getSpriteLogicalPosition</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a975c2ba43f24686256083b0ef8daf3ec">getSpriteName</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a82dc508f391624d58707f7fddfea8dc3">getSpriteNamedImageFrame</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#afaff5c4938037b2c879487dfddc01e77">getSpriteRenderGroup</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#ac88706758916d86227080a1c01c5a9eb">getSpriteSize</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a433abef3b8c311d7ab22b2a5005d5290">getSpriteSortPoint</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#aa78f13f3d638cefb915234c76b0fcf3f">getSpriteSrcBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#adb12c343aa659073a1dd733dd0d9ba65">getSpriteVisible</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a97332db84fbdfb7fcffbb08a935d83d5">getSrcBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acd8be765d7f502e55444e96e3af81c01">getSrcBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ac5e1291c11408a7f631f06d916d71291">getSrcBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aeebca0d99d0d55c91f64a97f590da700">getStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#acfb3e482a67651463a8595d128ad5e76">getSuperClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acb1c2fd32628a53dc56470648ae67924">getTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a885e8826c79c9cfa30db412f101022cf">getType</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#abb98cc7df2af882dad9a37b31b62d146">getUpdateCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3589d3758e18348f7df53d536c83b478">getUseInputEvents</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#afc73a6ba675b9fd4e42a7f5962f91577">getUserData</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aedb5bf89a190901fa21017b29ecfafa3">getVisible</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa603dbcfa477f4d28be2776617ef38dc">getWorldCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a27ed365231c5c01710c3c5948efb66a1">getWorldPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3249e88bede01101a7d76763450ceb9a">getWorldProxy</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aaeb5d5bf87c7ae88b20993ac06abd069">getWorldQueryKey</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9b9ea120b74b52b35ed6eeb6d6c146d0">getWorldVector</a>(const Vector2 &amp;localVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a28a7da095e92dfb5b9569de995bda19a">growTo</a>(const Vector2 &amp;targetSize, const Vector2 &amp;deltaSize)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a992962b4d3263ded2a0c5ca3c39b0a73">handlesConsoleMethod</a>(const char *fname, S32 *routingId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#ae5c202f680f4a245443e70cf61fe17f9">hasComponents</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa3ddf75ac481279a4e4498ee8a47e9ce">initializeContactGathering</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_composite_sprite.html#a67420d3593db1aae6efb2c3abb23c690">initPersistFields</a>()</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aefba6ba5e9b537b3d11e5416add644e1">inspectPostApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#acb00b32e56849913eae3abc6f872b572">inspectPreApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_composite_sprite.html#a7720c98e5fc511eac26803f55db3a849">integrateObject</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_composite_sprite.html#a2825cfa441687d7a65df9264c67e48c6">interpolateObject</a>(const F32 timeDelta)</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_composite_sprite.html#a70babddba5db5661c8f6c4a0e5fb3c1baf2d301b14da1f97e16816344c58012b6">INVALID_LAYOUT</a> enum value</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a03990459ce0bc7b20dc7a36891383099">INVALID_SPRITE_PROXY</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a557cc0132a453b36ded7e18e8c0f08f8">isBatchRendered</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af73f6c3c5fb1567e2d3a72e2d3b4ab06">isBeingDeleted</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a4ba53dcc84f4c3192248367068eeb22a">isChildOfGroup</a>(SimGroup *pGroup)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3f191957f4ae9a0547de030208947604">isDeleted</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ae2931e09e0fd8eac15c83f0254b4e4ac">isEnabled</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae6a102c6adc30256d2f6eb8f305e0789">isExpanded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad1be7655efe27bcd7e8127169b5a5a3e">isFadeToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#af05be979fb46390caf87d391486d38b1">isFiltered</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab158fe3f7aedc7647ddefcf35b1c5b4f">isGrowToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a05c0adb47029724e308fbcb5bee6a6d5">isHidden</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a023f0ab4acab2e94b37fb34b7eaa02e5">isLocked</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8a1d5ac5403526378c7abb0916c55c3c">isMethod</a>(const char *methodName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af6e3d96ebbd1d01352e3d8b15fc64be0">isMoveToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_composite_sprite.html#a70babddba5db5661c8f6c4a0e5fb3c1ba95476d31237174eef9ae81858094567a">ISOMETRIC_LAYOUT</a> enum value</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#abefe63cec438b8b07636f00dbd7a7a91">isPeriodicTimerActive</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac675e353d46b1774fe186ef92ae57a2e">isProperlyAdded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac6159b4346ad40786a56761b0719e6b2">isRemoved</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa66106299d4ef57ece3fc0b5d36f3643">isRotateToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a32a3829534c79ff7c838ff3ba7a7802c">isSelected</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a831bc59cdfde36ae6162e352c85b7329">isSpriteSelected</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a526b0ae2c04966128bcbb3c12f5a283d">isType</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a9d1bbaa7a9b2443eeb39c4a127d9f9e8">linkNamespaces</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#affb0e68a39d684cfb2c176b58e55b2f3">lockComponentList</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a777a79a1b21d100b8b1566d45708eaaa">lookupClassName</a>(const U32 in_classTag)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afd659c1c4d7b68f9549f1a74424daa4f">mAlphaTest</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af1336d75a0a93147c77020c050046bc8">mAlwaysInScope</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#abff7d155a55f085792fd36f8a5295cd1">mAttachedGuiSizeControl</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9a674a299c97dbe6183352ee3ee92525">detachGui</a>(GuiControl *pGuiControl)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a5038fc68d1c23dad7a109da7d4028840">disconnect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4f995fd3f1d847cbb8d015e643be5a1e">dismountCamera</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#accd2600060dbaee3a3b41aed4034c63c">dump</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1810f5aba25efd242c24232c2c2bbd1a">dumpClassHierarchy</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a1918263ead95ed1906c7027651938e0c">endGroup</a>(const char *in_pGroupname)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1ee">ePhysicsProxyType</a> enum name</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a29134bd5b1f007813d9ae506c71907db">fadeTo</a>(const ColorF &amp;targetColor, const F32 deltaRed, const F32 deltaGreen, const F32 deltaBlue, const F32 deltaAlpha)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#aa21f3917485bec8939663abba4a3e89e">findField</a>(StringTableEntry fieldName) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aea6dde4400c9c8a5bd378a89a055cf92">findObject</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#aa65a6e644fe378e2a7b22023f9c2d0d9">findSpriteId</a>(const U32 batchId)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a54dec48ce9c972dcb16db13afdbfcb24">findSpriteName</a>(const char *pName)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a0ba94a18ec5f24932c291f2f22c7f4c7">findSpritePosition</a>(const SpriteBatchItem::LogicalPosition &amp;logicalPosition)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aa77d566406c826b12013b264b4d72450">freeNotify</a>(SimObject::Notify *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7909cb34ccb1737e64efc46ce277c3ea">getAABB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5637d858b9e050e9865fa1470d0a421a">getAABBRectangle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae2d3cffbcfc0b06366cbcb835eb08922">getActive</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a44770f02dcf9be79173b2e56210f1692">getActive</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a64b7690a1755687c385a0c65ddd8c7c8">getAlphaTest</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa167d0b55e87bf12491dd0cbfe71c768">getAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5ee0572f3eadebb818d1ba5d84fa7c51">getAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afcf35d2faf4e2d198b852d8ea9e52636">getAngularDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa96980dcf79c895ed7edbbd966508a1d">getAngularDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab522b62a3cc831b66225487eb46b2a72">getAngularVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af20ce6f98cac45f3f058375b022e3185">getAngularVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aeb9b6db731112b77daa4206fed66ab97">getAutoSizing</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8a7e0213652acb0dd46661d4eebb661c">getAwake</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adc83af1de65f51ca29c28f8a6d20797e">getAwake</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a3f409e99170d19d47c651538ca112a35">getBatchCulling</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a034e58fb120065707a455851f75896ce">getBatchIsolated</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_composite_sprite.html#a84daf6539d19ee7c1eb1c87a28d6e4c8">getBatchLayout</a>(void) const </td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_composite_sprite.html#ab0d5623a0ec6ce4bc0dd0b3b3d006ca7">getBatchLayoutTypeDescription</a>(const BatchLayoutType batchLayoutType)</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_composite_sprite.html#a525a95c5da8f3493ca17a1287d0ed976">getBatchLayoutTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a2deec08f08e5e87221a0b975b22ee4a9">getBatchSortMode</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a4899435a55e8e86550b75cb241c99bbf">getBatchTransform</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aa91652c7508991e88616324603baa72e">getBatchTransformDirty</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a4b82c842fe7f0801e83981590d8d77a9">getBatchTransformId</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ae055c62d3093e0982513ae0f39e50524">getBehavior</a>(StringTableEntry behaviorTemplateName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a661bbd0ef43bf11bba06f72a98863424">getBehavior</a>(const U32 index)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a548390ba53f32c4df4c235ab51ad6579">getBehaviorByInstanceId</a>(const U32 behaviorId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a8adea247fee5ba35e83023668c2c9bf8">getBehaviorConnection</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName, const U32 connectionIndex)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#af8652de956626b5fb01b6c8d1f4e5131">getBehaviorConnectionCount</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ad5beac3655ab2078834cd6464057c590">getBehaviorConnections</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ae9135742b5e65b81cbf88659165769af">getBehaviorCount</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#aedea8e2ebe59af62e1e2cb20c510bd1e">getBehaviors</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa71585dfb72c025e44e8c4ed54790fb5">getBlendAlpha</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa442c54d66690efb7a516738f21d30eb">getBlendColor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8e56a1ad63d55c4e24135a8db4e03fa4">getBlendMode</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab4bde30e4c8f1f4774a12ee058ed9eeb">getBody</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a62ad937dbcd1c1ac94bcca70c82707f9">getBodyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9cd828691e944bfed76c72e5913b5264">getBodyType</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa721e21a9335bc7cec1cd6c2aec09a99">getBodyTypeDescription</a>(const b2BodyType bodyType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2b45676bdeb10cc6d7466bd46b07ff29">getBodyTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1c37fc59c4ab84521efb569af28a9015">getBullet</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3bea5d918927faa8931e83bf8b454f2b">getBullet</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0dd66b9f8070113f8633d61cb320ec04">getCanSaveDynamicFields</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aec6546d7e583fd467bebd4bf72dcf8ae">getChainCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0a9d6d3207675ae63e48acdedd90203b">getChainCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a46b1c8b4da14e3809e85634162d566a6">getChainCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a95d1c5f41bbf6f55e1dc2872cc683999">getChainCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7a4ddd7537aff1870d04ef9063c6be0b">getChainCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7f96bd096a72980e362be71a6b8c1b78">getChainCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8314503425c71af8a075e7cc964a647a">getCircleCollisionShapeLocalPosition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a58c6ff961edfb685400dc989275c258c">getCircleCollisionShapeRadius</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a8691d51add17a60261904f376e2805f7">getClassId</a>(U32 netClassGroup) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a480da584e485f7b34cc2773c363fdb4c">getClassName</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#af863b22a5ef03fb64e5d38b4de637ac3">getClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ab29861ed4c9f5cc88961888b192bd030">getClassRep</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a524f6ce681f962aaf587c95c16b51e7a">getCollisionCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab7028644de12630cac811515e1900a5b">getCollisionChainShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9716bceeca278e59c0c7c55e5cb2550b">getCollisionCircleShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a688838264912c46c6d3f8a397c3b39f0">getCollisionEdgeShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1da14ac00a506d16afb69e2ffa2bdaa1">getCollisionGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afbb30add2d526a54d5645dbcabfe3671">getCollisionGroups</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1e9af49c21ee0ac8d221fd42a86ac88e">getCollisionLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6c4934bb41de6e3e1020f461e61fa9e8">getCollisionLayers</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ade203cb950f3c6affd2fbc9eef78fe78">getCollisionOneWay</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a898462cda76d8ac651571f93058ade93">getCollisionPolygonShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa0772609413446644b3c34a220f1f70e">getCollisionShapeCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae00deb60e40bac99b855e0c0e1ee3990">getCollisionShapeDefinition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a044b2746a5914a6260d22afcb8d09e6e">getCollisionShapeDensity</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2a97fe6f277ea6204b476c47ad6de63f">getCollisionShapeFriction</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3f068f33b200705f48bb1c71b0d0847e">getCollisionShapeIndex</a>(const b2Fixture *pFixture) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad9344fc21c09c2e9b656bdfa4e1642d7">getCollisionShapeIsSensor</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a343e7dbfdecd862e8b77e940047d05d7">getCollisionShapeRestitution</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af25b8fb1bbe7301bfd418059a1bc7fac">getCollisionShapeType</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a60911645b2acb6b338cf16aa9da894de">getCollisionShapeTypeDescription</a>(const b2Shape::Type collisionShapeType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa979d7a435f9333abdb2b2da0a5f03c5">getCollisionShapeTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a79efee69aa9baa11942bf1de0fa48f38">getCollisionSuppress</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a9f7010dc932fb9cc832bf68c5f7da923">getComponent</a>(const U32 index)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a5fe708dbdedecf9aa123c4d5cb226201">getComponentCount</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a3318e867ff260e40adee4a80ebe6fb86">getComponentName</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad4a3677781cd39cfb3b593df1e2a4011">getCurrentContactCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae929cd4f995afde012dd1abc3e96bc72">getCurrentContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a61da44826bbcdcbed3775d0b59dcbea7">getDataField</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aad68561955e2af5a7ec3e3bed8fd4c62">getDataFieldPrefix</a>(StringTableEntry fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a825bbfc5684ff3b4f43a17932cea0582">getDataFieldType</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aba66304523dad64427be201010c6ad16">getDebugMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a41822e42f51a733c9df8d835417c9cb0">getDefaultDensity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a35866f2973df34aed5689a0174e3f1ff">getDefaultFriction</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa0b72c386d1586c56c39a2eaf3cce6ec">getDefaultRestitution</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_composite_sprite.html#a65873025749d954bc0d95b50c0e99d24">getDefaultSpriteAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#aec95dcae4732a94e9f8aae959a43e9c2">SpriteBatch::getDefaultSpriteAngle</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#ab056ec9edd31a37cf083e4eadfed54af">getDefaultSpriteSize</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a4d70b9773eeac6e8154c78015afd649f">getDefaultSpriteStride</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afc66e6c3f9b04859b6d4020a87f835eb">getDstBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#afe68d0bdf4773e72477ba0d511217eff">getDstBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8b5bb2ffca4955065d6e3f78f213e8a6">getDstBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a546fd9261e6104b86b947e417bef1228">getDynamicGroupExpand</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6f3507bd2a6d15f0156eb1f323f05a18">getEdgeCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a376b7da84fbd2e0a309e2b4239747e2e">getEdgeCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a81631cb1c136c57c9e0251a9cff8b29e">getEdgeCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad2e04e4bf3f0e52d86a124700e5eefee">getEdgeCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1bced2a97f4809ebc4dfbe1574a49380">getEdgeCollisionShapeLocalPositionEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad93faa821f868f9b2706336cc3b607f5">getEdgeCollisionShapeLocalPositionStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab50c31133ee71487da00e4dd69595e03">getFieldDictionary</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#aa39f4992468ded509c4e50b2d1ac89a2">getFieldList</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1fd73d8840770fade684c9339d9abd67">getFixedAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab0482b9c8d0f9d656748ce4cc9e718fb">getFixedAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af3f1f6035257e360210f6ddac8f3ee69">getGatherContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1c075f14a76ff1fb1db8148b0eb357ab">getGlobalSceneObjectCount</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af3c8a97315d2220188851ccc0dcaa73a">getGravityScale</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#adb5f5889b632ce995ded0ae14b81c4a1">getGravityScale</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3d4e854ff5665158e6e9b26df73e3e34">getGroup</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a11c125ac41398048347d6de1a9539147">getHalfSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad5a8cb2bc2a087488fea882a754def16">getId</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0e39c7f2e3f35ff8a0ad344f8d03f7a9">getIdString</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acffcefc012486641ca129b50bc55ff1b">getInertia</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aa9e468963daa41c06c14cc2d6282b456">getInternalName</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a56059bb8bb54da9f411a8dd206afa31e">getIsAlwaysInScope</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a111135686bbb859cfc50bccf1f1a300d">getIsEditorTickAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a046a3aec4723efb7a6d893f58e4af33f">getIsPointInCollisionShape</a>(const U32 shapeIndex, const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a045bb220a8d2bcf9d262d1ce8435321f">getIsPointInOOBB</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a411af4a31257db3c32ecf50894519dd2">getLifetime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa8426aa6cba35bbd32d99dfe59efc8c9">getLinearDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a912627c2346fb6df7c65d17d93400b0b">getLinearDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a657ec17e8b2064b8cdbbadf936be9343">getLinearVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a25f167142f063f72a37ad138eeb978bc">getLinearVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a16bfe75e9bed36be70ac614c264d8db8">getLinearVelocityFromLocalPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6faa354972dc757384992dc14def8628">getLinearVelocityFromWorldPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a06a1808f5a7fdb6e419afe72fb85a058">getLocalCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aed5bfa9c98e95780c46a6f044517cf53">getLocalExtents</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a0481cc0ecf8fc69530aaf7a61560e37e">getLocalExtentsDirty</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3d46b91e2a907044d03890a3d5a56e3e">getLocalPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a0b0a602b1ac156a5b40f20a3e2b40d19">getLocalSizedOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab9d7b91276911fc8310b5087cdea0d21">getLocalVector</a>(const Vector2 &amp;worldVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2ccef1780d6e96e083dd37eabe12d878">getMass</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ab33e449170ae2f52341c47138da4996c">getModifiableFieldList</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a7f1ef4098a331767a6504811554e2813">getName</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab3cab00b5b609e9a632156435e2583c1">getNamespace</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#acfcd20632dc52e1de84d80c1126ed2ca">getOwner</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a60af6cf38aa2a231c48784e54384bbe8">getParentStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a84316223df6fce70638d4f6126497b91">getPeriodicTimerID</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a183a541ef182be32a11b7b620ea0e0ea">getPhysicsProxyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2ef047bde17d34763071a263bb0496eb">getPickingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a08bbea9defd57647310ee8dc9db260b7">getPolygonCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a60e97922958eb682f5f436e8662163fb">getPolygonCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1b8f15e5cc5c894acade3ef5112e2be8">getPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a67a972c29087341fc61e5b7bc816afac">getPosition</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1fffab6c801d5afd3a6116bfaa05011e">getPrefixedDataField</a>(StringTableEntry fieldName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a60a0b20565b21ca6534788ecf030b0db">getPrefixedDynamicDataField</a>(StringTableEntry fieldName, const char *array, const S32 fieldType=-1)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a75b8129e79fa021ae65fb4413d67923f">getProgenitorFile</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae5391bd2f38b24841db322bf5eed6663">getRenderAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa06d49c4be99d2fb960bbe03072659ac">getRenderGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a56e0cde874a1d9e64847654c8b95d72d">getRenderOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad5e4649fdfb3c663e8bb087a4b7912cc">getRenderPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2f64f1eb5c6a838223247cc8a567d9d1">getRenderTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a80f297398914b07ea7e6beec31d75c7b">getSafeDelete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a28b6f93a3c6fb636116fa2f7296ad2f3">getScene</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ada8600b5fa04269c0909547e5e3c5e25">getSceneGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae4461f1879838df37c3926245828ca3f">getSceneGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a23670fc2ffff03cf447fdca98e462ebe">getSceneLayer</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a27d31762c9bd9d0fe63d75b7037fb254">getSceneLayerDepth</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae517fb0db4287105ba036de7a7da0174">getSceneLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad564a8e07e98d452b2b1de2ffebb5752">getSceneTime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a818bf0b599f807adffb0562ba8b19f28">getScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9366f29867d479912e239e0cbb894300">getSerialId</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a851c2ad9d33d2074c94d9f1c41662923">getSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af3282ad5b44a6b7e97ce4cb0e0dbb1f4">getSleepingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6067f9f8c9667ee746592b2dce14a166">getSleepingAllowed</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af78cc67dbe0920dbd690f5398fe7d60d">getSleepingCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a45052acc90b8c9246a18933d548083bf">getSortPoint</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3c18a92636856e670c6fb4062d916163">getSound</a>(S32 index)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a618cb5b286ef139bfa542d9d2803447e">getSoundsCount</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7521698ed437755820636c17466882b0">getSpatialDirty</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a379507e7fce2b3d986fca1bb62668298">getSpriteAlphaTest</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a7a8884631c89bbdadb798baf18d26c67">getSpriteAngle</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aabf30b6d668f4aac7bae2c413cd2a466">getSpriteAnimation</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a9e5bdfa51617d6ece5fad617017037af">getSpriteAnimationFrame</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#ae7df238afa3828609e8dad07b9b3c44f">getSpriteBatchQuery</a>(const bool clearQuery=false)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#aa3c6ae21b79ded4ebaeca04ced341ad2">getSpriteBlendAlpha</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a737a1fc839357f15c82ff54740e79016">getSpriteBlendColor</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a7460f9113eeb874663788920ab431eb2">getSpriteBlendMode</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a73ffc406cc722a816a3497cbbc2df998">getSpriteCount</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#ab2da93768659db148b45f5b26a682d90">getSpriteDataObject</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#ac90f998a4a932eb4efd9a3e80fc9c6eb">getSpriteDepth</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#aadbbc3be4c7b043ece90eb4cfa454465">getSpriteDstBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#ade68615dbc87b1b45dd22858a8e80c3a">getSpriteFlipX</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a8b3dd5a72fe6c40590e5663a575f4c70">getSpriteFlipY</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a4a4c58ddaefb906a8f685d99caea8aed">getSpriteId</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a4a3f139ae915263300c4ff5b057dc1c9">getSpriteImage</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a9c9dd342dd39ce32810e1eae5f6b16f9">getSpriteImageFrame</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#aaf1fe71cbf1043cc7d92debd55c1e14d">getSpriteLocalPosition</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a6379248e1002eaa9cb06bd026a6e13a5">getSpriteLogicalPosition</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a975c2ba43f24686256083b0ef8daf3ec">getSpriteName</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a82dc508f391624d58707f7fddfea8dc3">getSpriteNamedImageFrame</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#afaff5c4938037b2c879487dfddc01e77">getSpriteRenderGroup</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#ac88706758916d86227080a1c01c5a9eb">getSpriteSize</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a433abef3b8c311d7ab22b2a5005d5290">getSpriteSortPoint</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aa78f13f3d638cefb915234c76b0fcf3f">getSpriteSrcBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#adb12c343aa659073a1dd733dd0d9ba65">getSpriteVisible</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a97332db84fbdfb7fcffbb08a935d83d5">getSrcBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#acd8be765d7f502e55444e96e3af81c01">getSrcBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ac5e1291c11408a7f631f06d916d71291">getSrcBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#aeebca0d99d0d55c91f64a97f590da700">getStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#acfb3e482a67651463a8595d128ad5e76">getSuperClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#acb1c2fd32628a53dc56470648ae67924">getTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a885e8826c79c9cfa30db412f101022cf">getType</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#abb98cc7df2af882dad9a37b31b62d146">getUpdateCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3589d3758e18348f7df53d536c83b478">getUseInputEvents</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#afc73a6ba675b9fd4e42a7f5962f91577">getUserData</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aedb5bf89a190901fa21017b29ecfafa3">getVisible</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa603dbcfa477f4d28be2776617ef38dc">getWorldCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a27ed365231c5c01710c3c5948efb66a1">getWorldPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3249e88bede01101a7d76763450ceb9a">getWorldProxy</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aaeb5d5bf87c7ae88b20993ac06abd069">getWorldQueryKey</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9b9ea120b74b52b35ed6eeb6d6c146d0">getWorldVector</a>(const Vector2 &amp;localVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a28a7da095e92dfb5b9569de995bda19a">growTo</a>(const Vector2 &amp;targetSize, const Vector2 &amp;deltaSize)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a992962b4d3263ded2a0c5ca3c39b0a73">handlesConsoleMethod</a>(const char *fname, S32 *routingId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ae5c202f680f4a245443e70cf61fe17f9">hasComponents</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa3ddf75ac481279a4e4498ee8a47e9ce">initializeContactGathering</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_composite_sprite.html#a67420d3593db1aae6efb2c3abb23c690">initPersistFields</a>()</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aefba6ba5e9b537b3d11e5416add644e1">inspectPostApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#acb00b32e56849913eae3abc6f872b572">inspectPreApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_composite_sprite.html#a7720c98e5fc511eac26803f55db3a849">integrateObject</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_composite_sprite.html#a2825cfa441687d7a65df9264c67e48c6">interpolateObject</a>(const F32 timeDelta)</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_composite_sprite.html#a70babddba5db5661c8f6c4a0e5fb3c1baf2d301b14da1f97e16816344c58012b6">INVALID_LAYOUT</a> enum value</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a03990459ce0bc7b20dc7a36891383099">INVALID_SPRITE_PROXY</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a557cc0132a453b36ded7e18e8c0f08f8">isBatchRendered</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af73f6c3c5fb1567e2d3a72e2d3b4ab06">isBeingDeleted</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a4ba53dcc84f4c3192248367068eeb22a">isChildOfGroup</a>(SimGroup *pGroup)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3f191957f4ae9a0547de030208947604">isDeleted</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#ae2931e09e0fd8eac15c83f0254b4e4ac">isEnabled</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae6a102c6adc30256d2f6eb8f305e0789">isExpanded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad1be7655efe27bcd7e8127169b5a5a3e">isFadeToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af05be979fb46390caf87d391486d38b1">isFiltered</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab158fe3f7aedc7647ddefcf35b1c5b4f">isGrowToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a05c0adb47029724e308fbcb5bee6a6d5">isHidden</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a023f0ab4acab2e94b37fb34b7eaa02e5">isLocked</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8a1d5ac5403526378c7abb0916c55c3c">isMethod</a>(const char *methodName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af6e3d96ebbd1d01352e3d8b15fc64be0">isMoveToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_composite_sprite.html#a70babddba5db5661c8f6c4a0e5fb3c1ba95476d31237174eef9ae81858094567a">ISOMETRIC_LAYOUT</a> enum value</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#abefe63cec438b8b07636f00dbd7a7a91">isPeriodicTimerActive</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac675e353d46b1774fe186ef92ae57a2e">isProperlyAdded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac6159b4346ad40786a56761b0719e6b2">isRemoved</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa66106299d4ef57ece3fc0b5d36f3643">isRotateToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a32a3829534c79ff7c838ff3ba7a7802c">isSelected</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a831bc59cdfde36ae6162e352c85b7329">isSpriteSelected</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a526b0ae2c04966128bcbb3c12f5a283d">isType</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a9d1bbaa7a9b2443eeb39c4a127d9f9e8">linkNamespaces</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#affb0e68a39d684cfb2c176b58e55b2f3">lockComponentList</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a777a79a1b21d100b8b1566d45708eaaa">lookupClassName</a>(const U32 in_classTag)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#afd659c1c4d7b68f9549f1a74424daa4f">mAlphaTest</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af1336d75a0a93147c77020c050046bc8">mAlwaysInScope</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab3253c4affc97e524156843e62b0aafb">mAttachedCtrls</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae70c5dedd0b1858af620c15848c530ee">mAudioHandles</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr><td class="entry"><a class="el" href="class_scene_object.html#a71e416c6efade3e93eb2b8a6d11e7896">mAutoSizing</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a214b6059150b2f7b75f76dce6fb9742b">mBatchCulling</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr><td class="entry"><a class="el" href="class_scene_object.html#a27ebfa2aca4fa1807cdda605653280d4">mBatchIsolated</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
@@ -492,119 +498,119 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
   <tr><td class="entry"><a class="el" href="class_scene_object.html#a69c003e43b6400c441d270521f5dc9bd">mFadeActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a831d58aae9915ae4685c8730e5b9d851">mGatherContacts</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr><td class="entry"><a class="el" href="class_scene_object.html#af8c2ddfcbbf14b28e67ac8e21bdf27f3">mGrowActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a084af54739c09b7f36838bd505d3f683">mId</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1bc0c634cbd6eae42ba8e678123b3e12">mIdString</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae25d89dbd7309a4fe60e221d19e3beb4">mInternalName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af94daabf2723d736bd0dcb5b383513ed">mLastAwakeState</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8bb22419a6c6853a9f4da1f9c1dd45b7">mLastCheckedPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a44a5757690e453ff10a81eb047ea7cd5">mLifetime</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a750d78b2d9c524669553b00898591280">mLifetimeActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a15bcc2070232785646ba905ae94cfe84">mLocalSizeOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afa8dcd83f1b3cc756738fd08d91b699b">mNameSpace</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8f583d26e810008b4532327b7bbae397">mNotifyFreeList</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a0c2c64e743401d7280b39370a03eabc1">moveQueryProxy</a>(SpriteBatchItem *pSpriteBatchItem, const b2AABB &amp;localAABB)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#adf9094cf085e7f940eb74c791f88317f">moveTo</a>(const Vector2 &amp;targetWorldPoint, const F32 speed, const bool autoStop=true, const bool snapToTarget=true, const F32 margin=0.1f)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afc170487078e4a56e68fc6e9485b94ba">mpAttachedCamera</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7a36c87efd1ba1c11b0a4d412cdae3f9">mpAttachedGui</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4f69af25a9bfa85fd2d962ae73225146">mpAttachedGuiSceneWindow</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aeaefbbd6bfb5f05dd460acf5163557a6">mpBody</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad1753dc19083535d861c9a5c271837e4">mpCurrentContacts</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a674d1a161fbc7010f5bae7763a7b1513">mPickingAllowed</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a58c48c2a4effae9f4ca9f964062cfbde">mPreTickAABB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a65a7ff3bf033c7b6bc85f1b800bf9d19">mPreTickAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3e1b85d508e14aeee70c3a1edd4fbf08">mPreTickPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1ec99a5270aafbd333c6053613573ff2">mpScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a689d9b36fe5d62a12a5108b57f5ec6a1">mpTargetScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8e0e926bf337b03ecc34cd2b8731f994">mRenderAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1592c249031965690f9a33c8a2f0bcff">mRenderGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#acd93acb3d932a03f45a9a95f5df82e0a">mRenderOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae546d0086b029444ee3759e81ad2cda1">mRenderPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a019e744f6fdbc3da25576d836b004d98">mRotateToEventId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adc9899b1713ab304f5f28f21a1de6d28">mSafeDeleteReady</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a351c2a1e96504f1d3d7a3d4ebe0db08e">mSceneGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7bfae5812c75b763a22caf6ab7e65714">mSceneGroupMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#adc26a0471273586c3cc3263264007bba">mSceneLayer</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a82b4417d84642cf53fdcd24a200b02d2">mSceneLayerDepth</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a30d5ff45de9cebc22b80ce34c186fbca">mSceneLayerMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afb0ea09846fa6e5ceac432439a252709">mScriptCallbackGuard</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#ade6567f44135fc111f50a5dce253f85a">mSelectedSprite</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4f9cf7f21551801daa94c51a393eb70d">mSerialId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8f098f69a435ce789bc9943338e082b3">mSerialiseKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acc28ac6d14685b06a08f9d327aba26f1">mSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a134d08cf9b28beb0b0fae4b79276b5b6">mSleepingCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1f027c58703863156e16335c0b583e7c">mSnapToTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa33e7e73b748460ea6f1eb5a22dc6291">mSortPoint</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a88d474cf94be49237a5ced807687a7a3">mSpatialDirty</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#ab21a8db1d93d4d9759023a0804674844">mSpriteNames</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a9eed419223ae60ee3cc101e12f83f7af">mSpritePositions</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#ae9ffdbe4273c9177ab41b3d759586abe">mSprites</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab8a6fba01fc512db5793c90d90324bd9">mSrcBlendFactor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a250a1eba78cfd65e98d67923499d72cc">mStopAtTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2866b6130ce096fe6563e71995d35f0f">mSuperClassName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a696c19897e14bd212b53498fe2f36eda">mTargetColor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0106fd1fe7c89d30fa751e6675e78b16">mTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aabed8d24f47ff1a592f899e2162fee3a">mTargetPositionActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1cf947bf601c5c5481e9af4fefb6b710">mTargetPositionFound</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6d8d70703d07d23de6bee145cbcb4741">mTargetPositionMargin</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a18217e62301ff1afbcc2f99486e91d28">mTargetSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a7e0203ca282d77263fdee9a9c8d0631f">mTypeMask</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a33539e01b6db552e2bf073158fa54852">mUpdateCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7aa5eb2db02dfa0774cfa04e671baa2e">mUseInputEvents</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1d94696db39f3a31382dd7d2429f4953">mVisible</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a630c1cf950707f60ce49ecb05ede932d">mWorldProxyId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab0e4f1b44d4cecee7e98fb60c4245713">mWorldQueryKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_composite_sprite.html#a70babddba5db5661c8f6c4a0e5fb3c1ba4bcd8d9dfd255be69a3bd2d6901b1d8c">NO_LAYOUT</a> enum value</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad2aeaf1d8fd3f6ba58da4f297b21c199">notifyComponentsAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af81947ba054f8f7dd91c4340ce89aa5f">notifyComponentsRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aab845d6afdd4f26a827a30bb89e8311e">notifyComponentsUpdate</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_composite_sprite.html#aa8fb2a4e72e5c4975d3cd912c5de131a">onAdd</a>()</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ab81d9e1c253a9a605969743b9c042404">onAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae1a8d1e7829b69554f523f07aa5db84a">onBeginCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aff903a8e48efc1a17028c205cf214abc">onComponentAdd</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a089b934882e45700d4b9e14d6041f575">onComponentRegister</a>(SimComponent *owner)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a08b359c4b8daaeb57d6b40c1250e8982">onComponentRemove</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#ac7e148e0401cef21d85d028fb6f8942f">onComponentUnRegister</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a8db26dd3c0ca2b1ac05e7c3516325e61">onDeleteNotify</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a33d32925d035aa92b5d69e7ca8beed6e">onDestroyNotify</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1444b2e49c37757bf57740bcd43a5a19">onEditorDisable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a35ed1968ac7850e14737aa7ccb4356a6">onEditorEnable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5e1c985e05404367e2525bdaa6d58362">onEndCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0e0c7d4c3cea7aee9d23a4b596a92fba">onGroupAdd</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad8e217b4d87fd05d0cc53eed4482926f">onGroupRemove</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a541a7e5a303f09939182d5b682cba776">onInputEvent</a>(StringTableEntry name, const GuiEvent &amp;event, const Vector2 &amp;worldMousePoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab83e4b1fa22db99d20741b86321a400d">onNameChange</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a371edd089fb5273ab476cdbd01945d57">OnRegisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_composite_sprite.html#a28fb2b0653c2c31284ebef9237dc9c5c">onRemove</a>()</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a0bb8f5d53d9f0589b4a8fd3883dc3663">onRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a774b03009201ddc3fd55367f5578384f">onStaticModified</a>(const char *slotName, const char *newValue=NULL)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad03b42162545e4be24b218369f4fbcf5">onTamlAddParent</a>(SimObject *pParentObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_composite_sprite.html#af46594ff3cf78be8bee74463cd2eab14">onTamlCustomRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_composite_sprite.html#acd7861614dbad46880a829cc09d2600d">onTamlCustomWrite</a>(TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8d896544fb75ff4b98cac3099bf5f55f">onTamlPostRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1baf86d5d5d9f1c2190e7bb72aacb068">onTamlPostWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af3830391b29fe4e30779260612049995">onTamlPreRead</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3b0caf75cb0eccb9fb63406b813c431d">onTamlPreWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3df37bb73b63fd715cffb89363851251">OnUnregisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#ae199733535e4d5040501079441c7a334">onUpdate</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ac4bfa6cc87ac8a86ae5d26de3c588475">packUpdate</a>(NetConnection *conn, U32 mask, BitStream *stream)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_composite_sprite.html#ab7f3012cae1d4b9dee70b185299ceb9d">Parent</a> typedef</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea12478dfa54b67e25c7bf1da29d147504">PHYSIC_PROXY_CUSTOM</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea82ee5d7a45380a8f7f4109fd72566c88">PHYSIC_PROXY_GROUNDBODY</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea8ee09029390c36e43b949d664982f14a">PHYSIC_PROXY_INVALID</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eeaa65e136ee50c13bec133e4e9947f9c9b">PHYSIC_PROXY_SCENEOBJECT</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a17983a139902c245f39dd6dcef9e4b09">PhysicsProxy</a>()</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab54472a52381c54f13657d6ea3cd4a1b">popScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5ea78c63debd981e3cf0d17e3390b846">postIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_composite_sprite.html#ac56d89bb80941a699d6e5ae01d647da8">preIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a53eb79ceaf90e64cbe2bd3965506cf87">prepareRender</a>(SceneRenderObject *pSceneRenderObject, const SceneRenderState *pSceneRenderState, SceneRenderQueue *pSceneRenderQueue)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#aea22401f7205e885be6dd887a61a0797">processArguments</a>(S32 argc, const char **argv)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab0bd2d18dedeb363463ad2cad045f6a3">processDeleteNotifies</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4483ea2fcfb4c99920d6cfe8eee69298">processDestroyNotifications</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a781a51f45472f3cf1a9e1504681fd01b">processEffect</a>(const F32 current, const F32 target, const F32 rate)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0f1470540933ff4bd9227e116f8ec135">pushScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a949dcb3f8ac76160c0d4c9d3a70ed8e0">raise</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a783fe3358bc6a3bf993ec1bfef693529">readObject</a>(Stream *stream)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_composite_sprite.html#a70babddba5db5661c8f6c4a0e5fb3c1ba80f540329fec1f14407bbb9697e6b638">RECTILINEAR_LAYOUT</a> enum value</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7d314c97167fad2c28f473358f078f92">mHandleDeletionList</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a084af54739c09b7f36838bd505d3f683">mId</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1bc0c634cbd6eae42ba8e678123b3e12">mIdString</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae25d89dbd7309a4fe60e221d19e3beb4">mInternalName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af94daabf2723d736bd0dcb5b383513ed">mLastAwakeState</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8bb22419a6c6853a9f4da1f9c1dd45b7">mLastCheckedPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a44a5757690e453ff10a81eb047ea7cd5">mLifetime</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a750d78b2d9c524669553b00898591280">mLifetimeActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a15bcc2070232785646ba905ae94cfe84">mLocalSizeOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#afa8dcd83f1b3cc756738fd08d91b699b">mNameSpace</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8f583d26e810008b4532327b7bbae397">mNotifyFreeList</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a0c2c64e743401d7280b39370a03eabc1">moveQueryProxy</a>(SpriteBatchItem *pSpriteBatchItem, const b2AABB &amp;localAABB)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adf9094cf085e7f940eb74c791f88317f">moveTo</a>(const Vector2 &amp;targetWorldPoint, const F32 speed, const bool autoStop=true, const bool snapToTarget=true, const F32 margin=0.1f)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#afc170487078e4a56e68fc6e9485b94ba">mpAttachedCamera</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aeaefbbd6bfb5f05dd460acf5163557a6">mpBody</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad1753dc19083535d861c9a5c271837e4">mpCurrentContacts</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a674d1a161fbc7010f5bae7763a7b1513">mPickingAllowed</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a58c48c2a4effae9f4ca9f964062cfbde">mPreTickAABB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a65a7ff3bf033c7b6bc85f1b800bf9d19">mPreTickAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3e1b85d508e14aeee70c3a1edd4fbf08">mPreTickPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1ec99a5270aafbd333c6053613573ff2">mpScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a689d9b36fe5d62a12a5108b57f5ec6a1">mpTargetScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8e0e926bf337b03ecc34cd2b8731f994">mRenderAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1592c249031965690f9a33c8a2f0bcff">mRenderGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acd93acb3d932a03f45a9a95f5df82e0a">mRenderOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae546d0086b029444ee3759e81ad2cda1">mRenderPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a019e744f6fdbc3da25576d836b004d98">mRotateToEventId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#adc9899b1713ab304f5f28f21a1de6d28">mSafeDeleteReady</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a351c2a1e96504f1d3d7a3d4ebe0db08e">mSceneGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7bfae5812c75b763a22caf6ab7e65714">mSceneGroupMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adc26a0471273586c3cc3263264007bba">mSceneLayer</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a82b4417d84642cf53fdcd24a200b02d2">mSceneLayerDepth</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a30d5ff45de9cebc22b80ce34c186fbca">mSceneLayerMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#afb0ea09846fa6e5ceac432439a252709">mScriptCallbackGuard</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#ade6567f44135fc111f50a5dce253f85a">mSelectedSprite</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4f9cf7f21551801daa94c51a393eb70d">mSerialId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8f098f69a435ce789bc9943338e082b3">mSerialiseKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#acc28ac6d14685b06a08f9d327aba26f1">mSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a134d08cf9b28beb0b0fae4b79276b5b6">mSleepingCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1f027c58703863156e16335c0b583e7c">mSnapToTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa33e7e73b748460ea6f1eb5a22dc6291">mSortPoint</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a88d474cf94be49237a5ced807687a7a3">mSpatialDirty</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#ab21a8db1d93d4d9759023a0804674844">mSpriteNames</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a9eed419223ae60ee3cc101e12f83f7af">mSpritePositions</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#ae9ffdbe4273c9177ab41b3d759586abe">mSprites</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab8a6fba01fc512db5793c90d90324bd9">mSrcBlendFactor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a250a1eba78cfd65e98d67923499d72cc">mStopAtTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2866b6130ce096fe6563e71995d35f0f">mSuperClassName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a696c19897e14bd212b53498fe2f36eda">mTargetColor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a0106fd1fe7c89d30fa751e6675e78b16">mTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aabed8d24f47ff1a592f899e2162fee3a">mTargetPositionActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1cf947bf601c5c5481e9af4fefb6b710">mTargetPositionFound</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6d8d70703d07d23de6bee145cbcb4741">mTargetPositionMargin</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a18217e62301ff1afbcc2f99486e91d28">mTargetSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a7e0203ca282d77263fdee9a9c8d0631f">mTypeMask</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a33539e01b6db552e2bf073158fa54852">mUpdateCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7aa5eb2db02dfa0774cfa04e671baa2e">mUseInputEvents</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1d94696db39f3a31382dd7d2429f4953">mVisible</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a630c1cf950707f60ce49ecb05ede932d">mWorldProxyId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab0e4f1b44d4cecee7e98fb60c4245713">mWorldQueryKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_composite_sprite.html#a70babddba5db5661c8f6c4a0e5fb3c1ba4bcd8d9dfd255be69a3bd2d6901b1d8c">NO_LAYOUT</a> enum value</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad2aeaf1d8fd3f6ba58da4f297b21c199">notifyComponentsAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af81947ba054f8f7dd91c4340ce89aa5f">notifyComponentsRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aab845d6afdd4f26a827a30bb89e8311e">notifyComponentsUpdate</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_composite_sprite.html#aa8fb2a4e72e5c4975d3cd912c5de131a">onAdd</a>()</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#ab81d9e1c253a9a605969743b9c042404">onAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae1a8d1e7829b69554f523f07aa5db84a">onBeginCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#aff903a8e48efc1a17028c205cf214abc">onComponentAdd</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a089b934882e45700d4b9e14d6041f575">onComponentRegister</a>(SimComponent *owner)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a08b359c4b8daaeb57d6b40c1250e8982">onComponentRemove</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ac7e148e0401cef21d85d028fb6f8942f">onComponentUnRegister</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a8db26dd3c0ca2b1ac05e7c3516325e61">onDeleteNotify</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a33d32925d035aa92b5d69e7ca8beed6e">onDestroyNotify</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1444b2e49c37757bf57740bcd43a5a19">onEditorDisable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a35ed1968ac7850e14737aa7ccb4356a6">onEditorEnable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5e1c985e05404367e2525bdaa6d58362">onEndCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0e0c7d4c3cea7aee9d23a4b596a92fba">onGroupAdd</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad8e217b4d87fd05d0cc53eed4482926f">onGroupRemove</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a541a7e5a303f09939182d5b682cba776">onInputEvent</a>(StringTableEntry name, const GuiEvent &amp;event, const Vector2 &amp;worldMousePoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab83e4b1fa22db99d20741b86321a400d">onNameChange</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a371edd089fb5273ab476cdbd01945d57">OnRegisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_composite_sprite.html#a28fb2b0653c2c31284ebef9237dc9c5c">onRemove</a>()</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a0bb8f5d53d9f0589b4a8fd3883dc3663">onRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a774b03009201ddc3fd55367f5578384f">onStaticModified</a>(const char *slotName, const char *newValue=NULL)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad03b42162545e4be24b218369f4fbcf5">onTamlAddParent</a>(SimObject *pParentObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_composite_sprite.html#af46594ff3cf78be8bee74463cd2eab14">onTamlCustomRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_composite_sprite.html#acd7861614dbad46880a829cc09d2600d">onTamlCustomWrite</a>(TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8d896544fb75ff4b98cac3099bf5f55f">onTamlPostRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1baf86d5d5d9f1c2190e7bb72aacb068">onTamlPostWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#af3830391b29fe4e30779260612049995">onTamlPreRead</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3b0caf75cb0eccb9fb63406b813c431d">onTamlPreWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3df37bb73b63fd715cffb89363851251">OnUnregisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ae199733535e4d5040501079441c7a334">onUpdate</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ac4bfa6cc87ac8a86ae5d26de3c588475">packUpdate</a>(NetConnection *conn, U32 mask, BitStream *stream)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_composite_sprite.html#ab7f3012cae1d4b9dee70b185299ceb9d">Parent</a> typedef</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea12478dfa54b67e25c7bf1da29d147504">PHYSIC_PROXY_CUSTOM</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea82ee5d7a45380a8f7f4109fd72566c88">PHYSIC_PROXY_GROUNDBODY</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea8ee09029390c36e43b949d664982f14a">PHYSIC_PROXY_INVALID</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eeaa65e136ee50c13bec133e4e9947f9c9b">PHYSIC_PROXY_SCENEOBJECT</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a17983a139902c245f39dd6dcef9e4b09">PhysicsProxy</a>()</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab54472a52381c54f13657d6ea3cd4a1b">popScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5ea78c63debd981e3cf0d17e3390b846">postIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_composite_sprite.html#ac56d89bb80941a699d6e5ae01d647da8">preIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a53eb79ceaf90e64cbe2bd3965506cf87">prepareRender</a>(SceneRenderObject *pSceneRenderObject, const SceneRenderState *pSceneRenderState, SceneRenderQueue *pSceneRenderQueue)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aea22401f7205e885be6dd887a61a0797">processArguments</a>(S32 argc, const char **argv)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab0bd2d18dedeb363463ad2cad045f6a3">processDeleteNotifies</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4483ea2fcfb4c99920d6cfe8eee69298">processDestroyNotifications</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a781a51f45472f3cf1a9e1504681fd01b">processEffect</a>(const F32 current, const F32 target, const F32 rate)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0f1470540933ff4bd9227e116f8ec135">pushScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a949dcb3f8ac76160c0d4c9d3a70ed8e0">raise</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a783fe3358bc6a3bf993ec1bfef693529">readObject</a>(Stream *stream)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_composite_sprite.html#a70babddba5db5661c8f6c4a0e5fb3c1ba80f540329fec1f14407bbb9697e6b638">RECTILINEAR_LAYOUT</a> enum value</td><td class="entry"><a class="el" href="class_composite_sprite.html">CompositeSprite</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#abe4a718f1465a4f855bf8692473c6bcf">refreshsources</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
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+ 21 - 9
Torque2DDocs/html/class_composite_sprite.html

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+<tr class="separator:abe4a718f1465a4f855bf8692473c6bcf inherit pub_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ae70c5dedd0b1858af620c15848c530ee inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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-<tr class="separator:abff7d155a55f085792fd36f8a5295cd1 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ab3253c4affc97e524156843e62b0aafb inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+ 20 - 19
Torque2DDocs/html/class_display_device-members.html

@@ -98,25 +98,26 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
   <tr><td class="entry"><a class="el" href="class_display_device.html#a22f80823d28bae61d091a6835f1b408a">getGammaCorrection</a>(F32 &amp;g)=0</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_display_device.html#a258463148c2af3c8920cdae51e6bb4b4">getResolution</a>()</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
   <tr><td class="entry"><a class="el" href="class_display_device.html#acc10baf0f49f4e16544ba8269afd0b85">getResolutionList</a>()</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_display_device.html#a02fd73d861ef2e4aabb38c0c9ff82947">init</a>()</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_display_device.html#a396f987dbf5336eab0558283d1d60425">initDevice</a>()=0</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_display_device.html#a48b2195a03306f4e2630879b83db1cc7">isFullScreen</a>()</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_display_device.html#a9e3c2f0e64c831c43490bf349778faa6">isFullScreenOnly</a>()</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_display_device.html#a179ee247f6e51ecf53a3c59849d9f4a3">mDeviceName</a></td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_display_device.html#a9658947b10c398bff5089c5caaf29e75">mFullScreenOnly</a></td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_display_device.html#a5e81e2f40a4bbfdd175050e34f892ffe">mResolutionList</a></td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_display_device.html#ada2a4636a3c58e5116e71f83109303c4">nextRes</a>()</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_display_device.html#a7549e098218ee2c835ac4008b953808f">prevRes</a>()</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_display_device.html#ab2879e7e49534e01874369ca94a69d03">setGammaCorrection</a>(F32 g)=0</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_display_device.html#ad501635f5b87b7162410b194ef649a21">setResolution</a>(U32 width, U32 height, U32 bpp)</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_display_device.html#a9c5e36c6fe6b695cda6e67f5339f246b">setScreenMode</a>(U32 width, U32 height, U32 bpp, bool fullScreen, bool forceIt=false, bool repaint=true)=0</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_display_device.html#ac81f5352a00a8d600995b1360855e8ef">setVerticalSync</a>(bool on)=0</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_display_device.html#a618e8560b89583a7ce8212d95a000c87">shutdown</a>()=0</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_display_device.html#a6931ef853a108b905c914533b96352d8">smCurrentRes</a></td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_display_device.html#aef3c00338a4aa3c4b55ca46bbf3733b9">smIsFullScreen</a></td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_display_device.html#a960db4e1e503ea5428a1351783fffed3">swapBuffers</a>()=0</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_display_device.html#a3c04f79bffb9fd4451731817107b63b0">toggleFullScreen</a>()</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_display_device.html#a58d37d1708101805e84cf40c39cda0bb">~DisplayDevice</a>()</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_display_device.html#a940dc0274a37efefa1479605cf73fd09">getVerticalSync</a>()=0</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_display_device.html#a02fd73d861ef2e4aabb38c0c9ff82947">init</a>()</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_display_device.html#a396f987dbf5336eab0558283d1d60425">initDevice</a>()=0</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_display_device.html#a48b2195a03306f4e2630879b83db1cc7">isFullScreen</a>()</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_display_device.html#a9e3c2f0e64c831c43490bf349778faa6">isFullScreenOnly</a>()</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_display_device.html#a179ee247f6e51ecf53a3c59849d9f4a3">mDeviceName</a></td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_display_device.html#a9658947b10c398bff5089c5caaf29e75">mFullScreenOnly</a></td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_display_device.html#a5e81e2f40a4bbfdd175050e34f892ffe">mResolutionList</a></td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_display_device.html#ada2a4636a3c58e5116e71f83109303c4">nextRes</a>()</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_display_device.html#a7549e098218ee2c835ac4008b953808f">prevRes</a>()</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_display_device.html#ab2879e7e49534e01874369ca94a69d03">setGammaCorrection</a>(F32 g)=0</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_display_device.html#ad501635f5b87b7162410b194ef649a21">setResolution</a>(U32 width, U32 height, U32 bpp)</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_display_device.html#a9c5e36c6fe6b695cda6e67f5339f246b">setScreenMode</a>(U32 width, U32 height, U32 bpp, bool fullScreen, bool forceIt=false, bool repaint=true)=0</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_display_device.html#ac81f5352a00a8d600995b1360855e8ef">setVerticalSync</a>(bool on)=0</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_display_device.html#a618e8560b89583a7ce8212d95a000c87">shutdown</a>()=0</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_display_device.html#a6931ef853a108b905c914533b96352d8">smCurrentRes</a></td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_display_device.html#aef3c00338a4aa3c4b55ca46bbf3733b9">smIsFullScreen</a></td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_display_device.html#a960db4e1e503ea5428a1351783fffed3">swapBuffers</a>()=0</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_display_device.html#a3c04f79bffb9fd4451731817107b63b0">toggleFullScreen</a>()</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_display_device.html#a58d37d1708101805e84cf40c39cda0bb">~DisplayDevice</a>()</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
 </table></div><!-- contents -->
 <!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>

+ 27 - 0
Torque2DDocs/html/class_display_device.html

@@ -137,6 +137,8 @@ Public Member Functions</h2></td></tr>
 <tr class="separator:a22f80823d28bae61d091a6835f1b408a"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ab2879e7e49534e01874369ca94a69d03"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_display_device.html#ab2879e7e49534e01874369ca94a69d03">setGammaCorrection</a> (F32 g)=0</td></tr>
 <tr class="separator:ab2879e7e49534e01874369ca94a69d03"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a940dc0274a37efefa1479605cf73fd09"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_display_device.html#a940dc0274a37efefa1479605cf73fd09">getVerticalSync</a> ()=0</td></tr>
+<tr class="separator:a940dc0274a37efefa1479605cf73fd09"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ac81f5352a00a8d600995b1360855e8ef"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_display_device.html#ac81f5352a00a8d600995b1360855e8ef">setVerticalSync</a> (bool on)=0</td></tr>
 <tr class="separator:ac81f5352a00a8d600995b1360855e8ef"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a7549e098218ee2c835ac4008b953808f"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_display_device.html#a7549e098218ee2c835ac4008b953808f">prevRes</a> ()</td></tr>
@@ -351,6 +353,31 @@ Static Protected Attributes</h2></td></tr>
       </table>
 </div><div class="memdoc">
 
+</div>
+</div>
+<a class="anchor" id="a940dc0274a37efefa1479605cf73fd09"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">virtual bool getVerticalSync </td>
+          <td>(</td>
+          <td class="paramname"></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">pure virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+<p>Implemented in <a class="el" href="class_open_g_l_device.html#a9e6dfb86fb619ba339a0434578c79e33">OpenGLDevice</a>.</p>
+
 </div>
 </div>
 <a class="anchor" id="a02fd73d861ef2e4aabb38c0c9ff82947"></a>

+ 5 - 5
Torque2DDocs/html/class_dynamic_console_method_component.html

@@ -112,11 +112,11 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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-<area href="class_shape_vector.html" alt="ShapeVector" shape="rect" coords="444,504,656,528"/>
-<area href="class_skeleton_object.html" alt="SkeletonObject" shape="rect" coords="444,560,656,584"/>
-<area href="class_sprite_base.html" alt="SpriteBase" shape="rect" coords="444,616,656,640"/>
+<area href="class_particle_player.html" alt="ParticlePlayer" shape="rect" coords="444,392,656,416"/>
+<area href="class_shape_vector.html" alt="ShapeVector" shape="rect" coords="444,448,656,472"/>
+<area href="class_skeleton_object.html" alt="SkeletonObject" shape="rect" coords="444,504,656,528"/>
+<area href="class_sprite_base.html" alt="SpriteBase" shape="rect" coords="444,560,656,584"/>
+<area href="class_text_sprite.html" alt="TextSprite" shape="rect" coords="444,616,656,640"/>
 <area href="class_trigger.html" alt="Trigger" shape="rect" coords="444,672,656,696"/>
 <area href="class_wave_composite.html" alt="WaveComposite" shape="rect" coords="444,728,656,752"/>
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BIN
Torque2DDocs/html/class_dynamic_console_method_component.png


+ 318 - 0
Torque2DDocs/html/class_font_asset-members.html

@@ -0,0 +1,318 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<meta name="generator" content="Doxygen 1.8.10"/>
+<title>Torque2D Reference: Member List</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="jquery.js"></script>
+<script type="text/javascript" src="dynsections.js"></script>
+<link href="search/search.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="search/searchdata.js"></script>
+<script type="text/javascript" src="search/search.js"></script>
+<script type="text/javascript">
+  $(document).ready(function() { init_search(); });
+</script>
+<link href="doxygen.css" rel="stylesheet" type="text/css" />
+<link href="t2d-stylesheet-extra.css" rel="stylesheet" type="text/css"/>
+</head>
+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+  <td id="projectalign" style="padding-left: 0.5em;">
+   <div id="projectname">Torque2D Reference
+   </div>
+  </td>
+ </tr>
+ </tbody>
+</table>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.8.10 -->
+<script type="text/javascript">
+var searchBox = new SearchBox("searchBox", "search",false,'Search');
+</script>
+  <div id="navrow1" class="tabs">
+    <ul class="tablist">
+      <li><a href="index.html"><span>Main&#160;Page</span></a></li>
+      <li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
+      <li><a href="modules.html"><span>Modules</span></a></li>
+      <li><a href="namespaces.html"><span>Namespaces</span></a></li>
+      <li class="current"><a href="annotated.html"><span>Classes</span></a></li>
+      <li>
+        <div id="MSearchBox" class="MSearchBoxInactive">
+        <span class="left">
+          <img id="MSearchSelect" src="search/mag_sel.png"
+               onmouseover="return searchBox.OnSearchSelectShow()"
+               onmouseout="return searchBox.OnSearchSelectHide()"
+               alt=""/>
+          <input type="text" id="MSearchField" value="Search" accesskey="S"
+               onfocus="searchBox.OnSearchFieldFocus(true)" 
+               onblur="searchBox.OnSearchFieldFocus(false)" 
+               onkeyup="searchBox.OnSearchFieldChange(event)"/>
+          </span><span class="right">
+            <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
+          </span>
+        </div>
+      </li>
+    </ul>
+  </div>
+  <div id="navrow2" class="tabs2">
+    <ul class="tablist">
+      <li><a href="annotated.html"><span>Class&#160;List</span></a></li>
+      <li><a href="classes.html"><span>Class&#160;Index</span></a></li>
+      <li><a href="hierarchy.html"><span>Class&#160;Hierarchy</span></a></li>
+      <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
+    </ul>
+  </div>
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+     onmouseover="return searchBox.OnSearchSelectShow()"
+     onmouseout="return searchBox.OnSearchSelectHide()"
+     onkeydown="return searchBox.OnSearchSelectKey(event)">
+</div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0" 
+        name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+</div><!-- top -->
+<div class="header">
+  <div class="headertitle">
+<div class="title">FontAsset Member List</div>  </div>
+</div><!--header-->
+<div class="contents">
+
+<p>This is the complete list of members for <a class="el" href="class_font_asset.html">FontAsset</a>, including all inherited members.</p>
+<table class="directory">
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aed3d0d1abd7ba4a17e792ca80f3478a7">addDepricatedField</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a1e61452413a8cd497dfc1a2b62f072cd">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ad4ad51d247b2e09ea51783a8fdbb4b95">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a7fe0d513b2bea8f6a1710c35189f550c">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a83176674ac909724b9ba2dce44a71e9a">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac9c1a44b539dfe7ca6782c5dd561e9ac">addFieldFilter</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a3356a3140575cbc1e4466883937daf0b">addFieldV</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, ConsoleTypeValidator *v, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a38f3095c01e8b2055e4c2e58d9a133e8">addGroup</a>(const char *in_pGroupname, const char *in_pGroupDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ae5af434e7146816044ce3be70f61ebb8">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a5161f628159e510b744cef47fd6598a3">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a2df2d873096113f009661c676c4d0c81">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#aed96a36e73e2eee15cf6a3ae1412d9bd">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3a6c0e9f5513c15dbc861831b392872a">addToSet</a>(SimObjectId)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae32c75b008160f8599389fa1416270f4">addToSet</a>(const char *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a27f9b7da7ac37f39ba7e364a74cc943f">allocNotify</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_asset_base.html#a9e6e25862e3c7113486d1d7d9680a704">AssetBase</a>()</td><td class="entry"><a class="el" href="class_asset_base.html">AssetBase</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2ed3c32bdfeb17efd31de7faf0f5b37c">assignDynamicFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#afe42c2298dcfb82059cd5d8590a76479">assignFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a43a200e331c5a48c30890b7ab32557eb">assignName</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#afc937cb7e1cd1b0768101aec936bbe45">buildFilterList</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac1e31054548229bd5ea4779d9cbc2be2">clearAllNotifications</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a5a09726e6e6f20422bf0d5d9f1cd9422">clearDynamicFields</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a97791ba163a65547d7a5d47bed803d7d">clearFieldFilters</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae9d02581f339ef7ede02efaf54bed50e">clearNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aacb30b9c403e8687e109b7738af141d8">clone</a>(const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_asset_base.html#a1e263e3563e6323473ad3c96fca5c1c4">collapseAssetFilePath</a>(const char *pAssetFilePath) const </td><td class="entry"><a class="el" href="class_asset_base.html">AssetBase</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a95c239afc15d197ae11798bc11e5c28b">consoleInit</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a8b5a944ed3b7fa672a250a5d389c8f15">ConsoleObject</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a601f42ddcee97ab4eee59e6dbc9df75b">ConsoleObject</a>(const ConsoleObject &amp;)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_font_asset.html#a62aa4e3f1aea3c0841234882d0105c1b">copyTo</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_font_asset.html">FontAsset</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aa8b4ee59c729a0704b4a2f7b52246f98">create</a>(const char *in_pClassName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#abeb358d6fc89fc282b4e401de2895965">create</a>(const U32 groupId, const U32 typeId, const U32 in_classId)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_font_asset.html#a6cfade6e1e18a49a5c30b3519238a2f7">DECLARE_CONOBJECT</a>(FontAsset)</td><td class="entry"><a class="el" href="class_font_asset.html">FontAsset</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_asset_base.html#ae97a256626b0b85ddfe06e68d9327747">AssetBase::DECLARE_CONOBJECT</a>(AssetBase)</td><td class="entry"><a class="el" href="class_asset_base.html">AssetBase</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a5347739a7bbaab1de0130ac29073dcfd">SimObject::DECLARE_CONOBJECT</a>(SimObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2838b603fe80fa772e6be008b649decf">deleteNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a035562e6d1b195a025da907836d24d1c">deleteObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#accd2600060dbaee3a3b41aed4034c63c">dump</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1810f5aba25efd242c24232c2c2bbd1a">dumpClassHierarchy</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a1918263ead95ed1906c7027651938e0c">endGroup</a>(const char *in_pGroupname)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_asset_base.html#a5d0bddae796f35ea9f7b676ee6503e8c">expandAssetFilePath</a>(const char *pAssetFilePath) const </td><td class="entry"><a class="el" href="class_asset_base.html">AssetBase</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#aa21f3917485bec8939663abba4a3e89e">findField</a>(StringTableEntry fieldName) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aea6dde4400c9c8a5bd378a89a055cf92">findObject</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_font_asset.html#a03ff52f5e085aecc5b10bd8e4325a466">FontAsset</a>()</td><td class="entry"><a class="el" href="class_font_asset.html">FontAsset</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aa77d566406c826b12013b264b4d72450">freeNotify</a>(SimObject::Notify *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_asset_base.html#a1ee00b455aaabb187ca3e3547b46e3c6">getAcquiredReferenceCount</a>(void) const </td><td class="entry"><a class="el" href="class_asset_base.html">AssetBase</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_asset_base.html#a17efe3328577dc2cede65ba2d3fc8761">getAssetAutoUnload</a>(void) const </td><td class="entry"><a class="el" href="class_asset_base.html">AssetBase</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_asset_base.html#ab0d1074478ac0da3f43aaad81cb54595">getAssetAutoUnload</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_asset_base.html">AssetBase</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_asset_base.html#a9f518eda31ebfdb745998b6ac139144d">getAssetCategory</a>(void) const </td><td class="entry"><a class="el" href="class_asset_base.html">AssetBase</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_asset_base.html#a4c0530fa49692c37151eaa8f48bc7c5e">getAssetCategory</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_asset_base.html">AssetBase</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_asset_base.html#a2889bfb8f62a36098faf206d19b13bf0">getAssetDescription</a>(void) const </td><td class="entry"><a class="el" href="class_asset_base.html">AssetBase</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_asset_base.html#a5aa089f5b12065d1191973c6f82984ec">getAssetDescription</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_asset_base.html">AssetBase</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_asset_base.html#a0001bcb210cb49b7c252ca2f1c97ddca">getAssetId</a>(void) const </td><td class="entry"><a class="el" href="class_asset_base.html">AssetBase</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_asset_base.html#a9910329e18037ab8ef87811c6061960d">getAssetInternal</a>(void) const </td><td class="entry"><a class="el" href="class_asset_base.html">AssetBase</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_asset_base.html#a738819af94484560d5b6107f6043fb36">getAssetInternal</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_asset_base.html">AssetBase</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_asset_base.html#ab265be38cb47e43c447aa0c1b470bc99">getAssetName</a>(void) const </td><td class="entry"><a class="el" href="class_asset_base.html">AssetBase</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_asset_base.html#a743eec02db2ffc8502f5c88e3e11d380">getAssetName</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_asset_base.html">AssetBase</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_asset_base.html#a08d1aea87ff3dad77accc5718105080b">getAssetPrivate</a>(void) const </td><td class="entry"><a class="el" href="class_asset_base.html">AssetBase</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_asset_base.html#a0d0fdc41954069d6ad4b4fe08ccb18f4">getAssetPrivate</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_asset_base.html">AssetBase</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_asset_base.html#a2aabc6e0cff09da306227713e85ff61a">getAssetType</a>(void) const </td><td class="entry"><a class="el" href="class_asset_base.html">AssetBase</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0dd66b9f8070113f8633d61cb320ec04">getCanSaveDynamicFields</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a8691d51add17a60261904f376e2805f7">getClassId</a>(U32 netClassGroup) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a480da584e485f7b34cc2773c363fdb4c">getClassName</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#af863b22a5ef03fb64e5d38b4de637ac3">getClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ab29861ed4c9f5cc88961888b192bd030">getClassRep</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a61da44826bbcdcbed3775d0b59dcbea7">getDataField</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aad68561955e2af5a7ec3e3bed8fd4c62">getDataFieldPrefix</a>(StringTableEntry fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a825bbfc5684ff3b4f43a17932cea0582">getDataFieldType</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a546fd9261e6104b86b947e417bef1228">getDynamicGroupExpand</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab50c31133ee71487da00e4dd69595e03">getFieldDictionary</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aa39f4992468ded509c4e50b2d1ac89a2">getFieldList</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_font_asset.html#a9ac6c63e0d6719bbe95e55ba0d9fc728">getFontFile</a>(void) const </td><td class="entry"><a class="el" href="class_font_asset.html">FontAsset</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3d4e854ff5665158e6e9b26df73e3e34">getGroup</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad5a8cb2bc2a087488fea882a754def16">getId</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0e39c7f2e3f35ff8a0ad344f8d03f7a9">getIdString</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_font_asset.html#ae4db7160a35a8ac92186e41c2674c12a">getImageTexture</a>(U16 pageID)</td><td class="entry"><a class="el" href="class_font_asset.html">FontAsset</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aa9e468963daa41c06c14cc2d6282b456">getInternalName</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#ab33e449170ae2f52341c47138da4996c">getModifiableFieldList</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a7f1ef4098a331767a6504811554e2813">getName</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab3cab00b5b609e9a632156435e2583c1">getNamespace</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_asset_base.html#af81c01182365e04a5f2ed60811d30eb9">getOwned</a>(void) const </td><td class="entry"><a class="el" href="class_asset_base.html">AssetBase</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a60af6cf38aa2a231c48784e54384bbe8">getParentStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a84316223df6fce70638d4f6126497b91">getPeriodicTimerID</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1fffab6c801d5afd3a6116bfaa05011e">getPrefixedDataField</a>(StringTableEntry fieldName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a60a0b20565b21ca6534788ecf030b0db">getPrefixedDynamicDataField</a>(StringTableEntry fieldName, const char *array, const S32 fieldType=-1)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a75b8129e79fa021ae65fb4413d67923f">getProgenitorFile</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a818bf0b599f807adffb0562ba8b19f28">getScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#aeebca0d99d0d55c91f64a97f590da700">getStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#acfb3e482a67651463a8595d128ad5e76">getSuperClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a885e8826c79c9cfa30db412f101022cf">getType</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a76fd3b455488c03e0c8683b836ee96a2">handlesConsoleMethod</a>(const char *fname, S32 *routingId)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_font_asset.html#ac5a8e75c7f8b4190516494712c4f5742">initializeAsset</a>(void)</td><td class="entry"><a class="el" href="class_font_asset.html">FontAsset</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_font_asset.html#a67420d3593db1aae6efb2c3abb23c690">initPersistFields</a>()</td><td class="entry"><a class="el" href="class_font_asset.html">FontAsset</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aefba6ba5e9b537b3d11e5416add644e1">inspectPostApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#acb00b32e56849913eae3abc6f872b572">inspectPreApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_asset_base.html#a8c81ea51f13a691b5ed7ebb87129a2d1">isAssetValid</a>(void) const </td><td class="entry"><a class="el" href="class_asset_base.html">AssetBase</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a4ba53dcc84f4c3192248367068eeb22a">isChildOfGroup</a>(SimGroup *pGroup)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3f191957f4ae9a0547de030208947604">isDeleted</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae6a102c6adc30256d2f6eb8f305e0789">isExpanded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#af05be979fb46390caf87d391486d38b1">isFiltered</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a05c0adb47029724e308fbcb5bee6a6d5">isHidden</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a023f0ab4acab2e94b37fb34b7eaa02e5">isLocked</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8a1d5ac5403526378c7abb0916c55c3c">isMethod</a>(const char *methodName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#abefe63cec438b8b07636f00dbd7a7a91">isPeriodicTimerActive</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac675e353d46b1774fe186ef92ae57a2e">isProperlyAdded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac6159b4346ad40786a56761b0719e6b2">isRemoved</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a32a3829534c79ff7c838ff3ba7a7802c">isSelected</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a526b0ae2c04966128bcbb3c12f5a283d">isType</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a9d1bbaa7a9b2443eeb39c4a127d9f9e8">linkNamespaces</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a777a79a1b21d100b8b1566d45708eaaa">lookupClassName</a>(const U32 in_classTag)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_font_asset.html#a317a326b0493d8256cf35e4085a20d17">mBitmapFont</a></td><td class="entry"><a class="el" href="class_font_asset.html">FontAsset</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a9d58648eb55132316b07f0bfdf1f5f79">mCanSaveFieldDictionary</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afcdd8b2e39eb6cab2310ec01fc23dfc8">mClassName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_font_asset.html#a685c22637ec003e114cb16370e640acb">mFontFile</a></td><td class="entry"><a class="el" href="class_font_asset.html">FontAsset</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a084af54739c09b7f36838bd505d3f683">mId</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1bc0c634cbd6eae42ba8e678123b3e12">mIdString</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_font_asset.html#a307d3e37e3c255260c6041d9b37f39c2">mImageAsset</a></td><td class="entry"><a class="el" href="class_font_asset.html">FontAsset</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae25d89dbd7309a4fe60e221d19e3beb4">mInternalName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afa8dcd83f1b3cc756738fd08d91b699b">mNameSpace</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8f583d26e810008b4532327b7bbae397">mNotifyFreeList</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afb0ea09846fa6e5ceac432439a252709">mScriptCallbackGuard</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2866b6130ce096fe6563e71995d35f0f">mSuperClassName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a7e0203ca282d77263fdee9a9c8d0631f">mTypeMask</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_font_asset.html#aa8fb2a4e72e5c4975d3cd912c5de131a">onAdd</a>()</td><td class="entry"><a class="el" href="class_font_asset.html">FontAsset</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_font_asset.html#a0ec0f214a206eac7e2c3ab7969c74b2e">onAssetRefresh</a>(void)</td><td class="entry"><a class="el" href="class_font_asset.html">FontAsset</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8db26dd3c0ca2b1ac05e7c3516325e61">onDeleteNotify</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1444b2e49c37757bf57740bcd43a5a19">onEditorDisable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a35ed1968ac7850e14737aa7ccb4356a6">onEditorEnable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0e0c7d4c3cea7aee9d23a4b596a92fba">onGroupAdd</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad8e217b4d87fd05d0cc53eed4482926f">onGroupRemove</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab83e4b1fa22db99d20741b86321a400d">onNameChange</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_font_asset.html#a28fb2b0653c2c31284ebef9237dc9c5c">onRemove</a>()</td><td class="entry"><a class="el" href="class_font_asset.html">FontAsset</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a774b03009201ddc3fd55367f5578384f">onStaticModified</a>(const char *slotName, const char *newValue=NULL)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad03b42162545e4be24b218369f4fbcf5">onTamlAddParent</a>(SimObject *pParentObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_font_asset.html#af46594ff3cf78be8bee74463cd2eab14">onTamlCustomRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_font_asset.html">FontAsset</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_font_asset.html#acd7861614dbad46880a829cc09d2600d">onTamlCustomWrite</a>(TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_font_asset.html">FontAsset</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8d896544fb75ff4b98cac3099bf5f55f">onTamlPostRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_font_asset.html#abf220cc51918a1dd4ba65fcc26e5efb0">onTamlPostWrite</a>(void)</td><td class="entry"><a class="el" href="class_font_asset.html">FontAsset</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af3830391b29fe4e30779260612049995">onTamlPreRead</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_font_asset.html#a7b374c0eb1e42ea199835df8d4ca9eb3">onTamlPreWrite</a>(void)</td><td class="entry"><a class="el" href="class_font_asset.html">FontAsset</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab54472a52381c54f13657d6ea3cd4a1b">popScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aea22401f7205e885be6dd887a61a0797">processArguments</a>(S32 argc, const char **argv)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab0bd2d18dedeb363463ad2cad045f6a3">processDeleteNotifies</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0f1470540933ff4bd9227e116f8ec135">pushScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a783fe3358bc6a3bf993ec1bfef693529">readObject</a>(Stream *stream)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_asset_base.html#a544fa2d5ff491db4daef64c2f04d0202">refreshAsset</a>(void)</td><td class="entry"><a class="el" href="class_asset_base.html">AssetBase</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2400b9daf420c4b7f40e2fefccf819a7">registerObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a03e5444a670c9fc42bda3a569cdcfc8b">registerObject</a>(U32 id)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a40957e593443f2fae6e5d84c58689e23">registerObject</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad87febcd9c1b24a68db0656b4ac4bb5e">registerObject</a>(const char *name, U32 id)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a5de000764497f99eac15f2fe1ff8d709">registerReference</a>(SimObject **obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a7a47772574721164fe83b2fd5e3c6fc8">removeField</a>(const char *in_pFieldname)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a800867188378386931156e3329846b71">removeFieldFilter</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8fb724887b442070d3f78e5ffdf529fc">removeFromSet</a>(SimObjectId)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae15bec249a7c1003e0ebb253ba7ca4df">removeFromSet</a>(const char *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac894e7acfdf29d01464a20d670e1208a">removeNotify</a>(void *ptr, Notify::Type)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a86f7c64cb6f7eba36f8a6e391e29492f">save</a>(const char *pcFilePath, bool bOnlySelected=false)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aa764d6ab46a34397a2a625235de83577a03224eeb724e582e75ae323a49e31156">SelectedOnly</a> enum value</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_asset_base.html#a997baa3412dd9cc0fc7da65a24185a6b">setAssetAutoUnload</a>(const bool autoUnload)</td><td class="entry"><a class="el" href="class_asset_base.html">AssetBase</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_asset_base.html#a21e004a554446a19b04e35b397ff7b77">setAssetAutoUnload</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_asset_base.html">AssetBase</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_asset_base.html#a9557513868e0fc8b4d6a16619fa87141">setAssetCategory</a>(const char *pAssetCategory)</td><td class="entry"><a class="el" href="class_asset_base.html">AssetBase</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_asset_base.html#afdb7cc7b2251520344d63b794d6ef7ff">setAssetCategory</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_asset_base.html">AssetBase</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_asset_base.html#a0b041b3f7f95d82a19e1fe8c6b5a9f6d">setAssetDescription</a>(const char *pAssetDescription)</td><td class="entry"><a class="el" href="class_asset_base.html">AssetBase</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_asset_base.html#ac53553a788bc68a599915144fe0d1dd8">setAssetDescription</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_asset_base.html">AssetBase</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_asset_base.html#acfb4cf8a820a9dae398ed72f9c8c2467">setAssetInternal</a>(const bool assetInternal)</td><td class="entry"><a class="el" href="class_asset_base.html">AssetBase</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_asset_base.html#a970d44941ed841bb4e4d057096ad3069">setAssetInternal</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_asset_base.html">AssetBase</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_asset_base.html#ae295a391fb826f95f8635228bd782130">setAssetName</a>(const char *pAssetName)</td><td class="entry"><a class="el" href="class_asset_base.html">AssetBase</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_asset_base.html#adcbb7e7f53bf0c34a79380edf5a5b405">setAssetName</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_asset_base.html">AssetBase</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aafe55ac523c402717ec8625b67fa1561">setCanSaveDynamicFields</a>(bool bCanSave)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a238c87f71783e3654af75d5ca4a84ae8">setClass</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8e60d73cee05c995ed9bec7ee248cad3">setClassNamespace</a>(const char *classNamespace)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a13add87ef90b3882bd7eaff39004eb35">setDataField</a>(StringTableEntry slotName, const char *array, const char *value)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af83d1fe99918d6650c71c6302a5839ae">setExpanded</a>(bool exp)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#ac980ffce7987a95385fe04d6fd934a6a">setField</a>(const char *fieldName, const char *value)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_font_asset.html#a04c3ab3709ebce270f682090803b139c">setFontFile</a>(const char *pFontFile)</td><td class="entry"><a class="el" href="class_font_asset.html">FontAsset</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_font_asset.html#a46b418675b0c89db5014d4b3b41db798">setFontFile</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_font_asset.html">FontAsset</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a85f8b66f6d9e9acf89ae056554f82776">setHidden</a>(bool b)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aa19ca64ec6199448db9552e13387a246">setId</a>(SimObjectId id)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad551e97d8f825c04f4cced55f8db3a64">setInternalName</a>(const char *newname)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0d0eb38693dcaae147b7a890fae82934">setLocked</a>(bool b)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab80c81429637a9f3a44aa55e7533cd2c">setModDynamicFields</a>(bool dyn)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a00201e9d1946024a8060f586e03f5a74">setModStaticFields</a>(bool sta)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1f5140e6ccbc12845db7038be8c8c2e1">setParentGroup</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a6cb2bfe07966c75d9360afe422749d36">setPeriodicTimerID</a>(const S32 timerID)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8b55bbf2e919e4c167264aee7fb1c1b7">setPrefixedDataField</a>(StringTableEntry fieldName, const char *array, const char *value)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a6befae44e0c81ad846242e8d8eddb149">setPrefixedDynamicDataField</a>(StringTableEntry fieldName, const char *array, const char *value, const S32 fieldType=-1)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac8fc39880dcb3be2d5658b57e9fed264">setProgenitorFile</a>(const char *pFile)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a40c19418aede1f21ea7aeadc87342dee">setSelected</a>(bool sel)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a43001ba1a3e2861eb120a04cf0796588">setSuperClass</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#abeb83ab949786a5de00558e024c2efd5">setSuperClassNamespace</a>(const char *superClassNamespace)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2f0d5f226a833bafd913a942723c6918">SimObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#acd454ef0ad63af6686f09aad336f290f">tabComplete</a>(const char *prevText, S32 baseLen, bool)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a97551603378a0bbc3d3d98326a56631e">unlinkNamespaces</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a5d4a04eec15214f98292fa4d2bcb6c58">unregisterObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a9ab2d546d0ed6b4abc8dcf9e373d8bcb">unregisterReference</a>(SimObject **obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#add2aa52391620bbfb9f8c29eb1f921cd">write</a>(Stream &amp;stream, U32 tabStop, U32 flags=0)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_asset_base.html#a6b504da2f7fe7d58522db3e2f6e5845b">writeAssetAutoUnload</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_asset_base.html">AssetBase</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_asset_base.html#a6f6ada13ca722b16c6ffd799587e1709">writeAssetCategory</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_asset_base.html">AssetBase</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_asset_base.html#a7e37059d28c5de9ee7ee32fc319dbe8e">writeAssetDescription</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_asset_base.html">AssetBase</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_asset_base.html#ad1c5918f04e19213821a025eafbb61e0">writeAssetInternal</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_asset_base.html">AssetBase</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_asset_base.html#af3702654220eaeb04f3fdc38c326862c">writeAssetName</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_asset_base.html">AssetBase</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aa7652122ac6a5cf7337b0e7a7b3825e5">writeCanSaveDynamicFields</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3753e8d47c78c8b6c39f5a1df2586d45">writeClass</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8b9f425bde559d3f1b3146fd3c1ceba2">writeField</a>(StringTableEntry fieldname, const char *value)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a200de464a60a45ee5904de160e677b5f">writeFields</a>(Stream &amp;stream, U32 tabStop)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aa764d6ab46a34397a2a625235de83577">WriteFlags</a> enum name</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_font_asset.html#abf6f7e0a8d176ca2c015e69be9161321">writeFontFile</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_font_asset.html">FontAsset</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a57d090bc62bb37dd4a36dab7d5538ad4">writeInternalName</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aebb68b5bbb2a5feb7bbf710834c6888b">writeObject</a>(Stream *stream)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad11229fc0e726de20183e61c4e963904">writeParentGroup</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1a0d756e0d41114cfb264c5a0a38399b">writeSuperclass</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_asset_base.html#ad450188345220cc87f0c62111529228d">~AssetBase</a>()</td><td class="entry"><a class="el" href="class_asset_base.html">AssetBase</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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+  <tr><td class="entry"><a class="el" href="class_font_asset.html#a780689302461a449b84d60bd8f06c5db">~FontAsset</a>()</td><td class="entry"><a class="el" href="class_font_asset.html">FontAsset</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
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Torque2DDocs/html/class_font_asset.html

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+<div class="header">
+  <div class="summary">
+<a href="#pub-methods">Public Member Functions</a> &#124;
+<a href="#pub-static-methods">Static Public Member Functions</a> &#124;
+<a href="#pub-attribs">Public Attributes</a> &#124;
+<a href="#pro-methods">Protected Member Functions</a> &#124;
+<a href="#pro-static-methods">Static Protected Member Functions</a> &#124;
+<a href="class_font_asset-members.html">List of all members</a>  </div>
+  <div class="headertitle">
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+<div class="contents">
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+<tr class="separator:a1e263e3563e6323473ad3c96fca5c1c4 inherit pub_methods_class_asset_base"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a8c81ea51f13a691b5ed7ebb87129a2d1 inherit pub_methods_class_asset_base"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a544fa2d5ff491db4daef64c2f04d0202 inherit pub_methods_class_asset_base"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ae97a256626b0b85ddfe06e68d9327747 inherit pub_methods_class_asset_base"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pub_methods_class_sim_object"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_class_sim_object')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="class_sim_object.html">SimObject</a></td></tr>
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+<tr class="separator:af863b22a5ef03fb64e5d38b4de637ac3 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a8e60d73cee05c995ed9bec7ee248cad3 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:abeb83ab949786a5de00558e024c2efd5 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a0f1470540933ff4bd9227e116f8ec135 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ab54472a52381c54f13657d6ea3cd4a1b inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a818bf0b599f807adffb0562ba8b19f28 inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">S32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a818bf0b599f807adffb0562ba8b19f28">getScriptCallbackGuard</a> (void)</td></tr>
+<tr class="separator:a818bf0b599f807adffb0562ba8b19f28 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:aea6dde4400c9c8a5bd378a89a055cf92 inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="class_sim_object.html">SimObject</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#aea6dde4400c9c8a5bd378a89a055cf92">findObject</a> (const char *name)</td></tr>
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+<tr class="separator:ab3cab00b5b609e9a632156435e2583c1 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a5347739a7bbaab1de0130ac29073dcfd inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ac894e7acfdf29d01464a20d670e1208a inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a2838b603fe80fa772e6be008b649decf inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ae9d02581f339ef7ede02efaf54bed50e inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#ae9d02581f339ef7ede02efaf54bed50e">clearNotify</a> (<a class="el" href="class_sim_object.html">SimObject</a> *obj)</td></tr>
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+<tr class="separator:ae9d02581f339ef7ede02efaf54bed50e inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ac1e31054548229bd5ea4779d9cbc2be2 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ab0bd2d18dedeb363463ad2cad045f6a3 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a5de000764497f99eac15f2fe1ff8d709 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a13add87ef90b3882bd7eaff39004eb35 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a825bbfc5684ff3b4f43a17932cea0582 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a0dd66b9f8070113f8633d61cb320ec04 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:aa9e468963daa41c06c14cc2d6282b456 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a86f7c64cb6f7eba36f8a6e391e29492f inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a8a1d5ac5403526378c7abb0916c55c3c inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:aea22401f7205e885be6dd887a61a0797 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="memdesc:ab83e4b1fa22db99d20741b86321a400d inherit pub_methods_class_sim_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">Called when the object's name is changed.  <a href="#ab83e4b1fa22db99d20741b86321a400d">More...</a><br /></td></tr>
+<tr class="separator:ab83e4b1fa22db99d20741b86321a400d inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="memitem:a35ed1968ac7850e14737aa7ccb4356a6 inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a35ed1968ac7850e14737aa7ccb4356a6">onEditorEnable</a> ()</td></tr>
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+<tr class="separator:a35ed1968ac7850e14737aa7ccb4356a6 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a1444b2e49c37757bf57740bcd43a5a19 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a2400b9daf420c4b7f40e2fefccf819a7 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a40957e593443f2fae6e5d84c58689e23 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a5d4a04eec15214f98292fa4d2bcb6c58 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:aebb68b5bbb2a5feb7bbf710834c6888b inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a783fe3358bc6a3bf993ec1bfef693529 inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a783fe3358bc6a3bf993ec1bfef693529">readObject</a> (<a class="el" href="class_stream.html">Stream</a> *stream)</td></tr>
+<tr class="separator:a783fe3358bc6a3bf993ec1bfef693529 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:afc937cb7e1cd1b0768101aec936bbe45 inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#afc937cb7e1cd1b0768101aec936bbe45">buildFilterList</a> ()</td></tr>
+<tr class="separator:afc937cb7e1cd1b0768101aec936bbe45 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ac9c1a44b539dfe7ca6782c5dd561e9ac inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#ac9c1a44b539dfe7ca6782c5dd561e9ac">addFieldFilter</a> (const char *fieldName)</td></tr>
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+<tr class="memitem:a800867188378386931156e3329846b71 inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a800867188378386931156e3329846b71">removeFieldFilter</a> (const char *fieldName)</td></tr>
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+<tr class="memitem:a97791ba163a65547d7a5d47bed803d7d inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a97791ba163a65547d7a5d47bed803d7d">clearFieldFilters</a> ()</td></tr>
+<tr class="separator:a97791ba163a65547d7a5d47bed803d7d inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:af05be979fb46390caf87d391486d38b1 inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#af05be979fb46390caf87d391486d38b1">isFiltered</a> (const char *fieldName)</td></tr>
+<tr class="separator:af05be979fb46390caf87d391486d38b1 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:afe42c2298dcfb82059cd5d8590a76479 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a2ed3c32bdfeb17efd31de7faf0f5b37c inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pub_methods_class_console_object"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_class_console_object')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="class_console_object.html">ConsoleObject</a></td></tr>
+<tr class="memitem:aa21f3917485bec8939663abba4a3e89e inherit pub_methods_class_console_object"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="struct_abstract_class_rep_1_1_field.html">AbstractClassRep::Field</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_console_object.html#aa21f3917485bec8939663abba4a3e89e">findField</a> (StringTableEntry fieldName) const </td></tr>
+<tr class="memdesc:aa21f3917485bec8939663abba4a3e89e inherit pub_methods_class_console_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get a reference to a field by name.  <a href="#aa21f3917485bec8939663abba4a3e89e">More...</a><br /></td></tr>
+<tr class="separator:aa21f3917485bec8939663abba4a3e89e inherit pub_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ab29861ed4c9f5cc88961888b192bd030 inherit pub_methods_class_console_object"><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="class_abstract_class_rep.html">AbstractClassRep</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_console_object.html#ab29861ed4c9f5cc88961888b192bd030">getClassRep</a> () const </td></tr>
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+<tr class="separator:ab29861ed4c9f5cc88961888b192bd030 inherit pub_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ac980ffce7987a95385fe04d6fd934a6a inherit pub_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a648a403aff97cfb8f198fad055feea64 inherit pub_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:aa39f4992468ded509c4e50b2d1ac89a2 inherit pub_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a546fd9261e6104b86b947e417bef1228 inherit pub_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a8691d51add17a60261904f376e2805f7 inherit pub_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a480da584e485f7b34cc2773c363fdb4c inherit pub_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
+Static Public Member Functions</h2></td></tr>
+<tr class="memitem:a67420d3593db1aae6efb2c3abb23c690"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_font_asset.html#a67420d3593db1aae6efb2c3abb23c690">initPersistFields</a> ()</td></tr>
+<tr class="memdesc:a67420d3593db1aae6efb2c3abb23c690"><td class="mdescLeft">&#160;</td><td class="mdescRight">Core.  <a href="#a67420d3593db1aae6efb2c3abb23c690">More...</a><br /></td></tr>
+<tr class="separator:a67420d3593db1aae6efb2c3abb23c690"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pub_static_methods_class_asset_base"><td colspan="2" onclick="javascript:toggleInherit('pub_static_methods_class_asset_base')"><img src="closed.png" alt="-"/>&#160;Static Public Member Functions inherited from <a class="el" href="class_asset_base.html">AssetBase</a></td></tr>
+<tr class="memitem:a67420d3593db1aae6efb2c3abb23c690 inherit pub_static_methods_class_asset_base"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_asset_base.html#a67420d3593db1aae6efb2c3abb23c690">initPersistFields</a> ()</td></tr>
+<tr class="memdesc:a67420d3593db1aae6efb2c3abb23c690 inherit pub_static_methods_class_asset_base"><td class="mdescLeft">&#160;</td><td class="mdescRight">Engine.  <a href="#a67420d3593db1aae6efb2c3abb23c690">More...</a><br /></td></tr>
+<tr class="separator:a67420d3593db1aae6efb2c3abb23c690 inherit pub_static_methods_class_asset_base"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pub_static_methods_class_sim_object"><td colspan="2" onclick="javascript:toggleInherit('pub_static_methods_class_sim_object')"><img src="closed.png" alt="-"/>&#160;Static Public Member Functions inherited from <a class="el" href="class_sim_object.html">SimObject</a></td></tr>
+<tr class="memitem:a67420d3593db1aae6efb2c3abb23c690 inherit pub_static_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a67420d3593db1aae6efb2c3abb23c690">initPersistFields</a> ()</td></tr>
+<tr class="separator:a67420d3593db1aae6efb2c3abb23c690 inherit pub_static_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pub_static_methods_class_console_object"><td colspan="2" onclick="javascript:toggleInherit('pub_static_methods_class_console_object')"><img src="closed.png" alt="-"/>&#160;Static Public Member Functions inherited from <a class="el" href="class_console_object.html">ConsoleObject</a></td></tr>
+<tr class="memitem:a777a79a1b21d100b8b1566d45708eaaa inherit pub_static_methods_class_console_object"><td class="memItemLeft" align="right" valign="top">static const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_console_object.html#a777a79a1b21d100b8b1566d45708eaaa">lookupClassName</a> (const U32 in_classTag)</td></tr>
+<tr class="memdesc:a777a79a1b21d100b8b1566d45708eaaa inherit pub_static_methods_class_console_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the classname from a class tag.  <a href="#a777a79a1b21d100b8b1566d45708eaaa">More...</a><br /></td></tr>
+<tr class="separator:a777a79a1b21d100b8b1566d45708eaaa inherit pub_static_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a67420d3593db1aae6efb2c3abb23c690 inherit pub_static_methods_class_console_object"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_console_object.html#a67420d3593db1aae6efb2c3abb23c690">initPersistFields</a> ()</td></tr>
+<tr class="separator:a67420d3593db1aae6efb2c3abb23c690 inherit pub_static_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a95c239afc15d197ae11798bc11e5c28b inherit pub_static_methods_class_console_object"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_console_object.html#a95c239afc15d197ae11798bc11e5c28b">consoleInit</a> ()</td></tr>
+<tr class="separator:a95c239afc15d197ae11798bc11e5c28b inherit pub_static_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:aa8b4ee59c729a0704b4a2f7b52246f98 inherit pub_static_methods_class_console_object"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="class_console_object.html">ConsoleObject</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_console_object.html#aa8b4ee59c729a0704b4a2f7b52246f98">create</a> (const char *in_pClassName)</td></tr>
+<tr class="separator:aa8b4ee59c729a0704b4a2f7b52246f98 inherit pub_static_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:abeb358d6fc89fc282b4e401de2895965 inherit pub_static_methods_class_console_object"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="class_console_object.html">ConsoleObject</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_console_object.html#abeb358d6fc89fc282b4e401de2895965">create</a> (const U32 groupId, const U32 typeId, const U32 in_classId)</td></tr>
+<tr class="separator:abeb358d6fc89fc282b4e401de2895965 inherit pub_static_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:aeebca0d99d0d55c91f64a97f590da700 inherit pub_static_methods_class_console_object"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="class_abstract_class_rep.html">AbstractClassRep</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_console_object.html#aeebca0d99d0d55c91f64a97f590da700">getStaticClassRep</a> ()</td></tr>
+<tr class="memdesc:aeebca0d99d0d55c91f64a97f590da700 inherit pub_static_methods_class_console_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the abstract class information for this class.  <a href="#aeebca0d99d0d55c91f64a97f590da700">More...</a><br /></td></tr>
+<tr class="separator:aeebca0d99d0d55c91f64a97f590da700 inherit pub_static_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a60af6cf38aa2a231c48784e54384bbe8 inherit pub_static_methods_class_console_object"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="class_abstract_class_rep.html">AbstractClassRep</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_console_object.html#a60af6cf38aa2a231c48784e54384bbe8">getParentStaticClassRep</a> ()</td></tr>
+<tr class="memdesc:a60af6cf38aa2a231c48784e54384bbe8 inherit pub_static_methods_class_console_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the abstract class information for this class's superclass.  <a href="#a60af6cf38aa2a231c48784e54384bbe8">More...</a><br /></td></tr>
+<tr class="separator:a60af6cf38aa2a231c48784e54384bbe8 inherit pub_static_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
+Public Attributes</h2></td></tr>
+<tr class="memitem:a685c22637ec003e114cb16370e640acb"><td class="memItemLeft" align="right" valign="top">StringTableEntry&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_font_asset.html#a685c22637ec003e114cb16370e640acb">mFontFile</a></td></tr>
+<tr class="separator:a685c22637ec003e114cb16370e640acb"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a307d3e37e3c255260c6041d9b37f39c2"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_asset_ptr.html">AssetPtr</a>&lt; <a class="el" href="class_image_asset.html">ImageAsset</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_font_asset.html#a307d3e37e3c255260c6041d9b37f39c2">mImageAsset</a></td></tr>
+<tr class="separator:a307d3e37e3c255260c6041d9b37f39c2"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a317a326b0493d8256cf35e4085a20d17"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classfont_1_1_bitmap_font.html">BitmapFont</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_font_asset.html#a317a326b0493d8256cf35e4085a20d17">mBitmapFont</a></td></tr>
+<tr class="separator:a317a326b0493d8256cf35e4085a20d17"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pro-methods"></a>
+Protected Member Functions</h2></td></tr>
+<tr class="memitem:ac5a8e75c7f8b4190516494712c4f5742"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_font_asset.html#ac5a8e75c7f8b4190516494712c4f5742">initializeAsset</a> (void)</td></tr>
+<tr class="separator:ac5a8e75c7f8b4190516494712c4f5742"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a0ec0f214a206eac7e2c3ab7969c74b2e"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_font_asset.html#a0ec0f214a206eac7e2c3ab7969c74b2e">onAssetRefresh</a> (void)</td></tr>
+<tr class="separator:a0ec0f214a206eac7e2c3ab7969c74b2e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a7b374c0eb1e42ea199835df8d4ca9eb3"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_font_asset.html#a7b374c0eb1e42ea199835df8d4ca9eb3">onTamlPreWrite</a> (void)</td></tr>
+<tr class="memdesc:a7b374c0eb1e42ea199835df8d4ca9eb3"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_taml.html">Taml</a> callbacks.  <a href="#a7b374c0eb1e42ea199835df8d4ca9eb3">More...</a><br /></td></tr>
+<tr class="separator:a7b374c0eb1e42ea199835df8d4ca9eb3"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:abf220cc51918a1dd4ba65fcc26e5efb0"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_font_asset.html#abf220cc51918a1dd4ba65fcc26e5efb0">onTamlPostWrite</a> (void)</td></tr>
+<tr class="memdesc:abf220cc51918a1dd4ba65fcc26e5efb0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Called after <a class="el" href="class_taml.html">Taml</a> has finished writing the object.  <a href="#abf220cc51918a1dd4ba65fcc26e5efb0">More...</a><br /></td></tr>
+<tr class="separator:abf220cc51918a1dd4ba65fcc26e5efb0"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:acd7861614dbad46880a829cc09d2600d"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_font_asset.html#acd7861614dbad46880a829cc09d2600d">onTamlCustomWrite</a> (<a class="el" href="class_taml_custom_nodes.html">TamlCustomNodes</a> &amp;customNodes)</td></tr>
+<tr class="memdesc:acd7861614dbad46880a829cc09d2600d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Called during the writing of the object to allow custom properties to be written.  <a href="#acd7861614dbad46880a829cc09d2600d">More...</a><br /></td></tr>
+<tr class="separator:acd7861614dbad46880a829cc09d2600d"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:af46594ff3cf78be8bee74463cd2eab14"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_font_asset.html#af46594ff3cf78be8bee74463cd2eab14">onTamlCustomRead</a> (const <a class="el" href="class_taml_custom_nodes.html">TamlCustomNodes</a> &amp;customNodes)</td></tr>
+<tr class="memdesc:af46594ff3cf78be8bee74463cd2eab14"><td class="mdescLeft">&#160;</td><td class="mdescRight">Called during the reading of the object to allow custom properties to be read.  <a href="#af46594ff3cf78be8bee74463cd2eab14">More...</a><br /></td></tr>
+<tr class="separator:af46594ff3cf78be8bee74463cd2eab14"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pro_methods_class_sim_object"><td colspan="2" onclick="javascript:toggleInherit('pro_methods_class_sim_object')"><img src="closed.png" alt="-"/>&#160;Protected Member Functions inherited from <a class="el" href="class_sim_object.html">SimObject</a></td></tr>
+<tr class="memitem:af3830391b29fe4e30779260612049995 inherit pro_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#af3830391b29fe4e30779260612049995">onTamlPreRead</a> (void)</td></tr>
+<tr class="memdesc:af3830391b29fe4e30779260612049995 inherit pro_methods_class_sim_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">Called prior to <a class="el" href="class_taml.html">Taml</a> reading the object.  <a href="#af3830391b29fe4e30779260612049995">More...</a><br /></td></tr>
+<tr class="separator:af3830391b29fe4e30779260612049995 inherit pro_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a8d896544fb75ff4b98cac3099bf5f55f inherit pro_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a8d896544fb75ff4b98cac3099bf5f55f">onTamlPostRead</a> (const <a class="el" href="class_taml_custom_nodes.html">TamlCustomNodes</a> &amp;customNodes)</td></tr>
+<tr class="separator:a8d896544fb75ff4b98cac3099bf5f55f inherit pro_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ad03b42162545e4be24b218369f4fbcf5 inherit pro_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#ad03b42162545e4be24b218369f4fbcf5">onTamlAddParent</a> (<a class="el" href="class_sim_object.html">SimObject</a> *pParentObject)</td></tr>
+<tr class="memdesc:ad03b42162545e4be24b218369f4fbcf5 inherit pro_methods_class_sim_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">Called after <a class="el" href="class_taml.html">Taml</a> has finished reading the object and has added the object to any parent.  <a href="#ad03b42162545e4be24b218369f4fbcf5">More...</a><br /></td></tr>
+<tr class="separator:ad03b42162545e4be24b218369f4fbcf5 inherit pro_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a9d1bbaa7a9b2443eeb39c4a127d9f9e8 inherit pro_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a9d1bbaa7a9b2443eeb39c4a127d9f9e8">linkNamespaces</a> ()</td></tr>
+<tr class="separator:a9d1bbaa7a9b2443eeb39c4a127d9f9e8 inherit pro_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a97551603378a0bbc3d3d98326a56631e inherit pro_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a97551603378a0bbc3d3d98326a56631e">unlinkNamespaces</a> ()</td></tr>
+<tr class="separator:a97551603378a0bbc3d3d98326a56631e inherit pro_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pro_methods_class_console_object"><td colspan="2" onclick="javascript:toggleInherit('pro_methods_class_console_object')"><img src="closed.png" alt="-"/>&#160;Protected Member Functions inherited from <a class="el" href="class_console_object.html">ConsoleObject</a></td></tr>
+<tr class="memitem:a8b5a944ed3b7fa672a250a5d389c8f15 inherit pro_methods_class_console_object"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_console_object.html#a8b5a944ed3b7fa672a250a5d389c8f15">ConsoleObject</a> ()</td></tr>
+<tr class="separator:a8b5a944ed3b7fa672a250a5d389c8f15 inherit pro_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a601f42ddcee97ab4eee59e6dbc9df75b inherit pro_methods_class_console_object"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_console_object.html#a601f42ddcee97ab4eee59e6dbc9df75b">ConsoleObject</a> (const <a class="el" href="class_console_object.html">ConsoleObject</a> &amp;)</td></tr>
+<tr class="separator:a601f42ddcee97ab4eee59e6dbc9df75b inherit pro_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pro-static-methods"></a>
+Static Protected Member Functions</h2></td></tr>
+<tr class="memitem:a46b418675b0c89db5014d4b3b41db798"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_font_asset.html#a46b418675b0c89db5014d4b3b41db798">setFontFile</a> (void *obj, const char *data)</td></tr>
+<tr class="separator:a46b418675b0c89db5014d4b3b41db798"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:abf6f7e0a8d176ca2c015e69be9161321"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_font_asset.html#abf6f7e0a8d176ca2c015e69be9161321">writeFontFile</a> (void *obj, StringTableEntry pFieldName)</td></tr>
+<tr class="separator:abf6f7e0a8d176ca2c015e69be9161321"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pro_static_methods_class_asset_base"><td colspan="2" onclick="javascript:toggleInherit('pro_static_methods_class_asset_base')"><img src="closed.png" alt="-"/>&#160;Static Protected Member Functions inherited from <a class="el" href="class_asset_base.html">AssetBase</a></td></tr>
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+<tr class="separator:adcbb7e7f53bf0c34a79380edf5a5b405 inherit pro_static_methods_class_asset_base"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a743eec02db2ffc8502f5c88e3e11d380 inherit pro_static_methods_class_asset_base"><td class="memItemLeft" align="right" valign="top">static const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_asset_base.html#a743eec02db2ffc8502f5c88e3e11d380">getAssetName</a> (void *obj, const char *data)</td></tr>
+<tr class="separator:a743eec02db2ffc8502f5c88e3e11d380 inherit pro_static_methods_class_asset_base"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:af3702654220eaeb04f3fdc38c326862c inherit pro_static_methods_class_asset_base"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_asset_base.html#af3702654220eaeb04f3fdc38c326862c">writeAssetName</a> (void *obj, StringTableEntry pFieldName)</td></tr>
+<tr class="separator:af3702654220eaeb04f3fdc38c326862c inherit pro_static_methods_class_asset_base"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ac53553a788bc68a599915144fe0d1dd8 inherit pro_static_methods_class_asset_base"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_asset_base.html#ac53553a788bc68a599915144fe0d1dd8">setAssetDescription</a> (void *obj, const char *data)</td></tr>
+<tr class="separator:ac53553a788bc68a599915144fe0d1dd8 inherit pro_static_methods_class_asset_base"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:aed3d0d1abd7ba4a17e792ca80f3478a7 inherit pro_static_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a7a47772574721164fe83b2fd5e3c6fc8 inherit pro_static_methods_class_console_object"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_console_object.html#a7a47772574721164fe83b2fd5e3c6fc8">removeField</a> (const char *in_pFieldname)</td></tr>
+<tr class="separator:a7a47772574721164fe83b2fd5e3c6fc8 inherit pro_static_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="inherited"></a>
+Additional Inherited Members</h2></td></tr>
+<tr class="inherit_header pub_types_class_sim_object"><td colspan="2" onclick="javascript:toggleInherit('pub_types_class_sim_object')"><img src="closed.png" alt="-"/>&#160;Public Types inherited from <a class="el" href="class_sim_object.html">SimObject</a></td></tr>
+<tr class="memitem:aa764d6ab46a34397a2a625235de83577 inherit pub_types_class_sim_object"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#aa764d6ab46a34397a2a625235de83577">WriteFlags</a> { <a class="el" href="class_sim_object.html#aa764d6ab46a34397a2a625235de83577a03224eeb724e582e75ae323a49e31156">SelectedOnly</a> = BIT(0)
+ }<tr class="separator:aa764d6ab46a34397a2a625235de83577 inherit pub_types_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</td></tr>
+<tr class="inherit_header pro_attribs_class_sim_object"><td colspan="2" onclick="javascript:toggleInherit('pro_attribs_class_sim_object')"><img src="closed.png" alt="-"/>&#160;Protected Attributes inherited from <a class="el" href="class_sim_object.html">SimObject</a></td></tr>
+<tr class="memitem:a084af54739c09b7f36838bd505d3f683 inherit pro_attribs_class_sim_object"><td class="memItemLeft" align="right" valign="top">SimObjectId&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a084af54739c09b7f36838bd505d3f683">mId</a></td></tr>
+<tr class="memdesc:a084af54739c09b7f36838bd505d3f683 inherit pro_attribs_class_sim_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">Id number for this object.  <a href="#a084af54739c09b7f36838bd505d3f683">More...</a><br /></td></tr>
+<tr class="separator:a084af54739c09b7f36838bd505d3f683 inherit pro_attribs_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a1bc0c634cbd6eae42ba8e678123b3e12 inherit pro_attribs_class_sim_object"><td class="memItemLeft" align="right" valign="top">StringTableEntry&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a1bc0c634cbd6eae42ba8e678123b3e12">mIdString</a></td></tr>
+<tr class="separator:a1bc0c634cbd6eae42ba8e678123b3e12 inherit pro_attribs_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:afa8dcd83f1b3cc756738fd08d91b699b inherit pro_attribs_class_sim_object"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_namespace.html">Namespace</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#afa8dcd83f1b3cc756738fd08d91b699b">mNameSpace</a></td></tr>
+<tr class="separator:afa8dcd83f1b3cc756738fd08d91b699b inherit pro_attribs_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a7e0203ca282d77263fdee9a9c8d0631f inherit pro_attribs_class_sim_object"><td class="memItemLeft" align="right" valign="top">U32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a7e0203ca282d77263fdee9a9c8d0631f">mTypeMask</a></td></tr>
+<tr class="separator:a7e0203ca282d77263fdee9a9c8d0631f inherit pro_attribs_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:afb0ea09846fa6e5ceac432439a252709 inherit pro_attribs_class_sim_object"><td class="memItemLeft" align="right" valign="top">S32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#afb0ea09846fa6e5ceac432439a252709">mScriptCallbackGuard</a></td></tr>
+<tr class="memdesc:afb0ea09846fa6e5ceac432439a252709 inherit pro_attribs_class_sim_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">Whether the object is executing a script callback.  <a href="#afb0ea09846fa6e5ceac432439a252709">More...</a><br /></td></tr>
+<tr class="separator:afb0ea09846fa6e5ceac432439a252709 inherit pro_attribs_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a9d58648eb55132316b07f0bfdf1f5f79 inherit pro_attribs_class_sim_object"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a9d58648eb55132316b07f0bfdf1f5f79">mCanSaveFieldDictionary</a></td></tr>
+<tr class="memdesc:a9d58648eb55132316b07f0bfdf1f5f79 inherit pro_attribs_class_sim_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">true if dynamic fields (added at runtime) should be saved, defaults to true  <a href="#a9d58648eb55132316b07f0bfdf1f5f79">More...</a><br /></td></tr>
+<tr class="separator:a9d58648eb55132316b07f0bfdf1f5f79 inherit pro_attribs_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ae25d89dbd7309a4fe60e221d19e3beb4 inherit pro_attribs_class_sim_object"><td class="memItemLeft" align="right" valign="top">StringTableEntry&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#ae25d89dbd7309a4fe60e221d19e3beb4">mInternalName</a></td></tr>
+<tr class="memdesc:ae25d89dbd7309a4fe60e221d19e3beb4 inherit pro_attribs_class_sim_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">Stores object Internal Name.  <a href="#ae25d89dbd7309a4fe60e221d19e3beb4">More...</a><br /></td></tr>
+<tr class="separator:ae25d89dbd7309a4fe60e221d19e3beb4 inherit pro_attribs_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:afcdd8b2e39eb6cab2310ec01fc23dfc8 inherit pro_attribs_class_sim_object"><td class="memItemLeft" align="right" valign="top">StringTableEntry&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#afcdd8b2e39eb6cab2310ec01fc23dfc8">mClassName</a></td></tr>
+<tr class="memdesc:afcdd8b2e39eb6cab2310ec01fc23dfc8 inherit pro_attribs_class_sim_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">Stores the class name to link script class namespaces.  <a href="#afcdd8b2e39eb6cab2310ec01fc23dfc8">More...</a><br /></td></tr>
+<tr class="separator:afcdd8b2e39eb6cab2310ec01fc23dfc8 inherit pro_attribs_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a2866b6130ce096fe6563e71995d35f0f inherit pro_attribs_class_sim_object"><td class="memItemLeft" align="right" valign="top">StringTableEntry&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a2866b6130ce096fe6563e71995d35f0f">mSuperClassName</a></td></tr>
+<tr class="memdesc:a2866b6130ce096fe6563e71995d35f0f inherit pro_attribs_class_sim_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">Stores super class name to link script class namespaces.  <a href="#a2866b6130ce096fe6563e71995d35f0f">More...</a><br /></td></tr>
+<tr class="separator:a2866b6130ce096fe6563e71995d35f0f inherit pro_attribs_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pro_static_attribs_class_sim_object"><td colspan="2" onclick="javascript:toggleInherit('pro_static_attribs_class_sim_object')"><img src="closed.png" alt="-"/>&#160;Static Protected Attributes inherited from <a class="el" href="class_sim_object.html">SimObject</a></td></tr>
+<tr class="memitem:a8f583d26e810008b4532327b7bbae397 inherit pro_static_attribs_class_sim_object"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="struct_sim_object_1_1_notify.html">SimObject::Notify</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a8f583d26e810008b4532327b7bbae397">mNotifyFreeList</a> = NULL</td></tr>
+<tr class="separator:a8f583d26e810008b4532327b7bbae397 inherit pro_static_attribs_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" id="a03ff52f5e085aecc5b10bd8e4325a466"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="class_font_asset.html">FontAsset</a> </td>
+          <td>(</td>
+          <td class="paramname"></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+<b>Initial value:</b><div class="fragment"><div class="line">{</div>
+<div class="line">    </div>
+<div class="line">    <span class="keywordflow">if</span>( argc == 1 )</div>
+<div class="line">    {</div>
+<div class="line">        </div>
+<div class="line">        <span class="keyword">const</span> <span class="keywordtype">char</span>* pFieldValue = argv[0];</div>
+<div class="line"></div>
+<div class="line">        </div>
+<div class="line">        <a class="code" href="class_asset_ptr.html">AssetPtr&lt;FontAsset&gt;</a>* pAssetPtr = <span class="keyword">dynamic_cast&lt;</span><a class="code" href="class_asset_ptr.html">AssetPtr&lt;FontAsset&gt;</a>*<span class="keyword">&gt;</span>((<a class="code" href="class_asset_ptr_base.html">AssetPtrBase</a>*)(dptr));</div>
+<div class="line"></div>
+<div class="line">        </div>
+<div class="line">        <span class="keywordflow">if</span> (pAssetPtr == NULL )</div>
+<div class="line">        {</div>
+<div class="line">            </div>
+<div class="line">            <a class="code" href="namespace_con.html#a8559290355d1bfb41d57211f47a25805">Con::warnf</a>( <span class="stringliteral">&quot;(TypeFontAssetPtr) - Failed to set asset Id &#39;%d&#39;.&quot;</span>, pFieldValue );</div>
+<div class="line">            <span class="keywordflow">return</span>;</div>
+<div class="line">        }</div>
+<div class="line"></div>
+<div class="line">        </div>
+<div class="line">        pAssetPtr-&gt;setAssetId( pFieldValue );</div>
+<div class="line"></div>
+<div class="line">        <span class="keywordflow">return</span>;</div>
+<div class="line">   }</div>
+<div class="line"></div>
+<div class="line">    </div>
+<div class="line">    <a class="code" href="namespace_con.html#a8559290355d1bfb41d57211f47a25805">Con::warnf</a>( <span class="stringliteral">&quot;(TypeFontAssetPtr) - Cannot set multiple args to a single asset.&quot;</span> )</div>
+<div class="ttc" id="namespace_con_html_a8559290355d1bfb41d57211f47a25805"><div class="ttname"><a href="namespace_con.html#a8559290355d1bfb41d57211f47a25805">Con::warnf</a></div><div class="ttdeci">void warnf(ConsoleLogEntry::Type type, const char *fmt,...)</div><div class="ttdef"><b>Definition:</b> console.cc:649</div></div>
+<div class="ttc" id="class_asset_ptr_base_html"><div class="ttname"><a href="class_asset_ptr_base.html">AssetPtrBase</a></div><div class="ttdef"><b>Definition:</b> assetPtr.h:42</div></div>
+<div class="ttc" id="class_asset_ptr_html"><div class="ttname"><a href="class_asset_ptr.html">AssetPtr&lt; FontAsset &gt;</a></div></div>
+</div><!-- fragment -->
+</div>
+</div>
+<a class="anchor" id="a780689302461a449b84d60bd8f06c5db"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">~<a class="el" href="class_font_asset.html">FontAsset</a> </td>
+          <td>(</td>
+          <td class="paramname"></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<h2 class="groupheader">Member Function Documentation</h2>
+<a class="anchor" id="a62aa4e3f1aea3c0841234882d0105c1b"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">void copyTo </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="class_sim_object.html">SimObject</a> *&#160;</td>
+          <td class="paramname"><em>object</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+<p>Reimplemented from <a class="el" href="class_asset_base.html#a62aa4e3f1aea3c0841234882d0105c1b">AssetBase</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a6cfade6e1e18a49a5c30b3519238a2f7"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">DECLARE_CONOBJECT </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="class_font_asset.html">FontAsset</a>&#160;</td>
+          <td class="paramname"></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Declare Console Object. </p>
+
+</div>
+</div>
+<a class="anchor" id="a9ac6c63e0d6719bbe95e55ba0d9fc728"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">StringTableEntry getFontFile </td>
+          <td>(</td>
+          <td class="paramtype">void&#160;</td>
+          <td class="paramname"></td><td>)</td>
+          <td> const</td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ae4db7160a35a8ac92186e41c2674c12a"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="class_texture_handle.html">TextureHandle</a>&amp; getImageTexture </td>
+          <td>(</td>
+          <td class="paramtype">U16&#160;</td>
+          <td class="paramname"><em>pageID</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ac5a8e75c7f8b4190516494712c4f5742"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">void initializeAsset </td>
+          <td>(</td>
+          <td class="paramtype">void&#160;</td>
+          <td class="paramname"></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">protected</span><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+<p>Reimplemented from <a class="el" href="class_asset_base.html#a0900bffce0e21b1cf76cd5307b74bb87">AssetBase</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a67420d3593db1aae6efb2c3abb23c690"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">void initPersistFields </td>
+          <td>(</td>
+          <td class="paramname"></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+<p>Core. </p>
+
+</div>
+</div>
+<a class="anchor" id="aa8fb2a4e72e5c4975d3cd912c5de131a"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">bool onAdd </td>
+          <td>(</td>
+          <td class="paramtype">void&#160;</td>
+          <td class="paramname"></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+<p>Called when the object is added to the sim. </p>
+
+<p>Reimplemented from <a class="el" href="class_sim_object.html#aa8fb2a4e72e5c4975d3cd912c5de131a">SimObject</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a0ec0f214a206eac7e2c3ab7969c74b2e"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">void onAssetRefresh </td>
+          <td>(</td>
+          <td class="paramtype">void&#160;</td>
+          <td class="paramname"></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">protected</span><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+<p>Reimplemented from <a class="el" href="class_asset_base.html#abaa51c93edb1c6bb6ae84f5923313c80">AssetBase</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a28fb2b0653c2c31284ebef9237dc9c5c"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">void onRemove </td>
+          <td>(</td>
+          <td class="paramname"></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+<p>Called when the object is removed from the sim. </p>
+
+<p>Reimplemented from <a class="el" href="class_sim_object.html#a28fb2b0653c2c31284ebef9237dc9c5c">SimObject</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="af46594ff3cf78be8bee74463cd2eab14"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">void onTamlCustomRead </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="class_taml_custom_nodes.html">TamlCustomNodes</a> &amp;&#160;</td>
+          <td class="paramname"><em>customNodes</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">protected</span><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+<p>Called during the reading of the object to allow custom properties to be read. </p>
+
+<p>Reimplemented from <a class="el" href="class_sim_object.html#a3d9c05e2d4a4ba16cc11dc7949015a3e">SimObject</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="acd7861614dbad46880a829cc09d2600d"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">void onTamlCustomWrite </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="class_taml_custom_nodes.html">TamlCustomNodes</a> &amp;&#160;</td>
+          <td class="paramname"><em>customNodes</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">protected</span><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+<p>Called during the writing of the object to allow custom properties to be written. </p>
+
+<p>Reimplemented from <a class="el" href="class_sim_object.html#a037d9b99b69dbd817a78b7a7758d1a69">SimObject</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="abf220cc51918a1dd4ba65fcc26e5efb0"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">void onTamlPostWrite </td>
+          <td>(</td>
+          <td class="paramtype">void&#160;</td>
+          <td class="paramname"></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">protected</span><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+<p>Called after <a class="el" href="class_taml.html">Taml</a> has finished writing the object. </p>
+
+<p>Reimplemented from <a class="el" href="class_sim_object.html#a1baf86d5d5d9f1c2190e7bb72aacb068">SimObject</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a7b374c0eb1e42ea199835df8d4ca9eb3"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">void onTamlPreWrite </td>
+          <td>(</td>
+          <td class="paramtype">void&#160;</td>
+          <td class="paramname"></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">protected</span><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+<p><a class="el" href="class_taml.html">Taml</a> callbacks. </p>
+
+<p>Reimplemented from <a class="el" href="class_sim_object.html#a3b0caf75cb0eccb9fb63406b813c431d">SimObject</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a04c3ab3709ebce270f682090803b139c"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void setFontFile </td>
+          <td>(</td>
+          <td class="paramtype">const char *&#160;</td>
+          <td class="paramname"><em>pFontFile</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a46b418675b0c89db5014d4b3b41db798"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">static bool setFontFile </td>
+          <td>(</td>
+          <td class="paramtype">void *&#160;</td>
+          <td class="paramname"><em>obj</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const char *&#160;</td>
+          <td class="paramname"><em>data</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">static</span><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="abf6f7e0a8d176ca2c015e69be9161321"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">static bool writeFontFile </td>
+          <td>(</td>
+          <td class="paramtype">void *&#160;</td>
+          <td class="paramname"><em>obj</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">StringTableEntry&#160;</td>
+          <td class="paramname"><em>pFieldName</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">static</span><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<h2 class="groupheader">Member Data Documentation</h2>
+<a class="anchor" id="a317a326b0493d8256cf35e4085a20d17"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="classfont_1_1_bitmap_font.html">BitmapFont</a> mBitmapFont</td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a685c22637ec003e114cb16370e640acb"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">StringTableEntry mFontFile</td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a307d3e37e3c255260c6041d9b37f39c2"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="class_asset_ptr.html">AssetPtr</a>&lt;<a class="el" href="class_image_asset.html">ImageAsset</a>&gt; mImageAsset</td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<hr/>The documentation for this class was generated from the following files:<ul>
+<li>2d/assets/FontAsset.h</li>
+<li>2d/assets/FontAsset.cc</li>
+</ul>
+</div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.10
+</small></address>
+</body>
+</html>

BIN
Torque2DDocs/html/class_font_asset.png


+ 23 - 22
Torque2DDocs/html/class_open_g_l_device-members.html

@@ -104,35 +104,36 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
   <tr><td class="entry"><a class="el" href="class_open_g_l_device.html#a637eb8c945f1423241708393ed6b5171">getGammaCorrection</a>(F32 &amp;g)</td><td class="entry"><a class="el" href="class_open_g_l_device.html">OpenGLDevice</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_display_device.html#a258463148c2af3c8920cdae51e6bb4b4">getResolution</a>()</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
   <tr><td class="entry"><a class="el" href="class_display_device.html#acc10baf0f49f4e16544ba8269afd0b85">getResolutionList</a>()</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_display_device.html#a02fd73d861ef2e4aabb38c0c9ff82947">init</a>()</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_open_g_l_device.html#ac1d2043bb6ede9c12212992591d63d91">initDevice</a>()</td><td class="entry"><a class="el" href="class_open_g_l_device.html">OpenGLDevice</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_open_g_l_device.html#a9e6dfb86fb619ba339a0434578c79e33">getVerticalSync</a>()</td><td class="entry"><a class="el" href="class_open_g_l_device.html">OpenGLDevice</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_display_device.html#a02fd73d861ef2e4aabb38c0c9ff82947">init</a>()</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_open_g_l_device.html#ac1d2043bb6ede9c12212992591d63d91">initDevice</a>()</td><td class="entry"><a class="el" href="class_open_g_l_device.html">OpenGLDevice</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_display_device.html#a48b2195a03306f4e2630879b83db1cc7">isFullScreen</a>()</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_display_device.html#a9e3c2f0e64c831c43490bf349778faa6">isFullScreenOnly</a>()</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_open_g_l_device.html#a1b6d3c97e83772769efabac5ff34f8bb">loadResolutions</a>()</td><td class="entry"><a class="el" href="class_open_g_l_device.html">OpenGLDevice</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_display_device.html#a179ee247f6e51ecf53a3c59849d9f4a3">mDeviceName</a></td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_display_device.html#a9658947b10c398bff5089c5caaf29e75">mFullScreenOnly</a></td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_display_device.html#a5e81e2f40a4bbfdd175050e34f892ffe">mResolutionList</a></td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_display_device.html#ada2a4636a3c58e5116e71f83109303c4">nextRes</a>()</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_open_g_l_device.html#aeda8846fdecf293eaab48f8e618e2a14">OpenGLDevice</a>()</td><td class="entry"><a class="el" href="class_open_g_l_device.html">OpenGLDevice</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_open_g_l_device.html#ac1d2043bb6ede9c12212992591d63d91">initDevice</a>()</td><td class="entry"><a class="el" href="class_open_g_l_device.html">OpenGLDevice</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_display_device.html#a48b2195a03306f4e2630879b83db1cc7">isFullScreen</a>()</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_display_device.html#a9e3c2f0e64c831c43490bf349778faa6">isFullScreenOnly</a>()</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_open_g_l_device.html#a1b6d3c97e83772769efabac5ff34f8bb">loadResolutions</a>()</td><td class="entry"><a class="el" href="class_open_g_l_device.html">OpenGLDevice</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_display_device.html#a179ee247f6e51ecf53a3c59849d9f4a3">mDeviceName</a></td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_display_device.html#a9658947b10c398bff5089c5caaf29e75">mFullScreenOnly</a></td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_display_device.html#a5e81e2f40a4bbfdd175050e34f892ffe">mResolutionList</a></td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_display_device.html#ada2a4636a3c58e5116e71f83109303c4">nextRes</a>()</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"></td></tr>
   <tr><td class="entry"><a class="el" href="class_open_g_l_device.html#aeda8846fdecf293eaab48f8e618e2a14">OpenGLDevice</a>()</td><td class="entry"><a class="el" href="class_open_g_l_device.html">OpenGLDevice</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_display_device.html#a7549e098218ee2c835ac4008b953808f">prevRes</a>()</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_open_g_l_device.html#ab5c4fc6b83676ad1694a9943bf01f1ea">setGammaCorrection</a>(F32 g)</td><td class="entry"><a class="el" href="class_open_g_l_device.html">OpenGLDevice</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_open_g_l_device.html#aeda8846fdecf293eaab48f8e618e2a14">OpenGLDevice</a>()</td><td class="entry"><a class="el" href="class_open_g_l_device.html">OpenGLDevice</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_display_device.html#a7549e098218ee2c835ac4008b953808f">prevRes</a>()</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_open_g_l_device.html#ab5c4fc6b83676ad1694a9943bf01f1ea">setGammaCorrection</a>(F32 g)</td><td class="entry"><a class="el" href="class_open_g_l_device.html">OpenGLDevice</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_display_device.html#ad501635f5b87b7162410b194ef649a21">setResolution</a>(U32 width, U32 height, U32 bpp)</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_open_g_l_device.html#aa8a9231ba1a4375e5064cadb50fdcb95">setScreenMode</a>(U32 width, U32 height, U32 bpp, bool fullScreen, bool forceIt=false, bool repaint=true)</td><td class="entry"><a class="el" href="class_open_g_l_device.html">OpenGLDevice</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_open_g_l_device.html#ab5c4fc6b83676ad1694a9943bf01f1ea">setGammaCorrection</a>(F32 g)</td><td class="entry"><a class="el" href="class_open_g_l_device.html">OpenGLDevice</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_display_device.html#ad501635f5b87b7162410b194ef649a21">setResolution</a>(U32 width, U32 height, U32 bpp)</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
   <tr><td class="entry"><a class="el" href="class_open_g_l_device.html#aa8a9231ba1a4375e5064cadb50fdcb95">setScreenMode</a>(U32 width, U32 height, U32 bpp, bool fullScreen, bool forceIt=false, bool repaint=true)</td><td class="entry"><a class="el" href="class_open_g_l_device.html">OpenGLDevice</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_open_g_l_device.html#a0126e6e393057e9e740a6475233be065">setVerticalSync</a>(bool on)</td><td class="entry"><a class="el" href="class_open_g_l_device.html">OpenGLDevice</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_open_g_l_device.html#aa8a9231ba1a4375e5064cadb50fdcb95">setScreenMode</a>(U32 width, U32 height, U32 bpp, bool fullScreen, bool forceIt=false, bool repaint=true)</td><td class="entry"><a class="el" href="class_open_g_l_device.html">OpenGLDevice</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
   <tr><td class="entry"><a class="el" href="class_open_g_l_device.html#a0126e6e393057e9e740a6475233be065">setVerticalSync</a>(bool on)</td><td class="entry"><a class="el" href="class_open_g_l_device.html">OpenGLDevice</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_open_g_l_device.html#a7861ee1569802186a619778efc85af13">shutdown</a>()</td><td class="entry"><a class="el" href="class_open_g_l_device.html">OpenGLDevice</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_open_g_l_device.html#a0126e6e393057e9e740a6475233be065">setVerticalSync</a>(bool on)</td><td class="entry"><a class="el" href="class_open_g_l_device.html">OpenGLDevice</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
   <tr><td class="entry"><a class="el" href="class_open_g_l_device.html#a7861ee1569802186a619778efc85af13">shutdown</a>()</td><td class="entry"><a class="el" href="class_open_g_l_device.html">OpenGLDevice</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_display_device.html#a6931ef853a108b905c914533b96352d8">smCurrentRes</a></td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_display_device.html#aef3c00338a4aa3c4b55ca46bbf3733b9">smIsFullScreen</a></td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_open_g_l_device.html#a31a9db7752f187501af260615027c5bd">swapBuffers</a>()</td><td class="entry"><a class="el" href="class_open_g_l_device.html">OpenGLDevice</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_open_g_l_device.html#a7861ee1569802186a619778efc85af13">shutdown</a>()</td><td class="entry"><a class="el" href="class_open_g_l_device.html">OpenGLDevice</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_display_device.html#a6931ef853a108b905c914533b96352d8">smCurrentRes</a></td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_display_device.html#aef3c00338a4aa3c4b55ca46bbf3733b9">smIsFullScreen</a></td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
   <tr><td class="entry"><a class="el" href="class_open_g_l_device.html#a31a9db7752f187501af260615027c5bd">swapBuffers</a>()</td><td class="entry"><a class="el" href="class_open_g_l_device.html">OpenGLDevice</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_display_device.html#a3c04f79bffb9fd4451731817107b63b0">toggleFullScreen</a>()</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_display_device.html#a58d37d1708101805e84cf40c39cda0bb">~DisplayDevice</a>()</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_open_g_l_device.html#a24cc69840b75c706bc6b1ea3ee76c3d4">~OpenGLDevice</a>()</td><td class="entry"><a class="el" href="class_open_g_l_device.html">OpenGLDevice</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_open_g_l_device.html#a31a9db7752f187501af260615027c5bd">swapBuffers</a>()</td><td class="entry"><a class="el" href="class_open_g_l_device.html">OpenGLDevice</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_display_device.html#a3c04f79bffb9fd4451731817107b63b0">toggleFullScreen</a>()</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_display_device.html#a58d37d1708101805e84cf40c39cda0bb">~DisplayDevice</a>()</td><td class="entry"><a class="el" href="class_display_device.html">DisplayDevice</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_open_g_l_device.html#a24cc69840b75c706bc6b1ea3ee76c3d4">~OpenGLDevice</a>()</td><td class="entry"><a class="el" href="class_open_g_l_device.html">OpenGLDevice</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
 </table></div><!-- contents -->
 <!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>

+ 27 - 0
Torque2DDocs/html/class_open_g_l_device.html

@@ -129,6 +129,8 @@ Public Member Functions</h2></td></tr>
 <tr class="separator:a637eb8c945f1423241708393ed6b5171"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ab5c4fc6b83676ad1694a9943bf01f1ea"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_open_g_l_device.html#ab5c4fc6b83676ad1694a9943bf01f1ea">setGammaCorrection</a> (F32 g)</td></tr>
 <tr class="separator:ab5c4fc6b83676ad1694a9943bf01f1ea"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a9e6dfb86fb619ba339a0434578c79e33"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_open_g_l_device.html#a9e6dfb86fb619ba339a0434578c79e33">getVerticalSync</a> ()</td></tr>
+<tr class="separator:a9e6dfb86fb619ba339a0434578c79e33"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a0126e6e393057e9e740a6475233be065"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_open_g_l_device.html#a0126e6e393057e9e740a6475233be065">setVerticalSync</a> (bool on)</td></tr>
 <tr class="separator:a0126e6e393057e9e740a6475233be065"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:aeda8846fdecf293eaab48f8e618e2a14"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_open_g_l_device.html#aeda8846fdecf293eaab48f8e618e2a14">OpenGLDevice</a> ()</td></tr>
@@ -518,6 +520,31 @@ Additional Inherited Members</h2></td></tr>
 
 <p>Implements <a class="el" href="class_display_device.html#a22f80823d28bae61d091a6835f1b408a">DisplayDevice</a>.</p>
 
+</div>
+</div>
+<a class="anchor" id="a9e6dfb86fb619ba339a0434578c79e33"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">bool getVerticalSync </td>
+          <td>(</td>
+          <td class="paramname"></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+<p>Implements <a class="el" href="class_display_device.html#a940dc0274a37efefa1479605cf73fd09">DisplayDevice</a>.</p>
+
 </div>
 </div>
 <a class="anchor" id="ac1d2043bb6ede9c12212992591d63d91"></a>

+ 421 - 415
Torque2DDocs/html/class_particle_player-members.html

@@ -94,315 +94,321 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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   <tr><td class="entry"><a class="el" href="class_sim_component.html#ac375847ae622734c71c3868dffcd97f5">_getOwner</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ada8fe8d6fb690560284d5ec6bbda80c4">addBehavior</a>(BehaviorInstance *bi)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a67eaf51423a16a178e794516487ec843">addCameraMountReference</a>(SceneWindow *pAttachedCamera)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aee331023cef6e78a047d349841c80c5a">addComponent</a>(SimComponent *component)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#aed3d0d1abd7ba4a17e792ca80f3478a7">addDepricatedField</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad048093d786e022b861fe81baa883c56">addDestroyNotification</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a1e61452413a8cd497dfc1a2b62f072cd">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ad4ad51d247b2e09ea51783a8fdbb4b95">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a7fe0d513b2bea8f6a1710c35189f550c">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a83176674ac909724b9ba2dce44a71e9a">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac9c1a44b539dfe7ca6782c5dd561e9ac">addFieldFilter</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a3356a3140575cbc1e4466883937daf0b">addFieldV</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, ConsoleTypeValidator *v, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a38f3095c01e8b2055e4c2e58d9a133e8">addGroup</a>(const char *in_pGroupname, const char *in_pGroupDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ae5af434e7146816044ce3be70f61ebb8">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a5161f628159e510b744cef47fd6598a3">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a2df2d873096113f009661c676c4d0c81">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#aed96a36e73e2eee15cf6a3ae1412d9bd">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3a6c0e9f5513c15dbc861831b392872a">addToSet</a>(SimObjectId)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae32c75b008160f8599389fa1416270f4">addToSet</a>(const char *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a27f9b7da7ac37f39ba7e364a74cc943f">allocNotify</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae7e5cacbf911d83801f6c0e47a78f60f">applyAngularImpulse</a>(const F32 impulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4111977b7a1cb5e6586efdb36c3dc2a8">applyForce</a>(const Vector2 &amp;worldForce, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a038a95821b9c31206f4079861464356a">applyForce</a>(const Vector2 &amp;worldForce, const Vector2 &amp;worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afa21b7e440096a42d7fa8676fb3c03cf">applyLinearImpulse</a>(const Vector2 &amp;worldImpulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8f3bbb6c55d4bd47758de5dc0f243462">applyLinearImpulse</a>(const Vector2 &amp;worldImpulse, const Vector2 &amp;worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a00f09b058c9b37ab9cb8c6faf61280d7">applyTorque</a>(const F32 torque, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2ed3c32bdfeb17efd31de7faf0f5b37c">assignDynamicFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afe42c2298dcfb82059cd5d8590a76479">assignFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a43a200e331c5a48c30890b7ab32557eb">assignName</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0df056e9bcc5d9e5c240ba3d438f7c0c">attachGui</a>(GuiControl *pGuiControl, SceneWindow *pSceneWindow, const bool sizeControl)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a19504b4457a2cee7406ec92cfca5f57a">BehaviorComponent</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afc937cb7e1cd1b0768101aec936bbe45">buildFilterList</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#aa908feec1e7d562830eb455f0d8d7818">callMethod</a>(S32 argc, const char *methodName,...)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#a0118bd8e337767ab582518a500b1482b">callMethodArgList</a>(U32 argc, const char *argv[], bool callThis=true)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#aa6e474e95b84693dfb2c8b97fd1c63f9">callMethodOnComponents</a>(U32 argc, const char *argv[], const char **result)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a8494f88eee4c3380e96d3a4977689f46">callOnBehaviors</a>(U32 argc, const char *argv[])</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab24670a3f5f65bb77a76f8e6b68f08f9">cancelFadeTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad3e259c7f511015b07708ad9818b2b5f">cancelGrowTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2e3b4de58fb2f0012f0346f587c45ca5">cancelMoveTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a86f2805323ad2b38db82952339fae82b">cancelRotateTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a93a2790c432fecdacff5b028b4209ccf">canPrepareRender</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac1e31054548229bd5ea4779d9cbc2be2">clearAllNotifications</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a75cf9aca6491d3442a30255e50929c07">clearBehaviors</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4278675486d225ec1ab8d897b41d8be6">clearCollisionShapes</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#ab05a02e5e13542af37680276d51b04f5">clearComponents</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a5a09726e6e6f20422bf0d5d9f1cd9422">clearDynamicFields</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a97791ba163a65547d7a5d47bed803d7d">clearFieldFilters</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae9d02581f339ef7ede02efaf54bed50e">clearNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aacb30b9c403e8687e109b7738af141d8">clone</a>(const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_particle_player.html#a80f2390f4df6a86e11dd0e21a286fc6c">configureParticle</a>(EmitterNode *pEmitterNode, ParticleSystem::ParticleNode *pParticleNode)</td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#add5b33718ca9cab3bb26b7ba907899ed">connect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a95c239afc15d197ae11798bc11e5c28b">consoleInit</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a8b5a944ed3b7fa672a250a5d389c8f15">ConsoleObject</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a601f42ddcee97ab4eee59e6dbc9df75b">ConsoleObject</a>(const ConsoleObject &amp;)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2c23ad189f8126e16f64cf31dec08c50">copyChainCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aaa0abd233a2d2dbf50d8c6135eab6198">copyCircleCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a195eb24d99203428f53575dc3685a27d">copyCollisionShapes</a>(SceneObject *pSceneObject, const bool clearTargetShapes=true, const S32 shapeIndex=-1)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4e896fc666423f547e86f8a9bb14e1f1">copyEdgeCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a89e9e1e942e6ca857763c80f4e8e8023">copyFrom</a>(SceneObject *pSceneObject, const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aabd1ce4d1ac0a4de8ccecbb321717a48">copyPolygonCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_particle_player.html#a62aa4e3f1aea3c0841234882d0105c1b">copyTo</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aa8b4ee59c729a0704b4a2f7b52246f98">create</a>(const char *in_pClassName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#abeb358d6fc89fc282b4e401de2895965">create</a>(const U32 groupId, const U32 typeId, const U32 in_classId)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a43dc85d09e5a1166a3d6631b0c2d96b0">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa4510bca53a6d646ac6550933b4ec1f8">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a808005561d4b3cd4f813bcdb596dec33">createCircleCollisionShape</a>(const F32 radius)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8490f2c0ab5176ad4096af2e20f2eff9">createCircleCollisionShape</a>(const F32 radius, const b2Vec2 &amp;localPosition)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a319d4ae7497131010c563ed7805a3a58">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad98e4a89a6b10eca78a6a1dd3a46aee6">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6e65d14c98d56534798d0e625216e412">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8643125eb66bc1a4c4e31ff90d18f2d3">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab2ec987c9fdd92735234ddc8ee88c55a">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid, const F32 rotation)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#adb375ff74c32b12289854de0bb6751e1">createPolygonCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_particle_player.html#a1d3ebb980ddceb5b8bee7e73e3ed64d4">DECLARE_CONOBJECT</a>(ParticlePlayer)</td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a642aeab92cc3c398ae49a0ddd5379c79">SceneObject::DECLARE_CONOBJECT</a>(SceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ac8fc30204947c1bf7083bcc18c23d609">BehaviorComponent::DECLARE_CONOBJECT</a>(BehaviorComponent)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#afc2db809a49eb691e42ea935a2762df3">DynamicConsoleMethodComponent::DECLARE_CONOBJECT</a>(DynamicConsoleMethodComponent)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a1da866a12db4319a3c1c6dfcc819c77e">SimComponent::DECLARE_CONOBJECT</a>(SimComponent)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a5347739a7bbaab1de0130ac29073dcfd">SimObject::DECLARE_CONOBJECT</a>(SimObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a21eb14a62be6af6693a0c46124e9ab92">deleteCollisionShape</a>(const U32 shapeIndex)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2838b603fe80fa772e6be008b649decf">deleteNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a035562e6d1b195a025da907836d24d1c">deleteObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad017d8edf7cb88e23298cb56b2bb5572">addAudioHandle</a>(AUDIOHANDLE handle)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ada8fe8d6fb690560284d5ec6bbda80c4">addBehavior</a>(BehaviorInstance *bi)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a67eaf51423a16a178e794516487ec843">addCameraMountReference</a>(SceneWindow *pAttachedCamera)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#aee331023cef6e78a047d349841c80c5a">addComponent</a>(SimComponent *component)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aed3d0d1abd7ba4a17e792ca80f3478a7">addDepricatedField</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad048093d786e022b861fe81baa883c56">addDestroyNotification</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a1e61452413a8cd497dfc1a2b62f072cd">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#ad4ad51d247b2e09ea51783a8fdbb4b95">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a7fe0d513b2bea8f6a1710c35189f550c">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a83176674ac909724b9ba2dce44a71e9a">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac9c1a44b539dfe7ca6782c5dd561e9ac">addFieldFilter</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a3356a3140575cbc1e4466883937daf0b">addFieldV</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, ConsoleTypeValidator *v, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a38f3095c01e8b2055e4c2e58d9a133e8">addGroup</a>(const char *in_pGroupname, const char *in_pGroupDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#ae5af434e7146816044ce3be70f61ebb8">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a5161f628159e510b744cef47fd6598a3">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a2df2d873096113f009661c676c4d0c81">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aed96a36e73e2eee15cf6a3ae1412d9bd">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3a6c0e9f5513c15dbc861831b392872a">addToSet</a>(SimObjectId)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae32c75b008160f8599389fa1416270f4">addToSet</a>(const char *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a27f9b7da7ac37f39ba7e364a74cc943f">allocNotify</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae7e5cacbf911d83801f6c0e47a78f60f">applyAngularImpulse</a>(const F32 impulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4111977b7a1cb5e6586efdb36c3dc2a8">applyForce</a>(const Vector2 &amp;worldForce, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a038a95821b9c31206f4079861464356a">applyForce</a>(const Vector2 &amp;worldForce, const Vector2 &amp;worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#afa21b7e440096a42d7fa8676fb3c03cf">applyLinearImpulse</a>(const Vector2 &amp;worldImpulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8f3bbb6c55d4bd47758de5dc0f243462">applyLinearImpulse</a>(const Vector2 &amp;worldImpulse, const Vector2 &amp;worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a00f09b058c9b37ab9cb8c6faf61280d7">applyTorque</a>(const F32 torque, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2ed3c32bdfeb17efd31de7faf0f5b37c">assignDynamicFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#afe42c2298dcfb82059cd5d8590a76479">assignFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a43a200e331c5a48c30890b7ab32557eb">assignName</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af736f7dbf6bdf18490b39e2d90216edc">attachGui</a>(GuiControl *pGuiControl, SceneWindow *pSceneWindow, const bool sizeControl, const Vector2 offset)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a19504b4457a2cee7406ec92cfca5f57a">BehaviorComponent</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#afc937cb7e1cd1b0768101aec936bbe45">buildFilterList</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#aa908feec1e7d562830eb455f0d8d7818">callMethod</a>(S32 argc, const char *methodName,...)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#a0118bd8e337767ab582518a500b1482b">callMethodArgList</a>(U32 argc, const char *argv[], bool callThis=true)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aa6e474e95b84693dfb2c8b97fd1c63f9">callMethodOnComponents</a>(U32 argc, const char *argv[], const char **result)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a8494f88eee4c3380e96d3a4977689f46">callOnBehaviors</a>(U32 argc, const char *argv[])</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab24670a3f5f65bb77a76f8e6b68f08f9">cancelFadeTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad3e259c7f511015b07708ad9818b2b5f">cancelGrowTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2e3b4de58fb2f0012f0346f587c45ca5">cancelMoveTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a86f2805323ad2b38db82952339fae82b">cancelRotateTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a93a2790c432fecdacff5b028b4209ccf">canPrepareRender</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac1e31054548229bd5ea4779d9cbc2be2">clearAllNotifications</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a75cf9aca6491d3442a30255e50929c07">clearBehaviors</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4278675486d225ec1ab8d897b41d8be6">clearCollisionShapes</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ab05a02e5e13542af37680276d51b04f5">clearComponents</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a5a09726e6e6f20422bf0d5d9f1cd9422">clearDynamicFields</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a97791ba163a65547d7a5d47bed803d7d">clearFieldFilters</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae9d02581f339ef7ede02efaf54bed50e">clearNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aacb30b9c403e8687e109b7738af141d8">clone</a>(const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_particle_player.html#a80f2390f4df6a86e11dd0e21a286fc6c">configureParticle</a>(EmitterNode *pEmitterNode, ParticleSystem::ParticleNode *pParticleNode)</td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#add5b33718ca9cab3bb26b7ba907899ed">connect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a95c239afc15d197ae11798bc11e5c28b">consoleInit</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a8b5a944ed3b7fa672a250a5d389c8f15">ConsoleObject</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a601f42ddcee97ab4eee59e6dbc9df75b">ConsoleObject</a>(const ConsoleObject &amp;)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2c23ad189f8126e16f64cf31dec08c50">copyChainCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aaa0abd233a2d2dbf50d8c6135eab6198">copyCircleCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a195eb24d99203428f53575dc3685a27d">copyCollisionShapes</a>(SceneObject *pSceneObject, const bool clearTargetShapes=true, const S32 shapeIndex=-1)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4e896fc666423f547e86f8a9bb14e1f1">copyEdgeCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a89e9e1e942e6ca857763c80f4e8e8023">copyFrom</a>(SceneObject *pSceneObject, const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aabd1ce4d1ac0a4de8ccecbb321717a48">copyPolygonCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_particle_player.html#a62aa4e3f1aea3c0841234882d0105c1b">copyTo</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#aa8b4ee59c729a0704b4a2f7b52246f98">create</a>(const char *in_pClassName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#abeb358d6fc89fc282b4e401de2895965">create</a>(const U32 groupId, const U32 typeId, const U32 in_classId)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a43dc85d09e5a1166a3d6631b0c2d96b0">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa4510bca53a6d646ac6550933b4ec1f8">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a808005561d4b3cd4f813bcdb596dec33">createCircleCollisionShape</a>(const F32 radius)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8490f2c0ab5176ad4096af2e20f2eff9">createCircleCollisionShape</a>(const F32 radius, const b2Vec2 &amp;localPosition)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a319d4ae7497131010c563ed7805a3a58">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad98e4a89a6b10eca78a6a1dd3a46aee6">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6e65d14c98d56534798d0e625216e412">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8643125eb66bc1a4c4e31ff90d18f2d3">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab2ec987c9fdd92735234ddc8ee88c55a">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid, const F32 rotation)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adb375ff74c32b12289854de0bb6751e1">createPolygonCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_particle_player.html#a1d3ebb980ddceb5b8bee7e73e3ed64d4">DECLARE_CONOBJECT</a>(ParticlePlayer)</td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a642aeab92cc3c398ae49a0ddd5379c79">SceneObject::DECLARE_CONOBJECT</a>(SceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ac8fc30204947c1bf7083bcc18c23d609">BehaviorComponent::DECLARE_CONOBJECT</a>(BehaviorComponent)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#afc2db809a49eb691e42ea935a2762df3">DynamicConsoleMethodComponent::DECLARE_CONOBJECT</a>(DynamicConsoleMethodComponent)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a1da866a12db4319a3c1c6dfcc819c77e">SimComponent::DECLARE_CONOBJECT</a>(SimComponent)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a5347739a7bbaab1de0130ac29073dcfd">SimObject::DECLARE_CONOBJECT</a>(SimObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a21eb14a62be6af6693a0c46124e9ab92">deleteCollisionShape</a>(const U32 shapeIndex)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2838b603fe80fa772e6be008b649decf">deleteNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a035562e6d1b195a025da907836d24d1c">deleteObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a18d62cf9410f575df1a434e6e3590d72">detachAllGuiControls</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
   <tr><td class="entry"><a class="el" href="class_scene_object.html#a49d91361e25a3fc3cf089469d4c6f1b2">detachGui</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a5038fc68d1c23dad7a109da7d4028840">disconnect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4f995fd3f1d847cbb8d015e643be5a1e">dismountCamera</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#accd2600060dbaee3a3b41aed4034c63c">dump</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1810f5aba25efd242c24232c2c2bbd1a">dumpClassHierarchy</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a1918263ead95ed1906c7027651938e0c">endGroup</a>(const char *in_pGroupname)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1ee">ePhysicsProxyType</a> enum name</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a29134bd5b1f007813d9ae506c71907db">fadeTo</a>(const ColorF &amp;targetColor, const F32 deltaRed, const F32 deltaGreen, const F32 deltaBlue, const F32 deltaAlpha)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#aa21f3917485bec8939663abba4a3e89e">findField</a>(StringTableEntry fieldName) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aea6dde4400c9c8a5bd378a89a055cf92">findObject</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aa77d566406c826b12013b264b4d72450">freeNotify</a>(SimObject::Notify *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7909cb34ccb1737e64efc46ce277c3ea">getAABB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5637d858b9e050e9865fa1470d0a421a">getAABBRectangle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae2d3cffbcfc0b06366cbcb835eb08922">getActive</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a44770f02dcf9be79173b2e56210f1692">getActive</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a64b7690a1755687c385a0c65ddd8c7c8">getAlphaTest</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa167d0b55e87bf12491dd0cbfe71c768">getAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5ee0572f3eadebb818d1ba5d84fa7c51">getAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afcf35d2faf4e2d198b852d8ea9e52636">getAngularDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa96980dcf79c895ed7edbbd966508a1d">getAngularDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab522b62a3cc831b66225487eb46b2a72">getAngularVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af20ce6f98cac45f3f058375b022e3185">getAngularVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aeb9b6db731112b77daa4206fed66ab97">getAutoSizing</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8a7e0213652acb0dd46661d4eebb661c">getAwake</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#adc83af1de65f51ca29c28f8a6d20797e">getAwake</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a034e58fb120065707a455851f75896ce">getBatchIsolated</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ae055c62d3093e0982513ae0f39e50524">getBehavior</a>(StringTableEntry behaviorTemplateName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a661bbd0ef43bf11bba06f72a98863424">getBehavior</a>(const U32 index)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a548390ba53f32c4df4c235ab51ad6579">getBehaviorByInstanceId</a>(const U32 behaviorId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a8adea247fee5ba35e83023668c2c9bf8">getBehaviorConnection</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName, const U32 connectionIndex)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#af8652de956626b5fb01b6c8d1f4e5131">getBehaviorConnectionCount</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ad5beac3655ab2078834cd6464057c590">getBehaviorConnections</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ae9135742b5e65b81cbf88659165769af">getBehaviorCount</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#aedea8e2ebe59af62e1e2cb20c510bd1e">getBehaviors</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa71585dfb72c025e44e8c4ed54790fb5">getBlendAlpha</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa442c54d66690efb7a516738f21d30eb">getBlendColor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8e56a1ad63d55c4e24135a8db4e03fa4">getBlendMode</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab4bde30e4c8f1f4774a12ee058ed9eeb">getBody</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a62ad937dbcd1c1ac94bcca70c82707f9">getBodyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9cd828691e944bfed76c72e5913b5264">getBodyType</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa721e21a9335bc7cec1cd6c2aec09a99">getBodyTypeDescription</a>(const b2BodyType bodyType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2b45676bdeb10cc6d7466bd46b07ff29">getBodyTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1c37fc59c4ab84521efb569af28a9015">getBullet</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3bea5d918927faa8931e83bf8b454f2b">getBullet</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_particle_player.html#a929e0014bdd7fc7dfabc8891e4519489">getCameraIdleDistance</a>(void) const </td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0dd66b9f8070113f8633d61cb320ec04">getCanSaveDynamicFields</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aec6546d7e583fd467bebd4bf72dcf8ae">getChainCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0a9d6d3207675ae63e48acdedd90203b">getChainCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a46b1c8b4da14e3809e85634162d566a6">getChainCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a95d1c5f41bbf6f55e1dc2872cc683999">getChainCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7a4ddd7537aff1870d04ef9063c6be0b">getChainCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7f96bd096a72980e362be71a6b8c1b78">getChainCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8314503425c71af8a075e7cc964a647a">getCircleCollisionShapeLocalPosition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a58c6ff961edfb685400dc989275c258c">getCircleCollisionShapeRadius</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a8691d51add17a60261904f376e2805f7">getClassId</a>(U32 netClassGroup) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a480da584e485f7b34cc2773c363fdb4c">getClassName</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#af863b22a5ef03fb64e5d38b4de637ac3">getClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ab29861ed4c9f5cc88961888b192bd030">getClassRep</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a524f6ce681f962aaf587c95c16b51e7a">getCollisionCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab7028644de12630cac811515e1900a5b">getCollisionChainShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9716bceeca278e59c0c7c55e5cb2550b">getCollisionCircleShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a688838264912c46c6d3f8a397c3b39f0">getCollisionEdgeShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1da14ac00a506d16afb69e2ffa2bdaa1">getCollisionGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afbb30add2d526a54d5645dbcabfe3671">getCollisionGroups</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1e9af49c21ee0ac8d221fd42a86ac88e">getCollisionLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6c4934bb41de6e3e1020f461e61fa9e8">getCollisionLayers</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ade203cb950f3c6affd2fbc9eef78fe78">getCollisionOneWay</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a898462cda76d8ac651571f93058ade93">getCollisionPolygonShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa0772609413446644b3c34a220f1f70e">getCollisionShapeCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae00deb60e40bac99b855e0c0e1ee3990">getCollisionShapeDefinition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a044b2746a5914a6260d22afcb8d09e6e">getCollisionShapeDensity</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2a97fe6f277ea6204b476c47ad6de63f">getCollisionShapeFriction</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3f068f33b200705f48bb1c71b0d0847e">getCollisionShapeIndex</a>(const b2Fixture *pFixture) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad9344fc21c09c2e9b656bdfa4e1642d7">getCollisionShapeIsSensor</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a343e7dbfdecd862e8b77e940047d05d7">getCollisionShapeRestitution</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af25b8fb1bbe7301bfd418059a1bc7fac">getCollisionShapeType</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a60911645b2acb6b338cf16aa9da894de">getCollisionShapeTypeDescription</a>(const b2Shape::Type collisionShapeType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa979d7a435f9333abdb2b2da0a5f03c5">getCollisionShapeTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a79efee69aa9baa11942bf1de0fa48f38">getCollisionSuppress</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a9f7010dc932fb9cc832bf68c5f7da923">getComponent</a>(const U32 index)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a5fe708dbdedecf9aa123c4d5cb226201">getComponentCount</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a3318e867ff260e40adee4a80ebe6fb86">getComponentName</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad4a3677781cd39cfb3b593df1e2a4011">getCurrentContactCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae929cd4f995afde012dd1abc3e96bc72">getCurrentContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a61da44826bbcdcbed3775d0b59dcbea7">getDataField</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aad68561955e2af5a7ec3e3bed8fd4c62">getDataFieldPrefix</a>(StringTableEntry fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a825bbfc5684ff3b4f43a17932cea0582">getDataFieldType</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aba66304523dad64427be201010c6ad16">getDebugMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a41822e42f51a733c9df8d835417c9cb0">getDefaultDensity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a35866f2973df34aed5689a0174e3f1ff">getDefaultFriction</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa0b72c386d1586c56c39a2eaf3cce6ec">getDefaultRestitution</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afc66e6c3f9b04859b6d4020a87f835eb">getDstBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afe68d0bdf4773e72477ba0d511217eff">getDstBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8b5bb2ffca4955065d6e3f78f213e8a6">getDstBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a546fd9261e6104b86b947e417bef1228">getDynamicGroupExpand</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6f3507bd2a6d15f0156eb1f323f05a18">getEdgeCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a376b7da84fbd2e0a309e2b4239747e2e">getEdgeCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a81631cb1c136c57c9e0251a9cff8b29e">getEdgeCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad2e04e4bf3f0e52d86a124700e5eefee">getEdgeCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1bced2a97f4809ebc4dfbe1574a49380">getEdgeCollisionShapeLocalPositionEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad93faa821f868f9b2706336cc3b607f5">getEdgeCollisionShapeLocalPositionStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_particle_player.html#ac09b160983684470c8984e5b1d5ff667">getEmissionRateScale</a>(void) const </td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_particle_player.html#a29eea09d45fc1a1ab17408c379634bf8">getEmitterCount</a>(void) const </td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_particle_player.html#a0eda73d109e0effe1e2d9eec9b3a625e">getEmitterPaused</a>(const U32 emitterIndex)</td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_particle_player.html#aaff067d1aab6c24e3dffc703bf5f5653">getEmitterVisible</a>(const U32 emitterIndex)</td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab50c31133ee71487da00e4dd69595e03">getFieldDictionary</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#aa39f4992468ded509c4e50b2d1ac89a2">getFieldList</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1fd73d8840770fade684c9339d9abd67">getFixedAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab0482b9c8d0f9d656748ce4cc9e718fb">getFixedAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_particle_player.html#a856ae22a50cb67f28d48df0fd216ae82">getForceScale</a>(void) const </td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af3f1f6035257e360210f6ddac8f3ee69">getGatherContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1c075f14a76ff1fb1db8148b0eb357ab">getGlobalSceneObjectCount</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af3c8a97315d2220188851ccc0dcaa73a">getGravityScale</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adb5f5889b632ce995ded0ae14b81c4a1">getGravityScale</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3d4e854ff5665158e6e9b26df73e3e34">getGroup</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a11c125ac41398048347d6de1a9539147">getHalfSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad5a8cb2bc2a087488fea882a754def16">getId</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0e39c7f2e3f35ff8a0ad344f8d03f7a9">getIdString</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#acffcefc012486641ca129b50bc55ff1b">getInertia</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aa9e468963daa41c06c14cc2d6282b456">getInternalName</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a56059bb8bb54da9f411a8dd206afa31e">getIsAlwaysInScope</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a111135686bbb859cfc50bccf1f1a300d">getIsEditorTickAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_particle_player.html#ab1fc79b7e5f4111938f98f9992176a54">getIsPlaying</a>(void) const </td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a046a3aec4723efb7a6d893f58e4af33f">getIsPointInCollisionShape</a>(const U32 shapeIndex, const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a045bb220a8d2bcf9d262d1ce8435321f">getIsPointInOOBB</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a411af4a31257db3c32ecf50894519dd2">getLifetime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa8426aa6cba35bbd32d99dfe59efc8c9">getLinearDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a912627c2346fb6df7c65d17d93400b0b">getLinearDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a657ec17e8b2064b8cdbbadf936be9343">getLinearVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a25f167142f063f72a37ad138eeb978bc">getLinearVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a16bfe75e9bed36be70ac614c264d8db8">getLinearVelocityFromLocalPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6faa354972dc757384992dc14def8628">getLinearVelocityFromWorldPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a06a1808f5a7fdb6e419afe72fb85a058">getLocalCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3d46b91e2a907044d03890a3d5a56e3e">getLocalPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a0b0a602b1ac156a5b40f20a3e2b40d19">getLocalSizedOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab9d7b91276911fc8310b5087cdea0d21">getLocalVector</a>(const Vector2 &amp;worldVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2ccef1780d6e96e083dd37eabe12d878">getMass</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ab33e449170ae2f52341c47138da4996c">getModifiableFieldList</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a7f1ef4098a331767a6504811554e2813">getName</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab3cab00b5b609e9a632156435e2583c1">getNamespace</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#acfcd20632dc52e1de84d80c1126ed2ca">getOwner</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a60af6cf38aa2a231c48784e54384bbe8">getParentStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_particle_player.html#a1bf0f2cb115a4c04ec1b8804a674def2">getParticle</a>(void) const </td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_particle_player.html#ae2922bbd312745d4293fa491d7e18b42">getParticleInterpolation</a>(void) const </td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_particle_player.html#a652e943f47af645ed658394217d3d06c">getPaused</a>(void) const </td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a84316223df6fce70638d4f6126497b91">getPeriodicTimerID</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a183a541ef182be32a11b7b620ea0e0ea">getPhysicsProxyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2ef047bde17d34763071a263bb0496eb">getPickingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a08bbea9defd57647310ee8dc9db260b7">getPolygonCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a60e97922958eb682f5f436e8662163fb">getPolygonCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1b8f15e5cc5c894acade3ef5112e2be8">getPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a67a972c29087341fc61e5b7bc816afac">getPosition</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1fffab6c801d5afd3a6116bfaa05011e">getPrefixedDataField</a>(StringTableEntry fieldName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a60a0b20565b21ca6534788ecf030b0db">getPrefixedDynamicDataField</a>(StringTableEntry fieldName, const char *array, const S32 fieldType=-1)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a75b8129e79fa021ae65fb4413d67923f">getProgenitorFile</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae5391bd2f38b24841db322bf5eed6663">getRenderAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa06d49c4be99d2fb960bbe03072659ac">getRenderGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a56e0cde874a1d9e64847654c8b95d72d">getRenderOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad5e4649fdfb3c663e8bb087a4b7912cc">getRenderPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2f64f1eb5c6a838223247cc8a567d9d1">getRenderTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a80f297398914b07ea7e6beec31d75c7b">getSafeDelete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a28b6f93a3c6fb636116fa2f7296ad2f3">getScene</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ada8600b5fa04269c0909547e5e3c5e25">getSceneGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae4461f1879838df37c3926245828ca3f">getSceneGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a23670fc2ffff03cf447fdca98e462ebe">getSceneLayer</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a27d31762c9bd9d0fe63d75b7037fb254">getSceneLayerDepth</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae517fb0db4287105ba036de7a7da0174">getSceneLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad564a8e07e98d452b2b1de2ffebb5752">getSceneTime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a818bf0b599f807adffb0562ba8b19f28">getScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9366f29867d479912e239e0cbb894300">getSerialId</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a851c2ad9d33d2074c94d9f1c41662923">getSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_particle_player.html#a383f4109aad7efc7025c20edc709843f">getSizeScale</a>(void) const </td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af3282ad5b44a6b7e97ce4cb0e0dbb1f4">getSleepingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6067f9f8c9667ee746592b2dce14a166">getSleepingAllowed</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af78cc67dbe0920dbd690f5398fe7d60d">getSleepingCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a45052acc90b8c9246a18933d548083bf">getSortPoint</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7521698ed437755820636c17466882b0">getSpatialDirty</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a97332db84fbdfb7fcffbb08a935d83d5">getSrcBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#acd8be765d7f502e55444e96e3af81c01">getSrcBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ac5e1291c11408a7f631f06d916d71291">getSrcBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#aeebca0d99d0d55c91f64a97f590da700">getStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#acfb3e482a67651463a8595d128ad5e76">getSuperClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_particle_player.html#a132848b4fbac240c8c83d3b0055f1f83">getTimeScale</a>(void) const </td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acb1c2fd32628a53dc56470648ae67924">getTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a885e8826c79c9cfa30db412f101022cf">getType</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#abb98cc7df2af882dad9a37b31b62d146">getUpdateCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3589d3758e18348f7df53d536c83b478">getUseInputEvents</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aedb5bf89a190901fa21017b29ecfafa3">getVisible</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa603dbcfa477f4d28be2776617ef38dc">getWorldCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a27ed365231c5c01710c3c5948efb66a1">getWorldPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3249e88bede01101a7d76763450ceb9a">getWorldProxy</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aaeb5d5bf87c7ae88b20993ac06abd069">getWorldQueryKey</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9b9ea120b74b52b35ed6eeb6d6c146d0">getWorldVector</a>(const Vector2 &amp;localVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a28a7da095e92dfb5b9569de995bda19a">growTo</a>(const Vector2 &amp;targetSize, const Vector2 &amp;deltaSize)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a992962b4d3263ded2a0c5ca3c39b0a73">handlesConsoleMethod</a>(const char *fname, S32 *routingId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ae5c202f680f4a245443e70cf61fe17f9">hasComponents</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa3ddf75ac481279a4e4498ee8a47e9ce">initializeContactGathering</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_particle_player.html#a67420d3593db1aae6efb2c3abb23c690">initPersistFields</a>()</td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aefba6ba5e9b537b3d11e5416add644e1">inspectPostApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#acb00b32e56849913eae3abc6f872b572">inspectPreApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_particle_player.html#a7720c98e5fc511eac26803f55db3a849">integrateObject</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_particle_player.html#a4ea418e9a44e281a6cae71aaf1eda08c">integrateParticle</a>(EmitterNode *pEmitterNode, ParticleSystem::ParticleNode *pParticleNode, const F32 particleAge, const F32 elapsedTime)</td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_particle_player.html#a2825cfa441687d7a65df9264c67e48c6">interpolateObject</a>(const F32 timeDelta)</td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a557cc0132a453b36ded7e18e8c0f08f8">isBatchRendered</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af73f6c3c5fb1567e2d3a72e2d3b4ab06">isBeingDeleted</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a4ba53dcc84f4c3192248367068eeb22a">isChildOfGroup</a>(SimGroup *pGroup)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3f191957f4ae9a0547de030208947604">isDeleted</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ae2931e09e0fd8eac15c83f0254b4e4ac">isEnabled</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae6a102c6adc30256d2f6eb8f305e0789">isExpanded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad1be7655efe27bcd7e8127169b5a5a3e">isFadeToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#af05be979fb46390caf87d391486d38b1">isFiltered</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab158fe3f7aedc7647ddefcf35b1c5b4f">isGrowToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a05c0adb47029724e308fbcb5bee6a6d5">isHidden</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a023f0ab4acab2e94b37fb34b7eaa02e5">isLocked</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8a1d5ac5403526378c7abb0916c55c3c">isMethod</a>(const char *methodName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af6e3d96ebbd1d01352e3d8b15fc64be0">isMoveToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#abefe63cec438b8b07636f00dbd7a7a91">isPeriodicTimerActive</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac675e353d46b1774fe186ef92ae57a2e">isProperlyAdded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac6159b4346ad40786a56761b0719e6b2">isRemoved</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa66106299d4ef57ece3fc0b5d36f3643">isRotateToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a32a3829534c79ff7c838ff3ba7a7802c">isSelected</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a526b0ae2c04966128bcbb3c12f5a283d">isType</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a9d1bbaa7a9b2443eeb39c4a127d9f9e8">linkNamespaces</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#affb0e68a39d684cfb2c176b58e55b2f3">lockComponentList</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a777a79a1b21d100b8b1566d45708eaaa">lookupClassName</a>(const U32 in_classTag)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afd659c1c4d7b68f9549f1a74424daa4f">mAlphaTest</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af1336d75a0a93147c77020c050046bc8">mAlwaysInScope</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#abff7d155a55f085792fd36f8a5295cd1">mAttachedGuiSizeControl</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9a674a299c97dbe6183352ee3ee92525">detachGui</a>(GuiControl *pGuiControl)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a5038fc68d1c23dad7a109da7d4028840">disconnect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4f995fd3f1d847cbb8d015e643be5a1e">dismountCamera</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#accd2600060dbaee3a3b41aed4034c63c">dump</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1810f5aba25efd242c24232c2c2bbd1a">dumpClassHierarchy</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a1918263ead95ed1906c7027651938e0c">endGroup</a>(const char *in_pGroupname)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1ee">ePhysicsProxyType</a> enum name</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a29134bd5b1f007813d9ae506c71907db">fadeTo</a>(const ColorF &amp;targetColor, const F32 deltaRed, const F32 deltaGreen, const F32 deltaBlue, const F32 deltaAlpha)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aa21f3917485bec8939663abba4a3e89e">findField</a>(StringTableEntry fieldName) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aea6dde4400c9c8a5bd378a89a055cf92">findObject</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aa77d566406c826b12013b264b4d72450">freeNotify</a>(SimObject::Notify *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7909cb34ccb1737e64efc46ce277c3ea">getAABB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5637d858b9e050e9865fa1470d0a421a">getAABBRectangle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae2d3cffbcfc0b06366cbcb835eb08922">getActive</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a44770f02dcf9be79173b2e56210f1692">getActive</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a64b7690a1755687c385a0c65ddd8c7c8">getAlphaTest</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa167d0b55e87bf12491dd0cbfe71c768">getAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5ee0572f3eadebb818d1ba5d84fa7c51">getAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afcf35d2faf4e2d198b852d8ea9e52636">getAngularDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa96980dcf79c895ed7edbbd966508a1d">getAngularDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab522b62a3cc831b66225487eb46b2a72">getAngularVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af20ce6f98cac45f3f058375b022e3185">getAngularVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aeb9b6db731112b77daa4206fed66ab97">getAutoSizing</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8a7e0213652acb0dd46661d4eebb661c">getAwake</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adc83af1de65f51ca29c28f8a6d20797e">getAwake</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a034e58fb120065707a455851f75896ce">getBatchIsolated</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ae055c62d3093e0982513ae0f39e50524">getBehavior</a>(StringTableEntry behaviorTemplateName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a661bbd0ef43bf11bba06f72a98863424">getBehavior</a>(const U32 index)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a548390ba53f32c4df4c235ab51ad6579">getBehaviorByInstanceId</a>(const U32 behaviorId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a8adea247fee5ba35e83023668c2c9bf8">getBehaviorConnection</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName, const U32 connectionIndex)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#af8652de956626b5fb01b6c8d1f4e5131">getBehaviorConnectionCount</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ad5beac3655ab2078834cd6464057c590">getBehaviorConnections</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ae9135742b5e65b81cbf88659165769af">getBehaviorCount</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#aedea8e2ebe59af62e1e2cb20c510bd1e">getBehaviors</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa71585dfb72c025e44e8c4ed54790fb5">getBlendAlpha</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa442c54d66690efb7a516738f21d30eb">getBlendColor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8e56a1ad63d55c4e24135a8db4e03fa4">getBlendMode</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab4bde30e4c8f1f4774a12ee058ed9eeb">getBody</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a62ad937dbcd1c1ac94bcca70c82707f9">getBodyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9cd828691e944bfed76c72e5913b5264">getBodyType</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa721e21a9335bc7cec1cd6c2aec09a99">getBodyTypeDescription</a>(const b2BodyType bodyType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2b45676bdeb10cc6d7466bd46b07ff29">getBodyTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1c37fc59c4ab84521efb569af28a9015">getBullet</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3bea5d918927faa8931e83bf8b454f2b">getBullet</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_particle_player.html#a929e0014bdd7fc7dfabc8891e4519489">getCameraIdleDistance</a>(void) const </td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0dd66b9f8070113f8633d61cb320ec04">getCanSaveDynamicFields</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aec6546d7e583fd467bebd4bf72dcf8ae">getChainCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a0a9d6d3207675ae63e48acdedd90203b">getChainCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a46b1c8b4da14e3809e85634162d566a6">getChainCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a95d1c5f41bbf6f55e1dc2872cc683999">getChainCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7a4ddd7537aff1870d04ef9063c6be0b">getChainCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7f96bd096a72980e362be71a6b8c1b78">getChainCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8314503425c71af8a075e7cc964a647a">getCircleCollisionShapeLocalPosition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a58c6ff961edfb685400dc989275c258c">getCircleCollisionShapeRadius</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a8691d51add17a60261904f376e2805f7">getClassId</a>(U32 netClassGroup) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a480da584e485f7b34cc2773c363fdb4c">getClassName</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af863b22a5ef03fb64e5d38b4de637ac3">getClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#ab29861ed4c9f5cc88961888b192bd030">getClassRep</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a524f6ce681f962aaf587c95c16b51e7a">getCollisionCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab7028644de12630cac811515e1900a5b">getCollisionChainShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9716bceeca278e59c0c7c55e5cb2550b">getCollisionCircleShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a688838264912c46c6d3f8a397c3b39f0">getCollisionEdgeShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1da14ac00a506d16afb69e2ffa2bdaa1">getCollisionGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#afbb30add2d526a54d5645dbcabfe3671">getCollisionGroups</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1e9af49c21ee0ac8d221fd42a86ac88e">getCollisionLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6c4934bb41de6e3e1020f461e61fa9e8">getCollisionLayers</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ade203cb950f3c6affd2fbc9eef78fe78">getCollisionOneWay</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a898462cda76d8ac651571f93058ade93">getCollisionPolygonShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa0772609413446644b3c34a220f1f70e">getCollisionShapeCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae00deb60e40bac99b855e0c0e1ee3990">getCollisionShapeDefinition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a044b2746a5914a6260d22afcb8d09e6e">getCollisionShapeDensity</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2a97fe6f277ea6204b476c47ad6de63f">getCollisionShapeFriction</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3f068f33b200705f48bb1c71b0d0847e">getCollisionShapeIndex</a>(const b2Fixture *pFixture) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad9344fc21c09c2e9b656bdfa4e1642d7">getCollisionShapeIsSensor</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a343e7dbfdecd862e8b77e940047d05d7">getCollisionShapeRestitution</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af25b8fb1bbe7301bfd418059a1bc7fac">getCollisionShapeType</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a60911645b2acb6b338cf16aa9da894de">getCollisionShapeTypeDescription</a>(const b2Shape::Type collisionShapeType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa979d7a435f9333abdb2b2da0a5f03c5">getCollisionShapeTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a79efee69aa9baa11942bf1de0fa48f38">getCollisionSuppress</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a9f7010dc932fb9cc832bf68c5f7da923">getComponent</a>(const U32 index)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a5fe708dbdedecf9aa123c4d5cb226201">getComponentCount</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a3318e867ff260e40adee4a80ebe6fb86">getComponentName</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad4a3677781cd39cfb3b593df1e2a4011">getCurrentContactCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae929cd4f995afde012dd1abc3e96bc72">getCurrentContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a61da44826bbcdcbed3775d0b59dcbea7">getDataField</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aad68561955e2af5a7ec3e3bed8fd4c62">getDataFieldPrefix</a>(StringTableEntry fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a825bbfc5684ff3b4f43a17932cea0582">getDataFieldType</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aba66304523dad64427be201010c6ad16">getDebugMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a41822e42f51a733c9df8d835417c9cb0">getDefaultDensity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a35866f2973df34aed5689a0174e3f1ff">getDefaultFriction</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa0b72c386d1586c56c39a2eaf3cce6ec">getDefaultRestitution</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#afc66e6c3f9b04859b6d4020a87f835eb">getDstBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afe68d0bdf4773e72477ba0d511217eff">getDstBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8b5bb2ffca4955065d6e3f78f213e8a6">getDstBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a546fd9261e6104b86b947e417bef1228">getDynamicGroupExpand</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6f3507bd2a6d15f0156eb1f323f05a18">getEdgeCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a376b7da84fbd2e0a309e2b4239747e2e">getEdgeCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a81631cb1c136c57c9e0251a9cff8b29e">getEdgeCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad2e04e4bf3f0e52d86a124700e5eefee">getEdgeCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1bced2a97f4809ebc4dfbe1574a49380">getEdgeCollisionShapeLocalPositionEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad93faa821f868f9b2706336cc3b607f5">getEdgeCollisionShapeLocalPositionStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_particle_player.html#ac09b160983684470c8984e5b1d5ff667">getEmissionRateScale</a>(void) const </td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_particle_player.html#a29eea09d45fc1a1ab17408c379634bf8">getEmitterCount</a>(void) const </td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_particle_player.html#a0eda73d109e0effe1e2d9eec9b3a625e">getEmitterPaused</a>(const U32 emitterIndex)</td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_particle_player.html#aaff067d1aab6c24e3dffc703bf5f5653">getEmitterVisible</a>(const U32 emitterIndex)</td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab50c31133ee71487da00e4dd69595e03">getFieldDictionary</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aa39f4992468ded509c4e50b2d1ac89a2">getFieldList</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1fd73d8840770fade684c9339d9abd67">getFixedAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab0482b9c8d0f9d656748ce4cc9e718fb">getFixedAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_particle_player.html#a856ae22a50cb67f28d48df0fd216ae82">getForceScale</a>(void) const </td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af3f1f6035257e360210f6ddac8f3ee69">getGatherContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1c075f14a76ff1fb1db8148b0eb357ab">getGlobalSceneObjectCount</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af3c8a97315d2220188851ccc0dcaa73a">getGravityScale</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#adb5f5889b632ce995ded0ae14b81c4a1">getGravityScale</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3d4e854ff5665158e6e9b26df73e3e34">getGroup</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a11c125ac41398048347d6de1a9539147">getHalfSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad5a8cb2bc2a087488fea882a754def16">getId</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0e39c7f2e3f35ff8a0ad344f8d03f7a9">getIdString</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acffcefc012486641ca129b50bc55ff1b">getInertia</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aa9e468963daa41c06c14cc2d6282b456">getInternalName</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a56059bb8bb54da9f411a8dd206afa31e">getIsAlwaysInScope</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a111135686bbb859cfc50bccf1f1a300d">getIsEditorTickAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_particle_player.html#ab1fc79b7e5f4111938f98f9992176a54">getIsPlaying</a>(void) const </td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a046a3aec4723efb7a6d893f58e4af33f">getIsPointInCollisionShape</a>(const U32 shapeIndex, const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a045bb220a8d2bcf9d262d1ce8435321f">getIsPointInOOBB</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a411af4a31257db3c32ecf50894519dd2">getLifetime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa8426aa6cba35bbd32d99dfe59efc8c9">getLinearDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a912627c2346fb6df7c65d17d93400b0b">getLinearDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a657ec17e8b2064b8cdbbadf936be9343">getLinearVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a25f167142f063f72a37ad138eeb978bc">getLinearVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a16bfe75e9bed36be70ac614c264d8db8">getLinearVelocityFromLocalPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6faa354972dc757384992dc14def8628">getLinearVelocityFromWorldPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a06a1808f5a7fdb6e419afe72fb85a058">getLocalCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3d46b91e2a907044d03890a3d5a56e3e">getLocalPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0b0a602b1ac156a5b40f20a3e2b40d19">getLocalSizedOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab9d7b91276911fc8310b5087cdea0d21">getLocalVector</a>(const Vector2 &amp;worldVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2ccef1780d6e96e083dd37eabe12d878">getMass</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#ab33e449170ae2f52341c47138da4996c">getModifiableFieldList</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a7f1ef4098a331767a6504811554e2813">getName</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab3cab00b5b609e9a632156435e2583c1">getNamespace</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#acfcd20632dc52e1de84d80c1126ed2ca">getOwner</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a60af6cf38aa2a231c48784e54384bbe8">getParentStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_particle_player.html#a1bf0f2cb115a4c04ec1b8804a674def2">getParticle</a>(void) const </td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_particle_player.html#ae2922bbd312745d4293fa491d7e18b42">getParticleInterpolation</a>(void) const </td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_particle_player.html#a652e943f47af645ed658394217d3d06c">getPaused</a>(void) const </td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a84316223df6fce70638d4f6126497b91">getPeriodicTimerID</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a183a541ef182be32a11b7b620ea0e0ea">getPhysicsProxyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2ef047bde17d34763071a263bb0496eb">getPickingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a08bbea9defd57647310ee8dc9db260b7">getPolygonCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a60e97922958eb682f5f436e8662163fb">getPolygonCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1b8f15e5cc5c894acade3ef5112e2be8">getPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a67a972c29087341fc61e5b7bc816afac">getPosition</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1fffab6c801d5afd3a6116bfaa05011e">getPrefixedDataField</a>(StringTableEntry fieldName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a60a0b20565b21ca6534788ecf030b0db">getPrefixedDynamicDataField</a>(StringTableEntry fieldName, const char *array, const S32 fieldType=-1)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a75b8129e79fa021ae65fb4413d67923f">getProgenitorFile</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae5391bd2f38b24841db322bf5eed6663">getRenderAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa06d49c4be99d2fb960bbe03072659ac">getRenderGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a56e0cde874a1d9e64847654c8b95d72d">getRenderOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad5e4649fdfb3c663e8bb087a4b7912cc">getRenderPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2f64f1eb5c6a838223247cc8a567d9d1">getRenderTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a80f297398914b07ea7e6beec31d75c7b">getSafeDelete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a28b6f93a3c6fb636116fa2f7296ad2f3">getScene</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ada8600b5fa04269c0909547e5e3c5e25">getSceneGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae4461f1879838df37c3926245828ca3f">getSceneGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a23670fc2ffff03cf447fdca98e462ebe">getSceneLayer</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a27d31762c9bd9d0fe63d75b7037fb254">getSceneLayerDepth</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae517fb0db4287105ba036de7a7da0174">getSceneLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad564a8e07e98d452b2b1de2ffebb5752">getSceneTime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a818bf0b599f807adffb0562ba8b19f28">getScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9366f29867d479912e239e0cbb894300">getSerialId</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a851c2ad9d33d2074c94d9f1c41662923">getSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_particle_player.html#a383f4109aad7efc7025c20edc709843f">getSizeScale</a>(void) const </td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af3282ad5b44a6b7e97ce4cb0e0dbb1f4">getSleepingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6067f9f8c9667ee746592b2dce14a166">getSleepingAllowed</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af78cc67dbe0920dbd690f5398fe7d60d">getSleepingCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a45052acc90b8c9246a18933d548083bf">getSortPoint</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3c18a92636856e670c6fb4062d916163">getSound</a>(S32 index)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a618cb5b286ef139bfa542d9d2803447e">getSoundsCount</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7521698ed437755820636c17466882b0">getSpatialDirty</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a97332db84fbdfb7fcffbb08a935d83d5">getSrcBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acd8be765d7f502e55444e96e3af81c01">getSrcBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ac5e1291c11408a7f631f06d916d71291">getSrcBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aeebca0d99d0d55c91f64a97f590da700">getStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#acfb3e482a67651463a8595d128ad5e76">getSuperClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_particle_player.html#a132848b4fbac240c8c83d3b0055f1f83">getTimeScale</a>(void) const </td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#acb1c2fd32628a53dc56470648ae67924">getTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a885e8826c79c9cfa30db412f101022cf">getType</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#abb98cc7df2af882dad9a37b31b62d146">getUpdateCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3589d3758e18348f7df53d536c83b478">getUseInputEvents</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aedb5bf89a190901fa21017b29ecfafa3">getVisible</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa603dbcfa477f4d28be2776617ef38dc">getWorldCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a27ed365231c5c01710c3c5948efb66a1">getWorldPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3249e88bede01101a7d76763450ceb9a">getWorldProxy</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aaeb5d5bf87c7ae88b20993ac06abd069">getWorldQueryKey</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9b9ea120b74b52b35ed6eeb6d6c146d0">getWorldVector</a>(const Vector2 &amp;localVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a28a7da095e92dfb5b9569de995bda19a">growTo</a>(const Vector2 &amp;targetSize, const Vector2 &amp;deltaSize)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a992962b4d3263ded2a0c5ca3c39b0a73">handlesConsoleMethod</a>(const char *fname, S32 *routingId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#ae5c202f680f4a245443e70cf61fe17f9">hasComponents</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa3ddf75ac481279a4e4498ee8a47e9ce">initializeContactGathering</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_particle_player.html#a67420d3593db1aae6efb2c3abb23c690">initPersistFields</a>()</td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aefba6ba5e9b537b3d11e5416add644e1">inspectPostApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#acb00b32e56849913eae3abc6f872b572">inspectPreApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_particle_player.html#a7720c98e5fc511eac26803f55db3a849">integrateObject</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_particle_player.html#a4ea418e9a44e281a6cae71aaf1eda08c">integrateParticle</a>(EmitterNode *pEmitterNode, ParticleSystem::ParticleNode *pParticleNode, const F32 particleAge, const F32 elapsedTime)</td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_particle_player.html#a2825cfa441687d7a65df9264c67e48c6">interpolateObject</a>(const F32 timeDelta)</td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a557cc0132a453b36ded7e18e8c0f08f8">isBatchRendered</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af73f6c3c5fb1567e2d3a72e2d3b4ab06">isBeingDeleted</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a4ba53dcc84f4c3192248367068eeb22a">isChildOfGroup</a>(SimGroup *pGroup)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3f191957f4ae9a0547de030208947604">isDeleted</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#ae2931e09e0fd8eac15c83f0254b4e4ac">isEnabled</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae6a102c6adc30256d2f6eb8f305e0789">isExpanded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad1be7655efe27bcd7e8127169b5a5a3e">isFadeToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af05be979fb46390caf87d391486d38b1">isFiltered</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab158fe3f7aedc7647ddefcf35b1c5b4f">isGrowToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a05c0adb47029724e308fbcb5bee6a6d5">isHidden</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a023f0ab4acab2e94b37fb34b7eaa02e5">isLocked</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8a1d5ac5403526378c7abb0916c55c3c">isMethod</a>(const char *methodName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af6e3d96ebbd1d01352e3d8b15fc64be0">isMoveToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#abefe63cec438b8b07636f00dbd7a7a91">isPeriodicTimerActive</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac675e353d46b1774fe186ef92ae57a2e">isProperlyAdded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac6159b4346ad40786a56761b0719e6b2">isRemoved</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa66106299d4ef57ece3fc0b5d36f3643">isRotateToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a32a3829534c79ff7c838ff3ba7a7802c">isSelected</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a526b0ae2c04966128bcbb3c12f5a283d">isType</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a9d1bbaa7a9b2443eeb39c4a127d9f9e8">linkNamespaces</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#affb0e68a39d684cfb2c176b58e55b2f3">lockComponentList</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a777a79a1b21d100b8b1566d45708eaaa">lookupClassName</a>(const U32 in_classTag)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#afd659c1c4d7b68f9549f1a74424daa4f">mAlphaTest</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af1336d75a0a93147c77020c050046bc8">mAlwaysInScope</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab3253c4affc97e524156843e62b0aafb">mAttachedCtrls</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae70c5dedd0b1858af620c15848c530ee">mAudioHandles</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr><td class="entry"><a class="el" href="class_scene_object.html#a71e416c6efade3e93eb2b8a6d11e7896">mAutoSizing</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a27ebfa2aca4fa1807cdda605653280d4">mBatchIsolated</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr><td class="entry"><a class="el" href="class_behavior_component.html#abf46089a2e718566775a0d9b85e7b813">mBehaviorConnections</a></td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
@@ -435,113 +441,113 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
   <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a69c003e43b6400c441d270521f5dc9bd">mFadeActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr><td class="entry"><a class="el" href="class_scene_object.html#a831d58aae9915ae4685c8730e5b9d851">mGatherContacts</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af8c2ddfcbbf14b28e67ac8e21bdf27f3">mGrowActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a084af54739c09b7f36838bd505d3f683">mId</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1bc0c634cbd6eae42ba8e678123b3e12">mIdString</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae25d89dbd7309a4fe60e221d19e3beb4">mInternalName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af94daabf2723d736bd0dcb5b383513ed">mLastAwakeState</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8bb22419a6c6853a9f4da1f9c1dd45b7">mLastCheckedPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a44a5757690e453ff10a81eb047ea7cd5">mLifetime</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a750d78b2d9c524669553b00898591280">mLifetimeActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a15bcc2070232785646ba905ae94cfe84">mLocalSizeOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#afa8dcd83f1b3cc756738fd08d91b699b">mNameSpace</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8f583d26e810008b4532327b7bbae397">mNotifyFreeList</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#adf9094cf085e7f940eb74c791f88317f">moveTo</a>(const Vector2 &amp;targetWorldPoint, const F32 speed, const bool autoStop=true, const bool snapToTarget=true, const F32 margin=0.1f)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afc170487078e4a56e68fc6e9485b94ba">mpAttachedCamera</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7a36c87efd1ba1c11b0a4d412cdae3f9">mpAttachedGui</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4f69af25a9bfa85fd2d962ae73225146">mpAttachedGuiSceneWindow</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aeaefbbd6bfb5f05dd460acf5163557a6">mpBody</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad1753dc19083535d861c9a5c271837e4">mpCurrentContacts</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a674d1a161fbc7010f5bae7763a7b1513">mPickingAllowed</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a58c48c2a4effae9f4ca9f964062cfbde">mPreTickAABB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a65a7ff3bf033c7b6bc85f1b800bf9d19">mPreTickAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3e1b85d508e14aeee70c3a1edd4fbf08">mPreTickPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1ec99a5270aafbd333c6053613573ff2">mpScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a689d9b36fe5d62a12a5108b57f5ec6a1">mpTargetScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8e0e926bf337b03ecc34cd2b8731f994">mRenderAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1592c249031965690f9a33c8a2f0bcff">mRenderGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#acd93acb3d932a03f45a9a95f5df82e0a">mRenderOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae546d0086b029444ee3759e81ad2cda1">mRenderPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a019e744f6fdbc3da25576d836b004d98">mRotateToEventId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adc9899b1713ab304f5f28f21a1de6d28">mSafeDeleteReady</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a351c2a1e96504f1d3d7a3d4ebe0db08e">mSceneGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7bfae5812c75b763a22caf6ab7e65714">mSceneGroupMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#adc26a0471273586c3cc3263264007bba">mSceneLayer</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a82b4417d84642cf53fdcd24a200b02d2">mSceneLayerDepth</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a30d5ff45de9cebc22b80ce34c186fbca">mSceneLayerMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afb0ea09846fa6e5ceac432439a252709">mScriptCallbackGuard</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4f9cf7f21551801daa94c51a393eb70d">mSerialId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8f098f69a435ce789bc9943338e082b3">mSerialiseKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#acc28ac6d14685b06a08f9d327aba26f1">mSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a134d08cf9b28beb0b0fae4b79276b5b6">mSleepingCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1f027c58703863156e16335c0b583e7c">mSnapToTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa33e7e73b748460ea6f1eb5a22dc6291">mSortPoint</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a88d474cf94be49237a5ced807687a7a3">mSpatialDirty</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab8a6fba01fc512db5793c90d90324bd9">mSrcBlendFactor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a250a1eba78cfd65e98d67923499d72cc">mStopAtTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2866b6130ce096fe6563e71995d35f0f">mSuperClassName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a696c19897e14bd212b53498fe2f36eda">mTargetColor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0106fd1fe7c89d30fa751e6675e78b16">mTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aabed8d24f47ff1a592f899e2162fee3a">mTargetPositionActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1cf947bf601c5c5481e9af4fefb6b710">mTargetPositionFound</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6d8d70703d07d23de6bee145cbcb4741">mTargetPositionMargin</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a18217e62301ff1afbcc2f99486e91d28">mTargetSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a7e0203ca282d77263fdee9a9c8d0631f">mTypeMask</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a33539e01b6db552e2bf073158fa54852">mUpdateCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7aa5eb2db02dfa0774cfa04e671baa2e">mUseInputEvents</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1d94696db39f3a31382dd7d2429f4953">mVisible</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a630c1cf950707f60ce49ecb05ede932d">mWorldProxyId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab0e4f1b44d4cecee7e98fb60c4245713">mWorldQueryKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad2aeaf1d8fd3f6ba58da4f297b21c199">notifyComponentsAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af81947ba054f8f7dd91c4340ce89aa5f">notifyComponentsRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aab845d6afdd4f26a827a30bb89e8311e">notifyComponentsUpdate</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa8fb2a4e72e5c4975d3cd912c5de131a">onAdd</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#ab81d9e1c253a9a605969743b9c042404">onAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_particle_player.html#a809eec4e4e57391d1db659e86a454a8f">onAssetRefreshed</a>(AssetPtrBase *pAssetPtrBase)</td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae1a8d1e7829b69554f523f07aa5db84a">onBeginCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aff903a8e48efc1a17028c205cf214abc">onComponentAdd</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a089b934882e45700d4b9e14d6041f575">onComponentRegister</a>(SimComponent *owner)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a08b359c4b8daaeb57d6b40c1250e8982">onComponentRemove</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#ac7e148e0401cef21d85d028fb6f8942f">onComponentUnRegister</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a8db26dd3c0ca2b1ac05e7c3516325e61">onDeleteNotify</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a33d32925d035aa92b5d69e7ca8beed6e">onDestroyNotify</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1444b2e49c37757bf57740bcd43a5a19">onEditorDisable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a35ed1968ac7850e14737aa7ccb4356a6">onEditorEnable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5e1c985e05404367e2525bdaa6d58362">onEndCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0e0c7d4c3cea7aee9d23a4b596a92fba">onGroupAdd</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad8e217b4d87fd05d0cc53eed4482926f">onGroupRemove</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a541a7e5a303f09939182d5b682cba776">onInputEvent</a>(StringTableEntry name, const GuiEvent &amp;event, const Vector2 &amp;worldMousePoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab83e4b1fa22db99d20741b86321a400d">onNameChange</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_particle_player.html#a371edd089fb5273ab476cdbd01945d57">OnRegisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a28fb2b0653c2c31284ebef9237dc9c5c">onRemove</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a0bb8f5d53d9f0589b4a8fd3883dc3663">onRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a774b03009201ddc3fd55367f5578384f">onStaticModified</a>(const char *slotName, const char *newValue=NULL)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_particle_player.html#a85f3913566a705d7b642d41ce288073f">onTamlAddParent</a>(SimObject *pParentObject)</td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af46594ff3cf78be8bee74463cd2eab14">onTamlCustomRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#acd7861614dbad46880a829cc09d2600d">onTamlCustomWrite</a>(TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8d896544fb75ff4b98cac3099bf5f55f">onTamlPostRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1baf86d5d5d9f1c2190e7bb72aacb068">onTamlPostWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af3830391b29fe4e30779260612049995">onTamlPreRead</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3b0caf75cb0eccb9fb63406b813c431d">onTamlPreWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_particle_player.html#a3df37bb73b63fd715cffb89363851251">OnUnregisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#ae199733535e4d5040501079441c7a334">onUpdate</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ac4bfa6cc87ac8a86ae5d26de3c588475">packUpdate</a>(NetConnection *conn, U32 mask, BitStream *stream)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_particle_player.html#aa2c0025031173451dd8bc2605a931b5c">ParticlePlayer</a>()</td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea12478dfa54b67e25c7bf1da29d147504">PHYSIC_PROXY_CUSTOM</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea82ee5d7a45380a8f7f4109fd72566c88">PHYSIC_PROXY_GROUNDBODY</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea8ee09029390c36e43b949d664982f14a">PHYSIC_PROXY_INVALID</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eeaa65e136ee50c13bec133e4e9947f9c9b">PHYSIC_PROXY_SCENEOBJECT</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a17983a139902c245f39dd6dcef9e4b09">PhysicsProxy</a>()</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_particle_player.html#accb2daef853b86eaa13cfdca98656345">play</a>(const bool resetParticles)</td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab54472a52381c54f13657d6ea3cd4a1b">popScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5ea78c63debd981e3cf0d17e3390b846">postIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_particle_player.html#ac56d89bb80941a699d6e5ae01d647da8">preIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#aea22401f7205e885be6dd887a61a0797">processArguments</a>(S32 argc, const char **argv)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab0bd2d18dedeb363463ad2cad045f6a3">processDeleteNotifies</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4483ea2fcfb4c99920d6cfe8eee69298">processDestroyNotifications</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a781a51f45472f3cf1a9e1504681fd01b">processEffect</a>(const F32 current, const F32 target, const F32 rate)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0f1470540933ff4bd9227e116f8ec135">pushScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a949dcb3f8ac76160c0d4c9d3a70ed8e0">raise</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a783fe3358bc6a3bf993ec1bfef693529">readObject</a>(Stream *stream)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7d314c97167fad2c28f473358f078f92">mHandleDeletionList</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a084af54739c09b7f36838bd505d3f683">mId</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1bc0c634cbd6eae42ba8e678123b3e12">mIdString</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae25d89dbd7309a4fe60e221d19e3beb4">mInternalName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af94daabf2723d736bd0dcb5b383513ed">mLastAwakeState</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8bb22419a6c6853a9f4da1f9c1dd45b7">mLastCheckedPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a44a5757690e453ff10a81eb047ea7cd5">mLifetime</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a750d78b2d9c524669553b00898591280">mLifetimeActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a15bcc2070232785646ba905ae94cfe84">mLocalSizeOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afa8dcd83f1b3cc756738fd08d91b699b">mNameSpace</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8f583d26e810008b4532327b7bbae397">mNotifyFreeList</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adf9094cf085e7f940eb74c791f88317f">moveTo</a>(const Vector2 &amp;targetWorldPoint, const F32 speed, const bool autoStop=true, const bool snapToTarget=true, const F32 margin=0.1f)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#afc170487078e4a56e68fc6e9485b94ba">mpAttachedCamera</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aeaefbbd6bfb5f05dd460acf5163557a6">mpBody</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad1753dc19083535d861c9a5c271837e4">mpCurrentContacts</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a674d1a161fbc7010f5bae7763a7b1513">mPickingAllowed</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a58c48c2a4effae9f4ca9f964062cfbde">mPreTickAABB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a65a7ff3bf033c7b6bc85f1b800bf9d19">mPreTickAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3e1b85d508e14aeee70c3a1edd4fbf08">mPreTickPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1ec99a5270aafbd333c6053613573ff2">mpScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a689d9b36fe5d62a12a5108b57f5ec6a1">mpTargetScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8e0e926bf337b03ecc34cd2b8731f994">mRenderAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1592c249031965690f9a33c8a2f0bcff">mRenderGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acd93acb3d932a03f45a9a95f5df82e0a">mRenderOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae546d0086b029444ee3759e81ad2cda1">mRenderPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a019e744f6fdbc3da25576d836b004d98">mRotateToEventId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#adc9899b1713ab304f5f28f21a1de6d28">mSafeDeleteReady</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a351c2a1e96504f1d3d7a3d4ebe0db08e">mSceneGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7bfae5812c75b763a22caf6ab7e65714">mSceneGroupMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adc26a0471273586c3cc3263264007bba">mSceneLayer</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a82b4417d84642cf53fdcd24a200b02d2">mSceneLayerDepth</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a30d5ff45de9cebc22b80ce34c186fbca">mSceneLayerMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#afb0ea09846fa6e5ceac432439a252709">mScriptCallbackGuard</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4f9cf7f21551801daa94c51a393eb70d">mSerialId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8f098f69a435ce789bc9943338e082b3">mSerialiseKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acc28ac6d14685b06a08f9d327aba26f1">mSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a134d08cf9b28beb0b0fae4b79276b5b6">mSleepingCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1f027c58703863156e16335c0b583e7c">mSnapToTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa33e7e73b748460ea6f1eb5a22dc6291">mSortPoint</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a88d474cf94be49237a5ced807687a7a3">mSpatialDirty</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab8a6fba01fc512db5793c90d90324bd9">mSrcBlendFactor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a250a1eba78cfd65e98d67923499d72cc">mStopAtTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2866b6130ce096fe6563e71995d35f0f">mSuperClassName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a696c19897e14bd212b53498fe2f36eda">mTargetColor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a0106fd1fe7c89d30fa751e6675e78b16">mTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aabed8d24f47ff1a592f899e2162fee3a">mTargetPositionActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1cf947bf601c5c5481e9af4fefb6b710">mTargetPositionFound</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6d8d70703d07d23de6bee145cbcb4741">mTargetPositionMargin</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a18217e62301ff1afbcc2f99486e91d28">mTargetSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a7e0203ca282d77263fdee9a9c8d0631f">mTypeMask</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a33539e01b6db552e2bf073158fa54852">mUpdateCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7aa5eb2db02dfa0774cfa04e671baa2e">mUseInputEvents</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1d94696db39f3a31382dd7d2429f4953">mVisible</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a630c1cf950707f60ce49ecb05ede932d">mWorldProxyId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab0e4f1b44d4cecee7e98fb60c4245713">mWorldQueryKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad2aeaf1d8fd3f6ba58da4f297b21c199">notifyComponentsAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af81947ba054f8f7dd91c4340ce89aa5f">notifyComponentsRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aab845d6afdd4f26a827a30bb89e8311e">notifyComponentsUpdate</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa8fb2a4e72e5c4975d3cd912c5de131a">onAdd</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ab81d9e1c253a9a605969743b9c042404">onAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_particle_player.html#a809eec4e4e57391d1db659e86a454a8f">onAssetRefreshed</a>(AssetPtrBase *pAssetPtrBase)</td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae1a8d1e7829b69554f523f07aa5db84a">onBeginCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#aff903a8e48efc1a17028c205cf214abc">onComponentAdd</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a089b934882e45700d4b9e14d6041f575">onComponentRegister</a>(SimComponent *owner)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a08b359c4b8daaeb57d6b40c1250e8982">onComponentRemove</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ac7e148e0401cef21d85d028fb6f8942f">onComponentUnRegister</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a8db26dd3c0ca2b1ac05e7c3516325e61">onDeleteNotify</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a33d32925d035aa92b5d69e7ca8beed6e">onDestroyNotify</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1444b2e49c37757bf57740bcd43a5a19">onEditorDisable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a35ed1968ac7850e14737aa7ccb4356a6">onEditorEnable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5e1c985e05404367e2525bdaa6d58362">onEndCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0e0c7d4c3cea7aee9d23a4b596a92fba">onGroupAdd</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad8e217b4d87fd05d0cc53eed4482926f">onGroupRemove</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a541a7e5a303f09939182d5b682cba776">onInputEvent</a>(StringTableEntry name, const GuiEvent &amp;event, const Vector2 &amp;worldMousePoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab83e4b1fa22db99d20741b86321a400d">onNameChange</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_particle_player.html#a371edd089fb5273ab476cdbd01945d57">OnRegisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a28fb2b0653c2c31284ebef9237dc9c5c">onRemove</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a0bb8f5d53d9f0589b4a8fd3883dc3663">onRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a774b03009201ddc3fd55367f5578384f">onStaticModified</a>(const char *slotName, const char *newValue=NULL)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_particle_player.html#a85f3913566a705d7b642d41ce288073f">onTamlAddParent</a>(SimObject *pParentObject)</td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af46594ff3cf78be8bee74463cd2eab14">onTamlCustomRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acd7861614dbad46880a829cc09d2600d">onTamlCustomWrite</a>(TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8d896544fb75ff4b98cac3099bf5f55f">onTamlPostRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1baf86d5d5d9f1c2190e7bb72aacb068">onTamlPostWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#af3830391b29fe4e30779260612049995">onTamlPreRead</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3b0caf75cb0eccb9fb63406b813c431d">onTamlPreWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_particle_player.html#a3df37bb73b63fd715cffb89363851251">OnUnregisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ae199733535e4d5040501079441c7a334">onUpdate</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ac4bfa6cc87ac8a86ae5d26de3c588475">packUpdate</a>(NetConnection *conn, U32 mask, BitStream *stream)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_particle_player.html#aa2c0025031173451dd8bc2605a931b5c">ParticlePlayer</a>()</td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea12478dfa54b67e25c7bf1da29d147504">PHYSIC_PROXY_CUSTOM</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea82ee5d7a45380a8f7f4109fd72566c88">PHYSIC_PROXY_GROUNDBODY</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea8ee09029390c36e43b949d664982f14a">PHYSIC_PROXY_INVALID</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eeaa65e136ee50c13bec133e4e9947f9c9b">PHYSIC_PROXY_SCENEOBJECT</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a17983a139902c245f39dd6dcef9e4b09">PhysicsProxy</a>()</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_particle_player.html#accb2daef853b86eaa13cfdca98656345">play</a>(const bool resetParticles)</td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab54472a52381c54f13657d6ea3cd4a1b">popScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5ea78c63debd981e3cf0d17e3390b846">postIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_particle_player.html#ac56d89bb80941a699d6e5ae01d647da8">preIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_particle_player.html">ParticlePlayer</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aea22401f7205e885be6dd887a61a0797">processArguments</a>(S32 argc, const char **argv)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab0bd2d18dedeb363463ad2cad045f6a3">processDeleteNotifies</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
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+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a781a51f45472f3cf1a9e1504681fd01b">processEffect</a>(const F32 current, const F32 target, const F32 rate)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0f1470540933ff4bd9227e116f8ec135">pushScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a949dcb3f8ac76160c0d4c9d3a70ed8e0">raise</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a783fe3358bc6a3bf993ec1bfef693529">readObject</a>(Stream *stream)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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+ 21 - 9
Torque2DDocs/html/class_particle_player.html

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+<tr class="separator:ab3253c4affc97e524156843e62b0aafb inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+ 5 - 5
Torque2DDocs/html/class_physics_proxy.html

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+ 119 - 118
Torque2DDocs/html/class_scene-members.html

@@ -389,124 +389,125 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
   <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a7dd933a57560607120951fdca2d97ed6">SayGoodbye</a>(b2Fixture *pFixture)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
   <tr><td class="entry"><a class="el" href="class_scene.html#aaffca5c1fbe2171ad39fd6585c314b63">Scene</a>()</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859ab6b558f56c9027d6a8130042c8c3bf69">SCENE_DEBUG_AABB</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859a11dcddeee7a83a06d70a9abb66f043a8">SCENE_DEBUG_COLLISION_SHAPES</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859aeb720db1e7f0fba22020dad73959f288">SCENE_DEBUG_CONTROLLERS</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859ae501c5db11d818ba1c8f61f6669b30a2">SCENE_DEBUG_FPS_METRICS</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859a8fe8f956abef6431e73611a2f8402504">SCENE_DEBUG_INVALID</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859a4932280ccb181a21588278e527d01dbf">SCENE_DEBUG_JOINTS</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859adeec65398f61ce7cd2a3bb0e240d1515">SCENE_DEBUG_METRICS</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859a4e8b33c66ed2d1eee8e3b1a6b4c1a7db">SCENE_DEBUG_OOBB</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859a884b7e7abf17a8639732e04d909c3bef">SCENE_DEBUG_POSITION_AND_COM</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859a391ddb17fd6ebe045e6e843bed239495">SCENE_DEBUG_SLEEP</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859a6354feca66900ad854c2648bca940336">SCENE_DEBUG_SORT_POINTS</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859a67370362600f532a59a56599f01ed48d">SCENE_DEBUG_WIREFRAME_RENDER</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a37b5c607c5eab07cba2820ce2be4daa5">sceneRender</a>(const SceneRenderState *pSceneRenderState)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aa764d6ab46a34397a2a625235de83577a03224eeb724e582e75ae323a49e31156">SelectedOnly</a> enum value</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a7e1b166edf479c18f7f8061dfbd2e7ac">setBatchingEnabled</a>(const bool enabled)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aafe55ac523c402717ec8625b67fa1561">setCanSaveDynamicFields</a>(bool bCanSave)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a238c87f71783e3654af75d5ca4a84ae8">setClass</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8e60d73cee05c995ed9bec7ee248cad3">setClassNamespace</a>(const char *classNamespace)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a13add87ef90b3882bd7eaff39004eb35">setDataField</a>(StringTableEntry slotName, const char *array, const char *value)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene.html#abbf82031ecdf312e27fc7be767fbdcb8">setDebugOff</a>(const U32 debugMask)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a62f0bbd05146047c6105c268ad2503b3">setDebugOn</a>(const U32 debugMask)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene.html#ac65920b8851002de67283a59e5ee4383">setDebugSceneObject</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a291f1f00e769815df30cf965a79129a8">setDistanceJointDampingRatio</a>(const U32 jointId, const F32 dampingRatio)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene.html#a79738ee911ea32d0bd127781b314af64">setDistanceJointFrequency</a>(const U32 jointId, const F32 frequency)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a8903adc95fe375f0676ede940d699420">setDistanceJointLength</a>(const U32 jointId, const F32 length)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#ad2c36e1b83b63900ec136cb0cde75557">setEnabled</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ac49fe8bd8f61cf579345f34ac0da8c3f">setEnabled</a>(const bool enabled)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#af83d1fe99918d6650c71c6302a5839ae">setExpanded</a>(bool exp)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ac980ffce7987a95385fe04d6fd934a6a">setField</a>(const char *fieldName, const char *value)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene.html#a905d9519f4d93f1ff6e4bab05248f1bd">setFrictionJointMaxForce</a>(const U32 jointId, const F32 maxForce)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#ad3b278498646eca7329cffa4be728fbb">setFrictionJointMaxTorque</a>(const U32 jointId, const F32 maxTorque)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene.html#a9390f44ee0d48106187e75095b2c36ab">setGravity</a>(const b2Vec2 &amp;gravity)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a703d264db1d07791228246e7dcea514e">setGravity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a85f8b66f6d9e9acf89ae056554f82776">setHidden</a>(bool b)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aa19ca64ec6199448db9552e13387a246">setId</a>(SimObjectId id)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad551e97d8f825c04f4cced55f8db3a64">setInternalName</a>(const char *newname)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#abfbe72b6b85551be7b99b35430ec8e58">setIsEditorScene</a>(bool status)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene.html#a8234bf272603edc9317f43b7ccf3943f">setLayerSortMode</a>(const U32 layer, const SceneRenderQueue::RenderSort sortMode)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0d0eb38693dcaae147b7a890fae82934">setLocked</a>(bool b)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab80c81429637a9f3a44aa55e7533cd2c">setModDynamicFields</a>(bool dyn)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a00201e9d1946024a8060f586e03f5a74">setModStaticFields</a>(bool sta)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene.html#ac5fb8a43bdb7c5fb6d5c1e122bdc858d">setMotorJointAngularOffset</a>(const U32 jointId, const F32 angularOffset)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#aa8f0aae5d3d8ad4489b67833b137cf5f">setMotorJointLinearOffset</a>(const U32 jointId, const b2Vec2 &amp;linearOffset)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene.html#a9645f9da3c37821373ef0f840ee16f00">setMotorJointMaxForce</a>(const U32 jointId, const F32 maxForce)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a2a8a3fcbd74068a0f973dedcb0db687c">setMotorJointMaxTorque</a>(const U32 jointId, const F32 maxTorque)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1f5140e6ccbc12845db7038be8c8c2e1">setParentGroup</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a6cb2bfe07966c75d9360afe422749d36">setPeriodicTimerID</a>(const S32 timerID)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene.html#acbedee60d603d33405b8fc5cabf7cfa1">setPositionIterations</a>(const S32 iterations)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8b55bbf2e919e4c167264aee7fb1c1b7">setPrefixedDataField</a>(StringTableEntry fieldName, const char *array, const char *value)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a6befae44e0c81ad846242e8d8eddb149">setPrefixedDynamicDataField</a>(StringTableEntry fieldName, const char *array, const char *value, const S32 fieldType=-1)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#ac95b2dc78cf0ce8eee2281439190eecd">setPrismaticJointLimit</a>(const U32 jointId, const bool enableLimit, const F32 lowerTranslation, const F32 upperTranslation)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene.html#af6f5834c090ab0bd654a229c1e8f3fde">setPrismaticJointMotor</a>(const U32 jointId, const bool enableMotor, const F32 motorSpeed=b2_pi, const F32 maxMotorForce=0.0f)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_tickable.html#a8c7201617a14b9ed862bbe4fe6527370">setProcessTicks</a>(bool tick=true)</td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac8fc39880dcb3be2d5658b57e9fed264">setProgenitorFile</a>(const char *pFile)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a01bf58f0606c58d3689ee3c4d3c713d8">setRenderCallback</a>(const bool callback)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene.html#a9478a6071a117bf7f49d9de4387d7742">setRevoluteJointLimit</a>(const U32 jointId, const bool enableLimit, const F32 lowerAngle, const F32 upperAngle)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a94e5bd74cb887a689934a35ce47f3a82">setRevoluteJointMotor</a>(const U32 jointId, const bool enableMotor, const F32 motorSpeed=b2_pi, const F32 maxMotorTorque=0.0f)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene.html#ad96a9ff7955d383d540e91150da7f559">setRopeJointMaxLength</a>(const U32 jointId, const F32 maxLength)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a8bdb7cf36f608012e12d5b17920e7a23">setScenePause</a>(bool status)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a40c19418aede1f21ea7aeadc87342dee">setSelected</a>(bool sel)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a43001ba1a3e2861eb120a04cf0796588">setSuperClass</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#abeb83ab949786a5de00558e024c2efd5">setSuperClassNamespace</a>(const char *superClassNamespace)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a4686bdb674a618d67353fca41cc3c567">setTargetJointDampingRatio</a>(const U32 jointId, const F32 dampingRatio)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene.html#af5ca525cd9a92cb62fef41079cc2af42">setTargetJointFrequency</a>(const U32 jointId, const F32 frequency)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a26dde90a648e746cc1200023e8b2e4a1">setTargetJointMaxForce</a>(const U32 jointId, const F32 maxForce)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene.html#aedd1fad01f092a8eaa0b5838a9ffe890">setTargetJointTarget</a>(const U32 jointId, const b2Vec2 &amp;worldTarget)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#afcbc7aeecfeb999603889de5dbb9deed">setUpdateCallback</a>(const bool callback)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene.html#ae27411a38e8bb494380539df3a59bb0a">setVelocityIterations</a>(const S32 iterations)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#aa8953c8cee830366059000ca0a902121">setWeldJointDampingRatio</a>(const U32 jointId, const F32 dampingRatio)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene.html#ab09ab782a1a7c19954de09070e43c1c2">setWeldJointFrequency</a>(const U32 jointId, const F32 frequency)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a8bce899e974934d88433f3ba68d1b536">setWheelJointDampingRatio</a>(const U32 jointId, const F32 dampingRatio)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene.html#a0f0808584e6063e197cc7084a382b48c">setWheelJointFrequency</a>(const U32 jointId, const F32 frequency)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a2bde1e28b938a4c4374e47a8fedfa3ef">setWheelJointMotor</a>(const U32 jointId, const bool enableMotor, const F32 motorSpeed=b2_pi, const F32 maxMotorTorque=0.0f)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a1210c359d80841ee18945d338178d8fd">SimComponent</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#af3c433a1a8076ed8db82c871d889a909">SimComponentIterator</a> typedef</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2f0d5f226a833bafd913a942723c6918">SimObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_tickable.html#aab266025d7181bbfb16f3af77250eec8">smTickMask</a></td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_tickable.html#a9c00bdc780fce65d2d57055093bb28c4">smTickMs</a></td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_tickable.html#afec655d10b6a2d0eb2cd6d2362c626b5">smTickSec</a></td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_tickable.html#a328b0e594667be606174f8df66f98afb">smTickShift</a></td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#acd454ef0ad63af6686f09aad336f290f">tabComplete</a>(const char *prevText, S32 baseLen, bool)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_tickable.html#a5e3128cfbe9129b24c8631ca1ddcd21c">Tickable</a>()</td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a40def97d7c079492c9ef09c996aa86c9">typeAssetPtrVector</a> typedef</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene.html#a822e2620f2b91f4db3202ce4b113b001">typeContactHash</a> typedef</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#ac3f5c16ef4806bcea8d92f28d0d3e9a8">typeContactVector</a> typedef</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene.html#a0fd4f3971c599bc5bd8ca148e1ef6607">typeDeleteVector</a> typedef</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ab99897fcdcb60839ae26e407e357705d">typeInstanceConnectionHash</a> typedef</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene.html#a0b77b654f78af1bb46c8ff5047d490b0">typeJointHash</a> typedef</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a3d1192354adc1e7bffaf9facf48c8bc4">typeOutputNameConnectionHash</a> typedef</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ac5dca1520d83486d64e7d8e289ec0813">typePortConnectionVector</a> typedef</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a7042e5dc2fa87a04700d73b90b0cf129">typeReverseJointHash</a> typedef</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a97551603378a0bbc3d3d98326a56631e">unlinkNamespaces</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a39b47316db1622eacf7ad2b3ed520ad3">unlockComponentList</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a5d4a04eec15214f98292fa4d2bcb6c58">unregisterObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a9ab2d546d0ed6b4abc8dcf9e373d8bcb">unregisterReference</a>(SimObject **obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#add2aa52391620bbfb9f8c29eb1f921cd">write</a>(Stream &amp;stream, U32 tabStop, U32 flags=0)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aa7652122ac6a5cf7337b0e7a7b3825e5">writeCanSaveDynamicFields</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3753e8d47c78c8b6c39f5a1df2586d45">writeClass</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a389b228e9fc39154c64551275b66aff7">writeEnabled</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a8b9f425bde559d3f1b3146fd3c1ceba2">writeField</a>(StringTableEntry fieldname, const char *value)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a200de464a60a45ee5904de160e677b5f">writeFields</a>(Stream &amp;stream, U32 tabStop)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aa764d6ab46a34397a2a625235de83577">WriteFlags</a> enum name</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a9568d28b7a10b785e3f1cb5586f4024e">writeGravity</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a57d090bc62bb37dd4a36dab7d5538ad4">writeInternalName</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#aa88912612bb3f942e98706ec2824fb1e">writeLayerSortMode</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aebb68b5bbb2a5feb7bbf710834c6888b">writeObject</a>(Stream *stream)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad11229fc0e726de20183e61c4e963904">writeParentGroup</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene.html#a064c98a8314061229638520eb37ed188">writePositionIterations</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a0c1b727635494a1dc9de512c95cea15f">writeRenderCallback</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1a0d756e0d41114cfb264c5a0a38399b">writeSuperclass</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#adca37ea6e6e2fb69b6972fae544975ea">writeUpdateCallback</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene.html#a3c7dc999c9edcd9690b20a3a83f34d81">writeVelocityIterations</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a6538bbb1949a40cf2a94177d4ed40d94">~BehaviorComponent</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a648a403aff97cfb8f198fad055feea64">~ConsoleObject</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#af1e300d3502d50fe2f9ca5bb3682c04e">~PhysicsProxy</a>()</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene.html#a27f0d53a3c22e7fd44cdd3b113942061">~Scene</a>()</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aacb20af66e12389f4311ba608fe406ab">~SimComponent</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a681b2768672c09f14125319ac2308ee6">~SimObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_tickable.html#ad086b77217bcb4a79d71a5fadead250f">~Tickable</a>()</td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859abea019b6c3ed56d295ca0ae4372c12c4">SCENE_DEBUG_AUDIO_SOURCES</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859a11dcddeee7a83a06d70a9abb66f043a8">SCENE_DEBUG_COLLISION_SHAPES</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859aeb720db1e7f0fba22020dad73959f288">SCENE_DEBUG_CONTROLLERS</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859ae501c5db11d818ba1c8f61f6669b30a2">SCENE_DEBUG_FPS_METRICS</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859a8fe8f956abef6431e73611a2f8402504">SCENE_DEBUG_INVALID</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859a4932280ccb181a21588278e527d01dbf">SCENE_DEBUG_JOINTS</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859adeec65398f61ce7cd2a3bb0e240d1515">SCENE_DEBUG_METRICS</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859a4e8b33c66ed2d1eee8e3b1a6b4c1a7db">SCENE_DEBUG_OOBB</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859a884b7e7abf17a8639732e04d909c3bef">SCENE_DEBUG_POSITION_AND_COM</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859a391ddb17fd6ebe045e6e843bed239495">SCENE_DEBUG_SLEEP</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859a6354feca66900ad854c2648bca940336">SCENE_DEBUG_SORT_POINTS</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859a67370362600f532a59a56599f01ed48d">SCENE_DEBUG_WIREFRAME_RENDER</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene.html#a37b5c607c5eab07cba2820ce2be4daa5">sceneRender</a>(const SceneRenderState *pSceneRenderState)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aa764d6ab46a34397a2a625235de83577a03224eeb724e582e75ae323a49e31156">SelectedOnly</a> enum value</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene.html#a7e1b166edf479c18f7f8061dfbd2e7ac">setBatchingEnabled</a>(const bool enabled)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aafe55ac523c402717ec8625b67fa1561">setCanSaveDynamicFields</a>(bool bCanSave)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a238c87f71783e3654af75d5ca4a84ae8">setClass</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8e60d73cee05c995ed9bec7ee248cad3">setClassNamespace</a>(const char *classNamespace)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a13add87ef90b3882bd7eaff39004eb35">setDataField</a>(StringTableEntry slotName, const char *array, const char *value)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#abbf82031ecdf312e27fc7be767fbdcb8">setDebugOff</a>(const U32 debugMask)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene.html#a62f0bbd05146047c6105c268ad2503b3">setDebugOn</a>(const U32 debugMask)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#ac65920b8851002de67283a59e5ee4383">setDebugSceneObject</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene.html#a291f1f00e769815df30cf965a79129a8">setDistanceJointDampingRatio</a>(const U32 jointId, const F32 dampingRatio)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a79738ee911ea32d0bd127781b314af64">setDistanceJointFrequency</a>(const U32 jointId, const F32 frequency)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene.html#a8903adc95fe375f0676ede940d699420">setDistanceJointLength</a>(const U32 jointId, const F32 length)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ad2c36e1b83b63900ec136cb0cde75557">setEnabled</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#ac49fe8bd8f61cf579345f34ac0da8c3f">setEnabled</a>(const bool enabled)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af83d1fe99918d6650c71c6302a5839ae">setExpanded</a>(bool exp)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#ac980ffce7987a95385fe04d6fd934a6a">setField</a>(const char *fieldName, const char *value)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a905d9519f4d93f1ff6e4bab05248f1bd">setFrictionJointMaxForce</a>(const U32 jointId, const F32 maxForce)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene.html#ad3b278498646eca7329cffa4be728fbb">setFrictionJointMaxTorque</a>(const U32 jointId, const F32 maxTorque)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a9390f44ee0d48106187e75095b2c36ab">setGravity</a>(const b2Vec2 &amp;gravity)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene.html#a703d264db1d07791228246e7dcea514e">setGravity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a85f8b66f6d9e9acf89ae056554f82776">setHidden</a>(bool b)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aa19ca64ec6199448db9552e13387a246">setId</a>(SimObjectId id)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad551e97d8f825c04f4cced55f8db3a64">setInternalName</a>(const char *newname)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene.html#abfbe72b6b85551be7b99b35430ec8e58">setIsEditorScene</a>(bool status)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a8234bf272603edc9317f43b7ccf3943f">setLayerSortMode</a>(const U32 layer, const SceneRenderQueue::RenderSort sortMode)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0d0eb38693dcaae147b7a890fae82934">setLocked</a>(bool b)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab80c81429637a9f3a44aa55e7533cd2c">setModDynamicFields</a>(bool dyn)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a00201e9d1946024a8060f586e03f5a74">setModStaticFields</a>(bool sta)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#ac5fb8a43bdb7c5fb6d5c1e122bdc858d">setMotorJointAngularOffset</a>(const U32 jointId, const F32 angularOffset)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene.html#aa8f0aae5d3d8ad4489b67833b137cf5f">setMotorJointLinearOffset</a>(const U32 jointId, const b2Vec2 &amp;linearOffset)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a9645f9da3c37821373ef0f840ee16f00">setMotorJointMaxForce</a>(const U32 jointId, const F32 maxForce)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene.html#a2a8a3fcbd74068a0f973dedcb0db687c">setMotorJointMaxTorque</a>(const U32 jointId, const F32 maxTorque)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1f5140e6ccbc12845db7038be8c8c2e1">setParentGroup</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a6cb2bfe07966c75d9360afe422749d36">setPeriodicTimerID</a>(const S32 timerID)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#acbedee60d603d33405b8fc5cabf7cfa1">setPositionIterations</a>(const S32 iterations)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8b55bbf2e919e4c167264aee7fb1c1b7">setPrefixedDataField</a>(StringTableEntry fieldName, const char *array, const char *value)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a6befae44e0c81ad846242e8d8eddb149">setPrefixedDynamicDataField</a>(StringTableEntry fieldName, const char *array, const char *value, const S32 fieldType=-1)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene.html#ac95b2dc78cf0ce8eee2281439190eecd">setPrismaticJointLimit</a>(const U32 jointId, const bool enableLimit, const F32 lowerTranslation, const F32 upperTranslation)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#af6f5834c090ab0bd654a229c1e8f3fde">setPrismaticJointMotor</a>(const U32 jointId, const bool enableMotor, const F32 motorSpeed=b2_pi, const F32 maxMotorForce=0.0f)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_tickable.html#a8c7201617a14b9ed862bbe4fe6527370">setProcessTicks</a>(bool tick=true)</td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac8fc39880dcb3be2d5658b57e9fed264">setProgenitorFile</a>(const char *pFile)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene.html#a01bf58f0606c58d3689ee3c4d3c713d8">setRenderCallback</a>(const bool callback)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a9478a6071a117bf7f49d9de4387d7742">setRevoluteJointLimit</a>(const U32 jointId, const bool enableLimit, const F32 lowerAngle, const F32 upperAngle)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene.html#a94e5bd74cb887a689934a35ce47f3a82">setRevoluteJointMotor</a>(const U32 jointId, const bool enableMotor, const F32 motorSpeed=b2_pi, const F32 maxMotorTorque=0.0f)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#ad96a9ff7955d383d540e91150da7f559">setRopeJointMaxLength</a>(const U32 jointId, const F32 maxLength)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene.html#a8bdb7cf36f608012e12d5b17920e7a23">setScenePause</a>(bool status)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a40c19418aede1f21ea7aeadc87342dee">setSelected</a>(bool sel)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a43001ba1a3e2861eb120a04cf0796588">setSuperClass</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#abeb83ab949786a5de00558e024c2efd5">setSuperClassNamespace</a>(const char *superClassNamespace)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene.html#a4686bdb674a618d67353fca41cc3c567">setTargetJointDampingRatio</a>(const U32 jointId, const F32 dampingRatio)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#af5ca525cd9a92cb62fef41079cc2af42">setTargetJointFrequency</a>(const U32 jointId, const F32 frequency)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene.html#a26dde90a648e746cc1200023e8b2e4a1">setTargetJointMaxForce</a>(const U32 jointId, const F32 maxForce)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#aedd1fad01f092a8eaa0b5838a9ffe890">setTargetJointTarget</a>(const U32 jointId, const b2Vec2 &amp;worldTarget)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene.html#afcbc7aeecfeb999603889de5dbb9deed">setUpdateCallback</a>(const bool callback)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#ae27411a38e8bb494380539df3a59bb0a">setVelocityIterations</a>(const S32 iterations)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene.html#aa8953c8cee830366059000ca0a902121">setWeldJointDampingRatio</a>(const U32 jointId, const F32 dampingRatio)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#ab09ab782a1a7c19954de09070e43c1c2">setWeldJointFrequency</a>(const U32 jointId, const F32 frequency)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene.html#a8bce899e974934d88433f3ba68d1b536">setWheelJointDampingRatio</a>(const U32 jointId, const F32 dampingRatio)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a0f0808584e6063e197cc7084a382b48c">setWheelJointFrequency</a>(const U32 jointId, const F32 frequency)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene.html#a2bde1e28b938a4c4374e47a8fedfa3ef">setWheelJointMotor</a>(const U32 jointId, const bool enableMotor, const F32 motorSpeed=b2_pi, const F32 maxMotorTorque=0.0f)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a1210c359d80841ee18945d338178d8fd">SimComponent</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#af3c433a1a8076ed8db82c871d889a909">SimComponentIterator</a> typedef</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2f0d5f226a833bafd913a942723c6918">SimObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_tickable.html#aab266025d7181bbfb16f3af77250eec8">smTickMask</a></td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_tickable.html#a9c00bdc780fce65d2d57055093bb28c4">smTickMs</a></td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_tickable.html#afec655d10b6a2d0eb2cd6d2362c626b5">smTickSec</a></td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_tickable.html#a328b0e594667be606174f8df66f98afb">smTickShift</a></td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#acd454ef0ad63af6686f09aad336f290f">tabComplete</a>(const char *prevText, S32 baseLen, bool)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_tickable.html#a5e3128cfbe9129b24c8631ca1ddcd21c">Tickable</a>()</td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene.html#a40def97d7c079492c9ef09c996aa86c9">typeAssetPtrVector</a> typedef</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a822e2620f2b91f4db3202ce4b113b001">typeContactHash</a> typedef</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene.html#ac3f5c16ef4806bcea8d92f28d0d3e9a8">typeContactVector</a> typedef</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a0fd4f3971c599bc5bd8ca148e1ef6607">typeDeleteVector</a> typedef</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ab99897fcdcb60839ae26e407e357705d">typeInstanceConnectionHash</a> typedef</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a0b77b654f78af1bb46c8ff5047d490b0">typeJointHash</a> typedef</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a3d1192354adc1e7bffaf9facf48c8bc4">typeOutputNameConnectionHash</a> typedef</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ac5dca1520d83486d64e7d8e289ec0813">typePortConnectionVector</a> typedef</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene.html#a7042e5dc2fa87a04700d73b90b0cf129">typeReverseJointHash</a> typedef</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a97551603378a0bbc3d3d98326a56631e">unlinkNamespaces</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a39b47316db1622eacf7ad2b3ed520ad3">unlockComponentList</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a5d4a04eec15214f98292fa4d2bcb6c58">unregisterObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a9ab2d546d0ed6b4abc8dcf9e373d8bcb">unregisterReference</a>(SimObject **obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#add2aa52391620bbfb9f8c29eb1f921cd">write</a>(Stream &amp;stream, U32 tabStop, U32 flags=0)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aa7652122ac6a5cf7337b0e7a7b3825e5">writeCanSaveDynamicFields</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3753e8d47c78c8b6c39f5a1df2586d45">writeClass</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a389b228e9fc39154c64551275b66aff7">writeEnabled</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a8b9f425bde559d3f1b3146fd3c1ceba2">writeField</a>(StringTableEntry fieldname, const char *value)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a200de464a60a45ee5904de160e677b5f">writeFields</a>(Stream &amp;stream, U32 tabStop)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aa764d6ab46a34397a2a625235de83577">WriteFlags</a> enum name</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene.html#a9568d28b7a10b785e3f1cb5586f4024e">writeGravity</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a57d090bc62bb37dd4a36dab7d5538ad4">writeInternalName</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene.html#aa88912612bb3f942e98706ec2824fb1e">writeLayerSortMode</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aebb68b5bbb2a5feb7bbf710834c6888b">writeObject</a>(Stream *stream)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad11229fc0e726de20183e61c4e963904">writeParentGroup</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a064c98a8314061229638520eb37ed188">writePositionIterations</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene.html#a0c1b727635494a1dc9de512c95cea15f">writeRenderCallback</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1a0d756e0d41114cfb264c5a0a38399b">writeSuperclass</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene.html#adca37ea6e6e2fb69b6972fae544975ea">writeUpdateCallback</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a3c7dc999c9edcd9690b20a3a83f34d81">writeVelocityIterations</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a6538bbb1949a40cf2a94177d4ed40d94">~BehaviorComponent</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a648a403aff97cfb8f198fad055feea64">~ConsoleObject</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#af1e300d3502d50fe2f9ca5bb3682c04e">~PhysicsProxy</a>()</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a27f0d53a3c22e7fd44cdd3b113942061">~Scene</a>()</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#aacb20af66e12389f4311ba608fe406ab">~SimComponent</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a681b2768672c09f14125319ac2308ee6">~SimObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_tickable.html#ad086b77217bcb4a79d71a5fadead250f">~Tickable</a>()</td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
 </table></div><!-- contents -->
 <!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>

+ 7 - 3
Torque2DDocs/html/class_scene.html

@@ -135,13 +135,15 @@ Public Types</h2></td></tr>
 <br />
 &#160;&#160;<a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859a4932280ccb181a21588278e527d01dbf">SCENE_DEBUG_JOINTS</a> = BIT(3), 
 <a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859a67370362600f532a59a56599f01ed48d">SCENE_DEBUG_WIREFRAME_RENDER</a> = BIT(4), 
+<a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859abea019b6c3ed56d295ca0ae4372c12c4">SCENE_DEBUG_AUDIO_SOURCES</a> = BIT(5), 
 <a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859ab6b558f56c9027d6a8130042c8c3bf69">SCENE_DEBUG_AABB</a> = BIT(16), 
-<a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859a4e8b33c66ed2d1eee8e3b1a6b4c1a7db">SCENE_DEBUG_OOBB</a> = BIT(17), 
 <br />
-&#160;&#160;<a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859a391ddb17fd6ebe045e6e843bed239495">SCENE_DEBUG_SLEEP</a> = BIT(18), 
+&#160;&#160;<a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859a4e8b33c66ed2d1eee8e3b1a6b4c1a7db">SCENE_DEBUG_OOBB</a> = BIT(17), 
+<a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859a391ddb17fd6ebe045e6e843bed239495">SCENE_DEBUG_SLEEP</a> = BIT(18), 
 <a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859a11dcddeee7a83a06d70a9abb66f043a8">SCENE_DEBUG_COLLISION_SHAPES</a> = BIT(19), 
 <a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859a884b7e7abf17a8639732e04d909c3bef">SCENE_DEBUG_POSITION_AND_COM</a> = BIT(20), 
-<a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859a6354feca66900ad854c2648bca940336">SCENE_DEBUG_SORT_POINTS</a> = BIT(21)
+<br />
+&#160;&#160;<a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859a6354feca66900ad854c2648bca940336">SCENE_DEBUG_SORT_POINTS</a> = BIT(21)
 <br />
  }<tr class="memdesc:a5a0d89173d9e3970774d01404aa09859"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_scene.html" title=" ">Scene</a> Debug Options.  <a href="class_scene.html#a5a0d89173d9e3970774d01404aa09859">More...</a><br /></td></tr>
 <tr class="separator:a5a0d89173d9e3970774d01404aa09859"><td class="memSeparator" colspan="2">&#160;</td></tr>
@@ -1186,6 +1188,8 @@ Additional Inherited Members</h2></td></tr>
 </td></tr>
 <tr><td class="fieldname"><a class="anchor" id="a5a0d89173d9e3970774d01404aa09859a67370362600f532a59a56599f01ed48d"></a>SCENE_DEBUG_WIREFRAME_RENDER&#160;</td><td class="fielddoc">
 </td></tr>
+<tr><td class="fieldname"><a class="anchor" id="a5a0d89173d9e3970774d01404aa09859abea019b6c3ed56d295ca0ae4372c12c4"></a>SCENE_DEBUG_AUDIO_SOURCES&#160;</td><td class="fielddoc">
+</td></tr>
 <tr><td class="fieldname"><a class="anchor" id="a5a0d89173d9e3970774d01404aa09859ab6b558f56c9027d6a8130042c8c3bf69"></a>SCENE_DEBUG_AABB&#160;</td><td class="fielddoc">
 </td></tr>
 <tr><td class="fieldname"><a class="anchor" id="a5a0d89173d9e3970774d01404aa09859a4e8b33c66ed2d1eee8e3b1a6b4c1a7db"></a>SCENE_DEBUG_OOBB&#160;</td><td class="fielddoc">

+ 405 - 399
Torque2DDocs/html/class_scene_object-members.html

@@ -94,302 +94,308 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <table class="directory">
   <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a4c696a858a47ad1bea150678e5e77de8">_callMethod</a>(U32 argc, const char *argv[], bool callThis=true)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
   <tr><td class="entry"><a class="el" href="class_sim_component.html#ac375847ae622734c71c3868dffcd97f5">_getOwner</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ada8fe8d6fb690560284d5ec6bbda80c4">addBehavior</a>(BehaviorInstance *bi)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a67eaf51423a16a178e794516487ec843">addCameraMountReference</a>(SceneWindow *pAttachedCamera)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aee331023cef6e78a047d349841c80c5a">addComponent</a>(SimComponent *component)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#aed3d0d1abd7ba4a17e792ca80f3478a7">addDepricatedField</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad048093d786e022b861fe81baa883c56">addDestroyNotification</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a1e61452413a8cd497dfc1a2b62f072cd">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ad4ad51d247b2e09ea51783a8fdbb4b95">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a7fe0d513b2bea8f6a1710c35189f550c">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a83176674ac909724b9ba2dce44a71e9a">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac9c1a44b539dfe7ca6782c5dd561e9ac">addFieldFilter</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a3356a3140575cbc1e4466883937daf0b">addFieldV</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, ConsoleTypeValidator *v, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a38f3095c01e8b2055e4c2e58d9a133e8">addGroup</a>(const char *in_pGroupname, const char *in_pGroupDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ae5af434e7146816044ce3be70f61ebb8">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a5161f628159e510b744cef47fd6598a3">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a2df2d873096113f009661c676c4d0c81">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#aed96a36e73e2eee15cf6a3ae1412d9bd">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3a6c0e9f5513c15dbc861831b392872a">addToSet</a>(SimObjectId)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae32c75b008160f8599389fa1416270f4">addToSet</a>(const char *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a27f9b7da7ac37f39ba7e364a74cc943f">allocNotify</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae7e5cacbf911d83801f6c0e47a78f60f">applyAngularImpulse</a>(const F32 impulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4111977b7a1cb5e6586efdb36c3dc2a8">applyForce</a>(const Vector2 &amp;worldForce, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a038a95821b9c31206f4079861464356a">applyForce</a>(const Vector2 &amp;worldForce, const Vector2 &amp;worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afa21b7e440096a42d7fa8676fb3c03cf">applyLinearImpulse</a>(const Vector2 &amp;worldImpulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8f3bbb6c55d4bd47758de5dc0f243462">applyLinearImpulse</a>(const Vector2 &amp;worldImpulse, const Vector2 &amp;worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a00f09b058c9b37ab9cb8c6faf61280d7">applyTorque</a>(const F32 torque, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2ed3c32bdfeb17efd31de7faf0f5b37c">assignDynamicFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afe42c2298dcfb82059cd5d8590a76479">assignFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a43a200e331c5a48c30890b7ab32557eb">assignName</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0df056e9bcc5d9e5c240ba3d438f7c0c">attachGui</a>(GuiControl *pGuiControl, SceneWindow *pSceneWindow, const bool sizeControl)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a19504b4457a2cee7406ec92cfca5f57a">BehaviorComponent</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afc937cb7e1cd1b0768101aec936bbe45">buildFilterList</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#aa908feec1e7d562830eb455f0d8d7818">callMethod</a>(S32 argc, const char *methodName,...)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#a0118bd8e337767ab582518a500b1482b">callMethodArgList</a>(U32 argc, const char *argv[], bool callThis=true)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#aa6e474e95b84693dfb2c8b97fd1c63f9">callMethodOnComponents</a>(U32 argc, const char *argv[], const char **result)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a8494f88eee4c3380e96d3a4977689f46">callOnBehaviors</a>(U32 argc, const char *argv[])</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab24670a3f5f65bb77a76f8e6b68f08f9">cancelFadeTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad3e259c7f511015b07708ad9818b2b5f">cancelGrowTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2e3b4de58fb2f0012f0346f587c45ca5">cancelMoveTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a86f2805323ad2b38db82952339fae82b">cancelRotateTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a93a2790c432fecdacff5b028b4209ccf">canPrepareRender</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac1e31054548229bd5ea4779d9cbc2be2">clearAllNotifications</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a75cf9aca6491d3442a30255e50929c07">clearBehaviors</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4278675486d225ec1ab8d897b41d8be6">clearCollisionShapes</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#ab05a02e5e13542af37680276d51b04f5">clearComponents</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a5a09726e6e6f20422bf0d5d9f1cd9422">clearDynamicFields</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a97791ba163a65547d7a5d47bed803d7d">clearFieldFilters</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae9d02581f339ef7ede02efaf54bed50e">clearNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aacb30b9c403e8687e109b7738af141d8">clone</a>(const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#add5b33718ca9cab3bb26b7ba907899ed">connect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a95c239afc15d197ae11798bc11e5c28b">consoleInit</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a8b5a944ed3b7fa672a250a5d389c8f15">ConsoleObject</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a601f42ddcee97ab4eee59e6dbc9df75b">ConsoleObject</a>(const ConsoleObject &amp;)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#abee219a3b1e9a9d0357cc44414ebb461">ContactFilter</a> class</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2c23ad189f8126e16f64cf31dec08c50">copyChainCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aaa0abd233a2d2dbf50d8c6135eab6198">copyCircleCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a195eb24d99203428f53575dc3685a27d">copyCollisionShapes</a>(SceneObject *pSceneObject, const bool clearTargetShapes=true, const S32 shapeIndex=-1)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4e896fc666423f547e86f8a9bb14e1f1">copyEdgeCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a89e9e1e942e6ca857763c80f4e8e8023">copyFrom</a>(SceneObject *pSceneObject, const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aabd1ce4d1ac0a4de8ccecbb321717a48">copyPolygonCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a62aa4e3f1aea3c0841234882d0105c1b">copyTo</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aa8b4ee59c729a0704b4a2f7b52246f98">create</a>(const char *in_pClassName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#abeb358d6fc89fc282b4e401de2895965">create</a>(const U32 groupId, const U32 typeId, const U32 in_classId)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a43dc85d09e5a1166a3d6631b0c2d96b0">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa4510bca53a6d646ac6550933b4ec1f8">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a808005561d4b3cd4f813bcdb596dec33">createCircleCollisionShape</a>(const F32 radius)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8490f2c0ab5176ad4096af2e20f2eff9">createCircleCollisionShape</a>(const F32 radius, const b2Vec2 &amp;localPosition)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a319d4ae7497131010c563ed7805a3a58">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad98e4a89a6b10eca78a6a1dd3a46aee6">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6e65d14c98d56534798d0e625216e412">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8643125eb66bc1a4c4e31ff90d18f2d3">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab2ec987c9fdd92735234ddc8ee88c55a">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid, const F32 rotation)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#adb375ff74c32b12289854de0bb6751e1">createPolygonCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3e5e3905a71e537325e6e63760b07c21">DebugDraw</a> class</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a642aeab92cc3c398ae49a0ddd5379c79">DECLARE_CONOBJECT</a>(SceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ac8fc30204947c1bf7083bcc18c23d609">BehaviorComponent::DECLARE_CONOBJECT</a>(BehaviorComponent)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#afc2db809a49eb691e42ea935a2762df3">DynamicConsoleMethodComponent::DECLARE_CONOBJECT</a>(DynamicConsoleMethodComponent)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a1da866a12db4319a3c1c6dfcc819c77e">SimComponent::DECLARE_CONOBJECT</a>(SimComponent)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a5347739a7bbaab1de0130ac29073dcfd">SimObject::DECLARE_CONOBJECT</a>(SimObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a21eb14a62be6af6693a0c46124e9ab92">deleteCollisionShape</a>(const U32 shapeIndex)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2838b603fe80fa772e6be008b649decf">deleteNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a035562e6d1b195a025da907836d24d1c">deleteObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad017d8edf7cb88e23298cb56b2bb5572">addAudioHandle</a>(AUDIOHANDLE handle)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ada8fe8d6fb690560284d5ec6bbda80c4">addBehavior</a>(BehaviorInstance *bi)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a67eaf51423a16a178e794516487ec843">addCameraMountReference</a>(SceneWindow *pAttachedCamera)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#aee331023cef6e78a047d349841c80c5a">addComponent</a>(SimComponent *component)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aed3d0d1abd7ba4a17e792ca80f3478a7">addDepricatedField</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad048093d786e022b861fe81baa883c56">addDestroyNotification</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a1e61452413a8cd497dfc1a2b62f072cd">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#ad4ad51d247b2e09ea51783a8fdbb4b95">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a7fe0d513b2bea8f6a1710c35189f550c">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a83176674ac909724b9ba2dce44a71e9a">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac9c1a44b539dfe7ca6782c5dd561e9ac">addFieldFilter</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a3356a3140575cbc1e4466883937daf0b">addFieldV</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, ConsoleTypeValidator *v, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a38f3095c01e8b2055e4c2e58d9a133e8">addGroup</a>(const char *in_pGroupname, const char *in_pGroupDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#ae5af434e7146816044ce3be70f61ebb8">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a5161f628159e510b744cef47fd6598a3">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a2df2d873096113f009661c676c4d0c81">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aed96a36e73e2eee15cf6a3ae1412d9bd">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3a6c0e9f5513c15dbc861831b392872a">addToSet</a>(SimObjectId)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae32c75b008160f8599389fa1416270f4">addToSet</a>(const char *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a27f9b7da7ac37f39ba7e364a74cc943f">allocNotify</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae7e5cacbf911d83801f6c0e47a78f60f">applyAngularImpulse</a>(const F32 impulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4111977b7a1cb5e6586efdb36c3dc2a8">applyForce</a>(const Vector2 &amp;worldForce, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a038a95821b9c31206f4079861464356a">applyForce</a>(const Vector2 &amp;worldForce, const Vector2 &amp;worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#afa21b7e440096a42d7fa8676fb3c03cf">applyLinearImpulse</a>(const Vector2 &amp;worldImpulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8f3bbb6c55d4bd47758de5dc0f243462">applyLinearImpulse</a>(const Vector2 &amp;worldImpulse, const Vector2 &amp;worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a00f09b058c9b37ab9cb8c6faf61280d7">applyTorque</a>(const F32 torque, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2ed3c32bdfeb17efd31de7faf0f5b37c">assignDynamicFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#afe42c2298dcfb82059cd5d8590a76479">assignFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a43a200e331c5a48c30890b7ab32557eb">assignName</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af736f7dbf6bdf18490b39e2d90216edc">attachGui</a>(GuiControl *pGuiControl, SceneWindow *pSceneWindow, const bool sizeControl, const Vector2 offset)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a19504b4457a2cee7406ec92cfca5f57a">BehaviorComponent</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#afc937cb7e1cd1b0768101aec936bbe45">buildFilterList</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#aa908feec1e7d562830eb455f0d8d7818">callMethod</a>(S32 argc, const char *methodName,...)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#a0118bd8e337767ab582518a500b1482b">callMethodArgList</a>(U32 argc, const char *argv[], bool callThis=true)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aa6e474e95b84693dfb2c8b97fd1c63f9">callMethodOnComponents</a>(U32 argc, const char *argv[], const char **result)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a8494f88eee4c3380e96d3a4977689f46">callOnBehaviors</a>(U32 argc, const char *argv[])</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab24670a3f5f65bb77a76f8e6b68f08f9">cancelFadeTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad3e259c7f511015b07708ad9818b2b5f">cancelGrowTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2e3b4de58fb2f0012f0346f587c45ca5">cancelMoveTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a86f2805323ad2b38db82952339fae82b">cancelRotateTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a93a2790c432fecdacff5b028b4209ccf">canPrepareRender</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac1e31054548229bd5ea4779d9cbc2be2">clearAllNotifications</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a75cf9aca6491d3442a30255e50929c07">clearBehaviors</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4278675486d225ec1ab8d897b41d8be6">clearCollisionShapes</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ab05a02e5e13542af37680276d51b04f5">clearComponents</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a5a09726e6e6f20422bf0d5d9f1cd9422">clearDynamicFields</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a97791ba163a65547d7a5d47bed803d7d">clearFieldFilters</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae9d02581f339ef7ede02efaf54bed50e">clearNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aacb30b9c403e8687e109b7738af141d8">clone</a>(const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#add5b33718ca9cab3bb26b7ba907899ed">connect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a95c239afc15d197ae11798bc11e5c28b">consoleInit</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a8b5a944ed3b7fa672a250a5d389c8f15">ConsoleObject</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a601f42ddcee97ab4eee59e6dbc9df75b">ConsoleObject</a>(const ConsoleObject &amp;)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#abee219a3b1e9a9d0357cc44414ebb461">ContactFilter</a> class</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2c23ad189f8126e16f64cf31dec08c50">copyChainCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aaa0abd233a2d2dbf50d8c6135eab6198">copyCircleCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a195eb24d99203428f53575dc3685a27d">copyCollisionShapes</a>(SceneObject *pSceneObject, const bool clearTargetShapes=true, const S32 shapeIndex=-1)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4e896fc666423f547e86f8a9bb14e1f1">copyEdgeCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a89e9e1e942e6ca857763c80f4e8e8023">copyFrom</a>(SceneObject *pSceneObject, const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aabd1ce4d1ac0a4de8ccecbb321717a48">copyPolygonCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a62aa4e3f1aea3c0841234882d0105c1b">copyTo</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#aa8b4ee59c729a0704b4a2f7b52246f98">create</a>(const char *in_pClassName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#abeb358d6fc89fc282b4e401de2895965">create</a>(const U32 groupId, const U32 typeId, const U32 in_classId)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a43dc85d09e5a1166a3d6631b0c2d96b0">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa4510bca53a6d646ac6550933b4ec1f8">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a808005561d4b3cd4f813bcdb596dec33">createCircleCollisionShape</a>(const F32 radius)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8490f2c0ab5176ad4096af2e20f2eff9">createCircleCollisionShape</a>(const F32 radius, const b2Vec2 &amp;localPosition)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a319d4ae7497131010c563ed7805a3a58">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad98e4a89a6b10eca78a6a1dd3a46aee6">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6e65d14c98d56534798d0e625216e412">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8643125eb66bc1a4c4e31ff90d18f2d3">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab2ec987c9fdd92735234ddc8ee88c55a">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid, const F32 rotation)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adb375ff74c32b12289854de0bb6751e1">createPolygonCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3e5e3905a71e537325e6e63760b07c21">DebugDraw</a> class</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a642aeab92cc3c398ae49a0ddd5379c79">DECLARE_CONOBJECT</a>(SceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ac8fc30204947c1bf7083bcc18c23d609">BehaviorComponent::DECLARE_CONOBJECT</a>(BehaviorComponent)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#afc2db809a49eb691e42ea935a2762df3">DynamicConsoleMethodComponent::DECLARE_CONOBJECT</a>(DynamicConsoleMethodComponent)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a1da866a12db4319a3c1c6dfcc819c77e">SimComponent::DECLARE_CONOBJECT</a>(SimComponent)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a5347739a7bbaab1de0130ac29073dcfd">SimObject::DECLARE_CONOBJECT</a>(SimObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a21eb14a62be6af6693a0c46124e9ab92">deleteCollisionShape</a>(const U32 shapeIndex)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2838b603fe80fa772e6be008b649decf">deleteNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a035562e6d1b195a025da907836d24d1c">deleteObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a18d62cf9410f575df1a434e6e3590d72">detachAllGuiControls</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
   <tr><td class="entry"><a class="el" href="class_scene_object.html#a49d91361e25a3fc3cf089469d4c6f1b2">detachGui</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a5038fc68d1c23dad7a109da7d4028840">disconnect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4f995fd3f1d847cbb8d015e643be5a1e">dismountCamera</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#accd2600060dbaee3a3b41aed4034c63c">dump</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1810f5aba25efd242c24232c2c2bbd1a">dumpClassHierarchy</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a1918263ead95ed1906c7027651938e0c">endGroup</a>(const char *in_pGroupname)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1ee">ePhysicsProxyType</a> enum name</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a29134bd5b1f007813d9ae506c71907db">fadeTo</a>(const ColorF &amp;targetColor, const F32 deltaRed, const F32 deltaGreen, const F32 deltaBlue, const F32 deltaAlpha)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#aa21f3917485bec8939663abba4a3e89e">findField</a>(StringTableEntry fieldName) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aea6dde4400c9c8a5bd378a89a055cf92">findObject</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aa77d566406c826b12013b264b4d72450">freeNotify</a>(SimObject::Notify *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7909cb34ccb1737e64efc46ce277c3ea">getAABB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5637d858b9e050e9865fa1470d0a421a">getAABBRectangle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae2d3cffbcfc0b06366cbcb835eb08922">getActive</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a44770f02dcf9be79173b2e56210f1692">getActive</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a64b7690a1755687c385a0c65ddd8c7c8">getAlphaTest</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa167d0b55e87bf12491dd0cbfe71c768">getAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5ee0572f3eadebb818d1ba5d84fa7c51">getAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afcf35d2faf4e2d198b852d8ea9e52636">getAngularDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa96980dcf79c895ed7edbbd966508a1d">getAngularDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab522b62a3cc831b66225487eb46b2a72">getAngularVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af20ce6f98cac45f3f058375b022e3185">getAngularVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aeb9b6db731112b77daa4206fed66ab97">getAutoSizing</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8a7e0213652acb0dd46661d4eebb661c">getAwake</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#adc83af1de65f51ca29c28f8a6d20797e">getAwake</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a034e58fb120065707a455851f75896ce">getBatchIsolated</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ae055c62d3093e0982513ae0f39e50524">getBehavior</a>(StringTableEntry behaviorTemplateName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a661bbd0ef43bf11bba06f72a98863424">getBehavior</a>(const U32 index)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a548390ba53f32c4df4c235ab51ad6579">getBehaviorByInstanceId</a>(const U32 behaviorId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a8adea247fee5ba35e83023668c2c9bf8">getBehaviorConnection</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName, const U32 connectionIndex)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#af8652de956626b5fb01b6c8d1f4e5131">getBehaviorConnectionCount</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ad5beac3655ab2078834cd6464057c590">getBehaviorConnections</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ae9135742b5e65b81cbf88659165769af">getBehaviorCount</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#aedea8e2ebe59af62e1e2cb20c510bd1e">getBehaviors</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa71585dfb72c025e44e8c4ed54790fb5">getBlendAlpha</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa442c54d66690efb7a516738f21d30eb">getBlendColor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8e56a1ad63d55c4e24135a8db4e03fa4">getBlendMode</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab4bde30e4c8f1f4774a12ee058ed9eeb">getBody</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a62ad937dbcd1c1ac94bcca70c82707f9">getBodyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9cd828691e944bfed76c72e5913b5264">getBodyType</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa721e21a9335bc7cec1cd6c2aec09a99">getBodyTypeDescription</a>(const b2BodyType bodyType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2b45676bdeb10cc6d7466bd46b07ff29">getBodyTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1c37fc59c4ab84521efb569af28a9015">getBullet</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3bea5d918927faa8931e83bf8b454f2b">getBullet</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0dd66b9f8070113f8633d61cb320ec04">getCanSaveDynamicFields</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aec6546d7e583fd467bebd4bf72dcf8ae">getChainCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a0a9d6d3207675ae63e48acdedd90203b">getChainCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a46b1c8b4da14e3809e85634162d566a6">getChainCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a95d1c5f41bbf6f55e1dc2872cc683999">getChainCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7a4ddd7537aff1870d04ef9063c6be0b">getChainCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7f96bd096a72980e362be71a6b8c1b78">getChainCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8314503425c71af8a075e7cc964a647a">getCircleCollisionShapeLocalPosition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a58c6ff961edfb685400dc989275c258c">getCircleCollisionShapeRadius</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a8691d51add17a60261904f376e2805f7">getClassId</a>(U32 netClassGroup) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a480da584e485f7b34cc2773c363fdb4c">getClassName</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af863b22a5ef03fb64e5d38b4de637ac3">getClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#ab29861ed4c9f5cc88961888b192bd030">getClassRep</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a524f6ce681f962aaf587c95c16b51e7a">getCollisionCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab7028644de12630cac811515e1900a5b">getCollisionChainShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9716bceeca278e59c0c7c55e5cb2550b">getCollisionCircleShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a688838264912c46c6d3f8a397c3b39f0">getCollisionEdgeShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1da14ac00a506d16afb69e2ffa2bdaa1">getCollisionGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afbb30add2d526a54d5645dbcabfe3671">getCollisionGroups</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1e9af49c21ee0ac8d221fd42a86ac88e">getCollisionLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6c4934bb41de6e3e1020f461e61fa9e8">getCollisionLayers</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ade203cb950f3c6affd2fbc9eef78fe78">getCollisionOneWay</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a898462cda76d8ac651571f93058ade93">getCollisionPolygonShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa0772609413446644b3c34a220f1f70e">getCollisionShapeCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae00deb60e40bac99b855e0c0e1ee3990">getCollisionShapeDefinition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a044b2746a5914a6260d22afcb8d09e6e">getCollisionShapeDensity</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2a97fe6f277ea6204b476c47ad6de63f">getCollisionShapeFriction</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3f068f33b200705f48bb1c71b0d0847e">getCollisionShapeIndex</a>(const b2Fixture *pFixture) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad9344fc21c09c2e9b656bdfa4e1642d7">getCollisionShapeIsSensor</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a343e7dbfdecd862e8b77e940047d05d7">getCollisionShapeRestitution</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af25b8fb1bbe7301bfd418059a1bc7fac">getCollisionShapeType</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a60911645b2acb6b338cf16aa9da894de">getCollisionShapeTypeDescription</a>(const b2Shape::Type collisionShapeType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa979d7a435f9333abdb2b2da0a5f03c5">getCollisionShapeTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a79efee69aa9baa11942bf1de0fa48f38">getCollisionSuppress</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a9f7010dc932fb9cc832bf68c5f7da923">getComponent</a>(const U32 index)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a5fe708dbdedecf9aa123c4d5cb226201">getComponentCount</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a3318e867ff260e40adee4a80ebe6fb86">getComponentName</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad4a3677781cd39cfb3b593df1e2a4011">getCurrentContactCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae929cd4f995afde012dd1abc3e96bc72">getCurrentContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a61da44826bbcdcbed3775d0b59dcbea7">getDataField</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aad68561955e2af5a7ec3e3bed8fd4c62">getDataFieldPrefix</a>(StringTableEntry fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a825bbfc5684ff3b4f43a17932cea0582">getDataFieldType</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aba66304523dad64427be201010c6ad16">getDebugMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a41822e42f51a733c9df8d835417c9cb0">getDefaultDensity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a35866f2973df34aed5689a0174e3f1ff">getDefaultFriction</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa0b72c386d1586c56c39a2eaf3cce6ec">getDefaultRestitution</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afc66e6c3f9b04859b6d4020a87f835eb">getDstBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afe68d0bdf4773e72477ba0d511217eff">getDstBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8b5bb2ffca4955065d6e3f78f213e8a6">getDstBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a546fd9261e6104b86b947e417bef1228">getDynamicGroupExpand</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6f3507bd2a6d15f0156eb1f323f05a18">getEdgeCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a376b7da84fbd2e0a309e2b4239747e2e">getEdgeCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a81631cb1c136c57c9e0251a9cff8b29e">getEdgeCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad2e04e4bf3f0e52d86a124700e5eefee">getEdgeCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1bced2a97f4809ebc4dfbe1574a49380">getEdgeCollisionShapeLocalPositionEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad93faa821f868f9b2706336cc3b607f5">getEdgeCollisionShapeLocalPositionStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab50c31133ee71487da00e4dd69595e03">getFieldDictionary</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aa39f4992468ded509c4e50b2d1ac89a2">getFieldList</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1fd73d8840770fade684c9339d9abd67">getFixedAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab0482b9c8d0f9d656748ce4cc9e718fb">getFixedAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af3f1f6035257e360210f6ddac8f3ee69">getGatherContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1c075f14a76ff1fb1db8148b0eb357ab">getGlobalSceneObjectCount</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af3c8a97315d2220188851ccc0dcaa73a">getGravityScale</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adb5f5889b632ce995ded0ae14b81c4a1">getGravityScale</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3d4e854ff5665158e6e9b26df73e3e34">getGroup</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a11c125ac41398048347d6de1a9539147">getHalfSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad5a8cb2bc2a087488fea882a754def16">getId</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0e39c7f2e3f35ff8a0ad344f8d03f7a9">getIdString</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#acffcefc012486641ca129b50bc55ff1b">getInertia</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aa9e468963daa41c06c14cc2d6282b456">getInternalName</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a56059bb8bb54da9f411a8dd206afa31e">getIsAlwaysInScope</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a111135686bbb859cfc50bccf1f1a300d">getIsEditorTickAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a046a3aec4723efb7a6d893f58e4af33f">getIsPointInCollisionShape</a>(const U32 shapeIndex, const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a045bb220a8d2bcf9d262d1ce8435321f">getIsPointInOOBB</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a411af4a31257db3c32ecf50894519dd2">getLifetime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa8426aa6cba35bbd32d99dfe59efc8c9">getLinearDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a912627c2346fb6df7c65d17d93400b0b">getLinearDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a657ec17e8b2064b8cdbbadf936be9343">getLinearVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a25f167142f063f72a37ad138eeb978bc">getLinearVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a16bfe75e9bed36be70ac614c264d8db8">getLinearVelocityFromLocalPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6faa354972dc757384992dc14def8628">getLinearVelocityFromWorldPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a06a1808f5a7fdb6e419afe72fb85a058">getLocalCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3d46b91e2a907044d03890a3d5a56e3e">getLocalPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0b0a602b1ac156a5b40f20a3e2b40d19">getLocalSizedOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab9d7b91276911fc8310b5087cdea0d21">getLocalVector</a>(const Vector2 &amp;worldVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2ccef1780d6e96e083dd37eabe12d878">getMass</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#ab33e449170ae2f52341c47138da4996c">getModifiableFieldList</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a7f1ef4098a331767a6504811554e2813">getName</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab3cab00b5b609e9a632156435e2583c1">getNamespace</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#acfcd20632dc52e1de84d80c1126ed2ca">getOwner</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a60af6cf38aa2a231c48784e54384bbe8">getParentStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a84316223df6fce70638d4f6126497b91">getPeriodicTimerID</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a183a541ef182be32a11b7b620ea0e0ea">getPhysicsProxyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2ef047bde17d34763071a263bb0496eb">getPickingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a08bbea9defd57647310ee8dc9db260b7">getPolygonCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a60e97922958eb682f5f436e8662163fb">getPolygonCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1b8f15e5cc5c894acade3ef5112e2be8">getPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a67a972c29087341fc61e5b7bc816afac">getPosition</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1fffab6c801d5afd3a6116bfaa05011e">getPrefixedDataField</a>(StringTableEntry fieldName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a60a0b20565b21ca6534788ecf030b0db">getPrefixedDynamicDataField</a>(StringTableEntry fieldName, const char *array, const S32 fieldType=-1)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a75b8129e79fa021ae65fb4413d67923f">getProgenitorFile</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae5391bd2f38b24841db322bf5eed6663">getRenderAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa06d49c4be99d2fb960bbe03072659ac">getRenderGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a56e0cde874a1d9e64847654c8b95d72d">getRenderOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad5e4649fdfb3c663e8bb087a4b7912cc">getRenderPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2f64f1eb5c6a838223247cc8a567d9d1">getRenderTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a80f297398914b07ea7e6beec31d75c7b">getSafeDelete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a28b6f93a3c6fb636116fa2f7296ad2f3">getScene</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ada8600b5fa04269c0909547e5e3c5e25">getSceneGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae4461f1879838df37c3926245828ca3f">getSceneGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a23670fc2ffff03cf447fdca98e462ebe">getSceneLayer</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a27d31762c9bd9d0fe63d75b7037fb254">getSceneLayerDepth</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae517fb0db4287105ba036de7a7da0174">getSceneLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad564a8e07e98d452b2b1de2ffebb5752">getSceneTime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a818bf0b599f807adffb0562ba8b19f28">getScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9366f29867d479912e239e0cbb894300">getSerialId</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a851c2ad9d33d2074c94d9f1c41662923">getSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af3282ad5b44a6b7e97ce4cb0e0dbb1f4">getSleepingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6067f9f8c9667ee746592b2dce14a166">getSleepingAllowed</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af78cc67dbe0920dbd690f5398fe7d60d">getSleepingCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a45052acc90b8c9246a18933d548083bf">getSortPoint</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7521698ed437755820636c17466882b0">getSpatialDirty</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a97332db84fbdfb7fcffbb08a935d83d5">getSrcBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acd8be765d7f502e55444e96e3af81c01">getSrcBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ac5e1291c11408a7f631f06d916d71291">getSrcBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aeebca0d99d0d55c91f64a97f590da700">getStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#acfb3e482a67651463a8595d128ad5e76">getSuperClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acb1c2fd32628a53dc56470648ae67924">getTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a885e8826c79c9cfa30db412f101022cf">getType</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#abb98cc7df2af882dad9a37b31b62d146">getUpdateCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3589d3758e18348f7df53d536c83b478">getUseInputEvents</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aedb5bf89a190901fa21017b29ecfafa3">getVisible</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa603dbcfa477f4d28be2776617ef38dc">getWorldCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a27ed365231c5c01710c3c5948efb66a1">getWorldPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3249e88bede01101a7d76763450ceb9a">getWorldProxy</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aaeb5d5bf87c7ae88b20993ac06abd069">getWorldQueryKey</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9b9ea120b74b52b35ed6eeb6d6c146d0">getWorldVector</a>(const Vector2 &amp;localVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a28a7da095e92dfb5b9569de995bda19a">growTo</a>(const Vector2 &amp;targetSize, const Vector2 &amp;deltaSize)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a992962b4d3263ded2a0c5ca3c39b0a73">handlesConsoleMethod</a>(const char *fname, S32 *routingId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ae5c202f680f4a245443e70cf61fe17f9">hasComponents</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa3ddf75ac481279a4e4498ee8a47e9ce">initializeContactGathering</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a67420d3593db1aae6efb2c3abb23c690">initPersistFields</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aefba6ba5e9b537b3d11e5416add644e1">inspectPostApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#acb00b32e56849913eae3abc6f872b572">inspectPreApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7720c98e5fc511eac26803f55db3a849">integrateObject</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2825cfa441687d7a65df9264c67e48c6">interpolateObject</a>(const F32 timeDelta)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a557cc0132a453b36ded7e18e8c0f08f8">isBatchRendered</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af73f6c3c5fb1567e2d3a72e2d3b4ab06">isBeingDeleted</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a4ba53dcc84f4c3192248367068eeb22a">isChildOfGroup</a>(SimGroup *pGroup)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3f191957f4ae9a0547de030208947604">isDeleted</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#ae2931e09e0fd8eac15c83f0254b4e4ac">isEnabled</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae6a102c6adc30256d2f6eb8f305e0789">isExpanded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad1be7655efe27bcd7e8127169b5a5a3e">isFadeToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af05be979fb46390caf87d391486d38b1">isFiltered</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab158fe3f7aedc7647ddefcf35b1c5b4f">isGrowToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a05c0adb47029724e308fbcb5bee6a6d5">isHidden</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a023f0ab4acab2e94b37fb34b7eaa02e5">isLocked</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8a1d5ac5403526378c7abb0916c55c3c">isMethod</a>(const char *methodName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af6e3d96ebbd1d01352e3d8b15fc64be0">isMoveToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#abefe63cec438b8b07636f00dbd7a7a91">isPeriodicTimerActive</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac675e353d46b1774fe186ef92ae57a2e">isProperlyAdded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac6159b4346ad40786a56761b0719e6b2">isRemoved</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa66106299d4ef57ece3fc0b5d36f3643">isRotateToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a32a3829534c79ff7c838ff3ba7a7802c">isSelected</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a526b0ae2c04966128bcbb3c12f5a283d">isType</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a9d1bbaa7a9b2443eeb39c4a127d9f9e8">linkNamespaces</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#affb0e68a39d684cfb2c176b58e55b2f3">lockComponentList</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a777a79a1b21d100b8b1566d45708eaaa">lookupClassName</a>(const U32 in_classTag)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afd659c1c4d7b68f9549f1a74424daa4f">mAlphaTest</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af1336d75a0a93147c77020c050046bc8">mAlwaysInScope</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#abff7d155a55f085792fd36f8a5295cd1">mAttachedGuiSizeControl</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9a674a299c97dbe6183352ee3ee92525">detachGui</a>(GuiControl *pGuiControl)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a5038fc68d1c23dad7a109da7d4028840">disconnect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4f995fd3f1d847cbb8d015e643be5a1e">dismountCamera</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#accd2600060dbaee3a3b41aed4034c63c">dump</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1810f5aba25efd242c24232c2c2bbd1a">dumpClassHierarchy</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a1918263ead95ed1906c7027651938e0c">endGroup</a>(const char *in_pGroupname)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1ee">ePhysicsProxyType</a> enum name</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a29134bd5b1f007813d9ae506c71907db">fadeTo</a>(const ColorF &amp;targetColor, const F32 deltaRed, const F32 deltaGreen, const F32 deltaBlue, const F32 deltaAlpha)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aa21f3917485bec8939663abba4a3e89e">findField</a>(StringTableEntry fieldName) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aea6dde4400c9c8a5bd378a89a055cf92">findObject</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aa77d566406c826b12013b264b4d72450">freeNotify</a>(SimObject::Notify *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7909cb34ccb1737e64efc46ce277c3ea">getAABB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5637d858b9e050e9865fa1470d0a421a">getAABBRectangle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae2d3cffbcfc0b06366cbcb835eb08922">getActive</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a44770f02dcf9be79173b2e56210f1692">getActive</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a64b7690a1755687c385a0c65ddd8c7c8">getAlphaTest</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa167d0b55e87bf12491dd0cbfe71c768">getAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5ee0572f3eadebb818d1ba5d84fa7c51">getAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afcf35d2faf4e2d198b852d8ea9e52636">getAngularDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa96980dcf79c895ed7edbbd966508a1d">getAngularDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab522b62a3cc831b66225487eb46b2a72">getAngularVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af20ce6f98cac45f3f058375b022e3185">getAngularVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aeb9b6db731112b77daa4206fed66ab97">getAutoSizing</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8a7e0213652acb0dd46661d4eebb661c">getAwake</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adc83af1de65f51ca29c28f8a6d20797e">getAwake</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a034e58fb120065707a455851f75896ce">getBatchIsolated</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ae055c62d3093e0982513ae0f39e50524">getBehavior</a>(StringTableEntry behaviorTemplateName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a661bbd0ef43bf11bba06f72a98863424">getBehavior</a>(const U32 index)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a548390ba53f32c4df4c235ab51ad6579">getBehaviorByInstanceId</a>(const U32 behaviorId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a8adea247fee5ba35e83023668c2c9bf8">getBehaviorConnection</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName, const U32 connectionIndex)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#af8652de956626b5fb01b6c8d1f4e5131">getBehaviorConnectionCount</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ad5beac3655ab2078834cd6464057c590">getBehaviorConnections</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ae9135742b5e65b81cbf88659165769af">getBehaviorCount</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#aedea8e2ebe59af62e1e2cb20c510bd1e">getBehaviors</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa71585dfb72c025e44e8c4ed54790fb5">getBlendAlpha</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa442c54d66690efb7a516738f21d30eb">getBlendColor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8e56a1ad63d55c4e24135a8db4e03fa4">getBlendMode</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab4bde30e4c8f1f4774a12ee058ed9eeb">getBody</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a62ad937dbcd1c1ac94bcca70c82707f9">getBodyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9cd828691e944bfed76c72e5913b5264">getBodyType</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa721e21a9335bc7cec1cd6c2aec09a99">getBodyTypeDescription</a>(const b2BodyType bodyType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2b45676bdeb10cc6d7466bd46b07ff29">getBodyTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1c37fc59c4ab84521efb569af28a9015">getBullet</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3bea5d918927faa8931e83bf8b454f2b">getBullet</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0dd66b9f8070113f8633d61cb320ec04">getCanSaveDynamicFields</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aec6546d7e583fd467bebd4bf72dcf8ae">getChainCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0a9d6d3207675ae63e48acdedd90203b">getChainCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a46b1c8b4da14e3809e85634162d566a6">getChainCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a95d1c5f41bbf6f55e1dc2872cc683999">getChainCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7a4ddd7537aff1870d04ef9063c6be0b">getChainCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7f96bd096a72980e362be71a6b8c1b78">getChainCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8314503425c71af8a075e7cc964a647a">getCircleCollisionShapeLocalPosition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a58c6ff961edfb685400dc989275c258c">getCircleCollisionShapeRadius</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a8691d51add17a60261904f376e2805f7">getClassId</a>(U32 netClassGroup) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a480da584e485f7b34cc2773c363fdb4c">getClassName</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#af863b22a5ef03fb64e5d38b4de637ac3">getClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ab29861ed4c9f5cc88961888b192bd030">getClassRep</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a524f6ce681f962aaf587c95c16b51e7a">getCollisionCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab7028644de12630cac811515e1900a5b">getCollisionChainShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9716bceeca278e59c0c7c55e5cb2550b">getCollisionCircleShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a688838264912c46c6d3f8a397c3b39f0">getCollisionEdgeShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1da14ac00a506d16afb69e2ffa2bdaa1">getCollisionGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afbb30add2d526a54d5645dbcabfe3671">getCollisionGroups</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1e9af49c21ee0ac8d221fd42a86ac88e">getCollisionLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6c4934bb41de6e3e1020f461e61fa9e8">getCollisionLayers</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ade203cb950f3c6affd2fbc9eef78fe78">getCollisionOneWay</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a898462cda76d8ac651571f93058ade93">getCollisionPolygonShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa0772609413446644b3c34a220f1f70e">getCollisionShapeCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae00deb60e40bac99b855e0c0e1ee3990">getCollisionShapeDefinition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a044b2746a5914a6260d22afcb8d09e6e">getCollisionShapeDensity</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2a97fe6f277ea6204b476c47ad6de63f">getCollisionShapeFriction</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3f068f33b200705f48bb1c71b0d0847e">getCollisionShapeIndex</a>(const b2Fixture *pFixture) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad9344fc21c09c2e9b656bdfa4e1642d7">getCollisionShapeIsSensor</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a343e7dbfdecd862e8b77e940047d05d7">getCollisionShapeRestitution</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af25b8fb1bbe7301bfd418059a1bc7fac">getCollisionShapeType</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a60911645b2acb6b338cf16aa9da894de">getCollisionShapeTypeDescription</a>(const b2Shape::Type collisionShapeType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa979d7a435f9333abdb2b2da0a5f03c5">getCollisionShapeTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a79efee69aa9baa11942bf1de0fa48f38">getCollisionSuppress</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a9f7010dc932fb9cc832bf68c5f7da923">getComponent</a>(const U32 index)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a5fe708dbdedecf9aa123c4d5cb226201">getComponentCount</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a3318e867ff260e40adee4a80ebe6fb86">getComponentName</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad4a3677781cd39cfb3b593df1e2a4011">getCurrentContactCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae929cd4f995afde012dd1abc3e96bc72">getCurrentContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a61da44826bbcdcbed3775d0b59dcbea7">getDataField</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aad68561955e2af5a7ec3e3bed8fd4c62">getDataFieldPrefix</a>(StringTableEntry fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a825bbfc5684ff3b4f43a17932cea0582">getDataFieldType</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aba66304523dad64427be201010c6ad16">getDebugMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a41822e42f51a733c9df8d835417c9cb0">getDefaultDensity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a35866f2973df34aed5689a0174e3f1ff">getDefaultFriction</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa0b72c386d1586c56c39a2eaf3cce6ec">getDefaultRestitution</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afc66e6c3f9b04859b6d4020a87f835eb">getDstBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#afe68d0bdf4773e72477ba0d511217eff">getDstBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8b5bb2ffca4955065d6e3f78f213e8a6">getDstBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a546fd9261e6104b86b947e417bef1228">getDynamicGroupExpand</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6f3507bd2a6d15f0156eb1f323f05a18">getEdgeCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a376b7da84fbd2e0a309e2b4239747e2e">getEdgeCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a81631cb1c136c57c9e0251a9cff8b29e">getEdgeCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad2e04e4bf3f0e52d86a124700e5eefee">getEdgeCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1bced2a97f4809ebc4dfbe1574a49380">getEdgeCollisionShapeLocalPositionEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad93faa821f868f9b2706336cc3b607f5">getEdgeCollisionShapeLocalPositionStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab50c31133ee71487da00e4dd69595e03">getFieldDictionary</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#aa39f4992468ded509c4e50b2d1ac89a2">getFieldList</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1fd73d8840770fade684c9339d9abd67">getFixedAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab0482b9c8d0f9d656748ce4cc9e718fb">getFixedAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af3f1f6035257e360210f6ddac8f3ee69">getGatherContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1c075f14a76ff1fb1db8148b0eb357ab">getGlobalSceneObjectCount</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af3c8a97315d2220188851ccc0dcaa73a">getGravityScale</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#adb5f5889b632ce995ded0ae14b81c4a1">getGravityScale</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3d4e854ff5665158e6e9b26df73e3e34">getGroup</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a11c125ac41398048347d6de1a9539147">getHalfSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad5a8cb2bc2a087488fea882a754def16">getId</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0e39c7f2e3f35ff8a0ad344f8d03f7a9">getIdString</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acffcefc012486641ca129b50bc55ff1b">getInertia</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aa9e468963daa41c06c14cc2d6282b456">getInternalName</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a56059bb8bb54da9f411a8dd206afa31e">getIsAlwaysInScope</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a111135686bbb859cfc50bccf1f1a300d">getIsEditorTickAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a046a3aec4723efb7a6d893f58e4af33f">getIsPointInCollisionShape</a>(const U32 shapeIndex, const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a045bb220a8d2bcf9d262d1ce8435321f">getIsPointInOOBB</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a411af4a31257db3c32ecf50894519dd2">getLifetime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa8426aa6cba35bbd32d99dfe59efc8c9">getLinearDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a912627c2346fb6df7c65d17d93400b0b">getLinearDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a657ec17e8b2064b8cdbbadf936be9343">getLinearVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a25f167142f063f72a37ad138eeb978bc">getLinearVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a16bfe75e9bed36be70ac614c264d8db8">getLinearVelocityFromLocalPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6faa354972dc757384992dc14def8628">getLinearVelocityFromWorldPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a06a1808f5a7fdb6e419afe72fb85a058">getLocalCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3d46b91e2a907044d03890a3d5a56e3e">getLocalPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a0b0a602b1ac156a5b40f20a3e2b40d19">getLocalSizedOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab9d7b91276911fc8310b5087cdea0d21">getLocalVector</a>(const Vector2 &amp;worldVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2ccef1780d6e96e083dd37eabe12d878">getMass</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ab33e449170ae2f52341c47138da4996c">getModifiableFieldList</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a7f1ef4098a331767a6504811554e2813">getName</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab3cab00b5b609e9a632156435e2583c1">getNamespace</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#acfcd20632dc52e1de84d80c1126ed2ca">getOwner</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a60af6cf38aa2a231c48784e54384bbe8">getParentStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a84316223df6fce70638d4f6126497b91">getPeriodicTimerID</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a183a541ef182be32a11b7b620ea0e0ea">getPhysicsProxyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2ef047bde17d34763071a263bb0496eb">getPickingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a08bbea9defd57647310ee8dc9db260b7">getPolygonCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a60e97922958eb682f5f436e8662163fb">getPolygonCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1b8f15e5cc5c894acade3ef5112e2be8">getPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a67a972c29087341fc61e5b7bc816afac">getPosition</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1fffab6c801d5afd3a6116bfaa05011e">getPrefixedDataField</a>(StringTableEntry fieldName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a60a0b20565b21ca6534788ecf030b0db">getPrefixedDynamicDataField</a>(StringTableEntry fieldName, const char *array, const S32 fieldType=-1)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a75b8129e79fa021ae65fb4413d67923f">getProgenitorFile</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae5391bd2f38b24841db322bf5eed6663">getRenderAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa06d49c4be99d2fb960bbe03072659ac">getRenderGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a56e0cde874a1d9e64847654c8b95d72d">getRenderOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad5e4649fdfb3c663e8bb087a4b7912cc">getRenderPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2f64f1eb5c6a838223247cc8a567d9d1">getRenderTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a80f297398914b07ea7e6beec31d75c7b">getSafeDelete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a28b6f93a3c6fb636116fa2f7296ad2f3">getScene</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ada8600b5fa04269c0909547e5e3c5e25">getSceneGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae4461f1879838df37c3926245828ca3f">getSceneGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a23670fc2ffff03cf447fdca98e462ebe">getSceneLayer</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a27d31762c9bd9d0fe63d75b7037fb254">getSceneLayerDepth</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae517fb0db4287105ba036de7a7da0174">getSceneLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad564a8e07e98d452b2b1de2ffebb5752">getSceneTime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a818bf0b599f807adffb0562ba8b19f28">getScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9366f29867d479912e239e0cbb894300">getSerialId</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a851c2ad9d33d2074c94d9f1c41662923">getSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af3282ad5b44a6b7e97ce4cb0e0dbb1f4">getSleepingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6067f9f8c9667ee746592b2dce14a166">getSleepingAllowed</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af78cc67dbe0920dbd690f5398fe7d60d">getSleepingCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a45052acc90b8c9246a18933d548083bf">getSortPoint</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3c18a92636856e670c6fb4062d916163">getSound</a>(S32 index)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a618cb5b286ef139bfa542d9d2803447e">getSoundsCount</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7521698ed437755820636c17466882b0">getSpatialDirty</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a97332db84fbdfb7fcffbb08a935d83d5">getSrcBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#acd8be765d7f502e55444e96e3af81c01">getSrcBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ac5e1291c11408a7f631f06d916d71291">getSrcBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#aeebca0d99d0d55c91f64a97f590da700">getStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#acfb3e482a67651463a8595d128ad5e76">getSuperClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#acb1c2fd32628a53dc56470648ae67924">getTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a885e8826c79c9cfa30db412f101022cf">getType</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#abb98cc7df2af882dad9a37b31b62d146">getUpdateCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3589d3758e18348f7df53d536c83b478">getUseInputEvents</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aedb5bf89a190901fa21017b29ecfafa3">getVisible</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa603dbcfa477f4d28be2776617ef38dc">getWorldCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a27ed365231c5c01710c3c5948efb66a1">getWorldPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3249e88bede01101a7d76763450ceb9a">getWorldProxy</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aaeb5d5bf87c7ae88b20993ac06abd069">getWorldQueryKey</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9b9ea120b74b52b35ed6eeb6d6c146d0">getWorldVector</a>(const Vector2 &amp;localVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a28a7da095e92dfb5b9569de995bda19a">growTo</a>(const Vector2 &amp;targetSize, const Vector2 &amp;deltaSize)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a992962b4d3263ded2a0c5ca3c39b0a73">handlesConsoleMethod</a>(const char *fname, S32 *routingId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#ae5c202f680f4a245443e70cf61fe17f9">hasComponents</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa3ddf75ac481279a4e4498ee8a47e9ce">initializeContactGathering</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a67420d3593db1aae6efb2c3abb23c690">initPersistFields</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aefba6ba5e9b537b3d11e5416add644e1">inspectPostApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#acb00b32e56849913eae3abc6f872b572">inspectPreApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7720c98e5fc511eac26803f55db3a849">integrateObject</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2825cfa441687d7a65df9264c67e48c6">interpolateObject</a>(const F32 timeDelta)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a557cc0132a453b36ded7e18e8c0f08f8">isBatchRendered</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af73f6c3c5fb1567e2d3a72e2d3b4ab06">isBeingDeleted</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a4ba53dcc84f4c3192248367068eeb22a">isChildOfGroup</a>(SimGroup *pGroup)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3f191957f4ae9a0547de030208947604">isDeleted</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ae2931e09e0fd8eac15c83f0254b4e4ac">isEnabled</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae6a102c6adc30256d2f6eb8f305e0789">isExpanded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad1be7655efe27bcd7e8127169b5a5a3e">isFadeToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#af05be979fb46390caf87d391486d38b1">isFiltered</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab158fe3f7aedc7647ddefcf35b1c5b4f">isGrowToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a05c0adb47029724e308fbcb5bee6a6d5">isHidden</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a023f0ab4acab2e94b37fb34b7eaa02e5">isLocked</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8a1d5ac5403526378c7abb0916c55c3c">isMethod</a>(const char *methodName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af6e3d96ebbd1d01352e3d8b15fc64be0">isMoveToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#abefe63cec438b8b07636f00dbd7a7a91">isPeriodicTimerActive</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac675e353d46b1774fe186ef92ae57a2e">isProperlyAdded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac6159b4346ad40786a56761b0719e6b2">isRemoved</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa66106299d4ef57ece3fc0b5d36f3643">isRotateToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a32a3829534c79ff7c838ff3ba7a7802c">isSelected</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a526b0ae2c04966128bcbb3c12f5a283d">isType</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a9d1bbaa7a9b2443eeb39c4a127d9f9e8">linkNamespaces</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#affb0e68a39d684cfb2c176b58e55b2f3">lockComponentList</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a777a79a1b21d100b8b1566d45708eaaa">lookupClassName</a>(const U32 in_classTag)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afd659c1c4d7b68f9549f1a74424daa4f">mAlphaTest</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af1336d75a0a93147c77020c050046bc8">mAlwaysInScope</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab3253c4affc97e524156843e62b0aafb">mAttachedCtrls</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae70c5dedd0b1858af620c15848c530ee">mAudioHandles</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a71e416c6efade3e93eb2b8a6d11e7896">mAutoSizing</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr><td class="entry"><a class="el" href="class_scene_object.html#a27ebfa2aca4fa1807cdda605653280d4">mBatchIsolated</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#abf46089a2e718566775a0d9b85e7b813">mBehaviorConnections</a></td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
@@ -422,110 +428,110 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
   <tr><td class="entry"><a class="el" href="class_scene_object.html#a69c003e43b6400c441d270521f5dc9bd">mFadeActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a831d58aae9915ae4685c8730e5b9d851">mGatherContacts</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr><td class="entry"><a class="el" href="class_scene_object.html#af8c2ddfcbbf14b28e67ac8e21bdf27f3">mGrowActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a084af54739c09b7f36838bd505d3f683">mId</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1bc0c634cbd6eae42ba8e678123b3e12">mIdString</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae25d89dbd7309a4fe60e221d19e3beb4">mInternalName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af94daabf2723d736bd0dcb5b383513ed">mLastAwakeState</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8bb22419a6c6853a9f4da1f9c1dd45b7">mLastCheckedPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a44a5757690e453ff10a81eb047ea7cd5">mLifetime</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a750d78b2d9c524669553b00898591280">mLifetimeActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a15bcc2070232785646ba905ae94cfe84">mLocalSizeOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afa8dcd83f1b3cc756738fd08d91b699b">mNameSpace</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8f583d26e810008b4532327b7bbae397">mNotifyFreeList</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adf9094cf085e7f940eb74c791f88317f">moveTo</a>(const Vector2 &amp;targetWorldPoint, const F32 speed, const bool autoStop=true, const bool snapToTarget=true, const F32 margin=0.1f)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afc170487078e4a56e68fc6e9485b94ba">mpAttachedCamera</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7a36c87efd1ba1c11b0a4d412cdae3f9">mpAttachedGui</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4f69af25a9bfa85fd2d962ae73225146">mpAttachedGuiSceneWindow</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aeaefbbd6bfb5f05dd460acf5163557a6">mpBody</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad1753dc19083535d861c9a5c271837e4">mpCurrentContacts</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a674d1a161fbc7010f5bae7763a7b1513">mPickingAllowed</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a58c48c2a4effae9f4ca9f964062cfbde">mPreTickAABB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a65a7ff3bf033c7b6bc85f1b800bf9d19">mPreTickAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3e1b85d508e14aeee70c3a1edd4fbf08">mPreTickPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1ec99a5270aafbd333c6053613573ff2">mpScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a689d9b36fe5d62a12a5108b57f5ec6a1">mpTargetScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8e0e926bf337b03ecc34cd2b8731f994">mRenderAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1592c249031965690f9a33c8a2f0bcff">mRenderGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acd93acb3d932a03f45a9a95f5df82e0a">mRenderOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae546d0086b029444ee3759e81ad2cda1">mRenderPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a019e744f6fdbc3da25576d836b004d98">mRotateToEventId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#adc9899b1713ab304f5f28f21a1de6d28">mSafeDeleteReady</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a351c2a1e96504f1d3d7a3d4ebe0db08e">mSceneGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7bfae5812c75b763a22caf6ab7e65714">mSceneGroupMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adc26a0471273586c3cc3263264007bba">mSceneLayer</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a82b4417d84642cf53fdcd24a200b02d2">mSceneLayerDepth</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a30d5ff45de9cebc22b80ce34c186fbca">mSceneLayerMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#afb0ea09846fa6e5ceac432439a252709">mScriptCallbackGuard</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4f9cf7f21551801daa94c51a393eb70d">mSerialId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8f098f69a435ce789bc9943338e082b3">mSerialiseKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acc28ac6d14685b06a08f9d327aba26f1">mSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a134d08cf9b28beb0b0fae4b79276b5b6">mSleepingCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1f027c58703863156e16335c0b583e7c">mSnapToTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa33e7e73b748460ea6f1eb5a22dc6291">mSortPoint</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a88d474cf94be49237a5ced807687a7a3">mSpatialDirty</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab8a6fba01fc512db5793c90d90324bd9">mSrcBlendFactor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a250a1eba78cfd65e98d67923499d72cc">mStopAtTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2866b6130ce096fe6563e71995d35f0f">mSuperClassName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a696c19897e14bd212b53498fe2f36eda">mTargetColor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a0106fd1fe7c89d30fa751e6675e78b16">mTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aabed8d24f47ff1a592f899e2162fee3a">mTargetPositionActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1cf947bf601c5c5481e9af4fefb6b710">mTargetPositionFound</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6d8d70703d07d23de6bee145cbcb4741">mTargetPositionMargin</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a18217e62301ff1afbcc2f99486e91d28">mTargetSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a7e0203ca282d77263fdee9a9c8d0631f">mTypeMask</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a33539e01b6db552e2bf073158fa54852">mUpdateCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7aa5eb2db02dfa0774cfa04e671baa2e">mUseInputEvents</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1d94696db39f3a31382dd7d2429f4953">mVisible</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a630c1cf950707f60ce49ecb05ede932d">mWorldProxyId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab0e4f1b44d4cecee7e98fb60c4245713">mWorldQueryKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad2aeaf1d8fd3f6ba58da4f297b21c199">notifyComponentsAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af81947ba054f8f7dd91c4340ce89aa5f">notifyComponentsRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aab845d6afdd4f26a827a30bb89e8311e">notifyComponentsUpdate</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa8fb2a4e72e5c4975d3cd912c5de131a">onAdd</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ab81d9e1c253a9a605969743b9c042404">onAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae1a8d1e7829b69554f523f07aa5db84a">onBeginCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aff903a8e48efc1a17028c205cf214abc">onComponentAdd</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a089b934882e45700d4b9e14d6041f575">onComponentRegister</a>(SimComponent *owner)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a08b359c4b8daaeb57d6b40c1250e8982">onComponentRemove</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#ac7e148e0401cef21d85d028fb6f8942f">onComponentUnRegister</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a8db26dd3c0ca2b1ac05e7c3516325e61">onDeleteNotify</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a33d32925d035aa92b5d69e7ca8beed6e">onDestroyNotify</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1444b2e49c37757bf57740bcd43a5a19">onEditorDisable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a35ed1968ac7850e14737aa7ccb4356a6">onEditorEnable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5e1c985e05404367e2525bdaa6d58362">onEndCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0e0c7d4c3cea7aee9d23a4b596a92fba">onGroupAdd</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad8e217b4d87fd05d0cc53eed4482926f">onGroupRemove</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a541a7e5a303f09939182d5b682cba776">onInputEvent</a>(StringTableEntry name, const GuiEvent &amp;event, const Vector2 &amp;worldMousePoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab83e4b1fa22db99d20741b86321a400d">onNameChange</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a371edd089fb5273ab476cdbd01945d57">OnRegisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a28fb2b0653c2c31284ebef9237dc9c5c">onRemove</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a0bb8f5d53d9f0589b4a8fd3883dc3663">onRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a774b03009201ddc3fd55367f5578384f">onStaticModified</a>(const char *slotName, const char *newValue=NULL)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad03b42162545e4be24b218369f4fbcf5">onTamlAddParent</a>(SimObject *pParentObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af46594ff3cf78be8bee74463cd2eab14">onTamlCustomRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#acd7861614dbad46880a829cc09d2600d">onTamlCustomWrite</a>(TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8d896544fb75ff4b98cac3099bf5f55f">onTamlPostRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1baf86d5d5d9f1c2190e7bb72aacb068">onTamlPostWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af3830391b29fe4e30779260612049995">onTamlPreRead</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3b0caf75cb0eccb9fb63406b813c431d">onTamlPreWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3df37bb73b63fd715cffb89363851251">OnUnregisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#ae199733535e4d5040501079441c7a334">onUpdate</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ac4bfa6cc87ac8a86ae5d26de3c588475">packUpdate</a>(NetConnection *conn, U32 mask, BitStream *stream)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea12478dfa54b67e25c7bf1da29d147504">PHYSIC_PROXY_CUSTOM</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea82ee5d7a45380a8f7f4109fd72566c88">PHYSIC_PROXY_GROUNDBODY</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea8ee09029390c36e43b949d664982f14a">PHYSIC_PROXY_INVALID</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eeaa65e136ee50c13bec133e4e9947f9c9b">PHYSIC_PROXY_SCENEOBJECT</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a17983a139902c245f39dd6dcef9e4b09">PhysicsProxy</a>()</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab54472a52381c54f13657d6ea3cd4a1b">popScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5ea78c63debd981e3cf0d17e3390b846">postIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ac56d89bb80941a699d6e5ae01d647da8">preIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#aea22401f7205e885be6dd887a61a0797">processArguments</a>(S32 argc, const char **argv)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab0bd2d18dedeb363463ad2cad045f6a3">processDeleteNotifies</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4483ea2fcfb4c99920d6cfe8eee69298">processDestroyNotifications</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a781a51f45472f3cf1a9e1504681fd01b">processEffect</a>(const F32 current, const F32 target, const F32 rate)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0f1470540933ff4bd9227e116f8ec135">pushScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a949dcb3f8ac76160c0d4c9d3a70ed8e0">raise</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a783fe3358bc6a3bf993ec1bfef693529">readObject</a>(Stream *stream)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7d314c97167fad2c28f473358f078f92">mHandleDeletionList</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a084af54739c09b7f36838bd505d3f683">mId</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1bc0c634cbd6eae42ba8e678123b3e12">mIdString</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae25d89dbd7309a4fe60e221d19e3beb4">mInternalName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af94daabf2723d736bd0dcb5b383513ed">mLastAwakeState</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8bb22419a6c6853a9f4da1f9c1dd45b7">mLastCheckedPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a44a5757690e453ff10a81eb047ea7cd5">mLifetime</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a750d78b2d9c524669553b00898591280">mLifetimeActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a15bcc2070232785646ba905ae94cfe84">mLocalSizeOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#afa8dcd83f1b3cc756738fd08d91b699b">mNameSpace</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8f583d26e810008b4532327b7bbae397">mNotifyFreeList</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#adf9094cf085e7f940eb74c791f88317f">moveTo</a>(const Vector2 &amp;targetWorldPoint, const F32 speed, const bool autoStop=true, const bool snapToTarget=true, const F32 margin=0.1f)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afc170487078e4a56e68fc6e9485b94ba">mpAttachedCamera</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aeaefbbd6bfb5f05dd460acf5163557a6">mpBody</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad1753dc19083535d861c9a5c271837e4">mpCurrentContacts</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a674d1a161fbc7010f5bae7763a7b1513">mPickingAllowed</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a58c48c2a4effae9f4ca9f964062cfbde">mPreTickAABB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a65a7ff3bf033c7b6bc85f1b800bf9d19">mPreTickAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3e1b85d508e14aeee70c3a1edd4fbf08">mPreTickPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1ec99a5270aafbd333c6053613573ff2">mpScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a689d9b36fe5d62a12a5108b57f5ec6a1">mpTargetScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8e0e926bf337b03ecc34cd2b8731f994">mRenderAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1592c249031965690f9a33c8a2f0bcff">mRenderGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#acd93acb3d932a03f45a9a95f5df82e0a">mRenderOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae546d0086b029444ee3759e81ad2cda1">mRenderPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a019e744f6fdbc3da25576d836b004d98">mRotateToEventId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adc9899b1713ab304f5f28f21a1de6d28">mSafeDeleteReady</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a351c2a1e96504f1d3d7a3d4ebe0db08e">mSceneGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7bfae5812c75b763a22caf6ab7e65714">mSceneGroupMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#adc26a0471273586c3cc3263264007bba">mSceneLayer</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a82b4417d84642cf53fdcd24a200b02d2">mSceneLayerDepth</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a30d5ff45de9cebc22b80ce34c186fbca">mSceneLayerMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afb0ea09846fa6e5ceac432439a252709">mScriptCallbackGuard</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4f9cf7f21551801daa94c51a393eb70d">mSerialId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8f098f69a435ce789bc9943338e082b3">mSerialiseKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#acc28ac6d14685b06a08f9d327aba26f1">mSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a134d08cf9b28beb0b0fae4b79276b5b6">mSleepingCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1f027c58703863156e16335c0b583e7c">mSnapToTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa33e7e73b748460ea6f1eb5a22dc6291">mSortPoint</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a88d474cf94be49237a5ced807687a7a3">mSpatialDirty</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab8a6fba01fc512db5793c90d90324bd9">mSrcBlendFactor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a250a1eba78cfd65e98d67923499d72cc">mStopAtTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2866b6130ce096fe6563e71995d35f0f">mSuperClassName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a696c19897e14bd212b53498fe2f36eda">mTargetColor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0106fd1fe7c89d30fa751e6675e78b16">mTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aabed8d24f47ff1a592f899e2162fee3a">mTargetPositionActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1cf947bf601c5c5481e9af4fefb6b710">mTargetPositionFound</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6d8d70703d07d23de6bee145cbcb4741">mTargetPositionMargin</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a18217e62301ff1afbcc2f99486e91d28">mTargetSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a7e0203ca282d77263fdee9a9c8d0631f">mTypeMask</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a33539e01b6db552e2bf073158fa54852">mUpdateCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7aa5eb2db02dfa0774cfa04e671baa2e">mUseInputEvents</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1d94696db39f3a31382dd7d2429f4953">mVisible</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a630c1cf950707f60ce49ecb05ede932d">mWorldProxyId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab0e4f1b44d4cecee7e98fb60c4245713">mWorldQueryKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad2aeaf1d8fd3f6ba58da4f297b21c199">notifyComponentsAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af81947ba054f8f7dd91c4340ce89aa5f">notifyComponentsRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aab845d6afdd4f26a827a30bb89e8311e">notifyComponentsUpdate</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa8fb2a4e72e5c4975d3cd912c5de131a">onAdd</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#ab81d9e1c253a9a605969743b9c042404">onAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae1a8d1e7829b69554f523f07aa5db84a">onBeginCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#aff903a8e48efc1a17028c205cf214abc">onComponentAdd</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a089b934882e45700d4b9e14d6041f575">onComponentRegister</a>(SimComponent *owner)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a08b359c4b8daaeb57d6b40c1250e8982">onComponentRemove</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ac7e148e0401cef21d85d028fb6f8942f">onComponentUnRegister</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a8db26dd3c0ca2b1ac05e7c3516325e61">onDeleteNotify</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a33d32925d035aa92b5d69e7ca8beed6e">onDestroyNotify</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1444b2e49c37757bf57740bcd43a5a19">onEditorDisable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a35ed1968ac7850e14737aa7ccb4356a6">onEditorEnable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5e1c985e05404367e2525bdaa6d58362">onEndCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0e0c7d4c3cea7aee9d23a4b596a92fba">onGroupAdd</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad8e217b4d87fd05d0cc53eed4482926f">onGroupRemove</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a541a7e5a303f09939182d5b682cba776">onInputEvent</a>(StringTableEntry name, const GuiEvent &amp;event, const Vector2 &amp;worldMousePoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab83e4b1fa22db99d20741b86321a400d">onNameChange</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a371edd089fb5273ab476cdbd01945d57">OnRegisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a28fb2b0653c2c31284ebef9237dc9c5c">onRemove</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a0bb8f5d53d9f0589b4a8fd3883dc3663">onRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a774b03009201ddc3fd55367f5578384f">onStaticModified</a>(const char *slotName, const char *newValue=NULL)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad03b42162545e4be24b218369f4fbcf5">onTamlAddParent</a>(SimObject *pParentObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af46594ff3cf78be8bee74463cd2eab14">onTamlCustomRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acd7861614dbad46880a829cc09d2600d">onTamlCustomWrite</a>(TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8d896544fb75ff4b98cac3099bf5f55f">onTamlPostRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1baf86d5d5d9f1c2190e7bb72aacb068">onTamlPostWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#af3830391b29fe4e30779260612049995">onTamlPreRead</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3b0caf75cb0eccb9fb63406b813c431d">onTamlPreWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3df37bb73b63fd715cffb89363851251">OnUnregisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ae199733535e4d5040501079441c7a334">onUpdate</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ac4bfa6cc87ac8a86ae5d26de3c588475">packUpdate</a>(NetConnection *conn, U32 mask, BitStream *stream)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea12478dfa54b67e25c7bf1da29d147504">PHYSIC_PROXY_CUSTOM</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea82ee5d7a45380a8f7f4109fd72566c88">PHYSIC_PROXY_GROUNDBODY</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea8ee09029390c36e43b949d664982f14a">PHYSIC_PROXY_INVALID</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eeaa65e136ee50c13bec133e4e9947f9c9b">PHYSIC_PROXY_SCENEOBJECT</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a17983a139902c245f39dd6dcef9e4b09">PhysicsProxy</a>()</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab54472a52381c54f13657d6ea3cd4a1b">popScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5ea78c63debd981e3cf0d17e3390b846">postIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ac56d89bb80941a699d6e5ae01d647da8">preIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aea22401f7205e885be6dd887a61a0797">processArguments</a>(S32 argc, const char **argv)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab0bd2d18dedeb363463ad2cad045f6a3">processDeleteNotifies</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4483ea2fcfb4c99920d6cfe8eee69298">processDestroyNotifications</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a781a51f45472f3cf1a9e1504681fd01b">processEffect</a>(const F32 current, const F32 target, const F32 rate)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0f1470540933ff4bd9227e116f8ec135">pushScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a949dcb3f8ac76160c0d4c9d3a70ed8e0">raise</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a783fe3358bc6a3bf993ec1bfef693529">readObject</a>(Stream *stream)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#abe4a718f1465a4f855bf8692473c6bcf">refreshsources</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2400b9daf420c4b7f40e2fefccf819a7">registerObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
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+ 176 - 63
Torque2DDocs/html/class_scene_object.html

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+<tr class="memdesc:ab3253c4affc97e524156843e62b0aafb"><td class="mdescLeft">&#160;</td><td class="mdescRight">GUI attachment.  <a href="#ab3253c4affc97e524156843e62b0aafb">More...</a><br /></td></tr>
+<tr class="separator:ab3253c4affc97e524156843e62b0aafb"><td class="memSeparator" colspan="2">&#160;</td></tr>
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@@ -1642,6 +1654,22 @@ Additional Inherited Members</h2></td></tr>
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+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void addAudioHandle </td>
+          <td>(</td>
+          <td class="paramtype">AUDIOHANDLE&#160;</td>
+          <td class="paramname"><em>handle</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
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+          <td class="paramname"><em>sizeControl</em>, </td>
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+        <tr>
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+<p>Reimplemented in <a class="el" href="class_text_sprite.html#a93a2790c432fecdacff5b028b4209ccf">TextSprite</a>, <a class="el" href="class_skeleton_object.html#a93a2790c432fecdacff5b028b4209ccf">SkeletonObject</a>, <a class="el" href="class_composite_sprite.html#a93a2790c432fecdacff5b028b4209ccf">CompositeSprite</a>, and <a class="el" href="class_wave_composite.html#a93a2790c432fecdacff5b028b4209ccf">WaveComposite</a>.</p>
 
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+<p>Reimplemented in <a class="el" href="class_particle_player.html#a62aa4e3f1aea3c0841234882d0105c1b">ParticlePlayer</a>, <a class="el" href="class_text_sprite.html#a62aa4e3f1aea3c0841234882d0105c1b">TextSprite</a>, <a class="el" href="class_scroller.html#a62aa4e3f1aea3c0841234882d0105c1b">Scroller</a>, <a class="el" href="class_shape_vector.html#add6ef633c96e2e1663b017c4541ddb1e">ShapeVector</a>, <a class="el" href="class_skeleton_object.html#a62aa4e3f1aea3c0841234882d0105c1b">SkeletonObject</a>, <a class="el" href="class_composite_sprite.html#a62aa4e3f1aea3c0841234882d0105c1b">CompositeSprite</a>, <a class="el" href="class_trigger.html#a62aa4e3f1aea3c0841234882d0105c1b">Trigger</a>, <a class="el" href="class_wave_composite.html#a62aa4e3f1aea3c0841234882d0105c1b">WaveComposite</a>, <a class="el" href="class_sprite_base.html#a62aa4e3f1aea3c0841234882d0105c1b">SpriteBase</a>, and <a class="el" href="class_sprite.html#a62aa4e3f1aea3c0841234882d0105c1b">Sprite</a>.</p>
 
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 <p>General collision shape access. </p>
 
+</div>
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+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void detachAllGuiControls </td>
+          <td>(</td>
+          <td class="paramtype">void&#160;</td>
+          <td class="paramname"></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
 </div>
 </div>
 <a class="anchor" id="a49d91361e25a3fc3cf089469d4c6f1b2"></a>
@@ -2634,6 +2684,22 @@ Additional Inherited Members</h2></td></tr>
       </table>
 </div><div class="memdoc">
 
+</div>
+</div>
+<a class="anchor" id="a9a674a299c97dbe6183352ee3ee92525"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void detachGui </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="class_gui_control.html">GuiControl</a> *&#160;</td>
+          <td class="paramname"><em>pGuiControl</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
 </div>
 </div>
 <a class="anchor" id="a4f995fd3f1d847cbb8d015e643be5a1e"></a>
@@ -5482,6 +5548,38 @@ Additional Inherited Members</h2></td></tr>
 </table>
 </div><div class="memdoc">
 
+</div>
+</div>
+<a class="anchor" id="a3c18a92636856e670c6fb4062d916163"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">U32 getSound </td>
+          <td>(</td>
+          <td class="paramtype">S32&#160;</td>
+          <td class="paramname"><em>index</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a618cb5b286ef139bfa542d9d2803447e"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">S32 getSoundsCount </td>
+          <td>(</td>
+          <td class="paramtype">void&#160;</td>
+          <td class="paramname"></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
 </div>
 </div>
 <a class="anchor" id="a7521698ed437755820636c17466882b0"></a>
@@ -6206,7 +6304,7 @@ Additional Inherited Members</h2></td></tr>
 
 <p>Reimplemented from <a class="el" href="class_behavior_component.html#aa8fb2a4e72e5c4975d3cd912c5de131a">BehaviorComponent</a>.</p>
 
-<p>Reimplemented in <a class="el" href="class_scroller.html#aa8fb2a4e72e5c4975d3cd912c5de131a">Scroller</a>, <a class="el" href="class_image_font.html#aa8fb2a4e72e5c4975d3cd912c5de131a">ImageFont</a>, <a class="el" href="class_shape_vector.html#aa8fb2a4e72e5c4975d3cd912c5de131a">ShapeVector</a>, <a class="el" href="class_composite_sprite.html#aa8fb2a4e72e5c4975d3cd912c5de131a">CompositeSprite</a>, and <a class="el" href="class_trigger.html#aa8fb2a4e72e5c4975d3cd912c5de131a">Trigger</a>.</p>
+<p>Reimplemented in <a class="el" href="class_text_sprite.html#aa8fb2a4e72e5c4975d3cd912c5de131a">TextSprite</a>, <a class="el" href="class_scroller.html#aa8fb2a4e72e5c4975d3cd912c5de131a">Scroller</a>, <a class="el" href="class_shape_vector.html#aa8fb2a4e72e5c4975d3cd912c5de131a">ShapeVector</a>, <a class="el" href="class_composite_sprite.html#aa8fb2a4e72e5c4975d3cd912c5de131a">CompositeSprite</a>, and <a class="el" href="class_trigger.html#aa8fb2a4e72e5c4975d3cd912c5de131a">Trigger</a>.</p>
 
 </div>
 </div>
@@ -6379,7 +6477,7 @@ Additional Inherited Members</h2></td></tr>
 
 <p>Reimplemented from <a class="el" href="class_behavior_component.html#a28fb2b0653c2c31284ebef9237dc9c5c">BehaviorComponent</a>.</p>
 
-<p>Reimplemented in <a class="el" href="class_scroller.html#a28fb2b0653c2c31284ebef9237dc9c5c">Scroller</a>, <a class="el" href="class_image_font.html#a28fb2b0653c2c31284ebef9237dc9c5c">ImageFont</a>, <a class="el" href="class_shape_vector.html#a28fb2b0653c2c31284ebef9237dc9c5c">ShapeVector</a>, and <a class="el" href="class_composite_sprite.html#a28fb2b0653c2c31284ebef9237dc9c5c">CompositeSprite</a>.</p>
+<p>Reimplemented in <a class="el" href="class_text_sprite.html#a28fb2b0653c2c31284ebef9237dc9c5c">TextSprite</a>, <a class="el" href="class_scroller.html#a28fb2b0653c2c31284ebef9237dc9c5c">Scroller</a>, <a class="el" href="class_shape_vector.html#a28fb2b0653c2c31284ebef9237dc9c5c">ShapeVector</a>, and <a class="el" href="class_composite_sprite.html#a28fb2b0653c2c31284ebef9237dc9c5c">CompositeSprite</a>.</p>
 
 </div>
 </div>
@@ -6649,6 +6747,21 @@ Additional Inherited Members</h2></td></tr>
 </table>
 </div><div class="memdoc">
 
+</div>
+</div>
+<a class="anchor" id="abe4a718f1465a4f855bf8692473c6bcf"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void refreshsources </td>
+          <td>(</td>
+          <td class="paramname"></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
 </div>
 </div>
 <a class="anchor" id="a751679939c4bf024410664cca6207dd8"></a>
@@ -6873,7 +6986,7 @@ Additional Inherited Members</h2></td></tr>
 
 <p>Implements <a class="el" href="class_scene_render_object.html#a25589538d1363052dbc086677ac4b498">SceneRenderObject</a>.</p>
 
-<p>Reimplemented in <a class="el" href="class_image_font.html#ab74fc47417c4ba44e8a4a8721459b053">ImageFont</a>, <a class="el" href="class_skeleton_object.html#ab74fc47417c4ba44e8a4a8721459b053">SkeletonObject</a>, <a class="el" href="class_composite_sprite.html#ab74fc47417c4ba44e8a4a8721459b053">CompositeSprite</a>, and <a class="el" href="class_wave_composite.html#ab74fc47417c4ba44e8a4a8721459b053">WaveComposite</a>.</p>
+<p>Reimplemented in <a class="el" href="class_text_sprite.html#ab74fc47417c4ba44e8a4a8721459b053">TextSprite</a>, <a class="el" href="class_skeleton_object.html#ab74fc47417c4ba44e8a4a8721459b053">SkeletonObject</a>, <a class="el" href="class_composite_sprite.html#ab74fc47417c4ba44e8a4a8721459b053">CompositeSprite</a>, and <a class="el" href="class_wave_composite.html#ab74fc47417c4ba44e8a4a8721459b053">WaveComposite</a>.</p>
 
 </div>
 </div>
@@ -6917,7 +7030,7 @@ Additional Inherited Members</h2></td></tr>
 
 <p>Implements <a class="el" href="class_scene_render_object.html#ad36295c29e139df35b960f2db37e6456">SceneRenderObject</a>.</p>
 
-<p>Reimplemented in <a class="el" href="class_particle_player.html#a71f0087e869c8a9f99796a21651c6c57">ParticlePlayer</a>, <a class="el" href="class_scroller.html#a71f0087e869c8a9f99796a21651c6c57">Scroller</a>, <a class="el" href="class_image_font.html#a71f0087e869c8a9f99796a21651c6c57">ImageFont</a>, <a class="el" href="class_shape_vector.html#a71f0087e869c8a9f99796a21651c6c57">ShapeVector</a>, <a class="el" href="class_skeleton_object.html#a71f0087e869c8a9f99796a21651c6c57">SkeletonObject</a>, <a class="el" href="class_composite_sprite.html#a71f0087e869c8a9f99796a21651c6c57">CompositeSprite</a>, <a class="el" href="class_wave_composite.html#a71f0087e869c8a9f99796a21651c6c57">WaveComposite</a>, and <a class="el" href="class_sprite.html#a71f0087e869c8a9f99796a21651c6c57">Sprite</a>.</p>
+<p>Reimplemented in <a class="el" href="class_particle_player.html#a71f0087e869c8a9f99796a21651c6c57">ParticlePlayer</a>, <a class="el" href="class_text_sprite.html#a71f0087e869c8a9f99796a21651c6c57">TextSprite</a>, <a class="el" href="class_scroller.html#a71f0087e869c8a9f99796a21651c6c57">Scroller</a>, <a class="el" href="class_shape_vector.html#a71f0087e869c8a9f99796a21651c6c57">ShapeVector</a>, <a class="el" href="class_skeleton_object.html#a71f0087e869c8a9f99796a21651c6c57">SkeletonObject</a>, <a class="el" href="class_composite_sprite.html#a71f0087e869c8a9f99796a21651c6c57">CompositeSprite</a>, <a class="el" href="class_wave_composite.html#a71f0087e869c8a9f99796a21651c6c57">WaveComposite</a>, and <a class="el" href="class_sprite.html#a71f0087e869c8a9f99796a21651c6c57">Sprite</a>.</p>
 
 </div>
 </div>
@@ -9335,7 +9448,7 @@ Additional Inherited Members</h2></td></tr>
 
 <p>Implements <a class="el" href="class_scene_render_object.html#adff9a91f7dea0eaff638bda2313ea2ea">SceneRenderObject</a>.</p>
 
-<p>Reimplemented in <a class="el" href="class_particle_player.html#ab0278e05fcb85d667a800dd539663751">ParticlePlayer</a>, <a class="el" href="class_image_font.html#ab0278e05fcb85d667a800dd539663751">ImageFont</a>, <a class="el" href="class_shape_vector.html#ab0278e05fcb85d667a800dd539663751">ShapeVector</a>, <a class="el" href="class_skeleton_object.html#ab0278e05fcb85d667a800dd539663751">SkeletonObject</a>, <a class="el" href="class_composite_sprite.html#ab0278e05fcb85d667a800dd539663751">CompositeSprite</a>, <a class="el" href="class_trigger.html#ab0278e05fcb85d667a800dd539663751">Trigger</a>, <a class="el" href="class_wave_composite.html#ab0278e05fcb85d667a800dd539663751">WaveComposite</a>, and <a class="el" href="class_sprite_base.html#ab0278e05fcb85d667a800dd539663751">SpriteBase</a>.</p>
+<p>Reimplemented in <a class="el" href="class_particle_player.html#ab0278e05fcb85d667a800dd539663751">ParticlePlayer</a>, <a class="el" href="class_text_sprite.html#ab0278e05fcb85d667a800dd539663751">TextSprite</a>, <a class="el" href="class_shape_vector.html#ab0278e05fcb85d667a800dd539663751">ShapeVector</a>, <a class="el" href="class_skeleton_object.html#ab0278e05fcb85d667a800dd539663751">SkeletonObject</a>, <a class="el" href="class_composite_sprite.html#ab0278e05fcb85d667a800dd539663751">CompositeSprite</a>, <a class="el" href="class_trigger.html#ab0278e05fcb85d667a800dd539663751">Trigger</a>, <a class="el" href="class_wave_composite.html#ab0278e05fcb85d667a800dd539663751">WaveComposite</a>, and <a class="el" href="class_sprite_base.html#ab0278e05fcb85d667a800dd539663751">SpriteBase</a>.</p>
 
 </div>
 </div>
@@ -9485,7 +9598,7 @@ Additional Inherited Members</h2></td></tr>
 
 <p>Implements <a class="el" href="class_scene_render_object.html#ac03e95b3eaf9e25330af426fd95093e9">SceneRenderObject</a>.</p>
 
-<p>Reimplemented in <a class="el" href="class_particle_player.html#ae407f2a30c48d7d16319e666800a9a75">ParticlePlayer</a>, <a class="el" href="class_image_font.html#ae407f2a30c48d7d16319e666800a9a75">ImageFont</a>, <a class="el" href="class_shape_vector.html#ae407f2a30c48d7d16319e666800a9a75">ShapeVector</a>, <a class="el" href="class_skeleton_object.html#ae407f2a30c48d7d16319e666800a9a75">SkeletonObject</a>, <a class="el" href="class_wave_composite.html#ae407f2a30c48d7d16319e666800a9a75">WaveComposite</a>, and <a class="el" href="class_sprite_base.html#a7f98fea119975500e019c105b55db5de">SpriteBase</a>.</p>
+<p>Reimplemented in <a class="el" href="class_particle_player.html#ae407f2a30c48d7d16319e666800a9a75">ParticlePlayer</a>, <a class="el" href="class_text_sprite.html#ae407f2a30c48d7d16319e666800a9a75">TextSprite</a>, <a class="el" href="class_shape_vector.html#ae407f2a30c48d7d16319e666800a9a75">ShapeVector</a>, <a class="el" href="class_skeleton_object.html#ae407f2a30c48d7d16319e666800a9a75">SkeletonObject</a>, <a class="el" href="class_wave_composite.html#ae407f2a30c48d7d16319e666800a9a75">WaveComposite</a>, and <a class="el" href="class_sprite_base.html#a7f98fea119975500e019c105b55db5de">SpriteBase</a>.</p>
 
 </div>
 </div>
@@ -11067,7 +11180,7 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="abff7d155a55f085792fd36f8a5295cd1"></a>
+<a class="anchor" id="ab3253c4affc97e524156843e62b0aafb"></a>
 <div class="memitem">
 <div class="memproto">
 <table class="mlabels">
@@ -11075,7 +11188,7 @@ Additional Inherited Members</h2></td></tr>
   <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">bool mAttachedGuiSizeControl</td>
+          <td class="memname"><a class="el" href="class_vector.html">Vector</a>&lt;<a class="el" href="struct_scene_object_attached_g_u_i.html">SceneObjectAttachedGUI</a>&gt; mAttachedCtrls</td>
         </tr>
       </table>
   </td>
@@ -11087,6 +11200,26 @@ Additional Inherited Members</h2></td></tr>
 
 <p>GUI attachment. </p>
 
+</div>
+</div>
+<a class="anchor" id="ae70c5dedd0b1858af620c15848c530ee"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="class_vector.html">typeAudioHandleVector</a> mAudioHandles</td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
 </div>
 </div>
 <a class="anchor" id="a71e416c6efade3e93eb2b8a6d11e7896"></a>
@@ -11663,7 +11796,7 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="af94daabf2723d736bd0dcb5b383513ed"></a>
+<a class="anchor" id="a7d314c97167fad2c28f473358f078f92"></a>
 <div class="memitem">
 <div class="memproto">
 <table class="mlabels">
@@ -11671,7 +11804,7 @@ Additional Inherited Members</h2></td></tr>
   <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">bool mLastAwakeState</td>
+          <td class="memname"><a class="el" href="class_vector.html">Vector</a>&lt;S32&gt; mHandleDeletionList</td>
         </tr>
       </table>
   </td>
@@ -11683,7 +11816,7 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a8bb22419a6c6853a9f4da1f9c1dd45b7"></a>
+<a class="anchor" id="af94daabf2723d736bd0dcb5b383513ed"></a>
 <div class="memitem">
 <div class="memproto">
 <table class="mlabels">
@@ -11691,7 +11824,7 @@ Additional Inherited Members</h2></td></tr>
   <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="struct_vector2.html">Vector2</a> mLastCheckedPosition</td>
+          <td class="memname">bool mLastAwakeState</td>
         </tr>
       </table>
   </td>
@@ -11703,7 +11836,7 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a44a5757690e453ff10a81eb047ea7cd5"></a>
+<a class="anchor" id="a8bb22419a6c6853a9f4da1f9c1dd45b7"></a>
 <div class="memitem">
 <div class="memproto">
 <table class="mlabels">
@@ -11711,7 +11844,7 @@ Additional Inherited Members</h2></td></tr>
   <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">F32 mLifetime</td>
+          <td class="memname"><a class="el" href="struct_vector2.html">Vector2</a> mLastCheckedPosition</td>
         </tr>
       </table>
   </td>
@@ -11721,11 +11854,9 @@ Additional Inherited Members</h2></td></tr>
 </table>
 </div><div class="memdoc">
 
-<p>Lifetime. </p>
-
 </div>
 </div>
-<a class="anchor" id="a750d78b2d9c524669553b00898591280"></a>
+<a class="anchor" id="a44a5757690e453ff10a81eb047ea7cd5"></a>
 <div class="memitem">
 <div class="memproto">
 <table class="mlabels">
@@ -11733,7 +11864,7 @@ Additional Inherited Members</h2></td></tr>
   <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">bool mLifetimeActive</td>
+          <td class="memname">F32 mLifetime</td>
         </tr>
       </table>
   </td>
@@ -11743,29 +11874,11 @@ Additional Inherited Members</h2></td></tr>
 </table>
 </div><div class="memdoc">
 
-</div>
-</div>
-<a class="anchor" id="a15bcc2070232785646ba905ae94cfe84"></a>
-<div class="memitem">
-<div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
-      <table class="memname">
-        <tr>
-          <td class="memname"><a class="el" href="struct_vector2.html">Vector2</a> mLocalSizeOOBB[4]</td>
-        </tr>
-      </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+<p>Lifetime. </p>
 
 </div>
 </div>
-<a class="anchor" id="afc170487078e4a56e68fc6e9485b94ba"></a>
+<a class="anchor" id="a750d78b2d9c524669553b00898591280"></a>
 <div class="memitem">
 <div class="memproto">
 <table class="mlabels">
@@ -11773,7 +11886,7 @@ Additional Inherited Members</h2></td></tr>
   <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="class_scene_window.html">SceneWindow</a>* mpAttachedCamera</td>
+          <td class="memname">bool mLifetimeActive</td>
         </tr>
       </table>
   </td>
@@ -11783,11 +11896,9 @@ Additional Inherited Members</h2></td></tr>
 </table>
 </div><div class="memdoc">
 
-<p>Camera mounting. </p>
-
 </div>
 </div>
-<a class="anchor" id="a7a36c87efd1ba1c11b0a4d412cdae3f9"></a>
+<a class="anchor" id="a15bcc2070232785646ba905ae94cfe84"></a>
 <div class="memitem">
 <div class="memproto">
 <table class="mlabels">
@@ -11795,7 +11906,7 @@ Additional Inherited Members</h2></td></tr>
   <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="class_gui_control.html">GuiControl</a>* mpAttachedGui</td>
+          <td class="memname"><a class="el" href="struct_vector2.html">Vector2</a> mLocalSizeOOBB[4]</td>
         </tr>
       </table>
   </td>
@@ -11807,7 +11918,7 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a4f69af25a9bfa85fd2d962ae73225146"></a>
+<a class="anchor" id="afc170487078e4a56e68fc6e9485b94ba"></a>
 <div class="memitem">
 <div class="memproto">
 <table class="mlabels">
@@ -11815,7 +11926,7 @@ Additional Inherited Members</h2></td></tr>
   <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="class_scene_window.html">SceneWindow</a>* mpAttachedGuiSceneWindow</td>
+          <td class="memname"><a class="el" href="class_scene_window.html">SceneWindow</a>* mpAttachedCamera</td>
         </tr>
       </table>
   </td>
@@ -11825,6 +11936,8 @@ Additional Inherited Members</h2></td></tr>
 </table>
 </div><div class="memdoc">
 
+<p>Camera mounting. </p>
+
 </div>
 </div>
 <a class="anchor" id="aeaefbbd6bfb5f05dd460acf5163557a6"></a>

BIN
Torque2DDocs/html/class_scene_object.png


+ 9 - 9
Torque2DDocs/html/class_scene_render_object.html

@@ -104,11 +104,11 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
   <map id="SceneRenderObject_map" name="SceneRenderObject_map">
 <area href="class_scene_object.html" alt="SceneObject" shape="rect" coords="0,56,126,80"/>
 <area href="class_composite_sprite.html" alt="CompositeSprite" shape="rect" coords="136,112,262,136"/>
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-<area href="class_particle_player.html" alt="ParticlePlayer" shape="rect" coords="136,224,262,248"/>
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-<area href="class_sprite_base.html" alt="SpriteBase" shape="rect" coords="136,392,262,416"/>
+<area href="class_particle_player.html" alt="ParticlePlayer" shape="rect" coords="136,168,262,192"/>
+<area href="class_shape_vector.html" alt="ShapeVector" shape="rect" coords="136,224,262,248"/>
+<area href="class_skeleton_object.html" alt="SkeletonObject" shape="rect" coords="136,280,262,304"/>
+<area href="class_sprite_base.html" alt="SpriteBase" shape="rect" coords="136,336,262,360"/>
+<area href="class_text_sprite.html" alt="TextSprite" shape="rect" coords="136,392,262,416"/>
 <area href="class_trigger.html" alt="Trigger" shape="rect" coords="136,448,262,472"/>
 <area href="class_wave_composite.html" alt="WaveComposite" shape="rect" coords="136,504,262,528"/>
 </map>
@@ -267,7 +267,7 @@ Public Member Functions</h2></td></tr>
 </table>
 </div><div class="memdoc">
 
-<p>Implemented in <a class="el" href="class_scene_object.html#a9dccc074ebba658c9aff24d0b150c11f">SceneObject</a>, <a class="el" href="class_image_font.html#ab74fc47417c4ba44e8a4a8721459b053">ImageFont</a>, <a class="el" href="class_skeleton_object.html#ab74fc47417c4ba44e8a4a8721459b053">SkeletonObject</a>, <a class="el" href="class_composite_sprite.html#ab74fc47417c4ba44e8a4a8721459b053">CompositeSprite</a>, and <a class="el" href="class_wave_composite.html#ab74fc47417c4ba44e8a4a8721459b053">WaveComposite</a>.</p>
+<p>Implemented in <a class="el" href="class_scene_object.html#a9dccc074ebba658c9aff24d0b150c11f">SceneObject</a>, <a class="el" href="class_text_sprite.html#ab74fc47417c4ba44e8a4a8721459b053">TextSprite</a>, <a class="el" href="class_skeleton_object.html#ab74fc47417c4ba44e8a4a8721459b053">SkeletonObject</a>, <a class="el" href="class_composite_sprite.html#ab74fc47417c4ba44e8a4a8721459b053">CompositeSprite</a>, and <a class="el" href="class_wave_composite.html#ab74fc47417c4ba44e8a4a8721459b053">WaveComposite</a>.</p>
 
 </div>
 </div>
@@ -309,7 +309,7 @@ Public Member Functions</h2></td></tr>
 </table>
 </div><div class="memdoc">
 
-<p>Implemented in <a class="el" href="class_scene_object.html#a9a3cf0b13f4a74e64702e942ad4d9e8f">SceneObject</a>, <a class="el" href="class_particle_player.html#a71f0087e869c8a9f99796a21651c6c57">ParticlePlayer</a>, <a class="el" href="class_scroller.html#a71f0087e869c8a9f99796a21651c6c57">Scroller</a>, <a class="el" href="class_image_font.html#a71f0087e869c8a9f99796a21651c6c57">ImageFont</a>, <a class="el" href="class_shape_vector.html#a71f0087e869c8a9f99796a21651c6c57">ShapeVector</a>, <a class="el" href="class_skeleton_object.html#a71f0087e869c8a9f99796a21651c6c57">SkeletonObject</a>, <a class="el" href="class_composite_sprite.html#a71f0087e869c8a9f99796a21651c6c57">CompositeSprite</a>, <a class="el" href="class_wave_composite.html#a71f0087e869c8a9f99796a21651c6c57">WaveComposite</a>, and <a class="el" href="class_sprite.html#a71f0087e869c8a9f99796a21651c6c57">Sprite</a>.</p>
+<p>Implemented in <a class="el" href="class_scene_object.html#a9a3cf0b13f4a74e64702e942ad4d9e8f">SceneObject</a>, <a class="el" href="class_particle_player.html#a71f0087e869c8a9f99796a21651c6c57">ParticlePlayer</a>, <a class="el" href="class_text_sprite.html#a71f0087e869c8a9f99796a21651c6c57">TextSprite</a>, <a class="el" href="class_scroller.html#a71f0087e869c8a9f99796a21651c6c57">Scroller</a>, <a class="el" href="class_shape_vector.html#a71f0087e869c8a9f99796a21651c6c57">ShapeVector</a>, <a class="el" href="class_skeleton_object.html#a71f0087e869c8a9f99796a21651c6c57">SkeletonObject</a>, <a class="el" href="class_composite_sprite.html#a71f0087e869c8a9f99796a21651c6c57">CompositeSprite</a>, <a class="el" href="class_wave_composite.html#a71f0087e869c8a9f99796a21651c6c57">WaveComposite</a>, and <a class="el" href="class_sprite.html#a71f0087e869c8a9f99796a21651c6c57">Sprite</a>.</p>
 
 </div>
 </div>
@@ -377,7 +377,7 @@ Public Member Functions</h2></td></tr>
 </table>
 </div><div class="memdoc">
 
-<p>Implemented in <a class="el" href="class_scene_object.html#ab0278e05fcb85d667a800dd539663751">SceneObject</a>, <a class="el" href="class_particle_player.html#ab0278e05fcb85d667a800dd539663751">ParticlePlayer</a>, <a class="el" href="class_image_font.html#ab0278e05fcb85d667a800dd539663751">ImageFont</a>, <a class="el" href="class_shape_vector.html#ab0278e05fcb85d667a800dd539663751">ShapeVector</a>, <a class="el" href="class_skeleton_object.html#ab0278e05fcb85d667a800dd539663751">SkeletonObject</a>, <a class="el" href="class_composite_sprite.html#ab0278e05fcb85d667a800dd539663751">CompositeSprite</a>, <a class="el" href="class_trigger.html#ab0278e05fcb85d667a800dd539663751">Trigger</a>, <a class="el" href="class_wave_composite.html#ab0278e05fcb85d667a800dd539663751">WaveComposite</a>, and <a class="el" href="class_sprite_base.html#ab0278e05fcb85d667a800dd539663751">SpriteBase</a>.</p>
+<p>Implemented in <a class="el" href="class_scene_object.html#ab0278e05fcb85d667a800dd539663751">SceneObject</a>, <a class="el" href="class_particle_player.html#ab0278e05fcb85d667a800dd539663751">ParticlePlayer</a>, <a class="el" href="class_text_sprite.html#ab0278e05fcb85d667a800dd539663751">TextSprite</a>, <a class="el" href="class_shape_vector.html#ab0278e05fcb85d667a800dd539663751">ShapeVector</a>, <a class="el" href="class_skeleton_object.html#ab0278e05fcb85d667a800dd539663751">SkeletonObject</a>, <a class="el" href="class_composite_sprite.html#ab0278e05fcb85d667a800dd539663751">CompositeSprite</a>, <a class="el" href="class_trigger.html#ab0278e05fcb85d667a800dd539663751">Trigger</a>, <a class="el" href="class_wave_composite.html#ab0278e05fcb85d667a800dd539663751">WaveComposite</a>, and <a class="el" href="class_sprite_base.html#ab0278e05fcb85d667a800dd539663751">SpriteBase</a>.</p>
 
 </div>
 </div>
@@ -403,7 +403,7 @@ Public Member Functions</h2></td></tr>
 </table>
 </div><div class="memdoc">
 
-<p>Implemented in <a class="el" href="class_scene_object.html#ae407f2a30c48d7d16319e666800a9a75">SceneObject</a>, <a class="el" href="class_particle_player.html#ae407f2a30c48d7d16319e666800a9a75">ParticlePlayer</a>, <a class="el" href="class_image_font.html#ae407f2a30c48d7d16319e666800a9a75">ImageFont</a>, <a class="el" href="class_shape_vector.html#ae407f2a30c48d7d16319e666800a9a75">ShapeVector</a>, <a class="el" href="class_skeleton_object.html#ae407f2a30c48d7d16319e666800a9a75">SkeletonObject</a>, <a class="el" href="class_wave_composite.html#ae407f2a30c48d7d16319e666800a9a75">WaveComposite</a>, and <a class="el" href="class_sprite_base.html#a7f98fea119975500e019c105b55db5de">SpriteBase</a>.</p>
+<p>Implemented in <a class="el" href="class_scene_object.html#ae407f2a30c48d7d16319e666800a9a75">SceneObject</a>, <a class="el" href="class_particle_player.html#ae407f2a30c48d7d16319e666800a9a75">ParticlePlayer</a>, <a class="el" href="class_text_sprite.html#ae407f2a30c48d7d16319e666800a9a75">TextSprite</a>, <a class="el" href="class_shape_vector.html#ae407f2a30c48d7d16319e666800a9a75">ShapeVector</a>, <a class="el" href="class_skeleton_object.html#ae407f2a30c48d7d16319e666800a9a75">SkeletonObject</a>, <a class="el" href="class_wave_composite.html#ae407f2a30c48d7d16319e666800a9a75">WaveComposite</a>, and <a class="el" href="class_sprite_base.html#a7f98fea119975500e019c105b55db5de">SpriteBase</a>.</p>
 
 </div>
 </div>

BIN
Torque2DDocs/html/class_scene_render_object.png


+ 190 - 188
Torque2DDocs/html/class_scene_window-members.html

@@ -289,194 +289,196 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
   <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8a1d5ac5403526378c7abb0916c55c3c">isMethod</a>(const char *methodName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
   <tr><td class="entry"><a class="el" href="class_gui_control.html#accd2c8157d1e107f93e99b63f18fa2c1">isMouseLocked</a>()</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#abefe63cec438b8b07636f00dbd7a7a91">isPeriodicTimerActive</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_tickable.html#a74a50877fd0734e2cc71b244ffab12c4">isProcessingTicks</a>() const </td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac675e353d46b1774fe186ef92ae57a2e">isProperlyAdded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac6159b4346ad40786a56761b0719e6b2">isRemoved</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a32a3829534c79ff7c838ff3ba7a7802c">isSelected</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a526b0ae2c04966128bcbb3c12f5a283d">isType</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#a8ae10b6112f918404780cfb96a4a6dc3">isViewLimitOn</a>(void) const </td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#aadc2f7e6c414e3e7016fb654293daa7f">isVisible</a>()</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_set.html#a30a7b4e0c9496c6025a5306687fbe3ee">iterator</a> typedef</td><td class="entry"><a class="el" href="class_sim_set.html">SimSet</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_set.html#a9165e1678daf86e97abe4202a6e4d644">last</a>()</td><td class="entry"><a class="el" href="class_sim_set.html">SimSet</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#ae1a13f178e941f80f9eb12529cebf68dadc101ebf31c49c2d4b80b7c6f59f22cb">LINEAR</a> enum value</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a9d1bbaa7a9b2443eeb39c4a127d9f9e8">linkNamespaces</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#ab48048176248a6d54daafe42ac57e402">localToGlobalCoord</a>(const Point2I &amp;src)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_set.html#aa81aed607133209dade63a226818224d">lock</a>()</td><td class="entry"><a class="el" href="class_sim_set.html">SimSet</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a777a79a1b21d100b8b1566d45708eaaa">lookupClassName</a>(const U32 in_classTag)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#a5584fda017c3efefc40b9827683d2934">mAcceleratorKey</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#ab582c8b862d2c49ab3ad21ac7b036500">mActive</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#afbc6a6c9f6c97b3949a67507dff1b241">makeFirstResponder</a>(bool value)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a26aa20aaeed442bb09332159a29a50d8">mAltConsoleCommand</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#a1aa9c7fb353628d8c95f6f3f1b458530">mAwake</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a3b79c5b24387a28a6982e3770b43bde9">mBounds</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_window.html#a3fc795a3129e9cec1ded2abffa9460cc">mCameraInterpolationMode</a></td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#ae1060bb3040fc5290c75b4697c06ea36">mCanSave</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a9d58648eb55132316b07f0bfdf1f5f79">mCanSaveFieldDictionary</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afcdd8b2e39eb6cab2310ec01fc23dfc8">mClassName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#a254c965914b3b54ba30eb9a4de6201d3">mConsoleCommand</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a1695d26992dd7111719447e4b3559147">mConsoleVariable</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#ac3d86386daa1ce2c573292a7f7c19b60">messageSiblings</a>(S32 message)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a0100b7862b0e290690f38924521ca979">mFirstResponder</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#aa6119f21f2ce2baabb7ddb75752cfed1">mHorizSizing</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a084af54739c09b7f36838bd505d3f683">mId</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1bc0c634cbd6eae42ba8e678123b3e12">mIdString</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae25d89dbd7309a4fe60e221d19e3beb4">mInternalName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#a17efbbda74da5ae6320983224d177f17">mIsContainer</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a0d5b017e9e4377e420e32cdfe41dc36c">mLangTable</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#acb5e95c11cb4b001fa32d7eae839d58d">mLangTableName</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a894253e4b11a192c76aa526e14f49bc2">mLayer</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#a59751a9a2cdc0c93b0d3b712a41c7a5c">mMinExtent</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_set.html#ad224c30d7f147421b41bbb26fd01a86d">mMutex</a></td><td class="entry"><a class="el" href="class_sim_set.html">SimSet</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#afa8dcd83f1b3cc756738fd08d91b699b">mNameSpace</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8f583d26e810008b4532327b7bbae397">mNotifyFreeList</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_window.html#ad8ffffc607b3d3009928c8221c68d717">mount</a>(SceneObject *pSceneObject, const Vector2 &amp;mountOffset, const F32 mountForce, const bool sendToMount, const bool mountAngle)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#aa35e77503e4d1a6b20b14d273f738119">mouseLock</a>(GuiControl *lockingControl)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#a2d02acba94d6cdaa0834536d7c57f13a">mouseLock</a>()</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#abf4d6851e28c4eba8ab695d0b16afc7f">mouseUnlock</a>()</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#a5adc7ad73bc75eed8f57aed6fa06f8a3">mProfile</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afb0ea09846fa6e5ceac432439a252709">mScriptCallbackGuard</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#a853ef9bf1e7f850804fbfb90f5b1d3ce">mSetFirstResponder</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2866b6130ce096fe6563e71995d35f0f">mSuperClassName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#a3d55e40a35d0059b82bf82e216f67c48">mTipHoverTime</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#afd7a9506bc055f904b05e5daebd1a97c">mTooltip</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#abb8e731cf1b3d0221d79025d394cbf1a">mTooltipProfile</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#af537c8a00506bd587a00c9b1407a8311">mTooltipWidth</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a7e0203ca282d77263fdee9a9c8d0631f">mTypeMask</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#aeb8a99e86990d540ac3506a0e6278b56">mVertSizing</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#a1d94696db39f3a31382dd7d2429f4953">mVisible</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_set.html#aa105aeced616effdaaab6b8ca6cbdd1c">objectList</a></td><td class="entry"><a class="el" href="class_sim_set.html">SimSet</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#ab6d59b6e981373702290534f65463d95">onAction</a>()</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#aa8fb2a4e72e5c4975d3cd912c5de131a">onAdd</a>()</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#a47c7d2c88c69b890aee6c582b7b56cba">onChildAdded</a>(GuiControl *child)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a8328c6a0223a0a38452a30b9ac83c883">onChildRemoved</a>(GuiControl *child)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_set.html#a8db26dd3c0ca2b1ac05e7c3516325e61">onDeleteNotify</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_sim_set.html">SimSet</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a51f2ea94dcd72cffd4ad9c1de8ba17ec">onDialogPop</a>()</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#a232f53216151001cfada0bc7377f9a90">onDialogPush</a>()</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1444b2e49c37757bf57740bcd43a5a19">onEditorDisable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a35ed1968ac7850e14737aa7ccb4356a6">onEditorEnable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0e0c7d4c3cea7aee9d23a4b596a92fba">onGroupAdd</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad8e217b4d87fd05d0cc53eed4482926f">onGroupRemove</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a44ce862021d551f2aa102c84c8bd6446">onInputEvent</a>(const InputEvent &amp;event)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#a3695d84c573de4e89013d8d33708e8aa">onKeyDown</a>(const GuiEvent &amp;event)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a91dec31585b947e0c2cf9801a1d2ed72">onKeyRepeat</a>(const GuiEvent &amp;event)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#a02847d669293f6321bb549bb046f2287">onKeyUp</a>(const GuiEvent &amp;event)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a6db2a10e59833b0d822743c72212b917">onLoseFirstResponder</a>()</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#a47b905ca962794d1183e1f87a722d78e">onMessage</a>(GuiControl *sender, S32 msg)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#a8289ff6334ad55ed4e04a2443a8719e5">onMiddleMouseDown</a>(const GuiEvent &amp;event)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_window.html#abf5b7209118a6608cac4d9153cb09fdf">onMiddleMouseDragged</a>(const GuiEvent &amp;event)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#a7e7e21c84f23cc1a8fb71e801f89cca3">onMiddleMouseUp</a>(const GuiEvent &amp;event)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_window.html#af5f107225718ea3e020a2362156407eb">onMouseDown</a>(const GuiEvent &amp;event)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#ad240b0e23336ae9b3b70dd6d321d0041">onMouseDownEditor</a>(const GuiEvent &amp;event, Point2I offset)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_window.html#aa1c763e8ca507e54127d8f3a5f259f01">onMouseDragged</a>(const GuiEvent &amp;event)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#ac76f066b24ebd50e88fee9d6c2ed8001">onMouseDraggedEditor</a>(const GuiEvent &amp;event, Point2I offset)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_window.html#a4b782e4b089c3c81d3e38b4b80c2691d">onMouseEnter</a>(const GuiEvent &amp;event)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#ab09723e9a1dbffceec3688ac04a1012a">onMouseLeave</a>(const GuiEvent &amp;event)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_window.html#af0bd86f4d2f62828d6d47d78129e9ab1">onMouseMove</a>(const GuiEvent &amp;event)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#aceabe839c57a1ce6e352f0924ea4e5f9">onMouseUp</a>(const GuiEvent &amp;event)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#a28eb087429cfb60d988173cec6fa099e">onMouseUpEditor</a>(const GuiEvent &amp;event, Point2I offset)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#a0fc98a57455270d33426bb70823b9155">onMouseWheelDown</a>(const GuiEvent &amp;event)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_window.html#a2a9f3e0d15bd49bcedc9d1dc0f88b1c7">onMouseWheelUp</a>(const GuiEvent &amp;event)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab83e4b1fa22db99d20741b86321a400d">onNameChange</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#a1ff413c04591abd59be189ace53828ea">onPreRender</a>()</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#a28fb2b0653c2c31284ebef9237dc9c5c">onRemove</a>()</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_window.html#a40408dc275a6f8f7ba5f6397f4ae79d4">onRender</a>(Point2I offset, const RectI &amp;updateRect)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#a1164dba4389e7eda7b2dbf26bca6e620">onRightMouseDown</a>(const GuiEvent &amp;event)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#a0b1c06d638d63341cda50dd309b7e798">onRightMouseDownEditor</a>(const GuiEvent &amp;event, Point2I offset)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#abde0bcc0c21123b1a3ecdfec96a02e84">onRightMouseDragged</a>(const GuiEvent &amp;event)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_window.html#aac8fc0b52aa4261e0908def12e50db14">onRightMouseUp</a>(const GuiEvent &amp;event)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#aec2aecc166c36fdcc928398be60b8824">onSleep</a>()</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a774b03009201ddc3fd55367f5578384f">onStaticModified</a>(const char *slotName, const char *newValue=NULL)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad03b42162545e4be24b218369f4fbcf5">onTamlAddParent</a>(SimObject *pParentObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3d9c05e2d4a4ba16cc11dc7949015a3e">onTamlCustomRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a037d9b99b69dbd817a78b7a7758d1a69">onTamlCustomWrite</a>(TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8d896544fb75ff4b98cac3099bf5f55f">onTamlPostRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1baf86d5d5d9f1c2190e7bb72aacb068">onTamlPostWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#af3830391b29fe4e30779260612049995">onTamlPreRead</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3b0caf75cb0eccb9fb63406b813c431d">onTamlPreWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#a9e181f3432e66261f03ccf45ab8b5e9e">onWake</a>()</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_set.html#a26fe8d31da5bb5a3027e70a6d22375a7">operator[]</a>(S32 index)</td><td class="entry"><a class="el" href="class_sim_set.html">SimSet</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#a375e5fb06ee435b6c1b5a54f63335cec">parentResized</a>(const Point2I &amp;oldParentExtent, const Point2I &amp;newParentExtent)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a9cd0cbb04dd540a416430181a386396b">pointInControl</a>(const Point2I &amp;parentCoordPoint)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_set.html#a714195be8c8cb60b3e02da0e1a963dfa">popObject</a>()</td><td class="entry"><a class="el" href="class_sim_set.html">SimSet</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab54472a52381c54f13657d6ea3cd4a1b">popScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#a1b9feb23a28bf2cd7cbeb6c5c15e25e0">preRender</a>()</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_group.html#aea22401f7205e885be6dd887a61a0797">processArguments</a>(S32 argc, const char **argv)</td><td class="entry"><a class="el" href="class_sim_group.html">SimGroup</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab0bd2d18dedeb363463ad2cad045f6a3">processDeleteNotifies</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#a395494ca30433dbf1aabb391b3844b3b">processTick</a>()</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_set.html#a32af46b53bb48b41c4442a4789464839">pushObject</a>(SimObject *)</td><td class="entry"><a class="el" href="class_sim_set.html">SimSet</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_set.html#ae1914e0bc93bead4f816d7e8d0ccd480">pushObjectToBack</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_set.html">SimSet</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0f1470540933ff4bd9227e116f8ec135">pushScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_set.html#a783fe3358bc6a3bf993ec1bfef693529">readObject</a>(Stream *stream)</td><td class="entry"><a class="el" href="class_sim_set.html">SimSet</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2400b9daf420c4b7f40e2fefccf819a7">registerObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a03e5444a670c9fc42bda3a569cdcfc8b">registerObject</a>(U32 id)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a40957e593443f2fae6e5d84c58689e23">registerObject</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad87febcd9c1b24a68db0656b4ac4bb5e">registerObject</a>(const char *name, U32 id)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a5de000764497f99eac15f2fe1ff8d709">registerReference</a>(SimObject **obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a7a47772574721164fe83b2fd5e3c6fc8">removeField</a>(const char *in_pFieldname)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a800867188378386931156e3329846b71">removeFieldFilter</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#a40f6a37d88ce8bb62115bf76333bc3ed">removeFromInputEventPick</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8fb724887b442070d3f78e5ffdf529fc">removeFromSet</a>(SimObjectId)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae15bec249a7c1003e0ebb253ba7ca4df">removeFromSet</a>(const char *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_window.html#a9d3410bebb7c8a050d2d6d8d55aed2e3">removeInputListener</a>(SimObject *pSimObject)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac894e7acfdf29d01464a20d670e1208a">removeNotify</a>(void *ptr, Notify::Type)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#af54986487b1347f728f32012f1b7b741">removeObject</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a0c2fb179bf90834a3775941eab1d19fe">renderChildControls</a>(Point2I offset, const RectI &amp;updateRect)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#a8abc16dfa5ed5b7a547bb3c2c161f7eb">renderJustifiedText</a>(Point2I offset, Point2I extent, const char *text)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#ac155f552142a24abe115eb9b8dd9a954">renderMetricsOverlay</a>(Point2I offset, const RectI &amp;updateRect)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#a2f224a932c24f2fca4260322b45e3d92">renderTooltip</a>(Point2I cursorPos, const char *tipText=NULL)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_set.html#a9177531adf0a8a4a503cf8f95be5bccf">reOrder</a>(SimObject *obj, SimObject *target=0)</td><td class="entry"><a class="el" href="class_sim_set.html">SimSet</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_window.html#a9a952b6e093de6fd8f30eec193477ccb">resetScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#a3a9db84161ba5a638344116aa29d66af">resetTickCameraPosition</a>(void)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_window.html#a036e16a898c45c3faa82043575761115">resetTickCameraTime</a>(void)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#a29edd1ad230baa2abc99f7f670d8be47">resize</a>(const Point2I &amp;newPosition, const Point2I &amp;newExtent)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a86f7c64cb6f7eba36f8a6e391e29492f">save</a>(const char *pcFilePath, bool bOnlySelected=false)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#aaa0425215d5987d6396dca2d4b4d5c9e">sceneToWindowPoint</a>(const Vector2 &amp;srcPoint, Vector2 &amp;dstPoint) const </td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_window.html#a0b325f8c1e2f8d51973aac58518c078a">SceneWindow</a>()</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aa764d6ab46a34397a2a625235de83577a03224eeb724e582e75ae323a49e31156">SelectedOnly</a> enum value</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#ac9d2cf6313c55ef9496b9697e775fddb">setActive</a>(bool value)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#a2abfd614ceb3cbb560ed4d4c5d9158be">setBackgroundColor</a>(const ColorF &amp;backgroundColor)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#a94bf288946d520f409ed19c0ebbc85cc">setBounds</a>(const RectI &amp;newBounds)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#a194e4f7e2e7389efb3a5e470cdfd5f7a">setCameraAngle</a>(const F32 cameraAngle)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_window.html#a622d0026d1825bcfc9358908b0f4ad94">setCameraArea</a>(const RectF &amp;cameraWindow)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#a4283ddd9607b2724e47e6c140dc269df">setCameraInterpolationMode</a>(const CameraInterpolationMode interpolationMode)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_window.html#aaa9ce5cc37f04afba43befffa29dddcd">setCameraInterpolationTime</a>(const F32 interpolationTime)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#a4f653be6f50416b6490c289a91ef3da6">setCameraPosition</a>(const Vector2 &amp;position)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_window.html#a619c5df1b8a07009bf93ef0f38b0d2a6">setCameraSize</a>(const Vector2 &amp;size)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#a3a4eae6d84d507cf46a1c50957df91eb">setCameraZoom</a>(const F32 zoomFactor)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#a00d5edc4b81686aa17519bf83c8e7a07">setCanSave</a>(bool bCanSave)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aafe55ac523c402717ec8625b67fa1561">setCanSaveDynamicFields</a>(bool bCanSave)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a238c87f71783e3654af75d5ca4a84ae8">setClass</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8e60d73cee05c995ed9bec7ee248cad3">setClassNamespace</a>(const char *classNamespace)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#a45ff66bad6a2d88956ceaf4408f3d5f0">setConsoleCommand</a>(const char *newCmd)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#aded38c77043c472fe2247e0444ac4434">setConsoleVariable</a>(const char *variable)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#a8bf4f62a1564565e83ed0c9505976378">setControlProfile</a>(GuiControlProfile *prof)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a13add87ef90b3882bd7eaff39004eb35">setDataField</a>(StringTableEntry slotName, const char *array, const char *value)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#af83d1fe99918d6650c71c6302a5839ae">setExpanded</a>(bool exp)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#aaf6a389ae4125bf2364268b67851f59e">setExtent</a>(const Point2I &amp;newExtent)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#ac980ffce7987a95385fe04d6fd934a6a">setField</a>(const char *fieldName, const char *value)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a98015e78de1cfe1cc782c091ceed57d6">setFirstResponder</a>(GuiControl *firstResponder)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#a027d7313dfaca48ac22f8d0fef1d3c73">setFirstResponder</a>()</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a40df69a231d21881afb5353aca808282">setFloatVariable</a>(F32 value)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#a69c692cc51d2bdd8026911fe02d22c98">setHeight</a>(S32 newHeight)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a85f8b66f6d9e9acf89ae056554f82776">setHidden</a>(bool b)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aa19ca64ec6199448db9552e13387a246">setId</a>(SimObjectId id)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad551e97d8f825c04f4cced55f8db3a64">setInternalName</a>(const char *newname)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_gui_control.html#a764dca10e8d271f1520fa07076190576">setIntVariable</a>(S32 value)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#ae8ec0148a03c753f3cfc3be7aa07aad6">setLeft</a>(S32 newLeft)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0d0eb38693dcaae147b7a890fae82934">setLocked</a>(bool b)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#a4d46f4a7213816c0627cdb0ace8e851d">setLockMouse</a>(bool lockStatus)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab80c81429637a9f3a44aa55e7533cd2c">setModDynamicFields</a>(bool dyn)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a00201e9d1946024a8060f586e03f5a74">setModStaticFields</a>(bool sta)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_window.html#a282e4a8b1dfebb33d0ae3b79b2c9337d">setMousePosition</a>(const Vector2 &amp;mousePosition)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#a3655b71a2a173105a6ba82ddaa6fcf8c">setObjectInputEventFilter</a>(const U32 groupMask, const U32 layerMask, const bool useInvisible=false)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_window.html#a26d4731f020fc3a7db732384bc868e55">setObjectInputEventGroupFilter</a>(const U32 groupMask)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#a9b17e68d2c0f567d7d4c06adbccd845e">setObjectInputEventInvisibleFilter</a>(const bool useInvisible)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_window.html#aa9783b10f337ef0b22f416dd5b6f8484">setObjectInputEventLayerFilter</a>(const U32 layerMask)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1f5140e6ccbc12845db7038be8c8c2e1">setParentGroup</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a6cb2bfe07966c75d9360afe422749d36">setPeriodicTimerID</a>(const S32 timerID)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#aa68876bc6573d585289ffe10c9f6d569">setPosition</a>(const Point2I &amp;newPosition)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8b55bbf2e919e4c167264aee7fb1c1b7">setPrefixedDataField</a>(StringTableEntry fieldName, const char *array, const char *value)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a6befae44e0c81ad846242e8d8eddb149">setPrefixedDynamicDataField</a>(StringTableEntry fieldName, const char *array, const char *value, const S32 fieldType=-1)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_window.html#a8472e62ae40c456828e347ba30432ad4">isProcessAudioListener</a>(void) const </td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_tickable.html#a74a50877fd0734e2cc71b244ffab12c4">isProcessingTicks</a>() const </td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac675e353d46b1774fe186ef92ae57a2e">isProperlyAdded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac6159b4346ad40786a56761b0719e6b2">isRemoved</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a32a3829534c79ff7c838ff3ba7a7802c">isSelected</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a526b0ae2c04966128bcbb3c12f5a283d">isType</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_window.html#a8ae10b6112f918404780cfb96a4a6dc3">isViewLimitOn</a>(void) const </td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#aadc2f7e6c414e3e7016fb654293daa7f">isVisible</a>()</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_set.html#a30a7b4e0c9496c6025a5306687fbe3ee">iterator</a> typedef</td><td class="entry"><a class="el" href="class_sim_set.html">SimSet</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_set.html#a9165e1678daf86e97abe4202a6e4d644">last</a>()</td><td class="entry"><a class="el" href="class_sim_set.html">SimSet</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_window.html#ae1a13f178e941f80f9eb12529cebf68dadc101ebf31c49c2d4b80b7c6f59f22cb">LINEAR</a> enum value</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a9d1bbaa7a9b2443eeb39c4a127d9f9e8">linkNamespaces</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_gui_control.html#ab48048176248a6d54daafe42ac57e402">localToGlobalCoord</a>(const Point2I &amp;src)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_set.html#aa81aed607133209dade63a226818224d">lock</a>()</td><td class="entry"><a class="el" href="class_sim_set.html">SimSet</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a777a79a1b21d100b8b1566d45708eaaa">lookupClassName</a>(const U32 in_classTag)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a5584fda017c3efefc40b9827683d2934">mAcceleratorKey</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_gui_control.html#ab582c8b862d2c49ab3ad21ac7b036500">mActive</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#afbc6a6c9f6c97b3949a67507dff1b241">makeFirstResponder</a>(bool value)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_gui_control.html#a26aa20aaeed442bb09332159a29a50d8">mAltConsoleCommand</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a1aa9c7fb353628d8c95f6f3f1b458530">mAwake</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_gui_control.html#a3b79c5b24387a28a6982e3770b43bde9">mBounds</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#a3fc795a3129e9cec1ded2abffa9460cc">mCameraInterpolationMode</a></td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_gui_control.html#ae1060bb3040fc5290c75b4697c06ea36">mCanSave</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a9d58648eb55132316b07f0bfdf1f5f79">mCanSaveFieldDictionary</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#afcdd8b2e39eb6cab2310ec01fc23dfc8">mClassName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a254c965914b3b54ba30eb9a4de6201d3">mConsoleCommand</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_gui_control.html#a1695d26992dd7111719447e4b3559147">mConsoleVariable</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#ac3d86386daa1ce2c573292a7f7c19b60">messageSiblings</a>(S32 message)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_gui_control.html#a0100b7862b0e290690f38924521ca979">mFirstResponder</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#aa6119f21f2ce2baabb7ddb75752cfed1">mHorizSizing</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a084af54739c09b7f36838bd505d3f683">mId</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1bc0c634cbd6eae42ba8e678123b3e12">mIdString</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae25d89dbd7309a4fe60e221d19e3beb4">mInternalName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a17efbbda74da5ae6320983224d177f17">mIsContainer</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_gui_control.html#a0d5b017e9e4377e420e32cdfe41dc36c">mLangTable</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#acb5e95c11cb4b001fa32d7eae839d58d">mLangTableName</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_gui_control.html#a894253e4b11a192c76aa526e14f49bc2">mLayer</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a59751a9a2cdc0c93b0d3b712a41c7a5c">mMinExtent</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_set.html#ad224c30d7f147421b41bbb26fd01a86d">mMutex</a></td><td class="entry"><a class="el" href="class_sim_set.html">SimSet</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afa8dcd83f1b3cc756738fd08d91b699b">mNameSpace</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8f583d26e810008b4532327b7bbae397">mNotifyFreeList</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#ad8ffffc607b3d3009928c8221c68d717">mount</a>(SceneObject *pSceneObject, const Vector2 &amp;mountOffset, const F32 mountForce, const bool sendToMount, const bool mountAngle)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_gui_control.html#aa35e77503e4d1a6b20b14d273f738119">mouseLock</a>(GuiControl *lockingControl)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a2d02acba94d6cdaa0834536d7c57f13a">mouseLock</a>()</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_gui_control.html#abf4d6851e28c4eba8ab695d0b16afc7f">mouseUnlock</a>()</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a5adc7ad73bc75eed8f57aed6fa06f8a3">mProfile</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#afb0ea09846fa6e5ceac432439a252709">mScriptCallbackGuard</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a853ef9bf1e7f850804fbfb90f5b1d3ce">mSetFirstResponder</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2866b6130ce096fe6563e71995d35f0f">mSuperClassName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a3d55e40a35d0059b82bf82e216f67c48">mTipHoverTime</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_gui_control.html#afd7a9506bc055f904b05e5daebd1a97c">mTooltip</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#abb8e731cf1b3d0221d79025d394cbf1a">mTooltipProfile</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_gui_control.html#af537c8a00506bd587a00c9b1407a8311">mTooltipWidth</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a7e0203ca282d77263fdee9a9c8d0631f">mTypeMask</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_gui_control.html#aeb8a99e86990d540ac3506a0e6278b56">mVertSizing</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a1d94696db39f3a31382dd7d2429f4953">mVisible</a></td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_set.html#aa105aeced616effdaaab6b8ca6cbdd1c">objectList</a></td><td class="entry"><a class="el" href="class_sim_set.html">SimSet</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#ab6d59b6e981373702290534f65463d95">onAction</a>()</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_window.html#aa8fb2a4e72e5c4975d3cd912c5de131a">onAdd</a>()</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a47c7d2c88c69b890aee6c582b7b56cba">onChildAdded</a>(GuiControl *child)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_gui_control.html#a8328c6a0223a0a38452a30b9ac83c883">onChildRemoved</a>(GuiControl *child)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_set.html#a8db26dd3c0ca2b1ac05e7c3516325e61">onDeleteNotify</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_sim_set.html">SimSet</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_gui_control.html#a51f2ea94dcd72cffd4ad9c1de8ba17ec">onDialogPop</a>()</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a232f53216151001cfada0bc7377f9a90">onDialogPush</a>()</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1444b2e49c37757bf57740bcd43a5a19">onEditorDisable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a35ed1968ac7850e14737aa7ccb4356a6">onEditorEnable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0e0c7d4c3cea7aee9d23a4b596a92fba">onGroupAdd</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad8e217b4d87fd05d0cc53eed4482926f">onGroupRemove</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_gui_control.html#a44ce862021d551f2aa102c84c8bd6446">onInputEvent</a>(const InputEvent &amp;event)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a3695d84c573de4e89013d8d33708e8aa">onKeyDown</a>(const GuiEvent &amp;event)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_gui_control.html#a91dec31585b947e0c2cf9801a1d2ed72">onKeyRepeat</a>(const GuiEvent &amp;event)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a02847d669293f6321bb549bb046f2287">onKeyUp</a>(const GuiEvent &amp;event)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_gui_control.html#a6db2a10e59833b0d822743c72212b917">onLoseFirstResponder</a>()</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a47b905ca962794d1183e1f87a722d78e">onMessage</a>(GuiControl *sender, S32 msg)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_window.html#a8289ff6334ad55ed4e04a2443a8719e5">onMiddleMouseDown</a>(const GuiEvent &amp;event)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#abf5b7209118a6608cac4d9153cb09fdf">onMiddleMouseDragged</a>(const GuiEvent &amp;event)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_window.html#a7e7e21c84f23cc1a8fb71e801f89cca3">onMiddleMouseUp</a>(const GuiEvent &amp;event)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#af5f107225718ea3e020a2362156407eb">onMouseDown</a>(const GuiEvent &amp;event)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_gui_control.html#ad240b0e23336ae9b3b70dd6d321d0041">onMouseDownEditor</a>(const GuiEvent &amp;event, Point2I offset)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#aa1c763e8ca507e54127d8f3a5f259f01">onMouseDragged</a>(const GuiEvent &amp;event)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_gui_control.html#ac76f066b24ebd50e88fee9d6c2ed8001">onMouseDraggedEditor</a>(const GuiEvent &amp;event, Point2I offset)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#a4b782e4b089c3c81d3e38b4b80c2691d">onMouseEnter</a>(const GuiEvent &amp;event)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_window.html#ab09723e9a1dbffceec3688ac04a1012a">onMouseLeave</a>(const GuiEvent &amp;event)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#af0bd86f4d2f62828d6d47d78129e9ab1">onMouseMove</a>(const GuiEvent &amp;event)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_window.html#aceabe839c57a1ce6e352f0924ea4e5f9">onMouseUp</a>(const GuiEvent &amp;event)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a28eb087429cfb60d988173cec6fa099e">onMouseUpEditor</a>(const GuiEvent &amp;event, Point2I offset)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_window.html#a0fc98a57455270d33426bb70823b9155">onMouseWheelDown</a>(const GuiEvent &amp;event)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#a2a9f3e0d15bd49bcedc9d1dc0f88b1c7">onMouseWheelUp</a>(const GuiEvent &amp;event)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab83e4b1fa22db99d20741b86321a400d">onNameChange</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a1ff413c04591abd59be189ace53828ea">onPreRender</a>()</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_window.html#a28fb2b0653c2c31284ebef9237dc9c5c">onRemove</a>()</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#a40408dc275a6f8f7ba5f6397f4ae79d4">onRender</a>(Point2I offset, const RectI &amp;updateRect)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_window.html#a1164dba4389e7eda7b2dbf26bca6e620">onRightMouseDown</a>(const GuiEvent &amp;event)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a0b1c06d638d63341cda50dd309b7e798">onRightMouseDownEditor</a>(const GuiEvent &amp;event, Point2I offset)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_window.html#abde0bcc0c21123b1a3ecdfec96a02e84">onRightMouseDragged</a>(const GuiEvent &amp;event)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#aac8fc0b52aa4261e0908def12e50db14">onRightMouseUp</a>(const GuiEvent &amp;event)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_gui_control.html#aec2aecc166c36fdcc928398be60b8824">onSleep</a>()</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a774b03009201ddc3fd55367f5578384f">onStaticModified</a>(const char *slotName, const char *newValue=NULL)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad03b42162545e4be24b218369f4fbcf5">onTamlAddParent</a>(SimObject *pParentObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3d9c05e2d4a4ba16cc11dc7949015a3e">onTamlCustomRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a037d9b99b69dbd817a78b7a7758d1a69">onTamlCustomWrite</a>(TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8d896544fb75ff4b98cac3099bf5f55f">onTamlPostRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1baf86d5d5d9f1c2190e7bb72aacb068">onTamlPostWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af3830391b29fe4e30779260612049995">onTamlPreRead</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3b0caf75cb0eccb9fb63406b813c431d">onTamlPreWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a9e181f3432e66261f03ccf45ab8b5e9e">onWake</a>()</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_set.html#a26fe8d31da5bb5a3027e70a6d22375a7">operator[]</a>(S32 index)</td><td class="entry"><a class="el" href="class_sim_set.html">SimSet</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a375e5fb06ee435b6c1b5a54f63335cec">parentResized</a>(const Point2I &amp;oldParentExtent, const Point2I &amp;newParentExtent)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_gui_control.html#a9cd0cbb04dd540a416430181a386396b">pointInControl</a>(const Point2I &amp;parentCoordPoint)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_set.html#a714195be8c8cb60b3e02da0e1a963dfa">popObject</a>()</td><td class="entry"><a class="el" href="class_sim_set.html">SimSet</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab54472a52381c54f13657d6ea3cd4a1b">popScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a1b9feb23a28bf2cd7cbeb6c5c15e25e0">preRender</a>()</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_group.html#aea22401f7205e885be6dd887a61a0797">processArguments</a>(S32 argc, const char **argv)</td><td class="entry"><a class="el" href="class_sim_group.html">SimGroup</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab0bd2d18dedeb363463ad2cad045f6a3">processDeleteNotifies</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_window.html#a395494ca30433dbf1aabb391b3844b3b">processTick</a>()</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_set.html#a32af46b53bb48b41c4442a4789464839">pushObject</a>(SimObject *)</td><td class="entry"><a class="el" href="class_sim_set.html">SimSet</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_set.html#ae1914e0bc93bead4f816d7e8d0ccd480">pushObjectToBack</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_set.html">SimSet</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0f1470540933ff4bd9227e116f8ec135">pushScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_set.html#a783fe3358bc6a3bf993ec1bfef693529">readObject</a>(Stream *stream)</td><td class="entry"><a class="el" href="class_sim_set.html">SimSet</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2400b9daf420c4b7f40e2fefccf819a7">registerObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a03e5444a670c9fc42bda3a569cdcfc8b">registerObject</a>(U32 id)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a40957e593443f2fae6e5d84c58689e23">registerObject</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad87febcd9c1b24a68db0656b4ac4bb5e">registerObject</a>(const char *name, U32 id)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a5de000764497f99eac15f2fe1ff8d709">registerReference</a>(SimObject **obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a7a47772574721164fe83b2fd5e3c6fc8">removeField</a>(const char *in_pFieldname)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a800867188378386931156e3329846b71">removeFieldFilter</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_window.html#a40f6a37d88ce8bb62115bf76333bc3ed">removeFromInputEventPick</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8fb724887b442070d3f78e5ffdf529fc">removeFromSet</a>(SimObjectId)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae15bec249a7c1003e0ebb253ba7ca4df">removeFromSet</a>(const char *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#a9d3410bebb7c8a050d2d6d8d55aed2e3">removeInputListener</a>(SimObject *pSimObject)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac894e7acfdf29d01464a20d670e1208a">removeNotify</a>(void *ptr, Notify::Type)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#af54986487b1347f728f32012f1b7b741">removeObject</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_gui_control.html#a0c2fb179bf90834a3775941eab1d19fe">renderChildControls</a>(Point2I offset, const RectI &amp;updateRect)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a8abc16dfa5ed5b7a547bb3c2c161f7eb">renderJustifiedText</a>(Point2I offset, Point2I extent, const char *text)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_window.html#ac155f552142a24abe115eb9b8dd9a954">renderMetricsOverlay</a>(Point2I offset, const RectI &amp;updateRect)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a2f224a932c24f2fca4260322b45e3d92">renderTooltip</a>(Point2I cursorPos, const char *tipText=NULL)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_set.html#a9177531adf0a8a4a503cf8f95be5bccf">reOrder</a>(SimObject *obj, SimObject *target=0)</td><td class="entry"><a class="el" href="class_sim_set.html">SimSet</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#a9a952b6e093de6fd8f30eec193477ccb">resetScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_window.html#a3a9db84161ba5a638344116aa29d66af">resetTickCameraPosition</a>(void)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#a036e16a898c45c3faa82043575761115">resetTickCameraTime</a>(void)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_window.html#a29edd1ad230baa2abc99f7f670d8be47">resize</a>(const Point2I &amp;newPosition, const Point2I &amp;newExtent)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a86f7c64cb6f7eba36f8a6e391e29492f">save</a>(const char *pcFilePath, bool bOnlySelected=false)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_window.html#aaa0425215d5987d6396dca2d4b4d5c9e">sceneToWindowPoint</a>(const Vector2 &amp;srcPoint, Vector2 &amp;dstPoint) const </td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#a0b325f8c1e2f8d51973aac58518c078a">SceneWindow</a>()</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aa764d6ab46a34397a2a625235de83577a03224eeb724e582e75ae323a49e31156">SelectedOnly</a> enum value</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#ac9d2cf6313c55ef9496b9697e775fddb">setActive</a>(bool value)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_window.html#a2abfd614ceb3cbb560ed4d4c5d9158be">setBackgroundColor</a>(const ColorF &amp;backgroundColor)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a94bf288946d520f409ed19c0ebbc85cc">setBounds</a>(const RectI &amp;newBounds)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_window.html#a194e4f7e2e7389efb3a5e470cdfd5f7a">setCameraAngle</a>(const F32 cameraAngle)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#a622d0026d1825bcfc9358908b0f4ad94">setCameraArea</a>(const RectF &amp;cameraWindow)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_window.html#a4283ddd9607b2724e47e6c140dc269df">setCameraInterpolationMode</a>(const CameraInterpolationMode interpolationMode)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#aaa9ce5cc37f04afba43befffa29dddcd">setCameraInterpolationTime</a>(const F32 interpolationTime)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_window.html#a4f653be6f50416b6490c289a91ef3da6">setCameraPosition</a>(const Vector2 &amp;position)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#a619c5df1b8a07009bf93ef0f38b0d2a6">setCameraSize</a>(const Vector2 &amp;size)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_window.html#a3a4eae6d84d507cf46a1c50957df91eb">setCameraZoom</a>(const F32 zoomFactor)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a00d5edc4b81686aa17519bf83c8e7a07">setCanSave</a>(bool bCanSave)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aafe55ac523c402717ec8625b67fa1561">setCanSaveDynamicFields</a>(bool bCanSave)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a238c87f71783e3654af75d5ca4a84ae8">setClass</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8e60d73cee05c995ed9bec7ee248cad3">setClassNamespace</a>(const char *classNamespace)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a45ff66bad6a2d88956ceaf4408f3d5f0">setConsoleCommand</a>(const char *newCmd)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_gui_control.html#aded38c77043c472fe2247e0444ac4434">setConsoleVariable</a>(const char *variable)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a8bf4f62a1564565e83ed0c9505976378">setControlProfile</a>(GuiControlProfile *prof)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a13add87ef90b3882bd7eaff39004eb35">setDataField</a>(StringTableEntry slotName, const char *array, const char *value)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af83d1fe99918d6650c71c6302a5839ae">setExpanded</a>(bool exp)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_gui_control.html#aaf6a389ae4125bf2364268b67851f59e">setExtent</a>(const Point2I &amp;newExtent)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ac980ffce7987a95385fe04d6fd934a6a">setField</a>(const char *fieldName, const char *value)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_gui_control.html#a98015e78de1cfe1cc782c091ceed57d6">setFirstResponder</a>(GuiControl *firstResponder)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a027d7313dfaca48ac22f8d0fef1d3c73">setFirstResponder</a>()</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_gui_control.html#a40df69a231d21881afb5353aca808282">setFloatVariable</a>(F32 value)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a69c692cc51d2bdd8026911fe02d22c98">setHeight</a>(S32 newHeight)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a85f8b66f6d9e9acf89ae056554f82776">setHidden</a>(bool b)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aa19ca64ec6199448db9552e13387a246">setId</a>(SimObjectId id)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad551e97d8f825c04f4cced55f8db3a64">setInternalName</a>(const char *newname)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_gui_control.html#a764dca10e8d271f1520fa07076190576">setIntVariable</a>(S32 value)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_gui_control.html#ae8ec0148a03c753f3cfc3be7aa07aad6">setLeft</a>(S32 newLeft)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0d0eb38693dcaae147b7a890fae82934">setLocked</a>(bool b)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_window.html#a4d46f4a7213816c0627cdb0ace8e851d">setLockMouse</a>(bool lockStatus)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab80c81429637a9f3a44aa55e7533cd2c">setModDynamicFields</a>(bool dyn)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a00201e9d1946024a8060f586e03f5a74">setModStaticFields</a>(bool sta)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#a282e4a8b1dfebb33d0ae3b79b2c9337d">setMousePosition</a>(const Vector2 &amp;mousePosition)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_window.html#a3655b71a2a173105a6ba82ddaa6fcf8c">setObjectInputEventFilter</a>(const U32 groupMask, const U32 layerMask, const bool useInvisible=false)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#a26d4731f020fc3a7db732384bc868e55">setObjectInputEventGroupFilter</a>(const U32 groupMask)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_window.html#a9b17e68d2c0f567d7d4c06adbccd845e">setObjectInputEventInvisibleFilter</a>(const bool useInvisible)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#aa9783b10f337ef0b22f416dd5b6f8484">setObjectInputEventLayerFilter</a>(const U32 layerMask)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1f5140e6ccbc12845db7038be8c8c2e1">setParentGroup</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a6cb2bfe07966c75d9360afe422749d36">setPeriodicTimerID</a>(const S32 timerID)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_gui_control.html#aa68876bc6573d585289ffe10c9f6d569">setPosition</a>(const Point2I &amp;newPosition)</td><td class="entry"><a class="el" href="class_gui_control.html">GuiControl</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8b55bbf2e919e4c167264aee7fb1c1b7">setPrefixedDataField</a>(StringTableEntry fieldName, const char *array, const char *value)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a6befae44e0c81ad846242e8d8eddb149">setPrefixedDynamicDataField</a>(StringTableEntry fieldName, const char *array, const char *value, const S32 fieldType=-1)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_window.html#a42d826df93f4f516460ddd06a946da24">setProcessAudioListener</a>(bool mval)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"></td></tr>
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   <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac8fc39880dcb3be2d5658b57e9fed264">setProgenitorFile</a>(const char *pFile)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
   <tr><td class="entry"><a class="el" href="class_scene_window.html#a884437dedfec3bdb0b8f4b8d298c1d38">setRenderGroups</a>(const U32 groupMask)</td><td class="entry"><a class="el" href="class_scene_window.html">SceneWindow</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>

+ 50 - 0
Torque2DDocs/html/class_scene_window.html

@@ -327,6 +327,9 @@ Public Member Functions</h2></td></tr>
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+<tr class="memdesc:a42d826df93f4f516460ddd06a946da24"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="namespace_audio.html">Audio</a> Listener.  <a href="#a42d826df93f4f516460ddd06a946da24">More...</a><br /></td></tr>
+<tr class="separator:a42d826df93f4f516460ddd06a946da24"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ab621200c46b4d1a3f38c124712779cb2"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_window.html#ab621200c46b4d1a3f38c124712779cb2">startCameraMove</a> (const F32 interpolationTime)</td></tr>
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 <tr class="separator:ab621200c46b4d1a3f38c124712779cb2"><td class="memSeparator" colspan="2">&#160;</td></tr>
@@ -356,6 +359,9 @@ Public Member Functions</h2></td></tr>
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+<tr class="memitem:a8472e62ae40c456828e347ba30432ad4"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_window.html#a8472e62ae40c456828e347ba30432ad4">isProcessAudioListener</a> (void) const </td></tr>
+<tr class="memdesc:a8472e62ae40c456828e347ba30432ad4"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="namespace_audio.html">Audio</a> Listener.  <a href="#a8472e62ae40c456828e347ba30432ad4">More...</a><br /></td></tr>
+<tr class="separator:a8472e62ae40c456828e347ba30432ad4"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a35bdfcf6fc3b8aaf4299d4ef5b58838f"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_window.html#a35bdfcf6fc3b8aaf4299d4ef5b58838f">startCameraShake</a> (const F32 magnitude, const F32 time)</td></tr>
 <tr class="memdesc:a35bdfcf6fc3b8aaf4299d4ef5b58838f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Camera Shake.  <a href="#a35bdfcf6fc3b8aaf4299d4ef5b58838f">More...</a><br /></td></tr>
 <tr class="separator:a35bdfcf6fc3b8aaf4299d4ef5b58838f"><td class="memSeparator" colspan="2">&#160;</td></tr>
@@ -2277,6 +2283,32 @@ Additional Inherited Members</h2></td></tr>
 </table>
 </div><div class="memdoc">
 
+</div>
+</div>
+<a class="anchor" id="a8472e62ae40c456828e347ba30432ad4"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">bool isProcessAudioListener </td>
+          <td>(</td>
+          <td class="paramtype">void&#160;</td>
+          <td class="paramname"></td><td>)</td>
+          <td> const</td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+<p><a class="el" href="namespace_audio.html">Audio</a> Listener. </p>
+
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 <a class="anchor" id="a8ae10b6112f918404780cfb96a4a6dc3"></a>
@@ -3303,6 +3335,24 @@ Additional Inherited Members</h2></td></tr>
       </table>
 </div><div class="memdoc">
 
+</div>
+</div>
+<a class="anchor" id="a42d826df93f4f516460ddd06a946da24"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void setProcessAudioListener </td>
+          <td>(</td>
+          <td class="paramtype">bool&#160;</td>
+          <td class="paramname"><em>mval</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p><a class="el" href="namespace_audio.html">Audio</a> Listener. </p>
+
 </div>
 </div>
 <a class="anchor" id="a884437dedfec3bdb0b8f4b8d298c1d38"></a>

+ 462 - 456
Torque2DDocs/html/class_scroller-members.html

@@ -94,342 +94,348 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a67eaf51423a16a178e794516487ec843">addCameraMountReference</a>(SceneWindow *pAttachedCamera)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aee331023cef6e78a047d349841c80c5a">addComponent</a>(SimComponent *component)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#aed3d0d1abd7ba4a17e792ca80f3478a7">addDepricatedField</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad048093d786e022b861fe81baa883c56">addDestroyNotification</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a1e61452413a8cd497dfc1a2b62f072cd">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ad4ad51d247b2e09ea51783a8fdbb4b95">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a7fe0d513b2bea8f6a1710c35189f550c">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a83176674ac909724b9ba2dce44a71e9a">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac9c1a44b539dfe7ca6782c5dd561e9ac">addFieldFilter</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a3356a3140575cbc1e4466883937daf0b">addFieldV</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, ConsoleTypeValidator *v, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a38f3095c01e8b2055e4c2e58d9a133e8">addGroup</a>(const char *in_pGroupname, const char *in_pGroupDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ae5af434e7146816044ce3be70f61ebb8">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a5161f628159e510b744cef47fd6598a3">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a2df2d873096113f009661c676c4d0c81">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#aed96a36e73e2eee15cf6a3ae1412d9bd">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3a6c0e9f5513c15dbc861831b392872a">addToSet</a>(SimObjectId)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae32c75b008160f8599389fa1416270f4">addToSet</a>(const char *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#af6fb95f4d0573e394a66d791adfa1cc7">advanceTime</a>(F32 timeDelta)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_tickable.html#aedf561d239a439eccf0b5d06901167d7">Tickable::advanceTime</a>(U32 timeDelta)</td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a681fb1580e57183e461b751ba085d5d5">allocateAssets</a>(AssetPtr&lt; ImageAsset &gt; *pImageAssetPtr, AssetPtr&lt; AnimationAsset &gt; *pAnimationAssetPtr)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a27f9b7da7ac37f39ba7e364a74cc943f">allocNotify</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae7e5cacbf911d83801f6c0e47a78f60f">applyAngularImpulse</a>(const F32 impulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4111977b7a1cb5e6586efdb36c3dc2a8">applyForce</a>(const Vector2 &amp;worldForce, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a038a95821b9c31206f4079861464356a">applyForce</a>(const Vector2 &amp;worldForce, const Vector2 &amp;worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afa21b7e440096a42d7fa8676fb3c03cf">applyLinearImpulse</a>(const Vector2 &amp;worldImpulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8f3bbb6c55d4bd47758de5dc0f243462">applyLinearImpulse</a>(const Vector2 &amp;worldImpulse, const Vector2 &amp;worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a00f09b058c9b37ab9cb8c6faf61280d7">applyTorque</a>(const F32 torque, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2ed3c32bdfeb17efd31de7faf0f5b37c">assignDynamicFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#afe42c2298dcfb82059cd5d8590a76479">assignFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a43a200e331c5a48c30890b7ab32557eb">assignName</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a0df056e9bcc5d9e5c240ba3d438f7c0c">attachGui</a>(GuiControl *pGuiControl, SceneWindow *pSceneWindow, const bool sizeControl)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a19504b4457a2cee7406ec92cfca5f57a">BehaviorComponent</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#afc937cb7e1cd1b0768101aec936bbe45">buildFilterList</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#aa908feec1e7d562830eb455f0d8d7818">callMethod</a>(S32 argc, const char *methodName,...)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#a0118bd8e337767ab582518a500b1482b">callMethodArgList</a>(U32 argc, const char *argv[], bool callThis=true)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aa6e474e95b84693dfb2c8b97fd1c63f9">callMethodOnComponents</a>(U32 argc, const char *argv[], const char **result)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a8494f88eee4c3380e96d3a4977689f46">callOnBehaviors</a>(U32 argc, const char *argv[])</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab24670a3f5f65bb77a76f8e6b68f08f9">cancelFadeTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad3e259c7f511015b07708ad9818b2b5f">cancelGrowTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2e3b4de58fb2f0012f0346f587c45ca5">cancelMoveTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a86f2805323ad2b38db82952339fae82b">cancelRotateTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a93a2790c432fecdacff5b028b4209ccf">canPrepareRender</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac1e31054548229bd5ea4779d9cbc2be2">clearAllNotifications</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a1105736cc3d992aad9e0c2b45652b2cb">clearAssets</a>(void)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a75cf9aca6491d3442a30255e50929c07">clearBehaviors</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4278675486d225ec1ab8d897b41d8be6">clearCollisionShapes</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#ab05a02e5e13542af37680276d51b04f5">clearComponents</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a5a09726e6e6f20422bf0d5d9f1cd9422">clearDynamicFields</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a97791ba163a65547d7a5d47bed803d7d">clearFieldFilters</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae9d02581f339ef7ede02efaf54bed50e">clearNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aacb30b9c403e8687e109b7738af141d8">clone</a>(const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#add5b33718ca9cab3bb26b7ba907899ed">connect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a95c239afc15d197ae11798bc11e5c28b">consoleInit</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a8b5a944ed3b7fa672a250a5d389c8f15">ConsoleObject</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a601f42ddcee97ab4eee59e6dbc9df75b">ConsoleObject</a>(const ConsoleObject &amp;)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2c23ad189f8126e16f64cf31dec08c50">copyChainCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aaa0abd233a2d2dbf50d8c6135eab6198">copyCircleCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a195eb24d99203428f53575dc3685a27d">copyCollisionShapes</a>(SceneObject *pSceneObject, const bool clearTargetShapes=true, const S32 shapeIndex=-1)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4e896fc666423f547e86f8a9bb14e1f1">copyEdgeCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a89e9e1e942e6ca857763c80f4e8e8023">copyFrom</a>(SceneObject *pSceneObject, const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aabd1ce4d1ac0a4de8ccecbb321717a48">copyPolygonCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scroller.html#a62aa4e3f1aea3c0841234882d0105c1b">copyTo</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_scroller.html">Scroller</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a76101fd8f3d30da26128a17485f7172e">ImageFrameProvider::copyTo</a>(ImageFrameProviderCore *pImageFrameProviderCore) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aa8b4ee59c729a0704b4a2f7b52246f98">create</a>(const char *in_pClassName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#abeb358d6fc89fc282b4e401de2895965">create</a>(const U32 groupId, const U32 typeId, const U32 in_classId)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a43dc85d09e5a1166a3d6631b0c2d96b0">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa4510bca53a6d646ac6550933b4ec1f8">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a808005561d4b3cd4f813bcdb596dec33">createCircleCollisionShape</a>(const F32 radius)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8490f2c0ab5176ad4096af2e20f2eff9">createCircleCollisionShape</a>(const F32 radius, const b2Vec2 &amp;localPosition)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a319d4ae7497131010c563ed7805a3a58">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad98e4a89a6b10eca78a6a1dd3a46aee6">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6e65d14c98d56534798d0e625216e412">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8643125eb66bc1a4c4e31ff90d18f2d3">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab2ec987c9fdd92735234ddc8ee88c55a">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid, const F32 rotation)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#adb375ff74c32b12289854de0bb6751e1">createPolygonCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#aac9a435717dd8095a904c1ab1931a547">deallocateAssets</a>(void)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scroller.html#a0b863018145183904a5320313fa01169">DECLARE_CONOBJECT</a>(Scroller)</td><td class="entry"><a class="el" href="class_scroller.html">Scroller</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_base.html#a3d9c6475b4572431772c9f6a73708909">SpriteBase::DECLARE_CONOBJECT</a>(SpriteBase)</td><td class="entry"><a class="el" href="class_sprite_base.html">SpriteBase</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a642aeab92cc3c398ae49a0ddd5379c79">SceneObject::DECLARE_CONOBJECT</a>(SceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ac8fc30204947c1bf7083bcc18c23d609">BehaviorComponent::DECLARE_CONOBJECT</a>(BehaviorComponent)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#afc2db809a49eb691e42ea935a2762df3">DynamicConsoleMethodComponent::DECLARE_CONOBJECT</a>(DynamicConsoleMethodComponent)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a1da866a12db4319a3c1c6dfcc819c77e">SimComponent::DECLARE_CONOBJECT</a>(SimComponent)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a5347739a7bbaab1de0130ac29073dcfd">SimObject::DECLARE_CONOBJECT</a>(SimObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a21eb14a62be6af6693a0c46124e9ab92">deleteCollisionShape</a>(const U32 shapeIndex)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2838b603fe80fa772e6be008b649decf">deleteNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a035562e6d1b195a025da907836d24d1c">deleteObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad017d8edf7cb88e23298cb56b2bb5572">addAudioHandle</a>(AUDIOHANDLE handle)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ada8fe8d6fb690560284d5ec6bbda80c4">addBehavior</a>(BehaviorInstance *bi)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a67eaf51423a16a178e794516487ec843">addCameraMountReference</a>(SceneWindow *pAttachedCamera)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#aee331023cef6e78a047d349841c80c5a">addComponent</a>(SimComponent *component)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aed3d0d1abd7ba4a17e792ca80f3478a7">addDepricatedField</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad048093d786e022b861fe81baa883c56">addDestroyNotification</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a1e61452413a8cd497dfc1a2b62f072cd">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#ad4ad51d247b2e09ea51783a8fdbb4b95">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a7fe0d513b2bea8f6a1710c35189f550c">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a83176674ac909724b9ba2dce44a71e9a">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac9c1a44b539dfe7ca6782c5dd561e9ac">addFieldFilter</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a3356a3140575cbc1e4466883937daf0b">addFieldV</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, ConsoleTypeValidator *v, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a38f3095c01e8b2055e4c2e58d9a133e8">addGroup</a>(const char *in_pGroupname, const char *in_pGroupDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#ae5af434e7146816044ce3be70f61ebb8">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a5161f628159e510b744cef47fd6598a3">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a2df2d873096113f009661c676c4d0c81">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aed96a36e73e2eee15cf6a3ae1412d9bd">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3a6c0e9f5513c15dbc861831b392872a">addToSet</a>(SimObjectId)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae32c75b008160f8599389fa1416270f4">addToSet</a>(const char *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#af6fb95f4d0573e394a66d791adfa1cc7">advanceTime</a>(F32 timeDelta)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_tickable.html#aedf561d239a439eccf0b5d06901167d7">Tickable::advanceTime</a>(U32 timeDelta)</td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a681fb1580e57183e461b751ba085d5d5">allocateAssets</a>(AssetPtr&lt; ImageAsset &gt; *pImageAssetPtr, AssetPtr&lt; AnimationAsset &gt; *pAnimationAssetPtr)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a27f9b7da7ac37f39ba7e364a74cc943f">allocNotify</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae7e5cacbf911d83801f6c0e47a78f60f">applyAngularImpulse</a>(const F32 impulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4111977b7a1cb5e6586efdb36c3dc2a8">applyForce</a>(const Vector2 &amp;worldForce, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a038a95821b9c31206f4079861464356a">applyForce</a>(const Vector2 &amp;worldForce, const Vector2 &amp;worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afa21b7e440096a42d7fa8676fb3c03cf">applyLinearImpulse</a>(const Vector2 &amp;worldImpulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8f3bbb6c55d4bd47758de5dc0f243462">applyLinearImpulse</a>(const Vector2 &amp;worldImpulse, const Vector2 &amp;worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a00f09b058c9b37ab9cb8c6faf61280d7">applyTorque</a>(const F32 torque, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2ed3c32bdfeb17efd31de7faf0f5b37c">assignDynamicFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afe42c2298dcfb82059cd5d8590a76479">assignFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a43a200e331c5a48c30890b7ab32557eb">assignName</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af736f7dbf6bdf18490b39e2d90216edc">attachGui</a>(GuiControl *pGuiControl, SceneWindow *pSceneWindow, const bool sizeControl, const Vector2 offset)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a19504b4457a2cee7406ec92cfca5f57a">BehaviorComponent</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afc937cb7e1cd1b0768101aec936bbe45">buildFilterList</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#aa908feec1e7d562830eb455f0d8d7818">callMethod</a>(S32 argc, const char *methodName,...)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#a0118bd8e337767ab582518a500b1482b">callMethodArgList</a>(U32 argc, const char *argv[], bool callThis=true)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#aa6e474e95b84693dfb2c8b97fd1c63f9">callMethodOnComponents</a>(U32 argc, const char *argv[], const char **result)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a8494f88eee4c3380e96d3a4977689f46">callOnBehaviors</a>(U32 argc, const char *argv[])</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab24670a3f5f65bb77a76f8e6b68f08f9">cancelFadeTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad3e259c7f511015b07708ad9818b2b5f">cancelGrowTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2e3b4de58fb2f0012f0346f587c45ca5">cancelMoveTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a86f2805323ad2b38db82952339fae82b">cancelRotateTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a93a2790c432fecdacff5b028b4209ccf">canPrepareRender</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac1e31054548229bd5ea4779d9cbc2be2">clearAllNotifications</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a1105736cc3d992aad9e0c2b45652b2cb">clearAssets</a>(void)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a75cf9aca6491d3442a30255e50929c07">clearBehaviors</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4278675486d225ec1ab8d897b41d8be6">clearCollisionShapes</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ab05a02e5e13542af37680276d51b04f5">clearComponents</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a5a09726e6e6f20422bf0d5d9f1cd9422">clearDynamicFields</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a97791ba163a65547d7a5d47bed803d7d">clearFieldFilters</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae9d02581f339ef7ede02efaf54bed50e">clearNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aacb30b9c403e8687e109b7738af141d8">clone</a>(const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#add5b33718ca9cab3bb26b7ba907899ed">connect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a95c239afc15d197ae11798bc11e5c28b">consoleInit</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a8b5a944ed3b7fa672a250a5d389c8f15">ConsoleObject</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a601f42ddcee97ab4eee59e6dbc9df75b">ConsoleObject</a>(const ConsoleObject &amp;)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2c23ad189f8126e16f64cf31dec08c50">copyChainCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aaa0abd233a2d2dbf50d8c6135eab6198">copyCircleCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a195eb24d99203428f53575dc3685a27d">copyCollisionShapes</a>(SceneObject *pSceneObject, const bool clearTargetShapes=true, const S32 shapeIndex=-1)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4e896fc666423f547e86f8a9bb14e1f1">copyEdgeCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a89e9e1e942e6ca857763c80f4e8e8023">copyFrom</a>(SceneObject *pSceneObject, const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aabd1ce4d1ac0a4de8ccecbb321717a48">copyPolygonCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scroller.html#a62aa4e3f1aea3c0841234882d0105c1b">copyTo</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_scroller.html">Scroller</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a76101fd8f3d30da26128a17485f7172e">ImageFrameProvider::copyTo</a>(ImageFrameProviderCore *pImageFrameProviderCore) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#aa8b4ee59c729a0704b4a2f7b52246f98">create</a>(const char *in_pClassName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#abeb358d6fc89fc282b4e401de2895965">create</a>(const U32 groupId, const U32 typeId, const U32 in_classId)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a43dc85d09e5a1166a3d6631b0c2d96b0">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa4510bca53a6d646ac6550933b4ec1f8">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a808005561d4b3cd4f813bcdb596dec33">createCircleCollisionShape</a>(const F32 radius)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8490f2c0ab5176ad4096af2e20f2eff9">createCircleCollisionShape</a>(const F32 radius, const b2Vec2 &amp;localPosition)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a319d4ae7497131010c563ed7805a3a58">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad98e4a89a6b10eca78a6a1dd3a46aee6">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6e65d14c98d56534798d0e625216e412">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8643125eb66bc1a4c4e31ff90d18f2d3">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab2ec987c9fdd92735234ddc8ee88c55a">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid, const F32 rotation)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adb375ff74c32b12289854de0bb6751e1">createPolygonCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#aac9a435717dd8095a904c1ab1931a547">deallocateAssets</a>(void)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scroller.html#a0b863018145183904a5320313fa01169">DECLARE_CONOBJECT</a>(Scroller)</td><td class="entry"><a class="el" href="class_scroller.html">Scroller</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_base.html#a3d9c6475b4572431772c9f6a73708909">SpriteBase::DECLARE_CONOBJECT</a>(SpriteBase)</td><td class="entry"><a class="el" href="class_sprite_base.html">SpriteBase</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a642aeab92cc3c398ae49a0ddd5379c79">SceneObject::DECLARE_CONOBJECT</a>(SceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ac8fc30204947c1bf7083bcc18c23d609">BehaviorComponent::DECLARE_CONOBJECT</a>(BehaviorComponent)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#afc2db809a49eb691e42ea935a2762df3">DynamicConsoleMethodComponent::DECLARE_CONOBJECT</a>(DynamicConsoleMethodComponent)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a1da866a12db4319a3c1c6dfcc819c77e">SimComponent::DECLARE_CONOBJECT</a>(SimComponent)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a5347739a7bbaab1de0130ac29073dcfd">SimObject::DECLARE_CONOBJECT</a>(SimObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a21eb14a62be6af6693a0c46124e9ab92">deleteCollisionShape</a>(const U32 shapeIndex)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2838b603fe80fa772e6be008b649decf">deleteNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a035562e6d1b195a025da907836d24d1c">deleteObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a18d62cf9410f575df1a434e6e3590d72">detachAllGuiControls</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
   <tr><td class="entry"><a class="el" href="class_scene_object.html#a49d91361e25a3fc3cf089469d4c6f1b2">detachGui</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a5038fc68d1c23dad7a109da7d4028840">disconnect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4f995fd3f1d847cbb8d015e643be5a1e">dismountCamera</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#accd2600060dbaee3a3b41aed4034c63c">dump</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1810f5aba25efd242c24232c2c2bbd1a">dumpClassHierarchy</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a1918263ead95ed1906c7027651938e0c">endGroup</a>(const char *in_pGroupname)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1ee">ePhysicsProxyType</a> enum name</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a29134bd5b1f007813d9ae506c71907db">fadeTo</a>(const ColorF &amp;targetColor, const F32 deltaRed, const F32 deltaGreen, const F32 deltaBlue, const F32 deltaAlpha)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#aa21f3917485bec8939663abba4a3e89e">findField</a>(StringTableEntry fieldName) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aea6dde4400c9c8a5bd378a89a055cf92">findObject</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aa77d566406c826b12013b264b4d72450">freeNotify</a>(SimObject::Notify *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7909cb34ccb1737e64efc46ce277c3ea">getAABB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5637d858b9e050e9865fa1470d0a421a">getAABBRectangle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae2d3cffbcfc0b06366cbcb835eb08922">getActive</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a44770f02dcf9be79173b2e56210f1692">getActive</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a64b7690a1755687c385a0c65ddd8c7c8">getAlphaTest</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa167d0b55e87bf12491dd0cbfe71c768">getAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5ee0572f3eadebb818d1ba5d84fa7c51">getAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afcf35d2faf4e2d198b852d8ea9e52636">getAngularDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa96980dcf79c895ed7edbbd966508a1d">getAngularDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab522b62a3cc831b66225487eb46b2a72">getAngularVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af20ce6f98cac45f3f058375b022e3185">getAngularVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_base.html#a501b911f68e928d0602e46421eac46d5">getAnimation</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sprite_base.html">SpriteBase</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a3cc1feca9cd8d3c78e38bb92c9cc18cc">ImageFrameProvider::getAnimation</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#ad78acc7cb88ec9e2dba8e3d6440376ca">getAnimationFrame</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#ae3ef69f4e56c08fe2b67594d62981b10">getAnimationTimeScale</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aeb9b6db731112b77daa4206fed66ab97">getAutoSizing</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8a7e0213652acb0dd46661d4eebb661c">getAwake</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#adc83af1de65f51ca29c28f8a6d20797e">getAwake</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a034e58fb120065707a455851f75896ce">getBatchIsolated</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ae055c62d3093e0982513ae0f39e50524">getBehavior</a>(StringTableEntry behaviorTemplateName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a661bbd0ef43bf11bba06f72a98863424">getBehavior</a>(const U32 index)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a548390ba53f32c4df4c235ab51ad6579">getBehaviorByInstanceId</a>(const U32 behaviorId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a8adea247fee5ba35e83023668c2c9bf8">getBehaviorConnection</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName, const U32 connectionIndex)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#af8652de956626b5fb01b6c8d1f4e5131">getBehaviorConnectionCount</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ad5beac3655ab2078834cd6464057c590">getBehaviorConnections</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ae9135742b5e65b81cbf88659165769af">getBehaviorCount</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#aedea8e2ebe59af62e1e2cb20c510bd1e">getBehaviors</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa71585dfb72c025e44e8c4ed54790fb5">getBlendAlpha</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa442c54d66690efb7a516738f21d30eb">getBlendColor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8e56a1ad63d55c4e24135a8db4e03fa4">getBlendMode</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab4bde30e4c8f1f4774a12ee058ed9eeb">getBody</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a62ad937dbcd1c1ac94bcca70c82707f9">getBodyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9cd828691e944bfed76c72e5913b5264">getBodyType</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa721e21a9335bc7cec1cd6c2aec09a99">getBodyTypeDescription</a>(const b2BodyType bodyType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2b45676bdeb10cc6d7466bd46b07ff29">getBodyTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1c37fc59c4ab84521efb569af28a9015">getBullet</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3bea5d918927faa8931e83bf8b454f2b">getBullet</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0dd66b9f8070113f8633d61cb320ec04">getCanSaveDynamicFields</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aec6546d7e583fd467bebd4bf72dcf8ae">getChainCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a0a9d6d3207675ae63e48acdedd90203b">getChainCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a46b1c8b4da14e3809e85634162d566a6">getChainCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a95d1c5f41bbf6f55e1dc2872cc683999">getChainCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7a4ddd7537aff1870d04ef9063c6be0b">getChainCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7f96bd096a72980e362be71a6b8c1b78">getChainCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8314503425c71af8a075e7cc964a647a">getCircleCollisionShapeLocalPosition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a58c6ff961edfb685400dc989275c258c">getCircleCollisionShapeRadius</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a8691d51add17a60261904f376e2805f7">getClassId</a>(U32 netClassGroup) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a480da584e485f7b34cc2773c363fdb4c">getClassName</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af863b22a5ef03fb64e5d38b4de637ac3">getClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#ab29861ed4c9f5cc88961888b192bd030">getClassRep</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a524f6ce681f962aaf587c95c16b51e7a">getCollisionCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab7028644de12630cac811515e1900a5b">getCollisionChainShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9716bceeca278e59c0c7c55e5cb2550b">getCollisionCircleShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a688838264912c46c6d3f8a397c3b39f0">getCollisionEdgeShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1da14ac00a506d16afb69e2ffa2bdaa1">getCollisionGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afbb30add2d526a54d5645dbcabfe3671">getCollisionGroups</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1e9af49c21ee0ac8d221fd42a86ac88e">getCollisionLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6c4934bb41de6e3e1020f461e61fa9e8">getCollisionLayers</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ade203cb950f3c6affd2fbc9eef78fe78">getCollisionOneWay</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a898462cda76d8ac651571f93058ade93">getCollisionPolygonShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa0772609413446644b3c34a220f1f70e">getCollisionShapeCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae00deb60e40bac99b855e0c0e1ee3990">getCollisionShapeDefinition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a044b2746a5914a6260d22afcb8d09e6e">getCollisionShapeDensity</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2a97fe6f277ea6204b476c47ad6de63f">getCollisionShapeFriction</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3f068f33b200705f48bb1c71b0d0847e">getCollisionShapeIndex</a>(const b2Fixture *pFixture) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad9344fc21c09c2e9b656bdfa4e1642d7">getCollisionShapeIsSensor</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a343e7dbfdecd862e8b77e940047d05d7">getCollisionShapeRestitution</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af25b8fb1bbe7301bfd418059a1bc7fac">getCollisionShapeType</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a60911645b2acb6b338cf16aa9da894de">getCollisionShapeTypeDescription</a>(const b2Shape::Type collisionShapeType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa979d7a435f9333abdb2b2da0a5f03c5">getCollisionShapeTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a79efee69aa9baa11942bf1de0fa48f38">getCollisionSuppress</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a9f7010dc932fb9cc832bf68c5f7da923">getComponent</a>(const U32 index)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a5fe708dbdedecf9aa123c4d5cb226201">getComponentCount</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a3318e867ff260e40adee4a80ebe6fb86">getComponentName</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a116a0a61886db221dc772ce8a8c0d72b">getCurrentAnimation</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a4c3abe293c04a0855f26cdb22c07bf90">getCurrentAnimationAssetId</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a32beb9f0c2dac0591dfe46481700c42a">getCurrentAnimationFrame</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a872a547e4a6f124a1baf6f92cb3c99aa">getCurrentAnimationTime</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad4a3677781cd39cfb3b593df1e2a4011">getCurrentContactCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae929cd4f995afde012dd1abc3e96bc72">getCurrentContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#af5a90f2a49b4d9b2aaa257e46ff37b4e">getCurrentNamedAnimationFrame</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a61da44826bbcdcbed3775d0b59dcbea7">getDataField</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aad68561955e2af5a7ec3e3bed8fd4c62">getDataFieldPrefix</a>(StringTableEntry fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a825bbfc5684ff3b4f43a17932cea0582">getDataFieldType</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aba66304523dad64427be201010c6ad16">getDebugMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a41822e42f51a733c9df8d835417c9cb0">getDefaultDensity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a35866f2973df34aed5689a0174e3f1ff">getDefaultFriction</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa0b72c386d1586c56c39a2eaf3cce6ec">getDefaultRestitution</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afc66e6c3f9b04859b6d4020a87f835eb">getDstBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afe68d0bdf4773e72477ba0d511217eff">getDstBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8b5bb2ffca4955065d6e3f78f213e8a6">getDstBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a546fd9261e6104b86b947e417bef1228">getDynamicGroupExpand</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6f3507bd2a6d15f0156eb1f323f05a18">getEdgeCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a376b7da84fbd2e0a309e2b4239747e2e">getEdgeCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a81631cb1c136c57c9e0251a9cff8b29e">getEdgeCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad2e04e4bf3f0e52d86a124700e5eefee">getEdgeCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1bced2a97f4809ebc4dfbe1574a49380">getEdgeCollisionShapeLocalPositionEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad93faa821f868f9b2706336cc3b607f5">getEdgeCollisionShapeLocalPositionStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab50c31133ee71487da00e4dd69595e03">getFieldDictionary</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#aa39f4992468ded509c4e50b2d1ac89a2">getFieldList</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1fd73d8840770fade684c9339d9abd67">getFixedAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab0482b9c8d0f9d656748ce4cc9e718fb">getFixedAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af3f1f6035257e360210f6ddac8f3ee69">getGatherContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1c075f14a76ff1fb1db8148b0eb357ab">getGlobalSceneObjectCount</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af3c8a97315d2220188851ccc0dcaa73a">getGravityScale</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#adb5f5889b632ce995ded0ae14b81c4a1">getGravityScale</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3d4e854ff5665158e6e9b26df73e3e34">getGroup</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a11c125ac41398048347d6de1a9539147">getHalfSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad5a8cb2bc2a087488fea882a754def16">getId</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0e39c7f2e3f35ff8a0ad344f8d03f7a9">getIdString</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_base.html#abb916b8f8d10855fa86364ae037d8107">getImage</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sprite_base.html">SpriteBase</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a48a7f6a5e49f17cb05636b31797f2c02">ImageFrameProvider::getImage</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a5f93ebf3d344a9ee16a2daf733d721e5">getImageFrame</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#acffcefc012486641ca129b50bc55ff1b">getInertia</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aa9e468963daa41c06c14cc2d6282b456">getInternalName</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a56059bb8bb54da9f411a8dd206afa31e">getIsAlwaysInScope</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a111135686bbb859cfc50bccf1f1a300d">getIsEditorTickAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a046a3aec4723efb7a6d893f58e4af33f">getIsPointInCollisionShape</a>(const U32 shapeIndex, const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a045bb220a8d2bcf9d262d1ce8435321f">getIsPointInOOBB</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a411af4a31257db3c32ecf50894519dd2">getLifetime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa8426aa6cba35bbd32d99dfe59efc8c9">getLinearDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a912627c2346fb6df7c65d17d93400b0b">getLinearDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a657ec17e8b2064b8cdbbadf936be9343">getLinearVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a25f167142f063f72a37ad138eeb978bc">getLinearVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a16bfe75e9bed36be70ac614c264d8db8">getLinearVelocityFromLocalPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6faa354972dc757384992dc14def8628">getLinearVelocityFromWorldPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a06a1808f5a7fdb6e419afe72fb85a058">getLocalCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3d46b91e2a907044d03890a3d5a56e3e">getLocalPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0b0a602b1ac156a5b40f20a3e2b40d19">getLocalSizedOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab9d7b91276911fc8310b5087cdea0d21">getLocalVector</a>(const Vector2 &amp;worldVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2ccef1780d6e96e083dd37eabe12d878">getMass</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#ab33e449170ae2f52341c47138da4996c">getModifiableFieldList</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a7f1ef4098a331767a6504811554e2813">getName</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a71c9ba8bc987d2f4ea2a49444ba6ad15">getNamedImageFrame</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab3cab00b5b609e9a632156435e2583c1">getNamespace</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#acfcd20632dc52e1de84d80c1126ed2ca">getOwner</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a60af6cf38aa2a231c48784e54384bbe8">getParentStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a84316223df6fce70638d4f6126497b91">getPeriodicTimerID</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a183a541ef182be32a11b7b620ea0e0ea">getPhysicsProxyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2ef047bde17d34763071a263bb0496eb">getPickingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a08bbea9defd57647310ee8dc9db260b7">getPolygonCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a60e97922958eb682f5f436e8662163fb">getPolygonCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1b8f15e5cc5c894acade3ef5112e2be8">getPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a67a972c29087341fc61e5b7bc816afac">getPosition</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1fffab6c801d5afd3a6116bfaa05011e">getPrefixedDataField</a>(StringTableEntry fieldName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a60a0b20565b21ca6534788ecf030b0db">getPrefixedDynamicDataField</a>(StringTableEntry fieldName, const char *array, const S32 fieldType=-1)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a75b8129e79fa021ae65fb4413d67923f">getProgenitorFile</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#aaa8a2622423e15837047ee1da9a458b5">getProviderImageFrameArea</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#aba3337fdd2f2cc437347f98d49c45d3c">getProviderTexture</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae5391bd2f38b24841db322bf5eed6663">getRenderAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa06d49c4be99d2fb960bbe03072659ac">getRenderGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a56e0cde874a1d9e64847654c8b95d72d">getRenderOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad5e4649fdfb3c663e8bb087a4b7912cc">getRenderPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2f64f1eb5c6a838223247cc8a567d9d1">getRenderTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scroller.html#aa2f8666e087e71adb9018f7cc4b8d7c0">getRepeatX</a>()</td><td class="entry"><a class="el" href="class_scroller.html">Scroller</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scroller.html#aa522d370031f91436b2a61e4ec6baf0f">getRepeatY</a>()</td><td class="entry"><a class="el" href="class_scroller.html">Scroller</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a80f297398914b07ea7e6beec31d75c7b">getSafeDelete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a28b6f93a3c6fb636116fa2f7296ad2f3">getScene</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ada8600b5fa04269c0909547e5e3c5e25">getSceneGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae4461f1879838df37c3926245828ca3f">getSceneGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a23670fc2ffff03cf447fdca98e462ebe">getSceneLayer</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a27d31762c9bd9d0fe63d75b7037fb254">getSceneLayerDepth</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae517fb0db4287105ba036de7a7da0174">getSceneLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad564a8e07e98d452b2b1de2ffebb5752">getSceneTime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a818bf0b599f807adffb0562ba8b19f28">getScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scroller.html#ac6d8ab2801dc316cace280c87d9aafd5">getScrollPositionX</a>()</td><td class="entry"><a class="el" href="class_scroller.html">Scroller</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scroller.html#ac4bbaff295866892ed0d2b19ba9fda9d">getScrollPositionY</a>()</td><td class="entry"><a class="el" href="class_scroller.html">Scroller</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scroller.html#a10ffe27218590b7a3386d4eaf6a6d104">getScrollX</a>()</td><td class="entry"><a class="el" href="class_scroller.html">Scroller</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scroller.html#a4517c73665d2723b1fdb3b8c8bffff5f">getScrollY</a>()</td><td class="entry"><a class="el" href="class_scroller.html">Scroller</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9366f29867d479912e239e0cbb894300">getSerialId</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a851c2ad9d33d2074c94d9f1c41662923">getSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af3282ad5b44a6b7e97ce4cb0e0dbb1f4">getSleepingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6067f9f8c9667ee746592b2dce14a166">getSleepingAllowed</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af78cc67dbe0920dbd690f5398fe7d60d">getSleepingCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a45052acc90b8c9246a18933d548083bf">getSortPoint</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7521698ed437755820636c17466882b0">getSpatialDirty</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a97332db84fbdfb7fcffbb08a935d83d5">getSrcBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#acd8be765d7f502e55444e96e3af81c01">getSrcBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ac5e1291c11408a7f631f06d916d71291">getSrcBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#aeebca0d99d0d55c91f64a97f590da700">getStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#acfb3e482a67651463a8595d128ad5e76">getSuperClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#acb1c2fd32628a53dc56470648ae67924">getTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a885e8826c79c9cfa30db412f101022cf">getType</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#abb98cc7df2af882dad9a37b31b62d146">getUpdateCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3589d3758e18348f7df53d536c83b478">getUseInputEvents</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aedb5bf89a190901fa21017b29ecfafa3">getVisible</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa603dbcfa477f4d28be2776617ef38dc">getWorldCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a27ed365231c5c01710c3c5948efb66a1">getWorldPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3249e88bede01101a7d76763450ceb9a">getWorldProxy</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aaeb5d5bf87c7ae88b20993ac06abd069">getWorldQueryKey</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9b9ea120b74b52b35ed6eeb6d6c146d0">getWorldVector</a>(const Vector2 &amp;localVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a28a7da095e92dfb5b9569de995bda19a">growTo</a>(const Vector2 &amp;targetSize, const Vector2 &amp;deltaSize)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a992962b4d3263ded2a0c5ca3c39b0a73">handlesConsoleMethod</a>(const char *fname, S32 *routingId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#ae5c202f680f4a245443e70cf61fe17f9">hasComponents</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider.html#ac14012ea1c5264632a3d491200ebef23">ImageFrameProvider</a>()</td><td class="entry"><a class="el" href="class_image_frame_provider.html">ImageFrameProvider</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a055ffd46ab97b31bbaa8a91a95bcf923">ImageFrameProviderCore</a>()</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa3ddf75ac481279a4e4498ee8a47e9ce">initializeContactGathering</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scroller.html#a67420d3593db1aae6efb2c3abb23c690">initPersistFields</a>()</td><td class="entry"><a class="el" href="class_scroller.html">Scroller</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aefba6ba5e9b537b3d11e5416add644e1">inspectPostApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#acb00b32e56849913eae3abc6f872b572">inspectPreApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scroller.html#a7720c98e5fc511eac26803f55db3a849">integrateObject</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scroller.html">Scroller</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scroller.html#a2825cfa441687d7a65df9264c67e48c6">interpolateObject</a>(const F32 timeDelta)</td><td class="entry"><a class="el" href="class_scroller.html">Scroller</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a62ec28263feafe2ebd8c2083c174c5a9">interpolateTick</a>(F32 delta)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a0705beb7d020bad4751491921c3fed4f">isAnimationFinished</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a604b311fdcee3b2678cdef98ddb2927a">isAnimationPaused</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a240bcf3ab4038605ef375fb81b60026b">isAnimationValid</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a557cc0132a453b36ded7e18e8c0f08f8">isBatchRendered</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af73f6c3c5fb1567e2d3a72e2d3b4ab06">isBeingDeleted</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a4ba53dcc84f4c3192248367068eeb22a">isChildOfGroup</a>(SimGroup *pGroup)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3f191957f4ae9a0547de030208947604">isDeleted</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ae2931e09e0fd8eac15c83f0254b4e4ac">isEnabled</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae6a102c6adc30256d2f6eb8f305e0789">isExpanded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad1be7655efe27bcd7e8127169b5a5a3e">isFadeToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#af05be979fb46390caf87d391486d38b1">isFiltered</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab158fe3f7aedc7647ddefcf35b1c5b4f">isGrowToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a05c0adb47029724e308fbcb5bee6a6d5">isHidden</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a023f0ab4acab2e94b37fb34b7eaa02e5">isLocked</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8a1d5ac5403526378c7abb0916c55c3c">isMethod</a>(const char *methodName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af6e3d96ebbd1d01352e3d8b15fc64be0">isMoveToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#abefe63cec438b8b07636f00dbd7a7a91">isPeriodicTimerActive</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_tickable.html#a74a50877fd0734e2cc71b244ffab12c4">isProcessingTicks</a>() const </td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac675e353d46b1774fe186ef92ae57a2e">isProperlyAdded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac6159b4346ad40786a56761b0719e6b2">isRemoved</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa66106299d4ef57ece3fc0b5d36f3643">isRotateToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a32a3829534c79ff7c838ff3ba7a7802c">isSelected</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#accd230fa6ae7cffd3dd38e754606439e">isStaticFrameProvider</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a526b0ae2c04966128bcbb3c12f5a283d">isType</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#ab29113c3b071fa14daa07d1bcba5488c">isUsingNamedImageFrame</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a9d1bbaa7a9b2443eeb39c4a127d9f9e8">linkNamespaces</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#affb0e68a39d684cfb2c176b58e55b2f3">lockComponentList</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a777a79a1b21d100b8b1566d45708eaaa">lookupClassName</a>(const U32 in_classTag)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afd659c1c4d7b68f9549f1a74424daa4f">mAlphaTest</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af1336d75a0a93147c77020c050046bc8">mAlwaysInScope</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider.html#a66643e48a401acc1abd5524c039afb34">mAnimationAsset</a></td><td class="entry"><a class="el" href="class_image_frame_provider.html">ImageFrameProvider</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#adb08c8eeae9d78f5faf2ca5871422b1e">mAnimationFinished</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#ab9e5940c6283d76727856bccb94465a1">mAnimationPaused</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a332e63596bdc2dde762bd72d5deb12ae">mAnimationTimeScale</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#abff7d155a55f085792fd36f8a5295cd1">mAttachedGuiSizeControl</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9a674a299c97dbe6183352ee3ee92525">detachGui</a>(GuiControl *pGuiControl)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a5038fc68d1c23dad7a109da7d4028840">disconnect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4f995fd3f1d847cbb8d015e643be5a1e">dismountCamera</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#accd2600060dbaee3a3b41aed4034c63c">dump</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1810f5aba25efd242c24232c2c2bbd1a">dumpClassHierarchy</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a1918263ead95ed1906c7027651938e0c">endGroup</a>(const char *in_pGroupname)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1ee">ePhysicsProxyType</a> enum name</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a29134bd5b1f007813d9ae506c71907db">fadeTo</a>(const ColorF &amp;targetColor, const F32 deltaRed, const F32 deltaGreen, const F32 deltaBlue, const F32 deltaAlpha)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aa21f3917485bec8939663abba4a3e89e">findField</a>(StringTableEntry fieldName) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aea6dde4400c9c8a5bd378a89a055cf92">findObject</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aa77d566406c826b12013b264b4d72450">freeNotify</a>(SimObject::Notify *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7909cb34ccb1737e64efc46ce277c3ea">getAABB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5637d858b9e050e9865fa1470d0a421a">getAABBRectangle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae2d3cffbcfc0b06366cbcb835eb08922">getActive</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a44770f02dcf9be79173b2e56210f1692">getActive</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a64b7690a1755687c385a0c65ddd8c7c8">getAlphaTest</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa167d0b55e87bf12491dd0cbfe71c768">getAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5ee0572f3eadebb818d1ba5d84fa7c51">getAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afcf35d2faf4e2d198b852d8ea9e52636">getAngularDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa96980dcf79c895ed7edbbd966508a1d">getAngularDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab522b62a3cc831b66225487eb46b2a72">getAngularVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af20ce6f98cac45f3f058375b022e3185">getAngularVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_base.html#a501b911f68e928d0602e46421eac46d5">getAnimation</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sprite_base.html">SpriteBase</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a3cc1feca9cd8d3c78e38bb92c9cc18cc">ImageFrameProvider::getAnimation</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#ad78acc7cb88ec9e2dba8e3d6440376ca">getAnimationFrame</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#ae3ef69f4e56c08fe2b67594d62981b10">getAnimationTimeScale</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aeb9b6db731112b77daa4206fed66ab97">getAutoSizing</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8a7e0213652acb0dd46661d4eebb661c">getAwake</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adc83af1de65f51ca29c28f8a6d20797e">getAwake</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a034e58fb120065707a455851f75896ce">getBatchIsolated</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ae055c62d3093e0982513ae0f39e50524">getBehavior</a>(StringTableEntry behaviorTemplateName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a661bbd0ef43bf11bba06f72a98863424">getBehavior</a>(const U32 index)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a548390ba53f32c4df4c235ab51ad6579">getBehaviorByInstanceId</a>(const U32 behaviorId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a8adea247fee5ba35e83023668c2c9bf8">getBehaviorConnection</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName, const U32 connectionIndex)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#af8652de956626b5fb01b6c8d1f4e5131">getBehaviorConnectionCount</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ad5beac3655ab2078834cd6464057c590">getBehaviorConnections</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ae9135742b5e65b81cbf88659165769af">getBehaviorCount</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#aedea8e2ebe59af62e1e2cb20c510bd1e">getBehaviors</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa71585dfb72c025e44e8c4ed54790fb5">getBlendAlpha</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa442c54d66690efb7a516738f21d30eb">getBlendColor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8e56a1ad63d55c4e24135a8db4e03fa4">getBlendMode</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab4bde30e4c8f1f4774a12ee058ed9eeb">getBody</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a62ad937dbcd1c1ac94bcca70c82707f9">getBodyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9cd828691e944bfed76c72e5913b5264">getBodyType</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa721e21a9335bc7cec1cd6c2aec09a99">getBodyTypeDescription</a>(const b2BodyType bodyType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2b45676bdeb10cc6d7466bd46b07ff29">getBodyTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1c37fc59c4ab84521efb569af28a9015">getBullet</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3bea5d918927faa8931e83bf8b454f2b">getBullet</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0dd66b9f8070113f8633d61cb320ec04">getCanSaveDynamicFields</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aec6546d7e583fd467bebd4bf72dcf8ae">getChainCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0a9d6d3207675ae63e48acdedd90203b">getChainCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a46b1c8b4da14e3809e85634162d566a6">getChainCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a95d1c5f41bbf6f55e1dc2872cc683999">getChainCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7a4ddd7537aff1870d04ef9063c6be0b">getChainCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7f96bd096a72980e362be71a6b8c1b78">getChainCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8314503425c71af8a075e7cc964a647a">getCircleCollisionShapeLocalPosition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a58c6ff961edfb685400dc989275c258c">getCircleCollisionShapeRadius</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a8691d51add17a60261904f376e2805f7">getClassId</a>(U32 netClassGroup) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a480da584e485f7b34cc2773c363fdb4c">getClassName</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#af863b22a5ef03fb64e5d38b4de637ac3">getClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ab29861ed4c9f5cc88961888b192bd030">getClassRep</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a524f6ce681f962aaf587c95c16b51e7a">getCollisionCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab7028644de12630cac811515e1900a5b">getCollisionChainShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9716bceeca278e59c0c7c55e5cb2550b">getCollisionCircleShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a688838264912c46c6d3f8a397c3b39f0">getCollisionEdgeShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1da14ac00a506d16afb69e2ffa2bdaa1">getCollisionGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afbb30add2d526a54d5645dbcabfe3671">getCollisionGroups</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1e9af49c21ee0ac8d221fd42a86ac88e">getCollisionLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6c4934bb41de6e3e1020f461e61fa9e8">getCollisionLayers</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ade203cb950f3c6affd2fbc9eef78fe78">getCollisionOneWay</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a898462cda76d8ac651571f93058ade93">getCollisionPolygonShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa0772609413446644b3c34a220f1f70e">getCollisionShapeCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae00deb60e40bac99b855e0c0e1ee3990">getCollisionShapeDefinition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a044b2746a5914a6260d22afcb8d09e6e">getCollisionShapeDensity</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2a97fe6f277ea6204b476c47ad6de63f">getCollisionShapeFriction</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3f068f33b200705f48bb1c71b0d0847e">getCollisionShapeIndex</a>(const b2Fixture *pFixture) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad9344fc21c09c2e9b656bdfa4e1642d7">getCollisionShapeIsSensor</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a343e7dbfdecd862e8b77e940047d05d7">getCollisionShapeRestitution</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af25b8fb1bbe7301bfd418059a1bc7fac">getCollisionShapeType</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a60911645b2acb6b338cf16aa9da894de">getCollisionShapeTypeDescription</a>(const b2Shape::Type collisionShapeType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa979d7a435f9333abdb2b2da0a5f03c5">getCollisionShapeTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a79efee69aa9baa11942bf1de0fa48f38">getCollisionSuppress</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a9f7010dc932fb9cc832bf68c5f7da923">getComponent</a>(const U32 index)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a5fe708dbdedecf9aa123c4d5cb226201">getComponentCount</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a3318e867ff260e40adee4a80ebe6fb86">getComponentName</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a116a0a61886db221dc772ce8a8c0d72b">getCurrentAnimation</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a4c3abe293c04a0855f26cdb22c07bf90">getCurrentAnimationAssetId</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a32beb9f0c2dac0591dfe46481700c42a">getCurrentAnimationFrame</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a872a547e4a6f124a1baf6f92cb3c99aa">getCurrentAnimationTime</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad4a3677781cd39cfb3b593df1e2a4011">getCurrentContactCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae929cd4f995afde012dd1abc3e96bc72">getCurrentContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#af5a90f2a49b4d9b2aaa257e46ff37b4e">getCurrentNamedAnimationFrame</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a61da44826bbcdcbed3775d0b59dcbea7">getDataField</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aad68561955e2af5a7ec3e3bed8fd4c62">getDataFieldPrefix</a>(StringTableEntry fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a825bbfc5684ff3b4f43a17932cea0582">getDataFieldType</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aba66304523dad64427be201010c6ad16">getDebugMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a41822e42f51a733c9df8d835417c9cb0">getDefaultDensity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a35866f2973df34aed5689a0174e3f1ff">getDefaultFriction</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa0b72c386d1586c56c39a2eaf3cce6ec">getDefaultRestitution</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#afc66e6c3f9b04859b6d4020a87f835eb">getDstBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afe68d0bdf4773e72477ba0d511217eff">getDstBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8b5bb2ffca4955065d6e3f78f213e8a6">getDstBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a546fd9261e6104b86b947e417bef1228">getDynamicGroupExpand</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6f3507bd2a6d15f0156eb1f323f05a18">getEdgeCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a376b7da84fbd2e0a309e2b4239747e2e">getEdgeCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a81631cb1c136c57c9e0251a9cff8b29e">getEdgeCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad2e04e4bf3f0e52d86a124700e5eefee">getEdgeCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1bced2a97f4809ebc4dfbe1574a49380">getEdgeCollisionShapeLocalPositionEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad93faa821f868f9b2706336cc3b607f5">getEdgeCollisionShapeLocalPositionStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab50c31133ee71487da00e4dd69595e03">getFieldDictionary</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aa39f4992468ded509c4e50b2d1ac89a2">getFieldList</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1fd73d8840770fade684c9339d9abd67">getFixedAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab0482b9c8d0f9d656748ce4cc9e718fb">getFixedAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af3f1f6035257e360210f6ddac8f3ee69">getGatherContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1c075f14a76ff1fb1db8148b0eb357ab">getGlobalSceneObjectCount</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af3c8a97315d2220188851ccc0dcaa73a">getGravityScale</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adb5f5889b632ce995ded0ae14b81c4a1">getGravityScale</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3d4e854ff5665158e6e9b26df73e3e34">getGroup</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a11c125ac41398048347d6de1a9539147">getHalfSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad5a8cb2bc2a087488fea882a754def16">getId</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0e39c7f2e3f35ff8a0ad344f8d03f7a9">getIdString</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_base.html#abb916b8f8d10855fa86364ae037d8107">getImage</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sprite_base.html">SpriteBase</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a48a7f6a5e49f17cb05636b31797f2c02">ImageFrameProvider::getImage</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a5f93ebf3d344a9ee16a2daf733d721e5">getImageFrame</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acffcefc012486641ca129b50bc55ff1b">getInertia</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aa9e468963daa41c06c14cc2d6282b456">getInternalName</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a56059bb8bb54da9f411a8dd206afa31e">getIsAlwaysInScope</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a111135686bbb859cfc50bccf1f1a300d">getIsEditorTickAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a046a3aec4723efb7a6d893f58e4af33f">getIsPointInCollisionShape</a>(const U32 shapeIndex, const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a045bb220a8d2bcf9d262d1ce8435321f">getIsPointInOOBB</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a411af4a31257db3c32ecf50894519dd2">getLifetime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa8426aa6cba35bbd32d99dfe59efc8c9">getLinearDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a912627c2346fb6df7c65d17d93400b0b">getLinearDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a657ec17e8b2064b8cdbbadf936be9343">getLinearVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a25f167142f063f72a37ad138eeb978bc">getLinearVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a16bfe75e9bed36be70ac614c264d8db8">getLinearVelocityFromLocalPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6faa354972dc757384992dc14def8628">getLinearVelocityFromWorldPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a06a1808f5a7fdb6e419afe72fb85a058">getLocalCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3d46b91e2a907044d03890a3d5a56e3e">getLocalPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a0b0a602b1ac156a5b40f20a3e2b40d19">getLocalSizedOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab9d7b91276911fc8310b5087cdea0d21">getLocalVector</a>(const Vector2 &amp;worldVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2ccef1780d6e96e083dd37eabe12d878">getMass</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ab33e449170ae2f52341c47138da4996c">getModifiableFieldList</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a7f1ef4098a331767a6504811554e2813">getName</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a71c9ba8bc987d2f4ea2a49444ba6ad15">getNamedImageFrame</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab3cab00b5b609e9a632156435e2583c1">getNamespace</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#acfcd20632dc52e1de84d80c1126ed2ca">getOwner</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a60af6cf38aa2a231c48784e54384bbe8">getParentStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a84316223df6fce70638d4f6126497b91">getPeriodicTimerID</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a183a541ef182be32a11b7b620ea0e0ea">getPhysicsProxyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2ef047bde17d34763071a263bb0496eb">getPickingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a08bbea9defd57647310ee8dc9db260b7">getPolygonCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a60e97922958eb682f5f436e8662163fb">getPolygonCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1b8f15e5cc5c894acade3ef5112e2be8">getPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a67a972c29087341fc61e5b7bc816afac">getPosition</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1fffab6c801d5afd3a6116bfaa05011e">getPrefixedDataField</a>(StringTableEntry fieldName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a60a0b20565b21ca6534788ecf030b0db">getPrefixedDynamicDataField</a>(StringTableEntry fieldName, const char *array, const S32 fieldType=-1)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a75b8129e79fa021ae65fb4413d67923f">getProgenitorFile</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#aaa8a2622423e15837047ee1da9a458b5">getProviderImageFrameArea</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#aba3337fdd2f2cc437347f98d49c45d3c">getProviderTexture</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae5391bd2f38b24841db322bf5eed6663">getRenderAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa06d49c4be99d2fb960bbe03072659ac">getRenderGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a56e0cde874a1d9e64847654c8b95d72d">getRenderOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad5e4649fdfb3c663e8bb087a4b7912cc">getRenderPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2f64f1eb5c6a838223247cc8a567d9d1">getRenderTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scroller.html#aa2f8666e087e71adb9018f7cc4b8d7c0">getRepeatX</a>()</td><td class="entry"><a class="el" href="class_scroller.html">Scroller</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scroller.html#aa522d370031f91436b2a61e4ec6baf0f">getRepeatY</a>()</td><td class="entry"><a class="el" href="class_scroller.html">Scroller</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a80f297398914b07ea7e6beec31d75c7b">getSafeDelete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a28b6f93a3c6fb636116fa2f7296ad2f3">getScene</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ada8600b5fa04269c0909547e5e3c5e25">getSceneGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae4461f1879838df37c3926245828ca3f">getSceneGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a23670fc2ffff03cf447fdca98e462ebe">getSceneLayer</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a27d31762c9bd9d0fe63d75b7037fb254">getSceneLayerDepth</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae517fb0db4287105ba036de7a7da0174">getSceneLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad564a8e07e98d452b2b1de2ffebb5752">getSceneTime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a818bf0b599f807adffb0562ba8b19f28">getScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scroller.html#ac6d8ab2801dc316cace280c87d9aafd5">getScrollPositionX</a>()</td><td class="entry"><a class="el" href="class_scroller.html">Scroller</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scroller.html#ac4bbaff295866892ed0d2b19ba9fda9d">getScrollPositionY</a>()</td><td class="entry"><a class="el" href="class_scroller.html">Scroller</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scroller.html#a10ffe27218590b7a3386d4eaf6a6d104">getScrollX</a>()</td><td class="entry"><a class="el" href="class_scroller.html">Scroller</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scroller.html#a4517c73665d2723b1fdb3b8c8bffff5f">getScrollY</a>()</td><td class="entry"><a class="el" href="class_scroller.html">Scroller</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9366f29867d479912e239e0cbb894300">getSerialId</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a851c2ad9d33d2074c94d9f1c41662923">getSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af3282ad5b44a6b7e97ce4cb0e0dbb1f4">getSleepingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6067f9f8c9667ee746592b2dce14a166">getSleepingAllowed</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af78cc67dbe0920dbd690f5398fe7d60d">getSleepingCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a45052acc90b8c9246a18933d548083bf">getSortPoint</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3c18a92636856e670c6fb4062d916163">getSound</a>(S32 index)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a618cb5b286ef139bfa542d9d2803447e">getSoundsCount</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7521698ed437755820636c17466882b0">getSpatialDirty</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a97332db84fbdfb7fcffbb08a935d83d5">getSrcBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acd8be765d7f502e55444e96e3af81c01">getSrcBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ac5e1291c11408a7f631f06d916d71291">getSrcBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aeebca0d99d0d55c91f64a97f590da700">getStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#acfb3e482a67651463a8595d128ad5e76">getSuperClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acb1c2fd32628a53dc56470648ae67924">getTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a885e8826c79c9cfa30db412f101022cf">getType</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#abb98cc7df2af882dad9a37b31b62d146">getUpdateCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3589d3758e18348f7df53d536c83b478">getUseInputEvents</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aedb5bf89a190901fa21017b29ecfafa3">getVisible</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa603dbcfa477f4d28be2776617ef38dc">getWorldCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a27ed365231c5c01710c3c5948efb66a1">getWorldPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3249e88bede01101a7d76763450ceb9a">getWorldProxy</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aaeb5d5bf87c7ae88b20993ac06abd069">getWorldQueryKey</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9b9ea120b74b52b35ed6eeb6d6c146d0">getWorldVector</a>(const Vector2 &amp;localVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a28a7da095e92dfb5b9569de995bda19a">growTo</a>(const Vector2 &amp;targetSize, const Vector2 &amp;deltaSize)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a992962b4d3263ded2a0c5ca3c39b0a73">handlesConsoleMethod</a>(const char *fname, S32 *routingId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ae5c202f680f4a245443e70cf61fe17f9">hasComponents</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider.html#ac14012ea1c5264632a3d491200ebef23">ImageFrameProvider</a>()</td><td class="entry"><a class="el" href="class_image_frame_provider.html">ImageFrameProvider</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a055ffd46ab97b31bbaa8a91a95bcf923">ImageFrameProviderCore</a>()</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa3ddf75ac481279a4e4498ee8a47e9ce">initializeContactGathering</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scroller.html#a67420d3593db1aae6efb2c3abb23c690">initPersistFields</a>()</td><td class="entry"><a class="el" href="class_scroller.html">Scroller</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aefba6ba5e9b537b3d11e5416add644e1">inspectPostApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#acb00b32e56849913eae3abc6f872b572">inspectPreApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scroller.html#a7720c98e5fc511eac26803f55db3a849">integrateObject</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scroller.html">Scroller</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scroller.html#a2825cfa441687d7a65df9264c67e48c6">interpolateObject</a>(const F32 timeDelta)</td><td class="entry"><a class="el" href="class_scroller.html">Scroller</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a62ec28263feafe2ebd8c2083c174c5a9">interpolateTick</a>(F32 delta)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a0705beb7d020bad4751491921c3fed4f">isAnimationFinished</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a604b311fdcee3b2678cdef98ddb2927a">isAnimationPaused</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a240bcf3ab4038605ef375fb81b60026b">isAnimationValid</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a557cc0132a453b36ded7e18e8c0f08f8">isBatchRendered</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af73f6c3c5fb1567e2d3a72e2d3b4ab06">isBeingDeleted</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a4ba53dcc84f4c3192248367068eeb22a">isChildOfGroup</a>(SimGroup *pGroup)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3f191957f4ae9a0547de030208947604">isDeleted</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#ae2931e09e0fd8eac15c83f0254b4e4ac">isEnabled</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae6a102c6adc30256d2f6eb8f305e0789">isExpanded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad1be7655efe27bcd7e8127169b5a5a3e">isFadeToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af05be979fb46390caf87d391486d38b1">isFiltered</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab158fe3f7aedc7647ddefcf35b1c5b4f">isGrowToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a05c0adb47029724e308fbcb5bee6a6d5">isHidden</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a023f0ab4acab2e94b37fb34b7eaa02e5">isLocked</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8a1d5ac5403526378c7abb0916c55c3c">isMethod</a>(const char *methodName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af6e3d96ebbd1d01352e3d8b15fc64be0">isMoveToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#abefe63cec438b8b07636f00dbd7a7a91">isPeriodicTimerActive</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_tickable.html#a74a50877fd0734e2cc71b244ffab12c4">isProcessingTicks</a>() const </td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac675e353d46b1774fe186ef92ae57a2e">isProperlyAdded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac6159b4346ad40786a56761b0719e6b2">isRemoved</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa66106299d4ef57ece3fc0b5d36f3643">isRotateToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a32a3829534c79ff7c838ff3ba7a7802c">isSelected</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#accd230fa6ae7cffd3dd38e754606439e">isStaticFrameProvider</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a526b0ae2c04966128bcbb3c12f5a283d">isType</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#ab29113c3b071fa14daa07d1bcba5488c">isUsingNamedImageFrame</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a9d1bbaa7a9b2443eeb39c4a127d9f9e8">linkNamespaces</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#affb0e68a39d684cfb2c176b58e55b2f3">lockComponentList</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a777a79a1b21d100b8b1566d45708eaaa">lookupClassName</a>(const U32 in_classTag)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afd659c1c4d7b68f9549f1a74424daa4f">mAlphaTest</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af1336d75a0a93147c77020c050046bc8">mAlwaysInScope</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider.html#a66643e48a401acc1abd5524c039afb34">mAnimationAsset</a></td><td class="entry"><a class="el" href="class_image_frame_provider.html">ImageFrameProvider</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#adb08c8eeae9d78f5faf2ca5871422b1e">mAnimationFinished</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#ab9e5940c6283d76727856bccb94465a1">mAnimationPaused</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a332e63596bdc2dde762bd72d5deb12ae">mAnimationTimeScale</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab3253c4affc97e524156843e62b0aafb">mAttachedCtrls</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae70c5dedd0b1858af620c15848c530ee">mAudioHandles</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a71e416c6efade3e93eb2b8a6d11e7896">mAutoSizing</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr><td class="entry"><a class="el" href="class_scene_object.html#a27ebfa2aca4fa1807cdda605653280d4">mBatchIsolated</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#abf46089a2e718566775a0d9b85e7b813">mBehaviorConnections</a></td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
@@ -466,127 +472,127 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
   <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a5e5d82d069a797eb894dcd5154c987b2">mFrameIntegrationTime</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a831d58aae9915ae4685c8730e5b9d851">mGatherContacts</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr><td class="entry"><a class="el" href="class_scene_object.html#af8c2ddfcbbf14b28e67ac8e21bdf27f3">mGrowActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a084af54739c09b7f36838bd505d3f683">mId</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1bc0c634cbd6eae42ba8e678123b3e12">mIdString</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider.html#a307d3e37e3c255260c6041d9b37f39c2">mImageAsset</a></td><td class="entry"><a class="el" href="class_image_frame_provider.html">ImageFrameProvider</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#ad56ef7f345e7111a3f1db3e7b7bfa86c">mImageFrame</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae25d89dbd7309a4fe60e221d19e3beb4">mInternalName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af94daabf2723d736bd0dcb5b383513ed">mLastAwakeState</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8bb22419a6c6853a9f4da1f9c1dd45b7">mLastCheckedPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#afbea877e24587e80e567a86d3078e55a">mLastFrameIndex</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a44a5757690e453ff10a81eb047ea7cd5">mLifetime</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a750d78b2d9c524669553b00898591280">mLifetimeActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a15bcc2070232785646ba905ae94cfe84">mLocalSizeOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#acc96d116f9d69aa0414e3d674fc741c5">mMaxFrameIndex</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#ae51b3272905579477cd38a86b5f56c42">mNamedImageFrame</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#afa8dcd83f1b3cc756738fd08d91b699b">mNameSpace</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8f583d26e810008b4532327b7bbae397">mNotifyFreeList</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#adf9094cf085e7f940eb74c791f88317f">moveTo</a>(const Vector2 &amp;targetWorldPoint, const F32 speed, const bool autoStop=true, const bool snapToTarget=true, const F32 margin=0.1f)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a65e18dc8632e212f793cc27905cfbd49">mpAnimationAsset</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afc170487078e4a56e68fc6e9485b94ba">mpAttachedCamera</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7a36c87efd1ba1c11b0a4d412cdae3f9">mpAttachedGui</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4f69af25a9bfa85fd2d962ae73225146">mpAttachedGuiSceneWindow</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#aa904aa0940a3c95fdca0e52c7f4a4037">mPausedTime</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aeaefbbd6bfb5f05dd460acf5163557a6">mpBody</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad1753dc19083535d861c9a5c271837e4">mpCurrentContacts</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a674d1a161fbc7010f5bae7763a7b1513">mPickingAllowed</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a12d6c7f7744c209b50f2fad614d2754c">mpImageAsset</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a58c48c2a4effae9f4ca9f964062cfbde">mPreTickAABB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a65a7ff3bf033c7b6bc85f1b800bf9d19">mPreTickAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3e1b85d508e14aeee70c3a1edd4fbf08">mPreTickPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1ec99a5270aafbd333c6053613573ff2">mpScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a689d9b36fe5d62a12a5108b57f5ec6a1">mpTargetScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8e0e926bf337b03ecc34cd2b8731f994">mRenderAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1592c249031965690f9a33c8a2f0bcff">mRenderGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acd93acb3d932a03f45a9a95f5df82e0a">mRenderOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae546d0086b029444ee3759e81ad2cda1">mRenderPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a019e744f6fdbc3da25576d836b004d98">mRotateToEventId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#adc9899b1713ab304f5f28f21a1de6d28">mSafeDeleteReady</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a351c2a1e96504f1d3d7a3d4ebe0db08e">mSceneGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7bfae5812c75b763a22caf6ab7e65714">mSceneGroupMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adc26a0471273586c3cc3263264007bba">mSceneLayer</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a82b4417d84642cf53fdcd24a200b02d2">mSceneLayerDepth</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a30d5ff45de9cebc22b80ce34c186fbca">mSceneLayerMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#afb0ea09846fa6e5ceac432439a252709">mScriptCallbackGuard</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#accbd108a7c0f9f0e68d2defe47bb4263">mSelfTick</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4f9cf7f21551801daa94c51a393eb70d">mSerialId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8f098f69a435ce789bc9943338e082b3">mSerialiseKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#acc28ac6d14685b06a08f9d327aba26f1">mSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a134d08cf9b28beb0b0fae4b79276b5b6">mSleepingCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1f027c58703863156e16335c0b583e7c">mSnapToTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa33e7e73b748460ea6f1eb5a22dc6291">mSortPoint</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a88d474cf94be49237a5ced807687a7a3">mSpatialDirty</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab8a6fba01fc512db5793c90d90324bd9">mSrcBlendFactor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a29f20b97d6f40e1e4c9cffa63f0154a8">mStaticProvider</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a250a1eba78cfd65e98d67923499d72cc">mStopAtTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2866b6130ce096fe6563e71995d35f0f">mSuperClassName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a696c19897e14bd212b53498fe2f36eda">mTargetColor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a0106fd1fe7c89d30fa751e6675e78b16">mTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aabed8d24f47ff1a592f899e2162fee3a">mTargetPositionActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1cf947bf601c5c5481e9af4fefb6b710">mTargetPositionFound</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6d8d70703d07d23de6bee145cbcb4741">mTargetPositionMargin</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a18217e62301ff1afbcc2f99486e91d28">mTargetSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a939db7aa53b8978bf12a86b0c395f128">mTotalIntegrationTime</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a7e0203ca282d77263fdee9a9c8d0631f">mTypeMask</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a33539e01b6db552e2bf073158fa54852">mUpdateCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7aa5eb2db02dfa0774cfa04e671baa2e">mUseInputEvents</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a62d37c202193ea8dd8345f73056b4358">mUsingNamedFrame</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1d94696db39f3a31382dd7d2429f4953">mVisible</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a630c1cf950707f60ce49ecb05ede932d">mWorldProxyId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab0e4f1b44d4cecee7e98fb60c4245713">mWorldQueryKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad2aeaf1d8fd3f6ba58da4f297b21c199">notifyComponentsAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af81947ba054f8f7dd91c4340ce89aa5f">notifyComponentsRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aab845d6afdd4f26a827a30bb89e8311e">notifyComponentsUpdate</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scroller.html#aa8fb2a4e72e5c4975d3cd912c5de131a">onAdd</a>()</td><td class="entry"><a class="el" href="class_scroller.html">Scroller</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ab81d9e1c253a9a605969743b9c042404">onAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_base.html#a438ea98383af83db01782b5feaf95902">onAnimationEnd</a>(void)</td><td class="entry"><a class="el" href="class_sprite_base.html">SpriteBase</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider.html#a809eec4e4e57391d1db659e86a454a8f">onAssetRefreshed</a>(AssetPtrBase *pAssetPtrBase)</td><td class="entry"><a class="el" href="class_image_frame_provider.html">ImageFrameProvider</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae1a8d1e7829b69554f523f07aa5db84a">onBeginCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aff903a8e48efc1a17028c205cf214abc">onComponentAdd</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a089b934882e45700d4b9e14d6041f575">onComponentRegister</a>(SimComponent *owner)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a08b359c4b8daaeb57d6b40c1250e8982">onComponentRemove</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#ac7e148e0401cef21d85d028fb6f8942f">onComponentUnRegister</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a8db26dd3c0ca2b1ac05e7c3516325e61">onDeleteNotify</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a33d32925d035aa92b5d69e7ca8beed6e">onDestroyNotify</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1444b2e49c37757bf57740bcd43a5a19">onEditorDisable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a35ed1968ac7850e14737aa7ccb4356a6">onEditorEnable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5e1c985e05404367e2525bdaa6d58362">onEndCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0e0c7d4c3cea7aee9d23a4b596a92fba">onGroupAdd</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad8e217b4d87fd05d0cc53eed4482926f">onGroupRemove</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a541a7e5a303f09939182d5b682cba776">onInputEvent</a>(StringTableEntry name, const GuiEvent &amp;event, const Vector2 &amp;worldMousePoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab83e4b1fa22db99d20741b86321a400d">onNameChange</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a371edd089fb5273ab476cdbd01945d57">OnRegisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scroller.html#a28fb2b0653c2c31284ebef9237dc9c5c">onRemove</a>()</td><td class="entry"><a class="el" href="class_scroller.html">Scroller</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a0bb8f5d53d9f0589b4a8fd3883dc3663">onRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a774b03009201ddc3fd55367f5578384f">onStaticModified</a>(const char *slotName, const char *newValue=NULL)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad03b42162545e4be24b218369f4fbcf5">onTamlAddParent</a>(SimObject *pParentObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af46594ff3cf78be8bee74463cd2eab14">onTamlCustomRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#acd7861614dbad46880a829cc09d2600d">onTamlCustomWrite</a>(TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8d896544fb75ff4b98cac3099bf5f55f">onTamlPostRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1baf86d5d5d9f1c2190e7bb72aacb068">onTamlPostWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af3830391b29fe4e30779260612049995">onTamlPreRead</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3b0caf75cb0eccb9fb63406b813c431d">onTamlPreWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3df37bb73b63fd715cffb89363851251">OnUnregisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#ae199733535e4d5040501079441c7a334">onUpdate</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ac4bfa6cc87ac8a86ae5d26de3c588475">packUpdate</a>(NetConnection *conn, U32 mask, BitStream *stream)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a6b4a8b29abac2b23d21b503a1bf889f2">pauseAnimation</a>(const bool animationPaused)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea12478dfa54b67e25c7bf1da29d147504">PHYSIC_PROXY_CUSTOM</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea82ee5d7a45380a8f7f4109fd72566c88">PHYSIC_PROXY_GROUNDBODY</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea8ee09029390c36e43b949d664982f14a">PHYSIC_PROXY_INVALID</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eeaa65e136ee50c13bec133e4e9947f9c9b">PHYSIC_PROXY_SCENEOBJECT</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a17983a139902c245f39dd6dcef9e4b09">PhysicsProxy</a>()</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#aa4d24c2dc9b4892ddb91c7df91e567c9">playAnimation</a>(const AssetPtr&lt; AnimationAsset &gt; &amp;animationAsset)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab54472a52381c54f13657d6ea3cd4a1b">popScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5ea78c63debd981e3cf0d17e3390b846">postIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ac56d89bb80941a699d6e5ae01d647da8">preIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#aea22401f7205e885be6dd887a61a0797">processArguments</a>(S32 argc, const char **argv)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab0bd2d18dedeb363463ad2cad045f6a3">processDeleteNotifies</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4483ea2fcfb4c99920d6cfe8eee69298">processDestroyNotifications</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a781a51f45472f3cf1a9e1504681fd01b">processEffect</a>(const F32 current, const F32 target, const F32 rate)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a395494ca30433dbf1aabb391b3844b3b">processTick</a>()</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0f1470540933ff4bd9227e116f8ec135">pushScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a949dcb3f8ac76160c0d4c9d3a70ed8e0">raise</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a783fe3358bc6a3bf993ec1bfef693529">readObject</a>(Stream *stream)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7d314c97167fad2c28f473358f078f92">mHandleDeletionList</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a084af54739c09b7f36838bd505d3f683">mId</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1bc0c634cbd6eae42ba8e678123b3e12">mIdString</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider.html#a307d3e37e3c255260c6041d9b37f39c2">mImageAsset</a></td><td class="entry"><a class="el" href="class_image_frame_provider.html">ImageFrameProvider</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#ad56ef7f345e7111a3f1db3e7b7bfa86c">mImageFrame</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae25d89dbd7309a4fe60e221d19e3beb4">mInternalName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af94daabf2723d736bd0dcb5b383513ed">mLastAwakeState</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8bb22419a6c6853a9f4da1f9c1dd45b7">mLastCheckedPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#afbea877e24587e80e567a86d3078e55a">mLastFrameIndex</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a44a5757690e453ff10a81eb047ea7cd5">mLifetime</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a750d78b2d9c524669553b00898591280">mLifetimeActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a15bcc2070232785646ba905ae94cfe84">mLocalSizeOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#acc96d116f9d69aa0414e3d674fc741c5">mMaxFrameIndex</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#ae51b3272905579477cd38a86b5f56c42">mNamedImageFrame</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afa8dcd83f1b3cc756738fd08d91b699b">mNameSpace</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8f583d26e810008b4532327b7bbae397">mNotifyFreeList</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adf9094cf085e7f940eb74c791f88317f">moveTo</a>(const Vector2 &amp;targetWorldPoint, const F32 speed, const bool autoStop=true, const bool snapToTarget=true, const F32 margin=0.1f)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a65e18dc8632e212f793cc27905cfbd49">mpAnimationAsset</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afc170487078e4a56e68fc6e9485b94ba">mpAttachedCamera</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#aa904aa0940a3c95fdca0e52c7f4a4037">mPausedTime</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aeaefbbd6bfb5f05dd460acf5163557a6">mpBody</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad1753dc19083535d861c9a5c271837e4">mpCurrentContacts</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a674d1a161fbc7010f5bae7763a7b1513">mPickingAllowed</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a12d6c7f7744c209b50f2fad614d2754c">mpImageAsset</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a58c48c2a4effae9f4ca9f964062cfbde">mPreTickAABB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a65a7ff3bf033c7b6bc85f1b800bf9d19">mPreTickAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3e1b85d508e14aeee70c3a1edd4fbf08">mPreTickPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1ec99a5270aafbd333c6053613573ff2">mpScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a689d9b36fe5d62a12a5108b57f5ec6a1">mpTargetScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8e0e926bf337b03ecc34cd2b8731f994">mRenderAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1592c249031965690f9a33c8a2f0bcff">mRenderGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#acd93acb3d932a03f45a9a95f5df82e0a">mRenderOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae546d0086b029444ee3759e81ad2cda1">mRenderPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a019e744f6fdbc3da25576d836b004d98">mRotateToEventId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adc9899b1713ab304f5f28f21a1de6d28">mSafeDeleteReady</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a351c2a1e96504f1d3d7a3d4ebe0db08e">mSceneGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7bfae5812c75b763a22caf6ab7e65714">mSceneGroupMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#adc26a0471273586c3cc3263264007bba">mSceneLayer</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a82b4417d84642cf53fdcd24a200b02d2">mSceneLayerDepth</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a30d5ff45de9cebc22b80ce34c186fbca">mSceneLayerMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afb0ea09846fa6e5ceac432439a252709">mScriptCallbackGuard</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#accbd108a7c0f9f0e68d2defe47bb4263">mSelfTick</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4f9cf7f21551801daa94c51a393eb70d">mSerialId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8f098f69a435ce789bc9943338e082b3">mSerialiseKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acc28ac6d14685b06a08f9d327aba26f1">mSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a134d08cf9b28beb0b0fae4b79276b5b6">mSleepingCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1f027c58703863156e16335c0b583e7c">mSnapToTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa33e7e73b748460ea6f1eb5a22dc6291">mSortPoint</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a88d474cf94be49237a5ced807687a7a3">mSpatialDirty</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab8a6fba01fc512db5793c90d90324bd9">mSrcBlendFactor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a29f20b97d6f40e1e4c9cffa63f0154a8">mStaticProvider</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a250a1eba78cfd65e98d67923499d72cc">mStopAtTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2866b6130ce096fe6563e71995d35f0f">mSuperClassName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a696c19897e14bd212b53498fe2f36eda">mTargetColor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0106fd1fe7c89d30fa751e6675e78b16">mTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aabed8d24f47ff1a592f899e2162fee3a">mTargetPositionActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1cf947bf601c5c5481e9af4fefb6b710">mTargetPositionFound</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6d8d70703d07d23de6bee145cbcb4741">mTargetPositionMargin</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a18217e62301ff1afbcc2f99486e91d28">mTargetSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a939db7aa53b8978bf12a86b0c395f128">mTotalIntegrationTime</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a7e0203ca282d77263fdee9a9c8d0631f">mTypeMask</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a33539e01b6db552e2bf073158fa54852">mUpdateCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7aa5eb2db02dfa0774cfa04e671baa2e">mUseInputEvents</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a62d37c202193ea8dd8345f73056b4358">mUsingNamedFrame</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1d94696db39f3a31382dd7d2429f4953">mVisible</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a630c1cf950707f60ce49ecb05ede932d">mWorldProxyId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab0e4f1b44d4cecee7e98fb60c4245713">mWorldQueryKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad2aeaf1d8fd3f6ba58da4f297b21c199">notifyComponentsAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af81947ba054f8f7dd91c4340ce89aa5f">notifyComponentsRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aab845d6afdd4f26a827a30bb89e8311e">notifyComponentsUpdate</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scroller.html#aa8fb2a4e72e5c4975d3cd912c5de131a">onAdd</a>()</td><td class="entry"><a class="el" href="class_scroller.html">Scroller</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#ab81d9e1c253a9a605969743b9c042404">onAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_base.html#a438ea98383af83db01782b5feaf95902">onAnimationEnd</a>(void)</td><td class="entry"><a class="el" href="class_sprite_base.html">SpriteBase</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider.html#a809eec4e4e57391d1db659e86a454a8f">onAssetRefreshed</a>(AssetPtrBase *pAssetPtrBase)</td><td class="entry"><a class="el" href="class_image_frame_provider.html">ImageFrameProvider</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae1a8d1e7829b69554f523f07aa5db84a">onBeginCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#aff903a8e48efc1a17028c205cf214abc">onComponentAdd</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a089b934882e45700d4b9e14d6041f575">onComponentRegister</a>(SimComponent *owner)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a08b359c4b8daaeb57d6b40c1250e8982">onComponentRemove</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ac7e148e0401cef21d85d028fb6f8942f">onComponentUnRegister</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a8db26dd3c0ca2b1ac05e7c3516325e61">onDeleteNotify</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a33d32925d035aa92b5d69e7ca8beed6e">onDestroyNotify</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1444b2e49c37757bf57740bcd43a5a19">onEditorDisable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a35ed1968ac7850e14737aa7ccb4356a6">onEditorEnable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5e1c985e05404367e2525bdaa6d58362">onEndCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0e0c7d4c3cea7aee9d23a4b596a92fba">onGroupAdd</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad8e217b4d87fd05d0cc53eed4482926f">onGroupRemove</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a541a7e5a303f09939182d5b682cba776">onInputEvent</a>(StringTableEntry name, const GuiEvent &amp;event, const Vector2 &amp;worldMousePoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab83e4b1fa22db99d20741b86321a400d">onNameChange</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a371edd089fb5273ab476cdbd01945d57">OnRegisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scroller.html#a28fb2b0653c2c31284ebef9237dc9c5c">onRemove</a>()</td><td class="entry"><a class="el" href="class_scroller.html">Scroller</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a0bb8f5d53d9f0589b4a8fd3883dc3663">onRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a774b03009201ddc3fd55367f5578384f">onStaticModified</a>(const char *slotName, const char *newValue=NULL)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad03b42162545e4be24b218369f4fbcf5">onTamlAddParent</a>(SimObject *pParentObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af46594ff3cf78be8bee74463cd2eab14">onTamlCustomRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acd7861614dbad46880a829cc09d2600d">onTamlCustomWrite</a>(TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8d896544fb75ff4b98cac3099bf5f55f">onTamlPostRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1baf86d5d5d9f1c2190e7bb72aacb068">onTamlPostWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#af3830391b29fe4e30779260612049995">onTamlPreRead</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3b0caf75cb0eccb9fb63406b813c431d">onTamlPreWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3df37bb73b63fd715cffb89363851251">OnUnregisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ae199733535e4d5040501079441c7a334">onUpdate</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ac4bfa6cc87ac8a86ae5d26de3c588475">packUpdate</a>(NetConnection *conn, U32 mask, BitStream *stream)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a6b4a8b29abac2b23d21b503a1bf889f2">pauseAnimation</a>(const bool animationPaused)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea12478dfa54b67e25c7bf1da29d147504">PHYSIC_PROXY_CUSTOM</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea82ee5d7a45380a8f7f4109fd72566c88">PHYSIC_PROXY_GROUNDBODY</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea8ee09029390c36e43b949d664982f14a">PHYSIC_PROXY_INVALID</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eeaa65e136ee50c13bec133e4e9947f9c9b">PHYSIC_PROXY_SCENEOBJECT</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a17983a139902c245f39dd6dcef9e4b09">PhysicsProxy</a>()</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#aa4d24c2dc9b4892ddb91c7df91e567c9">playAnimation</a>(const AssetPtr&lt; AnimationAsset &gt; &amp;animationAsset)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab54472a52381c54f13657d6ea3cd4a1b">popScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5ea78c63debd981e3cf0d17e3390b846">postIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ac56d89bb80941a699d6e5ae01d647da8">preIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aea22401f7205e885be6dd887a61a0797">processArguments</a>(S32 argc, const char **argv)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab0bd2d18dedeb363463ad2cad045f6a3">processDeleteNotifies</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4483ea2fcfb4c99920d6cfe8eee69298">processDestroyNotifications</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a781a51f45472f3cf1a9e1504681fd01b">processEffect</a>(const F32 current, const F32 target, const F32 rate)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a395494ca30433dbf1aabb391b3844b3b">processTick</a>()</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0f1470540933ff4bd9227e116f8ec135">pushScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a949dcb3f8ac76160c0d4c9d3a70ed8e0">raise</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
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+ 21 - 9
Torque2DDocs/html/class_scroller.html

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+<tr class="separator:ab3253c4affc97e524156843e62b0aafb inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+ 421 - 415
Torque2DDocs/html/class_shape_vector-members.html

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-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac9c1a44b539dfe7ca6782c5dd561e9ac">addFieldFilter</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a3356a3140575cbc1e4466883937daf0b">addFieldV</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, ConsoleTypeValidator *v, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a38f3095c01e8b2055e4c2e58d9a133e8">addGroup</a>(const char *in_pGroupname, const char *in_pGroupDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ae5af434e7146816044ce3be70f61ebb8">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a5161f628159e510b744cef47fd6598a3">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a2df2d873096113f009661c676c4d0c81">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#aed96a36e73e2eee15cf6a3ae1412d9bd">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3a6c0e9f5513c15dbc861831b392872a">addToSet</a>(SimObjectId)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae32c75b008160f8599389fa1416270f4">addToSet</a>(const char *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a27f9b7da7ac37f39ba7e364a74cc943f">allocNotify</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae7e5cacbf911d83801f6c0e47a78f60f">applyAngularImpulse</a>(const F32 impulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4111977b7a1cb5e6586efdb36c3dc2a8">applyForce</a>(const Vector2 &amp;worldForce, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a038a95821b9c31206f4079861464356a">applyForce</a>(const Vector2 &amp;worldForce, const Vector2 &amp;worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afa21b7e440096a42d7fa8676fb3c03cf">applyLinearImpulse</a>(const Vector2 &amp;worldImpulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8f3bbb6c55d4bd47758de5dc0f243462">applyLinearImpulse</a>(const Vector2 &amp;worldImpulse, const Vector2 &amp;worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a00f09b058c9b37ab9cb8c6faf61280d7">applyTorque</a>(const F32 torque, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2ed3c32bdfeb17efd31de7faf0f5b37c">assignDynamicFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afe42c2298dcfb82059cd5d8590a76479">assignFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a43a200e331c5a48c30890b7ab32557eb">assignName</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0df056e9bcc5d9e5c240ba3d438f7c0c">attachGui</a>(GuiControl *pGuiControl, SceneWindow *pSceneWindow, const bool sizeControl)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a19504b4457a2cee7406ec92cfca5f57a">BehaviorComponent</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afc937cb7e1cd1b0768101aec936bbe45">buildFilterList</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#aa908feec1e7d562830eb455f0d8d7818">callMethod</a>(S32 argc, const char *methodName,...)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#a0118bd8e337767ab582518a500b1482b">callMethodArgList</a>(U32 argc, const char *argv[], bool callThis=true)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#aa6e474e95b84693dfb2c8b97fd1c63f9">callMethodOnComponents</a>(U32 argc, const char *argv[], const char **result)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a8494f88eee4c3380e96d3a4977689f46">callOnBehaviors</a>(U32 argc, const char *argv[])</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab24670a3f5f65bb77a76f8e6b68f08f9">cancelFadeTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad3e259c7f511015b07708ad9818b2b5f">cancelGrowTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2e3b4de58fb2f0012f0346f587c45ca5">cancelMoveTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a86f2805323ad2b38db82952339fae82b">cancelRotateTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a93a2790c432fecdacff5b028b4209ccf">canPrepareRender</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac1e31054548229bd5ea4779d9cbc2be2">clearAllNotifications</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a75cf9aca6491d3442a30255e50929c07">clearBehaviors</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4278675486d225ec1ab8d897b41d8be6">clearCollisionShapes</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#ab05a02e5e13542af37680276d51b04f5">clearComponents</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a5a09726e6e6f20422bf0d5d9f1cd9422">clearDynamicFields</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a97791ba163a65547d7a5d47bed803d7d">clearFieldFilters</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae9d02581f339ef7ede02efaf54bed50e">clearNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aacb30b9c403e8687e109b7738af141d8">clone</a>(const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#add5b33718ca9cab3bb26b7ba907899ed">connect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a95c239afc15d197ae11798bc11e5c28b">consoleInit</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a8b5a944ed3b7fa672a250a5d389c8f15">ConsoleObject</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a601f42ddcee97ab4eee59e6dbc9df75b">ConsoleObject</a>(const ConsoleObject &amp;)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2c23ad189f8126e16f64cf31dec08c50">copyChainCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aaa0abd233a2d2dbf50d8c6135eab6198">copyCircleCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a195eb24d99203428f53575dc3685a27d">copyCollisionShapes</a>(SceneObject *pSceneObject, const bool clearTargetShapes=true, const S32 shapeIndex=-1)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4e896fc666423f547e86f8a9bb14e1f1">copyEdgeCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a89e9e1e942e6ca857763c80f4e8e8023">copyFrom</a>(SceneObject *pSceneObject, const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aabd1ce4d1ac0a4de8ccecbb321717a48">copyPolygonCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_shape_vector.html#add6ef633c96e2e1663b017c4541ddb1e">copyTo</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#aa8b4ee59c729a0704b4a2f7b52246f98">create</a>(const char *in_pClassName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#abeb358d6fc89fc282b4e401de2895965">create</a>(const U32 groupId, const U32 typeId, const U32 in_classId)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a43dc85d09e5a1166a3d6631b0c2d96b0">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa4510bca53a6d646ac6550933b4ec1f8">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a808005561d4b3cd4f813bcdb596dec33">createCircleCollisionShape</a>(const F32 radius)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8490f2c0ab5176ad4096af2e20f2eff9">createCircleCollisionShape</a>(const F32 radius, const b2Vec2 &amp;localPosition)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a319d4ae7497131010c563ed7805a3a58">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad98e4a89a6b10eca78a6a1dd3a46aee6">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6e65d14c98d56534798d0e625216e412">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8643125eb66bc1a4c4e31ff90d18f2d3">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab2ec987c9fdd92735234ddc8ee88c55a">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid, const F32 rotation)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adb375ff74c32b12289854de0bb6751e1">createPolygonCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_shape_vector.html#af4ea468db8f8d7671623b94145363cb5">DECLARE_CONOBJECT</a>(ShapeVector)</td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a642aeab92cc3c398ae49a0ddd5379c79">SceneObject::DECLARE_CONOBJECT</a>(SceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ac8fc30204947c1bf7083bcc18c23d609">BehaviorComponent::DECLARE_CONOBJECT</a>(BehaviorComponent)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#afc2db809a49eb691e42ea935a2762df3">DynamicConsoleMethodComponent::DECLARE_CONOBJECT</a>(DynamicConsoleMethodComponent)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a1da866a12db4319a3c1c6dfcc819c77e">SimComponent::DECLARE_CONOBJECT</a>(SimComponent)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a5347739a7bbaab1de0130ac29073dcfd">SimObject::DECLARE_CONOBJECT</a>(SimObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a21eb14a62be6af6693a0c46124e9ab92">deleteCollisionShape</a>(const U32 shapeIndex)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2838b603fe80fa772e6be008b649decf">deleteNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a035562e6d1b195a025da907836d24d1c">deleteObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad017d8edf7cb88e23298cb56b2bb5572">addAudioHandle</a>(AUDIOHANDLE handle)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ada8fe8d6fb690560284d5ec6bbda80c4">addBehavior</a>(BehaviorInstance *bi)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a67eaf51423a16a178e794516487ec843">addCameraMountReference</a>(SceneWindow *pAttachedCamera)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#aee331023cef6e78a047d349841c80c5a">addComponent</a>(SimComponent *component)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aed3d0d1abd7ba4a17e792ca80f3478a7">addDepricatedField</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad048093d786e022b861fe81baa883c56">addDestroyNotification</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a1e61452413a8cd497dfc1a2b62f072cd">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#ad4ad51d247b2e09ea51783a8fdbb4b95">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a7fe0d513b2bea8f6a1710c35189f550c">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a83176674ac909724b9ba2dce44a71e9a">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac9c1a44b539dfe7ca6782c5dd561e9ac">addFieldFilter</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a3356a3140575cbc1e4466883937daf0b">addFieldV</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, ConsoleTypeValidator *v, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a38f3095c01e8b2055e4c2e58d9a133e8">addGroup</a>(const char *in_pGroupname, const char *in_pGroupDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#ae5af434e7146816044ce3be70f61ebb8">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a5161f628159e510b744cef47fd6598a3">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a2df2d873096113f009661c676c4d0c81">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aed96a36e73e2eee15cf6a3ae1412d9bd">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3a6c0e9f5513c15dbc861831b392872a">addToSet</a>(SimObjectId)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae32c75b008160f8599389fa1416270f4">addToSet</a>(const char *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a27f9b7da7ac37f39ba7e364a74cc943f">allocNotify</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae7e5cacbf911d83801f6c0e47a78f60f">applyAngularImpulse</a>(const F32 impulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4111977b7a1cb5e6586efdb36c3dc2a8">applyForce</a>(const Vector2 &amp;worldForce, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a038a95821b9c31206f4079861464356a">applyForce</a>(const Vector2 &amp;worldForce, const Vector2 &amp;worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#afa21b7e440096a42d7fa8676fb3c03cf">applyLinearImpulse</a>(const Vector2 &amp;worldImpulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8f3bbb6c55d4bd47758de5dc0f243462">applyLinearImpulse</a>(const Vector2 &amp;worldImpulse, const Vector2 &amp;worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a00f09b058c9b37ab9cb8c6faf61280d7">applyTorque</a>(const F32 torque, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2ed3c32bdfeb17efd31de7faf0f5b37c">assignDynamicFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#afe42c2298dcfb82059cd5d8590a76479">assignFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a43a200e331c5a48c30890b7ab32557eb">assignName</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af736f7dbf6bdf18490b39e2d90216edc">attachGui</a>(GuiControl *pGuiControl, SceneWindow *pSceneWindow, const bool sizeControl, const Vector2 offset)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a19504b4457a2cee7406ec92cfca5f57a">BehaviorComponent</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#afc937cb7e1cd1b0768101aec936bbe45">buildFilterList</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#aa908feec1e7d562830eb455f0d8d7818">callMethod</a>(S32 argc, const char *methodName,...)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#a0118bd8e337767ab582518a500b1482b">callMethodArgList</a>(U32 argc, const char *argv[], bool callThis=true)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aa6e474e95b84693dfb2c8b97fd1c63f9">callMethodOnComponents</a>(U32 argc, const char *argv[], const char **result)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a8494f88eee4c3380e96d3a4977689f46">callOnBehaviors</a>(U32 argc, const char *argv[])</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab24670a3f5f65bb77a76f8e6b68f08f9">cancelFadeTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad3e259c7f511015b07708ad9818b2b5f">cancelGrowTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2e3b4de58fb2f0012f0346f587c45ca5">cancelMoveTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a86f2805323ad2b38db82952339fae82b">cancelRotateTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a93a2790c432fecdacff5b028b4209ccf">canPrepareRender</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac1e31054548229bd5ea4779d9cbc2be2">clearAllNotifications</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a75cf9aca6491d3442a30255e50929c07">clearBehaviors</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4278675486d225ec1ab8d897b41d8be6">clearCollisionShapes</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ab05a02e5e13542af37680276d51b04f5">clearComponents</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a5a09726e6e6f20422bf0d5d9f1cd9422">clearDynamicFields</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a97791ba163a65547d7a5d47bed803d7d">clearFieldFilters</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae9d02581f339ef7ede02efaf54bed50e">clearNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aacb30b9c403e8687e109b7738af141d8">clone</a>(const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#add5b33718ca9cab3bb26b7ba907899ed">connect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a95c239afc15d197ae11798bc11e5c28b">consoleInit</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a8b5a944ed3b7fa672a250a5d389c8f15">ConsoleObject</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a601f42ddcee97ab4eee59e6dbc9df75b">ConsoleObject</a>(const ConsoleObject &amp;)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2c23ad189f8126e16f64cf31dec08c50">copyChainCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aaa0abd233a2d2dbf50d8c6135eab6198">copyCircleCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a195eb24d99203428f53575dc3685a27d">copyCollisionShapes</a>(SceneObject *pSceneObject, const bool clearTargetShapes=true, const S32 shapeIndex=-1)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4e896fc666423f547e86f8a9bb14e1f1">copyEdgeCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a89e9e1e942e6ca857763c80f4e8e8023">copyFrom</a>(SceneObject *pSceneObject, const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aabd1ce4d1ac0a4de8ccecbb321717a48">copyPolygonCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_shape_vector.html#add6ef633c96e2e1663b017c4541ddb1e">copyTo</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aa8b4ee59c729a0704b4a2f7b52246f98">create</a>(const char *in_pClassName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#abeb358d6fc89fc282b4e401de2895965">create</a>(const U32 groupId, const U32 typeId, const U32 in_classId)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a43dc85d09e5a1166a3d6631b0c2d96b0">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa4510bca53a6d646ac6550933b4ec1f8">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a808005561d4b3cd4f813bcdb596dec33">createCircleCollisionShape</a>(const F32 radius)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8490f2c0ab5176ad4096af2e20f2eff9">createCircleCollisionShape</a>(const F32 radius, const b2Vec2 &amp;localPosition)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a319d4ae7497131010c563ed7805a3a58">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad98e4a89a6b10eca78a6a1dd3a46aee6">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6e65d14c98d56534798d0e625216e412">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8643125eb66bc1a4c4e31ff90d18f2d3">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab2ec987c9fdd92735234ddc8ee88c55a">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid, const F32 rotation)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#adb375ff74c32b12289854de0bb6751e1">createPolygonCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_shape_vector.html#af4ea468db8f8d7671623b94145363cb5">DECLARE_CONOBJECT</a>(ShapeVector)</td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a642aeab92cc3c398ae49a0ddd5379c79">SceneObject::DECLARE_CONOBJECT</a>(SceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ac8fc30204947c1bf7083bcc18c23d609">BehaviorComponent::DECLARE_CONOBJECT</a>(BehaviorComponent)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#afc2db809a49eb691e42ea935a2762df3">DynamicConsoleMethodComponent::DECLARE_CONOBJECT</a>(DynamicConsoleMethodComponent)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a1da866a12db4319a3c1c6dfcc819c77e">SimComponent::DECLARE_CONOBJECT</a>(SimComponent)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a5347739a7bbaab1de0130ac29073dcfd">SimObject::DECLARE_CONOBJECT</a>(SimObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a21eb14a62be6af6693a0c46124e9ab92">deleteCollisionShape</a>(const U32 shapeIndex)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2838b603fe80fa772e6be008b649decf">deleteNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a035562e6d1b195a025da907836d24d1c">deleteObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a18d62cf9410f575df1a434e6e3590d72">detachAllGuiControls</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a49d91361e25a3fc3cf089469d4c6f1b2">detachGui</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a5038fc68d1c23dad7a109da7d4028840">disconnect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4f995fd3f1d847cbb8d015e643be5a1e">dismountCamera</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#accd2600060dbaee3a3b41aed4034c63c">dump</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1810f5aba25efd242c24232c2c2bbd1a">dumpClassHierarchy</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a1918263ead95ed1906c7027651938e0c">endGroup</a>(const char *in_pGroupname)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1ee">ePhysicsProxyType</a> enum name</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a29134bd5b1f007813d9ae506c71907db">fadeTo</a>(const ColorF &amp;targetColor, const F32 deltaRed, const F32 deltaGreen, const F32 deltaBlue, const F32 deltaAlpha)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aa21f3917485bec8939663abba4a3e89e">findField</a>(StringTableEntry fieldName) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aea6dde4400c9c8a5bd378a89a055cf92">findObject</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aa77d566406c826b12013b264b4d72450">freeNotify</a>(SimObject::Notify *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_shape_vector.html#a35debe8d1c9f5858e145b1b1c878b590">generateLocalPoly</a>(void)</td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7909cb34ccb1737e64efc46ce277c3ea">getAABB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5637d858b9e050e9865fa1470d0a421a">getAABBRectangle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae2d3cffbcfc0b06366cbcb835eb08922">getActive</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a44770f02dcf9be79173b2e56210f1692">getActive</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a64b7690a1755687c385a0c65ddd8c7c8">getAlphaTest</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa167d0b55e87bf12491dd0cbfe71c768">getAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5ee0572f3eadebb818d1ba5d84fa7c51">getAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afcf35d2faf4e2d198b852d8ea9e52636">getAngularDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa96980dcf79c895ed7edbbd966508a1d">getAngularDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab522b62a3cc831b66225487eb46b2a72">getAngularVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af20ce6f98cac45f3f058375b022e3185">getAngularVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aeb9b6db731112b77daa4206fed66ab97">getAutoSizing</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8a7e0213652acb0dd46661d4eebb661c">getAwake</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#adc83af1de65f51ca29c28f8a6d20797e">getAwake</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a034e58fb120065707a455851f75896ce">getBatchIsolated</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ae055c62d3093e0982513ae0f39e50524">getBehavior</a>(StringTableEntry behaviorTemplateName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a661bbd0ef43bf11bba06f72a98863424">getBehavior</a>(const U32 index)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a548390ba53f32c4df4c235ab51ad6579">getBehaviorByInstanceId</a>(const U32 behaviorId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a8adea247fee5ba35e83023668c2c9bf8">getBehaviorConnection</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName, const U32 connectionIndex)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#af8652de956626b5fb01b6c8d1f4e5131">getBehaviorConnectionCount</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ad5beac3655ab2078834cd6464057c590">getBehaviorConnections</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ae9135742b5e65b81cbf88659165769af">getBehaviorCount</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#aedea8e2ebe59af62e1e2cb20c510bd1e">getBehaviors</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa71585dfb72c025e44e8c4ed54790fb5">getBlendAlpha</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa442c54d66690efb7a516738f21d30eb">getBlendColor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8e56a1ad63d55c4e24135a8db4e03fa4">getBlendMode</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab4bde30e4c8f1f4774a12ee058ed9eeb">getBody</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a62ad937dbcd1c1ac94bcca70c82707f9">getBodyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9cd828691e944bfed76c72e5913b5264">getBodyType</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa721e21a9335bc7cec1cd6c2aec09a99">getBodyTypeDescription</a>(const b2BodyType bodyType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2b45676bdeb10cc6d7466bd46b07ff29">getBodyTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_shape_vector.html#a6d241d223b3e7d7fd55eb4f1fced4546">getBoxFromPoints</a>(void)</td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1c37fc59c4ab84521efb569af28a9015">getBullet</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3bea5d918927faa8931e83bf8b454f2b">getBullet</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0dd66b9f8070113f8633d61cb320ec04">getCanSaveDynamicFields</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aec6546d7e583fd467bebd4bf72dcf8ae">getChainCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0a9d6d3207675ae63e48acdedd90203b">getChainCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a46b1c8b4da14e3809e85634162d566a6">getChainCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a95d1c5f41bbf6f55e1dc2872cc683999">getChainCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7a4ddd7537aff1870d04ef9063c6be0b">getChainCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7f96bd096a72980e362be71a6b8c1b78">getChainCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8314503425c71af8a075e7cc964a647a">getCircleCollisionShapeLocalPosition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a58c6ff961edfb685400dc989275c258c">getCircleCollisionShapeRadius</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_shape_vector.html#a118fb13afc4944aacf5378476e316d29">getCircleRadius</a>(void) const </td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a8691d51add17a60261904f376e2805f7">getClassId</a>(U32 netClassGroup) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a480da584e485f7b34cc2773c363fdb4c">getClassName</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af863b22a5ef03fb64e5d38b4de637ac3">getClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#ab29861ed4c9f5cc88961888b192bd030">getClassRep</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a524f6ce681f962aaf587c95c16b51e7a">getCollisionCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab7028644de12630cac811515e1900a5b">getCollisionChainShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9716bceeca278e59c0c7c55e5cb2550b">getCollisionCircleShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a688838264912c46c6d3f8a397c3b39f0">getCollisionEdgeShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1da14ac00a506d16afb69e2ffa2bdaa1">getCollisionGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afbb30add2d526a54d5645dbcabfe3671">getCollisionGroups</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1e9af49c21ee0ac8d221fd42a86ac88e">getCollisionLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6c4934bb41de6e3e1020f461e61fa9e8">getCollisionLayers</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ade203cb950f3c6affd2fbc9eef78fe78">getCollisionOneWay</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a898462cda76d8ac651571f93058ade93">getCollisionPolygonShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa0772609413446644b3c34a220f1f70e">getCollisionShapeCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae00deb60e40bac99b855e0c0e1ee3990">getCollisionShapeDefinition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a044b2746a5914a6260d22afcb8d09e6e">getCollisionShapeDensity</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2a97fe6f277ea6204b476c47ad6de63f">getCollisionShapeFriction</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3f068f33b200705f48bb1c71b0d0847e">getCollisionShapeIndex</a>(const b2Fixture *pFixture) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad9344fc21c09c2e9b656bdfa4e1642d7">getCollisionShapeIsSensor</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a343e7dbfdecd862e8b77e940047d05d7">getCollisionShapeRestitution</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af25b8fb1bbe7301bfd418059a1bc7fac">getCollisionShapeType</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a60911645b2acb6b338cf16aa9da894de">getCollisionShapeTypeDescription</a>(const b2Shape::Type collisionShapeType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa979d7a435f9333abdb2b2da0a5f03c5">getCollisionShapeTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a79efee69aa9baa11942bf1de0fa48f38">getCollisionSuppress</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a9f7010dc932fb9cc832bf68c5f7da923">getComponent</a>(const U32 index)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a5fe708dbdedecf9aa123c4d5cb226201">getComponentCount</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a3318e867ff260e40adee4a80ebe6fb86">getComponentName</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad4a3677781cd39cfb3b593df1e2a4011">getCurrentContactCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae929cd4f995afde012dd1abc3e96bc72">getCurrentContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a61da44826bbcdcbed3775d0b59dcbea7">getDataField</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aad68561955e2af5a7ec3e3bed8fd4c62">getDataFieldPrefix</a>(StringTableEntry fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a825bbfc5684ff3b4f43a17932cea0582">getDataFieldType</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aba66304523dad64427be201010c6ad16">getDebugMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a41822e42f51a733c9df8d835417c9cb0">getDefaultDensity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a35866f2973df34aed5689a0174e3f1ff">getDefaultFriction</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa0b72c386d1586c56c39a2eaf3cce6ec">getDefaultRestitution</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afc66e6c3f9b04859b6d4020a87f835eb">getDstBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afe68d0bdf4773e72477ba0d511217eff">getDstBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8b5bb2ffca4955065d6e3f78f213e8a6">getDstBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a546fd9261e6104b86b947e417bef1228">getDynamicGroupExpand</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6f3507bd2a6d15f0156eb1f323f05a18">getEdgeCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a376b7da84fbd2e0a309e2b4239747e2e">getEdgeCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a81631cb1c136c57c9e0251a9cff8b29e">getEdgeCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad2e04e4bf3f0e52d86a124700e5eefee">getEdgeCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1bced2a97f4809ebc4dfbe1574a49380">getEdgeCollisionShapeLocalPositionEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad93faa821f868f9b2706336cc3b607f5">getEdgeCollisionShapeLocalPositionStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab50c31133ee71487da00e4dd69595e03">getFieldDictionary</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aa39f4992468ded509c4e50b2d1ac89a2">getFieldList</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_shape_vector.html#ace84668328936f1142c97cb3447503c3">getFillColor</a>(void) const </td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_shape_vector.html#a1111e6b6d26bb7f4e7e69c0f4272d0c0">getFillMode</a>(void) const </td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1fd73d8840770fade684c9339d9abd67">getFixedAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab0482b9c8d0f9d656748ce4cc9e718fb">getFixedAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_shape_vector.html#a1d85e8196990aaaf8715f84046790b06">getFlipX</a>(void) const </td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_shape_vector.html#acc4f79fdebb7f46bcccdef1c9f8dc430">getFlipY</a>(void) const </td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af3f1f6035257e360210f6ddac8f3ee69">getGatherContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1c075f14a76ff1fb1db8148b0eb357ab">getGlobalSceneObjectCount</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af3c8a97315d2220188851ccc0dcaa73a">getGravityScale</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adb5f5889b632ce995ded0ae14b81c4a1">getGravityScale</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3d4e854ff5665158e6e9b26df73e3e34">getGroup</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a11c125ac41398048347d6de1a9539147">getHalfSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad5a8cb2bc2a087488fea882a754def16">getId</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0e39c7f2e3f35ff8a0ad344f8d03f7a9">getIdString</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#acffcefc012486641ca129b50bc55ff1b">getInertia</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aa9e468963daa41c06c14cc2d6282b456">getInternalName</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a56059bb8bb54da9f411a8dd206afa31e">getIsAlwaysInScope</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_shape_vector.html#a063dad854524e3fef4d4a1527a4210d2">getIsCircle</a>(void) const </td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a111135686bbb859cfc50bccf1f1a300d">getIsEditorTickAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a046a3aec4723efb7a6d893f58e4af33f">getIsPointInCollisionShape</a>(const U32 shapeIndex, const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a045bb220a8d2bcf9d262d1ce8435321f">getIsPointInOOBB</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a411af4a31257db3c32ecf50894519dd2">getLifetime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa8426aa6cba35bbd32d99dfe59efc8c9">getLinearDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a912627c2346fb6df7c65d17d93400b0b">getLinearDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a657ec17e8b2064b8cdbbadf936be9343">getLinearVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a25f167142f063f72a37ad138eeb978bc">getLinearVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a16bfe75e9bed36be70ac614c264d8db8">getLinearVelocityFromLocalPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6faa354972dc757384992dc14def8628">getLinearVelocityFromWorldPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_shape_vector.html#a8a7392b068cb0cff31b97cb2d8db4f0a">getLineColor</a>(void) const </td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a06a1808f5a7fdb6e419afe72fb85a058">getLocalCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3d46b91e2a907044d03890a3d5a56e3e">getLocalPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0b0a602b1ac156a5b40f20a3e2b40d19">getLocalSizedOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab9d7b91276911fc8310b5087cdea0d21">getLocalVector</a>(const Vector2 &amp;worldVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2ccef1780d6e96e083dd37eabe12d878">getMass</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#ab33e449170ae2f52341c47138da4996c">getModifiableFieldList</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a7f1ef4098a331767a6504811554e2813">getName</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab3cab00b5b609e9a632156435e2583c1">getNamespace</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#acfcd20632dc52e1de84d80c1126ed2ca">getOwner</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a60af6cf38aa2a231c48784e54384bbe8">getParentStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a84316223df6fce70638d4f6126497b91">getPeriodicTimerID</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a183a541ef182be32a11b7b620ea0e0ea">getPhysicsProxyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2ef047bde17d34763071a263bb0496eb">getPickingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_shape_vector.html#a68e2189dfb6afb9290458036123dfc77">getPoly</a>(void)</td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_shape_vector.html#af925454f617af719088fbe70d37b6933">getPolyBasis</a>(void) const </td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a08bbea9defd57647310ee8dc9db260b7">getPolygonCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a60e97922958eb682f5f436e8662163fb">getPolygonCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_shape_vector.html#a28b817a83aab13f613d0cb0ec50bed6f">getPolyVertexCount</a>(void)</td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1b8f15e5cc5c894acade3ef5112e2be8">getPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a67a972c29087341fc61e5b7bc816afac">getPosition</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1fffab6c801d5afd3a6116bfaa05011e">getPrefixedDataField</a>(StringTableEntry fieldName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a60a0b20565b21ca6534788ecf030b0db">getPrefixedDynamicDataField</a>(StringTableEntry fieldName, const char *array, const S32 fieldType=-1)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a75b8129e79fa021ae65fb4413d67923f">getProgenitorFile</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae5391bd2f38b24841db322bf5eed6663">getRenderAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa06d49c4be99d2fb960bbe03072659ac">getRenderGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a56e0cde874a1d9e64847654c8b95d72d">getRenderOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad5e4649fdfb3c663e8bb087a4b7912cc">getRenderPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2f64f1eb5c6a838223247cc8a567d9d1">getRenderTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a80f297398914b07ea7e6beec31d75c7b">getSafeDelete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a28b6f93a3c6fb636116fa2f7296ad2f3">getScene</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ada8600b5fa04269c0909547e5e3c5e25">getSceneGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae4461f1879838df37c3926245828ca3f">getSceneGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a23670fc2ffff03cf447fdca98e462ebe">getSceneLayer</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a27d31762c9bd9d0fe63d75b7037fb254">getSceneLayerDepth</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae517fb0db4287105ba036de7a7da0174">getSceneLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad564a8e07e98d452b2b1de2ffebb5752">getSceneTime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a818bf0b599f807adffb0562ba8b19f28">getScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9366f29867d479912e239e0cbb894300">getSerialId</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a851c2ad9d33d2074c94d9f1c41662923">getSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af3282ad5b44a6b7e97ce4cb0e0dbb1f4">getSleepingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6067f9f8c9667ee746592b2dce14a166">getSleepingAllowed</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af78cc67dbe0920dbd690f5398fe7d60d">getSleepingCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a45052acc90b8c9246a18933d548083bf">getSortPoint</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7521698ed437755820636c17466882b0">getSpatialDirty</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a97332db84fbdfb7fcffbb08a935d83d5">getSrcBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#acd8be765d7f502e55444e96e3af81c01">getSrcBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ac5e1291c11408a7f631f06d916d71291">getSrcBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#aeebca0d99d0d55c91f64a97f590da700">getStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#acfb3e482a67651463a8595d128ad5e76">getSuperClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#acb1c2fd32628a53dc56470648ae67924">getTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a885e8826c79c9cfa30db412f101022cf">getType</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#abb98cc7df2af882dad9a37b31b62d146">getUpdateCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3589d3758e18348f7df53d536c83b478">getUseInputEvents</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aedb5bf89a190901fa21017b29ecfafa3">getVisible</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa603dbcfa477f4d28be2776617ef38dc">getWorldCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a27ed365231c5c01710c3c5948efb66a1">getWorldPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_shape_vector.html#abe9f59b8fa3520bb0182237607c87596">getWorldPoly</a>(void)</td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3249e88bede01101a7d76763450ceb9a">getWorldProxy</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aaeb5d5bf87c7ae88b20993ac06abd069">getWorldQueryKey</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9b9ea120b74b52b35ed6eeb6d6c146d0">getWorldVector</a>(const Vector2 &amp;localVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a28a7da095e92dfb5b9569de995bda19a">growTo</a>(const Vector2 &amp;targetSize, const Vector2 &amp;deltaSize)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a992962b4d3263ded2a0c5ca3c39b0a73">handlesConsoleMethod</a>(const char *fname, S32 *routingId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ae5c202f680f4a245443e70cf61fe17f9">hasComponents</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa3ddf75ac481279a4e4498ee8a47e9ce">initializeContactGathering</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_shape_vector.html#a67420d3593db1aae6efb2c3abb23c690">initPersistFields</a>()</td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aefba6ba5e9b537b3d11e5416add644e1">inspectPostApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#acb00b32e56849913eae3abc6f872b572">inspectPreApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7720c98e5fc511eac26803f55db3a849">integrateObject</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2825cfa441687d7a65df9264c67e48c6">interpolateObject</a>(const F32 timeDelta)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_shape_vector.html#a557cc0132a453b36ded7e18e8c0f08f8">isBatchRendered</a>(void)</td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af73f6c3c5fb1567e2d3a72e2d3b4ab06">isBeingDeleted</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a4ba53dcc84f4c3192248367068eeb22a">isChildOfGroup</a>(SimGroup *pGroup)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3f191957f4ae9a0547de030208947604">isDeleted</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#ae2931e09e0fd8eac15c83f0254b4e4ac">isEnabled</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae6a102c6adc30256d2f6eb8f305e0789">isExpanded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad1be7655efe27bcd7e8127169b5a5a3e">isFadeToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af05be979fb46390caf87d391486d38b1">isFiltered</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab158fe3f7aedc7647ddefcf35b1c5b4f">isGrowToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a05c0adb47029724e308fbcb5bee6a6d5">isHidden</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a023f0ab4acab2e94b37fb34b7eaa02e5">isLocked</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8a1d5ac5403526378c7abb0916c55c3c">isMethod</a>(const char *methodName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af6e3d96ebbd1d01352e3d8b15fc64be0">isMoveToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#abefe63cec438b8b07636f00dbd7a7a91">isPeriodicTimerActive</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac675e353d46b1774fe186ef92ae57a2e">isProperlyAdded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac6159b4346ad40786a56761b0719e6b2">isRemoved</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa66106299d4ef57ece3fc0b5d36f3643">isRotateToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a32a3829534c79ff7c838ff3ba7a7802c">isSelected</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a526b0ae2c04966128bcbb3c12f5a283d">isType</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a9d1bbaa7a9b2443eeb39c4a127d9f9e8">linkNamespaces</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#affb0e68a39d684cfb2c176b58e55b2f3">lockComponentList</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a777a79a1b21d100b8b1566d45708eaaa">lookupClassName</a>(const U32 in_classTag)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afd659c1c4d7b68f9549f1a74424daa4f">mAlphaTest</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af1336d75a0a93147c77020c050046bc8">mAlwaysInScope</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#abff7d155a55f085792fd36f8a5295cd1">mAttachedGuiSizeControl</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9a674a299c97dbe6183352ee3ee92525">detachGui</a>(GuiControl *pGuiControl)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a5038fc68d1c23dad7a109da7d4028840">disconnect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4f995fd3f1d847cbb8d015e643be5a1e">dismountCamera</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#accd2600060dbaee3a3b41aed4034c63c">dump</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1810f5aba25efd242c24232c2c2bbd1a">dumpClassHierarchy</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a1918263ead95ed1906c7027651938e0c">endGroup</a>(const char *in_pGroupname)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1ee">ePhysicsProxyType</a> enum name</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a29134bd5b1f007813d9ae506c71907db">fadeTo</a>(const ColorF &amp;targetColor, const F32 deltaRed, const F32 deltaGreen, const F32 deltaBlue, const F32 deltaAlpha)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#aa21f3917485bec8939663abba4a3e89e">findField</a>(StringTableEntry fieldName) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aea6dde4400c9c8a5bd378a89a055cf92">findObject</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aa77d566406c826b12013b264b4d72450">freeNotify</a>(SimObject::Notify *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_shape_vector.html#a35debe8d1c9f5858e145b1b1c878b590">generateLocalPoly</a>(void)</td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7909cb34ccb1737e64efc46ce277c3ea">getAABB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5637d858b9e050e9865fa1470d0a421a">getAABBRectangle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae2d3cffbcfc0b06366cbcb835eb08922">getActive</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a44770f02dcf9be79173b2e56210f1692">getActive</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a64b7690a1755687c385a0c65ddd8c7c8">getAlphaTest</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa167d0b55e87bf12491dd0cbfe71c768">getAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5ee0572f3eadebb818d1ba5d84fa7c51">getAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afcf35d2faf4e2d198b852d8ea9e52636">getAngularDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa96980dcf79c895ed7edbbd966508a1d">getAngularDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab522b62a3cc831b66225487eb46b2a72">getAngularVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af20ce6f98cac45f3f058375b022e3185">getAngularVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aeb9b6db731112b77daa4206fed66ab97">getAutoSizing</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8a7e0213652acb0dd46661d4eebb661c">getAwake</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adc83af1de65f51ca29c28f8a6d20797e">getAwake</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a034e58fb120065707a455851f75896ce">getBatchIsolated</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ae055c62d3093e0982513ae0f39e50524">getBehavior</a>(StringTableEntry behaviorTemplateName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a661bbd0ef43bf11bba06f72a98863424">getBehavior</a>(const U32 index)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a548390ba53f32c4df4c235ab51ad6579">getBehaviorByInstanceId</a>(const U32 behaviorId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a8adea247fee5ba35e83023668c2c9bf8">getBehaviorConnection</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName, const U32 connectionIndex)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#af8652de956626b5fb01b6c8d1f4e5131">getBehaviorConnectionCount</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ad5beac3655ab2078834cd6464057c590">getBehaviorConnections</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ae9135742b5e65b81cbf88659165769af">getBehaviorCount</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#aedea8e2ebe59af62e1e2cb20c510bd1e">getBehaviors</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa71585dfb72c025e44e8c4ed54790fb5">getBlendAlpha</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa442c54d66690efb7a516738f21d30eb">getBlendColor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8e56a1ad63d55c4e24135a8db4e03fa4">getBlendMode</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab4bde30e4c8f1f4774a12ee058ed9eeb">getBody</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a62ad937dbcd1c1ac94bcca70c82707f9">getBodyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9cd828691e944bfed76c72e5913b5264">getBodyType</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa721e21a9335bc7cec1cd6c2aec09a99">getBodyTypeDescription</a>(const b2BodyType bodyType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2b45676bdeb10cc6d7466bd46b07ff29">getBodyTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_shape_vector.html#a6d241d223b3e7d7fd55eb4f1fced4546">getBoxFromPoints</a>(void)</td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1c37fc59c4ab84521efb569af28a9015">getBullet</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3bea5d918927faa8931e83bf8b454f2b">getBullet</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0dd66b9f8070113f8633d61cb320ec04">getCanSaveDynamicFields</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aec6546d7e583fd467bebd4bf72dcf8ae">getChainCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a0a9d6d3207675ae63e48acdedd90203b">getChainCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a46b1c8b4da14e3809e85634162d566a6">getChainCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a95d1c5f41bbf6f55e1dc2872cc683999">getChainCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7a4ddd7537aff1870d04ef9063c6be0b">getChainCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7f96bd096a72980e362be71a6b8c1b78">getChainCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8314503425c71af8a075e7cc964a647a">getCircleCollisionShapeLocalPosition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a58c6ff961edfb685400dc989275c258c">getCircleCollisionShapeRadius</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_shape_vector.html#a118fb13afc4944aacf5378476e316d29">getCircleRadius</a>(void) const </td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a8691d51add17a60261904f376e2805f7">getClassId</a>(U32 netClassGroup) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a480da584e485f7b34cc2773c363fdb4c">getClassName</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#af863b22a5ef03fb64e5d38b4de637ac3">getClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ab29861ed4c9f5cc88961888b192bd030">getClassRep</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a524f6ce681f962aaf587c95c16b51e7a">getCollisionCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab7028644de12630cac811515e1900a5b">getCollisionChainShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9716bceeca278e59c0c7c55e5cb2550b">getCollisionCircleShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a688838264912c46c6d3f8a397c3b39f0">getCollisionEdgeShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1da14ac00a506d16afb69e2ffa2bdaa1">getCollisionGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afbb30add2d526a54d5645dbcabfe3671">getCollisionGroups</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1e9af49c21ee0ac8d221fd42a86ac88e">getCollisionLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6c4934bb41de6e3e1020f461e61fa9e8">getCollisionLayers</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ade203cb950f3c6affd2fbc9eef78fe78">getCollisionOneWay</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a898462cda76d8ac651571f93058ade93">getCollisionPolygonShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa0772609413446644b3c34a220f1f70e">getCollisionShapeCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae00deb60e40bac99b855e0c0e1ee3990">getCollisionShapeDefinition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a044b2746a5914a6260d22afcb8d09e6e">getCollisionShapeDensity</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2a97fe6f277ea6204b476c47ad6de63f">getCollisionShapeFriction</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3f068f33b200705f48bb1c71b0d0847e">getCollisionShapeIndex</a>(const b2Fixture *pFixture) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad9344fc21c09c2e9b656bdfa4e1642d7">getCollisionShapeIsSensor</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a343e7dbfdecd862e8b77e940047d05d7">getCollisionShapeRestitution</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af25b8fb1bbe7301bfd418059a1bc7fac">getCollisionShapeType</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a60911645b2acb6b338cf16aa9da894de">getCollisionShapeTypeDescription</a>(const b2Shape::Type collisionShapeType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa979d7a435f9333abdb2b2da0a5f03c5">getCollisionShapeTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a79efee69aa9baa11942bf1de0fa48f38">getCollisionSuppress</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a9f7010dc932fb9cc832bf68c5f7da923">getComponent</a>(const U32 index)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a5fe708dbdedecf9aa123c4d5cb226201">getComponentCount</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a3318e867ff260e40adee4a80ebe6fb86">getComponentName</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad4a3677781cd39cfb3b593df1e2a4011">getCurrentContactCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae929cd4f995afde012dd1abc3e96bc72">getCurrentContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a61da44826bbcdcbed3775d0b59dcbea7">getDataField</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aad68561955e2af5a7ec3e3bed8fd4c62">getDataFieldPrefix</a>(StringTableEntry fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a825bbfc5684ff3b4f43a17932cea0582">getDataFieldType</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aba66304523dad64427be201010c6ad16">getDebugMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a41822e42f51a733c9df8d835417c9cb0">getDefaultDensity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a35866f2973df34aed5689a0174e3f1ff">getDefaultFriction</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa0b72c386d1586c56c39a2eaf3cce6ec">getDefaultRestitution</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afc66e6c3f9b04859b6d4020a87f835eb">getDstBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#afe68d0bdf4773e72477ba0d511217eff">getDstBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8b5bb2ffca4955065d6e3f78f213e8a6">getDstBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a546fd9261e6104b86b947e417bef1228">getDynamicGroupExpand</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6f3507bd2a6d15f0156eb1f323f05a18">getEdgeCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a376b7da84fbd2e0a309e2b4239747e2e">getEdgeCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a81631cb1c136c57c9e0251a9cff8b29e">getEdgeCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad2e04e4bf3f0e52d86a124700e5eefee">getEdgeCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1bced2a97f4809ebc4dfbe1574a49380">getEdgeCollisionShapeLocalPositionEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad93faa821f868f9b2706336cc3b607f5">getEdgeCollisionShapeLocalPositionStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab50c31133ee71487da00e4dd69595e03">getFieldDictionary</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#aa39f4992468ded509c4e50b2d1ac89a2">getFieldList</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_shape_vector.html#ace84668328936f1142c97cb3447503c3">getFillColor</a>(void) const </td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_shape_vector.html#a1111e6b6d26bb7f4e7e69c0f4272d0c0">getFillMode</a>(void) const </td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1fd73d8840770fade684c9339d9abd67">getFixedAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab0482b9c8d0f9d656748ce4cc9e718fb">getFixedAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_shape_vector.html#a1d85e8196990aaaf8715f84046790b06">getFlipX</a>(void) const </td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_shape_vector.html#acc4f79fdebb7f46bcccdef1c9f8dc430">getFlipY</a>(void) const </td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af3f1f6035257e360210f6ddac8f3ee69">getGatherContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1c075f14a76ff1fb1db8148b0eb357ab">getGlobalSceneObjectCount</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af3c8a97315d2220188851ccc0dcaa73a">getGravityScale</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#adb5f5889b632ce995ded0ae14b81c4a1">getGravityScale</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3d4e854ff5665158e6e9b26df73e3e34">getGroup</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a11c125ac41398048347d6de1a9539147">getHalfSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad5a8cb2bc2a087488fea882a754def16">getId</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0e39c7f2e3f35ff8a0ad344f8d03f7a9">getIdString</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acffcefc012486641ca129b50bc55ff1b">getInertia</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aa9e468963daa41c06c14cc2d6282b456">getInternalName</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a56059bb8bb54da9f411a8dd206afa31e">getIsAlwaysInScope</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_shape_vector.html#a063dad854524e3fef4d4a1527a4210d2">getIsCircle</a>(void) const </td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a111135686bbb859cfc50bccf1f1a300d">getIsEditorTickAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a046a3aec4723efb7a6d893f58e4af33f">getIsPointInCollisionShape</a>(const U32 shapeIndex, const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a045bb220a8d2bcf9d262d1ce8435321f">getIsPointInOOBB</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a411af4a31257db3c32ecf50894519dd2">getLifetime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa8426aa6cba35bbd32d99dfe59efc8c9">getLinearDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a912627c2346fb6df7c65d17d93400b0b">getLinearDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a657ec17e8b2064b8cdbbadf936be9343">getLinearVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a25f167142f063f72a37ad138eeb978bc">getLinearVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a16bfe75e9bed36be70ac614c264d8db8">getLinearVelocityFromLocalPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6faa354972dc757384992dc14def8628">getLinearVelocityFromWorldPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_shape_vector.html#a8a7392b068cb0cff31b97cb2d8db4f0a">getLineColor</a>(void) const </td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a06a1808f5a7fdb6e419afe72fb85a058">getLocalCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3d46b91e2a907044d03890a3d5a56e3e">getLocalPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a0b0a602b1ac156a5b40f20a3e2b40d19">getLocalSizedOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab9d7b91276911fc8310b5087cdea0d21">getLocalVector</a>(const Vector2 &amp;worldVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2ccef1780d6e96e083dd37eabe12d878">getMass</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ab33e449170ae2f52341c47138da4996c">getModifiableFieldList</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a7f1ef4098a331767a6504811554e2813">getName</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab3cab00b5b609e9a632156435e2583c1">getNamespace</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#acfcd20632dc52e1de84d80c1126ed2ca">getOwner</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a60af6cf38aa2a231c48784e54384bbe8">getParentStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a84316223df6fce70638d4f6126497b91">getPeriodicTimerID</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a183a541ef182be32a11b7b620ea0e0ea">getPhysicsProxyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2ef047bde17d34763071a263bb0496eb">getPickingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_shape_vector.html#a68e2189dfb6afb9290458036123dfc77">getPoly</a>(void)</td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_shape_vector.html#af925454f617af719088fbe70d37b6933">getPolyBasis</a>(void) const </td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a08bbea9defd57647310ee8dc9db260b7">getPolygonCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a60e97922958eb682f5f436e8662163fb">getPolygonCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_shape_vector.html#a28b817a83aab13f613d0cb0ec50bed6f">getPolyVertexCount</a>(void)</td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1b8f15e5cc5c894acade3ef5112e2be8">getPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a67a972c29087341fc61e5b7bc816afac">getPosition</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1fffab6c801d5afd3a6116bfaa05011e">getPrefixedDataField</a>(StringTableEntry fieldName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a60a0b20565b21ca6534788ecf030b0db">getPrefixedDynamicDataField</a>(StringTableEntry fieldName, const char *array, const S32 fieldType=-1)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a75b8129e79fa021ae65fb4413d67923f">getProgenitorFile</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae5391bd2f38b24841db322bf5eed6663">getRenderAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa06d49c4be99d2fb960bbe03072659ac">getRenderGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a56e0cde874a1d9e64847654c8b95d72d">getRenderOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad5e4649fdfb3c663e8bb087a4b7912cc">getRenderPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2f64f1eb5c6a838223247cc8a567d9d1">getRenderTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a80f297398914b07ea7e6beec31d75c7b">getSafeDelete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a28b6f93a3c6fb636116fa2f7296ad2f3">getScene</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ada8600b5fa04269c0909547e5e3c5e25">getSceneGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae4461f1879838df37c3926245828ca3f">getSceneGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a23670fc2ffff03cf447fdca98e462ebe">getSceneLayer</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a27d31762c9bd9d0fe63d75b7037fb254">getSceneLayerDepth</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae517fb0db4287105ba036de7a7da0174">getSceneLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad564a8e07e98d452b2b1de2ffebb5752">getSceneTime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a818bf0b599f807adffb0562ba8b19f28">getScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9366f29867d479912e239e0cbb894300">getSerialId</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a851c2ad9d33d2074c94d9f1c41662923">getSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af3282ad5b44a6b7e97ce4cb0e0dbb1f4">getSleepingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6067f9f8c9667ee746592b2dce14a166">getSleepingAllowed</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af78cc67dbe0920dbd690f5398fe7d60d">getSleepingCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a45052acc90b8c9246a18933d548083bf">getSortPoint</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3c18a92636856e670c6fb4062d916163">getSound</a>(S32 index)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a618cb5b286ef139bfa542d9d2803447e">getSoundsCount</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7521698ed437755820636c17466882b0">getSpatialDirty</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a97332db84fbdfb7fcffbb08a935d83d5">getSrcBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acd8be765d7f502e55444e96e3af81c01">getSrcBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ac5e1291c11408a7f631f06d916d71291">getSrcBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aeebca0d99d0d55c91f64a97f590da700">getStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#acfb3e482a67651463a8595d128ad5e76">getSuperClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acb1c2fd32628a53dc56470648ae67924">getTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a885e8826c79c9cfa30db412f101022cf">getType</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#abb98cc7df2af882dad9a37b31b62d146">getUpdateCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3589d3758e18348f7df53d536c83b478">getUseInputEvents</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aedb5bf89a190901fa21017b29ecfafa3">getVisible</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa603dbcfa477f4d28be2776617ef38dc">getWorldCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a27ed365231c5c01710c3c5948efb66a1">getWorldPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_shape_vector.html#abe9f59b8fa3520bb0182237607c87596">getWorldPoly</a>(void)</td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3249e88bede01101a7d76763450ceb9a">getWorldProxy</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aaeb5d5bf87c7ae88b20993ac06abd069">getWorldQueryKey</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9b9ea120b74b52b35ed6eeb6d6c146d0">getWorldVector</a>(const Vector2 &amp;localVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a28a7da095e92dfb5b9569de995bda19a">growTo</a>(const Vector2 &amp;targetSize, const Vector2 &amp;deltaSize)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a992962b4d3263ded2a0c5ca3c39b0a73">handlesConsoleMethod</a>(const char *fname, S32 *routingId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#ae5c202f680f4a245443e70cf61fe17f9">hasComponents</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa3ddf75ac481279a4e4498ee8a47e9ce">initializeContactGathering</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_shape_vector.html#a67420d3593db1aae6efb2c3abb23c690">initPersistFields</a>()</td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aefba6ba5e9b537b3d11e5416add644e1">inspectPostApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#acb00b32e56849913eae3abc6f872b572">inspectPreApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7720c98e5fc511eac26803f55db3a849">integrateObject</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2825cfa441687d7a65df9264c67e48c6">interpolateObject</a>(const F32 timeDelta)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_shape_vector.html#a557cc0132a453b36ded7e18e8c0f08f8">isBatchRendered</a>(void)</td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af73f6c3c5fb1567e2d3a72e2d3b4ab06">isBeingDeleted</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a4ba53dcc84f4c3192248367068eeb22a">isChildOfGroup</a>(SimGroup *pGroup)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3f191957f4ae9a0547de030208947604">isDeleted</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ae2931e09e0fd8eac15c83f0254b4e4ac">isEnabled</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae6a102c6adc30256d2f6eb8f305e0789">isExpanded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad1be7655efe27bcd7e8127169b5a5a3e">isFadeToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#af05be979fb46390caf87d391486d38b1">isFiltered</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab158fe3f7aedc7647ddefcf35b1c5b4f">isGrowToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a05c0adb47029724e308fbcb5bee6a6d5">isHidden</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a023f0ab4acab2e94b37fb34b7eaa02e5">isLocked</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8a1d5ac5403526378c7abb0916c55c3c">isMethod</a>(const char *methodName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af6e3d96ebbd1d01352e3d8b15fc64be0">isMoveToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#abefe63cec438b8b07636f00dbd7a7a91">isPeriodicTimerActive</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac675e353d46b1774fe186ef92ae57a2e">isProperlyAdded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac6159b4346ad40786a56761b0719e6b2">isRemoved</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa66106299d4ef57ece3fc0b5d36f3643">isRotateToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a32a3829534c79ff7c838ff3ba7a7802c">isSelected</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a526b0ae2c04966128bcbb3c12f5a283d">isType</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a9d1bbaa7a9b2443eeb39c4a127d9f9e8">linkNamespaces</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#affb0e68a39d684cfb2c176b58e55b2f3">lockComponentList</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a777a79a1b21d100b8b1566d45708eaaa">lookupClassName</a>(const U32 in_classTag)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afd659c1c4d7b68f9549f1a74424daa4f">mAlphaTest</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af1336d75a0a93147c77020c050046bc8">mAlwaysInScope</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab3253c4affc97e524156843e62b0aafb">mAttachedCtrls</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae70c5dedd0b1858af620c15848c530ee">mAudioHandles</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a71e416c6efade3e93eb2b8a6d11e7896">mAutoSizing</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr><td class="entry"><a class="el" href="class_scene_object.html#a27ebfa2aca4fa1807cdda605653280d4">mBatchIsolated</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#abf46089a2e718566775a0d9b85e7b813">mBehaviorConnections</a></td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
@@ -439,114 +445,114 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
   <tr class="even"><td class="entry"><a class="el" href="class_shape_vector.html#ab467eea7ccf51331d3da0fefbca9ef98">mFlipY</a></td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr><td class="entry"><a class="el" href="class_scene_object.html#a831d58aae9915ae4685c8730e5b9d851">mGatherContacts</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af8c2ddfcbbf14b28e67ac8e21bdf27f3">mGrowActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a084af54739c09b7f36838bd505d3f683">mId</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1bc0c634cbd6eae42ba8e678123b3e12">mIdString</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae25d89dbd7309a4fe60e221d19e3beb4">mInternalName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_shape_vector.html#a0cf392c49d7590aab947671349048339">mIsCircle</a></td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af94daabf2723d736bd0dcb5b383513ed">mLastAwakeState</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8bb22419a6c6853a9f4da1f9c1dd45b7">mLastCheckedPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a44a5757690e453ff10a81eb047ea7cd5">mLifetime</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a750d78b2d9c524669553b00898591280">mLifetimeActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_shape_vector.html#a8cce140712426a45667a5eaf19fe3747">mLineColor</a></td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a15bcc2070232785646ba905ae94cfe84">mLocalSizeOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#afa8dcd83f1b3cc756738fd08d91b699b">mNameSpace</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8f583d26e810008b4532327b7bbae397">mNotifyFreeList</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#adf9094cf085e7f940eb74c791f88317f">moveTo</a>(const Vector2 &amp;targetWorldPoint, const F32 speed, const bool autoStop=true, const bool snapToTarget=true, const F32 margin=0.1f)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afc170487078e4a56e68fc6e9485b94ba">mpAttachedCamera</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7a36c87efd1ba1c11b0a4d412cdae3f9">mpAttachedGui</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4f69af25a9bfa85fd2d962ae73225146">mpAttachedGuiSceneWindow</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aeaefbbd6bfb5f05dd460acf5163557a6">mpBody</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad1753dc19083535d861c9a5c271837e4">mpCurrentContacts</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a674d1a161fbc7010f5bae7763a7b1513">mPickingAllowed</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_shape_vector.html#a36aa2dfc26f5e2d15b275e33b086fc9c">mPolygonBasisList</a></td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_shape_vector.html#a169dbff2db5fa2a76cc562b227b9ddb3">mPolygonLocalList</a></td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a58c48c2a4effae9f4ca9f964062cfbde">mPreTickAABB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a65a7ff3bf033c7b6bc85f1b800bf9d19">mPreTickAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3e1b85d508e14aeee70c3a1edd4fbf08">mPreTickPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1ec99a5270aafbd333c6053613573ff2">mpScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a689d9b36fe5d62a12a5108b57f5ec6a1">mpTargetScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8e0e926bf337b03ecc34cd2b8731f994">mRenderAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1592c249031965690f9a33c8a2f0bcff">mRenderGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#acd93acb3d932a03f45a9a95f5df82e0a">mRenderOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae546d0086b029444ee3759e81ad2cda1">mRenderPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a019e744f6fdbc3da25576d836b004d98">mRotateToEventId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adc9899b1713ab304f5f28f21a1de6d28">mSafeDeleteReady</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a351c2a1e96504f1d3d7a3d4ebe0db08e">mSceneGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7bfae5812c75b763a22caf6ab7e65714">mSceneGroupMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#adc26a0471273586c3cc3263264007bba">mSceneLayer</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a82b4417d84642cf53fdcd24a200b02d2">mSceneLayerDepth</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a30d5ff45de9cebc22b80ce34c186fbca">mSceneLayerMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afb0ea09846fa6e5ceac432439a252709">mScriptCallbackGuard</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4f9cf7f21551801daa94c51a393eb70d">mSerialId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8f098f69a435ce789bc9943338e082b3">mSerialiseKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#acc28ac6d14685b06a08f9d327aba26f1">mSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a134d08cf9b28beb0b0fae4b79276b5b6">mSleepingCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1f027c58703863156e16335c0b583e7c">mSnapToTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa33e7e73b748460ea6f1eb5a22dc6291">mSortPoint</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a88d474cf94be49237a5ced807687a7a3">mSpatialDirty</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab8a6fba01fc512db5793c90d90324bd9">mSrcBlendFactor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a250a1eba78cfd65e98d67923499d72cc">mStopAtTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2866b6130ce096fe6563e71995d35f0f">mSuperClassName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a696c19897e14bd212b53498fe2f36eda">mTargetColor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0106fd1fe7c89d30fa751e6675e78b16">mTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aabed8d24f47ff1a592f899e2162fee3a">mTargetPositionActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1cf947bf601c5c5481e9af4fefb6b710">mTargetPositionFound</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6d8d70703d07d23de6bee145cbcb4741">mTargetPositionMargin</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a18217e62301ff1afbcc2f99486e91d28">mTargetSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a7e0203ca282d77263fdee9a9c8d0631f">mTypeMask</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a33539e01b6db552e2bf073158fa54852">mUpdateCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7aa5eb2db02dfa0774cfa04e671baa2e">mUseInputEvents</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1d94696db39f3a31382dd7d2429f4953">mVisible</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a630c1cf950707f60ce49ecb05ede932d">mWorldProxyId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab0e4f1b44d4cecee7e98fb60c4245713">mWorldQueryKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad2aeaf1d8fd3f6ba58da4f297b21c199">notifyComponentsAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af81947ba054f8f7dd91c4340ce89aa5f">notifyComponentsRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aab845d6afdd4f26a827a30bb89e8311e">notifyComponentsUpdate</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_shape_vector.html#aa8fb2a4e72e5c4975d3cd912c5de131a">onAdd</a>()</td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#ab81d9e1c253a9a605969743b9c042404">onAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae1a8d1e7829b69554f523f07aa5db84a">onBeginCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#aff903a8e48efc1a17028c205cf214abc">onComponentAdd</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a089b934882e45700d4b9e14d6041f575">onComponentRegister</a>(SimComponent *owner)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a08b359c4b8daaeb57d6b40c1250e8982">onComponentRemove</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ac7e148e0401cef21d85d028fb6f8942f">onComponentUnRegister</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a8db26dd3c0ca2b1ac05e7c3516325e61">onDeleteNotify</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a33d32925d035aa92b5d69e7ca8beed6e">onDestroyNotify</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1444b2e49c37757bf57740bcd43a5a19">onEditorDisable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a35ed1968ac7850e14737aa7ccb4356a6">onEditorEnable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5e1c985e05404367e2525bdaa6d58362">onEndCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0e0c7d4c3cea7aee9d23a4b596a92fba">onGroupAdd</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad8e217b4d87fd05d0cc53eed4482926f">onGroupRemove</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a541a7e5a303f09939182d5b682cba776">onInputEvent</a>(StringTableEntry name, const GuiEvent &amp;event, const Vector2 &amp;worldMousePoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab83e4b1fa22db99d20741b86321a400d">onNameChange</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a371edd089fb5273ab476cdbd01945d57">OnRegisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_shape_vector.html#a28fb2b0653c2c31284ebef9237dc9c5c">onRemove</a>()</td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a0bb8f5d53d9f0589b4a8fd3883dc3663">onRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a774b03009201ddc3fd55367f5578384f">onStaticModified</a>(const char *slotName, const char *newValue=NULL)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad03b42162545e4be24b218369f4fbcf5">onTamlAddParent</a>(SimObject *pParentObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af46594ff3cf78be8bee74463cd2eab14">onTamlCustomRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acd7861614dbad46880a829cc09d2600d">onTamlCustomWrite</a>(TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8d896544fb75ff4b98cac3099bf5f55f">onTamlPostRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1baf86d5d5d9f1c2190e7bb72aacb068">onTamlPostWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#af3830391b29fe4e30779260612049995">onTamlPreRead</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3b0caf75cb0eccb9fb63406b813c431d">onTamlPreWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3df37bb73b63fd715cffb89363851251">OnUnregisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ae199733535e4d5040501079441c7a334">onUpdate</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ac4bfa6cc87ac8a86ae5d26de3c588475">packUpdate</a>(NetConnection *conn, U32 mask, BitStream *stream)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea12478dfa54b67e25c7bf1da29d147504">PHYSIC_PROXY_CUSTOM</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea82ee5d7a45380a8f7f4109fd72566c88">PHYSIC_PROXY_GROUNDBODY</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea8ee09029390c36e43b949d664982f14a">PHYSIC_PROXY_INVALID</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eeaa65e136ee50c13bec133e4e9947f9c9b">PHYSIC_PROXY_SCENEOBJECT</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a17983a139902c245f39dd6dcef9e4b09">PhysicsProxy</a>()</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab54472a52381c54f13657d6ea3cd4a1b">popScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5ea78c63debd981e3cf0d17e3390b846">postIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ac56d89bb80941a699d6e5ae01d647da8">preIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aea22401f7205e885be6dd887a61a0797">processArguments</a>(S32 argc, const char **argv)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab0bd2d18dedeb363463ad2cad045f6a3">processDeleteNotifies</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4483ea2fcfb4c99920d6cfe8eee69298">processDestroyNotifications</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a781a51f45472f3cf1a9e1504681fd01b">processEffect</a>(const F32 current, const F32 target, const F32 rate)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0f1470540933ff4bd9227e116f8ec135">pushScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a949dcb3f8ac76160c0d4c9d3a70ed8e0">raise</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a783fe3358bc6a3bf993ec1bfef693529">readObject</a>(Stream *stream)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7d314c97167fad2c28f473358f078f92">mHandleDeletionList</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a084af54739c09b7f36838bd505d3f683">mId</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1bc0c634cbd6eae42ba8e678123b3e12">mIdString</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae25d89dbd7309a4fe60e221d19e3beb4">mInternalName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_shape_vector.html#a0cf392c49d7590aab947671349048339">mIsCircle</a></td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af94daabf2723d736bd0dcb5b383513ed">mLastAwakeState</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8bb22419a6c6853a9f4da1f9c1dd45b7">mLastCheckedPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a44a5757690e453ff10a81eb047ea7cd5">mLifetime</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a750d78b2d9c524669553b00898591280">mLifetimeActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_shape_vector.html#a8cce140712426a45667a5eaf19fe3747">mLineColor</a></td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a15bcc2070232785646ba905ae94cfe84">mLocalSizeOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afa8dcd83f1b3cc756738fd08d91b699b">mNameSpace</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8f583d26e810008b4532327b7bbae397">mNotifyFreeList</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adf9094cf085e7f940eb74c791f88317f">moveTo</a>(const Vector2 &amp;targetWorldPoint, const F32 speed, const bool autoStop=true, const bool snapToTarget=true, const F32 margin=0.1f)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#afc170487078e4a56e68fc6e9485b94ba">mpAttachedCamera</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aeaefbbd6bfb5f05dd460acf5163557a6">mpBody</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad1753dc19083535d861c9a5c271837e4">mpCurrentContacts</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a674d1a161fbc7010f5bae7763a7b1513">mPickingAllowed</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_shape_vector.html#a36aa2dfc26f5e2d15b275e33b086fc9c">mPolygonBasisList</a></td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_shape_vector.html#a169dbff2db5fa2a76cc562b227b9ddb3">mPolygonLocalList</a></td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a58c48c2a4effae9f4ca9f964062cfbde">mPreTickAABB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a65a7ff3bf033c7b6bc85f1b800bf9d19">mPreTickAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3e1b85d508e14aeee70c3a1edd4fbf08">mPreTickPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1ec99a5270aafbd333c6053613573ff2">mpScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a689d9b36fe5d62a12a5108b57f5ec6a1">mpTargetScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8e0e926bf337b03ecc34cd2b8731f994">mRenderAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1592c249031965690f9a33c8a2f0bcff">mRenderGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acd93acb3d932a03f45a9a95f5df82e0a">mRenderOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae546d0086b029444ee3759e81ad2cda1">mRenderPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a019e744f6fdbc3da25576d836b004d98">mRotateToEventId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#adc9899b1713ab304f5f28f21a1de6d28">mSafeDeleteReady</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a351c2a1e96504f1d3d7a3d4ebe0db08e">mSceneGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7bfae5812c75b763a22caf6ab7e65714">mSceneGroupMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adc26a0471273586c3cc3263264007bba">mSceneLayer</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a82b4417d84642cf53fdcd24a200b02d2">mSceneLayerDepth</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a30d5ff45de9cebc22b80ce34c186fbca">mSceneLayerMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#afb0ea09846fa6e5ceac432439a252709">mScriptCallbackGuard</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4f9cf7f21551801daa94c51a393eb70d">mSerialId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8f098f69a435ce789bc9943338e082b3">mSerialiseKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acc28ac6d14685b06a08f9d327aba26f1">mSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a134d08cf9b28beb0b0fae4b79276b5b6">mSleepingCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1f027c58703863156e16335c0b583e7c">mSnapToTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa33e7e73b748460ea6f1eb5a22dc6291">mSortPoint</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a88d474cf94be49237a5ced807687a7a3">mSpatialDirty</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab8a6fba01fc512db5793c90d90324bd9">mSrcBlendFactor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a250a1eba78cfd65e98d67923499d72cc">mStopAtTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2866b6130ce096fe6563e71995d35f0f">mSuperClassName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a696c19897e14bd212b53498fe2f36eda">mTargetColor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a0106fd1fe7c89d30fa751e6675e78b16">mTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aabed8d24f47ff1a592f899e2162fee3a">mTargetPositionActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1cf947bf601c5c5481e9af4fefb6b710">mTargetPositionFound</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6d8d70703d07d23de6bee145cbcb4741">mTargetPositionMargin</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a18217e62301ff1afbcc2f99486e91d28">mTargetSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a7e0203ca282d77263fdee9a9c8d0631f">mTypeMask</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a33539e01b6db552e2bf073158fa54852">mUpdateCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7aa5eb2db02dfa0774cfa04e671baa2e">mUseInputEvents</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1d94696db39f3a31382dd7d2429f4953">mVisible</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a630c1cf950707f60ce49ecb05ede932d">mWorldProxyId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab0e4f1b44d4cecee7e98fb60c4245713">mWorldQueryKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad2aeaf1d8fd3f6ba58da4f297b21c199">notifyComponentsAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af81947ba054f8f7dd91c4340ce89aa5f">notifyComponentsRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aab845d6afdd4f26a827a30bb89e8311e">notifyComponentsUpdate</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_shape_vector.html#aa8fb2a4e72e5c4975d3cd912c5de131a">onAdd</a>()</td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ab81d9e1c253a9a605969743b9c042404">onAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae1a8d1e7829b69554f523f07aa5db84a">onBeginCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aff903a8e48efc1a17028c205cf214abc">onComponentAdd</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a089b934882e45700d4b9e14d6041f575">onComponentRegister</a>(SimComponent *owner)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a08b359c4b8daaeb57d6b40c1250e8982">onComponentRemove</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#ac7e148e0401cef21d85d028fb6f8942f">onComponentUnRegister</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a8db26dd3c0ca2b1ac05e7c3516325e61">onDeleteNotify</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a33d32925d035aa92b5d69e7ca8beed6e">onDestroyNotify</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1444b2e49c37757bf57740bcd43a5a19">onEditorDisable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a35ed1968ac7850e14737aa7ccb4356a6">onEditorEnable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5e1c985e05404367e2525bdaa6d58362">onEndCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0e0c7d4c3cea7aee9d23a4b596a92fba">onGroupAdd</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad8e217b4d87fd05d0cc53eed4482926f">onGroupRemove</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a541a7e5a303f09939182d5b682cba776">onInputEvent</a>(StringTableEntry name, const GuiEvent &amp;event, const Vector2 &amp;worldMousePoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab83e4b1fa22db99d20741b86321a400d">onNameChange</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a371edd089fb5273ab476cdbd01945d57">OnRegisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_shape_vector.html#a28fb2b0653c2c31284ebef9237dc9c5c">onRemove</a>()</td><td class="entry"><a class="el" href="class_shape_vector.html">ShapeVector</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a0bb8f5d53d9f0589b4a8fd3883dc3663">onRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a774b03009201ddc3fd55367f5578384f">onStaticModified</a>(const char *slotName, const char *newValue=NULL)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad03b42162545e4be24b218369f4fbcf5">onTamlAddParent</a>(SimObject *pParentObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af46594ff3cf78be8bee74463cd2eab14">onTamlCustomRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#acd7861614dbad46880a829cc09d2600d">onTamlCustomWrite</a>(TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8d896544fb75ff4b98cac3099bf5f55f">onTamlPostRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1baf86d5d5d9f1c2190e7bb72aacb068">onTamlPostWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af3830391b29fe4e30779260612049995">onTamlPreRead</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3b0caf75cb0eccb9fb63406b813c431d">onTamlPreWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3df37bb73b63fd715cffb89363851251">OnUnregisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#ae199733535e4d5040501079441c7a334">onUpdate</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ac4bfa6cc87ac8a86ae5d26de3c588475">packUpdate</a>(NetConnection *conn, U32 mask, BitStream *stream)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea12478dfa54b67e25c7bf1da29d147504">PHYSIC_PROXY_CUSTOM</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea82ee5d7a45380a8f7f4109fd72566c88">PHYSIC_PROXY_GROUNDBODY</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea8ee09029390c36e43b949d664982f14a">PHYSIC_PROXY_INVALID</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eeaa65e136ee50c13bec133e4e9947f9c9b">PHYSIC_PROXY_SCENEOBJECT</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a17983a139902c245f39dd6dcef9e4b09">PhysicsProxy</a>()</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab54472a52381c54f13657d6ea3cd4a1b">popScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5ea78c63debd981e3cf0d17e3390b846">postIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ac56d89bb80941a699d6e5ae01d647da8">preIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#aea22401f7205e885be6dd887a61a0797">processArguments</a>(S32 argc, const char **argv)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab0bd2d18dedeb363463ad2cad045f6a3">processDeleteNotifies</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4483ea2fcfb4c99920d6cfe8eee69298">processDestroyNotifications</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a781a51f45472f3cf1a9e1504681fd01b">processEffect</a>(const F32 current, const F32 target, const F32 rate)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0f1470540933ff4bd9227e116f8ec135">pushScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a949dcb3f8ac76160c0d4c9d3a70ed8e0">raise</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a783fe3358bc6a3bf993ec1bfef693529">readObject</a>(Stream *stream)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#abe4a718f1465a4f855bf8692473c6bcf">refreshsources</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
   <tr><td class="entry"><a class="el" href="class_sim_object.html#a2400b9daf420c4b7f40e2fefccf819a7">registerObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a03e5444a670c9fc42bda3a569cdcfc8b">registerObject</a>(U32 id)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
   <tr><td class="entry"><a class="el" href="class_sim_object.html#a40957e593443f2fae6e5d84c58689e23">registerObject</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>

+ 21 - 9
Torque2DDocs/html/class_shape_vector.html

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+<tr class="separator:abe4a718f1465a4f855bf8692473c6bcf inherit pub_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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@@ -1475,6 +1487,10 @@ Protected Attributes</h2></td></tr>
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 <tr class="separator:a9da6c9a79f85e62da379dbcef5098780 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ae70c5dedd0b1858af620c15848c530ee inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a7d314c97167fad2c28f473358f078f92 inherit pro_attribs_class_scene_object"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_vector.html">Vector</a>&lt; S32 &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#a7d314c97167fad2c28f473358f078f92">mHandleDeletionList</a></td></tr>
+<tr class="separator:a7d314c97167fad2c28f473358f078f92 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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 <tr class="separator:a1d94696db39f3a31382dd7d2429f4953 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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-<tr class="separator:abff7d155a55f085792fd36f8a5295cd1 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:a7a36c87efd1ba1c11b0a4d412cdae3f9 inherit pro_attribs_class_scene_object"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_gui_control.html">GuiControl</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#a7a36c87efd1ba1c11b0a4d412cdae3f9">mpAttachedGui</a></td></tr>
-<tr class="separator:a7a36c87efd1ba1c11b0a4d412cdae3f9 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:a4f69af25a9bfa85fd2d962ae73225146 inherit pro_attribs_class_scene_object"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_scene_window.html">SceneWindow</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#a4f69af25a9bfa85fd2d962ae73225146">mpAttachedGuiSceneWindow</a></td></tr>
-<tr class="separator:a4f69af25a9bfa85fd2d962ae73225146 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ab3253c4affc97e524156843e62b0aafb inherit pro_attribs_class_scene_object"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_vector.html">Vector</a>&lt; <a class="el" href="struct_scene_object_attached_g_u_i.html">SceneObjectAttachedGUI</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#ab3253c4affc97e524156843e62b0aafb">mAttachedCtrls</a></td></tr>
+<tr class="memdesc:ab3253c4affc97e524156843e62b0aafb inherit pro_attribs_class_scene_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">GUI attachment.  <a href="#ab3253c4affc97e524156843e62b0aafb">More...</a><br /></td></tr>
+<tr class="separator:ab3253c4affc97e524156843e62b0aafb inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ad3a9e331e7d25d965fc02898b5df0950 inherit pro_attribs_class_scene_object"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#ad3a9e331e7d25d965fc02898b5df0950">mBeingSafeDeleted</a></td></tr>
 <tr class="memdesc:ad3a9e331e7d25d965fc02898b5df0950 inherit pro_attribs_class_scene_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">Safe deletion.  <a href="#ad3a9e331e7d25d965fc02898b5df0950">More...</a><br /></td></tr>
 <tr class="separator:ad3a9e331e7d25d965fc02898b5df0950 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>

+ 7 - 7
Torque2DDocs/html/class_sim_component.html

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+<p>Reimplemented in <a class="el" href="class_scene.html#aa8fb2a4e72e5c4975d3cd912c5de131a">Scene</a>, <a class="el" href="class_scene_object.html#aa8fb2a4e72e5c4975d3cd912c5de131a">SceneObject</a>, <a class="el" href="class_text_sprite.html#aa8fb2a4e72e5c4975d3cd912c5de131a">TextSprite</a>, <a class="el" href="class_scroller.html#aa8fb2a4e72e5c4975d3cd912c5de131a">Scroller</a>, <a class="el" href="class_behavior_component.html#aa8fb2a4e72e5c4975d3cd912c5de131a">BehaviorComponent</a>, <a class="el" href="class_shape_vector.html#aa8fb2a4e72e5c4975d3cd912c5de131a">ShapeVector</a>, <a class="el" href="class_composite_sprite.html#aa8fb2a4e72e5c4975d3cd912c5de131a">CompositeSprite</a>, and <a class="el" href="class_trigger.html#aa8fb2a4e72e5c4975d3cd912c5de131a">Trigger</a>.</p>
 
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@@ -1149,7 +1149,7 @@ Additional Inherited Members</h2></td></tr>
 
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+<p>Reimplemented in <a class="el" href="class_scene.html#a28fb2b0653c2c31284ebef9237dc9c5c">Scene</a>, <a class="el" href="class_scene_object.html#a28fb2b0653c2c31284ebef9237dc9c5c">SceneObject</a>, <a class="el" href="class_text_sprite.html#a28fb2b0653c2c31284ebef9237dc9c5c">TextSprite</a>, <a class="el" href="class_scroller.html#a28fb2b0653c2c31284ebef9237dc9c5c">Scroller</a>, <a class="el" href="class_behavior_component.html#a28fb2b0653c2c31284ebef9237dc9c5c">BehaviorComponent</a>, <a class="el" href="class_shape_vector.html#a28fb2b0653c2c31284ebef9237dc9c5c">ShapeVector</a>, and <a class="el" href="class_composite_sprite.html#a28fb2b0653c2c31284ebef9237dc9c5c">CompositeSprite</a>.</p>
 
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+ 6 - 5
Torque2DDocs/html/class_sim_data_block.html

@@ -102,11 +102,12 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 0 - 0
Torque2DDocs/html/class_sim_object.html


+ 486 - 480
Torque2DDocs/html/class_skeleton_object-members.html

@@ -94,371 +94,377 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a3356a3140575cbc1e4466883937daf0b">addFieldV</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, ConsoleTypeValidator *v, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a38f3095c01e8b2055e4c2e58d9a133e8">addGroup</a>(const char *in_pGroupname, const char *in_pGroupDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ae5af434e7146816044ce3be70f61ebb8">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a5161f628159e510b744cef47fd6598a3">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a2df2d873096113f009661c676c4d0c81">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#aed96a36e73e2eee15cf6a3ae1412d9bd">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a351db0518928f2ac3c9adedd56c75544">addSprite</a>(const SpriteBatchItem::LogicalPosition &amp;logicalPosition)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3a6c0e9f5513c15dbc861831b392872a">addToSet</a>(SimObjectId)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae32c75b008160f8599389fa1416270f4">addToSet</a>(const char *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a27f9b7da7ac37f39ba7e364a74cc943f">allocNotify</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae7e5cacbf911d83801f6c0e47a78f60f">applyAngularImpulse</a>(const F32 impulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4111977b7a1cb5e6586efdb36c3dc2a8">applyForce</a>(const Vector2 &amp;worldForce, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a038a95821b9c31206f4079861464356a">applyForce</a>(const Vector2 &amp;worldForce, const Vector2 &amp;worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afa21b7e440096a42d7fa8676fb3c03cf">applyLinearImpulse</a>(const Vector2 &amp;worldImpulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8f3bbb6c55d4bd47758de5dc0f243462">applyLinearImpulse</a>(const Vector2 &amp;worldImpulse, const Vector2 &amp;worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a00f09b058c9b37ab9cb8c6faf61280d7">applyTorque</a>(const F32 torque, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2ed3c32bdfeb17efd31de7faf0f5b37c">assignDynamicFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#afe42c2298dcfb82059cd5d8590a76479">assignFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a43a200e331c5a48c30890b7ab32557eb">assignName</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a0df056e9bcc5d9e5c240ba3d438f7c0c">attachGui</a>(GuiControl *pGuiControl, SceneWindow *pSceneWindow, const bool sizeControl)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a19504b4457a2cee7406ec92cfca5f57a">BehaviorComponent</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#afc937cb7e1cd1b0768101aec936bbe45">buildFilterList</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#aa908feec1e7d562830eb455f0d8d7818">callMethod</a>(S32 argc, const char *methodName,...)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#a0118bd8e337767ab582518a500b1482b">callMethodArgList</a>(U32 argc, const char *argv[], bool callThis=true)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aa6e474e95b84693dfb2c8b97fd1c63f9">callMethodOnComponents</a>(U32 argc, const char *argv[], const char **result)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a8494f88eee4c3380e96d3a4977689f46">callOnBehaviors</a>(U32 argc, const char *argv[])</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab24670a3f5f65bb77a76f8e6b68f08f9">cancelFadeTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad3e259c7f511015b07708ad9818b2b5f">cancelGrowTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2e3b4de58fb2f0012f0346f587c45ca5">cancelMoveTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a86f2805323ad2b38db82952339fae82b">cancelRotateTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_skeleton_object.html#a93a2790c432fecdacff5b028b4209ccf">canPrepareRender</a>(void) const </td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac1e31054548229bd5ea4779d9cbc2be2">clearAllNotifications</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a75cf9aca6491d3442a30255e50929c07">clearBehaviors</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4278675486d225ec1ab8d897b41d8be6">clearCollisionShapes</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ab05a02e5e13542af37680276d51b04f5">clearComponents</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a5a09726e6e6f20422bf0d5d9f1cd9422">clearDynamicFields</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a97791ba163a65547d7a5d47bed803d7d">clearFieldFilters</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae9d02581f339ef7ede02efaf54bed50e">clearNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#abfb5d515cf4867335ff1be006e3fb38a">clearSpriteAsset</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a206a6609f3db7e2e564376ed4fb41e82">clearSprites</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aacb30b9c403e8687e109b7738af141d8">clone</a>(const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#add5b33718ca9cab3bb26b7ba907899ed">connect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a95c239afc15d197ae11798bc11e5c28b">consoleInit</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a8b5a944ed3b7fa672a250a5d389c8f15">ConsoleObject</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a601f42ddcee97ab4eee59e6dbc9df75b">ConsoleObject</a>(const ConsoleObject &amp;)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2c23ad189f8126e16f64cf31dec08c50">copyChainCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aaa0abd233a2d2dbf50d8c6135eab6198">copyCircleCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a195eb24d99203428f53575dc3685a27d">copyCollisionShapes</a>(SceneObject *pSceneObject, const bool clearTargetShapes=true, const S32 shapeIndex=-1)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4e896fc666423f547e86f8a9bb14e1f1">copyEdgeCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a89e9e1e942e6ca857763c80f4e8e8023">copyFrom</a>(SceneObject *pSceneObject, const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aabd1ce4d1ac0a4de8ccecbb321717a48">copyPolygonCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_skeleton_object.html#a62aa4e3f1aea3c0841234882d0105c1b">copyTo</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a67a471ae055675f0e77aff958d66d2fc">SpriteBatch::copyTo</a>(SpriteBatch *pSpriteBatch) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#aa8b4ee59c729a0704b4a2f7b52246f98">create</a>(const char *in_pClassName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#abeb358d6fc89fc282b4e401de2895965">create</a>(const U32 groupId, const U32 typeId, const U32 in_classId)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a43dc85d09e5a1166a3d6631b0c2d96b0">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa4510bca53a6d646ac6550933b4ec1f8">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a808005561d4b3cd4f813bcdb596dec33">createCircleCollisionShape</a>(const F32 radius)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8490f2c0ab5176ad4096af2e20f2eff9">createCircleCollisionShape</a>(const F32 radius, const b2Vec2 &amp;localPosition)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a319d4ae7497131010c563ed7805a3a58">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad98e4a89a6b10eca78a6a1dd3a46aee6">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6e65d14c98d56534798d0e625216e412">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8643125eb66bc1a4c4e31ff90d18f2d3">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab2ec987c9fdd92735234ddc8ee88c55a">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid, const F32 rotation)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adb375ff74c32b12289854de0bb6751e1">createPolygonCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a0a561aaa96a26172e06454f2889a399d">createQueryProxy</a>(SpriteBatchItem *pSpriteBatchItem)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#adecc247018fbbdb89c5ba8efcf62ea95">createSprite</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#ada4adf3b62aacf46b1117d8270641ad5">createSprite</a>(const Vector2 *explicitVertices)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a6726113a08f3cc0c04987b6255d3b368">createSprite</a>(const SpriteBatchItem::LogicalPosition &amp;logicalPosition)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a94cb5954f2bbc333e289fe2aa2247dc4">createSpriteBatchQuery</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_skeleton_object.html#a406a5833f67f60577be9102ef62e2da6">DECLARE_CONOBJECT</a>(SkeletonObject)</td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a642aeab92cc3c398ae49a0ddd5379c79">SceneObject::DECLARE_CONOBJECT</a>(SceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ac8fc30204947c1bf7083bcc18c23d609">BehaviorComponent::DECLARE_CONOBJECT</a>(BehaviorComponent)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#afc2db809a49eb691e42ea935a2762df3">DynamicConsoleMethodComponent::DECLARE_CONOBJECT</a>(DynamicConsoleMethodComponent)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a1da866a12db4319a3c1c6dfcc819c77e">SimComponent::DECLARE_CONOBJECT</a>(SimComponent)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a5347739a7bbaab1de0130ac29073dcfd">SimObject::DECLARE_CONOBJECT</a>(SimObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a21eb14a62be6af6693a0c46124e9ab92">deleteCollisionShape</a>(const U32 shapeIndex)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2838b603fe80fa772e6be008b649decf">deleteNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a035562e6d1b195a025da907836d24d1c">deleteObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#aa8e5bb69866695a28a1f8e4bfe34359d">deselectSprite</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#afb782ad0913bb14328c6982779e1d6af">destroyQueryProxy</a>(SpriteBatchItem *pSpriteBatchItem)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a542c503284b7f5431d8e2a37e023de92">destroySpriteBatchQuery</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad017d8edf7cb88e23298cb56b2bb5572">addAudioHandle</a>(AUDIOHANDLE handle)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ada8fe8d6fb690560284d5ec6bbda80c4">addBehavior</a>(BehaviorInstance *bi)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a67eaf51423a16a178e794516487ec843">addCameraMountReference</a>(SceneWindow *pAttachedCamera)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#aee331023cef6e78a047d349841c80c5a">addComponent</a>(SimComponent *component)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aed3d0d1abd7ba4a17e792ca80f3478a7">addDepricatedField</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad048093d786e022b861fe81baa883c56">addDestroyNotification</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a1e61452413a8cd497dfc1a2b62f072cd">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#ad4ad51d247b2e09ea51783a8fdbb4b95">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a7fe0d513b2bea8f6a1710c35189f550c">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a83176674ac909724b9ba2dce44a71e9a">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac9c1a44b539dfe7ca6782c5dd561e9ac">addFieldFilter</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a3356a3140575cbc1e4466883937daf0b">addFieldV</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, ConsoleTypeValidator *v, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a38f3095c01e8b2055e4c2e58d9a133e8">addGroup</a>(const char *in_pGroupname, const char *in_pGroupDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#ae5af434e7146816044ce3be70f61ebb8">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a5161f628159e510b744cef47fd6598a3">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a2df2d873096113f009661c676c4d0c81">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aed96a36e73e2eee15cf6a3ae1412d9bd">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a351db0518928f2ac3c9adedd56c75544">addSprite</a>(const SpriteBatchItem::LogicalPosition &amp;logicalPosition)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3a6c0e9f5513c15dbc861831b392872a">addToSet</a>(SimObjectId)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae32c75b008160f8599389fa1416270f4">addToSet</a>(const char *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a27f9b7da7ac37f39ba7e364a74cc943f">allocNotify</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae7e5cacbf911d83801f6c0e47a78f60f">applyAngularImpulse</a>(const F32 impulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4111977b7a1cb5e6586efdb36c3dc2a8">applyForce</a>(const Vector2 &amp;worldForce, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a038a95821b9c31206f4079861464356a">applyForce</a>(const Vector2 &amp;worldForce, const Vector2 &amp;worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afa21b7e440096a42d7fa8676fb3c03cf">applyLinearImpulse</a>(const Vector2 &amp;worldImpulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8f3bbb6c55d4bd47758de5dc0f243462">applyLinearImpulse</a>(const Vector2 &amp;worldImpulse, const Vector2 &amp;worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a00f09b058c9b37ab9cb8c6faf61280d7">applyTorque</a>(const F32 torque, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2ed3c32bdfeb17efd31de7faf0f5b37c">assignDynamicFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afe42c2298dcfb82059cd5d8590a76479">assignFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a43a200e331c5a48c30890b7ab32557eb">assignName</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af736f7dbf6bdf18490b39e2d90216edc">attachGui</a>(GuiControl *pGuiControl, SceneWindow *pSceneWindow, const bool sizeControl, const Vector2 offset)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a19504b4457a2cee7406ec92cfca5f57a">BehaviorComponent</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afc937cb7e1cd1b0768101aec936bbe45">buildFilterList</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#aa908feec1e7d562830eb455f0d8d7818">callMethod</a>(S32 argc, const char *methodName,...)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#a0118bd8e337767ab582518a500b1482b">callMethodArgList</a>(U32 argc, const char *argv[], bool callThis=true)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#aa6e474e95b84693dfb2c8b97fd1c63f9">callMethodOnComponents</a>(U32 argc, const char *argv[], const char **result)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a8494f88eee4c3380e96d3a4977689f46">callOnBehaviors</a>(U32 argc, const char *argv[])</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab24670a3f5f65bb77a76f8e6b68f08f9">cancelFadeTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad3e259c7f511015b07708ad9818b2b5f">cancelGrowTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2e3b4de58fb2f0012f0346f587c45ca5">cancelMoveTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a86f2805323ad2b38db82952339fae82b">cancelRotateTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_skeleton_object.html#a93a2790c432fecdacff5b028b4209ccf">canPrepareRender</a>(void) const </td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac1e31054548229bd5ea4779d9cbc2be2">clearAllNotifications</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a75cf9aca6491d3442a30255e50929c07">clearBehaviors</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4278675486d225ec1ab8d897b41d8be6">clearCollisionShapes</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#ab05a02e5e13542af37680276d51b04f5">clearComponents</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a5a09726e6e6f20422bf0d5d9f1cd9422">clearDynamicFields</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a97791ba163a65547d7a5d47bed803d7d">clearFieldFilters</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae9d02581f339ef7ede02efaf54bed50e">clearNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#abfb5d515cf4867335ff1be006e3fb38a">clearSpriteAsset</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a206a6609f3db7e2e564376ed4fb41e82">clearSprites</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aacb30b9c403e8687e109b7738af141d8">clone</a>(const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#add5b33718ca9cab3bb26b7ba907899ed">connect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a95c239afc15d197ae11798bc11e5c28b">consoleInit</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a8b5a944ed3b7fa672a250a5d389c8f15">ConsoleObject</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a601f42ddcee97ab4eee59e6dbc9df75b">ConsoleObject</a>(const ConsoleObject &amp;)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2c23ad189f8126e16f64cf31dec08c50">copyChainCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aaa0abd233a2d2dbf50d8c6135eab6198">copyCircleCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a195eb24d99203428f53575dc3685a27d">copyCollisionShapes</a>(SceneObject *pSceneObject, const bool clearTargetShapes=true, const S32 shapeIndex=-1)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4e896fc666423f547e86f8a9bb14e1f1">copyEdgeCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a89e9e1e942e6ca857763c80f4e8e8023">copyFrom</a>(SceneObject *pSceneObject, const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aabd1ce4d1ac0a4de8ccecbb321717a48">copyPolygonCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_skeleton_object.html#a62aa4e3f1aea3c0841234882d0105c1b">copyTo</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a67a471ae055675f0e77aff958d66d2fc">SpriteBatch::copyTo</a>(SpriteBatch *pSpriteBatch) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aa8b4ee59c729a0704b4a2f7b52246f98">create</a>(const char *in_pClassName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#abeb358d6fc89fc282b4e401de2895965">create</a>(const U32 groupId, const U32 typeId, const U32 in_classId)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a43dc85d09e5a1166a3d6631b0c2d96b0">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa4510bca53a6d646ac6550933b4ec1f8">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a808005561d4b3cd4f813bcdb596dec33">createCircleCollisionShape</a>(const F32 radius)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8490f2c0ab5176ad4096af2e20f2eff9">createCircleCollisionShape</a>(const F32 radius, const b2Vec2 &amp;localPosition)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a319d4ae7497131010c563ed7805a3a58">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad98e4a89a6b10eca78a6a1dd3a46aee6">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6e65d14c98d56534798d0e625216e412">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8643125eb66bc1a4c4e31ff90d18f2d3">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab2ec987c9fdd92735234ddc8ee88c55a">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid, const F32 rotation)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#adb375ff74c32b12289854de0bb6751e1">createPolygonCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a0a561aaa96a26172e06454f2889a399d">createQueryProxy</a>(SpriteBatchItem *pSpriteBatchItem)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#adecc247018fbbdb89c5ba8efcf62ea95">createSprite</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#ada4adf3b62aacf46b1117d8270641ad5">createSprite</a>(const Vector2 *explicitVertices)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a6726113a08f3cc0c04987b6255d3b368">createSprite</a>(const SpriteBatchItem::LogicalPosition &amp;logicalPosition)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a94cb5954f2bbc333e289fe2aa2247dc4">createSpriteBatchQuery</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_skeleton_object.html#a406a5833f67f60577be9102ef62e2da6">DECLARE_CONOBJECT</a>(SkeletonObject)</td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a642aeab92cc3c398ae49a0ddd5379c79">SceneObject::DECLARE_CONOBJECT</a>(SceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ac8fc30204947c1bf7083bcc18c23d609">BehaviorComponent::DECLARE_CONOBJECT</a>(BehaviorComponent)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#afc2db809a49eb691e42ea935a2762df3">DynamicConsoleMethodComponent::DECLARE_CONOBJECT</a>(DynamicConsoleMethodComponent)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a1da866a12db4319a3c1c6dfcc819c77e">SimComponent::DECLARE_CONOBJECT</a>(SimComponent)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a5347739a7bbaab1de0130ac29073dcfd">SimObject::DECLARE_CONOBJECT</a>(SimObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a21eb14a62be6af6693a0c46124e9ab92">deleteCollisionShape</a>(const U32 shapeIndex)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2838b603fe80fa772e6be008b649decf">deleteNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a035562e6d1b195a025da907836d24d1c">deleteObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aa8e5bb69866695a28a1f8e4bfe34359d">deselectSprite</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#afb782ad0913bb14328c6982779e1d6af">destroyQueryProxy</a>(SpriteBatchItem *pSpriteBatchItem)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a542c503284b7f5431d8e2a37e023de92">destroySpriteBatchQuery</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a18d62cf9410f575df1a434e6e3590d72">detachAllGuiControls</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a49d91361e25a3fc3cf089469d4c6f1b2">detachGui</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a5038fc68d1c23dad7a109da7d4028840">disconnect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4f995fd3f1d847cbb8d015e643be5a1e">dismountCamera</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#accd2600060dbaee3a3b41aed4034c63c">dump</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1810f5aba25efd242c24232c2c2bbd1a">dumpClassHierarchy</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a1918263ead95ed1906c7027651938e0c">endGroup</a>(const char *in_pGroupname)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1ee">ePhysicsProxyType</a> enum name</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a29134bd5b1f007813d9ae506c71907db">fadeTo</a>(const ColorF &amp;targetColor, const F32 deltaRed, const F32 deltaGreen, const F32 deltaBlue, const F32 deltaAlpha)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aa21f3917485bec8939663abba4a3e89e">findField</a>(StringTableEntry fieldName) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aea6dde4400c9c8a5bd378a89a055cf92">findObject</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aa65a6e644fe378e2a7b22023f9c2d0d9">findSpriteId</a>(const U32 batchId)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a54dec48ce9c972dcb16db13afdbfcb24">findSpriteName</a>(const char *pName)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a0ba94a18ec5f24932c291f2f22c7f4c7">findSpritePosition</a>(const SpriteBatchItem::LogicalPosition &amp;logicalPosition)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aa77d566406c826b12013b264b4d72450">freeNotify</a>(SimObject::Notify *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_skeleton_object.html#ae8e2329b7b9843cf73bb2f59111db589">generateComposition</a>(void)</td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7909cb34ccb1737e64efc46ce277c3ea">getAABB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5637d858b9e050e9865fa1470d0a421a">getAABBRectangle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae2d3cffbcfc0b06366cbcb835eb08922">getActive</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a44770f02dcf9be79173b2e56210f1692">getActive</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a64b7690a1755687c385a0c65ddd8c7c8">getAlphaTest</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa167d0b55e87bf12491dd0cbfe71c768">getAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5ee0572f3eadebb818d1ba5d84fa7c51">getAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afcf35d2faf4e2d198b852d8ea9e52636">getAngularDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa96980dcf79c895ed7edbbd966508a1d">getAngularDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab522b62a3cc831b66225487eb46b2a72">getAngularVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af20ce6f98cac45f3f058375b022e3185">getAngularVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_skeleton_object.html#a342c25f8184b85292144ba218568a116">getAnimationCycle</a>(void) const </td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_skeleton_object.html#adc23110d08b7b6b24e755801066a62e5">getAnimationDuration</a>(void) const </td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_skeleton_object.html#afaafda3454d26c04e9195c5f39d8d0c8">getAnimationName</a>(void) const </td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_skeleton_object.html#aa9f3ab459e07188130067a3b06476dec">getAnimationName</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aeb9b6db731112b77daa4206fed66ab97">getAutoSizing</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8a7e0213652acb0dd46661d4eebb661c">getAwake</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adc83af1de65f51ca29c28f8a6d20797e">getAwake</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a3f409e99170d19d47c651538ca112a35">getBatchCulling</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a034e58fb120065707a455851f75896ce">getBatchIsolated</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a2deec08f08e5e87221a0b975b22ee4a9">getBatchSortMode</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a4899435a55e8e86550b75cb241c99bbf">getBatchTransform</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#aa91652c7508991e88616324603baa72e">getBatchTransformDirty</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a4b82c842fe7f0801e83981590d8d77a9">getBatchTransformId</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ae055c62d3093e0982513ae0f39e50524">getBehavior</a>(StringTableEntry behaviorTemplateName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a661bbd0ef43bf11bba06f72a98863424">getBehavior</a>(const U32 index)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a548390ba53f32c4df4c235ab51ad6579">getBehaviorByInstanceId</a>(const U32 behaviorId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a8adea247fee5ba35e83023668c2c9bf8">getBehaviorConnection</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName, const U32 connectionIndex)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#af8652de956626b5fb01b6c8d1f4e5131">getBehaviorConnectionCount</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ad5beac3655ab2078834cd6464057c590">getBehaviorConnections</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ae9135742b5e65b81cbf88659165769af">getBehaviorCount</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#aedea8e2ebe59af62e1e2cb20c510bd1e">getBehaviors</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa71585dfb72c025e44e8c4ed54790fb5">getBlendAlpha</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa442c54d66690efb7a516738f21d30eb">getBlendColor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8e56a1ad63d55c4e24135a8db4e03fa4">getBlendMode</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab4bde30e4c8f1f4774a12ee058ed9eeb">getBody</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a62ad937dbcd1c1ac94bcca70c82707f9">getBodyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9cd828691e944bfed76c72e5913b5264">getBodyType</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa721e21a9335bc7cec1cd6c2aec09a99">getBodyTypeDescription</a>(const b2BodyType bodyType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2b45676bdeb10cc6d7466bd46b07ff29">getBodyTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1c37fc59c4ab84521efb569af28a9015">getBullet</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3bea5d918927faa8931e83bf8b454f2b">getBullet</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0dd66b9f8070113f8633d61cb320ec04">getCanSaveDynamicFields</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aec6546d7e583fd467bebd4bf72dcf8ae">getChainCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a0a9d6d3207675ae63e48acdedd90203b">getChainCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a46b1c8b4da14e3809e85634162d566a6">getChainCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a95d1c5f41bbf6f55e1dc2872cc683999">getChainCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7a4ddd7537aff1870d04ef9063c6be0b">getChainCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7f96bd096a72980e362be71a6b8c1b78">getChainCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8314503425c71af8a075e7cc964a647a">getCircleCollisionShapeLocalPosition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a58c6ff961edfb685400dc989275c258c">getCircleCollisionShapeRadius</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a8691d51add17a60261904f376e2805f7">getClassId</a>(U32 netClassGroup) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a480da584e485f7b34cc2773c363fdb4c">getClassName</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af863b22a5ef03fb64e5d38b4de637ac3">getClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#ab29861ed4c9f5cc88961888b192bd030">getClassRep</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a524f6ce681f962aaf587c95c16b51e7a">getCollisionCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab7028644de12630cac811515e1900a5b">getCollisionChainShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9716bceeca278e59c0c7c55e5cb2550b">getCollisionCircleShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a688838264912c46c6d3f8a397c3b39f0">getCollisionEdgeShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1da14ac00a506d16afb69e2ffa2bdaa1">getCollisionGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afbb30add2d526a54d5645dbcabfe3671">getCollisionGroups</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1e9af49c21ee0ac8d221fd42a86ac88e">getCollisionLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6c4934bb41de6e3e1020f461e61fa9e8">getCollisionLayers</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ade203cb950f3c6affd2fbc9eef78fe78">getCollisionOneWay</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a898462cda76d8ac651571f93058ade93">getCollisionPolygonShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa0772609413446644b3c34a220f1f70e">getCollisionShapeCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae00deb60e40bac99b855e0c0e1ee3990">getCollisionShapeDefinition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a044b2746a5914a6260d22afcb8d09e6e">getCollisionShapeDensity</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2a97fe6f277ea6204b476c47ad6de63f">getCollisionShapeFriction</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3f068f33b200705f48bb1c71b0d0847e">getCollisionShapeIndex</a>(const b2Fixture *pFixture) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad9344fc21c09c2e9b656bdfa4e1642d7">getCollisionShapeIsSensor</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a343e7dbfdecd862e8b77e940047d05d7">getCollisionShapeRestitution</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af25b8fb1bbe7301bfd418059a1bc7fac">getCollisionShapeType</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a60911645b2acb6b338cf16aa9da894de">getCollisionShapeTypeDescription</a>(const b2Shape::Type collisionShapeType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa979d7a435f9333abdb2b2da0a5f03c5">getCollisionShapeTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a79efee69aa9baa11942bf1de0fa48f38">getCollisionSuppress</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a9f7010dc932fb9cc832bf68c5f7da923">getComponent</a>(const U32 index)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a5fe708dbdedecf9aa123c4d5cb226201">getComponentCount</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a3318e867ff260e40adee4a80ebe6fb86">getComponentName</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad4a3677781cd39cfb3b593df1e2a4011">getCurrentContactCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae929cd4f995afde012dd1abc3e96bc72">getCurrentContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_skeleton_object.html#a9252a2624582efe280835693512208da">getCurrentSkin</a>(void) const </td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_skeleton_object.html#aa561b5ae88a36201458165da52b5cd01">getCurrentSkin</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a61da44826bbcdcbed3775d0b59dcbea7">getDataField</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aad68561955e2af5a7ec3e3bed8fd4c62">getDataFieldPrefix</a>(StringTableEntry fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a825bbfc5684ff3b4f43a17932cea0582">getDataFieldType</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aba66304523dad64427be201010c6ad16">getDebugMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a41822e42f51a733c9df8d835417c9cb0">getDefaultDensity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a35866f2973df34aed5689a0174e3f1ff">getDefaultFriction</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa0b72c386d1586c56c39a2eaf3cce6ec">getDefaultRestitution</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#aec95dcae4732a94e9f8aae959a43e9c2">getDefaultSpriteAngle</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#ab056ec9edd31a37cf083e4eadfed54af">getDefaultSpriteSize</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a4d70b9773eeac6e8154c78015afd649f">getDefaultSpriteStride</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afc66e6c3f9b04859b6d4020a87f835eb">getDstBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afe68d0bdf4773e72477ba0d511217eff">getDstBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8b5bb2ffca4955065d6e3f78f213e8a6">getDstBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a546fd9261e6104b86b947e417bef1228">getDynamicGroupExpand</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6f3507bd2a6d15f0156eb1f323f05a18">getEdgeCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a376b7da84fbd2e0a309e2b4239747e2e">getEdgeCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a81631cb1c136c57c9e0251a9cff8b29e">getEdgeCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad2e04e4bf3f0e52d86a124700e5eefee">getEdgeCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1bced2a97f4809ebc4dfbe1574a49380">getEdgeCollisionShapeLocalPositionEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad93faa821f868f9b2706336cc3b607f5">getEdgeCollisionShapeLocalPositionStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab50c31133ee71487da00e4dd69595e03">getFieldDictionary</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#aa39f4992468ded509c4e50b2d1ac89a2">getFieldList</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1fd73d8840770fade684c9339d9abd67">getFixedAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab0482b9c8d0f9d656748ce4cc9e718fb">getFixedAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_skeleton_object.html#a1d85e8196990aaaf8715f84046790b06">getFlipX</a>(void) const </td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_skeleton_object.html#acc4f79fdebb7f46bcccdef1c9f8dc430">getFlipY</a>(void) const </td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af3f1f6035257e360210f6ddac8f3ee69">getGatherContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1c075f14a76ff1fb1db8148b0eb357ab">getGlobalSceneObjectCount</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af3c8a97315d2220188851ccc0dcaa73a">getGravityScale</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#adb5f5889b632ce995ded0ae14b81c4a1">getGravityScale</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3d4e854ff5665158e6e9b26df73e3e34">getGroup</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a11c125ac41398048347d6de1a9539147">getHalfSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad5a8cb2bc2a087488fea882a754def16">getId</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0e39c7f2e3f35ff8a0ad344f8d03f7a9">getIdString</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acffcefc012486641ca129b50bc55ff1b">getInertia</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aa9e468963daa41c06c14cc2d6282b456">getInternalName</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a56059bb8bb54da9f411a8dd206afa31e">getIsAlwaysInScope</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a111135686bbb859cfc50bccf1f1a300d">getIsEditorTickAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a046a3aec4723efb7a6d893f58e4af33f">getIsPointInCollisionShape</a>(const U32 shapeIndex, const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a045bb220a8d2bcf9d262d1ce8435321f">getIsPointInOOBB</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a411af4a31257db3c32ecf50894519dd2">getLifetime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa8426aa6cba35bbd32d99dfe59efc8c9">getLinearDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a912627c2346fb6df7c65d17d93400b0b">getLinearDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a657ec17e8b2064b8cdbbadf936be9343">getLinearVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a25f167142f063f72a37ad138eeb978bc">getLinearVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a16bfe75e9bed36be70ac614c264d8db8">getLinearVelocityFromLocalPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6faa354972dc757384992dc14def8628">getLinearVelocityFromWorldPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a06a1808f5a7fdb6e419afe72fb85a058">getLocalCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aed5bfa9c98e95780c46a6f044517cf53">getLocalExtents</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a0481cc0ecf8fc69530aaf7a61560e37e">getLocalExtentsDirty</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3d46b91e2a907044d03890a3d5a56e3e">getLocalPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a0b0a602b1ac156a5b40f20a3e2b40d19">getLocalSizedOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab9d7b91276911fc8310b5087cdea0d21">getLocalVector</a>(const Vector2 &amp;worldVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2ccef1780d6e96e083dd37eabe12d878">getMass</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ab33e449170ae2f52341c47138da4996c">getModifiableFieldList</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a7f1ef4098a331767a6504811554e2813">getName</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab3cab00b5b609e9a632156435e2583c1">getNamespace</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#acfcd20632dc52e1de84d80c1126ed2ca">getOwner</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a60af6cf38aa2a231c48784e54384bbe8">getParentStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a84316223df6fce70638d4f6126497b91">getPeriodicTimerID</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a183a541ef182be32a11b7b620ea0e0ea">getPhysicsProxyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2ef047bde17d34763071a263bb0496eb">getPickingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a08bbea9defd57647310ee8dc9db260b7">getPolygonCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a60e97922958eb682f5f436e8662163fb">getPolygonCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1b8f15e5cc5c894acade3ef5112e2be8">getPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a67a972c29087341fc61e5b7bc816afac">getPosition</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1fffab6c801d5afd3a6116bfaa05011e">getPrefixedDataField</a>(StringTableEntry fieldName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a60a0b20565b21ca6534788ecf030b0db">getPrefixedDynamicDataField</a>(StringTableEntry fieldName, const char *array, const S32 fieldType=-1)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a75b8129e79fa021ae65fb4413d67923f">getProgenitorFile</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae5391bd2f38b24841db322bf5eed6663">getRenderAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa06d49c4be99d2fb960bbe03072659ac">getRenderGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a56e0cde874a1d9e64847654c8b95d72d">getRenderOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad5e4649fdfb3c663e8bb087a4b7912cc">getRenderPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2f64f1eb5c6a838223247cc8a567d9d1">getRenderTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_skeleton_object.html#a1f7211e24bca0057acab2571b88bedae">getRootBoneOffset</a>(void) const </td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_skeleton_object.html#a5c63c246adea727389c538bfbf83613d">getRootBoneOffset</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_skeleton_object.html#aef505d0f332501c489d79e05ec2ef31b">getRootBoneScale</a>(void) const </td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_skeleton_object.html#a2eafcf4d0bb8e04c91b1e153f41327d7">getRootBoneScale</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a80f297398914b07ea7e6beec31d75c7b">getSafeDelete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a28b6f93a3c6fb636116fa2f7296ad2f3">getScene</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ada8600b5fa04269c0909547e5e3c5e25">getSceneGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae4461f1879838df37c3926245828ca3f">getSceneGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a23670fc2ffff03cf447fdca98e462ebe">getSceneLayer</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a27d31762c9bd9d0fe63d75b7037fb254">getSceneLayerDepth</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae517fb0db4287105ba036de7a7da0174">getSceneLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad564a8e07e98d452b2b1de2ffebb5752">getSceneTime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a818bf0b599f807adffb0562ba8b19f28">getScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9366f29867d479912e239e0cbb894300">getSerialId</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a851c2ad9d33d2074c94d9f1c41662923">getSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_skeleton_object.html#a227ca95afa57a33bb64322cc34ef6e4c">getSkeletonAsset</a>(void) const </td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_skeleton_object.html#af7d83c61a85aeee161cdd973fe1de986">getSkeletonAsset</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af3282ad5b44a6b7e97ce4cb0e0dbb1f4">getSleepingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6067f9f8c9667ee746592b2dce14a166">getSleepingAllowed</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af78cc67dbe0920dbd690f5398fe7d60d">getSleepingCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a45052acc90b8c9246a18933d548083bf">getSortPoint</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7521698ed437755820636c17466882b0">getSpatialDirty</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a379507e7fce2b3d986fca1bb62668298">getSpriteAlphaTest</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a7a8884631c89bbdadb798baf18d26c67">getSpriteAngle</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aabf30b6d668f4aac7bae2c413cd2a466">getSpriteAnimation</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a9e5bdfa51617d6ece5fad617017037af">getSpriteAnimationFrame</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#ae7df238afa3828609e8dad07b9b3c44f">getSpriteBatchQuery</a>(const bool clearQuery=false)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#aa3c6ae21b79ded4ebaeca04ced341ad2">getSpriteBlendAlpha</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a737a1fc839357f15c82ff54740e79016">getSpriteBlendColor</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a7460f9113eeb874663788920ab431eb2">getSpriteBlendMode</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a73ffc406cc722a816a3497cbbc2df998">getSpriteCount</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#ab2da93768659db148b45f5b26a682d90">getSpriteDataObject</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#ac90f998a4a932eb4efd9a3e80fc9c6eb">getSpriteDepth</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#aadbbc3be4c7b043ece90eb4cfa454465">getSpriteDstBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#ade68615dbc87b1b45dd22858a8e80c3a">getSpriteFlipX</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a8b3dd5a72fe6c40590e5663a575f4c70">getSpriteFlipY</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a4a4c58ddaefb906a8f685d99caea8aed">getSpriteId</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a4a3f139ae915263300c4ff5b057dc1c9">getSpriteImage</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a9c9dd342dd39ce32810e1eae5f6b16f9">getSpriteImageFrame</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#aaf1fe71cbf1043cc7d92debd55c1e14d">getSpriteLocalPosition</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a6379248e1002eaa9cb06bd026a6e13a5">getSpriteLogicalPosition</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a975c2ba43f24686256083b0ef8daf3ec">getSpriteName</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a82dc508f391624d58707f7fddfea8dc3">getSpriteNamedImageFrame</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#afaff5c4938037b2c879487dfddc01e77">getSpriteRenderGroup</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#ac88706758916d86227080a1c01c5a9eb">getSpriteSize</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a433abef3b8c311d7ab22b2a5005d5290">getSpriteSortPoint</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aa78f13f3d638cefb915234c76b0fcf3f">getSpriteSrcBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#adb12c343aa659073a1dd733dd0d9ba65">getSpriteVisible</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a97332db84fbdfb7fcffbb08a935d83d5">getSrcBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#acd8be765d7f502e55444e96e3af81c01">getSrcBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ac5e1291c11408a7f631f06d916d71291">getSrcBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#aeebca0d99d0d55c91f64a97f590da700">getStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#acfb3e482a67651463a8595d128ad5e76">getSuperClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#acb1c2fd32628a53dc56470648ae67924">getTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a885e8826c79c9cfa30db412f101022cf">getType</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#abb98cc7df2af882dad9a37b31b62d146">getUpdateCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3589d3758e18348f7df53d536c83b478">getUseInputEvents</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#afc73a6ba675b9fd4e42a7f5962f91577">getUserData</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aedb5bf89a190901fa21017b29ecfafa3">getVisible</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa603dbcfa477f4d28be2776617ef38dc">getWorldCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a27ed365231c5c01710c3c5948efb66a1">getWorldPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3249e88bede01101a7d76763450ceb9a">getWorldProxy</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aaeb5d5bf87c7ae88b20993ac06abd069">getWorldQueryKey</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9b9ea120b74b52b35ed6eeb6d6c146d0">getWorldVector</a>(const Vector2 &amp;localVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a28a7da095e92dfb5b9569de995bda19a">growTo</a>(const Vector2 &amp;targetSize, const Vector2 &amp;deltaSize)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a992962b4d3263ded2a0c5ca3c39b0a73">handlesConsoleMethod</a>(const char *fname, S32 *routingId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ae5c202f680f4a245443e70cf61fe17f9">hasComponents</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa3ddf75ac481279a4e4498ee8a47e9ce">initializeContactGathering</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_skeleton_object.html#a67420d3593db1aae6efb2c3abb23c690">initPersistFields</a>()</td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aefba6ba5e9b537b3d11e5416add644e1">inspectPostApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#acb00b32e56849913eae3abc6f872b572">inspectPreApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_skeleton_object.html#a7720c98e5fc511eac26803f55db3a849">integrateObject</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_skeleton_object.html#a2825cfa441687d7a65df9264c67e48c6">interpolateObject</a>(const F32 timeDelta)</td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a03990459ce0bc7b20dc7a36891383099">INVALID_SPRITE_PROXY</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_skeleton_object.html#a0705beb7d020bad4751491921c3fed4f">isAnimationFinished</a>(void) const </td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a557cc0132a453b36ded7e18e8c0f08f8">isBatchRendered</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af73f6c3c5fb1567e2d3a72e2d3b4ab06">isBeingDeleted</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a4ba53dcc84f4c3192248367068eeb22a">isChildOfGroup</a>(SimGroup *pGroup)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3f191957f4ae9a0547de030208947604">isDeleted</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#ae2931e09e0fd8eac15c83f0254b4e4ac">isEnabled</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae6a102c6adc30256d2f6eb8f305e0789">isExpanded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad1be7655efe27bcd7e8127169b5a5a3e">isFadeToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af05be979fb46390caf87d391486d38b1">isFiltered</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab158fe3f7aedc7647ddefcf35b1c5b4f">isGrowToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a05c0adb47029724e308fbcb5bee6a6d5">isHidden</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a023f0ab4acab2e94b37fb34b7eaa02e5">isLocked</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8a1d5ac5403526378c7abb0916c55c3c">isMethod</a>(const char *methodName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af6e3d96ebbd1d01352e3d8b15fc64be0">isMoveToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#abefe63cec438b8b07636f00dbd7a7a91">isPeriodicTimerActive</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac675e353d46b1774fe186ef92ae57a2e">isProperlyAdded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac6159b4346ad40786a56761b0719e6b2">isRemoved</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa66106299d4ef57ece3fc0b5d36f3643">isRotateToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a32a3829534c79ff7c838ff3ba7a7802c">isSelected</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a831bc59cdfde36ae6162e352c85b7329">isSpriteSelected</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a526b0ae2c04966128bcbb3c12f5a283d">isType</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a9d1bbaa7a9b2443eeb39c4a127d9f9e8">linkNamespaces</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#affb0e68a39d684cfb2c176b58e55b2f3">lockComponentList</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a777a79a1b21d100b8b1566d45708eaaa">lookupClassName</a>(const U32 in_classTag)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afd659c1c4d7b68f9549f1a74424daa4f">mAlphaTest</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af1336d75a0a93147c77020c050046bc8">mAlwaysInScope</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#abff7d155a55f085792fd36f8a5295cd1">mAttachedGuiSizeControl</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9a674a299c97dbe6183352ee3ee92525">detachGui</a>(GuiControl *pGuiControl)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a5038fc68d1c23dad7a109da7d4028840">disconnect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4f995fd3f1d847cbb8d015e643be5a1e">dismountCamera</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#accd2600060dbaee3a3b41aed4034c63c">dump</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1810f5aba25efd242c24232c2c2bbd1a">dumpClassHierarchy</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a1918263ead95ed1906c7027651938e0c">endGroup</a>(const char *in_pGroupname)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1ee">ePhysicsProxyType</a> enum name</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a29134bd5b1f007813d9ae506c71907db">fadeTo</a>(const ColorF &amp;targetColor, const F32 deltaRed, const F32 deltaGreen, const F32 deltaBlue, const F32 deltaAlpha)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#aa21f3917485bec8939663abba4a3e89e">findField</a>(StringTableEntry fieldName) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aea6dde4400c9c8a5bd378a89a055cf92">findObject</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#aa65a6e644fe378e2a7b22023f9c2d0d9">findSpriteId</a>(const U32 batchId)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a54dec48ce9c972dcb16db13afdbfcb24">findSpriteName</a>(const char *pName)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a0ba94a18ec5f24932c291f2f22c7f4c7">findSpritePosition</a>(const SpriteBatchItem::LogicalPosition &amp;logicalPosition)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aa77d566406c826b12013b264b4d72450">freeNotify</a>(SimObject::Notify *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_skeleton_object.html#ae8e2329b7b9843cf73bb2f59111db589">generateComposition</a>(void)</td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7909cb34ccb1737e64efc46ce277c3ea">getAABB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5637d858b9e050e9865fa1470d0a421a">getAABBRectangle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae2d3cffbcfc0b06366cbcb835eb08922">getActive</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a44770f02dcf9be79173b2e56210f1692">getActive</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a64b7690a1755687c385a0c65ddd8c7c8">getAlphaTest</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa167d0b55e87bf12491dd0cbfe71c768">getAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5ee0572f3eadebb818d1ba5d84fa7c51">getAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#afcf35d2faf4e2d198b852d8ea9e52636">getAngularDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa96980dcf79c895ed7edbbd966508a1d">getAngularDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab522b62a3cc831b66225487eb46b2a72">getAngularVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af20ce6f98cac45f3f058375b022e3185">getAngularVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_skeleton_object.html#a342c25f8184b85292144ba218568a116">getAnimationCycle</a>(void) const </td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_skeleton_object.html#adc23110d08b7b6b24e755801066a62e5">getAnimationDuration</a>(void) const </td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_skeleton_object.html#afaafda3454d26c04e9195c5f39d8d0c8">getAnimationName</a>(void) const </td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_skeleton_object.html#aa9f3ab459e07188130067a3b06476dec">getAnimationName</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aeb9b6db731112b77daa4206fed66ab97">getAutoSizing</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8a7e0213652acb0dd46661d4eebb661c">getAwake</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#adc83af1de65f51ca29c28f8a6d20797e">getAwake</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a3f409e99170d19d47c651538ca112a35">getBatchCulling</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a034e58fb120065707a455851f75896ce">getBatchIsolated</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a2deec08f08e5e87221a0b975b22ee4a9">getBatchSortMode</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a4899435a55e8e86550b75cb241c99bbf">getBatchTransform</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aa91652c7508991e88616324603baa72e">getBatchTransformDirty</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a4b82c842fe7f0801e83981590d8d77a9">getBatchTransformId</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ae055c62d3093e0982513ae0f39e50524">getBehavior</a>(StringTableEntry behaviorTemplateName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a661bbd0ef43bf11bba06f72a98863424">getBehavior</a>(const U32 index)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a548390ba53f32c4df4c235ab51ad6579">getBehaviorByInstanceId</a>(const U32 behaviorId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a8adea247fee5ba35e83023668c2c9bf8">getBehaviorConnection</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName, const U32 connectionIndex)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#af8652de956626b5fb01b6c8d1f4e5131">getBehaviorConnectionCount</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ad5beac3655ab2078834cd6464057c590">getBehaviorConnections</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ae9135742b5e65b81cbf88659165769af">getBehaviorCount</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#aedea8e2ebe59af62e1e2cb20c510bd1e">getBehaviors</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa71585dfb72c025e44e8c4ed54790fb5">getBlendAlpha</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa442c54d66690efb7a516738f21d30eb">getBlendColor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8e56a1ad63d55c4e24135a8db4e03fa4">getBlendMode</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab4bde30e4c8f1f4774a12ee058ed9eeb">getBody</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a62ad937dbcd1c1ac94bcca70c82707f9">getBodyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9cd828691e944bfed76c72e5913b5264">getBodyType</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa721e21a9335bc7cec1cd6c2aec09a99">getBodyTypeDescription</a>(const b2BodyType bodyType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2b45676bdeb10cc6d7466bd46b07ff29">getBodyTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1c37fc59c4ab84521efb569af28a9015">getBullet</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3bea5d918927faa8931e83bf8b454f2b">getBullet</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0dd66b9f8070113f8633d61cb320ec04">getCanSaveDynamicFields</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aec6546d7e583fd467bebd4bf72dcf8ae">getChainCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0a9d6d3207675ae63e48acdedd90203b">getChainCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a46b1c8b4da14e3809e85634162d566a6">getChainCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a95d1c5f41bbf6f55e1dc2872cc683999">getChainCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7a4ddd7537aff1870d04ef9063c6be0b">getChainCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7f96bd096a72980e362be71a6b8c1b78">getChainCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8314503425c71af8a075e7cc964a647a">getCircleCollisionShapeLocalPosition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a58c6ff961edfb685400dc989275c258c">getCircleCollisionShapeRadius</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a8691d51add17a60261904f376e2805f7">getClassId</a>(U32 netClassGroup) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a480da584e485f7b34cc2773c363fdb4c">getClassName</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#af863b22a5ef03fb64e5d38b4de637ac3">getClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ab29861ed4c9f5cc88961888b192bd030">getClassRep</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a524f6ce681f962aaf587c95c16b51e7a">getCollisionCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab7028644de12630cac811515e1900a5b">getCollisionChainShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9716bceeca278e59c0c7c55e5cb2550b">getCollisionCircleShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a688838264912c46c6d3f8a397c3b39f0">getCollisionEdgeShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1da14ac00a506d16afb69e2ffa2bdaa1">getCollisionGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afbb30add2d526a54d5645dbcabfe3671">getCollisionGroups</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1e9af49c21ee0ac8d221fd42a86ac88e">getCollisionLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6c4934bb41de6e3e1020f461e61fa9e8">getCollisionLayers</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ade203cb950f3c6affd2fbc9eef78fe78">getCollisionOneWay</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a898462cda76d8ac651571f93058ade93">getCollisionPolygonShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa0772609413446644b3c34a220f1f70e">getCollisionShapeCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae00deb60e40bac99b855e0c0e1ee3990">getCollisionShapeDefinition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a044b2746a5914a6260d22afcb8d09e6e">getCollisionShapeDensity</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2a97fe6f277ea6204b476c47ad6de63f">getCollisionShapeFriction</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3f068f33b200705f48bb1c71b0d0847e">getCollisionShapeIndex</a>(const b2Fixture *pFixture) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad9344fc21c09c2e9b656bdfa4e1642d7">getCollisionShapeIsSensor</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a343e7dbfdecd862e8b77e940047d05d7">getCollisionShapeRestitution</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af25b8fb1bbe7301bfd418059a1bc7fac">getCollisionShapeType</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a60911645b2acb6b338cf16aa9da894de">getCollisionShapeTypeDescription</a>(const b2Shape::Type collisionShapeType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa979d7a435f9333abdb2b2da0a5f03c5">getCollisionShapeTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a79efee69aa9baa11942bf1de0fa48f38">getCollisionSuppress</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a9f7010dc932fb9cc832bf68c5f7da923">getComponent</a>(const U32 index)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a5fe708dbdedecf9aa123c4d5cb226201">getComponentCount</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a3318e867ff260e40adee4a80ebe6fb86">getComponentName</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad4a3677781cd39cfb3b593df1e2a4011">getCurrentContactCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae929cd4f995afde012dd1abc3e96bc72">getCurrentContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_skeleton_object.html#a9252a2624582efe280835693512208da">getCurrentSkin</a>(void) const </td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_skeleton_object.html#aa561b5ae88a36201458165da52b5cd01">getCurrentSkin</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a61da44826bbcdcbed3775d0b59dcbea7">getDataField</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aad68561955e2af5a7ec3e3bed8fd4c62">getDataFieldPrefix</a>(StringTableEntry fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a825bbfc5684ff3b4f43a17932cea0582">getDataFieldType</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aba66304523dad64427be201010c6ad16">getDebugMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a41822e42f51a733c9df8d835417c9cb0">getDefaultDensity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a35866f2973df34aed5689a0174e3f1ff">getDefaultFriction</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa0b72c386d1586c56c39a2eaf3cce6ec">getDefaultRestitution</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aec95dcae4732a94e9f8aae959a43e9c2">getDefaultSpriteAngle</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#ab056ec9edd31a37cf083e4eadfed54af">getDefaultSpriteSize</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a4d70b9773eeac6e8154c78015afd649f">getDefaultSpriteStride</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#afc66e6c3f9b04859b6d4020a87f835eb">getDstBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afe68d0bdf4773e72477ba0d511217eff">getDstBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8b5bb2ffca4955065d6e3f78f213e8a6">getDstBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a546fd9261e6104b86b947e417bef1228">getDynamicGroupExpand</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6f3507bd2a6d15f0156eb1f323f05a18">getEdgeCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a376b7da84fbd2e0a309e2b4239747e2e">getEdgeCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a81631cb1c136c57c9e0251a9cff8b29e">getEdgeCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad2e04e4bf3f0e52d86a124700e5eefee">getEdgeCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1bced2a97f4809ebc4dfbe1574a49380">getEdgeCollisionShapeLocalPositionEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad93faa821f868f9b2706336cc3b607f5">getEdgeCollisionShapeLocalPositionStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab50c31133ee71487da00e4dd69595e03">getFieldDictionary</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aa39f4992468ded509c4e50b2d1ac89a2">getFieldList</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1fd73d8840770fade684c9339d9abd67">getFixedAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab0482b9c8d0f9d656748ce4cc9e718fb">getFixedAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_skeleton_object.html#a1d85e8196990aaaf8715f84046790b06">getFlipX</a>(void) const </td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_skeleton_object.html#acc4f79fdebb7f46bcccdef1c9f8dc430">getFlipY</a>(void) const </td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af3f1f6035257e360210f6ddac8f3ee69">getGatherContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1c075f14a76ff1fb1db8148b0eb357ab">getGlobalSceneObjectCount</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af3c8a97315d2220188851ccc0dcaa73a">getGravityScale</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adb5f5889b632ce995ded0ae14b81c4a1">getGravityScale</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3d4e854ff5665158e6e9b26df73e3e34">getGroup</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a11c125ac41398048347d6de1a9539147">getHalfSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad5a8cb2bc2a087488fea882a754def16">getId</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0e39c7f2e3f35ff8a0ad344f8d03f7a9">getIdString</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#acffcefc012486641ca129b50bc55ff1b">getInertia</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aa9e468963daa41c06c14cc2d6282b456">getInternalName</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a56059bb8bb54da9f411a8dd206afa31e">getIsAlwaysInScope</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a111135686bbb859cfc50bccf1f1a300d">getIsEditorTickAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a046a3aec4723efb7a6d893f58e4af33f">getIsPointInCollisionShape</a>(const U32 shapeIndex, const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a045bb220a8d2bcf9d262d1ce8435321f">getIsPointInOOBB</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a411af4a31257db3c32ecf50894519dd2">getLifetime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa8426aa6cba35bbd32d99dfe59efc8c9">getLinearDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a912627c2346fb6df7c65d17d93400b0b">getLinearDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a657ec17e8b2064b8cdbbadf936be9343">getLinearVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a25f167142f063f72a37ad138eeb978bc">getLinearVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a16bfe75e9bed36be70ac614c264d8db8">getLinearVelocityFromLocalPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6faa354972dc757384992dc14def8628">getLinearVelocityFromWorldPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a06a1808f5a7fdb6e419afe72fb85a058">getLocalCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#aed5bfa9c98e95780c46a6f044517cf53">getLocalExtents</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a0481cc0ecf8fc69530aaf7a61560e37e">getLocalExtentsDirty</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3d46b91e2a907044d03890a3d5a56e3e">getLocalPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0b0a602b1ac156a5b40f20a3e2b40d19">getLocalSizedOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab9d7b91276911fc8310b5087cdea0d21">getLocalVector</a>(const Vector2 &amp;worldVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2ccef1780d6e96e083dd37eabe12d878">getMass</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#ab33e449170ae2f52341c47138da4996c">getModifiableFieldList</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a7f1ef4098a331767a6504811554e2813">getName</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab3cab00b5b609e9a632156435e2583c1">getNamespace</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#acfcd20632dc52e1de84d80c1126ed2ca">getOwner</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a60af6cf38aa2a231c48784e54384bbe8">getParentStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a84316223df6fce70638d4f6126497b91">getPeriodicTimerID</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a183a541ef182be32a11b7b620ea0e0ea">getPhysicsProxyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2ef047bde17d34763071a263bb0496eb">getPickingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a08bbea9defd57647310ee8dc9db260b7">getPolygonCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a60e97922958eb682f5f436e8662163fb">getPolygonCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1b8f15e5cc5c894acade3ef5112e2be8">getPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a67a972c29087341fc61e5b7bc816afac">getPosition</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1fffab6c801d5afd3a6116bfaa05011e">getPrefixedDataField</a>(StringTableEntry fieldName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a60a0b20565b21ca6534788ecf030b0db">getPrefixedDynamicDataField</a>(StringTableEntry fieldName, const char *array, const S32 fieldType=-1)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a75b8129e79fa021ae65fb4413d67923f">getProgenitorFile</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae5391bd2f38b24841db322bf5eed6663">getRenderAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa06d49c4be99d2fb960bbe03072659ac">getRenderGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a56e0cde874a1d9e64847654c8b95d72d">getRenderOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad5e4649fdfb3c663e8bb087a4b7912cc">getRenderPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2f64f1eb5c6a838223247cc8a567d9d1">getRenderTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_skeleton_object.html#a1f7211e24bca0057acab2571b88bedae">getRootBoneOffset</a>(void) const </td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_skeleton_object.html#a5c63c246adea727389c538bfbf83613d">getRootBoneOffset</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_skeleton_object.html#aef505d0f332501c489d79e05ec2ef31b">getRootBoneScale</a>(void) const </td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_skeleton_object.html#a2eafcf4d0bb8e04c91b1e153f41327d7">getRootBoneScale</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a80f297398914b07ea7e6beec31d75c7b">getSafeDelete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a28b6f93a3c6fb636116fa2f7296ad2f3">getScene</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ada8600b5fa04269c0909547e5e3c5e25">getSceneGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae4461f1879838df37c3926245828ca3f">getSceneGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a23670fc2ffff03cf447fdca98e462ebe">getSceneLayer</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a27d31762c9bd9d0fe63d75b7037fb254">getSceneLayerDepth</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae517fb0db4287105ba036de7a7da0174">getSceneLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad564a8e07e98d452b2b1de2ffebb5752">getSceneTime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a818bf0b599f807adffb0562ba8b19f28">getScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9366f29867d479912e239e0cbb894300">getSerialId</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a851c2ad9d33d2074c94d9f1c41662923">getSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_skeleton_object.html#a227ca95afa57a33bb64322cc34ef6e4c">getSkeletonAsset</a>(void) const </td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_skeleton_object.html#af7d83c61a85aeee161cdd973fe1de986">getSkeletonAsset</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af3282ad5b44a6b7e97ce4cb0e0dbb1f4">getSleepingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6067f9f8c9667ee746592b2dce14a166">getSleepingAllowed</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af78cc67dbe0920dbd690f5398fe7d60d">getSleepingCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a45052acc90b8c9246a18933d548083bf">getSortPoint</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3c18a92636856e670c6fb4062d916163">getSound</a>(S32 index)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a618cb5b286ef139bfa542d9d2803447e">getSoundsCount</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7521698ed437755820636c17466882b0">getSpatialDirty</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a379507e7fce2b3d986fca1bb62668298">getSpriteAlphaTest</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a7a8884631c89bbdadb798baf18d26c67">getSpriteAngle</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#aabf30b6d668f4aac7bae2c413cd2a466">getSpriteAnimation</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a9e5bdfa51617d6ece5fad617017037af">getSpriteAnimationFrame</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#ae7df238afa3828609e8dad07b9b3c44f">getSpriteBatchQuery</a>(const bool clearQuery=false)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aa3c6ae21b79ded4ebaeca04ced341ad2">getSpriteBlendAlpha</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a737a1fc839357f15c82ff54740e79016">getSpriteBlendColor</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a7460f9113eeb874663788920ab431eb2">getSpriteBlendMode</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a73ffc406cc722a816a3497cbbc2df998">getSpriteCount</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#ab2da93768659db148b45f5b26a682d90">getSpriteDataObject</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#ac90f998a4a932eb4efd9a3e80fc9c6eb">getSpriteDepth</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aadbbc3be4c7b043ece90eb4cfa454465">getSpriteDstBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#ade68615dbc87b1b45dd22858a8e80c3a">getSpriteFlipX</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a8b3dd5a72fe6c40590e5663a575f4c70">getSpriteFlipY</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a4a4c58ddaefb906a8f685d99caea8aed">getSpriteId</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a4a3f139ae915263300c4ff5b057dc1c9">getSpriteImage</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a9c9dd342dd39ce32810e1eae5f6b16f9">getSpriteImageFrame</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aaf1fe71cbf1043cc7d92debd55c1e14d">getSpriteLocalPosition</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a6379248e1002eaa9cb06bd026a6e13a5">getSpriteLogicalPosition</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a975c2ba43f24686256083b0ef8daf3ec">getSpriteName</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a82dc508f391624d58707f7fddfea8dc3">getSpriteNamedImageFrame</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#afaff5c4938037b2c879487dfddc01e77">getSpriteRenderGroup</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#ac88706758916d86227080a1c01c5a9eb">getSpriteSize</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a433abef3b8c311d7ab22b2a5005d5290">getSpriteSortPoint</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#aa78f13f3d638cefb915234c76b0fcf3f">getSpriteSrcBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#adb12c343aa659073a1dd733dd0d9ba65">getSpriteVisible</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a97332db84fbdfb7fcffbb08a935d83d5">getSrcBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acd8be765d7f502e55444e96e3af81c01">getSrcBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ac5e1291c11408a7f631f06d916d71291">getSrcBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aeebca0d99d0d55c91f64a97f590da700">getStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#acfb3e482a67651463a8595d128ad5e76">getSuperClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acb1c2fd32628a53dc56470648ae67924">getTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a885e8826c79c9cfa30db412f101022cf">getType</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#abb98cc7df2af882dad9a37b31b62d146">getUpdateCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3589d3758e18348f7df53d536c83b478">getUseInputEvents</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#afc73a6ba675b9fd4e42a7f5962f91577">getUserData</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aedb5bf89a190901fa21017b29ecfafa3">getVisible</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa603dbcfa477f4d28be2776617ef38dc">getWorldCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a27ed365231c5c01710c3c5948efb66a1">getWorldPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3249e88bede01101a7d76763450ceb9a">getWorldProxy</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aaeb5d5bf87c7ae88b20993ac06abd069">getWorldQueryKey</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9b9ea120b74b52b35ed6eeb6d6c146d0">getWorldVector</a>(const Vector2 &amp;localVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a28a7da095e92dfb5b9569de995bda19a">growTo</a>(const Vector2 &amp;targetSize, const Vector2 &amp;deltaSize)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a992962b4d3263ded2a0c5ca3c39b0a73">handlesConsoleMethod</a>(const char *fname, S32 *routingId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#ae5c202f680f4a245443e70cf61fe17f9">hasComponents</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa3ddf75ac481279a4e4498ee8a47e9ce">initializeContactGathering</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_skeleton_object.html#a67420d3593db1aae6efb2c3abb23c690">initPersistFields</a>()</td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aefba6ba5e9b537b3d11e5416add644e1">inspectPostApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#acb00b32e56849913eae3abc6f872b572">inspectPreApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_skeleton_object.html#a7720c98e5fc511eac26803f55db3a849">integrateObject</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_skeleton_object.html#a2825cfa441687d7a65df9264c67e48c6">interpolateObject</a>(const F32 timeDelta)</td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a03990459ce0bc7b20dc7a36891383099">INVALID_SPRITE_PROXY</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_skeleton_object.html#a0705beb7d020bad4751491921c3fed4f">isAnimationFinished</a>(void) const </td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a557cc0132a453b36ded7e18e8c0f08f8">isBatchRendered</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af73f6c3c5fb1567e2d3a72e2d3b4ab06">isBeingDeleted</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a4ba53dcc84f4c3192248367068eeb22a">isChildOfGroup</a>(SimGroup *pGroup)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3f191957f4ae9a0547de030208947604">isDeleted</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ae2931e09e0fd8eac15c83f0254b4e4ac">isEnabled</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae6a102c6adc30256d2f6eb8f305e0789">isExpanded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad1be7655efe27bcd7e8127169b5a5a3e">isFadeToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#af05be979fb46390caf87d391486d38b1">isFiltered</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab158fe3f7aedc7647ddefcf35b1c5b4f">isGrowToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a05c0adb47029724e308fbcb5bee6a6d5">isHidden</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a023f0ab4acab2e94b37fb34b7eaa02e5">isLocked</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8a1d5ac5403526378c7abb0916c55c3c">isMethod</a>(const char *methodName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af6e3d96ebbd1d01352e3d8b15fc64be0">isMoveToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#abefe63cec438b8b07636f00dbd7a7a91">isPeriodicTimerActive</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac675e353d46b1774fe186ef92ae57a2e">isProperlyAdded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac6159b4346ad40786a56761b0719e6b2">isRemoved</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa66106299d4ef57ece3fc0b5d36f3643">isRotateToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a32a3829534c79ff7c838ff3ba7a7802c">isSelected</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a831bc59cdfde36ae6162e352c85b7329">isSpriteSelected</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a526b0ae2c04966128bcbb3c12f5a283d">isType</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a9d1bbaa7a9b2443eeb39c4a127d9f9e8">linkNamespaces</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#affb0e68a39d684cfb2c176b58e55b2f3">lockComponentList</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a777a79a1b21d100b8b1566d45708eaaa">lookupClassName</a>(const U32 in_classTag)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#afd659c1c4d7b68f9549f1a74424daa4f">mAlphaTest</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af1336d75a0a93147c77020c050046bc8">mAlwaysInScope</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab3253c4affc97e524156843e62b0aafb">mAttachedCtrls</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae70c5dedd0b1858af620c15848c530ee">mAudioHandles</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr><td class="entry"><a class="el" href="class_scene_object.html#a71e416c6efade3e93eb2b8a6d11e7896">mAutoSizing</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a214b6059150b2f7b75f76dce6fb9742b">mBatchCulling</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr><td class="entry"><a class="el" href="class_scene_object.html#a27ebfa2aca4fa1807cdda605653280d4">mBatchIsolated</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
@@ -496,122 +502,122 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
   <tr><td class="entry"><a class="el" href="class_scene_object.html#a69c003e43b6400c441d270521f5dc9bd">mFadeActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a831d58aae9915ae4685c8730e5b9d851">mGatherContacts</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr><td class="entry"><a class="el" href="class_scene_object.html#af8c2ddfcbbf14b28e67ac8e21bdf27f3">mGrowActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a084af54739c09b7f36838bd505d3f683">mId</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1bc0c634cbd6eae42ba8e678123b3e12">mIdString</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae25d89dbd7309a4fe60e221d19e3beb4">mInternalName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af94daabf2723d736bd0dcb5b383513ed">mLastAwakeState</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8bb22419a6c6853a9f4da1f9c1dd45b7">mLastCheckedPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a44a5757690e453ff10a81eb047ea7cd5">mLifetime</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a750d78b2d9c524669553b00898591280">mLifetimeActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a15bcc2070232785646ba905ae94cfe84">mLocalSizeOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afa8dcd83f1b3cc756738fd08d91b699b">mNameSpace</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8f583d26e810008b4532327b7bbae397">mNotifyFreeList</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a0c2c64e743401d7280b39370a03eabc1">moveQueryProxy</a>(SpriteBatchItem *pSpriteBatchItem, const b2AABB &amp;localAABB)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#adf9094cf085e7f940eb74c791f88317f">moveTo</a>(const Vector2 &amp;targetWorldPoint, const F32 speed, const bool autoStop=true, const bool snapToTarget=true, const F32 margin=0.1f)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afc170487078e4a56e68fc6e9485b94ba">mpAttachedCamera</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7a36c87efd1ba1c11b0a4d412cdae3f9">mpAttachedGui</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4f69af25a9bfa85fd2d962ae73225146">mpAttachedGuiSceneWindow</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aeaefbbd6bfb5f05dd460acf5163557a6">mpBody</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad1753dc19083535d861c9a5c271837e4">mpCurrentContacts</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a674d1a161fbc7010f5bae7763a7b1513">mPickingAllowed</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a58c48c2a4effae9f4ca9f964062cfbde">mPreTickAABB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a65a7ff3bf033c7b6bc85f1b800bf9d19">mPreTickAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3e1b85d508e14aeee70c3a1edd4fbf08">mPreTickPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1ec99a5270aafbd333c6053613573ff2">mpScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a689d9b36fe5d62a12a5108b57f5ec6a1">mpTargetScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8e0e926bf337b03ecc34cd2b8731f994">mRenderAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1592c249031965690f9a33c8a2f0bcff">mRenderGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#acd93acb3d932a03f45a9a95f5df82e0a">mRenderOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae546d0086b029444ee3759e81ad2cda1">mRenderPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a019e744f6fdbc3da25576d836b004d98">mRotateToEventId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adc9899b1713ab304f5f28f21a1de6d28">mSafeDeleteReady</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a351c2a1e96504f1d3d7a3d4ebe0db08e">mSceneGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7bfae5812c75b763a22caf6ab7e65714">mSceneGroupMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#adc26a0471273586c3cc3263264007bba">mSceneLayer</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a82b4417d84642cf53fdcd24a200b02d2">mSceneLayerDepth</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a30d5ff45de9cebc22b80ce34c186fbca">mSceneLayerMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afb0ea09846fa6e5ceac432439a252709">mScriptCallbackGuard</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#ade6567f44135fc111f50a5dce253f85a">mSelectedSprite</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4f9cf7f21551801daa94c51a393eb70d">mSerialId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8f098f69a435ce789bc9943338e082b3">mSerialiseKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acc28ac6d14685b06a08f9d327aba26f1">mSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a134d08cf9b28beb0b0fae4b79276b5b6">mSleepingCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1f027c58703863156e16335c0b583e7c">mSnapToTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa33e7e73b748460ea6f1eb5a22dc6291">mSortPoint</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a88d474cf94be49237a5ced807687a7a3">mSpatialDirty</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#ab21a8db1d93d4d9759023a0804674844">mSpriteNames</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a9eed419223ae60ee3cc101e12f83f7af">mSpritePositions</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#ae9ffdbe4273c9177ab41b3d759586abe">mSprites</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab8a6fba01fc512db5793c90d90324bd9">mSrcBlendFactor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a250a1eba78cfd65e98d67923499d72cc">mStopAtTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2866b6130ce096fe6563e71995d35f0f">mSuperClassName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a696c19897e14bd212b53498fe2f36eda">mTargetColor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0106fd1fe7c89d30fa751e6675e78b16">mTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aabed8d24f47ff1a592f899e2162fee3a">mTargetPositionActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1cf947bf601c5c5481e9af4fefb6b710">mTargetPositionFound</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6d8d70703d07d23de6bee145cbcb4741">mTargetPositionMargin</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a18217e62301ff1afbcc2f99486e91d28">mTargetSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a7e0203ca282d77263fdee9a9c8d0631f">mTypeMask</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a33539e01b6db552e2bf073158fa54852">mUpdateCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7aa5eb2db02dfa0774cfa04e671baa2e">mUseInputEvents</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1d94696db39f3a31382dd7d2429f4953">mVisible</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a630c1cf950707f60ce49ecb05ede932d">mWorldProxyId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab0e4f1b44d4cecee7e98fb60c4245713">mWorldQueryKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad2aeaf1d8fd3f6ba58da4f297b21c199">notifyComponentsAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af81947ba054f8f7dd91c4340ce89aa5f">notifyComponentsRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aab845d6afdd4f26a827a30bb89e8311e">notifyComponentsUpdate</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa8fb2a4e72e5c4975d3cd912c5de131a">SceneObject::onAdd</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#aa8fb2a4e72e5c4975d3cd912c5de131a">SpriteBatch::onAdd</a>()</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ab81d9e1c253a9a605969743b9c042404">onAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_skeleton_object.html#ae8f07d5bd8e6263ec980d0b44c19763e">onAnimationFinished</a>()</td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae1a8d1e7829b69554f523f07aa5db84a">onBeginCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#aff903a8e48efc1a17028c205cf214abc">onComponentAdd</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a089b934882e45700d4b9e14d6041f575">onComponentRegister</a>(SimComponent *owner)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a08b359c4b8daaeb57d6b40c1250e8982">onComponentRemove</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ac7e148e0401cef21d85d028fb6f8942f">onComponentUnRegister</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a8db26dd3c0ca2b1ac05e7c3516325e61">onDeleteNotify</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a33d32925d035aa92b5d69e7ca8beed6e">onDestroyNotify</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1444b2e49c37757bf57740bcd43a5a19">onEditorDisable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a35ed1968ac7850e14737aa7ccb4356a6">onEditorEnable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5e1c985e05404367e2525bdaa6d58362">onEndCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0e0c7d4c3cea7aee9d23a4b596a92fba">onGroupAdd</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad8e217b4d87fd05d0cc53eed4482926f">onGroupRemove</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a541a7e5a303f09939182d5b682cba776">onInputEvent</a>(StringTableEntry name, const GuiEvent &amp;event, const Vector2 &amp;worldMousePoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab83e4b1fa22db99d20741b86321a400d">onNameChange</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a371edd089fb5273ab476cdbd01945d57">OnRegisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a28fb2b0653c2c31284ebef9237dc9c5c">SceneObject::onRemove</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a28fb2b0653c2c31284ebef9237dc9c5c">SpriteBatch::onRemove</a>()</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a0bb8f5d53d9f0589b4a8fd3883dc3663">onRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a774b03009201ddc3fd55367f5578384f">onStaticModified</a>(const char *slotName, const char *newValue=NULL)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad03b42162545e4be24b218369f4fbcf5">onTamlAddParent</a>(SimObject *pParentObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af46594ff3cf78be8bee74463cd2eab14">SceneObject::onTamlCustomRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#af46594ff3cf78be8bee74463cd2eab14">SpriteBatch::onTamlCustomRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acd7861614dbad46880a829cc09d2600d">SceneObject::onTamlCustomWrite</a>(TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#acd7861614dbad46880a829cc09d2600d">SpriteBatch::onTamlCustomWrite</a>(TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8d896544fb75ff4b98cac3099bf5f55f">onTamlPostRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1baf86d5d5d9f1c2190e7bb72aacb068">onTamlPostWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af3830391b29fe4e30779260612049995">onTamlPreRead</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3b0caf75cb0eccb9fb63406b813c431d">onTamlPreWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3df37bb73b63fd715cffb89363851251">OnUnregisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#ae199733535e4d5040501079441c7a334">onUpdate</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ac4bfa6cc87ac8a86ae5d26de3c588475">packUpdate</a>(NetConnection *conn, U32 mask, BitStream *stream)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_skeleton_object.html#ab7f3012cae1d4b9dee70b185299ceb9d">Parent</a> typedef</td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea12478dfa54b67e25c7bf1da29d147504">PHYSIC_PROXY_CUSTOM</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea82ee5d7a45380a8f7f4109fd72566c88">PHYSIC_PROXY_GROUNDBODY</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea8ee09029390c36e43b949d664982f14a">PHYSIC_PROXY_INVALID</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eeaa65e136ee50c13bec133e4e9947f9c9b">PHYSIC_PROXY_SCENEOBJECT</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a17983a139902c245f39dd6dcef9e4b09">PhysicsProxy</a>()</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab54472a52381c54f13657d6ea3cd4a1b">popScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5ea78c63debd981e3cf0d17e3390b846">postIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_skeleton_object.html#ac56d89bb80941a699d6e5ae01d647da8">preIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a53eb79ceaf90e64cbe2bd3965506cf87">prepareRender</a>(SceneRenderObject *pSceneRenderObject, const SceneRenderState *pSceneRenderState, SceneRenderQueue *pSceneRenderQueue)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#aea22401f7205e885be6dd887a61a0797">processArguments</a>(S32 argc, const char **argv)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab0bd2d18dedeb363463ad2cad045f6a3">processDeleteNotifies</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4483ea2fcfb4c99920d6cfe8eee69298">processDestroyNotifications</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a781a51f45472f3cf1a9e1504681fd01b">processEffect</a>(const F32 current, const F32 target, const F32 rate)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0f1470540933ff4bd9227e116f8ec135">pushScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a949dcb3f8ac76160c0d4c9d3a70ed8e0">raise</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a783fe3358bc6a3bf993ec1bfef693529">readObject</a>(Stream *stream)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7d314c97167fad2c28f473358f078f92">mHandleDeletionList</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a084af54739c09b7f36838bd505d3f683">mId</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1bc0c634cbd6eae42ba8e678123b3e12">mIdString</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae25d89dbd7309a4fe60e221d19e3beb4">mInternalName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af94daabf2723d736bd0dcb5b383513ed">mLastAwakeState</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8bb22419a6c6853a9f4da1f9c1dd45b7">mLastCheckedPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a44a5757690e453ff10a81eb047ea7cd5">mLifetime</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a750d78b2d9c524669553b00898591280">mLifetimeActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a15bcc2070232785646ba905ae94cfe84">mLocalSizeOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#afa8dcd83f1b3cc756738fd08d91b699b">mNameSpace</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8f583d26e810008b4532327b7bbae397">mNotifyFreeList</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a0c2c64e743401d7280b39370a03eabc1">moveQueryProxy</a>(SpriteBatchItem *pSpriteBatchItem, const b2AABB &amp;localAABB)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adf9094cf085e7f940eb74c791f88317f">moveTo</a>(const Vector2 &amp;targetWorldPoint, const F32 speed, const bool autoStop=true, const bool snapToTarget=true, const F32 margin=0.1f)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#afc170487078e4a56e68fc6e9485b94ba">mpAttachedCamera</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aeaefbbd6bfb5f05dd460acf5163557a6">mpBody</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad1753dc19083535d861c9a5c271837e4">mpCurrentContacts</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a674d1a161fbc7010f5bae7763a7b1513">mPickingAllowed</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a58c48c2a4effae9f4ca9f964062cfbde">mPreTickAABB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a65a7ff3bf033c7b6bc85f1b800bf9d19">mPreTickAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3e1b85d508e14aeee70c3a1edd4fbf08">mPreTickPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1ec99a5270aafbd333c6053613573ff2">mpScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a689d9b36fe5d62a12a5108b57f5ec6a1">mpTargetScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8e0e926bf337b03ecc34cd2b8731f994">mRenderAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1592c249031965690f9a33c8a2f0bcff">mRenderGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acd93acb3d932a03f45a9a95f5df82e0a">mRenderOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae546d0086b029444ee3759e81ad2cda1">mRenderPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a019e744f6fdbc3da25576d836b004d98">mRotateToEventId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#adc9899b1713ab304f5f28f21a1de6d28">mSafeDeleteReady</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a351c2a1e96504f1d3d7a3d4ebe0db08e">mSceneGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7bfae5812c75b763a22caf6ab7e65714">mSceneGroupMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adc26a0471273586c3cc3263264007bba">mSceneLayer</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a82b4417d84642cf53fdcd24a200b02d2">mSceneLayerDepth</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a30d5ff45de9cebc22b80ce34c186fbca">mSceneLayerMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#afb0ea09846fa6e5ceac432439a252709">mScriptCallbackGuard</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#ade6567f44135fc111f50a5dce253f85a">mSelectedSprite</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4f9cf7f21551801daa94c51a393eb70d">mSerialId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8f098f69a435ce789bc9943338e082b3">mSerialiseKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#acc28ac6d14685b06a08f9d327aba26f1">mSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a134d08cf9b28beb0b0fae4b79276b5b6">mSleepingCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1f027c58703863156e16335c0b583e7c">mSnapToTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa33e7e73b748460ea6f1eb5a22dc6291">mSortPoint</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a88d474cf94be49237a5ced807687a7a3">mSpatialDirty</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#ab21a8db1d93d4d9759023a0804674844">mSpriteNames</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a9eed419223ae60ee3cc101e12f83f7af">mSpritePositions</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#ae9ffdbe4273c9177ab41b3d759586abe">mSprites</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab8a6fba01fc512db5793c90d90324bd9">mSrcBlendFactor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a250a1eba78cfd65e98d67923499d72cc">mStopAtTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2866b6130ce096fe6563e71995d35f0f">mSuperClassName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a696c19897e14bd212b53498fe2f36eda">mTargetColor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a0106fd1fe7c89d30fa751e6675e78b16">mTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aabed8d24f47ff1a592f899e2162fee3a">mTargetPositionActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1cf947bf601c5c5481e9af4fefb6b710">mTargetPositionFound</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6d8d70703d07d23de6bee145cbcb4741">mTargetPositionMargin</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a18217e62301ff1afbcc2f99486e91d28">mTargetSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a7e0203ca282d77263fdee9a9c8d0631f">mTypeMask</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a33539e01b6db552e2bf073158fa54852">mUpdateCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7aa5eb2db02dfa0774cfa04e671baa2e">mUseInputEvents</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1d94696db39f3a31382dd7d2429f4953">mVisible</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a630c1cf950707f60ce49ecb05ede932d">mWorldProxyId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab0e4f1b44d4cecee7e98fb60c4245713">mWorldQueryKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad2aeaf1d8fd3f6ba58da4f297b21c199">notifyComponentsAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af81947ba054f8f7dd91c4340ce89aa5f">notifyComponentsRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aab845d6afdd4f26a827a30bb89e8311e">notifyComponentsUpdate</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa8fb2a4e72e5c4975d3cd912c5de131a">SceneObject::onAdd</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aa8fb2a4e72e5c4975d3cd912c5de131a">SpriteBatch::onAdd</a>()</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#ab81d9e1c253a9a605969743b9c042404">onAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_skeleton_object.html#ae8f07d5bd8e6263ec980d0b44c19763e">onAnimationFinished</a>()</td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae1a8d1e7829b69554f523f07aa5db84a">onBeginCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aff903a8e48efc1a17028c205cf214abc">onComponentAdd</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a089b934882e45700d4b9e14d6041f575">onComponentRegister</a>(SimComponent *owner)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a08b359c4b8daaeb57d6b40c1250e8982">onComponentRemove</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#ac7e148e0401cef21d85d028fb6f8942f">onComponentUnRegister</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a8db26dd3c0ca2b1ac05e7c3516325e61">onDeleteNotify</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a33d32925d035aa92b5d69e7ca8beed6e">onDestroyNotify</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1444b2e49c37757bf57740bcd43a5a19">onEditorDisable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a35ed1968ac7850e14737aa7ccb4356a6">onEditorEnable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5e1c985e05404367e2525bdaa6d58362">onEndCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0e0c7d4c3cea7aee9d23a4b596a92fba">onGroupAdd</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad8e217b4d87fd05d0cc53eed4482926f">onGroupRemove</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a541a7e5a303f09939182d5b682cba776">onInputEvent</a>(StringTableEntry name, const GuiEvent &amp;event, const Vector2 &amp;worldMousePoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab83e4b1fa22db99d20741b86321a400d">onNameChange</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a371edd089fb5273ab476cdbd01945d57">OnRegisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a28fb2b0653c2c31284ebef9237dc9c5c">SceneObject::onRemove</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a28fb2b0653c2c31284ebef9237dc9c5c">SpriteBatch::onRemove</a>()</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a0bb8f5d53d9f0589b4a8fd3883dc3663">onRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a774b03009201ddc3fd55367f5578384f">onStaticModified</a>(const char *slotName, const char *newValue=NULL)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad03b42162545e4be24b218369f4fbcf5">onTamlAddParent</a>(SimObject *pParentObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af46594ff3cf78be8bee74463cd2eab14">SceneObject::onTamlCustomRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#af46594ff3cf78be8bee74463cd2eab14">SpriteBatch::onTamlCustomRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#acd7861614dbad46880a829cc09d2600d">SceneObject::onTamlCustomWrite</a>(TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#acd7861614dbad46880a829cc09d2600d">SpriteBatch::onTamlCustomWrite</a>(TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8d896544fb75ff4b98cac3099bf5f55f">onTamlPostRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1baf86d5d5d9f1c2190e7bb72aacb068">onTamlPostWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#af3830391b29fe4e30779260612049995">onTamlPreRead</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3b0caf75cb0eccb9fb63406b813c431d">onTamlPreWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3df37bb73b63fd715cffb89363851251">OnUnregisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ae199733535e4d5040501079441c7a334">onUpdate</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ac4bfa6cc87ac8a86ae5d26de3c588475">packUpdate</a>(NetConnection *conn, U32 mask, BitStream *stream)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_skeleton_object.html#ab7f3012cae1d4b9dee70b185299ceb9d">Parent</a> typedef</td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea12478dfa54b67e25c7bf1da29d147504">PHYSIC_PROXY_CUSTOM</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea82ee5d7a45380a8f7f4109fd72566c88">PHYSIC_PROXY_GROUNDBODY</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea8ee09029390c36e43b949d664982f14a">PHYSIC_PROXY_INVALID</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eeaa65e136ee50c13bec133e4e9947f9c9b">PHYSIC_PROXY_SCENEOBJECT</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a17983a139902c245f39dd6dcef9e4b09">PhysicsProxy</a>()</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab54472a52381c54f13657d6ea3cd4a1b">popScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5ea78c63debd981e3cf0d17e3390b846">postIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_skeleton_object.html#ac56d89bb80941a699d6e5ae01d647da8">preIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_skeleton_object.html">SkeletonObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a53eb79ceaf90e64cbe2bd3965506cf87">prepareRender</a>(SceneRenderObject *pSceneRenderObject, const SceneRenderState *pSceneRenderState, SceneRenderQueue *pSceneRenderQueue)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aea22401f7205e885be6dd887a61a0797">processArguments</a>(S32 argc, const char **argv)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab0bd2d18dedeb363463ad2cad045f6a3">processDeleteNotifies</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4483ea2fcfb4c99920d6cfe8eee69298">processDestroyNotifications</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a781a51f45472f3cf1a9e1504681fd01b">processEffect</a>(const F32 current, const F32 target, const F32 rate)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0f1470540933ff4bd9227e116f8ec135">pushScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a949dcb3f8ac76160c0d4c9d3a70ed8e0">raise</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a783fe3358bc6a3bf993ec1bfef693529">readObject</a>(Stream *stream)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#abe4a718f1465a4f855bf8692473c6bcf">refreshsources</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
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   <tr><td class="entry"><a class="el" href="class_sim_object.html#a03e5444a670c9fc42bda3a569cdcfc8b">registerObject</a>(U32 id)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
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+ 21 - 9
Torque2DDocs/html/class_skeleton_object.html

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 <tr class="separator:a1d94696db39f3a31382dd7d2429f4953 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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-<tr class="separator:abff7d155a55f085792fd36f8a5295cd1 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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-<tr class="separator:a4f69af25a9bfa85fd2d962ae73225146 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="memdesc:ab3253c4affc97e524156843e62b0aafb inherit pro_attribs_class_scene_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">GUI attachment.  <a href="#ab3253c4affc97e524156843e62b0aafb">More...</a><br /></td></tr>
+<tr class="separator:ab3253c4affc97e524156843e62b0aafb inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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 <tr class="separator:ad3a9e331e7d25d965fc02898b5df0950 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>

+ 458 - 452
Torque2DDocs/html/class_sprite-members.html

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-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a67eaf51423a16a178e794516487ec843">addCameraMountReference</a>(SceneWindow *pAttachedCamera)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad048093d786e022b861fe81baa883c56">addDestroyNotification</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a1e61452413a8cd497dfc1a2b62f072cd">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
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-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a83176674ac909724b9ba2dce44a71e9a">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac9c1a44b539dfe7ca6782c5dd561e9ac">addFieldFilter</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
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-  <tr><td class="entry"><a class="el" href="class_console_object.html#a5161f628159e510b744cef47fd6598a3">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
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-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3a6c0e9f5513c15dbc861831b392872a">addToSet</a>(SimObjectId)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae32c75b008160f8599389fa1416270f4">addToSet</a>(const char *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#af6fb95f4d0573e394a66d791adfa1cc7">advanceTime</a>(F32 timeDelta)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
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-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a681fb1580e57183e461b751ba085d5d5">allocateAssets</a>(AssetPtr&lt; ImageAsset &gt; *pImageAssetPtr, AssetPtr&lt; AnimationAsset &gt; *pAnimationAssetPtr)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a27f9b7da7ac37f39ba7e364a74cc943f">allocNotify</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
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-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a0df056e9bcc5d9e5c240ba3d438f7c0c">attachGui</a>(GuiControl *pGuiControl, SceneWindow *pSceneWindow, const bool sizeControl)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a19504b4457a2cee7406ec92cfca5f57a">BehaviorComponent</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#afc937cb7e1cd1b0768101aec936bbe45">buildFilterList</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#aa908feec1e7d562830eb455f0d8d7818">callMethod</a>(S32 argc, const char *methodName,...)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#a0118bd8e337767ab582518a500b1482b">callMethodArgList</a>(U32 argc, const char *argv[], bool callThis=true)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aa6e474e95b84693dfb2c8b97fd1c63f9">callMethodOnComponents</a>(U32 argc, const char *argv[], const char **result)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a8494f88eee4c3380e96d3a4977689f46">callOnBehaviors</a>(U32 argc, const char *argv[])</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab24670a3f5f65bb77a76f8e6b68f08f9">cancelFadeTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad3e259c7f511015b07708ad9818b2b5f">cancelGrowTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2e3b4de58fb2f0012f0346f587c45ca5">cancelMoveTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a86f2805323ad2b38db82952339fae82b">cancelRotateTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a93a2790c432fecdacff5b028b4209ccf">canPrepareRender</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac1e31054548229bd5ea4779d9cbc2be2">clearAllNotifications</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a1105736cc3d992aad9e0c2b45652b2cb">clearAssets</a>(void)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a75cf9aca6491d3442a30255e50929c07">clearBehaviors</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4278675486d225ec1ab8d897b41d8be6">clearCollisionShapes</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#ab05a02e5e13542af37680276d51b04f5">clearComponents</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a5a09726e6e6f20422bf0d5d9f1cd9422">clearDynamicFields</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a97791ba163a65547d7a5d47bed803d7d">clearFieldFilters</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae9d02581f339ef7ede02efaf54bed50e">clearNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aacb30b9c403e8687e109b7738af141d8">clone</a>(const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#add5b33718ca9cab3bb26b7ba907899ed">connect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a95c239afc15d197ae11798bc11e5c28b">consoleInit</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a8b5a944ed3b7fa672a250a5d389c8f15">ConsoleObject</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a601f42ddcee97ab4eee59e6dbc9df75b">ConsoleObject</a>(const ConsoleObject &amp;)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2c23ad189f8126e16f64cf31dec08c50">copyChainCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aaa0abd233a2d2dbf50d8c6135eab6198">copyCircleCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a195eb24d99203428f53575dc3685a27d">copyCollisionShapes</a>(SceneObject *pSceneObject, const bool clearTargetShapes=true, const S32 shapeIndex=-1)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4e896fc666423f547e86f8a9bb14e1f1">copyEdgeCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a89e9e1e942e6ca857763c80f4e8e8023">copyFrom</a>(SceneObject *pSceneObject, const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aabd1ce4d1ac0a4de8ccecbb321717a48">copyPolygonCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite.html#a62aa4e3f1aea3c0841234882d0105c1b">copyTo</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_sprite.html">Sprite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a76101fd8f3d30da26128a17485f7172e">ImageFrameProvider::copyTo</a>(ImageFrameProviderCore *pImageFrameProviderCore) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aa8b4ee59c729a0704b4a2f7b52246f98">create</a>(const char *in_pClassName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#abeb358d6fc89fc282b4e401de2895965">create</a>(const U32 groupId, const U32 typeId, const U32 in_classId)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a43dc85d09e5a1166a3d6631b0c2d96b0">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa4510bca53a6d646ac6550933b4ec1f8">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a808005561d4b3cd4f813bcdb596dec33">createCircleCollisionShape</a>(const F32 radius)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8490f2c0ab5176ad4096af2e20f2eff9">createCircleCollisionShape</a>(const F32 radius, const b2Vec2 &amp;localPosition)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a319d4ae7497131010c563ed7805a3a58">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad98e4a89a6b10eca78a6a1dd3a46aee6">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6e65d14c98d56534798d0e625216e412">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8643125eb66bc1a4c4e31ff90d18f2d3">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab2ec987c9fdd92735234ddc8ee88c55a">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid, const F32 rotation)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#adb375ff74c32b12289854de0bb6751e1">createPolygonCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#aac9a435717dd8095a904c1ab1931a547">deallocateAssets</a>(void)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite.html#aeb631a9404ea0a7c1ff47f270cc69b1c">DECLARE_CONOBJECT</a>(Sprite)</td><td class="entry"><a class="el" href="class_sprite.html">Sprite</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_base.html#a3d9c6475b4572431772c9f6a73708909">SpriteBase::DECLARE_CONOBJECT</a>(SpriteBase)</td><td class="entry"><a class="el" href="class_sprite_base.html">SpriteBase</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a642aeab92cc3c398ae49a0ddd5379c79">SceneObject::DECLARE_CONOBJECT</a>(SceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ac8fc30204947c1bf7083bcc18c23d609">BehaviorComponent::DECLARE_CONOBJECT</a>(BehaviorComponent)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#afc2db809a49eb691e42ea935a2762df3">DynamicConsoleMethodComponent::DECLARE_CONOBJECT</a>(DynamicConsoleMethodComponent)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a1da866a12db4319a3c1c6dfcc819c77e">SimComponent::DECLARE_CONOBJECT</a>(SimComponent)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a5347739a7bbaab1de0130ac29073dcfd">SimObject::DECLARE_CONOBJECT</a>(SimObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a21eb14a62be6af6693a0c46124e9ab92">deleteCollisionShape</a>(const U32 shapeIndex)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2838b603fe80fa772e6be008b649decf">deleteNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a035562e6d1b195a025da907836d24d1c">deleteObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad017d8edf7cb88e23298cb56b2bb5572">addAudioHandle</a>(AUDIOHANDLE handle)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ada8fe8d6fb690560284d5ec6bbda80c4">addBehavior</a>(BehaviorInstance *bi)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a67eaf51423a16a178e794516487ec843">addCameraMountReference</a>(SceneWindow *pAttachedCamera)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#aee331023cef6e78a047d349841c80c5a">addComponent</a>(SimComponent *component)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aed3d0d1abd7ba4a17e792ca80f3478a7">addDepricatedField</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad048093d786e022b861fe81baa883c56">addDestroyNotification</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a1e61452413a8cd497dfc1a2b62f072cd">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#ad4ad51d247b2e09ea51783a8fdbb4b95">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a7fe0d513b2bea8f6a1710c35189f550c">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a83176674ac909724b9ba2dce44a71e9a">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac9c1a44b539dfe7ca6782c5dd561e9ac">addFieldFilter</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a3356a3140575cbc1e4466883937daf0b">addFieldV</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, ConsoleTypeValidator *v, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a38f3095c01e8b2055e4c2e58d9a133e8">addGroup</a>(const char *in_pGroupname, const char *in_pGroupDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#ae5af434e7146816044ce3be70f61ebb8">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a5161f628159e510b744cef47fd6598a3">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a2df2d873096113f009661c676c4d0c81">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aed96a36e73e2eee15cf6a3ae1412d9bd">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3a6c0e9f5513c15dbc861831b392872a">addToSet</a>(SimObjectId)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae32c75b008160f8599389fa1416270f4">addToSet</a>(const char *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#af6fb95f4d0573e394a66d791adfa1cc7">advanceTime</a>(F32 timeDelta)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_tickable.html#aedf561d239a439eccf0b5d06901167d7">Tickable::advanceTime</a>(U32 timeDelta)</td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a681fb1580e57183e461b751ba085d5d5">allocateAssets</a>(AssetPtr&lt; ImageAsset &gt; *pImageAssetPtr, AssetPtr&lt; AnimationAsset &gt; *pAnimationAssetPtr)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a27f9b7da7ac37f39ba7e364a74cc943f">allocNotify</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae7e5cacbf911d83801f6c0e47a78f60f">applyAngularImpulse</a>(const F32 impulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4111977b7a1cb5e6586efdb36c3dc2a8">applyForce</a>(const Vector2 &amp;worldForce, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a038a95821b9c31206f4079861464356a">applyForce</a>(const Vector2 &amp;worldForce, const Vector2 &amp;worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afa21b7e440096a42d7fa8676fb3c03cf">applyLinearImpulse</a>(const Vector2 &amp;worldImpulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8f3bbb6c55d4bd47758de5dc0f243462">applyLinearImpulse</a>(const Vector2 &amp;worldImpulse, const Vector2 &amp;worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a00f09b058c9b37ab9cb8c6faf61280d7">applyTorque</a>(const F32 torque, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2ed3c32bdfeb17efd31de7faf0f5b37c">assignDynamicFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afe42c2298dcfb82059cd5d8590a76479">assignFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a43a200e331c5a48c30890b7ab32557eb">assignName</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af736f7dbf6bdf18490b39e2d90216edc">attachGui</a>(GuiControl *pGuiControl, SceneWindow *pSceneWindow, const bool sizeControl, const Vector2 offset)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a19504b4457a2cee7406ec92cfca5f57a">BehaviorComponent</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afc937cb7e1cd1b0768101aec936bbe45">buildFilterList</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#aa908feec1e7d562830eb455f0d8d7818">callMethod</a>(S32 argc, const char *methodName,...)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#a0118bd8e337767ab582518a500b1482b">callMethodArgList</a>(U32 argc, const char *argv[], bool callThis=true)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#aa6e474e95b84693dfb2c8b97fd1c63f9">callMethodOnComponents</a>(U32 argc, const char *argv[], const char **result)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a8494f88eee4c3380e96d3a4977689f46">callOnBehaviors</a>(U32 argc, const char *argv[])</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab24670a3f5f65bb77a76f8e6b68f08f9">cancelFadeTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad3e259c7f511015b07708ad9818b2b5f">cancelGrowTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2e3b4de58fb2f0012f0346f587c45ca5">cancelMoveTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a86f2805323ad2b38db82952339fae82b">cancelRotateTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a93a2790c432fecdacff5b028b4209ccf">canPrepareRender</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac1e31054548229bd5ea4779d9cbc2be2">clearAllNotifications</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a1105736cc3d992aad9e0c2b45652b2cb">clearAssets</a>(void)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a75cf9aca6491d3442a30255e50929c07">clearBehaviors</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4278675486d225ec1ab8d897b41d8be6">clearCollisionShapes</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ab05a02e5e13542af37680276d51b04f5">clearComponents</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a5a09726e6e6f20422bf0d5d9f1cd9422">clearDynamicFields</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a97791ba163a65547d7a5d47bed803d7d">clearFieldFilters</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae9d02581f339ef7ede02efaf54bed50e">clearNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aacb30b9c403e8687e109b7738af141d8">clone</a>(const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#add5b33718ca9cab3bb26b7ba907899ed">connect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a95c239afc15d197ae11798bc11e5c28b">consoleInit</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a8b5a944ed3b7fa672a250a5d389c8f15">ConsoleObject</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a601f42ddcee97ab4eee59e6dbc9df75b">ConsoleObject</a>(const ConsoleObject &amp;)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2c23ad189f8126e16f64cf31dec08c50">copyChainCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aaa0abd233a2d2dbf50d8c6135eab6198">copyCircleCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a195eb24d99203428f53575dc3685a27d">copyCollisionShapes</a>(SceneObject *pSceneObject, const bool clearTargetShapes=true, const S32 shapeIndex=-1)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4e896fc666423f547e86f8a9bb14e1f1">copyEdgeCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a89e9e1e942e6ca857763c80f4e8e8023">copyFrom</a>(SceneObject *pSceneObject, const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aabd1ce4d1ac0a4de8ccecbb321717a48">copyPolygonCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite.html#a62aa4e3f1aea3c0841234882d0105c1b">copyTo</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_sprite.html">Sprite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a76101fd8f3d30da26128a17485f7172e">ImageFrameProvider::copyTo</a>(ImageFrameProviderCore *pImageFrameProviderCore) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#aa8b4ee59c729a0704b4a2f7b52246f98">create</a>(const char *in_pClassName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#abeb358d6fc89fc282b4e401de2895965">create</a>(const U32 groupId, const U32 typeId, const U32 in_classId)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a43dc85d09e5a1166a3d6631b0c2d96b0">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa4510bca53a6d646ac6550933b4ec1f8">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a808005561d4b3cd4f813bcdb596dec33">createCircleCollisionShape</a>(const F32 radius)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8490f2c0ab5176ad4096af2e20f2eff9">createCircleCollisionShape</a>(const F32 radius, const b2Vec2 &amp;localPosition)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a319d4ae7497131010c563ed7805a3a58">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad98e4a89a6b10eca78a6a1dd3a46aee6">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6e65d14c98d56534798d0e625216e412">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8643125eb66bc1a4c4e31ff90d18f2d3">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab2ec987c9fdd92735234ddc8ee88c55a">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid, const F32 rotation)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adb375ff74c32b12289854de0bb6751e1">createPolygonCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#aac9a435717dd8095a904c1ab1931a547">deallocateAssets</a>(void)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite.html#aeb631a9404ea0a7c1ff47f270cc69b1c">DECLARE_CONOBJECT</a>(Sprite)</td><td class="entry"><a class="el" href="class_sprite.html">Sprite</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_base.html#a3d9c6475b4572431772c9f6a73708909">SpriteBase::DECLARE_CONOBJECT</a>(SpriteBase)</td><td class="entry"><a class="el" href="class_sprite_base.html">SpriteBase</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a642aeab92cc3c398ae49a0ddd5379c79">SceneObject::DECLARE_CONOBJECT</a>(SceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ac8fc30204947c1bf7083bcc18c23d609">BehaviorComponent::DECLARE_CONOBJECT</a>(BehaviorComponent)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#afc2db809a49eb691e42ea935a2762df3">DynamicConsoleMethodComponent::DECLARE_CONOBJECT</a>(DynamicConsoleMethodComponent)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a1da866a12db4319a3c1c6dfcc819c77e">SimComponent::DECLARE_CONOBJECT</a>(SimComponent)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a5347739a7bbaab1de0130ac29073dcfd">SimObject::DECLARE_CONOBJECT</a>(SimObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a21eb14a62be6af6693a0c46124e9ab92">deleteCollisionShape</a>(const U32 shapeIndex)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2838b603fe80fa772e6be008b649decf">deleteNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a035562e6d1b195a025da907836d24d1c">deleteObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a18d62cf9410f575df1a434e6e3590d72">detachAllGuiControls</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
   <tr><td class="entry"><a class="el" href="class_scene_object.html#a49d91361e25a3fc3cf089469d4c6f1b2">detachGui</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a5038fc68d1c23dad7a109da7d4028840">disconnect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4f995fd3f1d847cbb8d015e643be5a1e">dismountCamera</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#accd2600060dbaee3a3b41aed4034c63c">dump</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1810f5aba25efd242c24232c2c2bbd1a">dumpClassHierarchy</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a1918263ead95ed1906c7027651938e0c">endGroup</a>(const char *in_pGroupname)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1ee">ePhysicsProxyType</a> enum name</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a29134bd5b1f007813d9ae506c71907db">fadeTo</a>(const ColorF &amp;targetColor, const F32 deltaRed, const F32 deltaGreen, const F32 deltaBlue, const F32 deltaAlpha)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#aa21f3917485bec8939663abba4a3e89e">findField</a>(StringTableEntry fieldName) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aea6dde4400c9c8a5bd378a89a055cf92">findObject</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aa77d566406c826b12013b264b4d72450">freeNotify</a>(SimObject::Notify *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7909cb34ccb1737e64efc46ce277c3ea">getAABB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5637d858b9e050e9865fa1470d0a421a">getAABBRectangle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae2d3cffbcfc0b06366cbcb835eb08922">getActive</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a44770f02dcf9be79173b2e56210f1692">getActive</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a64b7690a1755687c385a0c65ddd8c7c8">getAlphaTest</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa167d0b55e87bf12491dd0cbfe71c768">getAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5ee0572f3eadebb818d1ba5d84fa7c51">getAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afcf35d2faf4e2d198b852d8ea9e52636">getAngularDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa96980dcf79c895ed7edbbd966508a1d">getAngularDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab522b62a3cc831b66225487eb46b2a72">getAngularVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af20ce6f98cac45f3f058375b022e3185">getAngularVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_base.html#a501b911f68e928d0602e46421eac46d5">getAnimation</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sprite_base.html">SpriteBase</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a3cc1feca9cd8d3c78e38bb92c9cc18cc">ImageFrameProvider::getAnimation</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#ad78acc7cb88ec9e2dba8e3d6440376ca">getAnimationFrame</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#ae3ef69f4e56c08fe2b67594d62981b10">getAnimationTimeScale</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aeb9b6db731112b77daa4206fed66ab97">getAutoSizing</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8a7e0213652acb0dd46661d4eebb661c">getAwake</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#adc83af1de65f51ca29c28f8a6d20797e">getAwake</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a034e58fb120065707a455851f75896ce">getBatchIsolated</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ae055c62d3093e0982513ae0f39e50524">getBehavior</a>(StringTableEntry behaviorTemplateName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a661bbd0ef43bf11bba06f72a98863424">getBehavior</a>(const U32 index)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a548390ba53f32c4df4c235ab51ad6579">getBehaviorByInstanceId</a>(const U32 behaviorId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a8adea247fee5ba35e83023668c2c9bf8">getBehaviorConnection</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName, const U32 connectionIndex)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#af8652de956626b5fb01b6c8d1f4e5131">getBehaviorConnectionCount</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ad5beac3655ab2078834cd6464057c590">getBehaviorConnections</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ae9135742b5e65b81cbf88659165769af">getBehaviorCount</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#aedea8e2ebe59af62e1e2cb20c510bd1e">getBehaviors</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa71585dfb72c025e44e8c4ed54790fb5">getBlendAlpha</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa442c54d66690efb7a516738f21d30eb">getBlendColor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8e56a1ad63d55c4e24135a8db4e03fa4">getBlendMode</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab4bde30e4c8f1f4774a12ee058ed9eeb">getBody</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a62ad937dbcd1c1ac94bcca70c82707f9">getBodyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9cd828691e944bfed76c72e5913b5264">getBodyType</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa721e21a9335bc7cec1cd6c2aec09a99">getBodyTypeDescription</a>(const b2BodyType bodyType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2b45676bdeb10cc6d7466bd46b07ff29">getBodyTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1c37fc59c4ab84521efb569af28a9015">getBullet</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3bea5d918927faa8931e83bf8b454f2b">getBullet</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0dd66b9f8070113f8633d61cb320ec04">getCanSaveDynamicFields</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aec6546d7e583fd467bebd4bf72dcf8ae">getChainCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a0a9d6d3207675ae63e48acdedd90203b">getChainCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a46b1c8b4da14e3809e85634162d566a6">getChainCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a95d1c5f41bbf6f55e1dc2872cc683999">getChainCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7a4ddd7537aff1870d04ef9063c6be0b">getChainCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7f96bd096a72980e362be71a6b8c1b78">getChainCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8314503425c71af8a075e7cc964a647a">getCircleCollisionShapeLocalPosition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a58c6ff961edfb685400dc989275c258c">getCircleCollisionShapeRadius</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a8691d51add17a60261904f376e2805f7">getClassId</a>(U32 netClassGroup) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a480da584e485f7b34cc2773c363fdb4c">getClassName</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af863b22a5ef03fb64e5d38b4de637ac3">getClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#ab29861ed4c9f5cc88961888b192bd030">getClassRep</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a524f6ce681f962aaf587c95c16b51e7a">getCollisionCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab7028644de12630cac811515e1900a5b">getCollisionChainShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9716bceeca278e59c0c7c55e5cb2550b">getCollisionCircleShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a688838264912c46c6d3f8a397c3b39f0">getCollisionEdgeShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1da14ac00a506d16afb69e2ffa2bdaa1">getCollisionGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afbb30add2d526a54d5645dbcabfe3671">getCollisionGroups</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1e9af49c21ee0ac8d221fd42a86ac88e">getCollisionLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6c4934bb41de6e3e1020f461e61fa9e8">getCollisionLayers</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ade203cb950f3c6affd2fbc9eef78fe78">getCollisionOneWay</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a898462cda76d8ac651571f93058ade93">getCollisionPolygonShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa0772609413446644b3c34a220f1f70e">getCollisionShapeCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae00deb60e40bac99b855e0c0e1ee3990">getCollisionShapeDefinition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a044b2746a5914a6260d22afcb8d09e6e">getCollisionShapeDensity</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2a97fe6f277ea6204b476c47ad6de63f">getCollisionShapeFriction</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3f068f33b200705f48bb1c71b0d0847e">getCollisionShapeIndex</a>(const b2Fixture *pFixture) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad9344fc21c09c2e9b656bdfa4e1642d7">getCollisionShapeIsSensor</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a343e7dbfdecd862e8b77e940047d05d7">getCollisionShapeRestitution</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af25b8fb1bbe7301bfd418059a1bc7fac">getCollisionShapeType</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a60911645b2acb6b338cf16aa9da894de">getCollisionShapeTypeDescription</a>(const b2Shape::Type collisionShapeType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa979d7a435f9333abdb2b2da0a5f03c5">getCollisionShapeTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a79efee69aa9baa11942bf1de0fa48f38">getCollisionSuppress</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a9f7010dc932fb9cc832bf68c5f7da923">getComponent</a>(const U32 index)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a5fe708dbdedecf9aa123c4d5cb226201">getComponentCount</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a3318e867ff260e40adee4a80ebe6fb86">getComponentName</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a116a0a61886db221dc772ce8a8c0d72b">getCurrentAnimation</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a4c3abe293c04a0855f26cdb22c07bf90">getCurrentAnimationAssetId</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a32beb9f0c2dac0591dfe46481700c42a">getCurrentAnimationFrame</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a872a547e4a6f124a1baf6f92cb3c99aa">getCurrentAnimationTime</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad4a3677781cd39cfb3b593df1e2a4011">getCurrentContactCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae929cd4f995afde012dd1abc3e96bc72">getCurrentContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#af5a90f2a49b4d9b2aaa257e46ff37b4e">getCurrentNamedAnimationFrame</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a61da44826bbcdcbed3775d0b59dcbea7">getDataField</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aad68561955e2af5a7ec3e3bed8fd4c62">getDataFieldPrefix</a>(StringTableEntry fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a825bbfc5684ff3b4f43a17932cea0582">getDataFieldType</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aba66304523dad64427be201010c6ad16">getDebugMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a41822e42f51a733c9df8d835417c9cb0">getDefaultDensity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a35866f2973df34aed5689a0174e3f1ff">getDefaultFriction</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa0b72c386d1586c56c39a2eaf3cce6ec">getDefaultRestitution</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afc66e6c3f9b04859b6d4020a87f835eb">getDstBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afe68d0bdf4773e72477ba0d511217eff">getDstBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8b5bb2ffca4955065d6e3f78f213e8a6">getDstBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a546fd9261e6104b86b947e417bef1228">getDynamicGroupExpand</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6f3507bd2a6d15f0156eb1f323f05a18">getEdgeCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a376b7da84fbd2e0a309e2b4239747e2e">getEdgeCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a81631cb1c136c57c9e0251a9cff8b29e">getEdgeCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad2e04e4bf3f0e52d86a124700e5eefee">getEdgeCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1bced2a97f4809ebc4dfbe1574a49380">getEdgeCollisionShapeLocalPositionEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad93faa821f868f9b2706336cc3b607f5">getEdgeCollisionShapeLocalPositionStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab50c31133ee71487da00e4dd69595e03">getFieldDictionary</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#aa39f4992468ded509c4e50b2d1ac89a2">getFieldList</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1fd73d8840770fade684c9339d9abd67">getFixedAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab0482b9c8d0f9d656748ce4cc9e718fb">getFixedAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite.html#a1d85e8196990aaaf8715f84046790b06">getFlipX</a>(void) const </td><td class="entry"><a class="el" href="class_sprite.html">Sprite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite.html#acc4f79fdebb7f46bcccdef1c9f8dc430">getFlipY</a>(void) const </td><td class="entry"><a class="el" href="class_sprite.html">Sprite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af3f1f6035257e360210f6ddac8f3ee69">getGatherContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1c075f14a76ff1fb1db8148b0eb357ab">getGlobalSceneObjectCount</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af3c8a97315d2220188851ccc0dcaa73a">getGravityScale</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#adb5f5889b632ce995ded0ae14b81c4a1">getGravityScale</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3d4e854ff5665158e6e9b26df73e3e34">getGroup</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a11c125ac41398048347d6de1a9539147">getHalfSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad5a8cb2bc2a087488fea882a754def16">getId</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0e39c7f2e3f35ff8a0ad344f8d03f7a9">getIdString</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_base.html#abb916b8f8d10855fa86364ae037d8107">getImage</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sprite_base.html">SpriteBase</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a48a7f6a5e49f17cb05636b31797f2c02">ImageFrameProvider::getImage</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a5f93ebf3d344a9ee16a2daf733d721e5">getImageFrame</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#acffcefc012486641ca129b50bc55ff1b">getInertia</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aa9e468963daa41c06c14cc2d6282b456">getInternalName</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a56059bb8bb54da9f411a8dd206afa31e">getIsAlwaysInScope</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a111135686bbb859cfc50bccf1f1a300d">getIsEditorTickAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a046a3aec4723efb7a6d893f58e4af33f">getIsPointInCollisionShape</a>(const U32 shapeIndex, const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a045bb220a8d2bcf9d262d1ce8435321f">getIsPointInOOBB</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a411af4a31257db3c32ecf50894519dd2">getLifetime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa8426aa6cba35bbd32d99dfe59efc8c9">getLinearDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a912627c2346fb6df7c65d17d93400b0b">getLinearDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a657ec17e8b2064b8cdbbadf936be9343">getLinearVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a25f167142f063f72a37ad138eeb978bc">getLinearVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a16bfe75e9bed36be70ac614c264d8db8">getLinearVelocityFromLocalPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6faa354972dc757384992dc14def8628">getLinearVelocityFromWorldPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a06a1808f5a7fdb6e419afe72fb85a058">getLocalCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3d46b91e2a907044d03890a3d5a56e3e">getLocalPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0b0a602b1ac156a5b40f20a3e2b40d19">getLocalSizedOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab9d7b91276911fc8310b5087cdea0d21">getLocalVector</a>(const Vector2 &amp;worldVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2ccef1780d6e96e083dd37eabe12d878">getMass</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#ab33e449170ae2f52341c47138da4996c">getModifiableFieldList</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a7f1ef4098a331767a6504811554e2813">getName</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a71c9ba8bc987d2f4ea2a49444ba6ad15">getNamedImageFrame</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab3cab00b5b609e9a632156435e2583c1">getNamespace</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#acfcd20632dc52e1de84d80c1126ed2ca">getOwner</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a60af6cf38aa2a231c48784e54384bbe8">getParentStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a84316223df6fce70638d4f6126497b91">getPeriodicTimerID</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a183a541ef182be32a11b7b620ea0e0ea">getPhysicsProxyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2ef047bde17d34763071a263bb0496eb">getPickingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a08bbea9defd57647310ee8dc9db260b7">getPolygonCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a60e97922958eb682f5f436e8662163fb">getPolygonCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1b8f15e5cc5c894acade3ef5112e2be8">getPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a67a972c29087341fc61e5b7bc816afac">getPosition</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1fffab6c801d5afd3a6116bfaa05011e">getPrefixedDataField</a>(StringTableEntry fieldName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a60a0b20565b21ca6534788ecf030b0db">getPrefixedDynamicDataField</a>(StringTableEntry fieldName, const char *array, const S32 fieldType=-1)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a75b8129e79fa021ae65fb4413d67923f">getProgenitorFile</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#aaa8a2622423e15837047ee1da9a458b5">getProviderImageFrameArea</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#aba3337fdd2f2cc437347f98d49c45d3c">getProviderTexture</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae5391bd2f38b24841db322bf5eed6663">getRenderAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa06d49c4be99d2fb960bbe03072659ac">getRenderGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a56e0cde874a1d9e64847654c8b95d72d">getRenderOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad5e4649fdfb3c663e8bb087a4b7912cc">getRenderPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2f64f1eb5c6a838223247cc8a567d9d1">getRenderTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a80f297398914b07ea7e6beec31d75c7b">getSafeDelete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a28b6f93a3c6fb636116fa2f7296ad2f3">getScene</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ada8600b5fa04269c0909547e5e3c5e25">getSceneGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae4461f1879838df37c3926245828ca3f">getSceneGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a23670fc2ffff03cf447fdca98e462ebe">getSceneLayer</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a27d31762c9bd9d0fe63d75b7037fb254">getSceneLayerDepth</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae517fb0db4287105ba036de7a7da0174">getSceneLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad564a8e07e98d452b2b1de2ffebb5752">getSceneTime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a818bf0b599f807adffb0562ba8b19f28">getScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9366f29867d479912e239e0cbb894300">getSerialId</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a851c2ad9d33d2074c94d9f1c41662923">getSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af3282ad5b44a6b7e97ce4cb0e0dbb1f4">getSleepingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6067f9f8c9667ee746592b2dce14a166">getSleepingAllowed</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af78cc67dbe0920dbd690f5398fe7d60d">getSleepingCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a45052acc90b8c9246a18933d548083bf">getSortPoint</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7521698ed437755820636c17466882b0">getSpatialDirty</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a97332db84fbdfb7fcffbb08a935d83d5">getSrcBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#acd8be765d7f502e55444e96e3af81c01">getSrcBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ac5e1291c11408a7f631f06d916d71291">getSrcBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#aeebca0d99d0d55c91f64a97f590da700">getStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#acfb3e482a67651463a8595d128ad5e76">getSuperClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#acb1c2fd32628a53dc56470648ae67924">getTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a885e8826c79c9cfa30db412f101022cf">getType</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#abb98cc7df2af882dad9a37b31b62d146">getUpdateCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3589d3758e18348f7df53d536c83b478">getUseInputEvents</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aedb5bf89a190901fa21017b29ecfafa3">getVisible</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa603dbcfa477f4d28be2776617ef38dc">getWorldCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a27ed365231c5c01710c3c5948efb66a1">getWorldPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3249e88bede01101a7d76763450ceb9a">getWorldProxy</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aaeb5d5bf87c7ae88b20993ac06abd069">getWorldQueryKey</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9b9ea120b74b52b35ed6eeb6d6c146d0">getWorldVector</a>(const Vector2 &amp;localVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a28a7da095e92dfb5b9569de995bda19a">growTo</a>(const Vector2 &amp;targetSize, const Vector2 &amp;deltaSize)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a992962b4d3263ded2a0c5ca3c39b0a73">handlesConsoleMethod</a>(const char *fname, S32 *routingId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#ae5c202f680f4a245443e70cf61fe17f9">hasComponents</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider.html#ac14012ea1c5264632a3d491200ebef23">ImageFrameProvider</a>()</td><td class="entry"><a class="el" href="class_image_frame_provider.html">ImageFrameProvider</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a055ffd46ab97b31bbaa8a91a95bcf923">ImageFrameProviderCore</a>()</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa3ddf75ac481279a4e4498ee8a47e9ce">initializeContactGathering</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite.html#a67420d3593db1aae6efb2c3abb23c690">initPersistFields</a>()</td><td class="entry"><a class="el" href="class_sprite.html">Sprite</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aefba6ba5e9b537b3d11e5416add644e1">inspectPostApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#acb00b32e56849913eae3abc6f872b572">inspectPreApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_base.html#a7720c98e5fc511eac26803f55db3a849">integrateObject</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_sprite_base.html">SpriteBase</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2825cfa441687d7a65df9264c67e48c6">interpolateObject</a>(const F32 timeDelta)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a62ec28263feafe2ebd8c2083c174c5a9">interpolateTick</a>(F32 delta)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a0705beb7d020bad4751491921c3fed4f">isAnimationFinished</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a604b311fdcee3b2678cdef98ddb2927a">isAnimationPaused</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a240bcf3ab4038605ef375fb81b60026b">isAnimationValid</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a557cc0132a453b36ded7e18e8c0f08f8">isBatchRendered</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af73f6c3c5fb1567e2d3a72e2d3b4ab06">isBeingDeleted</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a4ba53dcc84f4c3192248367068eeb22a">isChildOfGroup</a>(SimGroup *pGroup)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3f191957f4ae9a0547de030208947604">isDeleted</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ae2931e09e0fd8eac15c83f0254b4e4ac">isEnabled</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae6a102c6adc30256d2f6eb8f305e0789">isExpanded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad1be7655efe27bcd7e8127169b5a5a3e">isFadeToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#af05be979fb46390caf87d391486d38b1">isFiltered</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab158fe3f7aedc7647ddefcf35b1c5b4f">isGrowToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a05c0adb47029724e308fbcb5bee6a6d5">isHidden</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a023f0ab4acab2e94b37fb34b7eaa02e5">isLocked</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8a1d5ac5403526378c7abb0916c55c3c">isMethod</a>(const char *methodName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af6e3d96ebbd1d01352e3d8b15fc64be0">isMoveToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#abefe63cec438b8b07636f00dbd7a7a91">isPeriodicTimerActive</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_tickable.html#a74a50877fd0734e2cc71b244ffab12c4">isProcessingTicks</a>() const </td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac675e353d46b1774fe186ef92ae57a2e">isProperlyAdded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac6159b4346ad40786a56761b0719e6b2">isRemoved</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa66106299d4ef57ece3fc0b5d36f3643">isRotateToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a32a3829534c79ff7c838ff3ba7a7802c">isSelected</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#accd230fa6ae7cffd3dd38e754606439e">isStaticFrameProvider</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a526b0ae2c04966128bcbb3c12f5a283d">isType</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#ab29113c3b071fa14daa07d1bcba5488c">isUsingNamedImageFrame</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a9d1bbaa7a9b2443eeb39c4a127d9f9e8">linkNamespaces</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#affb0e68a39d684cfb2c176b58e55b2f3">lockComponentList</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a777a79a1b21d100b8b1566d45708eaaa">lookupClassName</a>(const U32 in_classTag)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afd659c1c4d7b68f9549f1a74424daa4f">mAlphaTest</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af1336d75a0a93147c77020c050046bc8">mAlwaysInScope</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider.html#a66643e48a401acc1abd5524c039afb34">mAnimationAsset</a></td><td class="entry"><a class="el" href="class_image_frame_provider.html">ImageFrameProvider</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#adb08c8eeae9d78f5faf2ca5871422b1e">mAnimationFinished</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#ab9e5940c6283d76727856bccb94465a1">mAnimationPaused</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a332e63596bdc2dde762bd72d5deb12ae">mAnimationTimeScale</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#abff7d155a55f085792fd36f8a5295cd1">mAttachedGuiSizeControl</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9a674a299c97dbe6183352ee3ee92525">detachGui</a>(GuiControl *pGuiControl)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a5038fc68d1c23dad7a109da7d4028840">disconnect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4f995fd3f1d847cbb8d015e643be5a1e">dismountCamera</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#accd2600060dbaee3a3b41aed4034c63c">dump</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1810f5aba25efd242c24232c2c2bbd1a">dumpClassHierarchy</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a1918263ead95ed1906c7027651938e0c">endGroup</a>(const char *in_pGroupname)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1ee">ePhysicsProxyType</a> enum name</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a29134bd5b1f007813d9ae506c71907db">fadeTo</a>(const ColorF &amp;targetColor, const F32 deltaRed, const F32 deltaGreen, const F32 deltaBlue, const F32 deltaAlpha)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aa21f3917485bec8939663abba4a3e89e">findField</a>(StringTableEntry fieldName) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aea6dde4400c9c8a5bd378a89a055cf92">findObject</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aa77d566406c826b12013b264b4d72450">freeNotify</a>(SimObject::Notify *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7909cb34ccb1737e64efc46ce277c3ea">getAABB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5637d858b9e050e9865fa1470d0a421a">getAABBRectangle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae2d3cffbcfc0b06366cbcb835eb08922">getActive</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a44770f02dcf9be79173b2e56210f1692">getActive</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a64b7690a1755687c385a0c65ddd8c7c8">getAlphaTest</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa167d0b55e87bf12491dd0cbfe71c768">getAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5ee0572f3eadebb818d1ba5d84fa7c51">getAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afcf35d2faf4e2d198b852d8ea9e52636">getAngularDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa96980dcf79c895ed7edbbd966508a1d">getAngularDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab522b62a3cc831b66225487eb46b2a72">getAngularVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af20ce6f98cac45f3f058375b022e3185">getAngularVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_base.html#a501b911f68e928d0602e46421eac46d5">getAnimation</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sprite_base.html">SpriteBase</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a3cc1feca9cd8d3c78e38bb92c9cc18cc">ImageFrameProvider::getAnimation</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#ad78acc7cb88ec9e2dba8e3d6440376ca">getAnimationFrame</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#ae3ef69f4e56c08fe2b67594d62981b10">getAnimationTimeScale</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aeb9b6db731112b77daa4206fed66ab97">getAutoSizing</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8a7e0213652acb0dd46661d4eebb661c">getAwake</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adc83af1de65f51ca29c28f8a6d20797e">getAwake</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a034e58fb120065707a455851f75896ce">getBatchIsolated</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ae055c62d3093e0982513ae0f39e50524">getBehavior</a>(StringTableEntry behaviorTemplateName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a661bbd0ef43bf11bba06f72a98863424">getBehavior</a>(const U32 index)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a548390ba53f32c4df4c235ab51ad6579">getBehaviorByInstanceId</a>(const U32 behaviorId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a8adea247fee5ba35e83023668c2c9bf8">getBehaviorConnection</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName, const U32 connectionIndex)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#af8652de956626b5fb01b6c8d1f4e5131">getBehaviorConnectionCount</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ad5beac3655ab2078834cd6464057c590">getBehaviorConnections</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ae9135742b5e65b81cbf88659165769af">getBehaviorCount</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#aedea8e2ebe59af62e1e2cb20c510bd1e">getBehaviors</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa71585dfb72c025e44e8c4ed54790fb5">getBlendAlpha</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa442c54d66690efb7a516738f21d30eb">getBlendColor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8e56a1ad63d55c4e24135a8db4e03fa4">getBlendMode</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab4bde30e4c8f1f4774a12ee058ed9eeb">getBody</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a62ad937dbcd1c1ac94bcca70c82707f9">getBodyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9cd828691e944bfed76c72e5913b5264">getBodyType</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa721e21a9335bc7cec1cd6c2aec09a99">getBodyTypeDescription</a>(const b2BodyType bodyType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2b45676bdeb10cc6d7466bd46b07ff29">getBodyTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1c37fc59c4ab84521efb569af28a9015">getBullet</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3bea5d918927faa8931e83bf8b454f2b">getBullet</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0dd66b9f8070113f8633d61cb320ec04">getCanSaveDynamicFields</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aec6546d7e583fd467bebd4bf72dcf8ae">getChainCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0a9d6d3207675ae63e48acdedd90203b">getChainCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a46b1c8b4da14e3809e85634162d566a6">getChainCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a95d1c5f41bbf6f55e1dc2872cc683999">getChainCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7a4ddd7537aff1870d04ef9063c6be0b">getChainCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7f96bd096a72980e362be71a6b8c1b78">getChainCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8314503425c71af8a075e7cc964a647a">getCircleCollisionShapeLocalPosition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a58c6ff961edfb685400dc989275c258c">getCircleCollisionShapeRadius</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a8691d51add17a60261904f376e2805f7">getClassId</a>(U32 netClassGroup) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a480da584e485f7b34cc2773c363fdb4c">getClassName</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#af863b22a5ef03fb64e5d38b4de637ac3">getClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ab29861ed4c9f5cc88961888b192bd030">getClassRep</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a524f6ce681f962aaf587c95c16b51e7a">getCollisionCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab7028644de12630cac811515e1900a5b">getCollisionChainShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9716bceeca278e59c0c7c55e5cb2550b">getCollisionCircleShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a688838264912c46c6d3f8a397c3b39f0">getCollisionEdgeShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1da14ac00a506d16afb69e2ffa2bdaa1">getCollisionGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afbb30add2d526a54d5645dbcabfe3671">getCollisionGroups</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1e9af49c21ee0ac8d221fd42a86ac88e">getCollisionLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6c4934bb41de6e3e1020f461e61fa9e8">getCollisionLayers</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ade203cb950f3c6affd2fbc9eef78fe78">getCollisionOneWay</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a898462cda76d8ac651571f93058ade93">getCollisionPolygonShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa0772609413446644b3c34a220f1f70e">getCollisionShapeCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae00deb60e40bac99b855e0c0e1ee3990">getCollisionShapeDefinition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a044b2746a5914a6260d22afcb8d09e6e">getCollisionShapeDensity</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2a97fe6f277ea6204b476c47ad6de63f">getCollisionShapeFriction</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3f068f33b200705f48bb1c71b0d0847e">getCollisionShapeIndex</a>(const b2Fixture *pFixture) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad9344fc21c09c2e9b656bdfa4e1642d7">getCollisionShapeIsSensor</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a343e7dbfdecd862e8b77e940047d05d7">getCollisionShapeRestitution</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af25b8fb1bbe7301bfd418059a1bc7fac">getCollisionShapeType</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a60911645b2acb6b338cf16aa9da894de">getCollisionShapeTypeDescription</a>(const b2Shape::Type collisionShapeType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa979d7a435f9333abdb2b2da0a5f03c5">getCollisionShapeTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a79efee69aa9baa11942bf1de0fa48f38">getCollisionSuppress</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a9f7010dc932fb9cc832bf68c5f7da923">getComponent</a>(const U32 index)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a5fe708dbdedecf9aa123c4d5cb226201">getComponentCount</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a3318e867ff260e40adee4a80ebe6fb86">getComponentName</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a116a0a61886db221dc772ce8a8c0d72b">getCurrentAnimation</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a4c3abe293c04a0855f26cdb22c07bf90">getCurrentAnimationAssetId</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a32beb9f0c2dac0591dfe46481700c42a">getCurrentAnimationFrame</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a872a547e4a6f124a1baf6f92cb3c99aa">getCurrentAnimationTime</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad4a3677781cd39cfb3b593df1e2a4011">getCurrentContactCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae929cd4f995afde012dd1abc3e96bc72">getCurrentContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#af5a90f2a49b4d9b2aaa257e46ff37b4e">getCurrentNamedAnimationFrame</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a61da44826bbcdcbed3775d0b59dcbea7">getDataField</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aad68561955e2af5a7ec3e3bed8fd4c62">getDataFieldPrefix</a>(StringTableEntry fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a825bbfc5684ff3b4f43a17932cea0582">getDataFieldType</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aba66304523dad64427be201010c6ad16">getDebugMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a41822e42f51a733c9df8d835417c9cb0">getDefaultDensity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a35866f2973df34aed5689a0174e3f1ff">getDefaultFriction</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa0b72c386d1586c56c39a2eaf3cce6ec">getDefaultRestitution</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#afc66e6c3f9b04859b6d4020a87f835eb">getDstBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afe68d0bdf4773e72477ba0d511217eff">getDstBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8b5bb2ffca4955065d6e3f78f213e8a6">getDstBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a546fd9261e6104b86b947e417bef1228">getDynamicGroupExpand</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6f3507bd2a6d15f0156eb1f323f05a18">getEdgeCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a376b7da84fbd2e0a309e2b4239747e2e">getEdgeCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a81631cb1c136c57c9e0251a9cff8b29e">getEdgeCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad2e04e4bf3f0e52d86a124700e5eefee">getEdgeCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1bced2a97f4809ebc4dfbe1574a49380">getEdgeCollisionShapeLocalPositionEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad93faa821f868f9b2706336cc3b607f5">getEdgeCollisionShapeLocalPositionStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab50c31133ee71487da00e4dd69595e03">getFieldDictionary</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aa39f4992468ded509c4e50b2d1ac89a2">getFieldList</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1fd73d8840770fade684c9339d9abd67">getFixedAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab0482b9c8d0f9d656748ce4cc9e718fb">getFixedAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite.html#a1d85e8196990aaaf8715f84046790b06">getFlipX</a>(void) const </td><td class="entry"><a class="el" href="class_sprite.html">Sprite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite.html#acc4f79fdebb7f46bcccdef1c9f8dc430">getFlipY</a>(void) const </td><td class="entry"><a class="el" href="class_sprite.html">Sprite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af3f1f6035257e360210f6ddac8f3ee69">getGatherContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1c075f14a76ff1fb1db8148b0eb357ab">getGlobalSceneObjectCount</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af3c8a97315d2220188851ccc0dcaa73a">getGravityScale</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adb5f5889b632ce995ded0ae14b81c4a1">getGravityScale</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3d4e854ff5665158e6e9b26df73e3e34">getGroup</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a11c125ac41398048347d6de1a9539147">getHalfSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad5a8cb2bc2a087488fea882a754def16">getId</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0e39c7f2e3f35ff8a0ad344f8d03f7a9">getIdString</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_base.html#abb916b8f8d10855fa86364ae037d8107">getImage</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sprite_base.html">SpriteBase</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a48a7f6a5e49f17cb05636b31797f2c02">ImageFrameProvider::getImage</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a5f93ebf3d344a9ee16a2daf733d721e5">getImageFrame</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acffcefc012486641ca129b50bc55ff1b">getInertia</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aa9e468963daa41c06c14cc2d6282b456">getInternalName</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a56059bb8bb54da9f411a8dd206afa31e">getIsAlwaysInScope</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a111135686bbb859cfc50bccf1f1a300d">getIsEditorTickAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a046a3aec4723efb7a6d893f58e4af33f">getIsPointInCollisionShape</a>(const U32 shapeIndex, const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a045bb220a8d2bcf9d262d1ce8435321f">getIsPointInOOBB</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a411af4a31257db3c32ecf50894519dd2">getLifetime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa8426aa6cba35bbd32d99dfe59efc8c9">getLinearDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a912627c2346fb6df7c65d17d93400b0b">getLinearDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a657ec17e8b2064b8cdbbadf936be9343">getLinearVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a25f167142f063f72a37ad138eeb978bc">getLinearVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a16bfe75e9bed36be70ac614c264d8db8">getLinearVelocityFromLocalPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6faa354972dc757384992dc14def8628">getLinearVelocityFromWorldPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a06a1808f5a7fdb6e419afe72fb85a058">getLocalCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3d46b91e2a907044d03890a3d5a56e3e">getLocalPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a0b0a602b1ac156a5b40f20a3e2b40d19">getLocalSizedOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab9d7b91276911fc8310b5087cdea0d21">getLocalVector</a>(const Vector2 &amp;worldVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2ccef1780d6e96e083dd37eabe12d878">getMass</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ab33e449170ae2f52341c47138da4996c">getModifiableFieldList</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a7f1ef4098a331767a6504811554e2813">getName</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a71c9ba8bc987d2f4ea2a49444ba6ad15">getNamedImageFrame</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab3cab00b5b609e9a632156435e2583c1">getNamespace</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#acfcd20632dc52e1de84d80c1126ed2ca">getOwner</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a60af6cf38aa2a231c48784e54384bbe8">getParentStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a84316223df6fce70638d4f6126497b91">getPeriodicTimerID</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a183a541ef182be32a11b7b620ea0e0ea">getPhysicsProxyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2ef047bde17d34763071a263bb0496eb">getPickingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a08bbea9defd57647310ee8dc9db260b7">getPolygonCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a60e97922958eb682f5f436e8662163fb">getPolygonCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1b8f15e5cc5c894acade3ef5112e2be8">getPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a67a972c29087341fc61e5b7bc816afac">getPosition</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1fffab6c801d5afd3a6116bfaa05011e">getPrefixedDataField</a>(StringTableEntry fieldName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a60a0b20565b21ca6534788ecf030b0db">getPrefixedDynamicDataField</a>(StringTableEntry fieldName, const char *array, const S32 fieldType=-1)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a75b8129e79fa021ae65fb4413d67923f">getProgenitorFile</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#aaa8a2622423e15837047ee1da9a458b5">getProviderImageFrameArea</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#aba3337fdd2f2cc437347f98d49c45d3c">getProviderTexture</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae5391bd2f38b24841db322bf5eed6663">getRenderAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa06d49c4be99d2fb960bbe03072659ac">getRenderGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a56e0cde874a1d9e64847654c8b95d72d">getRenderOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad5e4649fdfb3c663e8bb087a4b7912cc">getRenderPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2f64f1eb5c6a838223247cc8a567d9d1">getRenderTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a80f297398914b07ea7e6beec31d75c7b">getSafeDelete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a28b6f93a3c6fb636116fa2f7296ad2f3">getScene</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ada8600b5fa04269c0909547e5e3c5e25">getSceneGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae4461f1879838df37c3926245828ca3f">getSceneGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a23670fc2ffff03cf447fdca98e462ebe">getSceneLayer</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a27d31762c9bd9d0fe63d75b7037fb254">getSceneLayerDepth</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae517fb0db4287105ba036de7a7da0174">getSceneLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad564a8e07e98d452b2b1de2ffebb5752">getSceneTime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a818bf0b599f807adffb0562ba8b19f28">getScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9366f29867d479912e239e0cbb894300">getSerialId</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a851c2ad9d33d2074c94d9f1c41662923">getSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af3282ad5b44a6b7e97ce4cb0e0dbb1f4">getSleepingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6067f9f8c9667ee746592b2dce14a166">getSleepingAllowed</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af78cc67dbe0920dbd690f5398fe7d60d">getSleepingCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a45052acc90b8c9246a18933d548083bf">getSortPoint</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3c18a92636856e670c6fb4062d916163">getSound</a>(S32 index)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a618cb5b286ef139bfa542d9d2803447e">getSoundsCount</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7521698ed437755820636c17466882b0">getSpatialDirty</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a97332db84fbdfb7fcffbb08a935d83d5">getSrcBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acd8be765d7f502e55444e96e3af81c01">getSrcBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ac5e1291c11408a7f631f06d916d71291">getSrcBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aeebca0d99d0d55c91f64a97f590da700">getStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#acfb3e482a67651463a8595d128ad5e76">getSuperClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acb1c2fd32628a53dc56470648ae67924">getTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a885e8826c79c9cfa30db412f101022cf">getType</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#abb98cc7df2af882dad9a37b31b62d146">getUpdateCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3589d3758e18348f7df53d536c83b478">getUseInputEvents</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aedb5bf89a190901fa21017b29ecfafa3">getVisible</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa603dbcfa477f4d28be2776617ef38dc">getWorldCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a27ed365231c5c01710c3c5948efb66a1">getWorldPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3249e88bede01101a7d76763450ceb9a">getWorldProxy</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aaeb5d5bf87c7ae88b20993ac06abd069">getWorldQueryKey</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9b9ea120b74b52b35ed6eeb6d6c146d0">getWorldVector</a>(const Vector2 &amp;localVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a28a7da095e92dfb5b9569de995bda19a">growTo</a>(const Vector2 &amp;targetSize, const Vector2 &amp;deltaSize)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a992962b4d3263ded2a0c5ca3c39b0a73">handlesConsoleMethod</a>(const char *fname, S32 *routingId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ae5c202f680f4a245443e70cf61fe17f9">hasComponents</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider.html#ac14012ea1c5264632a3d491200ebef23">ImageFrameProvider</a>()</td><td class="entry"><a class="el" href="class_image_frame_provider.html">ImageFrameProvider</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a055ffd46ab97b31bbaa8a91a95bcf923">ImageFrameProviderCore</a>()</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa3ddf75ac481279a4e4498ee8a47e9ce">initializeContactGathering</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite.html#a67420d3593db1aae6efb2c3abb23c690">initPersistFields</a>()</td><td class="entry"><a class="el" href="class_sprite.html">Sprite</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aefba6ba5e9b537b3d11e5416add644e1">inspectPostApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#acb00b32e56849913eae3abc6f872b572">inspectPreApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_base.html#a7720c98e5fc511eac26803f55db3a849">integrateObject</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_sprite_base.html">SpriteBase</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2825cfa441687d7a65df9264c67e48c6">interpolateObject</a>(const F32 timeDelta)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a62ec28263feafe2ebd8c2083c174c5a9">interpolateTick</a>(F32 delta)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a0705beb7d020bad4751491921c3fed4f">isAnimationFinished</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a604b311fdcee3b2678cdef98ddb2927a">isAnimationPaused</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a240bcf3ab4038605ef375fb81b60026b">isAnimationValid</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a557cc0132a453b36ded7e18e8c0f08f8">isBatchRendered</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af73f6c3c5fb1567e2d3a72e2d3b4ab06">isBeingDeleted</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a4ba53dcc84f4c3192248367068eeb22a">isChildOfGroup</a>(SimGroup *pGroup)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3f191957f4ae9a0547de030208947604">isDeleted</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#ae2931e09e0fd8eac15c83f0254b4e4ac">isEnabled</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae6a102c6adc30256d2f6eb8f305e0789">isExpanded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad1be7655efe27bcd7e8127169b5a5a3e">isFadeToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af05be979fb46390caf87d391486d38b1">isFiltered</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab158fe3f7aedc7647ddefcf35b1c5b4f">isGrowToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a05c0adb47029724e308fbcb5bee6a6d5">isHidden</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a023f0ab4acab2e94b37fb34b7eaa02e5">isLocked</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8a1d5ac5403526378c7abb0916c55c3c">isMethod</a>(const char *methodName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af6e3d96ebbd1d01352e3d8b15fc64be0">isMoveToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#abefe63cec438b8b07636f00dbd7a7a91">isPeriodicTimerActive</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_tickable.html#a74a50877fd0734e2cc71b244ffab12c4">isProcessingTicks</a>() const </td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac675e353d46b1774fe186ef92ae57a2e">isProperlyAdded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac6159b4346ad40786a56761b0719e6b2">isRemoved</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa66106299d4ef57ece3fc0b5d36f3643">isRotateToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a32a3829534c79ff7c838ff3ba7a7802c">isSelected</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#accd230fa6ae7cffd3dd38e754606439e">isStaticFrameProvider</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a526b0ae2c04966128bcbb3c12f5a283d">isType</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#ab29113c3b071fa14daa07d1bcba5488c">isUsingNamedImageFrame</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a9d1bbaa7a9b2443eeb39c4a127d9f9e8">linkNamespaces</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#affb0e68a39d684cfb2c176b58e55b2f3">lockComponentList</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a777a79a1b21d100b8b1566d45708eaaa">lookupClassName</a>(const U32 in_classTag)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afd659c1c4d7b68f9549f1a74424daa4f">mAlphaTest</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af1336d75a0a93147c77020c050046bc8">mAlwaysInScope</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider.html#a66643e48a401acc1abd5524c039afb34">mAnimationAsset</a></td><td class="entry"><a class="el" href="class_image_frame_provider.html">ImageFrameProvider</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#adb08c8eeae9d78f5faf2ca5871422b1e">mAnimationFinished</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#ab9e5940c6283d76727856bccb94465a1">mAnimationPaused</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a332e63596bdc2dde762bd72d5deb12ae">mAnimationTimeScale</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab3253c4affc97e524156843e62b0aafb">mAttachedCtrls</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae70c5dedd0b1858af620c15848c530ee">mAudioHandles</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a71e416c6efade3e93eb2b8a6d11e7896">mAutoSizing</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr><td class="entry"><a class="el" href="class_scene_object.html#a27ebfa2aca4fa1807cdda605653280d4">mBatchIsolated</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#abf46089a2e718566775a0d9b85e7b813">mBehaviorConnections</a></td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
@@ -462,127 +468,127 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
   <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a5e5d82d069a797eb894dcd5154c987b2">mFrameIntegrationTime</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a831d58aae9915ae4685c8730e5b9d851">mGatherContacts</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr><td class="entry"><a class="el" href="class_scene_object.html#af8c2ddfcbbf14b28e67ac8e21bdf27f3">mGrowActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a084af54739c09b7f36838bd505d3f683">mId</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1bc0c634cbd6eae42ba8e678123b3e12">mIdString</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider.html#a307d3e37e3c255260c6041d9b37f39c2">mImageAsset</a></td><td class="entry"><a class="el" href="class_image_frame_provider.html">ImageFrameProvider</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#ad56ef7f345e7111a3f1db3e7b7bfa86c">mImageFrame</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae25d89dbd7309a4fe60e221d19e3beb4">mInternalName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af94daabf2723d736bd0dcb5b383513ed">mLastAwakeState</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8bb22419a6c6853a9f4da1f9c1dd45b7">mLastCheckedPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#afbea877e24587e80e567a86d3078e55a">mLastFrameIndex</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a44a5757690e453ff10a81eb047ea7cd5">mLifetime</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a750d78b2d9c524669553b00898591280">mLifetimeActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a15bcc2070232785646ba905ae94cfe84">mLocalSizeOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#acc96d116f9d69aa0414e3d674fc741c5">mMaxFrameIndex</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#ae51b3272905579477cd38a86b5f56c42">mNamedImageFrame</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#afa8dcd83f1b3cc756738fd08d91b699b">mNameSpace</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8f583d26e810008b4532327b7bbae397">mNotifyFreeList</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#adf9094cf085e7f940eb74c791f88317f">moveTo</a>(const Vector2 &amp;targetWorldPoint, const F32 speed, const bool autoStop=true, const bool snapToTarget=true, const F32 margin=0.1f)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a65e18dc8632e212f793cc27905cfbd49">mpAnimationAsset</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afc170487078e4a56e68fc6e9485b94ba">mpAttachedCamera</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7a36c87efd1ba1c11b0a4d412cdae3f9">mpAttachedGui</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4f69af25a9bfa85fd2d962ae73225146">mpAttachedGuiSceneWindow</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#aa904aa0940a3c95fdca0e52c7f4a4037">mPausedTime</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aeaefbbd6bfb5f05dd460acf5163557a6">mpBody</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad1753dc19083535d861c9a5c271837e4">mpCurrentContacts</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a674d1a161fbc7010f5bae7763a7b1513">mPickingAllowed</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a12d6c7f7744c209b50f2fad614d2754c">mpImageAsset</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a58c48c2a4effae9f4ca9f964062cfbde">mPreTickAABB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a65a7ff3bf033c7b6bc85f1b800bf9d19">mPreTickAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3e1b85d508e14aeee70c3a1edd4fbf08">mPreTickPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1ec99a5270aafbd333c6053613573ff2">mpScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a689d9b36fe5d62a12a5108b57f5ec6a1">mpTargetScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8e0e926bf337b03ecc34cd2b8731f994">mRenderAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1592c249031965690f9a33c8a2f0bcff">mRenderGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acd93acb3d932a03f45a9a95f5df82e0a">mRenderOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae546d0086b029444ee3759e81ad2cda1">mRenderPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a019e744f6fdbc3da25576d836b004d98">mRotateToEventId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#adc9899b1713ab304f5f28f21a1de6d28">mSafeDeleteReady</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a351c2a1e96504f1d3d7a3d4ebe0db08e">mSceneGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7bfae5812c75b763a22caf6ab7e65714">mSceneGroupMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adc26a0471273586c3cc3263264007bba">mSceneLayer</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a82b4417d84642cf53fdcd24a200b02d2">mSceneLayerDepth</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a30d5ff45de9cebc22b80ce34c186fbca">mSceneLayerMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#afb0ea09846fa6e5ceac432439a252709">mScriptCallbackGuard</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#accbd108a7c0f9f0e68d2defe47bb4263">mSelfTick</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4f9cf7f21551801daa94c51a393eb70d">mSerialId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8f098f69a435ce789bc9943338e082b3">mSerialiseKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#acc28ac6d14685b06a08f9d327aba26f1">mSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a134d08cf9b28beb0b0fae4b79276b5b6">mSleepingCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1f027c58703863156e16335c0b583e7c">mSnapToTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa33e7e73b748460ea6f1eb5a22dc6291">mSortPoint</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a88d474cf94be49237a5ced807687a7a3">mSpatialDirty</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab8a6fba01fc512db5793c90d90324bd9">mSrcBlendFactor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a29f20b97d6f40e1e4c9cffa63f0154a8">mStaticProvider</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a250a1eba78cfd65e98d67923499d72cc">mStopAtTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2866b6130ce096fe6563e71995d35f0f">mSuperClassName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a696c19897e14bd212b53498fe2f36eda">mTargetColor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a0106fd1fe7c89d30fa751e6675e78b16">mTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aabed8d24f47ff1a592f899e2162fee3a">mTargetPositionActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1cf947bf601c5c5481e9af4fefb6b710">mTargetPositionFound</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6d8d70703d07d23de6bee145cbcb4741">mTargetPositionMargin</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a18217e62301ff1afbcc2f99486e91d28">mTargetSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a939db7aa53b8978bf12a86b0c395f128">mTotalIntegrationTime</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a7e0203ca282d77263fdee9a9c8d0631f">mTypeMask</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a33539e01b6db552e2bf073158fa54852">mUpdateCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7aa5eb2db02dfa0774cfa04e671baa2e">mUseInputEvents</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a62d37c202193ea8dd8345f73056b4358">mUsingNamedFrame</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1d94696db39f3a31382dd7d2429f4953">mVisible</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a630c1cf950707f60ce49ecb05ede932d">mWorldProxyId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab0e4f1b44d4cecee7e98fb60c4245713">mWorldQueryKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad2aeaf1d8fd3f6ba58da4f297b21c199">notifyComponentsAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af81947ba054f8f7dd91c4340ce89aa5f">notifyComponentsRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aab845d6afdd4f26a827a30bb89e8311e">notifyComponentsUpdate</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa8fb2a4e72e5c4975d3cd912c5de131a">onAdd</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ab81d9e1c253a9a605969743b9c042404">onAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_base.html#a438ea98383af83db01782b5feaf95902">onAnimationEnd</a>(void)</td><td class="entry"><a class="el" href="class_sprite_base.html">SpriteBase</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider.html#a809eec4e4e57391d1db659e86a454a8f">onAssetRefreshed</a>(AssetPtrBase *pAssetPtrBase)</td><td class="entry"><a class="el" href="class_image_frame_provider.html">ImageFrameProvider</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae1a8d1e7829b69554f523f07aa5db84a">onBeginCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aff903a8e48efc1a17028c205cf214abc">onComponentAdd</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a089b934882e45700d4b9e14d6041f575">onComponentRegister</a>(SimComponent *owner)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a08b359c4b8daaeb57d6b40c1250e8982">onComponentRemove</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#ac7e148e0401cef21d85d028fb6f8942f">onComponentUnRegister</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a8db26dd3c0ca2b1ac05e7c3516325e61">onDeleteNotify</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a33d32925d035aa92b5d69e7ca8beed6e">onDestroyNotify</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1444b2e49c37757bf57740bcd43a5a19">onEditorDisable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a35ed1968ac7850e14737aa7ccb4356a6">onEditorEnable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5e1c985e05404367e2525bdaa6d58362">onEndCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0e0c7d4c3cea7aee9d23a4b596a92fba">onGroupAdd</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad8e217b4d87fd05d0cc53eed4482926f">onGroupRemove</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a541a7e5a303f09939182d5b682cba776">onInputEvent</a>(StringTableEntry name, const GuiEvent &amp;event, const Vector2 &amp;worldMousePoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab83e4b1fa22db99d20741b86321a400d">onNameChange</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a371edd089fb5273ab476cdbd01945d57">OnRegisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a28fb2b0653c2c31284ebef9237dc9c5c">onRemove</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a0bb8f5d53d9f0589b4a8fd3883dc3663">onRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a774b03009201ddc3fd55367f5578384f">onStaticModified</a>(const char *slotName, const char *newValue=NULL)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad03b42162545e4be24b218369f4fbcf5">onTamlAddParent</a>(SimObject *pParentObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af46594ff3cf78be8bee74463cd2eab14">onTamlCustomRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#acd7861614dbad46880a829cc09d2600d">onTamlCustomWrite</a>(TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8d896544fb75ff4b98cac3099bf5f55f">onTamlPostRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1baf86d5d5d9f1c2190e7bb72aacb068">onTamlPostWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af3830391b29fe4e30779260612049995">onTamlPreRead</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3b0caf75cb0eccb9fb63406b813c431d">onTamlPreWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3df37bb73b63fd715cffb89363851251">OnUnregisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#ae199733535e4d5040501079441c7a334">onUpdate</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ac4bfa6cc87ac8a86ae5d26de3c588475">packUpdate</a>(NetConnection *conn, U32 mask, BitStream *stream)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a6b4a8b29abac2b23d21b503a1bf889f2">pauseAnimation</a>(const bool animationPaused)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea12478dfa54b67e25c7bf1da29d147504">PHYSIC_PROXY_CUSTOM</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea82ee5d7a45380a8f7f4109fd72566c88">PHYSIC_PROXY_GROUNDBODY</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea8ee09029390c36e43b949d664982f14a">PHYSIC_PROXY_INVALID</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eeaa65e136ee50c13bec133e4e9947f9c9b">PHYSIC_PROXY_SCENEOBJECT</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a17983a139902c245f39dd6dcef9e4b09">PhysicsProxy</a>()</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#aa4d24c2dc9b4892ddb91c7df91e567c9">playAnimation</a>(const AssetPtr&lt; AnimationAsset &gt; &amp;animationAsset)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab54472a52381c54f13657d6ea3cd4a1b">popScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5ea78c63debd981e3cf0d17e3390b846">postIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ac56d89bb80941a699d6e5ae01d647da8">preIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#aea22401f7205e885be6dd887a61a0797">processArguments</a>(S32 argc, const char **argv)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab0bd2d18dedeb363463ad2cad045f6a3">processDeleteNotifies</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4483ea2fcfb4c99920d6cfe8eee69298">processDestroyNotifications</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a781a51f45472f3cf1a9e1504681fd01b">processEffect</a>(const F32 current, const F32 target, const F32 rate)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a395494ca30433dbf1aabb391b3844b3b">processTick</a>()</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0f1470540933ff4bd9227e116f8ec135">pushScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a949dcb3f8ac76160c0d4c9d3a70ed8e0">raise</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a783fe3358bc6a3bf993ec1bfef693529">readObject</a>(Stream *stream)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7d314c97167fad2c28f473358f078f92">mHandleDeletionList</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a084af54739c09b7f36838bd505d3f683">mId</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1bc0c634cbd6eae42ba8e678123b3e12">mIdString</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider.html#a307d3e37e3c255260c6041d9b37f39c2">mImageAsset</a></td><td class="entry"><a class="el" href="class_image_frame_provider.html">ImageFrameProvider</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#ad56ef7f345e7111a3f1db3e7b7bfa86c">mImageFrame</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae25d89dbd7309a4fe60e221d19e3beb4">mInternalName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af94daabf2723d736bd0dcb5b383513ed">mLastAwakeState</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8bb22419a6c6853a9f4da1f9c1dd45b7">mLastCheckedPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#afbea877e24587e80e567a86d3078e55a">mLastFrameIndex</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a44a5757690e453ff10a81eb047ea7cd5">mLifetime</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a750d78b2d9c524669553b00898591280">mLifetimeActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a15bcc2070232785646ba905ae94cfe84">mLocalSizeOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#acc96d116f9d69aa0414e3d674fc741c5">mMaxFrameIndex</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#ae51b3272905579477cd38a86b5f56c42">mNamedImageFrame</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afa8dcd83f1b3cc756738fd08d91b699b">mNameSpace</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8f583d26e810008b4532327b7bbae397">mNotifyFreeList</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adf9094cf085e7f940eb74c791f88317f">moveTo</a>(const Vector2 &amp;targetWorldPoint, const F32 speed, const bool autoStop=true, const bool snapToTarget=true, const F32 margin=0.1f)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a65e18dc8632e212f793cc27905cfbd49">mpAnimationAsset</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afc170487078e4a56e68fc6e9485b94ba">mpAttachedCamera</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#aa904aa0940a3c95fdca0e52c7f4a4037">mPausedTime</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aeaefbbd6bfb5f05dd460acf5163557a6">mpBody</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad1753dc19083535d861c9a5c271837e4">mpCurrentContacts</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a674d1a161fbc7010f5bae7763a7b1513">mPickingAllowed</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a12d6c7f7744c209b50f2fad614d2754c">mpImageAsset</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a58c48c2a4effae9f4ca9f964062cfbde">mPreTickAABB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a65a7ff3bf033c7b6bc85f1b800bf9d19">mPreTickAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3e1b85d508e14aeee70c3a1edd4fbf08">mPreTickPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1ec99a5270aafbd333c6053613573ff2">mpScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a689d9b36fe5d62a12a5108b57f5ec6a1">mpTargetScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8e0e926bf337b03ecc34cd2b8731f994">mRenderAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1592c249031965690f9a33c8a2f0bcff">mRenderGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#acd93acb3d932a03f45a9a95f5df82e0a">mRenderOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae546d0086b029444ee3759e81ad2cda1">mRenderPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a019e744f6fdbc3da25576d836b004d98">mRotateToEventId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adc9899b1713ab304f5f28f21a1de6d28">mSafeDeleteReady</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a351c2a1e96504f1d3d7a3d4ebe0db08e">mSceneGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7bfae5812c75b763a22caf6ab7e65714">mSceneGroupMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#adc26a0471273586c3cc3263264007bba">mSceneLayer</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a82b4417d84642cf53fdcd24a200b02d2">mSceneLayerDepth</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a30d5ff45de9cebc22b80ce34c186fbca">mSceneLayerMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afb0ea09846fa6e5ceac432439a252709">mScriptCallbackGuard</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#accbd108a7c0f9f0e68d2defe47bb4263">mSelfTick</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4f9cf7f21551801daa94c51a393eb70d">mSerialId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8f098f69a435ce789bc9943338e082b3">mSerialiseKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acc28ac6d14685b06a08f9d327aba26f1">mSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a134d08cf9b28beb0b0fae4b79276b5b6">mSleepingCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1f027c58703863156e16335c0b583e7c">mSnapToTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa33e7e73b748460ea6f1eb5a22dc6291">mSortPoint</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a88d474cf94be49237a5ced807687a7a3">mSpatialDirty</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab8a6fba01fc512db5793c90d90324bd9">mSrcBlendFactor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a29f20b97d6f40e1e4c9cffa63f0154a8">mStaticProvider</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a250a1eba78cfd65e98d67923499d72cc">mStopAtTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2866b6130ce096fe6563e71995d35f0f">mSuperClassName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a696c19897e14bd212b53498fe2f36eda">mTargetColor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0106fd1fe7c89d30fa751e6675e78b16">mTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aabed8d24f47ff1a592f899e2162fee3a">mTargetPositionActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1cf947bf601c5c5481e9af4fefb6b710">mTargetPositionFound</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6d8d70703d07d23de6bee145cbcb4741">mTargetPositionMargin</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a18217e62301ff1afbcc2f99486e91d28">mTargetSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a939db7aa53b8978bf12a86b0c395f128">mTotalIntegrationTime</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a7e0203ca282d77263fdee9a9c8d0631f">mTypeMask</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a33539e01b6db552e2bf073158fa54852">mUpdateCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7aa5eb2db02dfa0774cfa04e671baa2e">mUseInputEvents</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a62d37c202193ea8dd8345f73056b4358">mUsingNamedFrame</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1d94696db39f3a31382dd7d2429f4953">mVisible</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a630c1cf950707f60ce49ecb05ede932d">mWorldProxyId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab0e4f1b44d4cecee7e98fb60c4245713">mWorldQueryKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad2aeaf1d8fd3f6ba58da4f297b21c199">notifyComponentsAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af81947ba054f8f7dd91c4340ce89aa5f">notifyComponentsRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aab845d6afdd4f26a827a30bb89e8311e">notifyComponentsUpdate</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa8fb2a4e72e5c4975d3cd912c5de131a">onAdd</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#ab81d9e1c253a9a605969743b9c042404">onAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_base.html#a438ea98383af83db01782b5feaf95902">onAnimationEnd</a>(void)</td><td class="entry"><a class="el" href="class_sprite_base.html">SpriteBase</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider.html#a809eec4e4e57391d1db659e86a454a8f">onAssetRefreshed</a>(AssetPtrBase *pAssetPtrBase)</td><td class="entry"><a class="el" href="class_image_frame_provider.html">ImageFrameProvider</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae1a8d1e7829b69554f523f07aa5db84a">onBeginCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#aff903a8e48efc1a17028c205cf214abc">onComponentAdd</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a089b934882e45700d4b9e14d6041f575">onComponentRegister</a>(SimComponent *owner)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a08b359c4b8daaeb57d6b40c1250e8982">onComponentRemove</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ac7e148e0401cef21d85d028fb6f8942f">onComponentUnRegister</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a8db26dd3c0ca2b1ac05e7c3516325e61">onDeleteNotify</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a33d32925d035aa92b5d69e7ca8beed6e">onDestroyNotify</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1444b2e49c37757bf57740bcd43a5a19">onEditorDisable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a35ed1968ac7850e14737aa7ccb4356a6">onEditorEnable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5e1c985e05404367e2525bdaa6d58362">onEndCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0e0c7d4c3cea7aee9d23a4b596a92fba">onGroupAdd</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad8e217b4d87fd05d0cc53eed4482926f">onGroupRemove</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a541a7e5a303f09939182d5b682cba776">onInputEvent</a>(StringTableEntry name, const GuiEvent &amp;event, const Vector2 &amp;worldMousePoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab83e4b1fa22db99d20741b86321a400d">onNameChange</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a371edd089fb5273ab476cdbd01945d57">OnRegisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a28fb2b0653c2c31284ebef9237dc9c5c">onRemove</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a0bb8f5d53d9f0589b4a8fd3883dc3663">onRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a774b03009201ddc3fd55367f5578384f">onStaticModified</a>(const char *slotName, const char *newValue=NULL)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad03b42162545e4be24b218369f4fbcf5">onTamlAddParent</a>(SimObject *pParentObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af46594ff3cf78be8bee74463cd2eab14">onTamlCustomRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acd7861614dbad46880a829cc09d2600d">onTamlCustomWrite</a>(TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8d896544fb75ff4b98cac3099bf5f55f">onTamlPostRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1baf86d5d5d9f1c2190e7bb72aacb068">onTamlPostWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#af3830391b29fe4e30779260612049995">onTamlPreRead</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3b0caf75cb0eccb9fb63406b813c431d">onTamlPreWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3df37bb73b63fd715cffb89363851251">OnUnregisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ae199733535e4d5040501079441c7a334">onUpdate</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ac4bfa6cc87ac8a86ae5d26de3c588475">packUpdate</a>(NetConnection *conn, U32 mask, BitStream *stream)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a6b4a8b29abac2b23d21b503a1bf889f2">pauseAnimation</a>(const bool animationPaused)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea12478dfa54b67e25c7bf1da29d147504">PHYSIC_PROXY_CUSTOM</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea82ee5d7a45380a8f7f4109fd72566c88">PHYSIC_PROXY_GROUNDBODY</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea8ee09029390c36e43b949d664982f14a">PHYSIC_PROXY_INVALID</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eeaa65e136ee50c13bec133e4e9947f9c9b">PHYSIC_PROXY_SCENEOBJECT</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a17983a139902c245f39dd6dcef9e4b09">PhysicsProxy</a>()</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#aa4d24c2dc9b4892ddb91c7df91e567c9">playAnimation</a>(const AssetPtr&lt; AnimationAsset &gt; &amp;animationAsset)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab54472a52381c54f13657d6ea3cd4a1b">popScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5ea78c63debd981e3cf0d17e3390b846">postIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ac56d89bb80941a699d6e5ae01d647da8">preIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aea22401f7205e885be6dd887a61a0797">processArguments</a>(S32 argc, const char **argv)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab0bd2d18dedeb363463ad2cad045f6a3">processDeleteNotifies</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4483ea2fcfb4c99920d6cfe8eee69298">processDestroyNotifications</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a781a51f45472f3cf1a9e1504681fd01b">processEffect</a>(const F32 current, const F32 target, const F32 rate)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a395494ca30433dbf1aabb391b3844b3b">processTick</a>()</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0f1470540933ff4bd9227e116f8ec135">pushScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a949dcb3f8ac76160c0d4c9d3a70ed8e0">raise</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a783fe3358bc6a3bf993ec1bfef693529">readObject</a>(Stream *stream)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#abe4a718f1465a4f855bf8692473c6bcf">refreshsources</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
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+ 21 - 9
Torque2DDocs/html/class_sprite.html

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+<tr class="memitem:abe4a718f1465a4f855bf8692473c6bcf inherit pub_methods_class_scene_object"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#abe4a718f1465a4f855bf8692473c6bcf">refreshsources</a> ()</td></tr>
+<tr class="separator:abe4a718f1465a4f855bf8692473c6bcf inherit pub_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ab3253c4affc97e524156843e62b0aafb inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+ 455 - 449
Torque2DDocs/html/class_sprite_base-members.html

@@ -94,335 +94,341 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <table class="directory">
   <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a4c696a858a47ad1bea150678e5e77de8">_callMethod</a>(U32 argc, const char *argv[], bool callThis=true)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
   <tr><td class="entry"><a class="el" href="class_sim_component.html#ac375847ae622734c71c3868dffcd97f5">_getOwner</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ada8fe8d6fb690560284d5ec6bbda80c4">addBehavior</a>(BehaviorInstance *bi)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a67eaf51423a16a178e794516487ec843">addCameraMountReference</a>(SceneWindow *pAttachedCamera)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aee331023cef6e78a047d349841c80c5a">addComponent</a>(SimComponent *component)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#aed3d0d1abd7ba4a17e792ca80f3478a7">addDepricatedField</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad048093d786e022b861fe81baa883c56">addDestroyNotification</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a1e61452413a8cd497dfc1a2b62f072cd">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ad4ad51d247b2e09ea51783a8fdbb4b95">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a7fe0d513b2bea8f6a1710c35189f550c">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a83176674ac909724b9ba2dce44a71e9a">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac9c1a44b539dfe7ca6782c5dd561e9ac">addFieldFilter</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a3356a3140575cbc1e4466883937daf0b">addFieldV</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, ConsoleTypeValidator *v, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a38f3095c01e8b2055e4c2e58d9a133e8">addGroup</a>(const char *in_pGroupname, const char *in_pGroupDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ae5af434e7146816044ce3be70f61ebb8">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a5161f628159e510b744cef47fd6598a3">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a2df2d873096113f009661c676c4d0c81">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#aed96a36e73e2eee15cf6a3ae1412d9bd">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3a6c0e9f5513c15dbc861831b392872a">addToSet</a>(SimObjectId)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae32c75b008160f8599389fa1416270f4">addToSet</a>(const char *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#af6fb95f4d0573e394a66d791adfa1cc7">advanceTime</a>(F32 timeDelta)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_tickable.html#aedf561d239a439eccf0b5d06901167d7">Tickable::advanceTime</a>(U32 timeDelta)</td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a681fb1580e57183e461b751ba085d5d5">allocateAssets</a>(AssetPtr&lt; ImageAsset &gt; *pImageAssetPtr, AssetPtr&lt; AnimationAsset &gt; *pAnimationAssetPtr)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a27f9b7da7ac37f39ba7e364a74cc943f">allocNotify</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae7e5cacbf911d83801f6c0e47a78f60f">applyAngularImpulse</a>(const F32 impulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4111977b7a1cb5e6586efdb36c3dc2a8">applyForce</a>(const Vector2 &amp;worldForce, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a038a95821b9c31206f4079861464356a">applyForce</a>(const Vector2 &amp;worldForce, const Vector2 &amp;worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afa21b7e440096a42d7fa8676fb3c03cf">applyLinearImpulse</a>(const Vector2 &amp;worldImpulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8f3bbb6c55d4bd47758de5dc0f243462">applyLinearImpulse</a>(const Vector2 &amp;worldImpulse, const Vector2 &amp;worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a00f09b058c9b37ab9cb8c6faf61280d7">applyTorque</a>(const F32 torque, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2ed3c32bdfeb17efd31de7faf0f5b37c">assignDynamicFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#afe42c2298dcfb82059cd5d8590a76479">assignFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a43a200e331c5a48c30890b7ab32557eb">assignName</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a0df056e9bcc5d9e5c240ba3d438f7c0c">attachGui</a>(GuiControl *pGuiControl, SceneWindow *pSceneWindow, const bool sizeControl)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a19504b4457a2cee7406ec92cfca5f57a">BehaviorComponent</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#afc937cb7e1cd1b0768101aec936bbe45">buildFilterList</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#aa908feec1e7d562830eb455f0d8d7818">callMethod</a>(S32 argc, const char *methodName,...)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#a0118bd8e337767ab582518a500b1482b">callMethodArgList</a>(U32 argc, const char *argv[], bool callThis=true)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aa6e474e95b84693dfb2c8b97fd1c63f9">callMethodOnComponents</a>(U32 argc, const char *argv[], const char **result)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a8494f88eee4c3380e96d3a4977689f46">callOnBehaviors</a>(U32 argc, const char *argv[])</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab24670a3f5f65bb77a76f8e6b68f08f9">cancelFadeTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad3e259c7f511015b07708ad9818b2b5f">cancelGrowTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2e3b4de58fb2f0012f0346f587c45ca5">cancelMoveTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a86f2805323ad2b38db82952339fae82b">cancelRotateTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a93a2790c432fecdacff5b028b4209ccf">canPrepareRender</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac1e31054548229bd5ea4779d9cbc2be2">clearAllNotifications</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a1105736cc3d992aad9e0c2b45652b2cb">clearAssets</a>(void)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a75cf9aca6491d3442a30255e50929c07">clearBehaviors</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4278675486d225ec1ab8d897b41d8be6">clearCollisionShapes</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#ab05a02e5e13542af37680276d51b04f5">clearComponents</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a5a09726e6e6f20422bf0d5d9f1cd9422">clearDynamicFields</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a97791ba163a65547d7a5d47bed803d7d">clearFieldFilters</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae9d02581f339ef7ede02efaf54bed50e">clearNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aacb30b9c403e8687e109b7738af141d8">clone</a>(const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#add5b33718ca9cab3bb26b7ba907899ed">connect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a95c239afc15d197ae11798bc11e5c28b">consoleInit</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a8b5a944ed3b7fa672a250a5d389c8f15">ConsoleObject</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a601f42ddcee97ab4eee59e6dbc9df75b">ConsoleObject</a>(const ConsoleObject &amp;)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2c23ad189f8126e16f64cf31dec08c50">copyChainCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aaa0abd233a2d2dbf50d8c6135eab6198">copyCircleCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a195eb24d99203428f53575dc3685a27d">copyCollisionShapes</a>(SceneObject *pSceneObject, const bool clearTargetShapes=true, const S32 shapeIndex=-1)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4e896fc666423f547e86f8a9bb14e1f1">copyEdgeCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a89e9e1e942e6ca857763c80f4e8e8023">copyFrom</a>(SceneObject *pSceneObject, const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aabd1ce4d1ac0a4de8ccecbb321717a48">copyPolygonCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_base.html#a62aa4e3f1aea3c0841234882d0105c1b">copyTo</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_sprite_base.html">SpriteBase</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a76101fd8f3d30da26128a17485f7172e">ImageFrameProvider::copyTo</a>(ImageFrameProviderCore *pImageFrameProviderCore) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aa8b4ee59c729a0704b4a2f7b52246f98">create</a>(const char *in_pClassName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#abeb358d6fc89fc282b4e401de2895965">create</a>(const U32 groupId, const U32 typeId, const U32 in_classId)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a43dc85d09e5a1166a3d6631b0c2d96b0">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa4510bca53a6d646ac6550933b4ec1f8">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a808005561d4b3cd4f813bcdb596dec33">createCircleCollisionShape</a>(const F32 radius)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8490f2c0ab5176ad4096af2e20f2eff9">createCircleCollisionShape</a>(const F32 radius, const b2Vec2 &amp;localPosition)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a319d4ae7497131010c563ed7805a3a58">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad98e4a89a6b10eca78a6a1dd3a46aee6">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6e65d14c98d56534798d0e625216e412">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8643125eb66bc1a4c4e31ff90d18f2d3">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab2ec987c9fdd92735234ddc8ee88c55a">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid, const F32 rotation)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#adb375ff74c32b12289854de0bb6751e1">createPolygonCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#aac9a435717dd8095a904c1ab1931a547">deallocateAssets</a>(void)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_base.html#a3d9c6475b4572431772c9f6a73708909">DECLARE_CONOBJECT</a>(SpriteBase)</td><td class="entry"><a class="el" href="class_sprite_base.html">SpriteBase</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a642aeab92cc3c398ae49a0ddd5379c79">SceneObject::DECLARE_CONOBJECT</a>(SceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ac8fc30204947c1bf7083bcc18c23d609">BehaviorComponent::DECLARE_CONOBJECT</a>(BehaviorComponent)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#afc2db809a49eb691e42ea935a2762df3">DynamicConsoleMethodComponent::DECLARE_CONOBJECT</a>(DynamicConsoleMethodComponent)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a1da866a12db4319a3c1c6dfcc819c77e">SimComponent::DECLARE_CONOBJECT</a>(SimComponent)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a5347739a7bbaab1de0130ac29073dcfd">SimObject::DECLARE_CONOBJECT</a>(SimObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a21eb14a62be6af6693a0c46124e9ab92">deleteCollisionShape</a>(const U32 shapeIndex)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2838b603fe80fa772e6be008b649decf">deleteNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a035562e6d1b195a025da907836d24d1c">deleteObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad017d8edf7cb88e23298cb56b2bb5572">addAudioHandle</a>(AUDIOHANDLE handle)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ada8fe8d6fb690560284d5ec6bbda80c4">addBehavior</a>(BehaviorInstance *bi)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a67eaf51423a16a178e794516487ec843">addCameraMountReference</a>(SceneWindow *pAttachedCamera)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#aee331023cef6e78a047d349841c80c5a">addComponent</a>(SimComponent *component)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aed3d0d1abd7ba4a17e792ca80f3478a7">addDepricatedField</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad048093d786e022b861fe81baa883c56">addDestroyNotification</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a1e61452413a8cd497dfc1a2b62f072cd">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#ad4ad51d247b2e09ea51783a8fdbb4b95">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a7fe0d513b2bea8f6a1710c35189f550c">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a83176674ac909724b9ba2dce44a71e9a">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac9c1a44b539dfe7ca6782c5dd561e9ac">addFieldFilter</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a3356a3140575cbc1e4466883937daf0b">addFieldV</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, ConsoleTypeValidator *v, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a38f3095c01e8b2055e4c2e58d9a133e8">addGroup</a>(const char *in_pGroupname, const char *in_pGroupDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#ae5af434e7146816044ce3be70f61ebb8">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a5161f628159e510b744cef47fd6598a3">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a2df2d873096113f009661c676c4d0c81">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aed96a36e73e2eee15cf6a3ae1412d9bd">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3a6c0e9f5513c15dbc861831b392872a">addToSet</a>(SimObjectId)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae32c75b008160f8599389fa1416270f4">addToSet</a>(const char *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#af6fb95f4d0573e394a66d791adfa1cc7">advanceTime</a>(F32 timeDelta)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_tickable.html#aedf561d239a439eccf0b5d06901167d7">Tickable::advanceTime</a>(U32 timeDelta)</td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a681fb1580e57183e461b751ba085d5d5">allocateAssets</a>(AssetPtr&lt; ImageAsset &gt; *pImageAssetPtr, AssetPtr&lt; AnimationAsset &gt; *pAnimationAssetPtr)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a27f9b7da7ac37f39ba7e364a74cc943f">allocNotify</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae7e5cacbf911d83801f6c0e47a78f60f">applyAngularImpulse</a>(const F32 impulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4111977b7a1cb5e6586efdb36c3dc2a8">applyForce</a>(const Vector2 &amp;worldForce, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a038a95821b9c31206f4079861464356a">applyForce</a>(const Vector2 &amp;worldForce, const Vector2 &amp;worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afa21b7e440096a42d7fa8676fb3c03cf">applyLinearImpulse</a>(const Vector2 &amp;worldImpulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8f3bbb6c55d4bd47758de5dc0f243462">applyLinearImpulse</a>(const Vector2 &amp;worldImpulse, const Vector2 &amp;worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a00f09b058c9b37ab9cb8c6faf61280d7">applyTorque</a>(const F32 torque, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2ed3c32bdfeb17efd31de7faf0f5b37c">assignDynamicFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afe42c2298dcfb82059cd5d8590a76479">assignFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a43a200e331c5a48c30890b7ab32557eb">assignName</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af736f7dbf6bdf18490b39e2d90216edc">attachGui</a>(GuiControl *pGuiControl, SceneWindow *pSceneWindow, const bool sizeControl, const Vector2 offset)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a19504b4457a2cee7406ec92cfca5f57a">BehaviorComponent</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afc937cb7e1cd1b0768101aec936bbe45">buildFilterList</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#aa908feec1e7d562830eb455f0d8d7818">callMethod</a>(S32 argc, const char *methodName,...)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#a0118bd8e337767ab582518a500b1482b">callMethodArgList</a>(U32 argc, const char *argv[], bool callThis=true)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#aa6e474e95b84693dfb2c8b97fd1c63f9">callMethodOnComponents</a>(U32 argc, const char *argv[], const char **result)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a8494f88eee4c3380e96d3a4977689f46">callOnBehaviors</a>(U32 argc, const char *argv[])</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab24670a3f5f65bb77a76f8e6b68f08f9">cancelFadeTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad3e259c7f511015b07708ad9818b2b5f">cancelGrowTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2e3b4de58fb2f0012f0346f587c45ca5">cancelMoveTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a86f2805323ad2b38db82952339fae82b">cancelRotateTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a93a2790c432fecdacff5b028b4209ccf">canPrepareRender</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac1e31054548229bd5ea4779d9cbc2be2">clearAllNotifications</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a1105736cc3d992aad9e0c2b45652b2cb">clearAssets</a>(void)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a75cf9aca6491d3442a30255e50929c07">clearBehaviors</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4278675486d225ec1ab8d897b41d8be6">clearCollisionShapes</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ab05a02e5e13542af37680276d51b04f5">clearComponents</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a5a09726e6e6f20422bf0d5d9f1cd9422">clearDynamicFields</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a97791ba163a65547d7a5d47bed803d7d">clearFieldFilters</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae9d02581f339ef7ede02efaf54bed50e">clearNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aacb30b9c403e8687e109b7738af141d8">clone</a>(const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#add5b33718ca9cab3bb26b7ba907899ed">connect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a95c239afc15d197ae11798bc11e5c28b">consoleInit</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a8b5a944ed3b7fa672a250a5d389c8f15">ConsoleObject</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a601f42ddcee97ab4eee59e6dbc9df75b">ConsoleObject</a>(const ConsoleObject &amp;)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2c23ad189f8126e16f64cf31dec08c50">copyChainCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aaa0abd233a2d2dbf50d8c6135eab6198">copyCircleCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a195eb24d99203428f53575dc3685a27d">copyCollisionShapes</a>(SceneObject *pSceneObject, const bool clearTargetShapes=true, const S32 shapeIndex=-1)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4e896fc666423f547e86f8a9bb14e1f1">copyEdgeCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a89e9e1e942e6ca857763c80f4e8e8023">copyFrom</a>(SceneObject *pSceneObject, const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aabd1ce4d1ac0a4de8ccecbb321717a48">copyPolygonCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_base.html#a62aa4e3f1aea3c0841234882d0105c1b">copyTo</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_sprite_base.html">SpriteBase</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a76101fd8f3d30da26128a17485f7172e">ImageFrameProvider::copyTo</a>(ImageFrameProviderCore *pImageFrameProviderCore) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#aa8b4ee59c729a0704b4a2f7b52246f98">create</a>(const char *in_pClassName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#abeb358d6fc89fc282b4e401de2895965">create</a>(const U32 groupId, const U32 typeId, const U32 in_classId)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a43dc85d09e5a1166a3d6631b0c2d96b0">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa4510bca53a6d646ac6550933b4ec1f8">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a808005561d4b3cd4f813bcdb596dec33">createCircleCollisionShape</a>(const F32 radius)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8490f2c0ab5176ad4096af2e20f2eff9">createCircleCollisionShape</a>(const F32 radius, const b2Vec2 &amp;localPosition)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a319d4ae7497131010c563ed7805a3a58">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad98e4a89a6b10eca78a6a1dd3a46aee6">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6e65d14c98d56534798d0e625216e412">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8643125eb66bc1a4c4e31ff90d18f2d3">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab2ec987c9fdd92735234ddc8ee88c55a">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid, const F32 rotation)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adb375ff74c32b12289854de0bb6751e1">createPolygonCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#aac9a435717dd8095a904c1ab1931a547">deallocateAssets</a>(void)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_base.html#a3d9c6475b4572431772c9f6a73708909">DECLARE_CONOBJECT</a>(SpriteBase)</td><td class="entry"><a class="el" href="class_sprite_base.html">SpriteBase</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a642aeab92cc3c398ae49a0ddd5379c79">SceneObject::DECLARE_CONOBJECT</a>(SceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ac8fc30204947c1bf7083bcc18c23d609">BehaviorComponent::DECLARE_CONOBJECT</a>(BehaviorComponent)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#afc2db809a49eb691e42ea935a2762df3">DynamicConsoleMethodComponent::DECLARE_CONOBJECT</a>(DynamicConsoleMethodComponent)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a1da866a12db4319a3c1c6dfcc819c77e">SimComponent::DECLARE_CONOBJECT</a>(SimComponent)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a5347739a7bbaab1de0130ac29073dcfd">SimObject::DECLARE_CONOBJECT</a>(SimObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a21eb14a62be6af6693a0c46124e9ab92">deleteCollisionShape</a>(const U32 shapeIndex)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2838b603fe80fa772e6be008b649decf">deleteNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a035562e6d1b195a025da907836d24d1c">deleteObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a18d62cf9410f575df1a434e6e3590d72">detachAllGuiControls</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a49d91361e25a3fc3cf089469d4c6f1b2">detachGui</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a5038fc68d1c23dad7a109da7d4028840">disconnect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4f995fd3f1d847cbb8d015e643be5a1e">dismountCamera</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#accd2600060dbaee3a3b41aed4034c63c">dump</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1810f5aba25efd242c24232c2c2bbd1a">dumpClassHierarchy</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a1918263ead95ed1906c7027651938e0c">endGroup</a>(const char *in_pGroupname)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1ee">ePhysicsProxyType</a> enum name</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a29134bd5b1f007813d9ae506c71907db">fadeTo</a>(const ColorF &amp;targetColor, const F32 deltaRed, const F32 deltaGreen, const F32 deltaBlue, const F32 deltaAlpha)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aa21f3917485bec8939663abba4a3e89e">findField</a>(StringTableEntry fieldName) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aea6dde4400c9c8a5bd378a89a055cf92">findObject</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aa77d566406c826b12013b264b4d72450">freeNotify</a>(SimObject::Notify *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7909cb34ccb1737e64efc46ce277c3ea">getAABB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5637d858b9e050e9865fa1470d0a421a">getAABBRectangle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae2d3cffbcfc0b06366cbcb835eb08922">getActive</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a44770f02dcf9be79173b2e56210f1692">getActive</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a64b7690a1755687c385a0c65ddd8c7c8">getAlphaTest</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa167d0b55e87bf12491dd0cbfe71c768">getAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5ee0572f3eadebb818d1ba5d84fa7c51">getAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afcf35d2faf4e2d198b852d8ea9e52636">getAngularDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa96980dcf79c895ed7edbbd966508a1d">getAngularDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab522b62a3cc831b66225487eb46b2a72">getAngularVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af20ce6f98cac45f3f058375b022e3185">getAngularVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_base.html#a501b911f68e928d0602e46421eac46d5">getAnimation</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sprite_base.html">SpriteBase</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a3cc1feca9cd8d3c78e38bb92c9cc18cc">ImageFrameProvider::getAnimation</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#ad78acc7cb88ec9e2dba8e3d6440376ca">getAnimationFrame</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#ae3ef69f4e56c08fe2b67594d62981b10">getAnimationTimeScale</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aeb9b6db731112b77daa4206fed66ab97">getAutoSizing</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8a7e0213652acb0dd46661d4eebb661c">getAwake</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adc83af1de65f51ca29c28f8a6d20797e">getAwake</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a034e58fb120065707a455851f75896ce">getBatchIsolated</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ae055c62d3093e0982513ae0f39e50524">getBehavior</a>(StringTableEntry behaviorTemplateName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a661bbd0ef43bf11bba06f72a98863424">getBehavior</a>(const U32 index)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a548390ba53f32c4df4c235ab51ad6579">getBehaviorByInstanceId</a>(const U32 behaviorId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a8adea247fee5ba35e83023668c2c9bf8">getBehaviorConnection</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName, const U32 connectionIndex)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#af8652de956626b5fb01b6c8d1f4e5131">getBehaviorConnectionCount</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ad5beac3655ab2078834cd6464057c590">getBehaviorConnections</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ae9135742b5e65b81cbf88659165769af">getBehaviorCount</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#aedea8e2ebe59af62e1e2cb20c510bd1e">getBehaviors</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa71585dfb72c025e44e8c4ed54790fb5">getBlendAlpha</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa442c54d66690efb7a516738f21d30eb">getBlendColor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8e56a1ad63d55c4e24135a8db4e03fa4">getBlendMode</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab4bde30e4c8f1f4774a12ee058ed9eeb">getBody</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a62ad937dbcd1c1ac94bcca70c82707f9">getBodyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9cd828691e944bfed76c72e5913b5264">getBodyType</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa721e21a9335bc7cec1cd6c2aec09a99">getBodyTypeDescription</a>(const b2BodyType bodyType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2b45676bdeb10cc6d7466bd46b07ff29">getBodyTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1c37fc59c4ab84521efb569af28a9015">getBullet</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3bea5d918927faa8931e83bf8b454f2b">getBullet</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0dd66b9f8070113f8633d61cb320ec04">getCanSaveDynamicFields</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aec6546d7e583fd467bebd4bf72dcf8ae">getChainCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0a9d6d3207675ae63e48acdedd90203b">getChainCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a46b1c8b4da14e3809e85634162d566a6">getChainCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a95d1c5f41bbf6f55e1dc2872cc683999">getChainCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7a4ddd7537aff1870d04ef9063c6be0b">getChainCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7f96bd096a72980e362be71a6b8c1b78">getChainCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8314503425c71af8a075e7cc964a647a">getCircleCollisionShapeLocalPosition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a58c6ff961edfb685400dc989275c258c">getCircleCollisionShapeRadius</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a8691d51add17a60261904f376e2805f7">getClassId</a>(U32 netClassGroup) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a480da584e485f7b34cc2773c363fdb4c">getClassName</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#af863b22a5ef03fb64e5d38b4de637ac3">getClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ab29861ed4c9f5cc88961888b192bd030">getClassRep</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a524f6ce681f962aaf587c95c16b51e7a">getCollisionCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab7028644de12630cac811515e1900a5b">getCollisionChainShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9716bceeca278e59c0c7c55e5cb2550b">getCollisionCircleShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a688838264912c46c6d3f8a397c3b39f0">getCollisionEdgeShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1da14ac00a506d16afb69e2ffa2bdaa1">getCollisionGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afbb30add2d526a54d5645dbcabfe3671">getCollisionGroups</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1e9af49c21ee0ac8d221fd42a86ac88e">getCollisionLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6c4934bb41de6e3e1020f461e61fa9e8">getCollisionLayers</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ade203cb950f3c6affd2fbc9eef78fe78">getCollisionOneWay</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a898462cda76d8ac651571f93058ade93">getCollisionPolygonShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa0772609413446644b3c34a220f1f70e">getCollisionShapeCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae00deb60e40bac99b855e0c0e1ee3990">getCollisionShapeDefinition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a044b2746a5914a6260d22afcb8d09e6e">getCollisionShapeDensity</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2a97fe6f277ea6204b476c47ad6de63f">getCollisionShapeFriction</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3f068f33b200705f48bb1c71b0d0847e">getCollisionShapeIndex</a>(const b2Fixture *pFixture) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad9344fc21c09c2e9b656bdfa4e1642d7">getCollisionShapeIsSensor</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a343e7dbfdecd862e8b77e940047d05d7">getCollisionShapeRestitution</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af25b8fb1bbe7301bfd418059a1bc7fac">getCollisionShapeType</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a60911645b2acb6b338cf16aa9da894de">getCollisionShapeTypeDescription</a>(const b2Shape::Type collisionShapeType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa979d7a435f9333abdb2b2da0a5f03c5">getCollisionShapeTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a79efee69aa9baa11942bf1de0fa48f38">getCollisionSuppress</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a9f7010dc932fb9cc832bf68c5f7da923">getComponent</a>(const U32 index)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a5fe708dbdedecf9aa123c4d5cb226201">getComponentCount</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a3318e867ff260e40adee4a80ebe6fb86">getComponentName</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a116a0a61886db221dc772ce8a8c0d72b">getCurrentAnimation</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a4c3abe293c04a0855f26cdb22c07bf90">getCurrentAnimationAssetId</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a32beb9f0c2dac0591dfe46481700c42a">getCurrentAnimationFrame</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a872a547e4a6f124a1baf6f92cb3c99aa">getCurrentAnimationTime</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad4a3677781cd39cfb3b593df1e2a4011">getCurrentContactCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae929cd4f995afde012dd1abc3e96bc72">getCurrentContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#af5a90f2a49b4d9b2aaa257e46ff37b4e">getCurrentNamedAnimationFrame</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a61da44826bbcdcbed3775d0b59dcbea7">getDataField</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aad68561955e2af5a7ec3e3bed8fd4c62">getDataFieldPrefix</a>(StringTableEntry fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a825bbfc5684ff3b4f43a17932cea0582">getDataFieldType</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aba66304523dad64427be201010c6ad16">getDebugMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a41822e42f51a733c9df8d835417c9cb0">getDefaultDensity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a35866f2973df34aed5689a0174e3f1ff">getDefaultFriction</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa0b72c386d1586c56c39a2eaf3cce6ec">getDefaultRestitution</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afc66e6c3f9b04859b6d4020a87f835eb">getDstBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afe68d0bdf4773e72477ba0d511217eff">getDstBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8b5bb2ffca4955065d6e3f78f213e8a6">getDstBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a546fd9261e6104b86b947e417bef1228">getDynamicGroupExpand</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6f3507bd2a6d15f0156eb1f323f05a18">getEdgeCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a376b7da84fbd2e0a309e2b4239747e2e">getEdgeCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a81631cb1c136c57c9e0251a9cff8b29e">getEdgeCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad2e04e4bf3f0e52d86a124700e5eefee">getEdgeCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1bced2a97f4809ebc4dfbe1574a49380">getEdgeCollisionShapeLocalPositionEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad93faa821f868f9b2706336cc3b607f5">getEdgeCollisionShapeLocalPositionStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab50c31133ee71487da00e4dd69595e03">getFieldDictionary</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aa39f4992468ded509c4e50b2d1ac89a2">getFieldList</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1fd73d8840770fade684c9339d9abd67">getFixedAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab0482b9c8d0f9d656748ce4cc9e718fb">getFixedAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af3f1f6035257e360210f6ddac8f3ee69">getGatherContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1c075f14a76ff1fb1db8148b0eb357ab">getGlobalSceneObjectCount</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af3c8a97315d2220188851ccc0dcaa73a">getGravityScale</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adb5f5889b632ce995ded0ae14b81c4a1">getGravityScale</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3d4e854ff5665158e6e9b26df73e3e34">getGroup</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a11c125ac41398048347d6de1a9539147">getHalfSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad5a8cb2bc2a087488fea882a754def16">getId</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0e39c7f2e3f35ff8a0ad344f8d03f7a9">getIdString</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_base.html#abb916b8f8d10855fa86364ae037d8107">getImage</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sprite_base.html">SpriteBase</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a48a7f6a5e49f17cb05636b31797f2c02">ImageFrameProvider::getImage</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a5f93ebf3d344a9ee16a2daf733d721e5">getImageFrame</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acffcefc012486641ca129b50bc55ff1b">getInertia</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aa9e468963daa41c06c14cc2d6282b456">getInternalName</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a56059bb8bb54da9f411a8dd206afa31e">getIsAlwaysInScope</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a111135686bbb859cfc50bccf1f1a300d">getIsEditorTickAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a046a3aec4723efb7a6d893f58e4af33f">getIsPointInCollisionShape</a>(const U32 shapeIndex, const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a045bb220a8d2bcf9d262d1ce8435321f">getIsPointInOOBB</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a411af4a31257db3c32ecf50894519dd2">getLifetime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa8426aa6cba35bbd32d99dfe59efc8c9">getLinearDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a912627c2346fb6df7c65d17d93400b0b">getLinearDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a657ec17e8b2064b8cdbbadf936be9343">getLinearVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a25f167142f063f72a37ad138eeb978bc">getLinearVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a16bfe75e9bed36be70ac614c264d8db8">getLinearVelocityFromLocalPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6faa354972dc757384992dc14def8628">getLinearVelocityFromWorldPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a06a1808f5a7fdb6e419afe72fb85a058">getLocalCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3d46b91e2a907044d03890a3d5a56e3e">getLocalPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a0b0a602b1ac156a5b40f20a3e2b40d19">getLocalSizedOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab9d7b91276911fc8310b5087cdea0d21">getLocalVector</a>(const Vector2 &amp;worldVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2ccef1780d6e96e083dd37eabe12d878">getMass</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ab33e449170ae2f52341c47138da4996c">getModifiableFieldList</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a7f1ef4098a331767a6504811554e2813">getName</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a71c9ba8bc987d2f4ea2a49444ba6ad15">getNamedImageFrame</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab3cab00b5b609e9a632156435e2583c1">getNamespace</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#acfcd20632dc52e1de84d80c1126ed2ca">getOwner</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a60af6cf38aa2a231c48784e54384bbe8">getParentStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a84316223df6fce70638d4f6126497b91">getPeriodicTimerID</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a183a541ef182be32a11b7b620ea0e0ea">getPhysicsProxyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2ef047bde17d34763071a263bb0496eb">getPickingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a08bbea9defd57647310ee8dc9db260b7">getPolygonCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a60e97922958eb682f5f436e8662163fb">getPolygonCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1b8f15e5cc5c894acade3ef5112e2be8">getPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a67a972c29087341fc61e5b7bc816afac">getPosition</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1fffab6c801d5afd3a6116bfaa05011e">getPrefixedDataField</a>(StringTableEntry fieldName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a60a0b20565b21ca6534788ecf030b0db">getPrefixedDynamicDataField</a>(StringTableEntry fieldName, const char *array, const S32 fieldType=-1)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a75b8129e79fa021ae65fb4413d67923f">getProgenitorFile</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#aaa8a2622423e15837047ee1da9a458b5">getProviderImageFrameArea</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#aba3337fdd2f2cc437347f98d49c45d3c">getProviderTexture</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae5391bd2f38b24841db322bf5eed6663">getRenderAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa06d49c4be99d2fb960bbe03072659ac">getRenderGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a56e0cde874a1d9e64847654c8b95d72d">getRenderOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad5e4649fdfb3c663e8bb087a4b7912cc">getRenderPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2f64f1eb5c6a838223247cc8a567d9d1">getRenderTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a80f297398914b07ea7e6beec31d75c7b">getSafeDelete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a28b6f93a3c6fb636116fa2f7296ad2f3">getScene</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ada8600b5fa04269c0909547e5e3c5e25">getSceneGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae4461f1879838df37c3926245828ca3f">getSceneGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a23670fc2ffff03cf447fdca98e462ebe">getSceneLayer</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a27d31762c9bd9d0fe63d75b7037fb254">getSceneLayerDepth</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae517fb0db4287105ba036de7a7da0174">getSceneLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad564a8e07e98d452b2b1de2ffebb5752">getSceneTime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a818bf0b599f807adffb0562ba8b19f28">getScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9366f29867d479912e239e0cbb894300">getSerialId</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a851c2ad9d33d2074c94d9f1c41662923">getSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af3282ad5b44a6b7e97ce4cb0e0dbb1f4">getSleepingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6067f9f8c9667ee746592b2dce14a166">getSleepingAllowed</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af78cc67dbe0920dbd690f5398fe7d60d">getSleepingCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a45052acc90b8c9246a18933d548083bf">getSortPoint</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7521698ed437755820636c17466882b0">getSpatialDirty</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a97332db84fbdfb7fcffbb08a935d83d5">getSrcBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acd8be765d7f502e55444e96e3af81c01">getSrcBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ac5e1291c11408a7f631f06d916d71291">getSrcBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aeebca0d99d0d55c91f64a97f590da700">getStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#acfb3e482a67651463a8595d128ad5e76">getSuperClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acb1c2fd32628a53dc56470648ae67924">getTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a885e8826c79c9cfa30db412f101022cf">getType</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#abb98cc7df2af882dad9a37b31b62d146">getUpdateCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3589d3758e18348f7df53d536c83b478">getUseInputEvents</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aedb5bf89a190901fa21017b29ecfafa3">getVisible</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa603dbcfa477f4d28be2776617ef38dc">getWorldCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a27ed365231c5c01710c3c5948efb66a1">getWorldPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3249e88bede01101a7d76763450ceb9a">getWorldProxy</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aaeb5d5bf87c7ae88b20993ac06abd069">getWorldQueryKey</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9b9ea120b74b52b35ed6eeb6d6c146d0">getWorldVector</a>(const Vector2 &amp;localVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a28a7da095e92dfb5b9569de995bda19a">growTo</a>(const Vector2 &amp;targetSize, const Vector2 &amp;deltaSize)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a992962b4d3263ded2a0c5ca3c39b0a73">handlesConsoleMethod</a>(const char *fname, S32 *routingId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ae5c202f680f4a245443e70cf61fe17f9">hasComponents</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider.html#ac14012ea1c5264632a3d491200ebef23">ImageFrameProvider</a>()</td><td class="entry"><a class="el" href="class_image_frame_provider.html">ImageFrameProvider</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a055ffd46ab97b31bbaa8a91a95bcf923">ImageFrameProviderCore</a>()</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa3ddf75ac481279a4e4498ee8a47e9ce">initializeContactGathering</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_base.html#a67420d3593db1aae6efb2c3abb23c690">initPersistFields</a>()</td><td class="entry"><a class="el" href="class_sprite_base.html">SpriteBase</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aefba6ba5e9b537b3d11e5416add644e1">inspectPostApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#acb00b32e56849913eae3abc6f872b572">inspectPreApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_base.html#a7720c98e5fc511eac26803f55db3a849">integrateObject</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_sprite_base.html">SpriteBase</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2825cfa441687d7a65df9264c67e48c6">interpolateObject</a>(const F32 timeDelta)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a62ec28263feafe2ebd8c2083c174c5a9">interpolateTick</a>(F32 delta)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a0705beb7d020bad4751491921c3fed4f">isAnimationFinished</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a604b311fdcee3b2678cdef98ddb2927a">isAnimationPaused</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a240bcf3ab4038605ef375fb81b60026b">isAnimationValid</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a557cc0132a453b36ded7e18e8c0f08f8">isBatchRendered</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af73f6c3c5fb1567e2d3a72e2d3b4ab06">isBeingDeleted</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a4ba53dcc84f4c3192248367068eeb22a">isChildOfGroup</a>(SimGroup *pGroup)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3f191957f4ae9a0547de030208947604">isDeleted</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#ae2931e09e0fd8eac15c83f0254b4e4ac">isEnabled</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae6a102c6adc30256d2f6eb8f305e0789">isExpanded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad1be7655efe27bcd7e8127169b5a5a3e">isFadeToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af05be979fb46390caf87d391486d38b1">isFiltered</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab158fe3f7aedc7647ddefcf35b1c5b4f">isGrowToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a05c0adb47029724e308fbcb5bee6a6d5">isHidden</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a023f0ab4acab2e94b37fb34b7eaa02e5">isLocked</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8a1d5ac5403526378c7abb0916c55c3c">isMethod</a>(const char *methodName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af6e3d96ebbd1d01352e3d8b15fc64be0">isMoveToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#abefe63cec438b8b07636f00dbd7a7a91">isPeriodicTimerActive</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_tickable.html#a74a50877fd0734e2cc71b244ffab12c4">isProcessingTicks</a>() const </td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac675e353d46b1774fe186ef92ae57a2e">isProperlyAdded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac6159b4346ad40786a56761b0719e6b2">isRemoved</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa66106299d4ef57ece3fc0b5d36f3643">isRotateToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a32a3829534c79ff7c838ff3ba7a7802c">isSelected</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#accd230fa6ae7cffd3dd38e754606439e">isStaticFrameProvider</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a526b0ae2c04966128bcbb3c12f5a283d">isType</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#ab29113c3b071fa14daa07d1bcba5488c">isUsingNamedImageFrame</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a9d1bbaa7a9b2443eeb39c4a127d9f9e8">linkNamespaces</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#affb0e68a39d684cfb2c176b58e55b2f3">lockComponentList</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a777a79a1b21d100b8b1566d45708eaaa">lookupClassName</a>(const U32 in_classTag)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afd659c1c4d7b68f9549f1a74424daa4f">mAlphaTest</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af1336d75a0a93147c77020c050046bc8">mAlwaysInScope</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider.html#a66643e48a401acc1abd5524c039afb34">mAnimationAsset</a></td><td class="entry"><a class="el" href="class_image_frame_provider.html">ImageFrameProvider</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#adb08c8eeae9d78f5faf2ca5871422b1e">mAnimationFinished</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#ab9e5940c6283d76727856bccb94465a1">mAnimationPaused</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a332e63596bdc2dde762bd72d5deb12ae">mAnimationTimeScale</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#abff7d155a55f085792fd36f8a5295cd1">mAttachedGuiSizeControl</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9a674a299c97dbe6183352ee3ee92525">detachGui</a>(GuiControl *pGuiControl)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a5038fc68d1c23dad7a109da7d4028840">disconnect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4f995fd3f1d847cbb8d015e643be5a1e">dismountCamera</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#accd2600060dbaee3a3b41aed4034c63c">dump</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1810f5aba25efd242c24232c2c2bbd1a">dumpClassHierarchy</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a1918263ead95ed1906c7027651938e0c">endGroup</a>(const char *in_pGroupname)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1ee">ePhysicsProxyType</a> enum name</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a29134bd5b1f007813d9ae506c71907db">fadeTo</a>(const ColorF &amp;targetColor, const F32 deltaRed, const F32 deltaGreen, const F32 deltaBlue, const F32 deltaAlpha)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#aa21f3917485bec8939663abba4a3e89e">findField</a>(StringTableEntry fieldName) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aea6dde4400c9c8a5bd378a89a055cf92">findObject</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aa77d566406c826b12013b264b4d72450">freeNotify</a>(SimObject::Notify *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7909cb34ccb1737e64efc46ce277c3ea">getAABB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5637d858b9e050e9865fa1470d0a421a">getAABBRectangle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae2d3cffbcfc0b06366cbcb835eb08922">getActive</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a44770f02dcf9be79173b2e56210f1692">getActive</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a64b7690a1755687c385a0c65ddd8c7c8">getAlphaTest</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa167d0b55e87bf12491dd0cbfe71c768">getAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5ee0572f3eadebb818d1ba5d84fa7c51">getAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#afcf35d2faf4e2d198b852d8ea9e52636">getAngularDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa96980dcf79c895ed7edbbd966508a1d">getAngularDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab522b62a3cc831b66225487eb46b2a72">getAngularVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af20ce6f98cac45f3f058375b022e3185">getAngularVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_base.html#a501b911f68e928d0602e46421eac46d5">getAnimation</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sprite_base.html">SpriteBase</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a3cc1feca9cd8d3c78e38bb92c9cc18cc">ImageFrameProvider::getAnimation</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#ad78acc7cb88ec9e2dba8e3d6440376ca">getAnimationFrame</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#ae3ef69f4e56c08fe2b67594d62981b10">getAnimationTimeScale</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aeb9b6db731112b77daa4206fed66ab97">getAutoSizing</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8a7e0213652acb0dd46661d4eebb661c">getAwake</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#adc83af1de65f51ca29c28f8a6d20797e">getAwake</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a034e58fb120065707a455851f75896ce">getBatchIsolated</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ae055c62d3093e0982513ae0f39e50524">getBehavior</a>(StringTableEntry behaviorTemplateName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a661bbd0ef43bf11bba06f72a98863424">getBehavior</a>(const U32 index)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a548390ba53f32c4df4c235ab51ad6579">getBehaviorByInstanceId</a>(const U32 behaviorId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a8adea247fee5ba35e83023668c2c9bf8">getBehaviorConnection</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName, const U32 connectionIndex)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#af8652de956626b5fb01b6c8d1f4e5131">getBehaviorConnectionCount</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ad5beac3655ab2078834cd6464057c590">getBehaviorConnections</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ae9135742b5e65b81cbf88659165769af">getBehaviorCount</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#aedea8e2ebe59af62e1e2cb20c510bd1e">getBehaviors</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa71585dfb72c025e44e8c4ed54790fb5">getBlendAlpha</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa442c54d66690efb7a516738f21d30eb">getBlendColor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8e56a1ad63d55c4e24135a8db4e03fa4">getBlendMode</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab4bde30e4c8f1f4774a12ee058ed9eeb">getBody</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a62ad937dbcd1c1ac94bcca70c82707f9">getBodyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9cd828691e944bfed76c72e5913b5264">getBodyType</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa721e21a9335bc7cec1cd6c2aec09a99">getBodyTypeDescription</a>(const b2BodyType bodyType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2b45676bdeb10cc6d7466bd46b07ff29">getBodyTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1c37fc59c4ab84521efb569af28a9015">getBullet</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3bea5d918927faa8931e83bf8b454f2b">getBullet</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0dd66b9f8070113f8633d61cb320ec04">getCanSaveDynamicFields</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aec6546d7e583fd467bebd4bf72dcf8ae">getChainCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a0a9d6d3207675ae63e48acdedd90203b">getChainCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a46b1c8b4da14e3809e85634162d566a6">getChainCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a95d1c5f41bbf6f55e1dc2872cc683999">getChainCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7a4ddd7537aff1870d04ef9063c6be0b">getChainCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7f96bd096a72980e362be71a6b8c1b78">getChainCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8314503425c71af8a075e7cc964a647a">getCircleCollisionShapeLocalPosition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a58c6ff961edfb685400dc989275c258c">getCircleCollisionShapeRadius</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a8691d51add17a60261904f376e2805f7">getClassId</a>(U32 netClassGroup) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a480da584e485f7b34cc2773c363fdb4c">getClassName</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af863b22a5ef03fb64e5d38b4de637ac3">getClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#ab29861ed4c9f5cc88961888b192bd030">getClassRep</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a524f6ce681f962aaf587c95c16b51e7a">getCollisionCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab7028644de12630cac811515e1900a5b">getCollisionChainShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9716bceeca278e59c0c7c55e5cb2550b">getCollisionCircleShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a688838264912c46c6d3f8a397c3b39f0">getCollisionEdgeShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1da14ac00a506d16afb69e2ffa2bdaa1">getCollisionGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#afbb30add2d526a54d5645dbcabfe3671">getCollisionGroups</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1e9af49c21ee0ac8d221fd42a86ac88e">getCollisionLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6c4934bb41de6e3e1020f461e61fa9e8">getCollisionLayers</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ade203cb950f3c6affd2fbc9eef78fe78">getCollisionOneWay</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a898462cda76d8ac651571f93058ade93">getCollisionPolygonShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa0772609413446644b3c34a220f1f70e">getCollisionShapeCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae00deb60e40bac99b855e0c0e1ee3990">getCollisionShapeDefinition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a044b2746a5914a6260d22afcb8d09e6e">getCollisionShapeDensity</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2a97fe6f277ea6204b476c47ad6de63f">getCollisionShapeFriction</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3f068f33b200705f48bb1c71b0d0847e">getCollisionShapeIndex</a>(const b2Fixture *pFixture) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad9344fc21c09c2e9b656bdfa4e1642d7">getCollisionShapeIsSensor</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a343e7dbfdecd862e8b77e940047d05d7">getCollisionShapeRestitution</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af25b8fb1bbe7301bfd418059a1bc7fac">getCollisionShapeType</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a60911645b2acb6b338cf16aa9da894de">getCollisionShapeTypeDescription</a>(const b2Shape::Type collisionShapeType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa979d7a435f9333abdb2b2da0a5f03c5">getCollisionShapeTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a79efee69aa9baa11942bf1de0fa48f38">getCollisionSuppress</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a9f7010dc932fb9cc832bf68c5f7da923">getComponent</a>(const U32 index)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a5fe708dbdedecf9aa123c4d5cb226201">getComponentCount</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a3318e867ff260e40adee4a80ebe6fb86">getComponentName</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a116a0a61886db221dc772ce8a8c0d72b">getCurrentAnimation</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a4c3abe293c04a0855f26cdb22c07bf90">getCurrentAnimationAssetId</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a32beb9f0c2dac0591dfe46481700c42a">getCurrentAnimationFrame</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a872a547e4a6f124a1baf6f92cb3c99aa">getCurrentAnimationTime</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad4a3677781cd39cfb3b593df1e2a4011">getCurrentContactCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae929cd4f995afde012dd1abc3e96bc72">getCurrentContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#af5a90f2a49b4d9b2aaa257e46ff37b4e">getCurrentNamedAnimationFrame</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a61da44826bbcdcbed3775d0b59dcbea7">getDataField</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aad68561955e2af5a7ec3e3bed8fd4c62">getDataFieldPrefix</a>(StringTableEntry fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a825bbfc5684ff3b4f43a17932cea0582">getDataFieldType</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aba66304523dad64427be201010c6ad16">getDebugMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a41822e42f51a733c9df8d835417c9cb0">getDefaultDensity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a35866f2973df34aed5689a0174e3f1ff">getDefaultFriction</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa0b72c386d1586c56c39a2eaf3cce6ec">getDefaultRestitution</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afc66e6c3f9b04859b6d4020a87f835eb">getDstBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#afe68d0bdf4773e72477ba0d511217eff">getDstBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8b5bb2ffca4955065d6e3f78f213e8a6">getDstBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a546fd9261e6104b86b947e417bef1228">getDynamicGroupExpand</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6f3507bd2a6d15f0156eb1f323f05a18">getEdgeCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a376b7da84fbd2e0a309e2b4239747e2e">getEdgeCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a81631cb1c136c57c9e0251a9cff8b29e">getEdgeCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad2e04e4bf3f0e52d86a124700e5eefee">getEdgeCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1bced2a97f4809ebc4dfbe1574a49380">getEdgeCollisionShapeLocalPositionEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad93faa821f868f9b2706336cc3b607f5">getEdgeCollisionShapeLocalPositionStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab50c31133ee71487da00e4dd69595e03">getFieldDictionary</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#aa39f4992468ded509c4e50b2d1ac89a2">getFieldList</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1fd73d8840770fade684c9339d9abd67">getFixedAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab0482b9c8d0f9d656748ce4cc9e718fb">getFixedAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af3f1f6035257e360210f6ddac8f3ee69">getGatherContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1c075f14a76ff1fb1db8148b0eb357ab">getGlobalSceneObjectCount</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af3c8a97315d2220188851ccc0dcaa73a">getGravityScale</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#adb5f5889b632ce995ded0ae14b81c4a1">getGravityScale</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3d4e854ff5665158e6e9b26df73e3e34">getGroup</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a11c125ac41398048347d6de1a9539147">getHalfSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad5a8cb2bc2a087488fea882a754def16">getId</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0e39c7f2e3f35ff8a0ad344f8d03f7a9">getIdString</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_base.html#abb916b8f8d10855fa86364ae037d8107">getImage</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sprite_base.html">SpriteBase</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a48a7f6a5e49f17cb05636b31797f2c02">ImageFrameProvider::getImage</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a5f93ebf3d344a9ee16a2daf733d721e5">getImageFrame</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#acffcefc012486641ca129b50bc55ff1b">getInertia</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aa9e468963daa41c06c14cc2d6282b456">getInternalName</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a56059bb8bb54da9f411a8dd206afa31e">getIsAlwaysInScope</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a111135686bbb859cfc50bccf1f1a300d">getIsEditorTickAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a046a3aec4723efb7a6d893f58e4af33f">getIsPointInCollisionShape</a>(const U32 shapeIndex, const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a045bb220a8d2bcf9d262d1ce8435321f">getIsPointInOOBB</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a411af4a31257db3c32ecf50894519dd2">getLifetime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa8426aa6cba35bbd32d99dfe59efc8c9">getLinearDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a912627c2346fb6df7c65d17d93400b0b">getLinearDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a657ec17e8b2064b8cdbbadf936be9343">getLinearVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a25f167142f063f72a37ad138eeb978bc">getLinearVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a16bfe75e9bed36be70ac614c264d8db8">getLinearVelocityFromLocalPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6faa354972dc757384992dc14def8628">getLinearVelocityFromWorldPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a06a1808f5a7fdb6e419afe72fb85a058">getLocalCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3d46b91e2a907044d03890a3d5a56e3e">getLocalPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0b0a602b1ac156a5b40f20a3e2b40d19">getLocalSizedOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab9d7b91276911fc8310b5087cdea0d21">getLocalVector</a>(const Vector2 &amp;worldVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2ccef1780d6e96e083dd37eabe12d878">getMass</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#ab33e449170ae2f52341c47138da4996c">getModifiableFieldList</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a7f1ef4098a331767a6504811554e2813">getName</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a71c9ba8bc987d2f4ea2a49444ba6ad15">getNamedImageFrame</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab3cab00b5b609e9a632156435e2583c1">getNamespace</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#acfcd20632dc52e1de84d80c1126ed2ca">getOwner</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a60af6cf38aa2a231c48784e54384bbe8">getParentStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a84316223df6fce70638d4f6126497b91">getPeriodicTimerID</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a183a541ef182be32a11b7b620ea0e0ea">getPhysicsProxyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2ef047bde17d34763071a263bb0496eb">getPickingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a08bbea9defd57647310ee8dc9db260b7">getPolygonCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a60e97922958eb682f5f436e8662163fb">getPolygonCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1b8f15e5cc5c894acade3ef5112e2be8">getPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a67a972c29087341fc61e5b7bc816afac">getPosition</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1fffab6c801d5afd3a6116bfaa05011e">getPrefixedDataField</a>(StringTableEntry fieldName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a60a0b20565b21ca6534788ecf030b0db">getPrefixedDynamicDataField</a>(StringTableEntry fieldName, const char *array, const S32 fieldType=-1)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a75b8129e79fa021ae65fb4413d67923f">getProgenitorFile</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#aaa8a2622423e15837047ee1da9a458b5">getProviderImageFrameArea</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#aba3337fdd2f2cc437347f98d49c45d3c">getProviderTexture</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae5391bd2f38b24841db322bf5eed6663">getRenderAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa06d49c4be99d2fb960bbe03072659ac">getRenderGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a56e0cde874a1d9e64847654c8b95d72d">getRenderOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad5e4649fdfb3c663e8bb087a4b7912cc">getRenderPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2f64f1eb5c6a838223247cc8a567d9d1">getRenderTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a80f297398914b07ea7e6beec31d75c7b">getSafeDelete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a28b6f93a3c6fb636116fa2f7296ad2f3">getScene</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ada8600b5fa04269c0909547e5e3c5e25">getSceneGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae4461f1879838df37c3926245828ca3f">getSceneGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a23670fc2ffff03cf447fdca98e462ebe">getSceneLayer</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a27d31762c9bd9d0fe63d75b7037fb254">getSceneLayerDepth</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae517fb0db4287105ba036de7a7da0174">getSceneLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad564a8e07e98d452b2b1de2ffebb5752">getSceneTime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a818bf0b599f807adffb0562ba8b19f28">getScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9366f29867d479912e239e0cbb894300">getSerialId</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a851c2ad9d33d2074c94d9f1c41662923">getSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af3282ad5b44a6b7e97ce4cb0e0dbb1f4">getSleepingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6067f9f8c9667ee746592b2dce14a166">getSleepingAllowed</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af78cc67dbe0920dbd690f5398fe7d60d">getSleepingCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a45052acc90b8c9246a18933d548083bf">getSortPoint</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3c18a92636856e670c6fb4062d916163">getSound</a>(S32 index)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a618cb5b286ef139bfa542d9d2803447e">getSoundsCount</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7521698ed437755820636c17466882b0">getSpatialDirty</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a97332db84fbdfb7fcffbb08a935d83d5">getSrcBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#acd8be765d7f502e55444e96e3af81c01">getSrcBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ac5e1291c11408a7f631f06d916d71291">getSrcBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#aeebca0d99d0d55c91f64a97f590da700">getStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#acfb3e482a67651463a8595d128ad5e76">getSuperClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#acb1c2fd32628a53dc56470648ae67924">getTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a885e8826c79c9cfa30db412f101022cf">getType</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#abb98cc7df2af882dad9a37b31b62d146">getUpdateCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3589d3758e18348f7df53d536c83b478">getUseInputEvents</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aedb5bf89a190901fa21017b29ecfafa3">getVisible</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa603dbcfa477f4d28be2776617ef38dc">getWorldCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a27ed365231c5c01710c3c5948efb66a1">getWorldPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3249e88bede01101a7d76763450ceb9a">getWorldProxy</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aaeb5d5bf87c7ae88b20993ac06abd069">getWorldQueryKey</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9b9ea120b74b52b35ed6eeb6d6c146d0">getWorldVector</a>(const Vector2 &amp;localVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a28a7da095e92dfb5b9569de995bda19a">growTo</a>(const Vector2 &amp;targetSize, const Vector2 &amp;deltaSize)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a992962b4d3263ded2a0c5ca3c39b0a73">handlesConsoleMethod</a>(const char *fname, S32 *routingId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#ae5c202f680f4a245443e70cf61fe17f9">hasComponents</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider.html#ac14012ea1c5264632a3d491200ebef23">ImageFrameProvider</a>()</td><td class="entry"><a class="el" href="class_image_frame_provider.html">ImageFrameProvider</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a055ffd46ab97b31bbaa8a91a95bcf923">ImageFrameProviderCore</a>()</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa3ddf75ac481279a4e4498ee8a47e9ce">initializeContactGathering</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_base.html#a67420d3593db1aae6efb2c3abb23c690">initPersistFields</a>()</td><td class="entry"><a class="el" href="class_sprite_base.html">SpriteBase</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aefba6ba5e9b537b3d11e5416add644e1">inspectPostApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#acb00b32e56849913eae3abc6f872b572">inspectPreApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_base.html#a7720c98e5fc511eac26803f55db3a849">integrateObject</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_sprite_base.html">SpriteBase</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2825cfa441687d7a65df9264c67e48c6">interpolateObject</a>(const F32 timeDelta)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a62ec28263feafe2ebd8c2083c174c5a9">interpolateTick</a>(F32 delta)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a0705beb7d020bad4751491921c3fed4f">isAnimationFinished</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a604b311fdcee3b2678cdef98ddb2927a">isAnimationPaused</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a240bcf3ab4038605ef375fb81b60026b">isAnimationValid</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a557cc0132a453b36ded7e18e8c0f08f8">isBatchRendered</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af73f6c3c5fb1567e2d3a72e2d3b4ab06">isBeingDeleted</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a4ba53dcc84f4c3192248367068eeb22a">isChildOfGroup</a>(SimGroup *pGroup)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3f191957f4ae9a0547de030208947604">isDeleted</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ae2931e09e0fd8eac15c83f0254b4e4ac">isEnabled</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae6a102c6adc30256d2f6eb8f305e0789">isExpanded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad1be7655efe27bcd7e8127169b5a5a3e">isFadeToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#af05be979fb46390caf87d391486d38b1">isFiltered</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab158fe3f7aedc7647ddefcf35b1c5b4f">isGrowToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a05c0adb47029724e308fbcb5bee6a6d5">isHidden</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a023f0ab4acab2e94b37fb34b7eaa02e5">isLocked</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8a1d5ac5403526378c7abb0916c55c3c">isMethod</a>(const char *methodName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af6e3d96ebbd1d01352e3d8b15fc64be0">isMoveToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#abefe63cec438b8b07636f00dbd7a7a91">isPeriodicTimerActive</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_tickable.html#a74a50877fd0734e2cc71b244ffab12c4">isProcessingTicks</a>() const </td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac675e353d46b1774fe186ef92ae57a2e">isProperlyAdded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac6159b4346ad40786a56761b0719e6b2">isRemoved</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa66106299d4ef57ece3fc0b5d36f3643">isRotateToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a32a3829534c79ff7c838ff3ba7a7802c">isSelected</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#accd230fa6ae7cffd3dd38e754606439e">isStaticFrameProvider</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a526b0ae2c04966128bcbb3c12f5a283d">isType</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#ab29113c3b071fa14daa07d1bcba5488c">isUsingNamedImageFrame</a>(void) const </td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a9d1bbaa7a9b2443eeb39c4a127d9f9e8">linkNamespaces</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#affb0e68a39d684cfb2c176b58e55b2f3">lockComponentList</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a777a79a1b21d100b8b1566d45708eaaa">lookupClassName</a>(const U32 in_classTag)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#afd659c1c4d7b68f9549f1a74424daa4f">mAlphaTest</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af1336d75a0a93147c77020c050046bc8">mAlwaysInScope</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider.html#a66643e48a401acc1abd5524c039afb34">mAnimationAsset</a></td><td class="entry"><a class="el" href="class_image_frame_provider.html">ImageFrameProvider</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#adb08c8eeae9d78f5faf2ca5871422b1e">mAnimationFinished</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#ab9e5940c6283d76727856bccb94465a1">mAnimationPaused</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a332e63596bdc2dde762bd72d5deb12ae">mAnimationTimeScale</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab3253c4affc97e524156843e62b0aafb">mAttachedCtrls</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae70c5dedd0b1858af620c15848c530ee">mAudioHandles</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr><td class="entry"><a class="el" href="class_scene_object.html#a71e416c6efade3e93eb2b8a6d11e7896">mAutoSizing</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a27ebfa2aca4fa1807cdda605653280d4">mBatchIsolated</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr><td class="entry"><a class="el" href="class_behavior_component.html#abf46089a2e718566775a0d9b85e7b813">mBehaviorConnections</a></td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
@@ -459,127 +465,127 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
   <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a5e5d82d069a797eb894dcd5154c987b2">mFrameIntegrationTime</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr><td class="entry"><a class="el" href="class_scene_object.html#a831d58aae9915ae4685c8730e5b9d851">mGatherContacts</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af8c2ddfcbbf14b28e67ac8e21bdf27f3">mGrowActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a084af54739c09b7f36838bd505d3f683">mId</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1bc0c634cbd6eae42ba8e678123b3e12">mIdString</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider.html#a307d3e37e3c255260c6041d9b37f39c2">mImageAsset</a></td><td class="entry"><a class="el" href="class_image_frame_provider.html">ImageFrameProvider</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#ad56ef7f345e7111a3f1db3e7b7bfa86c">mImageFrame</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae25d89dbd7309a4fe60e221d19e3beb4">mInternalName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af94daabf2723d736bd0dcb5b383513ed">mLastAwakeState</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8bb22419a6c6853a9f4da1f9c1dd45b7">mLastCheckedPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#afbea877e24587e80e567a86d3078e55a">mLastFrameIndex</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a44a5757690e453ff10a81eb047ea7cd5">mLifetime</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a750d78b2d9c524669553b00898591280">mLifetimeActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a15bcc2070232785646ba905ae94cfe84">mLocalSizeOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#acc96d116f9d69aa0414e3d674fc741c5">mMaxFrameIndex</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#ae51b3272905579477cd38a86b5f56c42">mNamedImageFrame</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afa8dcd83f1b3cc756738fd08d91b699b">mNameSpace</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8f583d26e810008b4532327b7bbae397">mNotifyFreeList</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adf9094cf085e7f940eb74c791f88317f">moveTo</a>(const Vector2 &amp;targetWorldPoint, const F32 speed, const bool autoStop=true, const bool snapToTarget=true, const F32 margin=0.1f)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a65e18dc8632e212f793cc27905cfbd49">mpAnimationAsset</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afc170487078e4a56e68fc6e9485b94ba">mpAttachedCamera</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7a36c87efd1ba1c11b0a4d412cdae3f9">mpAttachedGui</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4f69af25a9bfa85fd2d962ae73225146">mpAttachedGuiSceneWindow</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#aa904aa0940a3c95fdca0e52c7f4a4037">mPausedTime</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aeaefbbd6bfb5f05dd460acf5163557a6">mpBody</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad1753dc19083535d861c9a5c271837e4">mpCurrentContacts</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a674d1a161fbc7010f5bae7763a7b1513">mPickingAllowed</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a12d6c7f7744c209b50f2fad614d2754c">mpImageAsset</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a58c48c2a4effae9f4ca9f964062cfbde">mPreTickAABB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a65a7ff3bf033c7b6bc85f1b800bf9d19">mPreTickAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3e1b85d508e14aeee70c3a1edd4fbf08">mPreTickPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1ec99a5270aafbd333c6053613573ff2">mpScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a689d9b36fe5d62a12a5108b57f5ec6a1">mpTargetScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8e0e926bf337b03ecc34cd2b8731f994">mRenderAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1592c249031965690f9a33c8a2f0bcff">mRenderGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#acd93acb3d932a03f45a9a95f5df82e0a">mRenderOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae546d0086b029444ee3759e81ad2cda1">mRenderPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a019e744f6fdbc3da25576d836b004d98">mRotateToEventId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adc9899b1713ab304f5f28f21a1de6d28">mSafeDeleteReady</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a351c2a1e96504f1d3d7a3d4ebe0db08e">mSceneGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7bfae5812c75b763a22caf6ab7e65714">mSceneGroupMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#adc26a0471273586c3cc3263264007bba">mSceneLayer</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a82b4417d84642cf53fdcd24a200b02d2">mSceneLayerDepth</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a30d5ff45de9cebc22b80ce34c186fbca">mSceneLayerMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afb0ea09846fa6e5ceac432439a252709">mScriptCallbackGuard</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#accbd108a7c0f9f0e68d2defe47bb4263">mSelfTick</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4f9cf7f21551801daa94c51a393eb70d">mSerialId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8f098f69a435ce789bc9943338e082b3">mSerialiseKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acc28ac6d14685b06a08f9d327aba26f1">mSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a134d08cf9b28beb0b0fae4b79276b5b6">mSleepingCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1f027c58703863156e16335c0b583e7c">mSnapToTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa33e7e73b748460ea6f1eb5a22dc6291">mSortPoint</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a88d474cf94be49237a5ced807687a7a3">mSpatialDirty</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab8a6fba01fc512db5793c90d90324bd9">mSrcBlendFactor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a29f20b97d6f40e1e4c9cffa63f0154a8">mStaticProvider</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a250a1eba78cfd65e98d67923499d72cc">mStopAtTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2866b6130ce096fe6563e71995d35f0f">mSuperClassName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a696c19897e14bd212b53498fe2f36eda">mTargetColor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0106fd1fe7c89d30fa751e6675e78b16">mTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aabed8d24f47ff1a592f899e2162fee3a">mTargetPositionActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1cf947bf601c5c5481e9af4fefb6b710">mTargetPositionFound</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6d8d70703d07d23de6bee145cbcb4741">mTargetPositionMargin</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a18217e62301ff1afbcc2f99486e91d28">mTargetSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a939db7aa53b8978bf12a86b0c395f128">mTotalIntegrationTime</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a7e0203ca282d77263fdee9a9c8d0631f">mTypeMask</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a33539e01b6db552e2bf073158fa54852">mUpdateCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7aa5eb2db02dfa0774cfa04e671baa2e">mUseInputEvents</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a62d37c202193ea8dd8345f73056b4358">mUsingNamedFrame</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1d94696db39f3a31382dd7d2429f4953">mVisible</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a630c1cf950707f60ce49ecb05ede932d">mWorldProxyId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab0e4f1b44d4cecee7e98fb60c4245713">mWorldQueryKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad2aeaf1d8fd3f6ba58da4f297b21c199">notifyComponentsAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af81947ba054f8f7dd91c4340ce89aa5f">notifyComponentsRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aab845d6afdd4f26a827a30bb89e8311e">notifyComponentsUpdate</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa8fb2a4e72e5c4975d3cd912c5de131a">onAdd</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#ab81d9e1c253a9a605969743b9c042404">onAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_base.html#a438ea98383af83db01782b5feaf95902">onAnimationEnd</a>(void)</td><td class="entry"><a class="el" href="class_sprite_base.html">SpriteBase</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_image_frame_provider.html#a809eec4e4e57391d1db659e86a454a8f">onAssetRefreshed</a>(AssetPtrBase *pAssetPtrBase)</td><td class="entry"><a class="el" href="class_image_frame_provider.html">ImageFrameProvider</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae1a8d1e7829b69554f523f07aa5db84a">onBeginCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#aff903a8e48efc1a17028c205cf214abc">onComponentAdd</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a089b934882e45700d4b9e14d6041f575">onComponentRegister</a>(SimComponent *owner)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a08b359c4b8daaeb57d6b40c1250e8982">onComponentRemove</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ac7e148e0401cef21d85d028fb6f8942f">onComponentUnRegister</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a8db26dd3c0ca2b1ac05e7c3516325e61">onDeleteNotify</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a33d32925d035aa92b5d69e7ca8beed6e">onDestroyNotify</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1444b2e49c37757bf57740bcd43a5a19">onEditorDisable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a35ed1968ac7850e14737aa7ccb4356a6">onEditorEnable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5e1c985e05404367e2525bdaa6d58362">onEndCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0e0c7d4c3cea7aee9d23a4b596a92fba">onGroupAdd</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad8e217b4d87fd05d0cc53eed4482926f">onGroupRemove</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a541a7e5a303f09939182d5b682cba776">onInputEvent</a>(StringTableEntry name, const GuiEvent &amp;event, const Vector2 &amp;worldMousePoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab83e4b1fa22db99d20741b86321a400d">onNameChange</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a371edd089fb5273ab476cdbd01945d57">OnRegisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a28fb2b0653c2c31284ebef9237dc9c5c">onRemove</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a0bb8f5d53d9f0589b4a8fd3883dc3663">onRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a774b03009201ddc3fd55367f5578384f">onStaticModified</a>(const char *slotName, const char *newValue=NULL)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad03b42162545e4be24b218369f4fbcf5">onTamlAddParent</a>(SimObject *pParentObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af46594ff3cf78be8bee74463cd2eab14">onTamlCustomRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acd7861614dbad46880a829cc09d2600d">onTamlCustomWrite</a>(TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8d896544fb75ff4b98cac3099bf5f55f">onTamlPostRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1baf86d5d5d9f1c2190e7bb72aacb068">onTamlPostWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#af3830391b29fe4e30779260612049995">onTamlPreRead</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3b0caf75cb0eccb9fb63406b813c431d">onTamlPreWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3df37bb73b63fd715cffb89363851251">OnUnregisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ae199733535e4d5040501079441c7a334">onUpdate</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ac4bfa6cc87ac8a86ae5d26de3c588475">packUpdate</a>(NetConnection *conn, U32 mask, BitStream *stream)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a6b4a8b29abac2b23d21b503a1bf889f2">pauseAnimation</a>(const bool animationPaused)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea12478dfa54b67e25c7bf1da29d147504">PHYSIC_PROXY_CUSTOM</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea82ee5d7a45380a8f7f4109fd72566c88">PHYSIC_PROXY_GROUNDBODY</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea8ee09029390c36e43b949d664982f14a">PHYSIC_PROXY_INVALID</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eeaa65e136ee50c13bec133e4e9947f9c9b">PHYSIC_PROXY_SCENEOBJECT</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a17983a139902c245f39dd6dcef9e4b09">PhysicsProxy</a>()</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#aa4d24c2dc9b4892ddb91c7df91e567c9">playAnimation</a>(const AssetPtr&lt; AnimationAsset &gt; &amp;animationAsset)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab54472a52381c54f13657d6ea3cd4a1b">popScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5ea78c63debd981e3cf0d17e3390b846">postIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ac56d89bb80941a699d6e5ae01d647da8">preIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aea22401f7205e885be6dd887a61a0797">processArguments</a>(S32 argc, const char **argv)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab0bd2d18dedeb363463ad2cad045f6a3">processDeleteNotifies</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4483ea2fcfb4c99920d6cfe8eee69298">processDestroyNotifications</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a781a51f45472f3cf1a9e1504681fd01b">processEffect</a>(const F32 current, const F32 target, const F32 rate)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a395494ca30433dbf1aabb391b3844b3b">processTick</a>()</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0f1470540933ff4bd9227e116f8ec135">pushScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a949dcb3f8ac76160c0d4c9d3a70ed8e0">raise</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a783fe3358bc6a3bf993ec1bfef693529">readObject</a>(Stream *stream)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7d314c97167fad2c28f473358f078f92">mHandleDeletionList</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a084af54739c09b7f36838bd505d3f683">mId</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1bc0c634cbd6eae42ba8e678123b3e12">mIdString</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider.html#a307d3e37e3c255260c6041d9b37f39c2">mImageAsset</a></td><td class="entry"><a class="el" href="class_image_frame_provider.html">ImageFrameProvider</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#ad56ef7f345e7111a3f1db3e7b7bfa86c">mImageFrame</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae25d89dbd7309a4fe60e221d19e3beb4">mInternalName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af94daabf2723d736bd0dcb5b383513ed">mLastAwakeState</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8bb22419a6c6853a9f4da1f9c1dd45b7">mLastCheckedPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#afbea877e24587e80e567a86d3078e55a">mLastFrameIndex</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a44a5757690e453ff10a81eb047ea7cd5">mLifetime</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a750d78b2d9c524669553b00898591280">mLifetimeActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a15bcc2070232785646ba905ae94cfe84">mLocalSizeOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#acc96d116f9d69aa0414e3d674fc741c5">mMaxFrameIndex</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#ae51b3272905579477cd38a86b5f56c42">mNamedImageFrame</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#afa8dcd83f1b3cc756738fd08d91b699b">mNameSpace</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8f583d26e810008b4532327b7bbae397">mNotifyFreeList</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#adf9094cf085e7f940eb74c791f88317f">moveTo</a>(const Vector2 &amp;targetWorldPoint, const F32 speed, const bool autoStop=true, const bool snapToTarget=true, const F32 margin=0.1f)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a65e18dc8632e212f793cc27905cfbd49">mpAnimationAsset</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#afc170487078e4a56e68fc6e9485b94ba">mpAttachedCamera</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#aa904aa0940a3c95fdca0e52c7f4a4037">mPausedTime</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aeaefbbd6bfb5f05dd460acf5163557a6">mpBody</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad1753dc19083535d861c9a5c271837e4">mpCurrentContacts</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a674d1a161fbc7010f5bae7763a7b1513">mPickingAllowed</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a12d6c7f7744c209b50f2fad614d2754c">mpImageAsset</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a58c48c2a4effae9f4ca9f964062cfbde">mPreTickAABB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a65a7ff3bf033c7b6bc85f1b800bf9d19">mPreTickAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3e1b85d508e14aeee70c3a1edd4fbf08">mPreTickPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1ec99a5270aafbd333c6053613573ff2">mpScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a689d9b36fe5d62a12a5108b57f5ec6a1">mpTargetScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8e0e926bf337b03ecc34cd2b8731f994">mRenderAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1592c249031965690f9a33c8a2f0bcff">mRenderGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acd93acb3d932a03f45a9a95f5df82e0a">mRenderOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae546d0086b029444ee3759e81ad2cda1">mRenderPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a019e744f6fdbc3da25576d836b004d98">mRotateToEventId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#adc9899b1713ab304f5f28f21a1de6d28">mSafeDeleteReady</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a351c2a1e96504f1d3d7a3d4ebe0db08e">mSceneGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7bfae5812c75b763a22caf6ab7e65714">mSceneGroupMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adc26a0471273586c3cc3263264007bba">mSceneLayer</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a82b4417d84642cf53fdcd24a200b02d2">mSceneLayerDepth</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a30d5ff45de9cebc22b80ce34c186fbca">mSceneLayerMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#afb0ea09846fa6e5ceac432439a252709">mScriptCallbackGuard</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#accbd108a7c0f9f0e68d2defe47bb4263">mSelfTick</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4f9cf7f21551801daa94c51a393eb70d">mSerialId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8f098f69a435ce789bc9943338e082b3">mSerialiseKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#acc28ac6d14685b06a08f9d327aba26f1">mSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a134d08cf9b28beb0b0fae4b79276b5b6">mSleepingCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1f027c58703863156e16335c0b583e7c">mSnapToTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa33e7e73b748460ea6f1eb5a22dc6291">mSortPoint</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a88d474cf94be49237a5ced807687a7a3">mSpatialDirty</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab8a6fba01fc512db5793c90d90324bd9">mSrcBlendFactor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a29f20b97d6f40e1e4c9cffa63f0154a8">mStaticProvider</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a250a1eba78cfd65e98d67923499d72cc">mStopAtTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2866b6130ce096fe6563e71995d35f0f">mSuperClassName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a696c19897e14bd212b53498fe2f36eda">mTargetColor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a0106fd1fe7c89d30fa751e6675e78b16">mTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aabed8d24f47ff1a592f899e2162fee3a">mTargetPositionActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1cf947bf601c5c5481e9af4fefb6b710">mTargetPositionFound</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6d8d70703d07d23de6bee145cbcb4741">mTargetPositionMargin</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a18217e62301ff1afbcc2f99486e91d28">mTargetSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a939db7aa53b8978bf12a86b0c395f128">mTotalIntegrationTime</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a7e0203ca282d77263fdee9a9c8d0631f">mTypeMask</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a33539e01b6db552e2bf073158fa54852">mUpdateCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7aa5eb2db02dfa0774cfa04e671baa2e">mUseInputEvents</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a62d37c202193ea8dd8345f73056b4358">mUsingNamedFrame</a></td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1d94696db39f3a31382dd7d2429f4953">mVisible</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a630c1cf950707f60ce49ecb05ede932d">mWorldProxyId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab0e4f1b44d4cecee7e98fb60c4245713">mWorldQueryKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad2aeaf1d8fd3f6ba58da4f297b21c199">notifyComponentsAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af81947ba054f8f7dd91c4340ce89aa5f">notifyComponentsRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aab845d6afdd4f26a827a30bb89e8311e">notifyComponentsUpdate</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa8fb2a4e72e5c4975d3cd912c5de131a">onAdd</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ab81d9e1c253a9a605969743b9c042404">onAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_base.html#a438ea98383af83db01782b5feaf95902">onAnimationEnd</a>(void)</td><td class="entry"><a class="el" href="class_sprite_base.html">SpriteBase</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_image_frame_provider.html#a809eec4e4e57391d1db659e86a454a8f">onAssetRefreshed</a>(AssetPtrBase *pAssetPtrBase)</td><td class="entry"><a class="el" href="class_image_frame_provider.html">ImageFrameProvider</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae1a8d1e7829b69554f523f07aa5db84a">onBeginCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aff903a8e48efc1a17028c205cf214abc">onComponentAdd</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a089b934882e45700d4b9e14d6041f575">onComponentRegister</a>(SimComponent *owner)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a08b359c4b8daaeb57d6b40c1250e8982">onComponentRemove</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#ac7e148e0401cef21d85d028fb6f8942f">onComponentUnRegister</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a8db26dd3c0ca2b1ac05e7c3516325e61">onDeleteNotify</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a33d32925d035aa92b5d69e7ca8beed6e">onDestroyNotify</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1444b2e49c37757bf57740bcd43a5a19">onEditorDisable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a35ed1968ac7850e14737aa7ccb4356a6">onEditorEnable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5e1c985e05404367e2525bdaa6d58362">onEndCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0e0c7d4c3cea7aee9d23a4b596a92fba">onGroupAdd</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad8e217b4d87fd05d0cc53eed4482926f">onGroupRemove</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a541a7e5a303f09939182d5b682cba776">onInputEvent</a>(StringTableEntry name, const GuiEvent &amp;event, const Vector2 &amp;worldMousePoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab83e4b1fa22db99d20741b86321a400d">onNameChange</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a371edd089fb5273ab476cdbd01945d57">OnRegisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a28fb2b0653c2c31284ebef9237dc9c5c">onRemove</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a0bb8f5d53d9f0589b4a8fd3883dc3663">onRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a774b03009201ddc3fd55367f5578384f">onStaticModified</a>(const char *slotName, const char *newValue=NULL)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad03b42162545e4be24b218369f4fbcf5">onTamlAddParent</a>(SimObject *pParentObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af46594ff3cf78be8bee74463cd2eab14">onTamlCustomRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#acd7861614dbad46880a829cc09d2600d">onTamlCustomWrite</a>(TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8d896544fb75ff4b98cac3099bf5f55f">onTamlPostRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1baf86d5d5d9f1c2190e7bb72aacb068">onTamlPostWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af3830391b29fe4e30779260612049995">onTamlPreRead</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3b0caf75cb0eccb9fb63406b813c431d">onTamlPreWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3df37bb73b63fd715cffb89363851251">OnUnregisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#ae199733535e4d5040501079441c7a334">onUpdate</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ac4bfa6cc87ac8a86ae5d26de3c588475">packUpdate</a>(NetConnection *conn, U32 mask, BitStream *stream)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a6b4a8b29abac2b23d21b503a1bf889f2">pauseAnimation</a>(const bool animationPaused)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea12478dfa54b67e25c7bf1da29d147504">PHYSIC_PROXY_CUSTOM</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea82ee5d7a45380a8f7f4109fd72566c88">PHYSIC_PROXY_GROUNDBODY</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea8ee09029390c36e43b949d664982f14a">PHYSIC_PROXY_INVALID</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eeaa65e136ee50c13bec133e4e9947f9c9b">PHYSIC_PROXY_SCENEOBJECT</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a17983a139902c245f39dd6dcef9e4b09">PhysicsProxy</a>()</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#aa4d24c2dc9b4892ddb91c7df91e567c9">playAnimation</a>(const AssetPtr&lt; AnimationAsset &gt; &amp;animationAsset)</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab54472a52381c54f13657d6ea3cd4a1b">popScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5ea78c63debd981e3cf0d17e3390b846">postIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ac56d89bb80941a699d6e5ae01d647da8">preIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#aea22401f7205e885be6dd887a61a0797">processArguments</a>(S32 argc, const char **argv)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab0bd2d18dedeb363463ad2cad045f6a3">processDeleteNotifies</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4483ea2fcfb4c99920d6cfe8eee69298">processDestroyNotifications</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a781a51f45472f3cf1a9e1504681fd01b">processEffect</a>(const F32 current, const F32 target, const F32 rate)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_image_frame_provider_core.html#a395494ca30433dbf1aabb391b3844b3b">processTick</a>()</td><td class="entry"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0f1470540933ff4bd9227e116f8ec135">pushScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a949dcb3f8ac76160c0d4c9d3a70ed8e0">raise</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a783fe3358bc6a3bf993ec1bfef693529">readObject</a>(Stream *stream)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#abe4a718f1465a4f855bf8692473c6bcf">refreshsources</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2400b9daf420c4b7f40e2fefccf819a7">registerObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
   <tr><td class="entry"><a class="el" href="class_sim_object.html#a03e5444a670c9fc42bda3a569cdcfc8b">registerObject</a>(U32 id)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a40957e593443f2fae6e5d84c58689e23">registerObject</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>

+ 21 - 9
Torque2DDocs/html/class_sprite_base.html

@@ -603,10 +603,14 @@ Public Member Functions</h2></td></tr>
 <tr class="separator:a751679939c4bf024410664cca6207dd8 inherit pub_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a4f995fd3f1d847cbb8d015e643be5a1e inherit pub_methods_class_scene_object"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#a4f995fd3f1d847cbb8d015e643be5a1e">dismountCamera</a> (void)</td></tr>
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+<tr class="separator:ab3253c4affc97e524156843e62b0aafb inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
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+<title>Torque2D Reference: Member List</title>
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+<script type="text/javascript" src="dynsections.js"></script>
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+<link href="doxygen.css" rel="stylesheet" type="text/css" />
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+ <tbody>
+ <tr style="height: 56px;">
+  <td id="projectalign" style="padding-left: 0.5em;">
+   <div id="projectname">Torque2D Reference
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+      <li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
+      <li><a href="modules.html"><span>Modules</span></a></li>
+      <li><a href="namespaces.html"><span>Namespaces</span></a></li>
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+  <div id="navrow2" class="tabs2">
+    <ul class="tablist">
+      <li><a href="annotated.html"><span>Class&#160;List</span></a></li>
+      <li><a href="classes.html"><span>Class&#160;Index</span></a></li>
+      <li><a href="hierarchy.html"><span>Class&#160;Hierarchy</span></a></li>
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+<div class="header">
+  <div class="headertitle">
+<div class="title">TextSprite Member List</div>  </div>
+</div><!--header-->
+<div class="contents">
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+<p>This is the complete list of members for <a class="el" href="class_text_sprite.html">TextSprite</a>, including all inherited members.</p>
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+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad048093d786e022b861fe81baa883c56">addDestroyNotification</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a1e61452413a8cd497dfc1a2b62f072cd">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#ad4ad51d247b2e09ea51783a8fdbb4b95">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a7fe0d513b2bea8f6a1710c35189f550c">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a83176674ac909724b9ba2dce44a71e9a">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac9c1a44b539dfe7ca6782c5dd561e9ac">addFieldFilter</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a3356a3140575cbc1e4466883937daf0b">addFieldV</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, ConsoleTypeValidator *v, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a38f3095c01e8b2055e4c2e58d9a133e8">addGroup</a>(const char *in_pGroupname, const char *in_pGroupDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#ae5af434e7146816044ce3be70f61ebb8">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a5161f628159e510b744cef47fd6598a3">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a2df2d873096113f009661c676c4d0c81">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aed96a36e73e2eee15cf6a3ae1412d9bd">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3a6c0e9f5513c15dbc861831b392872a">addToSet</a>(SimObjectId)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae32c75b008160f8599389fa1416270f4">addToSet</a>(const char *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#abdd7e81d0fb7db7f8a4e6465765bac0ba5624165187e56db612253e608a45b1c6">ALIGN_CENTER</a> enum value</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#abdd7e81d0fb7db7f8a4e6465765bac0ba1aa02e59bd5a6871b0ee88476b6bd73d">ALIGN_JUSTIFY</a> enum value</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#abdd7e81d0fb7db7f8a4e6465765bac0ba6ec599857e15466988726932dd592305">ALIGN_LEFT</a> enum value</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#abdd7e81d0fb7db7f8a4e6465765bac0ba9c81840e8cad46418b39a8b74a246354">ALIGN_RIGHT</a> enum value</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a27f9b7da7ac37f39ba7e364a74cc943f">allocNotify</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae7e5cacbf911d83801f6c0e47a78f60f">applyAngularImpulse</a>(const F32 impulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4111977b7a1cb5e6586efdb36c3dc2a8">applyForce</a>(const Vector2 &amp;worldForce, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a038a95821b9c31206f4079861464356a">applyForce</a>(const Vector2 &amp;worldForce, const Vector2 &amp;worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#afa21b7e440096a42d7fa8676fb3c03cf">applyLinearImpulse</a>(const Vector2 &amp;worldImpulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8f3bbb6c55d4bd47758de5dc0f243462">applyLinearImpulse</a>(const Vector2 &amp;worldImpulse, const Vector2 &amp;worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a00f09b058c9b37ab9cb8c6faf61280d7">applyTorque</a>(const F32 torque, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2ed3c32bdfeb17efd31de7faf0f5b37c">assignDynamicFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#afe42c2298dcfb82059cd5d8590a76479">assignFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a43a200e331c5a48c30890b7ab32557eb">assignName</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af736f7dbf6bdf18490b39e2d90216edc">attachGui</a>(GuiControl *pGuiControl, SceneWindow *pSceneWindow, const bool sizeControl, const Vector2 offset)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a19504b4457a2cee7406ec92cfca5f57a">BehaviorComponent</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#afc937cb7e1cd1b0768101aec936bbe45">buildFilterList</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#aa908feec1e7d562830eb455f0d8d7818">callMethod</a>(S32 argc, const char *methodName,...)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#a0118bd8e337767ab582518a500b1482b">callMethodArgList</a>(U32 argc, const char *argv[], bool callThis=true)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aa6e474e95b84693dfb2c8b97fd1c63f9">callMethodOnComponents</a>(U32 argc, const char *argv[], const char **result)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a8494f88eee4c3380e96d3a4977689f46">callOnBehaviors</a>(U32 argc, const char *argv[])</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab24670a3f5f65bb77a76f8e6b68f08f9">cancelFadeTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad3e259c7f511015b07708ad9818b2b5f">cancelGrowTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2e3b4de58fb2f0012f0346f587c45ca5">cancelMoveTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a86f2805323ad2b38db82952339fae82b">cancelRotateTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#a93a2790c432fecdacff5b028b4209ccf">canPrepareRender</a>(void) const </td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac1e31054548229bd5ea4779d9cbc2be2">clearAllNotifications</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a75cf9aca6491d3442a30255e50929c07">clearBehaviors</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4278675486d225ec1ab8d897b41d8be6">clearCollisionShapes</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ab05a02e5e13542af37680276d51b04f5">clearComponents</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a5a09726e6e6f20422bf0d5d9f1cd9422">clearDynamicFields</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a97791ba163a65547d7a5d47bed803d7d">clearFieldFilters</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae9d02581f339ef7ede02efaf54bed50e">clearNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aacb30b9c403e8687e109b7738af141d8">clone</a>(const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#add5b33718ca9cab3bb26b7ba907899ed">connect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a95c239afc15d197ae11798bc11e5c28b">consoleInit</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a8b5a944ed3b7fa672a250a5d389c8f15">ConsoleObject</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a601f42ddcee97ab4eee59e6dbc9df75b">ConsoleObject</a>(const ConsoleObject &amp;)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2c23ad189f8126e16f64cf31dec08c50">copyChainCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aaa0abd233a2d2dbf50d8c6135eab6198">copyCircleCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a195eb24d99203428f53575dc3685a27d">copyCollisionShapes</a>(SceneObject *pSceneObject, const bool clearTargetShapes=true, const S32 shapeIndex=-1)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4e896fc666423f547e86f8a9bb14e1f1">copyEdgeCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a89e9e1e942e6ca857763c80f4e8e8023">copyFrom</a>(SceneObject *pSceneObject, const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aabd1ce4d1ac0a4de8ccecbb321717a48">copyPolygonCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#a62aa4e3f1aea3c0841234882d0105c1b">copyTo</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aa8b4ee59c729a0704b4a2f7b52246f98">create</a>(const char *in_pClassName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#abeb358d6fc89fc282b4e401de2895965">create</a>(const U32 groupId, const U32 typeId, const U32 in_classId)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a43dc85d09e5a1166a3d6631b0c2d96b0">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa4510bca53a6d646ac6550933b4ec1f8">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a808005561d4b3cd4f813bcdb596dec33">createCircleCollisionShape</a>(const F32 radius)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8490f2c0ab5176ad4096af2e20f2eff9">createCircleCollisionShape</a>(const F32 radius, const b2Vec2 &amp;localPosition)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a319d4ae7497131010c563ed7805a3a58">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad98e4a89a6b10eca78a6a1dd3a46aee6">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6e65d14c98d56534798d0e625216e412">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8643125eb66bc1a4c4e31ff90d18f2d3">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab2ec987c9fdd92735234ddc8ee88c55a">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid, const F32 rotation)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#adb375ff74c32b12289854de0bb6751e1">createPolygonCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#ae27ec59704d8841af4cc0ec5b5eab5bd">DECLARE_CONOBJECT</a>(TextSprite)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a642aeab92cc3c398ae49a0ddd5379c79">SceneObject::DECLARE_CONOBJECT</a>(SceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ac8fc30204947c1bf7083bcc18c23d609">BehaviorComponent::DECLARE_CONOBJECT</a>(BehaviorComponent)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#afc2db809a49eb691e42ea935a2762df3">DynamicConsoleMethodComponent::DECLARE_CONOBJECT</a>(DynamicConsoleMethodComponent)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a1da866a12db4319a3c1c6dfcc819c77e">SimComponent::DECLARE_CONOBJECT</a>(SimComponent)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a5347739a7bbaab1de0130ac29073dcfd">SimObject::DECLARE_CONOBJECT</a>(SimObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a21eb14a62be6af6693a0c46124e9ab92">deleteCollisionShape</a>(const U32 shapeIndex)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2838b603fe80fa772e6be008b649decf">deleteNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a035562e6d1b195a025da907836d24d1c">deleteObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a18d62cf9410f575df1a434e6e3590d72">detachAllGuiControls</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a49d91361e25a3fc3cf089469d4c6f1b2">detachGui</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9a674a299c97dbe6183352ee3ee92525">detachGui</a>(GuiControl *pGuiControl)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a5038fc68d1c23dad7a109da7d4028840">disconnect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4f995fd3f1d847cbb8d015e643be5a1e">dismountCamera</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#accd2600060dbaee3a3b41aed4034c63c">dump</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1810f5aba25efd242c24232c2c2bbd1a">dumpClassHierarchy</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a1918263ead95ed1906c7027651938e0c">endGroup</a>(const char *in_pGroupname)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1ee">ePhysicsProxyType</a> enum name</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a29134bd5b1f007813d9ae506c71907db">fadeTo</a>(const ColorF &amp;targetColor, const F32 deltaRed, const F32 deltaGreen, const F32 deltaBlue, const F32 deltaAlpha)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#aa21f3917485bec8939663abba4a3e89e">findField</a>(StringTableEntry fieldName) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aea6dde4400c9c8a5bd378a89a055cf92">findObject</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aa77d566406c826b12013b264b4d72450">freeNotify</a>(SimObject::Notify *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7909cb34ccb1737e64efc46ce277c3ea">getAABB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5637d858b9e050e9865fa1470d0a421a">getAABBRectangle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae2d3cffbcfc0b06366cbcb835eb08922">getActive</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a44770f02dcf9be79173b2e56210f1692">getActive</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a64b7690a1755687c385a0c65ddd8c7c8">getAlphaTest</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa167d0b55e87bf12491dd0cbfe71c768">getAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5ee0572f3eadebb818d1ba5d84fa7c51">getAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#afcf35d2faf4e2d198b852d8ea9e52636">getAngularDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa96980dcf79c895ed7edbbd966508a1d">getAngularDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab522b62a3cc831b66225487eb46b2a72">getAngularVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af20ce6f98cac45f3f058375b022e3185">getAngularVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#a74b1ac6da7266e5889afbae3b0506279">getAutoLineHeight</a>(void) const </td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aeb9b6db731112b77daa4206fed66ab97">getAutoSizing</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8a7e0213652acb0dd46661d4eebb661c">getAwake</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adc83af1de65f51ca29c28f8a6d20797e">getAwake</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a034e58fb120065707a455851f75896ce">getBatchIsolated</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ae055c62d3093e0982513ae0f39e50524">getBehavior</a>(StringTableEntry behaviorTemplateName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a661bbd0ef43bf11bba06f72a98863424">getBehavior</a>(const U32 index)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a548390ba53f32c4df4c235ab51ad6579">getBehaviorByInstanceId</a>(const U32 behaviorId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a8adea247fee5ba35e83023668c2c9bf8">getBehaviorConnection</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName, const U32 connectionIndex)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#af8652de956626b5fb01b6c8d1f4e5131">getBehaviorConnectionCount</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ad5beac3655ab2078834cd6464057c590">getBehaviorConnections</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ae9135742b5e65b81cbf88659165769af">getBehaviorCount</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#aedea8e2ebe59af62e1e2cb20c510bd1e">getBehaviors</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa71585dfb72c025e44e8c4ed54790fb5">getBlendAlpha</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa442c54d66690efb7a516738f21d30eb">getBlendColor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8e56a1ad63d55c4e24135a8db4e03fa4">getBlendMode</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab4bde30e4c8f1f4774a12ee058ed9eeb">getBody</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a62ad937dbcd1c1ac94bcca70c82707f9">getBodyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9cd828691e944bfed76c72e5913b5264">getBodyType</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa721e21a9335bc7cec1cd6c2aec09a99">getBodyTypeDescription</a>(const b2BodyType bodyType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2b45676bdeb10cc6d7466bd46b07ff29">getBodyTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1c37fc59c4ab84521efb569af28a9015">getBullet</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3bea5d918927faa8931e83bf8b454f2b">getBullet</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0dd66b9f8070113f8633d61cb320ec04">getCanSaveDynamicFields</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aec6546d7e583fd467bebd4bf72dcf8ae">getChainCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0a9d6d3207675ae63e48acdedd90203b">getChainCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a46b1c8b4da14e3809e85634162d566a6">getChainCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a95d1c5f41bbf6f55e1dc2872cc683999">getChainCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7a4ddd7537aff1870d04ef9063c6be0b">getChainCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7f96bd096a72980e362be71a6b8c1b78">getChainCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#a3dbd5a856ad9fa1ac4cb6899372af02c">getCharacterBlendColor</a>(const U32 charNum)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#a714d9f77905ae598a8494d867d350f25">getCharacterHasBlendColor</a>(const U32 charNum)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#a2082f1efac76d29772344b8f00592089">getCharacterOffset</a>(const U32 charNum)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#ad45849373a3da19e7deeb0854cb93b65">getCharacterScale</a>(const U32 charNum)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8314503425c71af8a075e7cc964a647a">getCircleCollisionShapeLocalPosition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a58c6ff961edfb685400dc989275c258c">getCircleCollisionShapeRadius</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a8691d51add17a60261904f376e2805f7">getClassId</a>(U32 netClassGroup) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a480da584e485f7b34cc2773c363fdb4c">getClassName</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#af863b22a5ef03fb64e5d38b4de637ac3">getClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ab29861ed4c9f5cc88961888b192bd030">getClassRep</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a524f6ce681f962aaf587c95c16b51e7a">getCollisionCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab7028644de12630cac811515e1900a5b">getCollisionChainShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9716bceeca278e59c0c7c55e5cb2550b">getCollisionCircleShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a688838264912c46c6d3f8a397c3b39f0">getCollisionEdgeShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1da14ac00a506d16afb69e2ffa2bdaa1">getCollisionGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afbb30add2d526a54d5645dbcabfe3671">getCollisionGroups</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1e9af49c21ee0ac8d221fd42a86ac88e">getCollisionLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6c4934bb41de6e3e1020f461e61fa9e8">getCollisionLayers</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ade203cb950f3c6affd2fbc9eef78fe78">getCollisionOneWay</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a898462cda76d8ac651571f93058ade93">getCollisionPolygonShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa0772609413446644b3c34a220f1f70e">getCollisionShapeCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae00deb60e40bac99b855e0c0e1ee3990">getCollisionShapeDefinition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a044b2746a5914a6260d22afcb8d09e6e">getCollisionShapeDensity</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2a97fe6f277ea6204b476c47ad6de63f">getCollisionShapeFriction</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3f068f33b200705f48bb1c71b0d0847e">getCollisionShapeIndex</a>(const b2Fixture *pFixture) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad9344fc21c09c2e9b656bdfa4e1642d7">getCollisionShapeIsSensor</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a343e7dbfdecd862e8b77e940047d05d7">getCollisionShapeRestitution</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af25b8fb1bbe7301bfd418059a1bc7fac">getCollisionShapeType</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a60911645b2acb6b338cf16aa9da894de">getCollisionShapeTypeDescription</a>(const b2Shape::Type collisionShapeType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa979d7a435f9333abdb2b2da0a5f03c5">getCollisionShapeTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a79efee69aa9baa11942bf1de0fa48f38">getCollisionSuppress</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a9f7010dc932fb9cc832bf68c5f7da923">getComponent</a>(const U32 index)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a5fe708dbdedecf9aa123c4d5cb226201">getComponentCount</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a3318e867ff260e40adee4a80ebe6fb86">getComponentName</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad4a3677781cd39cfb3b593df1e2a4011">getCurrentContactCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae929cd4f995afde012dd1abc3e96bc72">getCurrentContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#aaa284974440eb1bac4a55bb2187fca25">getCustomLineHeight</a>(void) const </td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a61da44826bbcdcbed3775d0b59dcbea7">getDataField</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aad68561955e2af5a7ec3e3bed8fd4c62">getDataFieldPrefix</a>(StringTableEntry fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a825bbfc5684ff3b4f43a17932cea0582">getDataFieldType</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aba66304523dad64427be201010c6ad16">getDebugMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a41822e42f51a733c9df8d835417c9cb0">getDefaultDensity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a35866f2973df34aed5689a0174e3f1ff">getDefaultFriction</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa0b72c386d1586c56c39a2eaf3cce6ec">getDefaultRestitution</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#afc66e6c3f9b04859b6d4020a87f835eb">getDstBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afe68d0bdf4773e72477ba0d511217eff">getDstBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8b5bb2ffca4955065d6e3f78f213e8a6">getDstBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a546fd9261e6104b86b947e417bef1228">getDynamicGroupExpand</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6f3507bd2a6d15f0156eb1f323f05a18">getEdgeCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a376b7da84fbd2e0a309e2b4239747e2e">getEdgeCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a81631cb1c136c57c9e0251a9cff8b29e">getEdgeCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad2e04e4bf3f0e52d86a124700e5eefee">getEdgeCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1bced2a97f4809ebc4dfbe1574a49380">getEdgeCollisionShapeLocalPositionEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad93faa821f868f9b2706336cc3b607f5">getEdgeCollisionShapeLocalPositionStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab50c31133ee71487da00e4dd69595e03">getFieldDictionary</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aa39f4992468ded509c4e50b2d1ac89a2">getFieldList</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1fd73d8840770fade684c9339d9abd67">getFixedAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab0482b9c8d0f9d656748ce4cc9e718fb">getFixedAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#a1782e5f493d7a586f20ca6d70955a504">getFont</a>(void) const </td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#aacf548ffd68408b3a9eeccb11d8f7b18">getFont</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#a64f56d7c3c75755cc9f5848aeeb355cf">getFontScaleX</a>(void) const </td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#a760fae5b541a90644088e9d5b2f0726f">getFontScaleY</a>(void) const </td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#a873f44ee4a5f1feb331e1fe879bda294">getFontSize</a>(void) const </td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af3f1f6035257e360210f6ddac8f3ee69">getGatherContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1c075f14a76ff1fb1db8148b0eb357ab">getGlobalSceneObjectCount</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af3c8a97315d2220188851ccc0dcaa73a">getGravityScale</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#adb5f5889b632ce995ded0ae14b81c4a1">getGravityScale</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3d4e854ff5665158e6e9b26df73e3e34">getGroup</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a11c125ac41398048347d6de1a9539147">getHalfSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad5a8cb2bc2a087488fea882a754def16">getId</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0e39c7f2e3f35ff8a0ad344f8d03f7a9">getIdString</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acffcefc012486641ca129b50bc55ff1b">getInertia</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aa9e468963daa41c06c14cc2d6282b456">getInternalName</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a56059bb8bb54da9f411a8dd206afa31e">getIsAlwaysInScope</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a111135686bbb859cfc50bccf1f1a300d">getIsEditorTickAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a046a3aec4723efb7a6d893f58e4af33f">getIsPointInCollisionShape</a>(const U32 shapeIndex, const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a045bb220a8d2bcf9d262d1ce8435321f">getIsPointInOOBB</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#a765c51c54a4b5779896a62b5b8fe260c">getKerning</a>(void) const </td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a411af4a31257db3c32ecf50894519dd2">getLifetime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa8426aa6cba35bbd32d99dfe59efc8c9">getLinearDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a912627c2346fb6df7c65d17d93400b0b">getLinearDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a657ec17e8b2064b8cdbbadf936be9343">getLinearVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a25f167142f063f72a37ad138eeb978bc">getLinearVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a16bfe75e9bed36be70ac614c264d8db8">getLinearVelocityFromLocalPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6faa354972dc757384992dc14def8628">getLinearVelocityFromWorldPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a06a1808f5a7fdb6e419afe72fb85a058">getLocalCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3d46b91e2a907044d03890a3d5a56e3e">getLocalPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0b0a602b1ac156a5b40f20a3e2b40d19">getLocalSizedOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab9d7b91276911fc8310b5087cdea0d21">getLocalVector</a>(const Vector2 &amp;worldVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2ccef1780d6e96e083dd37eabe12d878">getMass</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#ab33e449170ae2f52341c47138da4996c">getModifiableFieldList</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a7f1ef4098a331767a6504811554e2813">getName</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab3cab00b5b609e9a632156435e2583c1">getNamespace</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#af17af32e70df4da9cfbdb5ded30d4df9">getOverflowModeX</a>(void) const </td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#a683cc5763cf2a24f0f80b8532b2628ee">getOverflowModeXDescription</a>(const OverflowModeX mode)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#ac677cd4bbbb95f2a7bcc853c363792a9">getOverflowModeXEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#a72380a85f4bae58903d1ae98259da354">getOverflowModeY</a>(void) const </td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#ae925c9959acb9b5fec7ed0b9f97a0c55">getOverflowModeYDescription</a>(const OverflowModeY mode)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#a233d8c6d6f4dfd12d1e2fd4e797e9fa5">getOverflowModeYEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#acfcd20632dc52e1de84d80c1126ed2ca">getOwner</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a60af6cf38aa2a231c48784e54384bbe8">getParentStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a84316223df6fce70638d4f6126497b91">getPeriodicTimerID</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a183a541ef182be32a11b7b620ea0e0ea">getPhysicsProxyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2ef047bde17d34763071a263bb0496eb">getPickingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a08bbea9defd57647310ee8dc9db260b7">getPolygonCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a60e97922958eb682f5f436e8662163fb">getPolygonCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1b8f15e5cc5c894acade3ef5112e2be8">getPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a67a972c29087341fc61e5b7bc816afac">getPosition</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1fffab6c801d5afd3a6116bfaa05011e">getPrefixedDataField</a>(StringTableEntry fieldName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a60a0b20565b21ca6534788ecf030b0db">getPrefixedDynamicDataField</a>(StringTableEntry fieldName, const char *array, const S32 fieldType=-1)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a75b8129e79fa021ae65fb4413d67923f">getProgenitorFile</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae5391bd2f38b24841db322bf5eed6663">getRenderAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa06d49c4be99d2fb960bbe03072659ac">getRenderGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a56e0cde874a1d9e64847654c8b95d72d">getRenderOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad5e4649fdfb3c663e8bb087a4b7912cc">getRenderPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2f64f1eb5c6a838223247cc8a567d9d1">getRenderTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a80f297398914b07ea7e6beec31d75c7b">getSafeDelete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a28b6f93a3c6fb636116fa2f7296ad2f3">getScene</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ada8600b5fa04269c0909547e5e3c5e25">getSceneGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae4461f1879838df37c3926245828ca3f">getSceneGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a23670fc2ffff03cf447fdca98e462ebe">getSceneLayer</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a27d31762c9bd9d0fe63d75b7037fb254">getSceneLayerDepth</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae517fb0db4287105ba036de7a7da0174">getSceneLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad564a8e07e98d452b2b1de2ffebb5752">getSceneTime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a818bf0b599f807adffb0562ba8b19f28">getScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9366f29867d479912e239e0cbb894300">getSerialId</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a851c2ad9d33d2074c94d9f1c41662923">getSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af3282ad5b44a6b7e97ce4cb0e0dbb1f4">getSleepingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6067f9f8c9667ee746592b2dce14a166">getSleepingAllowed</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af78cc67dbe0920dbd690f5398fe7d60d">getSleepingCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a45052acc90b8c9246a18933d548083bf">getSortPoint</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3c18a92636856e670c6fb4062d916163">getSound</a>(S32 index)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a618cb5b286ef139bfa542d9d2803447e">getSoundsCount</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7521698ed437755820636c17466882b0">getSpatialDirty</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a97332db84fbdfb7fcffbb08a935d83d5">getSrcBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acd8be765d7f502e55444e96e3af81c01">getSrcBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ac5e1291c11408a7f631f06d916d71291">getSrcBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aeebca0d99d0d55c91f64a97f590da700">getStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#acfb3e482a67651463a8595d128ad5e76">getSuperClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#a641f0ff72a73bc4837ec11e5eb1ca5d1">getText</a>(void)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#ae210c3e270f43731a858bb4b75ab909f">getText</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#a514df5bf5d17fbbc944da38e9479aadd">getTextAlignment</a>(void) const </td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#a00e7caa1547b5621175d37afdd8c15d7">getTextAlignmentDescription</a>(const TextAlign alignment)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#ae9a86615f61e82240b9fa20d06eab6a0">getTextAlignmentEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#a42939050e5460aab2774d25137e975a0">getTextVAlignment</a>(void) const </td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#af3f2bace0b938b8d2c7708beab490499">getTextVAlignmentDescription</a>(const TextVAlign alignment)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#a0e3216f3c2eb2e84a71c15dda7a3549b">getTextVAlignmentEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acb1c2fd32628a53dc56470648ae67924">getTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a885e8826c79c9cfa30db412f101022cf">getType</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#abb98cc7df2af882dad9a37b31b62d146">getUpdateCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3589d3758e18348f7df53d536c83b478">getUseInputEvents</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aedb5bf89a190901fa21017b29ecfafa3">getVisible</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa603dbcfa477f4d28be2776617ef38dc">getWorldCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a27ed365231c5c01710c3c5948efb66a1">getWorldPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3249e88bede01101a7d76763450ceb9a">getWorldProxy</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aaeb5d5bf87c7ae88b20993ac06abd069">getWorldQueryKey</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9b9ea120b74b52b35ed6eeb6d6c146d0">getWorldVector</a>(const Vector2 &amp;localVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a28a7da095e92dfb5b9569de995bda19a">growTo</a>(const Vector2 &amp;targetSize, const Vector2 &amp;deltaSize)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a992962b4d3263ded2a0c5ca3c39b0a73">handlesConsoleMethod</a>(const char *fname, S32 *routingId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ae5c202f680f4a245443e70cf61fe17f9">hasComponents</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa3ddf75ac481279a4e4498ee8a47e9ce">initializeContactGathering</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#a67420d3593db1aae6efb2c3abb23c690">initPersistFields</a>()</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aefba6ba5e9b537b3d11e5416add644e1">inspectPostApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#acb00b32e56849913eae3abc6f872b572">inspectPreApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7720c98e5fc511eac26803f55db3a849">integrateObject</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2825cfa441687d7a65df9264c67e48c6">interpolateObject</a>(const F32 timeDelta)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#abdd7e81d0fb7db7f8a4e6465765bac0baba5026a175b460e2f5147a81b3185397">INVALID_ALIGN</a> enum value</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#aec7f0168ae63b93fad7008bfbb9e1696a11d207300bf9545caa2c0e97d54df5d6">INVALID_OVERFLOW_X</a> enum value</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#a87cd81e296755f9514c3e4957f5bf4e9a5021898b0f989a0ae67669929f128575">INVALID_OVERFLOW_Y</a> enum value</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#a3ba8a1cdd2e577efbad7c7b88e1c6175a88eb870feeaa1f7bb9b5fa8e2bdf9397">INVALID_VALIGN</a> enum value</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a557cc0132a453b36ded7e18e8c0f08f8">isBatchRendered</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af73f6c3c5fb1567e2d3a72e2d3b4ab06">isBeingDeleted</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a4ba53dcc84f4c3192248367068eeb22a">isChildOfGroup</a>(SimGroup *pGroup)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3f191957f4ae9a0547de030208947604">isDeleted</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#ae2931e09e0fd8eac15c83f0254b4e4ac">isEnabled</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae6a102c6adc30256d2f6eb8f305e0789">isExpanded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad1be7655efe27bcd7e8127169b5a5a3e">isFadeToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af05be979fb46390caf87d391486d38b1">isFiltered</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab158fe3f7aedc7647ddefcf35b1c5b4f">isGrowToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a05c0adb47029724e308fbcb5bee6a6d5">isHidden</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a023f0ab4acab2e94b37fb34b7eaa02e5">isLocked</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8a1d5ac5403526378c7abb0916c55c3c">isMethod</a>(const char *methodName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af6e3d96ebbd1d01352e3d8b15fc64be0">isMoveToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#abefe63cec438b8b07636f00dbd7a7a91">isPeriodicTimerActive</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac675e353d46b1774fe186ef92ae57a2e">isProperlyAdded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac6159b4346ad40786a56761b0719e6b2">isRemoved</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa66106299d4ef57ece3fc0b5d36f3643">isRotateToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a32a3829534c79ff7c838ff3ba7a7802c">isSelected</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a526b0ae2c04966128bcbb3c12f5a283d">isType</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a9d1bbaa7a9b2443eeb39c4a127d9f9e8">linkNamespaces</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#affb0e68a39d684cfb2c176b58e55b2f3">lockComponentList</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a777a79a1b21d100b8b1566d45708eaaa">lookupClassName</a>(const U32 in_classTag)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#afd659c1c4d7b68f9549f1a74424daa4f">mAlphaTest</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af1336d75a0a93147c77020c050046bc8">mAlwaysInScope</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab3253c4affc97e524156843e62b0aafb">mAttachedCtrls</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae70c5dedd0b1858af620c15848c530ee">mAudioHandles</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a71e416c6efade3e93eb2b8a6d11e7896">mAutoSizing</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a27ebfa2aca4fa1807cdda605653280d4">mBatchIsolated</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#abf46089a2e718566775a0d9b85e7b813">mBehaviorConnections</a></td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad3a9e331e7d25d965fc02898b5df0950">mBeingSafeDeleted</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a91be900bcf9acf46b163d90bffb8dce4">mBlendColor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af305a8eee305d57c72588c6b9dbe65ab">mBlendMode</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2102e03f25f082a6970695bfeaf79d3f">mBodyDefinition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a9d58648eb55132316b07f0bfdf1f5f79">mCanSaveFieldDictionary</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#afcdd8b2e39eb6cab2310ec01fc23dfc8">mClassName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a220c3dc12f708bef77c12fda7ef2649b">mCollisionCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5f376fa148318abca305efc5249dc9b0">mCollisionFixtureDefs</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9da6c9a79f85e62da379dbcef5098780">mCollisionFixtures</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6062732767ef88c757870887a3ead2a5">mCollisionGroupMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6f3a1bd35e4d75f3e9fcbc04d15925bd">mCollisionLayerMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a00aded66bf7e2e782bfb4ee598ee85e5">mCollisionOneWay</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4ff7e26a4a2c0edf16db8c65e2b398e6">mCollisionSuppress</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a36a0a2d3ac8214f89e08d157b6717d54">mCurrentAABB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a78305ba8089878c424a41d37e8e6ee66">mDebugMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa4d4d33774314ee36261957961de5067">mDefaultFixture</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ac407c392f09d6e4125d7f185174e3cc2">mDeltaAlpha</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a374b26b74dded2d704a925f4282fc43a">mDeltaBlue</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad2849e1722add0a33606f9618aa7f91f">mDeltaGreen</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#acb89f1d680201834b25a71af3a00b53b">mDeltaRed</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ac988d5cb421e94554c23eb949ce1dba7">mDeltaSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a23de51733c7cf8d37db82c2ba04a1298">mDestroyNotifyList</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a87ca4c8e7f43241c4947162bfc74c793">mDistanceToTarget</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa2acef9653788d0d8db7080db9314c56">mDstBlendFactor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab9ca07f6fd46a7e76f27ab21d12c7e9c">mEditorTickAllowed</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a92f29dd24cde3d52088a09abdbf54c65">mEnabled</a></td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a69c003e43b6400c441d270521f5dc9bd">mFadeActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a831d58aae9915ae4685c8730e5b9d851">mGatherContacts</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af8c2ddfcbbf14b28e67ac8e21bdf27f3">mGrowActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7d314c97167fad2c28f473358f078f92">mHandleDeletionList</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a084af54739c09b7f36838bd505d3f683">mId</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1bc0c634cbd6eae42ba8e678123b3e12">mIdString</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae25d89dbd7309a4fe60e221d19e3beb4">mInternalName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af94daabf2723d736bd0dcb5b383513ed">mLastAwakeState</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8bb22419a6c6853a9f4da1f9c1dd45b7">mLastCheckedPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a44a5757690e453ff10a81eb047ea7cd5">mLifetime</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a750d78b2d9c524669553b00898591280">mLifetimeActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a15bcc2070232785646ba905ae94cfe84">mLocalSizeOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afa8dcd83f1b3cc756738fd08d91b699b">mNameSpace</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8f583d26e810008b4532327b7bbae397">mNotifyFreeList</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adf9094cf085e7f940eb74c791f88317f">moveTo</a>(const Vector2 &amp;targetWorldPoint, const F32 speed, const bool autoStop=true, const bool snapToTarget=true, const F32 margin=0.1f)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#afc170487078e4a56e68fc6e9485b94ba">mpAttachedCamera</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aeaefbbd6bfb5f05dd460acf5163557a6">mpBody</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad1753dc19083535d861c9a5c271837e4">mpCurrentContacts</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a674d1a161fbc7010f5bae7763a7b1513">mPickingAllowed</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a58c48c2a4effae9f4ca9f964062cfbde">mPreTickAABB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a65a7ff3bf033c7b6bc85f1b800bf9d19">mPreTickAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3e1b85d508e14aeee70c3a1edd4fbf08">mPreTickPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1ec99a5270aafbd333c6053613573ff2">mpScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a689d9b36fe5d62a12a5108b57f5ec6a1">mpTargetScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8e0e926bf337b03ecc34cd2b8731f994">mRenderAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1592c249031965690f9a33c8a2f0bcff">mRenderGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acd93acb3d932a03f45a9a95f5df82e0a">mRenderOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae546d0086b029444ee3759e81ad2cda1">mRenderPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a019e744f6fdbc3da25576d836b004d98">mRotateToEventId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#adc9899b1713ab304f5f28f21a1de6d28">mSafeDeleteReady</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a351c2a1e96504f1d3d7a3d4ebe0db08e">mSceneGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7bfae5812c75b763a22caf6ab7e65714">mSceneGroupMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adc26a0471273586c3cc3263264007bba">mSceneLayer</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a82b4417d84642cf53fdcd24a200b02d2">mSceneLayerDepth</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a30d5ff45de9cebc22b80ce34c186fbca">mSceneLayerMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#afb0ea09846fa6e5ceac432439a252709">mScriptCallbackGuard</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4f9cf7f21551801daa94c51a393eb70d">mSerialId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8f098f69a435ce789bc9943338e082b3">mSerialiseKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acc28ac6d14685b06a08f9d327aba26f1">mSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a134d08cf9b28beb0b0fae4b79276b5b6">mSleepingCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1f027c58703863156e16335c0b583e7c">mSnapToTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa33e7e73b748460ea6f1eb5a22dc6291">mSortPoint</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a88d474cf94be49237a5ced807687a7a3">mSpatialDirty</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab8a6fba01fc512db5793c90d90324bd9">mSrcBlendFactor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a250a1eba78cfd65e98d67923499d72cc">mStopAtTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2866b6130ce096fe6563e71995d35f0f">mSuperClassName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a696c19897e14bd212b53498fe2f36eda">mTargetColor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a0106fd1fe7c89d30fa751e6675e78b16">mTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aabed8d24f47ff1a592f899e2162fee3a">mTargetPositionActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1cf947bf601c5c5481e9af4fefb6b710">mTargetPositionFound</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6d8d70703d07d23de6bee145cbcb4741">mTargetPositionMargin</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a18217e62301ff1afbcc2f99486e91d28">mTargetSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a7e0203ca282d77263fdee9a9c8d0631f">mTypeMask</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a33539e01b6db552e2bf073158fa54852">mUpdateCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7aa5eb2db02dfa0774cfa04e671baa2e">mUseInputEvents</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1d94696db39f3a31382dd7d2429f4953">mVisible</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a630c1cf950707f60ce49ecb05ede932d">mWorldProxyId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab0e4f1b44d4cecee7e98fb60c4245713">mWorldQueryKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad2aeaf1d8fd3f6ba58da4f297b21c199">notifyComponentsAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af81947ba054f8f7dd91c4340ce89aa5f">notifyComponentsRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aab845d6afdd4f26a827a30bb89e8311e">notifyComponentsUpdate</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#aa8fb2a4e72e5c4975d3cd912c5de131a">onAdd</a>()</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ab81d9e1c253a9a605969743b9c042404">onAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae1a8d1e7829b69554f523f07aa5db84a">onBeginCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aff903a8e48efc1a17028c205cf214abc">onComponentAdd</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a089b934882e45700d4b9e14d6041f575">onComponentRegister</a>(SimComponent *owner)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a08b359c4b8daaeb57d6b40c1250e8982">onComponentRemove</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#ac7e148e0401cef21d85d028fb6f8942f">onComponentUnRegister</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a8db26dd3c0ca2b1ac05e7c3516325e61">onDeleteNotify</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a33d32925d035aa92b5d69e7ca8beed6e">onDestroyNotify</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1444b2e49c37757bf57740bcd43a5a19">onEditorDisable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a35ed1968ac7850e14737aa7ccb4356a6">onEditorEnable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5e1c985e05404367e2525bdaa6d58362">onEndCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0e0c7d4c3cea7aee9d23a4b596a92fba">onGroupAdd</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad8e217b4d87fd05d0cc53eed4482926f">onGroupRemove</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a541a7e5a303f09939182d5b682cba776">onInputEvent</a>(StringTableEntry name, const GuiEvent &amp;event, const Vector2 &amp;worldMousePoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab83e4b1fa22db99d20741b86321a400d">onNameChange</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a371edd089fb5273ab476cdbd01945d57">OnRegisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#a28fb2b0653c2c31284ebef9237dc9c5c">onRemove</a>()</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a0bb8f5d53d9f0589b4a8fd3883dc3663">onRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a774b03009201ddc3fd55367f5578384f">onStaticModified</a>(const char *slotName, const char *newValue=NULL)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad03b42162545e4be24b218369f4fbcf5">onTamlAddParent</a>(SimObject *pParentObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af46594ff3cf78be8bee74463cd2eab14">onTamlCustomRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#acd7861614dbad46880a829cc09d2600d">onTamlCustomWrite</a>(TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8d896544fb75ff4b98cac3099bf5f55f">onTamlPostRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1baf86d5d5d9f1c2190e7bb72aacb068">onTamlPostWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af3830391b29fe4e30779260612049995">onTamlPreRead</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3b0caf75cb0eccb9fb63406b813c431d">onTamlPreWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3df37bb73b63fd715cffb89363851251">OnUnregisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#ae199733535e4d5040501079441c7a334">onUpdate</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#aec7f0168ae63b93fad7008bfbb9e1696ab21571cc4eef0b9a29069a5d0c49ae2a">OVERFLOW_X_HIDDEN</a> enum value</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#aec7f0168ae63b93fad7008bfbb9e1696ab8284ec60e8196a8cf0ec461b9e25be7">OVERFLOW_X_SHRINK</a> enum value</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#aec7f0168ae63b93fad7008bfbb9e1696acfd805766ecc1a29bfdcd11cb5d99ad5">OVERFLOW_X_VISIBLE</a> enum value</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#aec7f0168ae63b93fad7008bfbb9e1696a4e51504a93555a1ad17474c309b3ce2d">OVERFLOW_X_WRAP</a> enum value</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#a87cd81e296755f9514c3e4957f5bf4e9a7cf5b63bc5725063deeaec3f7e4185e7">OVERFLOW_Y_HIDDEN</a> enum value</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#a87cd81e296755f9514c3e4957f5bf4e9ade43c7bb5b39100bd22bdd7c2110e248">OVERFLOW_Y_SHRINK</a> enum value</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#a87cd81e296755f9514c3e4957f5bf4e9a2a4ab79b43367946c186f331a3116ffd">OVERFLOW_Y_VISIBLE</a> enum value</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#aec7f0168ae63b93fad7008bfbb9e1696">OverflowModeX</a> enum name</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#a87cd81e296755f9514c3e4957f5bf4e9">OverflowModeY</a> enum name</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ac4bfa6cc87ac8a86ae5d26de3c588475">packUpdate</a>(NetConnection *conn, U32 mask, BitStream *stream)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea12478dfa54b67e25c7bf1da29d147504">PHYSIC_PROXY_CUSTOM</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea82ee5d7a45380a8f7f4109fd72566c88">PHYSIC_PROXY_GROUNDBODY</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea8ee09029390c36e43b949d664982f14a">PHYSIC_PROXY_INVALID</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eeaa65e136ee50c13bec133e4e9947f9c9b">PHYSIC_PROXY_SCENEOBJECT</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a17983a139902c245f39dd6dcef9e4b09">PhysicsProxy</a>()</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab54472a52381c54f13657d6ea3cd4a1b">popScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5ea78c63debd981e3cf0d17e3390b846">postIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ac56d89bb80941a699d6e5ae01d647da8">preIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aea22401f7205e885be6dd887a61a0797">processArguments</a>(S32 argc, const char **argv)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab0bd2d18dedeb363463ad2cad045f6a3">processDeleteNotifies</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4483ea2fcfb4c99920d6cfe8eee69298">processDestroyNotifications</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a781a51f45472f3cf1a9e1504681fd01b">processEffect</a>(const F32 current, const F32 target, const F32 rate)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0f1470540933ff4bd9227e116f8ec135">pushScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a949dcb3f8ac76160c0d4c9d3a70ed8e0">raise</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a783fe3358bc6a3bf993ec1bfef693529">readObject</a>(Stream *stream)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#abe4a718f1465a4f855bf8692473c6bcf">refreshsources</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2400b9daf420c4b7f40e2fefccf819a7">registerObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a03e5444a670c9fc42bda3a569cdcfc8b">registerObject</a>(U32 id)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a40957e593443f2fae6e5d84c58689e23">registerObject</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad87febcd9c1b24a68db0656b4ac4bb5e">registerObject</a>(const char *name, U32 id)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a5de000764497f99eac15f2fe1ff8d709">registerReference</a>(SimObject **obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a91c6d6e4c61af9a42389ccc89c2fb7ba">removeBehavior</a>(BehaviorInstance *bi, bool deleteBehavior=true)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a751679939c4bf024410664cca6207dd8">removeCameraMountReference</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#ae8bd9b331318023f154485894e3c6d9f">removeComponent</a>(SimComponent *component)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acc37981099a9e92c87ffaa46981b9f99">removeDestroyNotification</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a7a47772574721164fe83b2fd5e3c6fc8">removeField</a>(const char *in_pFieldname)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a800867188378386931156e3329846b71">removeFieldFilter</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8fb724887b442070d3f78e5ffdf529fc">removeFromSet</a>(SimObjectId)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae15bec249a7c1003e0ebb253ba7ca4df">removeFromSet</a>(const char *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac894e7acfdf29d01464a20d670e1208a">removeNotify</a>(void *ptr, Notify::Type)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ac2a103a59432234ce303e575bf81c2e0">reOrder</a>(BehaviorInstance *obj, U32 desiredIndex)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1e4b14a2ec88d8d09ecbdb4eceade986">resetBlendOptions</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#a8497f92d8037caa1177a85e9c94bcdc8">resetCharacterBlendColor</a>(const U32 charNum)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#a5ef471b7e2729cd4d2a3b2ee5fa88615">resetCharacterOffset</a>(const U32 charNum)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#ab5e70c0180e127bd4fef266d6e58b3da">resetCharacterScale</a>(const U32 charNum)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#af41a86a307209bd7764ca36408ed1097">resetCharacterSettings</a>(void)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1a9a9b42c68d4b133bed71f8f23ec710">resetTickSpatials</a>(const bool resize=false)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a05be9c271a23eb80f959022e6fd19054">rotateTo</a>(const F32 targetAngle, const F32 speed, const bool autoStop=true, const bool warpToTarget=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aae7330cf3394dca58b3755e1f5f39024">safeDelete</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a86f7c64cb6f7eba36f8a6e391e29492f">save</a>(const char *pcFilePath, bool bOnlySelected=false)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a786570dc1b6f016fdfbce646e3fdd093">SceneObject</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#abba69f4c1bf6f9a42e656bc7c0d04b8a">sceneObjectLayerDepthSort</a>(const void *a, const void *b)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#ab74fc47417c4ba44e8a4a8721459b053">scenePrepareRender</a>(const SceneRenderState *pSceneRenderState, SceneRenderQueue *pSceneRenderQueue)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#a71f0087e869c8a9f99796a21651c6c57">sceneRender</a>(const SceneRenderState *pSceneRenderState, const SceneRenderRequest *pSceneRenderRequest, BatchRender *pBatchRenderer)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4155dfc528990068c0edd9510dc78378">sceneRenderFallback</a>(const SceneRenderState *pSceneRenderState, const SceneRenderRequest *pSceneRenderRequest, BatchRender *pBatchRenderer)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_render_object.html#a703430a1b3cc35728d7ac8f8ef5b4e93">SceneRenderObject</a>()</td><td class="entry"><a class="el" href="class_scene_render_object.html">SceneRenderObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad4ebf7bc148a29d0434422203a80f366">sceneRenderOverlay</a>(const SceneRenderState *pSceneRenderState)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6bc7a85686242ce94b4314fb028140db">scriptThis</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aa764d6ab46a34397a2a625235de83577a03224eeb724e582e75ae323a49e31156">SelectedOnly</a> enum value</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a79d001de9b2e19392f7ab4ddcf807121">setActive</a>(const bool active)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa2300355e29adac09f99d4be1c4cd9c6">setActive</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae73a53aafab2ed6dfd2bf18c37913b89">setAlphaTest</a>(const F32 alpha)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aee690d72cec3b4aa13f2ee535230236c">setAngle</a>(const F32 radians)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a348a64f0b07874463b413a42d111c327">setAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a624fdcf6169a42bfe4181d89aa5637fc">setAngularDamping</a>(const F32 damping)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8f36aced492c38e104dfe7f7c54ac91a">setAngularDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acfad26184d71ad4481ac4eeb2adc3fc3">setAngularVelocity</a>(const F32 velocity)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7603c664a87ba474f0b7a408d4434cc6">setAngularVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a010a0c09ffd2c5cb524e55701a88a24c">setArea</a>(const Vector2 &amp;corner1, const Vector2 &amp;corner2)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#a3b72e8885396846cba848c203d0ea0e7">setAutoLineHeight</a>(const bool isAuto)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acd09053317ed5af67e472a136e3527a0">setAwake</a>(const bool awake)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4b2121843c7ac668a2124d987bb69b6d">setAwake</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3213ef2721a0fc9faf00724e94267d03">setBatchIsolated</a>(const bool batchIsolated)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4bfdeb26bc3f531b34d0b8f4235fabac">setBlendAlpha</a>(const F32 alpha)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a63b6e3d41a5aa87584161e71f8f1a22c">setBlendColor</a>(const ColorF &amp;blendColor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a12a8aef3cee29a70d60fe14932cd604c">setBlendMode</a>(const bool blendMode)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7285d7ef0f71612847a05e5e5e650795">setBlendOptions</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa8df01c183e603c986e35200841cf0bf">setBodyType</a>(const b2BodyType type)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aca2ddceb29379060d1aa7eb3e17c7447">setBodyType</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab39b5d4e7d67a7d2eb2699d49c5dfad5">setBullet</a>(const bool bullet)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8e7c1acfaf3b506b6b5dc2e1cd7f18c9">setBullet</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aafe55ac523c402717ec8625b67fa1561">setCanSaveDynamicFields</a>(bool bCanSave)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#aeea3c26c3c6e0e3e31517ecead22b284">setCharacterBlendColor</a>(const U32 charNum, const ColorF color)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#a551aec66d071c29b99d3a3aeeab0d073">setCharacterOffset</a>(const U32 charNum, const F32 offsetX, const F32 offsetY)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#a9b5aa080222c9902f964d87788597fac">setCharacterScale</a>(const U32 charNum, const F32 scaleX, const F32 scaleY)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a238c87f71783e3654af75d5ca4a84ae8">setClass</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8e60d73cee05c995ed9bec7ee248cad3">setClassNamespace</a>(const char *classNamespace)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#abadc6df2870d9d8573f7fb466dfe8554">setCollisionAgainst</a>(const SceneObject *pSceneObject, const bool clearMasks)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a11f55d9ca9f27d83cd3e69a7b8cf799d">setCollisionCallback</a>(const bool status)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae171bb5d666e41ed53afa1f31232c457">setCollisionGroupMask</a>(const U32 groupMask)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae697c5648557c2e97a3b22e6bbb6e889">setCollisionGroups</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af404d52937c79502fe34d6bfa3012570">setCollisionLayerMask</a>(const U32 layerMask)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad4d141dff180a51a2bd1344dbeed3240">setCollisionLayers</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a878e88269f3035d2b5ae8ef35568a28b">setCollisionOneWay</a>(const bool status)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0b71e95b30e1d045f9f5f2b3b7d56dee">setCollisionShapeDefinition</a>(const U32 shapeIndex, const b2FixtureDef &amp;fixtureDef)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5efb265febe0a6e7eeb86cb8ab7b100e">setCollisionShapeDensity</a>(const U32 shapeIndex, const F32 density)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae931ddf48e72387bba150c3820fe6a61">setCollisionShapeFriction</a>(const U32 shapeIndex, const F32 friction)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a461d28c2c83fb0aa43914284550ee977">setCollisionShapeIsSensor</a>(const U32 shapeIndex, const bool isSensor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0a88a3b06306698332ab21abd56d0313">setCollisionShapeRestitution</a>(const U32 shapeIndex, const F32 restitution)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a58aef75594f41e8557e65ea53cea2d3d">setCollisionSuppress</a>(const bool status)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#a5dfd4518edbb6f411494131387097291">setCustomLineHeight</a>(const F32 lineHeight)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#ad034a42192e1e69349ef8348323e7951">setCustomLineHeight</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a13add87ef90b3882bd7eaff39004eb35">setDataField</a>(StringTableEntry slotName, const char *array, const char *value)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#abbf82031ecdf312e27fc7be767fbdcb8">setDebugOff</a>(const U32 debugMask)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a62f0bbd05146047c6105c268ad2503b3">setDebugOn</a>(const U32 debugMask)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa953062aaaf83a58c98ae1ceabf90aa7">setDefaultDensity</a>(const F32 density, const bool updateShapes=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8470f61b92aaff00ed760441f10bf308">setDefaultDensity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af7d7a3f9810eece824d664b356c2e706">setDefaultFriction</a>(const F32 friction, const bool updateShapes=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afb52b9f5d1b81383d38a50fdd3998e65">setDefaultFriction</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a667b3c61bfb56709db344265781cd21a">setDefaultRestitution</a>(const F32 restitution, const bool updateShapes=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a39091983e05f898e2addfd3a170ff330">setDefaultRestitution</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a716e68dfcdc2e6400b5f1d71f847d547">setDstBlendFactor</a>(const S32 blendFactor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad1e714e3f090d478fb591d0ac2864d90">setEnabled</a>(const bool enabled)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#ad2c36e1b83b63900ec136cb0cde75557">BehaviorComponent::setEnabled</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af83d1fe99918d6650c71c6302a5839ae">setExpanded</a>(bool exp)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#ac980ffce7987a95385fe04d6fd934a6a">setField</a>(const char *fieldName, const char *value)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa15b4dfd8a5c7a6b0f111a0330ee05c0">setFixedAngle</a>(const bool fixed)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a651a27bb2a044963ccbdf8d0d797b3a9">setFixedAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#a2410afb18f7357899a8015f811ad03a0">setFont</a>(const char *pFontAssetId)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#a1c22f559f9c77b5c59df5643b8d3094c">setFont</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#a2cf80158dcbfdc4c0a03cb4d928844bf">setFontScaleX</a>(const F32 scale)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#afa0486452351f6614cfb01ea65602f09">setFontScaleX</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#a8379fee82f26cdf6a38626d3f98ab056">setFontScaleY</a>(const F32 scale)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#abc0368e7a39f98ff193ba548bddda744">setFontScaleY</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#a9364976b7dab2f5e518f1feced3698a4">setFontSize</a>(const F32 size)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#aa8ef58173c2f72f8757c2f623d946b42">setFontSize</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0cf87af7fa0d91b17d3857e5067430c2">setGatherContacts</a>(const bool gatherContacts)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3e70598b2cdb04edea6ac3cbabd52614">setGatherContacts</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aeb19c2ab63538dae93944bb839a05817">setGravityScale</a>(const F32 scale)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aba8edcd4f012eb76b1307e2972ab5bb7">setGravityScale</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a85f8b66f6d9e9acf89ae056554f82776">setHidden</a>(bool b)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aa19ca64ec6199448db9552e13387a246">setId</a>(SimObjectId id)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad551e97d8f825c04f4cced55f8db3a64">setInternalName</a>(const char *newname)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#ac4b01d946b14c1616e601687a28e29db">setKerning</a>(const F32 kern)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#a85f5fdd7ce56482fdb888a60b0dd61e9">setKerning</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a28cdd6843010fef0979f333fa319e6b2">setLifetime</a>(const F32 lifetime)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a54250a048b426d76727d83367ee60c26">setLifetime</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1a1ba3203f6c8a61fc1118d7f6249afa">setLinearDamping</a>(const F32 damping)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afde4d9791b7b47c27b822e7ae60a69b4">setLinearDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5a8515394193e66af4b64b065dfd72ec">setLinearVelocity</a>(const Vector2 &amp;velocity)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5e682256ec85341fd998519cb093d7e6">setLinearVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0d0eb38693dcaae147b7a890fae82934">setLocked</a>(bool b)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab80c81429637a9f3a44aa55e7533cd2c">setModDynamicFields</a>(bool dyn)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a00201e9d1946024a8060f586e03f5a74">setModStaticFields</a>(bool sta)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#a89fba3fc692cc13420c33f10d3581169">setOverflowModeX</a>(const OverflowModeX mode)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#ab5fa2c63a26647e4bef4134084df242f">setOverflowModeX</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#aa9e15d225e2d4fafa35a23a079e541df">setOverflowModeY</a>(const OverflowModeY mode)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#a7e74a678880f2927beab33091cbcd62d">setOverflowModeY</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1f5140e6ccbc12845db7038be8c8c2e1">setParentGroup</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a6cb2bfe07966c75d9360afe422749d36">setPeriodicTimerID</a>(const S32 timerID)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aaf5b79923a0a7456c707742878f23c8b">setPickingAllowed</a>(const bool pickingAllowed)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5c42a8a652adfd7a2185229dfa8a2f99">setPosition</a>(const Vector2 &amp;position)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0ff049100773bddd3aca8158d042c756">setPosition</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8b55bbf2e919e4c167264aee7fb1c1b7">setPrefixedDataField</a>(StringTableEntry fieldName, const char *array, const char *value)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a6befae44e0c81ad846242e8d8eddb149">setPrefixedDynamicDataField</a>(StringTableEntry fieldName, const char *array, const char *value, const S32 fieldType=-1)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac8fc39880dcb3be2d5658b57e9fed264">setProgenitorFile</a>(const char *pFile)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a23dfabc881b61effc27439e20966c574">setRenderGroup</a>(const char *pRenderGroup)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a210dc83404c03d8f85e175188d04a278">setSafeDelete</a>(const bool status)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae5afdff111279da3172b2c6f3eb47615">setScene</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af2d24bf1780e7803a731b9a411cc6e5d">setSceneGroup</a>(const U32 sceneGroup)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3f28a2941ca66ab36e994c3b1744708f">setSceneGroup</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a0cec115dedc035bb41cadd9c10b5ba25">setSceneLayer</a>(const U32 sceneLayer)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6a9fb4ae40955af9d70b0d4d85b4b45b">setSceneLayer</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a74ad7aedeee1762579dba5d377c15ecd">setSceneLayerDepth</a>(const F32 order)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2bf1a93eae8899c9475a8078fa2963bc">setSceneLayerDepth</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a76c5d43f3841f390b2372ec97e434430">setSceneLayerDepthBack</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3fc4d90920706bb15f187a0732a10db4">setSceneLayerDepthBackward</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a38e95c4858fa4b16ba2c9194b53f4fc4">setSceneLayerDepthForward</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a97e85d131faa8e06b62432d31f884fa5">setSceneLayerDepthFront</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a40c19418aede1f21ea7aeadc87342dee">setSelected</a>(bool sel)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a33fe51395aa3d372a16ccda8df5c7b12">setSize</a>(const Vector2 &amp;size)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8b565265d9bb61c1008f186fa2cc583e">setSize</a>(const F32 width, const F32 height)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3d445cf7e469d72ecb39198bae6bef7d">setSize</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad3827415b358d22caef7c5eb68fe56b3">setSleepingAllowed</a>(const bool allowed)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aaad936b2c6159df8b91b7eb93c1ed66a">setSleepingAllowed</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a361629bbb7856d67110c8f90d59d73f5">setSleepingCallback</a>(bool status)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ac6720a0a3c8fe007111be314fce31d08">setSortPoint</a>(const Vector2 &amp;pt)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#abe7a3c5da4972ea23af6f05f3eaef7f8">setSrcBlendFactor</a>(const S32 blendFactor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a43001ba1a3e2861eb120a04cf0796588">setSuperClass</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#abeb83ab949786a5de00558e024c2efd5">setSuperClassNamespace</a>(const char *superClassNamespace)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#a44ce575850b18ef42edd72f0dfbc43ab">setText</a>(const StringBuffer &amp;text)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#a94e452e2b8e2af16604f2b90f3ad0e26">setText</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#a43758b2421db04cef34842d3710c2cad">setTextAlignment</a>(const TextAlign alignment)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#a111f5f83587ba61fcbaaf0c7b5f3ec82">setTextAlignment</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#ab6b0bc393a08617b99195f6e3235eac3">setTextVAlignment</a>(const TextVAlign alignment)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#a580261a19a5a8a25d2c5540416b98183">setTextVAlignment</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a51426f73057b761b9d78585619c3949d">setUpdateCallback</a>(bool status)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a24e3a6c379e79d3fe5e4992ba2e7daf7">setUseInputEvents</a>(bool mouseStatus)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6996e045251f5dbe0bf52fe54dca637f">setVisible</a>(const bool status)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad31df591e12ffafadd1fdf61573542ad">setWorldQueryKey</a>(const U32 key)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#ab0278e05fcb85d667a800dd539663751">shouldRender</a>(void) const </td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a1210c359d80841ee18945d338178d8fd">SimComponent</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#af3c433a1a8076ed8db82c871d889a909">SimComponentIterator</a> typedef</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2f0d5f226a833bafd913a942723c6918">SimObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#acd454ef0ad63af6686f09aad336f290f">tabComplete</a>(const char *prevText, S32 baseLen, bool)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#abdd7e81d0fb7db7f8a4e6465765bac0b">TextAlign</a> enum name</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#ae50af0ff8a508494dd5a5fd25280128a">TextSprite</a>()</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#a3ba8a1cdd2e577efbad7c7b88e1c6175">TextVAlign</a> enum name</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ab99897fcdcb60839ae26e407e357705d">typeInstanceConnectionHash</a> typedef</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a3d1192354adc1e7bffaf9facf48c8bc4">typeOutputNameConnectionHash</a> typedef</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ac5dca1520d83486d64e7d8e289ec0813">typePortConnectionVector</a> typedef</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a97551603378a0bbc3d3d98326a56631e">unlinkNamespaces</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a39b47316db1622eacf7ad2b3ed520ad3">unlockComponentList</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#afed9033f5897f0d07da0a6d18ffb2482">unpackUpdate</a>(NetConnection *conn, BitStream *stream)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a5d4a04eec15214f98292fa4d2bcb6c58">unregisterObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a9ab2d546d0ed6b4abc8dcf9e373d8bcb">unregisterReference</a>(SimObject **obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8ad6701535ed7d7158903610cc95957e">updateAttachedGui</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#afde34f5d4ebaae89409a86e9277d7e87">updateBlendColor</a>(const F32 elapsedTime)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6425d331b2423a3b0bf8378a949dd4e3">updateLifetime</a>(const F32 elapsedTime)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#abbe6e2b187a6f8476b6402b6037d33b0">updateSize</a>(const F32 elapsedTime)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a233dc49597032a238825f2d05c11eaca">updateTargetPosition</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#ae407f2a30c48d7d16319e666800a9a75">validRender</a>(void) const </td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#a3ba8a1cdd2e577efbad7c7b88e1c6175a7178e59d239d98435f6f473dced2c2d1">VALIGN_BOTTOM</a> enum value</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#a3ba8a1cdd2e577efbad7c7b88e1c6175ad1216289dceeda78e8281be5542d16c1">VALIGN_MIDDLE</a> enum value</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#a3ba8a1cdd2e577efbad7c7b88e1c6175a667caf0089bc36abdd821dfd4e55038c">VALIGN_TOP</a> enum value</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#add2aa52391620bbfb9f8c29eb1f921cd">write</a>(Stream &amp;stream, U32 tabStop, U32 flags=0)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa99de17cbc87122f37e1427912a3eec2">writeActive</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af9ed2081f9a35f75483a7cd6953206ca">writeAlphaTest</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aba5676d725bfb9489a4098fe619751ee">writeAngle</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#adb98e491777adaaa5d1b3d1b220029eb">writeAngularDamping</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a87c998ca474becb43922bc7de7390b29">writeAngularVelocity</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#a440424913a91dcd4f27f6c76ae8413f8">writeAutoLineHeight</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a738297ea41e7198840a585b55736cda1">writeAwake</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1938304d73445476b8d51a648ecc1c43">writeBlendColor</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a201daa1cf87ef58a0337dfda3fa06686">writeBlendMode</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4d50a39554d4028afd7b2e359b1f123a">writeBodyType</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a704d4811a90f072ff8b97c965aaaec2f">writeBullet</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aa7652122ac6a5cf7337b0e7a7b3825e5">writeCanSaveDynamicFields</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3753e8d47c78c8b6c39f5a1df2586d45">writeClass</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a34ea3731e5f3a13162a15e0ee2ee4d9a">writeCollisionCallback</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acbce971b952ce0dbad8d6479cb0de8b3">writeCollisionGroups</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ade8834f981042798dbfe59d5ad3207e8">writeCollisionLayers</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4550ed47494a1a11b10cdeea636ffcc0">writeCollisionOneWay</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a32c6b55fffd87d9c834db7f54b1e58dc">writeCollisionSuppress</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#a393f206fa970de9c7676bd0590314e78">writeCustomLineHeight</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a17f785ccd845981b6679deb4334fcff3">writeDefaultDensity</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab1539451ea19706637915f20be12f612">writeDefaultFriction</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ac9fa57a563ae6d18d8702abd107b6ebe">writeDefaultRestitution</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5dfb257d9104b87f1b1122fd6b254fe6">writeDstBlendFactor</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a389b228e9fc39154c64551275b66aff7">writeEnabled</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8b9f425bde559d3f1b3146fd3c1ceba2">writeField</a>(StringTableEntry fieldname, const char *value)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a200de464a60a45ee5904de160e677b5f">writeFields</a>(Stream &amp;stream, U32 tabStop)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a516b1e07a91191a9d359b8228b4166ff">writeFixedAngle</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aa764d6ab46a34397a2a625235de83577">WriteFlags</a> enum name</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#ae6b6b1af02a44b472b741c40ec6c71b1">writeFont</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#a8f9e8d826bef6d759498999f5903d45a">writeFontScaleX</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#a07d5b6fe32cd8841c9d79bf4a036fd43">writeFontScaleY</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#aa01c8ecf0d1bf1c1740f22ecc16088cb">writeFontSize</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ac165e626eebd7207456ca9abaaa4bd41">writeGatherContacts</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3d125a0d9957828f91a3d6728efc65bc">writeGravityScale</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a57d090bc62bb37dd4a36dab7d5538ad4">writeInternalName</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#ac1e07f9837b3da386aeb5d782198e7c4">writeKerning</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad2c084f8bba8786feef4392ff9b1fa82">writeLifetime</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a34182b43e3e252838d75821672f0326c">writeLinearDamping</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa6aa72fecdfc3e907db2075d30637482">writeLinearVelocity</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aebb68b5bbb2a5feb7bbf710834c6888b">writeObject</a>(Stream *stream)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#a58cc4b4d020cd904ff86504e4fde28f6">writeOverflowModeX</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#a4f75b2e100192e494e6e2f5149ce0f25">writeOverflowModeY</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad11229fc0e726de20183e61c4e963904">writeParentGroup</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a138c2a84a754e2e2c838f256d3b8854b">writePickingAllowed</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ade1f4dc0f34244625feb7703f8cb987b">writePosition</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a890a6703e6d882766307155e4568bdb3">writeRenderGroup</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a646982e4b16876e1642fcc3ac8871854">writeScene</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#afa10756a900cc74f70e927597110c5ed">writeSceneGroup</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2319010291261aeb8b91cbed9896b9a5">writeSceneLayer</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2a5825c39e0e2041d86f3a4e70625336">writeSceneLayerDepth</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af94395982ee6ebecfe87dc33897a8aa8">writeSize</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a90d41c50ab0527e615ff9d6ede15bcae">writeSleepingAllowed</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a865d1891852c4c1591d1195d6acb9d75">writeSleepingCallback</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
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+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1a0d756e0d41114cfb264c5a0a38399b">writeSuperclass</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#a5b6c012db1858bb43f1292f8b010ffa4">writeText</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#aa267519e6fc45dc12480c395bb9c49bb">writeTextAlignment</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_text_sprite.html#a2aaf856ce73fb31672f755886b1a123a">writeTextVAlignment</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#adca37ea6e6e2fb69b6972fae544975ea">writeUpdateCallback</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae66e8644bc00cce5b96f40fd2921fd2e">writeUseInputEvents</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae2420f8fd467c75ed8fd74dda4d35c4a">writeVisible</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a6538bbb1949a40cf2a94177d4ed40d94">~BehaviorComponent</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a648a403aff97cfb8f198fad055feea64">~ConsoleObject</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#af1e300d3502d50fe2f9ca5bb3682c04e">~PhysicsProxy</a>()</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5c28fcc52731218dc023f719dc75815c">~SceneObject</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_render_object.html#a3e9bb076b3ee7aa88b393f1c6bfc7614">~SceneRenderObject</a>()</td><td class="entry"><a class="el" href="class_scene_render_object.html">SceneRenderObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#aacb20af66e12389f4311ba608fe406ab">~SimComponent</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a681b2768672c09f14125319ac2308ee6">~SimObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_text_sprite.html#a5e6bcca3fcc1c5670f3cc0f9533ee976">~TextSprite</a>()</td><td class="entry"><a class="el" href="class_text_sprite.html">TextSprite</a></td><td class="entry"></td></tr>
+</table></div><!-- contents -->
+<!-- start footer part -->
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+Generated by &#160;<a href="http://www.doxygen.org/index.html">
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+  <td id="projectalign" style="padding-left: 0.5em;">
+   <div id="projectname">Torque2D Reference
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+<!-- Generated by Doxygen 1.8.10 -->
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+      <li><a href="index.html"><span>Main&#160;Page</span></a></li>
+      <li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
+      <li><a href="modules.html"><span>Modules</span></a></li>
+      <li><a href="namespaces.html"><span>Namespaces</span></a></li>
+      <li class="current"><a href="annotated.html"><span>Classes</span></a></li>
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+      <li><a href="hierarchy.html"><span>Class&#160;Hierarchy</span></a></li>
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+<div class="header">
+  <div class="summary">
+<a href="#pub-types">Public Types</a> &#124;
+<a href="#pub-methods">Public Member Functions</a> &#124;
+<a href="#pub-static-methods">Static Public Member Functions</a> &#124;
+<a href="#pro-static-methods">Static Protected Member Functions</a> &#124;
+<a href="class_text_sprite-members.html">List of all members</a>  </div>
+  <div class="headertitle">
+<div class="title">TextSprite Class Reference</div>  </div>
+</div><!--header-->
+<div class="contents">
+
+<p><code>#include &lt;TextSprite.h&gt;</code></p>
+<div id="dynsection-0" onclick="return toggleVisibility(this)" class="dynheader closed" style="cursor:pointer;">
+  <img id="dynsection-0-trigger" src="closed.png" alt="+"/> Inheritance diagram for TextSprite:</div>
+<div id="dynsection-0-summary" class="dynsummary" style="display:block;">
+</div>
+<div id="dynsection-0-content" class="dyncontent" style="display:none;">
+ <div class="center">
+  <img src="class_text_sprite.png" usemap="#TextSprite_map" alt=""/>
+  <map id="TextSprite_map" name="TextSprite_map">
+<area href="class_scene_object.html" alt="SceneObject" shape="rect" coords="333,280,545,304"/>
+<area href="class_behavior_component.html" alt="BehaviorComponent" shape="rect" coords="111,224,323,248"/>
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+<area href="class_physics_proxy.html" alt="PhysicsProxy" shape="rect" coords="555,224,767,248"/>
+<area href="class_dynamic_console_method_component.html" alt="DynamicConsoleMethodComponent" shape="rect" coords="111,168,323,192"/>
+<area href="class_sim_component.html" alt="SimComponent" shape="rect" coords="111,112,323,136"/>
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+<area href="class_console_object.html" alt="ConsoleObject" shape="rect" coords="0,0,212,24"/>
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+ </div></div>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-types"></a>
+Public Types</h2></td></tr>
+<tr class="memitem:abdd7e81d0fb7db7f8a4e6465765bac0b"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_text_sprite.html#abdd7e81d0fb7db7f8a4e6465765bac0b">TextAlign</a> { <br />
+&#160;&#160;<a class="el" href="class_text_sprite.html#abdd7e81d0fb7db7f8a4e6465765bac0baba5026a175b460e2f5147a81b3185397">INVALID_ALIGN</a>, 
+<a class="el" href="class_text_sprite.html#abdd7e81d0fb7db7f8a4e6465765bac0ba6ec599857e15466988726932dd592305">ALIGN_LEFT</a>, 
+<a class="el" href="class_text_sprite.html#abdd7e81d0fb7db7f8a4e6465765bac0ba5624165187e56db612253e608a45b1c6">ALIGN_CENTER</a>, 
+<a class="el" href="class_text_sprite.html#abdd7e81d0fb7db7f8a4e6465765bac0ba9c81840e8cad46418b39a8b74a246354">ALIGN_RIGHT</a>, 
+<br />
+&#160;&#160;<a class="el" href="class_text_sprite.html#abdd7e81d0fb7db7f8a4e6465765bac0ba1aa02e59bd5a6871b0ee88476b6bd73d">ALIGN_JUSTIFY</a>
+<br />
+ }<tr class="separator:abdd7e81d0fb7db7f8a4e6465765bac0b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</td></tr>
+<tr class="memitem:a3ba8a1cdd2e577efbad7c7b88e1c6175"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_text_sprite.html#a3ba8a1cdd2e577efbad7c7b88e1c6175">TextVAlign</a> { <a class="el" href="class_text_sprite.html#a3ba8a1cdd2e577efbad7c7b88e1c6175a88eb870feeaa1f7bb9b5fa8e2bdf9397">INVALID_VALIGN</a>, 
+<a class="el" href="class_text_sprite.html#a3ba8a1cdd2e577efbad7c7b88e1c6175a667caf0089bc36abdd821dfd4e55038c">VALIGN_TOP</a>, 
+<a class="el" href="class_text_sprite.html#a3ba8a1cdd2e577efbad7c7b88e1c6175ad1216289dceeda78e8281be5542d16c1">VALIGN_MIDDLE</a>, 
+<a class="el" href="class_text_sprite.html#a3ba8a1cdd2e577efbad7c7b88e1c6175a7178e59d239d98435f6f473dced2c2d1">VALIGN_BOTTOM</a>
+ }<tr class="separator:a3ba8a1cdd2e577efbad7c7b88e1c6175"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</td></tr>
+<tr class="memitem:aec7f0168ae63b93fad7008bfbb9e1696"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_text_sprite.html#aec7f0168ae63b93fad7008bfbb9e1696">OverflowModeX</a> { <br />
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+</td></tr>
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+<tr class="inherit_header pub_types_class_behavior_component"><td colspan="2" onclick="javascript:toggleInherit('pub_types_class_behavior_component')"><img src="closed.png" alt="-"/>&#160;Public Types inherited from <a class="el" href="class_behavior_component.html">BehaviorComponent</a></td></tr>
+<tr class="memitem:ac5dca1520d83486d64e7d8e289ec0813 inherit pub_types_class_behavior_component"><td class="memItemLeft" align="right" valign="top">typedef <a class="el" href="class_vector.html">Vector</a>&lt; <a class="el" href="struct_behavior_component_1_1_behavior_port_connection.html">BehaviorPortConnection</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_behavior_component.html#ac5dca1520d83486d64e7d8e289ec0813">typePortConnectionVector</a></td></tr>
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+<tr class="separator:a3d1192354adc1e7bffaf9facf48c8bc4 inherit pub_types_class_behavior_component"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ab99897fcdcb60839ae26e407e357705d inherit pub_types_class_behavior_component"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pub_types_class_sim_object"><td colspan="2" onclick="javascript:toggleInherit('pub_types_class_sim_object')"><img src="closed.png" alt="-"/>&#160;Public Types inherited from <a class="el" href="class_sim_object.html">SimObject</a></td></tr>
+<tr class="memitem:aa764d6ab46a34397a2a625235de83577 inherit pub_types_class_sim_object"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#aa764d6ab46a34397a2a625235de83577">WriteFlags</a> { <a class="el" href="class_sim_object.html#aa764d6ab46a34397a2a625235de83577a03224eeb724e582e75ae323a49e31156">SelectedOnly</a> = BIT(0)
+ }<tr class="separator:aa764d6ab46a34397a2a625235de83577 inherit pub_types_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</td></tr>
+<tr class="inherit_header pub_types_class_physics_proxy"><td colspan="2" onclick="javascript:toggleInherit('pub_types_class_physics_proxy')"><img src="closed.png" alt="-"/>&#160;Public Types inherited from <a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td></tr>
+<tr class="memitem:a92f5d9fa84cd11525d95248aef74c1ee inherit pub_types_class_physics_proxy"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1ee">ePhysicsProxyType</a> { <a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea8ee09029390c36e43b949d664982f14a">PHYSIC_PROXY_INVALID</a>, 
+<a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea12478dfa54b67e25c7bf1da29d147504">PHYSIC_PROXY_CUSTOM</a>, 
+<a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eeaa65e136ee50c13bec133e4e9947f9c9b">PHYSIC_PROXY_SCENEOBJECT</a>, 
+<a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea82ee5d7a45380a8f7f4109fd72566c88">PHYSIC_PROXY_GROUNDBODY</a>
+ }<tr class="separator:a92f5d9fa84cd11525d95248aef74c1ee inherit pub_types_class_physics_proxy"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
+Public Member Functions</h2></td></tr>
+<tr class="memitem:ae50af0ff8a508494dd5a5fd25280128a"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_text_sprite.html#ae50af0ff8a508494dd5a5fd25280128a">TextSprite</a> ()</td></tr>
+<tr class="separator:ae50af0ff8a508494dd5a5fd25280128a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a5e6bcca3fcc1c5670f3cc0f9533ee976"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_text_sprite.html#a5e6bcca3fcc1c5670f3cc0f9533ee976">~TextSprite</a> ()</td></tr>
+<tr class="separator:a5e6bcca3fcc1c5670f3cc0f9533ee976"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:aa8fb2a4e72e5c4975d3cd912c5de131a"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_text_sprite.html#aa8fb2a4e72e5c4975d3cd912c5de131a">onAdd</a> ()</td></tr>
+<tr class="memdesc:aa8fb2a4e72e5c4975d3cd912c5de131a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Engine.  <a href="#aa8fb2a4e72e5c4975d3cd912c5de131a">More...</a><br /></td></tr>
+<tr class="separator:aa8fb2a4e72e5c4975d3cd912c5de131a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a28fb2b0653c2c31284ebef9237dc9c5c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_text_sprite.html#a28fb2b0653c2c31284ebef9237dc9c5c">onRemove</a> ()</td></tr>
+<tr class="memdesc:a28fb2b0653c2c31284ebef9237dc9c5c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Called when the object is removed from the sim.  <a href="#a28fb2b0653c2c31284ebef9237dc9c5c">More...</a><br /></td></tr>
+<tr class="separator:a28fb2b0653c2c31284ebef9237dc9c5c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a62aa4e3f1aea3c0841234882d0105c1b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_text_sprite.html#a62aa4e3f1aea3c0841234882d0105c1b">copyTo</a> (<a class="el" href="class_sim_object.html">SimObject</a> *object)</td></tr>
+<tr class="separator:a62aa4e3f1aea3c0841234882d0105c1b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a93a2790c432fecdacff5b028b4209ccf"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_text_sprite.html#a93a2790c432fecdacff5b028b4209ccf">canPrepareRender</a> (void) const </td></tr>
+<tr class="memdesc:a93a2790c432fecdacff5b028b4209ccf"><td class="mdescLeft">&#160;</td><td class="mdescRight">Render Output.  <a href="#a93a2790c432fecdacff5b028b4209ccf">More...</a><br /></td></tr>
+<tr class="separator:a93a2790c432fecdacff5b028b4209ccf"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ae407f2a30c48d7d16319e666800a9a75"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_text_sprite.html#ae407f2a30c48d7d16319e666800a9a75">validRender</a> (void) const </td></tr>
+<tr class="separator:ae407f2a30c48d7d16319e666800a9a75"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="memitem:ab74fc47417c4ba44e8a4a8721459b053"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_text_sprite.html#ab74fc47417c4ba44e8a4a8721459b053">scenePrepareRender</a> (const <a class="el" href="struct_scene_render_state.html">SceneRenderState</a> *pSceneRenderState, <a class="el" href="class_scene_render_queue.html">SceneRenderQueue</a> *pSceneRenderQueue)</td></tr>
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+<tr class="separator:a71f0087e869c8a9f99796a21651c6c57"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ac4bfa6cc87ac8a86ae5d26de3c588475 inherit pub_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a28b6f93a3c6fb636116fa2f7296ad2f3 inherit pub_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ad1e714e3f090d478fb591d0ac2864d90 inherit pub_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:af2d24bf1780e7803a731b9a411cc6e5d inherit pub_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a4111977b7a1cb5e6586efdb36c3dc2a8 inherit pub_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:aeb19c2ab63538dae93944bb839a05817 inherit pub_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a58c6ff961edfb685400dc989275c258c inherit pub_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a60e97922958eb682f5f436e8662163fb inherit pub_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a7f96bd096a72980e362be71a6b8c1b78 inherit pub_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a6996e045251f5dbe0bf52fe54dca637f inherit pub_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a12a8aef3cee29a70d60fe14932cd604c inherit pub_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ac6720a0a3c8fe007111be314fce31d08 inherit pub_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a24e3a6c379e79d3fe5e4992ba2e7daf7 inherit pub_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a62f0bbd05146047c6105c268ad2503b3 inherit pub_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a67eaf51423a16a178e794516487ec843 inherit pub_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a89e9e1e942e6ca857763c80f4e8e8023 inherit pub_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a210dc83404c03d8f85e175188d04a278 inherit pub_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ad048093d786e022b861fe81baa883c56 inherit pub_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ad2aeaf1d8fd3f6ba58da4f297b21c199 inherit pub_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a6bc7a85686242ce94b4314fb028140db inherit pub_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a642aeab92cc3c398ae49a0ddd5379c79 inherit pub_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pub_methods_class_behavior_component"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_class_behavior_component')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="class_behavior_component.html">BehaviorComponent</a></td></tr>
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+<tr class="separator:a548390ba53f32c4df4c235ab51ad6579 inherit pub_methods_class_behavior_component"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:aedea8e2ebe59af62e1e2cb20c510bd1e inherit pub_methods_class_behavior_component"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ae055c62d3093e0982513ae0f39e50524 inherit pub_methods_class_behavior_component"><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="class_behavior_instance.html">BehaviorInstance</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_behavior_component.html#ae055c62d3093e0982513ae0f39e50524">getBehavior</a> (StringTableEntry behaviorTemplateName)</td></tr>
+<tr class="separator:ae055c62d3093e0982513ae0f39e50524 inherit pub_methods_class_behavior_component"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a661bbd0ef43bf11bba06f72a98863424 inherit pub_methods_class_behavior_component"><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="class_behavior_instance.html">BehaviorInstance</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_behavior_component.html#a661bbd0ef43bf11bba06f72a98863424">getBehavior</a> (const U32 index)</td></tr>
+<tr class="separator:a661bbd0ef43bf11bba06f72a98863424 inherit pub_methods_class_behavior_component"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ac2a103a59432234ce303e575bf81c2e0 inherit pub_methods_class_behavior_component"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_behavior_component.html#ac2a103a59432234ce303e575bf81c2e0">reOrder</a> (<a class="el" href="class_behavior_instance.html">BehaviorInstance</a> *obj, U32 desiredIndex)</td></tr>
+<tr class="separator:ac2a103a59432234ce303e575bf81c2e0 inherit pub_methods_class_behavior_component"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:add5b33718ca9cab3bb26b7ba907899ed inherit pub_methods_class_behavior_component"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_behavior_component.html#add5b33718ca9cab3bb26b7ba907899ed">connect</a> (<a class="el" href="class_behavior_instance.html">BehaviorInstance</a> *pOutputBehavior, <a class="el" href="class_behavior_instance.html">BehaviorInstance</a> *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td></tr>
+<tr class="memdesc:add5b33718ca9cab3bb26b7ba907899ed inherit pub_methods_class_behavior_component"><td class="mdescLeft">&#160;</td><td class="mdescRight">Behavior connectivity.  <a href="#add5b33718ca9cab3bb26b7ba907899ed">More...</a><br /></td></tr>
+<tr class="separator:add5b33718ca9cab3bb26b7ba907899ed inherit pub_methods_class_behavior_component"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a5038fc68d1c23dad7a109da7d4028840 inherit pub_methods_class_behavior_component"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a949dcb3f8ac76160c0d4c9d3a70ed8e0 inherit pub_methods_class_behavior_component"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:af8652de956626b5fb01b6c8d1f4e5131 inherit pub_methods_class_behavior_component"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a8adea247fee5ba35e83023668c2c9bf8 inherit pub_methods_class_behavior_component"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="struct_behavior_component_1_1_behavior_port_connection.html">BehaviorPortConnection</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_behavior_component.html#a8adea247fee5ba35e83023668c2c9bf8">getBehaviorConnection</a> (<a class="el" href="class_behavior_instance.html">BehaviorInstance</a> *pOutputBehavior, StringTableEntry pOutputName, const U32 connectionIndex)</td></tr>
+<tr class="separator:a8adea247fee5ba35e83023668c2c9bf8 inherit pub_methods_class_behavior_component"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ad5beac3655ab2078834cd6464057c590 inherit pub_methods_class_behavior_component"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a992962b4d3263ded2a0c5ca3c39b0a73 inherit pub_methods_class_behavior_component"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:add2aa52391620bbfb9f8c29eb1f921cd inherit pub_methods_class_behavior_component"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:aa908feec1e7d562830eb455f0d8d7818 inherit pub_methods_class_dynamic_console_method_component"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a0118bd8e337767ab582518a500b1482b inherit pub_methods_class_dynamic_console_method_component"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:afc2db809a49eb691e42ea935a2762df3 inherit pub_methods_class_dynamic_console_method_component"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pub_methods_class_sim_component"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_class_sim_component')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="class_sim_component.html">SimComponent</a></td></tr>
+<tr class="memitem:a1da866a12db4319a3c1c6dfcc819c77e inherit pub_methods_class_sim_component"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_component.html#a1da866a12db4319a3c1c6dfcc819c77e">DECLARE_CONOBJECT</a> (<a class="el" href="class_sim_component.html">SimComponent</a>)</td></tr>
+<tr class="separator:a1da866a12db4319a3c1c6dfcc819c77e inherit pub_methods_class_sim_component"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a1210c359d80841ee18945d338178d8fd inherit pub_methods_class_sim_component"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:aacb20af66e12389f4311ba608fe406ab inherit pub_methods_class_sim_component"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_component.html#aacb20af66e12389f4311ba608fe406ab">~SimComponent</a> ()</td></tr>
+<tr class="separator:aacb20af66e12389f4311ba608fe406ab inherit pub_methods_class_sim_component"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:aea22401f7205e885be6dd887a61a0797 inherit pub_methods_class_sim_component"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_component.html#aea22401f7205e885be6dd887a61a0797">processArguments</a> (S32 argc, const char **argv)</td></tr>
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+<tr class="separator:aea22401f7205e885be6dd887a61a0797 inherit pub_methods_class_sim_component"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ae5c202f680f4a245443e70cf61fe17f9 inherit pub_methods_class_sim_component"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_component.html#ae5c202f680f4a245443e70cf61fe17f9">hasComponents</a> () const </td></tr>
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+<tr class="separator:ae5c202f680f4a245443e70cf61fe17f9 inherit pub_methods_class_sim_component"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:acfcd20632dc52e1de84d80c1126ed2ca inherit pub_methods_class_sim_component"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="class_sim_component.html">SimComponent</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_component.html#acfcd20632dc52e1de84d80c1126ed2ca">getOwner</a> () const </td></tr>
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+<tr class="separator:acfcd20632dc52e1de84d80c1126ed2ca inherit pub_methods_class_sim_component"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a3318e867ff260e40adee4a80ebe6fb86 inherit pub_methods_class_sim_component"><td class="memItemLeft" align="right" valign="top">virtual StringTableEntry&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_component.html#a3318e867ff260e40adee4a80ebe6fb86">getComponentName</a> ()</td></tr>
+<tr class="separator:a3318e867ff260e40adee4a80ebe6fb86 inherit pub_methods_class_sim_component"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:aee331023cef6e78a047d349841c80c5a inherit pub_methods_class_sim_component"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="memdesc:ae8bd9b331318023f154485894e3c6d9f inherit pub_methods_class_sim_component"><td class="mdescLeft">&#160;</td><td class="mdescRight">Remove Component from this one.  <a href="#ae8bd9b331318023f154485894e3c6d9f">More...</a><br /></td></tr>
+<tr class="separator:ae8bd9b331318023f154485894e3c6d9f inherit pub_methods_class_sim_component"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ab05a02e5e13542af37680276d51b04f5 inherit pub_methods_class_sim_component"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:aff903a8e48efc1a17028c205cf214abc inherit pub_methods_class_sim_component"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a08b359c4b8daaeb57d6b40c1250e8982 inherit pub_methods_class_sim_component"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a5fe708dbdedecf9aa123c4d5cb226201 inherit pub_methods_class_sim_component"><td class="memItemLeft" align="right" valign="top">U32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_component.html#a5fe708dbdedecf9aa123c4d5cb226201">getComponentCount</a> ()</td></tr>
+<tr class="separator:a5fe708dbdedecf9aa123c4d5cb226201 inherit pub_methods_class_sim_component"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a9f7010dc932fb9cc832bf68c5f7da923 inherit pub_methods_class_sim_component"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_sim_component.html">SimComponent</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_component.html#a9f7010dc932fb9cc832bf68c5f7da923">getComponent</a> (const U32 index)</td></tr>
+<tr class="separator:a9f7010dc932fb9cc832bf68c5f7da923 inherit pub_methods_class_sim_component"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="inherit_header pub_methods_class_sim_object"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_class_sim_object')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="class_sim_object.html">SimObject</a></td></tr>
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+<tr class="separator:a8e60d73cee05c995ed9bec7ee248cad3 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:abeb83ab949786a5de00558e024c2efd5 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a0f1470540933ff4bd9227e116f8ec135 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ab54472a52381c54f13657d6ea3cd4a1b inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a818bf0b599f807adffb0562ba8b19f28 inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">S32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a818bf0b599f807adffb0562ba8b19f28">getScriptCallbackGuard</a> (void)</td></tr>
+<tr class="separator:a818bf0b599f807adffb0562ba8b19f28 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:aea6dde4400c9c8a5bd378a89a055cf92 inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="class_sim_object.html">SimObject</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#aea6dde4400c9c8a5bd378a89a055cf92">findObject</a> (const char *name)</td></tr>
+<tr class="separator:aea6dde4400c9c8a5bd378a89a055cf92 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ab3cab00b5b609e9a632156435e2583c1 inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_namespace.html">Namespace</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#ab3cab00b5b609e9a632156435e2583c1">getNamespace</a> ()</td></tr>
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+<tr class="separator:ab3cab00b5b609e9a632156435e2583c1 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:acd454ef0ad63af6686f09aad336f290f inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a1810f5aba25efd242c24232c2c2bbd1a inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a5347739a7bbaab1de0130ac29073dcfd inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ac894e7acfdf29d01464a20d670e1208a inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a2838b603fe80fa772e6be008b649decf inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ae9d02581f339ef7ede02efaf54bed50e inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ac1e31054548229bd5ea4779d9cbc2be2 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ab0bd2d18dedeb363463ad2cad045f6a3 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a5de000764497f99eac15f2fe1ff8d709 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a9ab2d546d0ed6b4abc8dcf9e373d8bcb inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a61da44826bbcdcbed3775d0b59dcbea7 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a13add87ef90b3882bd7eaff39004eb35 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a8b55bbf2e919e4c167264aee7fb1c1b7 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a60a0b20565b21ca6534788ecf030b0db inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:aad68561955e2af5a7ec3e3bed8fd4c62 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a825bbfc5684ff3b4f43a17932cea0582 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ab50c31133ee71487da00e4dd69595e03 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a5a09726e6e6f20422bf0d5d9f1cd9422 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:aafe55ac523c402717ec8625b67fa1561 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:aa9e468963daa41c06c14cc2d6282b456 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a86f7c64cb6f7eba36f8a6e391e29492f inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a8a1d5ac5403526378c7abb0916c55c3c inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="memitem:a35ed1968ac7850e14737aa7ccb4356a6 inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a35ed1968ac7850e14737aa7ccb4356a6">onEditorEnable</a> ()</td></tr>
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+<tr class="separator:a35ed1968ac7850e14737aa7ccb4356a6 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a1444b2e49c37757bf57740bcd43a5a19 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a5d4a04eec15214f98292fa4d2bcb6c58 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a035562e6d1b195a025da907836d24d1c inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a035562e6d1b195a025da907836d24d1c">deleteObject</a> ()</td></tr>
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+<tr class="memitem:a200de464a60a45ee5904de160e677b5f inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a200de464a60a45ee5904de160e677b5f">writeFields</a> (<a class="el" href="class_stream.html">Stream</a> &amp;stream, U32 tabStop)</td></tr>
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+<tr class="memitem:afc937cb7e1cd1b0768101aec936bbe45 inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#afc937cb7e1cd1b0768101aec936bbe45">buildFilterList</a> ()</td></tr>
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+<tr class="memitem:ac9c1a44b539dfe7ca6782c5dd561e9ac inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#ac9c1a44b539dfe7ca6782c5dd561e9ac">addFieldFilter</a> (const char *fieldName)</td></tr>
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+<tr class="memitem:a800867188378386931156e3329846b71 inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a800867188378386931156e3329846b71">removeFieldFilter</a> (const char *fieldName)</td></tr>
+<tr class="separator:a800867188378386931156e3329846b71 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a97791ba163a65547d7a5d47bed803d7d inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:af05be979fb46390caf87d391486d38b1 inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#af05be979fb46390caf87d391486d38b1">isFiltered</a> (const char *fieldName)</td></tr>
+<tr class="separator:af05be979fb46390caf87d391486d38b1 inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:afe42c2298dcfb82059cd5d8590a76479 inherit pub_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#afe42c2298dcfb82059cd5d8590a76479">assignFieldsFrom</a> (<a class="el" href="class_sim_object.html">SimObject</a> *obj)</td></tr>
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+<tr class="separator:a2ed3c32bdfeb17efd31de7faf0f5b37c inherit pub_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pub_methods_class_console_object"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_class_console_object')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="class_console_object.html">ConsoleObject</a></td></tr>
+<tr class="memitem:aa21f3917485bec8939663abba4a3e89e inherit pub_methods_class_console_object"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="struct_abstract_class_rep_1_1_field.html">AbstractClassRep::Field</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_console_object.html#aa21f3917485bec8939663abba4a3e89e">findField</a> (StringTableEntry fieldName) const </td></tr>
+<tr class="memdesc:aa21f3917485bec8939663abba4a3e89e inherit pub_methods_class_console_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get a reference to a field by name.  <a href="#aa21f3917485bec8939663abba4a3e89e">More...</a><br /></td></tr>
+<tr class="separator:aa21f3917485bec8939663abba4a3e89e inherit pub_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ab29861ed4c9f5cc88961888b192bd030 inherit pub_methods_class_console_object"><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="class_abstract_class_rep.html">AbstractClassRep</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_console_object.html#ab29861ed4c9f5cc88961888b192bd030">getClassRep</a> () const </td></tr>
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+<tr class="separator:ab29861ed4c9f5cc88961888b192bd030 inherit pub_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ac980ffce7987a95385fe04d6fd934a6a inherit pub_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a648a403aff97cfb8f198fad055feea64 inherit pub_methods_class_console_object"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_console_object.html#a648a403aff97cfb8f198fad055feea64">~ConsoleObject</a> ()</td></tr>
+<tr class="separator:a648a403aff97cfb8f198fad055feea64 inherit pub_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:aa39f4992468ded509c4e50b2d1ac89a2 inherit pub_methods_class_console_object"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="class_abstract_class_rep.html#a470d9814acbdf9bd6a2b054c6ff7f3a6">AbstractClassRep::FieldList</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_console_object.html#aa39f4992468ded509c4e50b2d1ac89a2">getFieldList</a> () const </td></tr>
+<tr class="memdesc:aa39f4992468ded509c4e50b2d1ac89a2 inherit pub_methods_class_console_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get a list of all the fields. This information cannot be modified.  <a href="#aa39f4992468ded509c4e50b2d1ac89a2">More...</a><br /></td></tr>
+<tr class="separator:aa39f4992468ded509c4e50b2d1ac89a2 inherit pub_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ab33e449170ae2f52341c47138da4996c inherit pub_methods_class_console_object"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_abstract_class_rep.html#a470d9814acbdf9bd6a2b054c6ff7f3a6">AbstractClassRep::FieldList</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_console_object.html#ab33e449170ae2f52341c47138da4996c">getModifiableFieldList</a> ()</td></tr>
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+<tr class="separator:a546fd9261e6104b86b947e417bef1228 inherit pub_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a8691d51add17a60261904f376e2805f7 inherit pub_methods_class_console_object"><td class="memItemLeft" align="right" valign="top">S32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_console_object.html#a8691d51add17a60261904f376e2805f7">getClassId</a> (U32 netClassGroup) const </td></tr>
+<tr class="separator:a8691d51add17a60261904f376e2805f7 inherit pub_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a480da584e485f7b34cc2773c363fdb4c inherit pub_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pub_methods_class_scene_render_object"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_class_scene_render_object')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="class_scene_render_object.html">SceneRenderObject</a></td></tr>
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+<tr class="inherit_header pub_methods_class_physics_proxy"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_class_physics_proxy')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td></tr>
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+<tr class="separator:a17983a139902c245f39dd6dcef9e4b09 inherit pub_methods_class_physics_proxy"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:af1e300d3502d50fe2f9ca5bb3682c04e inherit pub_methods_class_physics_proxy"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
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+<tr class="separator:a1e4b14a2ec88d8d09ecbdb4eceade986 inherit pub_static_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="inherit_header pub_static_methods_class_sim_object"><td colspan="2" onclick="javascript:toggleInherit('pub_static_methods_class_sim_object')"><img src="closed.png" alt="-"/>&#160;Static Public Member Functions inherited from <a class="el" href="class_sim_object.html">SimObject</a></td></tr>
+<tr class="memitem:a67420d3593db1aae6efb2c3abb23c690 inherit pub_static_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a67420d3593db1aae6efb2c3abb23c690">initPersistFields</a> ()</td></tr>
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+<tr class="separator:a777a79a1b21d100b8b1566d45708eaaa inherit pub_static_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a95c239afc15d197ae11798bc11e5c28b inherit pub_static_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:aa8b4ee59c729a0704b4a2f7b52246f98 inherit pub_static_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:aeebca0d99d0d55c91f64a97f590da700 inherit pub_static_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a60af6cf38aa2a231c48784e54384bbe8 inherit pub_static_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pro-static-methods"></a>
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+<tr class="separator:aacf548ffd68408b3a9eeccb11d8f7b18"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a54250a048b426d76727d83367ee60c26 inherit pro_static_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ad2c084f8bba8786feef4392ff9b1fa82 inherit pro_static_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a6a9fb4ae40955af9d70b0d4d85b4b45b inherit pro_static_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a2bf1a93eae8899c9475a8078fa2963bc inherit pro_static_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="memdesc:a3f28a2941ca66ab36e994c3b1744708f inherit pro_static_methods_class_scene_object"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_scene.html" title=" ">Scene</a> groups.  <a href="#a3f28a2941ca66ab36e994c3b1744708f">More...</a><br /></td></tr>
+<tr class="separator:a3f28a2941ca66ab36e994c3b1744708f inherit pro_static_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="memdesc:a3d445cf7e469d72ecb39198bae6bef7d inherit pro_static_methods_class_scene_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">Area.  <a href="#a3d445cf7e469d72ecb39198bae6bef7d">More...</a><br /></td></tr>
+<tr class="separator:a3d445cf7e469d72ecb39198bae6bef7d inherit pro_static_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a0ff049100773bddd3aca8158d042c756 inherit pro_static_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a5ee0572f3eadebb818d1ba5d84fa7c51 inherit pro_static_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a651a27bb2a044963ccbdf8d0d797b3a9 inherit pro_static_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ab0482b9c8d0f9d656748ce4cc9e718fb inherit pro_static_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="memdesc:aca2ddceb29379060d1aa7eb3e17c7447 inherit pro_static_methods_class_scene_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">Body.  <a href="#aca2ddceb29379060d1aa7eb3e17c7447">More...</a><br /></td></tr>
+<tr class="separator:aca2ddceb29379060d1aa7eb3e17c7447 inherit pro_static_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:adb98e491777adaaa5d1b3d1b220029eb inherit pro_static_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:aba8edcd4f012eb76b1307e2972ab5bb7 inherit pro_static_methods_class_scene_object"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#aba8edcd4f012eb76b1307e2972ab5bb7">setGravityScale</a> (void *obj, const char *data)</td></tr>
+<tr class="memdesc:aba8edcd4f012eb76b1307e2972ab5bb7 inherit pro_static_methods_class_scene_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">Gravity scaling.  <a href="#aba8edcd4f012eb76b1307e2972ab5bb7">More...</a><br /></td></tr>
+<tr class="separator:aba8edcd4f012eb76b1307e2972ab5bb7 inherit pro_static_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:adb5f5889b632ce995ded0ae14b81c4a1 inherit pro_static_methods_class_scene_object"><td class="memItemLeft" align="right" valign="top">static const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#adb5f5889b632ce995ded0ae14b81c4a1">getGravityScale</a> (void *obj, const char *data)</td></tr>
+<tr class="separator:adb5f5889b632ce995ded0ae14b81c4a1 inherit pro_static_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a3d125a0d9957828f91a3d6728efc65bc inherit pro_static_methods_class_scene_object"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#a3d125a0d9957828f91a3d6728efc65bc">writeGravityScale</a> (void *obj, StringTableEntry pFieldName)</td></tr>
+<tr class="separator:a3d125a0d9957828f91a3d6728efc65bc inherit pro_static_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ae2420f8fd467c75ed8fd74dda4d35c4a inherit pro_static_methods_class_scene_object"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#ae2420f8fd467c75ed8fd74dda4d35c4a">writeVisible</a> (void *obj, StringTableEntry pFieldName)</td></tr>
+<tr class="memdesc:ae2420f8fd467c75ed8fd74dda4d35c4a inherit pro_static_methods_class_scene_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">Render visibility.  <a href="#ae2420f8fd467c75ed8fd74dda4d35c4a">More...</a><br /></td></tr>
+<tr class="separator:ae2420f8fd467c75ed8fd74dda4d35c4a inherit pro_static_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a201daa1cf87ef58a0337dfda3fa06686 inherit pro_static_methods_class_scene_object"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#a201daa1cf87ef58a0337dfda3fa06686">writeBlendMode</a> (void *obj, StringTableEntry pFieldName)</td></tr>
+<tr class="memdesc:a201daa1cf87ef58a0337dfda3fa06686 inherit pro_static_methods_class_scene_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">Render blending.  <a href="#a201daa1cf87ef58a0337dfda3fa06686">More...</a><br /></td></tr>
+<tr class="separator:a201daa1cf87ef58a0337dfda3fa06686 inherit pro_static_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a76ddb2c77f53f5c7f9bbe59c4425401c inherit pro_static_methods_class_scene_object"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#a76ddb2c77f53f5c7f9bbe59c4425401c">writeSrcBlendFactor</a> (void *obj, StringTableEntry pFieldName)</td></tr>
+<tr class="separator:a76ddb2c77f53f5c7f9bbe59c4425401c inherit pro_static_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a5dfb257d9104b87f1b1122fd6b254fe6 inherit pro_static_methods_class_scene_object"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#a5dfb257d9104b87f1b1122fd6b254fe6">writeDstBlendFactor</a> (void *obj, StringTableEntry pFieldName)</td></tr>
+<tr class="separator:a5dfb257d9104b87f1b1122fd6b254fe6 inherit pro_static_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a1938304d73445476b8d51a648ecc1c43 inherit pro_static_methods_class_scene_object"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#a1938304d73445476b8d51a648ecc1c43">writeBlendColor</a> (void *obj, StringTableEntry pFieldName)</td></tr>
+<tr class="separator:a1938304d73445476b8d51a648ecc1c43 inherit pro_static_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:af9ed2081f9a35f75483a7cd6953206ca inherit pro_static_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="memdesc:a3ad9658f5305e2b61731b0576cb13ebb inherit pro_static_methods_class_scene_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">Render sorting.  <a href="#a3ad9658f5305e2b61731b0576cb13ebb">More...</a><br /></td></tr>
+<tr class="separator:a3ad9658f5305e2b61731b0576cb13ebb inherit pro_static_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a890a6703e6d882766307155e4568bdb3 inherit pro_static_methods_class_scene_object"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#a890a6703e6d882766307155e4568bdb3">writeRenderGroup</a> (void *obj, StringTableEntry pFieldName)</td></tr>
+<tr class="separator:a890a6703e6d882766307155e4568bdb3 inherit pro_static_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="memdesc:ae66e8644bc00cce5b96f40fd2921fd2e inherit pro_static_methods_class_scene_object"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_input.html">Input</a> events.  <a href="#ae66e8644bc00cce5b96f40fd2921fd2e">More...</a><br /></td></tr>
+<tr class="separator:ae66e8644bc00cce5b96f40fd2921fd2e inherit pro_static_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a138c2a84a754e2e2c838f256d3b8854b inherit pro_static_methods_class_scene_object"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#a138c2a84a754e2e2c838f256d3b8854b">writePickingAllowed</a> (void *obj, StringTableEntry pFieldName)</td></tr>
+<tr class="memdesc:a138c2a84a754e2e2c838f256d3b8854b inherit pro_static_methods_class_scene_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">Picking.  <a href="#a138c2a84a754e2e2c838f256d3b8854b">More...</a><br /></td></tr>
+<tr class="separator:a138c2a84a754e2e2c838f256d3b8854b inherit pro_static_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:adca37ea6e6e2fb69b6972fae544975ea inherit pro_static_methods_class_scene_object"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#adca37ea6e6e2fb69b6972fae544975ea">writeUpdateCallback</a> (void *obj, StringTableEntry pFieldName)</td></tr>
+<tr class="memdesc:adca37ea6e6e2fb69b6972fae544975ea inherit pro_static_methods_class_scene_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">Script callbacks.  <a href="#adca37ea6e6e2fb69b6972fae544975ea">More...</a><br /></td></tr>
+<tr class="separator:adca37ea6e6e2fb69b6972fae544975ea inherit pro_static_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a34ea3731e5f3a13162a15e0ee2ee4d9a inherit pro_static_methods_class_scene_object"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#a34ea3731e5f3a13162a15e0ee2ee4d9a">writeCollisionCallback</a> (void *obj, StringTableEntry pFieldName)</td></tr>
+<tr class="separator:a34ea3731e5f3a13162a15e0ee2ee4d9a inherit pro_static_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a865d1891852c4c1591d1195d6acb9d75 inherit pro_static_methods_class_scene_object"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#a865d1891852c4c1591d1195d6acb9d75">writeSleepingCallback</a> (void *obj, StringTableEntry pFieldName)</td></tr>
+<tr class="separator:a865d1891852c4c1591d1195d6acb9d75 inherit pro_static_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ae5afdff111279da3172b2c6f3eb47615 inherit pro_static_methods_class_scene_object"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#ae5afdff111279da3172b2c6f3eb47615">setScene</a> (void *obj, const char *data)</td></tr>
+<tr class="memdesc:ae5afdff111279da3172b2c6f3eb47615 inherit pro_static_methods_class_scene_object"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_scene.html" title=" ">Scene</a>.  <a href="#ae5afdff111279da3172b2c6f3eb47615">More...</a><br /></td></tr>
+<tr class="separator:ae5afdff111279da3172b2c6f3eb47615 inherit pro_static_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a646982e4b16876e1642fcc3ac8871854 inherit pro_static_methods_class_scene_object"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#a646982e4b16876e1642fcc3ac8871854">writeScene</a> (void *obj, StringTableEntry pFieldName)</td></tr>
+<tr class="separator:a646982e4b16876e1642fcc3ac8871854 inherit pro_static_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pro_static_methods_class_sim_object"><td colspan="2" onclick="javascript:toggleInherit('pro_static_methods_class_sim_object')"><img src="closed.png" alt="-"/>&#160;Static Protected Member Functions inherited from <a class="el" href="class_sim_object.html">SimObject</a></td></tr>
+<tr class="memitem:a238c87f71783e3654af75d5ca4a84ae8 inherit pro_static_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a238c87f71783e3654af75d5ca4a84ae8">setClass</a> (void *obj, const char *data)</td></tr>
+<tr class="separator:a238c87f71783e3654af75d5ca4a84ae8 inherit pro_static_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a43001ba1a3e2861eb120a04cf0796588 inherit pro_static_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a43001ba1a3e2861eb120a04cf0796588">setSuperClass</a> (void *obj, const char *data)</td></tr>
+<tr class="separator:a43001ba1a3e2861eb120a04cf0796588 inherit pro_static_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:aa7652122ac6a5cf7337b0e7a7b3825e5 inherit pro_static_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#aa7652122ac6a5cf7337b0e7a7b3825e5">writeCanSaveDynamicFields</a> (void *obj, StringTableEntry pFieldName)</td></tr>
+<tr class="separator:aa7652122ac6a5cf7337b0e7a7b3825e5 inherit pro_static_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a57d090bc62bb37dd4a36dab7d5538ad4 inherit pro_static_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a57d090bc62bb37dd4a36dab7d5538ad4">writeInternalName</a> (void *obj, StringTableEntry pFieldName)</td></tr>
+<tr class="separator:a57d090bc62bb37dd4a36dab7d5538ad4 inherit pro_static_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a1f5140e6ccbc12845db7038be8c8c2e1 inherit pro_static_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a1f5140e6ccbc12845db7038be8c8c2e1">setParentGroup</a> (void *obj, const char *data)</td></tr>
+<tr class="separator:a1f5140e6ccbc12845db7038be8c8c2e1 inherit pro_static_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ad11229fc0e726de20183e61c4e963904 inherit pro_static_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#ad11229fc0e726de20183e61c4e963904">writeParentGroup</a> (void *obj, StringTableEntry pFieldName)</td></tr>
+<tr class="separator:ad11229fc0e726de20183e61c4e963904 inherit pro_static_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a1a0d756e0d41114cfb264c5a0a38399b inherit pro_static_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a1a0d756e0d41114cfb264c5a0a38399b">writeSuperclass</a> (void *obj, StringTableEntry pFieldName)</td></tr>
+<tr class="separator:a1a0d756e0d41114cfb264c5a0a38399b inherit pro_static_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a3753e8d47c78c8b6c39f5a1df2586d45 inherit pro_static_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a3753e8d47c78c8b6c39f5a1df2586d45">writeClass</a> (void *obj, StringTableEntry pFieldName)</td></tr>
+<tr class="separator:a3753e8d47c78c8b6c39f5a1df2586d45 inherit pro_static_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a27f9b7da7ac37f39ba7e364a74cc943f inherit pro_static_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="struct_sim_object_1_1_notify.html">SimObject::Notify</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a27f9b7da7ac37f39ba7e364a74cc943f">allocNotify</a> ()</td></tr>
+<tr class="memdesc:a27f9b7da7ac37f39ba7e364a74cc943f inherit pro_static_methods_class_sim_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get a free <a class="el" href="struct_sim_object_1_1_notify.html">Notify</a> structure.  <a href="#a27f9b7da7ac37f39ba7e364a74cc943f">More...</a><br /></td></tr>
+<tr class="separator:a27f9b7da7ac37f39ba7e364a74cc943f inherit pro_static_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:aa77d566406c826b12013b264b4d72450 inherit pro_static_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#aa77d566406c826b12013b264b4d72450">freeNotify</a> (<a class="el" href="struct_sim_object_1_1_notify.html">SimObject::Notify</a> *)</td></tr>
+<tr class="memdesc:aa77d566406c826b12013b264b4d72450 inherit pro_static_methods_class_sim_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">Mark a <a class="el" href="struct_sim_object_1_1_notify.html">Notify</a> structure as free.  <a href="#aa77d566406c826b12013b264b4d72450">More...</a><br /></td></tr>
+<tr class="separator:aa77d566406c826b12013b264b4d72450 inherit pro_static_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pro_static_methods_class_console_object"><td colspan="2" onclick="javascript:toggleInherit('pro_static_methods_class_console_object')"><img src="closed.png" alt="-"/>&#160;Static Protected Member Functions inherited from <a class="el" href="class_console_object.html">ConsoleObject</a></td></tr>
+<tr class="memitem:a38f3095c01e8b2055e4c2e58d9a133e8 inherit pro_static_methods_class_console_object"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_console_object.html#a38f3095c01e8b2055e4c2e58d9a133e8">addGroup</a> (const char *in_pGroupname, const char *in_pGroupDocs=NULL)</td></tr>
+<tr class="separator:a38f3095c01e8b2055e4c2e58d9a133e8 inherit pro_static_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a1918263ead95ed1906c7027651938e0c inherit pro_static_methods_class_console_object"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_console_object.html#a1918263ead95ed1906c7027651938e0c">endGroup</a> (const char *in_pGroupname)</td></tr>
+<tr class="separator:a1918263ead95ed1906c7027651938e0c inherit pro_static_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a1e61452413a8cd497dfc1a2b62f072cd inherit pro_static_methods_class_console_object"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_console_object.html#a1e61452413a8cd497dfc1a2b62f072cd">addField</a> (const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, <a class="el" href="struct_enum_table.html">EnumTable</a> *in_table=NULL, const char *in_pFieldDocs=NULL)</td></tr>
+<tr class="separator:a1e61452413a8cd497dfc1a2b62f072cd inherit pro_static_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ad4ad51d247b2e09ea51783a8fdbb4b95 inherit pro_static_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a3356a3140575cbc1e4466883937daf0b inherit pro_static_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:aed96a36e73e2eee15cf6a3ae1412d9bd inherit pro_static_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:aed3d0d1abd7ba4a17e792ca80f3478a7 inherit pro_static_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a7a47772574721164fe83b2fd5e3c6fc8 inherit pro_static_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="inherited"></a>
+Additional Inherited Members</h2></td></tr>
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+<tr class="separator:abf46089a2e718566775a0d9b85e7b813 inherit pub_attribs_class_behavior_component"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="memitem:af3c433a1a8076ed8db82c871d889a909 inherit pro_types_class_sim_component"><td class="memItemLeft" align="right" valign="top">typedef <a class="el" href="class_vector_ptr.html">VectorPtr</a>&lt; <a class="el" href="class_sim_component.html">SimComponent</a> * &gt;::iterator&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_component.html#af3c433a1a8076ed8db82c871d889a909">SimComponentIterator</a></td></tr>
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+<tr class="separator:a371edd089fb5273ab476cdbd01945d57 inherit pro_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a3df37bb73b63fd715cffb89363851251 inherit pro_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a1a9a9b42c68d4b133bed71f8f23ec710 inherit pro_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a7521698ed437755820636c17466882b0 inherit pro_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:aa3ddf75ac481279a4e4498ee8a47e9ce inherit pro_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:acd7861614dbad46880a829cc09d2600d inherit pro_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:af46594ff3cf78be8bee74463cd2eab14 inherit pro_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a781a51f45472f3cf1a9e1504681fd01b inherit pro_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:aaa0abd233a2d2dbf50d8c6135eab6198 inherit pro_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:aabd1ce4d1ac0a4de8ccecbb321717a48 inherit pro_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ac7e148e0401cef21d85d028fb6f8942f inherit pro_methods_class_sim_component"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pro_methods_class_sim_object"><td colspan="2" onclick="javascript:toggleInherit('pro_methods_class_sim_object')"><img src="closed.png" alt="-"/>&#160;Protected Member Functions inherited from <a class="el" href="class_sim_object.html">SimObject</a></td></tr>
+<tr class="memitem:a3b0caf75cb0eccb9fb63406b813c431d inherit pro_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a3b0caf75cb0eccb9fb63406b813c431d">onTamlPreWrite</a> (void)</td></tr>
+<tr class="memdesc:a3b0caf75cb0eccb9fb63406b813c431d inherit pro_methods_class_sim_object"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_taml.html">Taml</a> callbacks.  <a href="#a3b0caf75cb0eccb9fb63406b813c431d">More...</a><br /></td></tr>
+<tr class="separator:a3b0caf75cb0eccb9fb63406b813c431d inherit pro_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a1baf86d5d5d9f1c2190e7bb72aacb068 inherit pro_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:af3830391b29fe4e30779260612049995 inherit pro_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#af3830391b29fe4e30779260612049995">onTamlPreRead</a> (void)</td></tr>
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+<tr class="separator:af3830391b29fe4e30779260612049995 inherit pro_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a8d896544fb75ff4b98cac3099bf5f55f inherit pro_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a8d896544fb75ff4b98cac3099bf5f55f">onTamlPostRead</a> (const <a class="el" href="class_taml_custom_nodes.html">TamlCustomNodes</a> &amp;customNodes)</td></tr>
+<tr class="separator:a8d896544fb75ff4b98cac3099bf5f55f inherit pro_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ad03b42162545e4be24b218369f4fbcf5 inherit pro_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a9d1bbaa7a9b2443eeb39c4a127d9f9e8 inherit pro_methods_class_sim_object"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_object.html#a9d1bbaa7a9b2443eeb39c4a127d9f9e8">linkNamespaces</a> ()</td></tr>
+<tr class="separator:a9d1bbaa7a9b2443eeb39c4a127d9f9e8 inherit pro_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a97551603378a0bbc3d3d98326a56631e inherit pro_methods_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pro_methods_class_console_object"><td colspan="2" onclick="javascript:toggleInherit('pro_methods_class_console_object')"><img src="closed.png" alt="-"/>&#160;Protected Member Functions inherited from <a class="el" href="class_console_object.html">ConsoleObject</a></td></tr>
+<tr class="memitem:a8b5a944ed3b7fa672a250a5d389c8f15 inherit pro_methods_class_console_object"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_console_object.html#a8b5a944ed3b7fa672a250a5d389c8f15">ConsoleObject</a> ()</td></tr>
+<tr class="separator:a8b5a944ed3b7fa672a250a5d389c8f15 inherit pro_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a601f42ddcee97ab4eee59e6dbc9df75b inherit pro_methods_class_console_object"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_console_object.html#a601f42ddcee97ab4eee59e6dbc9df75b">ConsoleObject</a> (const <a class="el" href="class_console_object.html">ConsoleObject</a> &amp;)</td></tr>
+<tr class="separator:a601f42ddcee97ab4eee59e6dbc9df75b inherit pro_methods_class_console_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pro_attribs_class_scene_object"><td colspan="2" onclick="javascript:toggleInherit('pro_attribs_class_scene_object')"><img src="closed.png" alt="-"/>&#160;Protected Attributes inherited from <a class="el" href="class_scene_object.html">SceneObject</a></td></tr>
+<tr class="memitem:a1ec99a5270aafbd333c6053613573ff2 inherit pro_attribs_class_scene_object"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_sim_object_ptr.html">SimObjectPtr</a>&lt; <a class="el" href="class_scene.html">Scene</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#a1ec99a5270aafbd333c6053613573ff2">mpScene</a></td></tr>
+<tr class="memdesc:a1ec99a5270aafbd333c6053613573ff2 inherit pro_attribs_class_scene_object"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_scene.html" title=" ">Scene</a>.  <a href="#a1ec99a5270aafbd333c6053613573ff2">More...</a><br /></td></tr>
+<tr class="separator:a1ec99a5270aafbd333c6053613573ff2 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a689d9b36fe5d62a12a5108b57f5ec6a1 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a44a5757690e453ff10a81eb047ea7cd5 inherit pro_attribs_class_scene_object"><td class="memItemLeft" align="right" valign="top">F32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#a44a5757690e453ff10a81eb047ea7cd5">mLifetime</a></td></tr>
+<tr class="memdesc:a44a5757690e453ff10a81eb047ea7cd5 inherit pro_attribs_class_scene_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">Lifetime.  <a href="#a44a5757690e453ff10a81eb047ea7cd5">More...</a><br /></td></tr>
+<tr class="separator:a44a5757690e453ff10a81eb047ea7cd5 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a750d78b2d9c524669553b00898591280 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:adc26a0471273586c3cc3263264007bba inherit pro_attribs_class_scene_object"><td class="memItemLeft" align="right" valign="top">U32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#adc26a0471273586c3cc3263264007bba">mSceneLayer</a></td></tr>
+<tr class="memdesc:adc26a0471273586c3cc3263264007bba inherit pro_attribs_class_scene_object"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_scene.html" title=" ">Scene</a> layers.  <a href="#adc26a0471273586c3cc3263264007bba">More...</a><br /></td></tr>
+<tr class="separator:adc26a0471273586c3cc3263264007bba inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a30d5ff45de9cebc22b80ce34c186fbca inherit pro_attribs_class_scene_object"><td class="memItemLeft" align="right" valign="top">U32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#a30d5ff45de9cebc22b80ce34c186fbca">mSceneLayerMask</a></td></tr>
+<tr class="separator:a30d5ff45de9cebc22b80ce34c186fbca inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a82b4417d84642cf53fdcd24a200b02d2 inherit pro_attribs_class_scene_object"><td class="memItemLeft" align="right" valign="top">F32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#a82b4417d84642cf53fdcd24a200b02d2">mSceneLayerDepth</a></td></tr>
+<tr class="separator:a82b4417d84642cf53fdcd24a200b02d2 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a351c2a1e96504f1d3d7a3d4ebe0db08e inherit pro_attribs_class_scene_object"><td class="memItemLeft" align="right" valign="top">U32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#a351c2a1e96504f1d3d7a3d4ebe0db08e">mSceneGroup</a></td></tr>
+<tr class="memdesc:a351c2a1e96504f1d3d7a3d4ebe0db08e inherit pro_attribs_class_scene_object"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_scene.html" title=" ">Scene</a> groups.  <a href="#a351c2a1e96504f1d3d7a3d4ebe0db08e">More...</a><br /></td></tr>
+<tr class="separator:a351c2a1e96504f1d3d7a3d4ebe0db08e inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a7bfae5812c75b763a22caf6ab7e65714 inherit pro_attribs_class_scene_object"><td class="memItemLeft" align="right" valign="top">U32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#a7bfae5812c75b763a22caf6ab7e65714">mSceneGroupMask</a></td></tr>
+<tr class="separator:a7bfae5812c75b763a22caf6ab7e65714 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:acc28ac6d14685b06a08f9d327aba26f1 inherit pro_attribs_class_scene_object"><td class="memItemLeft" align="right" valign="top"><a class="el" href="struct_vector2.html">Vector2</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#acc28ac6d14685b06a08f9d327aba26f1">mSize</a></td></tr>
+<tr class="memdesc:acc28ac6d14685b06a08f9d327aba26f1 inherit pro_attribs_class_scene_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">Area.  <a href="#acc28ac6d14685b06a08f9d327aba26f1">More...</a><br /></td></tr>
+<tr class="separator:acc28ac6d14685b06a08f9d327aba26f1 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a71e416c6efade3e93eb2b8a6d11e7896 inherit pro_attribs_class_scene_object"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#a71e416c6efade3e93eb2b8a6d11e7896">mAutoSizing</a></td></tr>
+<tr class="separator:a71e416c6efade3e93eb2b8a6d11e7896 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a58c48c2a4effae9f4ca9f964062cfbde inherit pro_attribs_class_scene_object"><td class="memItemLeft" align="right" valign="top">b2AABB&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#a58c48c2a4effae9f4ca9f964062cfbde">mPreTickAABB</a></td></tr>
+<tr class="separator:a58c48c2a4effae9f4ca9f964062cfbde inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a36a0a2d3ac8214f89e08d157b6717d54 inherit pro_attribs_class_scene_object"><td class="memItemLeft" align="right" valign="top">b2AABB&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#a36a0a2d3ac8214f89e08d157b6717d54">mCurrentAABB</a></td></tr>
+<tr class="separator:a36a0a2d3ac8214f89e08d157b6717d54 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a15bcc2070232785646ba905ae94cfe84 inherit pro_attribs_class_scene_object"><td class="memItemLeft" align="right" valign="top"><a class="el" href="struct_vector2.html">Vector2</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#a15bcc2070232785646ba905ae94cfe84">mLocalSizeOOBB</a> [4]</td></tr>
+<tr class="separator:a15bcc2070232785646ba905ae94cfe84 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:acd93acb3d932a03f45a9a95f5df82e0a inherit pro_attribs_class_scene_object"><td class="memItemLeft" align="right" valign="top"><a class="el" href="struct_vector2.html">Vector2</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#acd93acb3d932a03f45a9a95f5df82e0a">mRenderOOBB</a> [4]</td></tr>
+<tr class="separator:acd93acb3d932a03f45a9a95f5df82e0a inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a630c1cf950707f60ce49ecb05ede932d inherit pro_attribs_class_scene_object"><td class="memItemLeft" align="right" valign="top">S32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#a630c1cf950707f60ce49ecb05ede932d">mWorldProxyId</a></td></tr>
+<tr class="separator:a630c1cf950707f60ce49ecb05ede932d inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:af8c2ddfcbbf14b28e67ac8e21bdf27f3 inherit pro_attribs_class_scene_object"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#af8c2ddfcbbf14b28e67ac8e21bdf27f3">mGrowActive</a></td></tr>
+<tr class="separator:af8c2ddfcbbf14b28e67ac8e21bdf27f3 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a18217e62301ff1afbcc2f99486e91d28 inherit pro_attribs_class_scene_object"><td class="memItemLeft" align="right" valign="top"><a class="el" href="struct_vector2.html">Vector2</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#a18217e62301ff1afbcc2f99486e91d28">mTargetSize</a></td></tr>
+<tr class="separator:a18217e62301ff1afbcc2f99486e91d28 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ac988d5cb421e94554c23eb949ce1dba7 inherit pro_attribs_class_scene_object"><td class="memItemLeft" align="right" valign="top"><a class="el" href="struct_vector2.html">Vector2</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#ac988d5cb421e94554c23eb949ce1dba7">mDeltaSize</a></td></tr>
+<tr class="separator:ac988d5cb421e94554c23eb949ce1dba7 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a3e1b85d508e14aeee70c3a1edd4fbf08 inherit pro_attribs_class_scene_object"><td class="memItemLeft" align="right" valign="top"><a class="el" href="struct_vector2.html">Vector2</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#a3e1b85d508e14aeee70c3a1edd4fbf08">mPreTickPosition</a></td></tr>
+<tr class="memdesc:a3e1b85d508e14aeee70c3a1edd4fbf08 inherit pro_attribs_class_scene_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">Position / Angle.  <a href="#a3e1b85d508e14aeee70c3a1edd4fbf08">More...</a><br /></td></tr>
+<tr class="separator:a3e1b85d508e14aeee70c3a1edd4fbf08 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a65a7ff3bf033c7b6bc85f1b800bf9d19 inherit pro_attribs_class_scene_object"><td class="memItemLeft" align="right" valign="top">F32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#a65a7ff3bf033c7b6bc85f1b800bf9d19">mPreTickAngle</a></td></tr>
+<tr class="separator:a65a7ff3bf033c7b6bc85f1b800bf9d19 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ae546d0086b029444ee3759e81ad2cda1 inherit pro_attribs_class_scene_object"><td class="memItemLeft" align="right" valign="top"><a class="el" href="struct_vector2.html">Vector2</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#ae546d0086b029444ee3759e81ad2cda1">mRenderPosition</a></td></tr>
+<tr class="separator:ae546d0086b029444ee3759e81ad2cda1 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a8e0e926bf337b03ecc34cd2b8731f994 inherit pro_attribs_class_scene_object"><td class="memItemLeft" align="right" valign="top">F32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#a8e0e926bf337b03ecc34cd2b8731f994">mRenderAngle</a></td></tr>
+<tr class="separator:a8e0e926bf337b03ecc34cd2b8731f994 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:aeaefbbd6bfb5f05dd460acf5163557a6 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a1d94696db39f3a31382dd7d2429f4953 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:af305a8eee305d57c72588c6b9dbe65ab inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:aa33e7e73b748460ea6f1eb5a22dc6291 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a7aa5eb2db02dfa0774cfa04e671baa2e inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:af94daabf2723d736bd0dcb5b383513ed inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a78305ba8089878c424a41d37e8e6ee66 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:afc170487078e4a56e68fc6e9485b94ba inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ab3253c4affc97e524156843e62b0aafb inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ad3a9e331e7d25d965fc02898b5df0950 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:adc9899b1713ab304f5f28f21a1de6d28 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a23de51733c7cf8d37db82c2ba04a1298 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="memdesc:a27ebfa2aca4fa1807cdda605653280d4 inherit pro_attribs_class_scene_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">Miscellaneous.  <a href="#a27ebfa2aca4fa1807cdda605653280d4">More...</a><br /></td></tr>
+<tr class="separator:a27ebfa2aca4fa1807cdda605653280d4 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a8f098f69a435ce789bc9943338e082b3 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ab9ca07f6fd46a7e76f27ab21d12c7e9c inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a674d1a161fbc7010f5bae7763a7b1513 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a1592c249031965690f9a33c8a2f0bcff inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a084af54739c09b7f36838bd505d3f683 inherit pro_attribs_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a7e0203ca282d77263fdee9a9c8d0631f inherit pro_attribs_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:afb0ea09846fa6e5ceac432439a252709 inherit pro_attribs_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a9d58648eb55132316b07f0bfdf1f5f79 inherit pro_attribs_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ae25d89dbd7309a4fe60e221d19e3beb4 inherit pro_attribs_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:afcdd8b2e39eb6cab2310ec01fc23dfc8 inherit pro_attribs_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a2866b6130ce096fe6563e71995d35f0f inherit pro_attribs_class_sim_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+</table>
+<h2 class="groupheader">Member Enumeration Documentation</h2>
+<a class="anchor" id="aec7f0168ae63b93fad7008bfbb9e1696"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">enum <a class="el" href="class_text_sprite.html#aec7f0168ae63b93fad7008bfbb9e1696">OverflowModeX</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+<table class="fieldtable">
+<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a class="anchor" id="aec7f0168ae63b93fad7008bfbb9e1696a11d207300bf9545caa2c0e97d54df5d6"></a>INVALID_OVERFLOW_X&#160;</td><td class="fielddoc">
+</td></tr>
+<tr><td class="fieldname"><a class="anchor" id="aec7f0168ae63b93fad7008bfbb9e1696a4e51504a93555a1ad17474c309b3ce2d"></a>OVERFLOW_X_WRAP&#160;</td><td class="fielddoc">
+</td></tr>
+<tr><td class="fieldname"><a class="anchor" id="aec7f0168ae63b93fad7008bfbb9e1696acfd805766ecc1a29bfdcd11cb5d99ad5"></a>OVERFLOW_X_VISIBLE&#160;</td><td class="fielddoc">
+</td></tr>
+<tr><td class="fieldname"><a class="anchor" id="aec7f0168ae63b93fad7008bfbb9e1696ab21571cc4eef0b9a29069a5d0c49ae2a"></a>OVERFLOW_X_HIDDEN&#160;</td><td class="fielddoc">
+</td></tr>
+<tr><td class="fieldname"><a class="anchor" id="aec7f0168ae63b93fad7008bfbb9e1696ab8284ec60e8196a8cf0ec461b9e25be7"></a>OVERFLOW_X_SHRINK&#160;</td><td class="fielddoc">
+</td></tr>
+</table>
+
+</div>
+</div>
+<a class="anchor" id="a87cd81e296755f9514c3e4957f5bf4e9"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">enum <a class="el" href="class_text_sprite.html#a87cd81e296755f9514c3e4957f5bf4e9">OverflowModeY</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+<table class="fieldtable">
+<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a class="anchor" id="a87cd81e296755f9514c3e4957f5bf4e9a5021898b0f989a0ae67669929f128575"></a>INVALID_OVERFLOW_Y&#160;</td><td class="fielddoc">
+</td></tr>
+<tr><td class="fieldname"><a class="anchor" id="a87cd81e296755f9514c3e4957f5bf4e9a2a4ab79b43367946c186f331a3116ffd"></a>OVERFLOW_Y_VISIBLE&#160;</td><td class="fielddoc">
+</td></tr>
+<tr><td class="fieldname"><a class="anchor" id="a87cd81e296755f9514c3e4957f5bf4e9a7cf5b63bc5725063deeaec3f7e4185e7"></a>OVERFLOW_Y_HIDDEN&#160;</td><td class="fielddoc">
+</td></tr>
+<tr><td class="fieldname"><a class="anchor" id="a87cd81e296755f9514c3e4957f5bf4e9ade43c7bb5b39100bd22bdd7c2110e248"></a>OVERFLOW_Y_SHRINK&#160;</td><td class="fielddoc">
+</td></tr>
+</table>
+
+</div>
+</div>
+<a class="anchor" id="abdd7e81d0fb7db7f8a4e6465765bac0b"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">enum <a class="el" href="class_text_sprite.html#abdd7e81d0fb7db7f8a4e6465765bac0b">TextAlign</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+<table class="fieldtable">
+<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a class="anchor" id="abdd7e81d0fb7db7f8a4e6465765bac0baba5026a175b460e2f5147a81b3185397"></a>INVALID_ALIGN&#160;</td><td class="fielddoc">
+</td></tr>
+<tr><td class="fieldname"><a class="anchor" id="abdd7e81d0fb7db7f8a4e6465765bac0ba6ec599857e15466988726932dd592305"></a>ALIGN_LEFT&#160;</td><td class="fielddoc">
+</td></tr>
+<tr><td class="fieldname"><a class="anchor" id="abdd7e81d0fb7db7f8a4e6465765bac0ba5624165187e56db612253e608a45b1c6"></a>ALIGN_CENTER&#160;</td><td class="fielddoc">
+</td></tr>
+<tr><td class="fieldname"><a class="anchor" id="abdd7e81d0fb7db7f8a4e6465765bac0ba9c81840e8cad46418b39a8b74a246354"></a>ALIGN_RIGHT&#160;</td><td class="fielddoc">
+</td></tr>
+<tr><td class="fieldname"><a class="anchor" id="abdd7e81d0fb7db7f8a4e6465765bac0ba1aa02e59bd5a6871b0ee88476b6bd73d"></a>ALIGN_JUSTIFY&#160;</td><td class="fielddoc">
+</td></tr>
+</table>
+
+</div>
+</div>
+<a class="anchor" id="a3ba8a1cdd2e577efbad7c7b88e1c6175"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">enum <a class="el" href="class_text_sprite.html#a3ba8a1cdd2e577efbad7c7b88e1c6175">TextVAlign</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+<table class="fieldtable">
+<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a class="anchor" id="a3ba8a1cdd2e577efbad7c7b88e1c6175a88eb870feeaa1f7bb9b5fa8e2bdf9397"></a>INVALID_VALIGN&#160;</td><td class="fielddoc">
+</td></tr>
+<tr><td class="fieldname"><a class="anchor" id="a3ba8a1cdd2e577efbad7c7b88e1c6175a667caf0089bc36abdd821dfd4e55038c"></a>VALIGN_TOP&#160;</td><td class="fielddoc">
+</td></tr>
+<tr><td class="fieldname"><a class="anchor" id="a3ba8a1cdd2e577efbad7c7b88e1c6175ad1216289dceeda78e8281be5542d16c1"></a>VALIGN_MIDDLE&#160;</td><td class="fielddoc">
+</td></tr>
+<tr><td class="fieldname"><a class="anchor" id="a3ba8a1cdd2e577efbad7c7b88e1c6175a7178e59d239d98435f6f473dced2c2d1"></a>VALIGN_BOTTOM&#160;</td><td class="fielddoc">
+</td></tr>
+</table>
+
+</div>
+</div>
+<h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" id="ae50af0ff8a508494dd5a5fd25280128a"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="class_text_sprite.html">TextSprite</a> </td>
+          <td>(</td>
+          <td class="paramname"></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a5e6bcca3fcc1c5670f3cc0f9533ee976"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">~<a class="el" href="class_text_sprite.html">TextSprite</a> </td>
+          <td>(</td>
+          <td class="paramname"></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<h2 class="groupheader">Member Function Documentation</h2>
+<a class="anchor" id="a93a2790c432fecdacff5b028b4209ccf"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">virtual bool canPrepareRender </td>
+          <td>(</td>
+          <td class="paramtype">void&#160;</td>
+          <td class="paramname"></td><td>)</td>
+          <td> const</td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+<p>Render Output. </p>
+
+<p>Reimplemented from <a class="el" href="class_scene_object.html#a93a2790c432fecdacff5b028b4209ccf">SceneObject</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a62aa4e3f1aea3c0841234882d0105c1b"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">void copyTo </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="class_sim_object.html">SimObject</a> *&#160;</td>
+          <td class="paramname"><em>object</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+<p>Reimplemented from <a class="el" href="class_scene_object.html#a62aa4e3f1aea3c0841234882d0105c1b">SceneObject</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="ae27ec59704d8841af4cc0ec5b5eab5bd"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">DECLARE_CONOBJECT </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="class_text_sprite.html">TextSprite</a>&#160;</td>
+          <td class="paramname"></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a74b1ac6da7266e5889afbae3b0506279"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">bool getAutoLineHeight </td>
+          <td>(</td>
+          <td class="paramtype">void&#160;</td>
+          <td class="paramname"></td><td>)</td>
+          <td> const</td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a3dbd5a856ad9fa1ac4cb6899372af02c"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="class_color_f.html">ColorF</a> getCharacterBlendColor </td>
+          <td>(</td>
+          <td class="paramtype">const U32&#160;</td>
+          <td class="paramname"><em>charNum</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a714d9f77905ae598a8494d867d350f25"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">bool getCharacterHasBlendColor </td>
+          <td>(</td>
+          <td class="paramtype">const U32&#160;</td>
+          <td class="paramname"><em>charNum</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a2082f1efac76d29772344b8f00592089"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="struct_vector2.html">Vector2</a> getCharacterOffset </td>
+          <td>(</td>
+          <td class="paramtype">const U32&#160;</td>
+          <td class="paramname"><em>charNum</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ad45849373a3da19e7deeb0854cb93b65"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="struct_vector2.html">Vector2</a> getCharacterScale </td>
+          <td>(</td>
+          <td class="paramtype">const U32&#160;</td>
+          <td class="paramname"><em>charNum</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="aaa284974440eb1bac4a55bb2187fca25"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">F32 getCustomLineHeight </td>
+          <td>(</td>
+          <td class="paramtype">void&#160;</td>
+          <td class="paramname"></td><td>)</td>
+          <td> const</td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a1782e5f493d7a586f20ca6d70955a504"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">const char* getFont </td>
+          <td>(</td>
+          <td class="paramtype">void&#160;</td>
+          <td class="paramname"></td><td>)</td>
+          <td> const</td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="aacf548ffd68408b3a9eeccb11d8f7b18"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">static const char* getFont </td>
+          <td>(</td>
+          <td class="paramtype">void *&#160;</td>
+          <td class="paramname"><em>obj</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const char *&#160;</td>
+          <td class="paramname"><em>data</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">static</span><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a64f56d7c3c75755cc9f5848aeeb355cf"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">F32 getFontScaleX </td>
+          <td>(</td>
+          <td class="paramtype">void&#160;</td>
+          <td class="paramname"></td><td>)</td>
+          <td> const</td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a760fae5b541a90644088e9d5b2f0726f"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">F32 getFontScaleY </td>
+          <td>(</td>
+          <td class="paramtype">void&#160;</td>
+          <td class="paramname"></td><td>)</td>
+          <td> const</td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a873f44ee4a5f1feb331e1fe879bda294"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">F32 getFontSize </td>
+          <td>(</td>
+          <td class="paramtype">void&#160;</td>
+          <td class="paramname"></td><td>)</td>
+          <td> const</td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a765c51c54a4b5779896a62b5b8fe260c"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">F32 getKerning </td>
+          <td>(</td>
+          <td class="paramtype">void&#160;</td>
+          <td class="paramname"></td><td>)</td>
+          <td> const</td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="af17af32e70df4da9cfbdb5ded30d4df9"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="class_text_sprite.html#aec7f0168ae63b93fad7008bfbb9e1696">OverflowModeX</a> getOverflowModeX </td>
+          <td>(</td>
+          <td class="paramtype">void&#160;</td>
+          <td class="paramname"></td><td>)</td>
+          <td> const</td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a683cc5763cf2a24f0f80b8532b2628ee"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">const char * getOverflowModeXDescription </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="class_text_sprite.html#aec7f0168ae63b93fad7008bfbb9e1696">OverflowModeX</a>&#160;</td>
+          <td class="paramname"><em>mode</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ac677cd4bbbb95f2a7bcc853c363792a9"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="class_text_sprite.html#aec7f0168ae63b93fad7008bfbb9e1696">TextSprite::OverflowModeX</a> getOverflowModeXEnum </td>
+          <td>(</td>
+          <td class="paramtype">const char *&#160;</td>
+          <td class="paramname"><em>label</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a72380a85f4bae58903d1ae98259da354"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="class_text_sprite.html#a87cd81e296755f9514c3e4957f5bf4e9">OverflowModeY</a> getOverflowModeY </td>
+          <td>(</td>
+          <td class="paramtype">void&#160;</td>
+          <td class="paramname"></td><td>)</td>
+          <td> const</td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ae925c9959acb9b5fec7ed0b9f97a0c55"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">const char * getOverflowModeYDescription </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="class_text_sprite.html#a87cd81e296755f9514c3e4957f5bf4e9">OverflowModeY</a>&#160;</td>
+          <td class="paramname"><em>mode</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a233d8c6d6f4dfd12d1e2fd4e797e9fa5"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="class_text_sprite.html#a87cd81e296755f9514c3e4957f5bf4e9">TextSprite::OverflowModeY</a> getOverflowModeYEnum </td>
+          <td>(</td>
+          <td class="paramtype">const char *&#160;</td>
+          <td class="paramname"><em>label</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a641f0ff72a73bc4837ec11e5eb1ca5d1"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="class_string_buffer.html">StringBuffer</a>&amp; getText </td>
+          <td>(</td>
+          <td class="paramtype">void&#160;</td>
+          <td class="paramname"></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ae210c3e270f43731a858bb4b75ab909f"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">static const char* getText </td>
+          <td>(</td>
+          <td class="paramtype">void *&#160;</td>
+          <td class="paramname"><em>obj</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const char *&#160;</td>
+          <td class="paramname"><em>data</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">static</span><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a514df5bf5d17fbbc944da38e9479aadd"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="class_text_sprite.html#abdd7e81d0fb7db7f8a4e6465765bac0b">TextAlign</a> getTextAlignment </td>
+          <td>(</td>
+          <td class="paramtype">void&#160;</td>
+          <td class="paramname"></td><td>)</td>
+          <td> const</td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a00e7caa1547b5621175d37afdd8c15d7"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">const char * getTextAlignmentDescription </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="class_text_sprite.html#abdd7e81d0fb7db7f8a4e6465765bac0b">TextAlign</a>&#160;</td>
+          <td class="paramname"><em>alignment</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ae9a86615f61e82240b9fa20d06eab6a0"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="class_text_sprite.html#abdd7e81d0fb7db7f8a4e6465765bac0b">TextSprite::TextAlign</a> getTextAlignmentEnum </td>
+          <td>(</td>
+          <td class="paramtype">const char *&#160;</td>
+          <td class="paramname"><em>label</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a42939050e5460aab2774d25137e975a0"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="class_text_sprite.html#a3ba8a1cdd2e577efbad7c7b88e1c6175">TextVAlign</a> getTextVAlignment </td>
+          <td>(</td>
+          <td class="paramtype">void&#160;</td>
+          <td class="paramname"></td><td>)</td>
+          <td> const</td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="af3f2bace0b938b8d2c7708beab490499"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">const char * getTextVAlignmentDescription </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="class_text_sprite.html#a3ba8a1cdd2e577efbad7c7b88e1c6175">TextVAlign</a>&#160;</td>
+          <td class="paramname"><em>alignment</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a0e3216f3c2eb2e84a71c15dda7a3549b"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="class_text_sprite.html#a3ba8a1cdd2e577efbad7c7b88e1c6175">TextSprite::TextVAlign</a> getTextVAlignmentEnum </td>
+          <td>(</td>
+          <td class="paramtype">const char *&#160;</td>
+          <td class="paramname"><em>label</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a67420d3593db1aae6efb2c3abb23c690"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">void initPersistFields </td>
+          <td>(</td>
+          <td class="paramname"></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="aa8fb2a4e72e5c4975d3cd912c5de131a"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">bool onAdd </td>
+          <td>(</td>
+          <td class="paramtype">void&#160;</td>
+          <td class="paramname"></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+<p>Engine. </p>
+
+<p>Reimplemented from <a class="el" href="class_scene_object.html#aa8fb2a4e72e5c4975d3cd912c5de131a">SceneObject</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a28fb2b0653c2c31284ebef9237dc9c5c"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">void onRemove </td>
+          <td>(</td>
+          <td class="paramname"></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+<p>Called when the object is removed from the sim. </p>
+
+<p>Reimplemented from <a class="el" href="class_scene_object.html#a28fb2b0653c2c31284ebef9237dc9c5c">SceneObject</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a8497f92d8037caa1177a85e9c94bcdc8"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void resetCharacterBlendColor </td>
+          <td>(</td>
+          <td class="paramtype">const U32&#160;</td>
+          <td class="paramname"><em>charNum</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a5ef471b7e2729cd4d2a3b2ee5fa88615"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void resetCharacterOffset </td>
+          <td>(</td>
+          <td class="paramtype">const U32&#160;</td>
+          <td class="paramname"><em>charNum</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ab5e70c0180e127bd4fef266d6e58b3da"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void resetCharacterScale </td>
+          <td>(</td>
+          <td class="paramtype">const U32&#160;</td>
+          <td class="paramname"><em>charNum</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="af41a86a307209bd7764ca36408ed1097"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">void resetCharacterSettings </td>
+          <td>(</td>
+          <td class="paramtype">void&#160;</td>
+          <td class="paramname"></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ab74fc47417c4ba44e8a4a8721459b053"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">void scenePrepareRender </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="struct_scene_render_state.html">SceneRenderState</a> *&#160;</td>
+          <td class="paramname"><em>pSceneRenderState</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="class_scene_render_queue.html">SceneRenderQueue</a> *&#160;</td>
+          <td class="paramname"><em>pSceneRenderQueue</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+<p>Reimplemented from <a class="el" href="class_scene_object.html#a9dccc074ebba658c9aff24d0b150c11f">SceneObject</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a71f0087e869c8a9f99796a21651c6c57"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sceneRender </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="struct_scene_render_state.html">SceneRenderState</a> *&#160;</td>
+          <td class="paramname"><em>pSceneRenderState</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const <a class="el" href="class_scene_render_request.html">SceneRenderRequest</a> *&#160;</td>
+          <td class="paramname"><em>pSceneRenderRequest</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="class_batch_render.html">BatchRender</a> *&#160;</td>
+          <td class="paramname"><em>pBatchRenderer</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+<p>Reimplemented from <a class="el" href="class_scene_object.html#a9a3cf0b13f4a74e64702e942ad4d9e8f">SceneObject</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a3b72e8885396846cba848c203d0ea0e7"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">void setAutoLineHeight </td>
+          <td>(</td>
+          <td class="paramtype">const bool&#160;</td>
+          <td class="paramname"><em>isAuto</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="aeea3c26c3c6e0e3e31517ecead22b284"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void setCharacterBlendColor </td>
+          <td>(</td>
+          <td class="paramtype">const U32&#160;</td>
+          <td class="paramname"><em>charNum</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const <a class="el" href="class_color_f.html">ColorF</a>&#160;</td>
+          <td class="paramname"><em>color</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a551aec66d071c29b99d3a3aeeab0d073"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void setCharacterOffset </td>
+          <td>(</td>
+          <td class="paramtype">const U32&#160;</td>
+          <td class="paramname"><em>charNum</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const F32&#160;</td>
+          <td class="paramname"><em>offsetX</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const F32&#160;</td>
+          <td class="paramname"><em>offsetY</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a9b5aa080222c9902f964d87788597fac"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void setCharacterScale </td>
+          <td>(</td>
+          <td class="paramtype">const U32&#160;</td>
+          <td class="paramname"><em>charNum</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const F32&#160;</td>
+          <td class="paramname"><em>scaleX</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const F32&#160;</td>
+          <td class="paramname"><em>scaleY</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a5dfd4518edbb6f411494131387097291"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">void setCustomLineHeight </td>
+          <td>(</td>
+          <td class="paramtype">const F32&#160;</td>
+          <td class="paramname"><em>lineHeight</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ad034a42192e1e69349ef8348323e7951"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">static bool setCustomLineHeight </td>
+          <td>(</td>
+          <td class="paramtype">void *&#160;</td>
+          <td class="paramname"><em>obj</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const char *&#160;</td>
+          <td class="paramname"><em>data</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">static</span><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a2410afb18f7357899a8015f811ad03a0"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">bool setFont </td>
+          <td>(</td>
+          <td class="paramtype">const char *&#160;</td>
+          <td class="paramname"><em>pFontAssetId</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a1c22f559f9c77b5c59df5643b8d3094c"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">static bool setFont </td>
+          <td>(</td>
+          <td class="paramtype">void *&#160;</td>
+          <td class="paramname"><em>obj</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const char *&#160;</td>
+          <td class="paramname"><em>data</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">static</span><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a2cf80158dcbfdc4c0a03cb4d928844bf"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">void setFontScaleX </td>
+          <td>(</td>
+          <td class="paramtype">const F32&#160;</td>
+          <td class="paramname"><em>scale</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="afa0486452351f6614cfb01ea65602f09"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">static bool setFontScaleX </td>
+          <td>(</td>
+          <td class="paramtype">void *&#160;</td>
+          <td class="paramname"><em>obj</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const char *&#160;</td>
+          <td class="paramname"><em>data</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">static</span><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a8379fee82f26cdf6a38626d3f98ab056"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">void setFontScaleY </td>
+          <td>(</td>
+          <td class="paramtype">const F32&#160;</td>
+          <td class="paramname"><em>scale</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="abc0368e7a39f98ff193ba548bddda744"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">static bool setFontScaleY </td>
+          <td>(</td>
+          <td class="paramtype">void *&#160;</td>
+          <td class="paramname"><em>obj</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const char *&#160;</td>
+          <td class="paramname"><em>data</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">static</span><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a9364976b7dab2f5e518f1feced3698a4"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">void setFontSize </td>
+          <td>(</td>
+          <td class="paramtype">const F32&#160;</td>
+          <td class="paramname"><em>size</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="aa8ef58173c2f72f8757c2f623d946b42"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">static bool setFontSize </td>
+          <td>(</td>
+          <td class="paramtype">void *&#160;</td>
+          <td class="paramname"><em>obj</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const char *&#160;</td>
+          <td class="paramname"><em>data</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">static</span><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ac4b01d946b14c1616e601687a28e29db"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">void setKerning </td>
+          <td>(</td>
+          <td class="paramtype">const F32&#160;</td>
+          <td class="paramname"><em>kern</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a85f5fdd7ce56482fdb888a60b0dd61e9"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">static bool setKerning </td>
+          <td>(</td>
+          <td class="paramtype">void *&#160;</td>
+          <td class="paramname"><em>obj</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const char *&#160;</td>
+          <td class="paramname"><em>data</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">static</span><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a89fba3fc692cc13420c33f10d3581169"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">void setOverflowModeX </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="class_text_sprite.html#aec7f0168ae63b93fad7008bfbb9e1696">OverflowModeX</a>&#160;</td>
+          <td class="paramname"><em>mode</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ab5fa2c63a26647e4bef4134084df242f"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">bool setOverflowModeX </td>
+          <td>(</td>
+          <td class="paramtype">void *&#160;</td>
+          <td class="paramname"><em>obj</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const char *&#160;</td>
+          <td class="paramname"><em>data</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="aa9e15d225e2d4fafa35a23a079e541df"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">void setOverflowModeY </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="class_text_sprite.html#a87cd81e296755f9514c3e4957f5bf4e9">OverflowModeY</a>&#160;</td>
+          <td class="paramname"><em>mode</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a7e74a678880f2927beab33091cbcd62d"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">bool setOverflowModeY </td>
+          <td>(</td>
+          <td class="paramtype">void *&#160;</td>
+          <td class="paramname"><em>obj</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const char *&#160;</td>
+          <td class="paramname"><em>data</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a44ce575850b18ef42edd72f0dfbc43ab"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">void setText </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="class_string_buffer.html">StringBuffer</a> &amp;&#160;</td>
+          <td class="paramname"><em>text</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a94e452e2b8e2af16604f2b90f3ad0e26"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">static bool setText </td>
+          <td>(</td>
+          <td class="paramtype">void *&#160;</td>
+          <td class="paramname"><em>obj</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const char *&#160;</td>
+          <td class="paramname"><em>data</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">static</span><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a43758b2421db04cef34842d3710c2cad"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">void setTextAlignment </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="class_text_sprite.html#abdd7e81d0fb7db7f8a4e6465765bac0b">TextAlign</a>&#160;</td>
+          <td class="paramname"><em>alignment</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a111f5f83587ba61fcbaaf0c7b5f3ec82"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">bool setTextAlignment </td>
+          <td>(</td>
+          <td class="paramtype">void *&#160;</td>
+          <td class="paramname"><em>obj</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const char *&#160;</td>
+          <td class="paramname"><em>data</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ab6b0bc393a08617b99195f6e3235eac3"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">void setTextVAlignment </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="class_text_sprite.html#a3ba8a1cdd2e577efbad7c7b88e1c6175">TextVAlign</a>&#160;</td>
+          <td class="paramname"><em>alignment</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a580261a19a5a8a25d2c5540416b98183"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">bool setTextVAlignment </td>
+          <td>(</td>
+          <td class="paramtype">void *&#160;</td>
+          <td class="paramname"><em>obj</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const char *&#160;</td>
+          <td class="paramname"><em>data</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ab0278e05fcb85d667a800dd539663751"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">virtual bool shouldRender </td>
+          <td>(</td>
+          <td class="paramtype">void&#160;</td>
+          <td class="paramname"></td><td>)</td>
+          <td> const</td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+<p>Reimplemented from <a class="el" href="class_scene_object.html#ab0278e05fcb85d667a800dd539663751">SceneObject</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="ae407f2a30c48d7d16319e666800a9a75"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">virtual bool validRender </td>
+          <td>(</td>
+          <td class="paramtype">void&#160;</td>
+          <td class="paramname"></td><td>)</td>
+          <td> const</td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+<p>Reimplemented from <a class="el" href="class_scene_object.html#ae407f2a30c48d7d16319e666800a9a75">SceneObject</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a440424913a91dcd4f27f6c76ae8413f8"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">static bool writeAutoLineHeight </td>
+          <td>(</td>
+          <td class="paramtype">void *&#160;</td>
+          <td class="paramname"><em>obj</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">StringTableEntry&#160;</td>
+          <td class="paramname"><em>pFieldName</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">static</span><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a393f206fa970de9c7676bd0590314e78"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">static bool writeCustomLineHeight </td>
+          <td>(</td>
+          <td class="paramtype">void *&#160;</td>
+          <td class="paramname"><em>obj</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">StringTableEntry&#160;</td>
+          <td class="paramname"><em>pFieldName</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">static</span><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ae6b6b1af02a44b472b741c40ec6c71b1"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">static bool writeFont </td>
+          <td>(</td>
+          <td class="paramtype">void *&#160;</td>
+          <td class="paramname"><em>obj</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">StringTableEntry&#160;</td>
+          <td class="paramname"><em>pFieldName</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">static</span><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a8f9e8d826bef6d759498999f5903d45a"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">static bool writeFontScaleX </td>
+          <td>(</td>
+          <td class="paramtype">void *&#160;</td>
+          <td class="paramname"><em>obj</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">StringTableEntry&#160;</td>
+          <td class="paramname"><em>pFieldName</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">static</span><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a07d5b6fe32cd8841c9d79bf4a036fd43"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">static bool writeFontScaleY </td>
+          <td>(</td>
+          <td class="paramtype">void *&#160;</td>
+          <td class="paramname"><em>obj</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">StringTableEntry&#160;</td>
+          <td class="paramname"><em>pFieldName</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">static</span><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="aa01c8ecf0d1bf1c1740f22ecc16088cb"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">static bool writeFontSize </td>
+          <td>(</td>
+          <td class="paramtype">void *&#160;</td>
+          <td class="paramname"><em>obj</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">StringTableEntry&#160;</td>
+          <td class="paramname"><em>pFieldName</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">static</span><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ac1e07f9837b3da386aeb5d782198e7c4"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">static bool writeKerning </td>
+          <td>(</td>
+          <td class="paramtype">void *&#160;</td>
+          <td class="paramname"><em>obj</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">StringTableEntry&#160;</td>
+          <td class="paramname"><em>pFieldName</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">static</span><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a58cc4b4d020cd904ff86504e4fde28f6"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">static bool writeOverflowModeX </td>
+          <td>(</td>
+          <td class="paramtype">void *&#160;</td>
+          <td class="paramname"><em>obj</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">StringTableEntry&#160;</td>
+          <td class="paramname"><em>pFieldName</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">static</span><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a4f75b2e100192e494e6e2f5149ce0f25"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">static bool writeOverflowModeY </td>
+          <td>(</td>
+          <td class="paramtype">void *&#160;</td>
+          <td class="paramname"><em>obj</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">StringTableEntry&#160;</td>
+          <td class="paramname"><em>pFieldName</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">static</span><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a5b6c012db1858bb43f1292f8b010ffa4"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">static bool writeText </td>
+          <td>(</td>
+          <td class="paramtype">void *&#160;</td>
+          <td class="paramname"><em>obj</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">StringTableEntry&#160;</td>
+          <td class="paramname"><em>pFieldName</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">static</span><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="aa267519e6fc45dc12480c395bb9c49bb"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">static bool writeTextAlignment </td>
+          <td>(</td>
+          <td class="paramtype">void *&#160;</td>
+          <td class="paramname"><em>obj</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">StringTableEntry&#160;</td>
+          <td class="paramname"><em>pFieldName</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">static</span><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a2aaf856ce73fb31672f755886b1a123a"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">static bool writeTextVAlignment </td>
+          <td>(</td>
+          <td class="paramtype">void *&#160;</td>
+          <td class="paramname"><em>obj</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">StringTableEntry&#160;</td>
+          <td class="paramname"><em>pFieldName</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">static</span><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<hr/>The documentation for this class was generated from the following files:<ul>
+<li>2d/sceneobject/TextSprite.h</li>
+<li>2d/sceneobject/TextSprite.cc</li>
+</ul>
+</div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.10
+</small></address>
+</body>
+</html>

BIN
Torque2DDocs/html/class_text_sprite.png


+ 407 - 401
Torque2DDocs/html/class_trigger-members.html

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-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0df056e9bcc5d9e5c240ba3d438f7c0c">attachGui</a>(GuiControl *pGuiControl, SceneWindow *pSceneWindow, const bool sizeControl)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a19504b4457a2cee7406ec92cfca5f57a">BehaviorComponent</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afc937cb7e1cd1b0768101aec936bbe45">buildFilterList</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#aa908feec1e7d562830eb455f0d8d7818">callMethod</a>(S32 argc, const char *methodName,...)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#a0118bd8e337767ab582518a500b1482b">callMethodArgList</a>(U32 argc, const char *argv[], bool callThis=true)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#aa6e474e95b84693dfb2c8b97fd1c63f9">callMethodOnComponents</a>(U32 argc, const char *argv[], const char **result)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a8494f88eee4c3380e96d3a4977689f46">callOnBehaviors</a>(U32 argc, const char *argv[])</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab24670a3f5f65bb77a76f8e6b68f08f9">cancelFadeTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad3e259c7f511015b07708ad9818b2b5f">cancelGrowTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2e3b4de58fb2f0012f0346f587c45ca5">cancelMoveTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a86f2805323ad2b38db82952339fae82b">cancelRotateTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a93a2790c432fecdacff5b028b4209ccf">canPrepareRender</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac1e31054548229bd5ea4779d9cbc2be2">clearAllNotifications</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a75cf9aca6491d3442a30255e50929c07">clearBehaviors</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4278675486d225ec1ab8d897b41d8be6">clearCollisionShapes</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#ab05a02e5e13542af37680276d51b04f5">clearComponents</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a5a09726e6e6f20422bf0d5d9f1cd9422">clearDynamicFields</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a97791ba163a65547d7a5d47bed803d7d">clearFieldFilters</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae9d02581f339ef7ede02efaf54bed50e">clearNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aacb30b9c403e8687e109b7738af141d8">clone</a>(const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#add5b33718ca9cab3bb26b7ba907899ed">connect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a95c239afc15d197ae11798bc11e5c28b">consoleInit</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a8b5a944ed3b7fa672a250a5d389c8f15">ConsoleObject</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a601f42ddcee97ab4eee59e6dbc9df75b">ConsoleObject</a>(const ConsoleObject &amp;)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2c23ad189f8126e16f64cf31dec08c50">copyChainCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aaa0abd233a2d2dbf50d8c6135eab6198">copyCircleCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a195eb24d99203428f53575dc3685a27d">copyCollisionShapes</a>(SceneObject *pSceneObject, const bool clearTargetShapes=true, const S32 shapeIndex=-1)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4e896fc666423f547e86f8a9bb14e1f1">copyEdgeCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a89e9e1e942e6ca857763c80f4e8e8023">copyFrom</a>(SceneObject *pSceneObject, const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aabd1ce4d1ac0a4de8ccecbb321717a48">copyPolygonCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_trigger.html#a62aa4e3f1aea3c0841234882d0105c1b">copyTo</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#aa8b4ee59c729a0704b4a2f7b52246f98">create</a>(const char *in_pClassName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#abeb358d6fc89fc282b4e401de2895965">create</a>(const U32 groupId, const U32 typeId, const U32 in_classId)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a43dc85d09e5a1166a3d6631b0c2d96b0">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa4510bca53a6d646ac6550933b4ec1f8">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a808005561d4b3cd4f813bcdb596dec33">createCircleCollisionShape</a>(const F32 radius)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8490f2c0ab5176ad4096af2e20f2eff9">createCircleCollisionShape</a>(const F32 radius, const b2Vec2 &amp;localPosition)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a319d4ae7497131010c563ed7805a3a58">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad98e4a89a6b10eca78a6a1dd3a46aee6">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6e65d14c98d56534798d0e625216e412">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8643125eb66bc1a4c4e31ff90d18f2d3">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab2ec987c9fdd92735234ddc8ee88c55a">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid, const F32 rotation)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adb375ff74c32b12289854de0bb6751e1">createPolygonCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_trigger.html#a52dd5d19e39181c56d70ba0751d51f14">DECLARE_CONOBJECT</a>(Trigger)</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a642aeab92cc3c398ae49a0ddd5379c79">SceneObject::DECLARE_CONOBJECT</a>(SceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ac8fc30204947c1bf7083bcc18c23d609">BehaviorComponent::DECLARE_CONOBJECT</a>(BehaviorComponent)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#afc2db809a49eb691e42ea935a2762df3">DynamicConsoleMethodComponent::DECLARE_CONOBJECT</a>(DynamicConsoleMethodComponent)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a1da866a12db4319a3c1c6dfcc819c77e">SimComponent::DECLARE_CONOBJECT</a>(SimComponent)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a5347739a7bbaab1de0130ac29073dcfd">SimObject::DECLARE_CONOBJECT</a>(SimObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a21eb14a62be6af6693a0c46124e9ab92">deleteCollisionShape</a>(const U32 shapeIndex)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2838b603fe80fa772e6be008b649decf">deleteNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a035562e6d1b195a025da907836d24d1c">deleteObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad017d8edf7cb88e23298cb56b2bb5572">addAudioHandle</a>(AUDIOHANDLE handle)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ada8fe8d6fb690560284d5ec6bbda80c4">addBehavior</a>(BehaviorInstance *bi)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a67eaf51423a16a178e794516487ec843">addCameraMountReference</a>(SceneWindow *pAttachedCamera)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#aee331023cef6e78a047d349841c80c5a">addComponent</a>(SimComponent *component)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aed3d0d1abd7ba4a17e792ca80f3478a7">addDepricatedField</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad048093d786e022b861fe81baa883c56">addDestroyNotification</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a1e61452413a8cd497dfc1a2b62f072cd">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#ad4ad51d247b2e09ea51783a8fdbb4b95">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a7fe0d513b2bea8f6a1710c35189f550c">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a83176674ac909724b9ba2dce44a71e9a">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac9c1a44b539dfe7ca6782c5dd561e9ac">addFieldFilter</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a3356a3140575cbc1e4466883937daf0b">addFieldV</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, ConsoleTypeValidator *v, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a38f3095c01e8b2055e4c2e58d9a133e8">addGroup</a>(const char *in_pGroupname, const char *in_pGroupDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#ae5af434e7146816044ce3be70f61ebb8">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a5161f628159e510b744cef47fd6598a3">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a2df2d873096113f009661c676c4d0c81">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aed96a36e73e2eee15cf6a3ae1412d9bd">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3a6c0e9f5513c15dbc861831b392872a">addToSet</a>(SimObjectId)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae32c75b008160f8599389fa1416270f4">addToSet</a>(const char *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a27f9b7da7ac37f39ba7e364a74cc943f">allocNotify</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae7e5cacbf911d83801f6c0e47a78f60f">applyAngularImpulse</a>(const F32 impulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4111977b7a1cb5e6586efdb36c3dc2a8">applyForce</a>(const Vector2 &amp;worldForce, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a038a95821b9c31206f4079861464356a">applyForce</a>(const Vector2 &amp;worldForce, const Vector2 &amp;worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#afa21b7e440096a42d7fa8676fb3c03cf">applyLinearImpulse</a>(const Vector2 &amp;worldImpulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8f3bbb6c55d4bd47758de5dc0f243462">applyLinearImpulse</a>(const Vector2 &amp;worldImpulse, const Vector2 &amp;worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a00f09b058c9b37ab9cb8c6faf61280d7">applyTorque</a>(const F32 torque, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2ed3c32bdfeb17efd31de7faf0f5b37c">assignDynamicFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#afe42c2298dcfb82059cd5d8590a76479">assignFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a43a200e331c5a48c30890b7ab32557eb">assignName</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af736f7dbf6bdf18490b39e2d90216edc">attachGui</a>(GuiControl *pGuiControl, SceneWindow *pSceneWindow, const bool sizeControl, const Vector2 offset)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a19504b4457a2cee7406ec92cfca5f57a">BehaviorComponent</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#afc937cb7e1cd1b0768101aec936bbe45">buildFilterList</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#aa908feec1e7d562830eb455f0d8d7818">callMethod</a>(S32 argc, const char *methodName,...)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#a0118bd8e337767ab582518a500b1482b">callMethodArgList</a>(U32 argc, const char *argv[], bool callThis=true)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aa6e474e95b84693dfb2c8b97fd1c63f9">callMethodOnComponents</a>(U32 argc, const char *argv[], const char **result)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a8494f88eee4c3380e96d3a4977689f46">callOnBehaviors</a>(U32 argc, const char *argv[])</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab24670a3f5f65bb77a76f8e6b68f08f9">cancelFadeTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad3e259c7f511015b07708ad9818b2b5f">cancelGrowTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2e3b4de58fb2f0012f0346f587c45ca5">cancelMoveTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a86f2805323ad2b38db82952339fae82b">cancelRotateTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a93a2790c432fecdacff5b028b4209ccf">canPrepareRender</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac1e31054548229bd5ea4779d9cbc2be2">clearAllNotifications</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a75cf9aca6491d3442a30255e50929c07">clearBehaviors</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4278675486d225ec1ab8d897b41d8be6">clearCollisionShapes</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ab05a02e5e13542af37680276d51b04f5">clearComponents</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a5a09726e6e6f20422bf0d5d9f1cd9422">clearDynamicFields</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a97791ba163a65547d7a5d47bed803d7d">clearFieldFilters</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae9d02581f339ef7ede02efaf54bed50e">clearNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aacb30b9c403e8687e109b7738af141d8">clone</a>(const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#add5b33718ca9cab3bb26b7ba907899ed">connect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a95c239afc15d197ae11798bc11e5c28b">consoleInit</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a8b5a944ed3b7fa672a250a5d389c8f15">ConsoleObject</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a601f42ddcee97ab4eee59e6dbc9df75b">ConsoleObject</a>(const ConsoleObject &amp;)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2c23ad189f8126e16f64cf31dec08c50">copyChainCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aaa0abd233a2d2dbf50d8c6135eab6198">copyCircleCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a195eb24d99203428f53575dc3685a27d">copyCollisionShapes</a>(SceneObject *pSceneObject, const bool clearTargetShapes=true, const S32 shapeIndex=-1)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4e896fc666423f547e86f8a9bb14e1f1">copyEdgeCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a89e9e1e942e6ca857763c80f4e8e8023">copyFrom</a>(SceneObject *pSceneObject, const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aabd1ce4d1ac0a4de8ccecbb321717a48">copyPolygonCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_trigger.html#a62aa4e3f1aea3c0841234882d0105c1b">copyTo</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aa8b4ee59c729a0704b4a2f7b52246f98">create</a>(const char *in_pClassName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#abeb358d6fc89fc282b4e401de2895965">create</a>(const U32 groupId, const U32 typeId, const U32 in_classId)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a43dc85d09e5a1166a3d6631b0c2d96b0">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa4510bca53a6d646ac6550933b4ec1f8">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a808005561d4b3cd4f813bcdb596dec33">createCircleCollisionShape</a>(const F32 radius)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8490f2c0ab5176ad4096af2e20f2eff9">createCircleCollisionShape</a>(const F32 radius, const b2Vec2 &amp;localPosition)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a319d4ae7497131010c563ed7805a3a58">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad98e4a89a6b10eca78a6a1dd3a46aee6">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6e65d14c98d56534798d0e625216e412">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8643125eb66bc1a4c4e31ff90d18f2d3">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab2ec987c9fdd92735234ddc8ee88c55a">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid, const F32 rotation)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#adb375ff74c32b12289854de0bb6751e1">createPolygonCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_trigger.html#a52dd5d19e39181c56d70ba0751d51f14">DECLARE_CONOBJECT</a>(Trigger)</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a642aeab92cc3c398ae49a0ddd5379c79">SceneObject::DECLARE_CONOBJECT</a>(SceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ac8fc30204947c1bf7083bcc18c23d609">BehaviorComponent::DECLARE_CONOBJECT</a>(BehaviorComponent)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#afc2db809a49eb691e42ea935a2762df3">DynamicConsoleMethodComponent::DECLARE_CONOBJECT</a>(DynamicConsoleMethodComponent)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a1da866a12db4319a3c1c6dfcc819c77e">SimComponent::DECLARE_CONOBJECT</a>(SimComponent)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a5347739a7bbaab1de0130ac29073dcfd">SimObject::DECLARE_CONOBJECT</a>(SimObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a21eb14a62be6af6693a0c46124e9ab92">deleteCollisionShape</a>(const U32 shapeIndex)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2838b603fe80fa772e6be008b649decf">deleteNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a035562e6d1b195a025da907836d24d1c">deleteObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a18d62cf9410f575df1a434e6e3590d72">detachAllGuiControls</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a49d91361e25a3fc3cf089469d4c6f1b2">detachGui</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a5038fc68d1c23dad7a109da7d4028840">disconnect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4f995fd3f1d847cbb8d015e643be5a1e">dismountCamera</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#accd2600060dbaee3a3b41aed4034c63c">dump</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1810f5aba25efd242c24232c2c2bbd1a">dumpClassHierarchy</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a1918263ead95ed1906c7027651938e0c">endGroup</a>(const char *in_pGroupname)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1ee">ePhysicsProxyType</a> enum name</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a29134bd5b1f007813d9ae506c71907db">fadeTo</a>(const ColorF &amp;targetColor, const F32 deltaRed, const F32 deltaGreen, const F32 deltaBlue, const F32 deltaAlpha)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aa21f3917485bec8939663abba4a3e89e">findField</a>(StringTableEntry fieldName) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aea6dde4400c9c8a5bd378a89a055cf92">findObject</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aa77d566406c826b12013b264b4d72450">freeNotify</a>(SimObject::Notify *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7909cb34ccb1737e64efc46ce277c3ea">getAABB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5637d858b9e050e9865fa1470d0a421a">getAABBRectangle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae2d3cffbcfc0b06366cbcb835eb08922">getActive</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a44770f02dcf9be79173b2e56210f1692">getActive</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a64b7690a1755687c385a0c65ddd8c7c8">getAlphaTest</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa167d0b55e87bf12491dd0cbfe71c768">getAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5ee0572f3eadebb818d1ba5d84fa7c51">getAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afcf35d2faf4e2d198b852d8ea9e52636">getAngularDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa96980dcf79c895ed7edbbd966508a1d">getAngularDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab522b62a3cc831b66225487eb46b2a72">getAngularVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af20ce6f98cac45f3f058375b022e3185">getAngularVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aeb9b6db731112b77daa4206fed66ab97">getAutoSizing</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8a7e0213652acb0dd46661d4eebb661c">getAwake</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adc83af1de65f51ca29c28f8a6d20797e">getAwake</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a034e58fb120065707a455851f75896ce">getBatchIsolated</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ae055c62d3093e0982513ae0f39e50524">getBehavior</a>(StringTableEntry behaviorTemplateName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a661bbd0ef43bf11bba06f72a98863424">getBehavior</a>(const U32 index)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a548390ba53f32c4df4c235ab51ad6579">getBehaviorByInstanceId</a>(const U32 behaviorId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a8adea247fee5ba35e83023668c2c9bf8">getBehaviorConnection</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName, const U32 connectionIndex)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#af8652de956626b5fb01b6c8d1f4e5131">getBehaviorConnectionCount</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ad5beac3655ab2078834cd6464057c590">getBehaviorConnections</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ae9135742b5e65b81cbf88659165769af">getBehaviorCount</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#aedea8e2ebe59af62e1e2cb20c510bd1e">getBehaviors</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa71585dfb72c025e44e8c4ed54790fb5">getBlendAlpha</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa442c54d66690efb7a516738f21d30eb">getBlendColor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8e56a1ad63d55c4e24135a8db4e03fa4">getBlendMode</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab4bde30e4c8f1f4774a12ee058ed9eeb">getBody</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a62ad937dbcd1c1ac94bcca70c82707f9">getBodyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9cd828691e944bfed76c72e5913b5264">getBodyType</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa721e21a9335bc7cec1cd6c2aec09a99">getBodyTypeDescription</a>(const b2BodyType bodyType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2b45676bdeb10cc6d7466bd46b07ff29">getBodyTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1c37fc59c4ab84521efb569af28a9015">getBullet</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3bea5d918927faa8931e83bf8b454f2b">getBullet</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0dd66b9f8070113f8633d61cb320ec04">getCanSaveDynamicFields</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aec6546d7e583fd467bebd4bf72dcf8ae">getChainCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0a9d6d3207675ae63e48acdedd90203b">getChainCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a46b1c8b4da14e3809e85634162d566a6">getChainCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a95d1c5f41bbf6f55e1dc2872cc683999">getChainCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7a4ddd7537aff1870d04ef9063c6be0b">getChainCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7f96bd096a72980e362be71a6b8c1b78">getChainCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8314503425c71af8a075e7cc964a647a">getCircleCollisionShapeLocalPosition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a58c6ff961edfb685400dc989275c258c">getCircleCollisionShapeRadius</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a8691d51add17a60261904f376e2805f7">getClassId</a>(U32 netClassGroup) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a480da584e485f7b34cc2773c363fdb4c">getClassName</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#af863b22a5ef03fb64e5d38b4de637ac3">getClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ab29861ed4c9f5cc88961888b192bd030">getClassRep</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a524f6ce681f962aaf587c95c16b51e7a">getCollisionCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab7028644de12630cac811515e1900a5b">getCollisionChainShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9716bceeca278e59c0c7c55e5cb2550b">getCollisionCircleShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a688838264912c46c6d3f8a397c3b39f0">getCollisionEdgeShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1da14ac00a506d16afb69e2ffa2bdaa1">getCollisionGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afbb30add2d526a54d5645dbcabfe3671">getCollisionGroups</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1e9af49c21ee0ac8d221fd42a86ac88e">getCollisionLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6c4934bb41de6e3e1020f461e61fa9e8">getCollisionLayers</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ade203cb950f3c6affd2fbc9eef78fe78">getCollisionOneWay</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a898462cda76d8ac651571f93058ade93">getCollisionPolygonShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa0772609413446644b3c34a220f1f70e">getCollisionShapeCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae00deb60e40bac99b855e0c0e1ee3990">getCollisionShapeDefinition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a044b2746a5914a6260d22afcb8d09e6e">getCollisionShapeDensity</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2a97fe6f277ea6204b476c47ad6de63f">getCollisionShapeFriction</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3f068f33b200705f48bb1c71b0d0847e">getCollisionShapeIndex</a>(const b2Fixture *pFixture) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad9344fc21c09c2e9b656bdfa4e1642d7">getCollisionShapeIsSensor</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a343e7dbfdecd862e8b77e940047d05d7">getCollisionShapeRestitution</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af25b8fb1bbe7301bfd418059a1bc7fac">getCollisionShapeType</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a60911645b2acb6b338cf16aa9da894de">getCollisionShapeTypeDescription</a>(const b2Shape::Type collisionShapeType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa979d7a435f9333abdb2b2da0a5f03c5">getCollisionShapeTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a79efee69aa9baa11942bf1de0fa48f38">getCollisionSuppress</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a9f7010dc932fb9cc832bf68c5f7da923">getComponent</a>(const U32 index)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a5fe708dbdedecf9aa123c4d5cb226201">getComponentCount</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a3318e867ff260e40adee4a80ebe6fb86">getComponentName</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad4a3677781cd39cfb3b593df1e2a4011">getCurrentContactCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae929cd4f995afde012dd1abc3e96bc72">getCurrentContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a61da44826bbcdcbed3775d0b59dcbea7">getDataField</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aad68561955e2af5a7ec3e3bed8fd4c62">getDataFieldPrefix</a>(StringTableEntry fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a825bbfc5684ff3b4f43a17932cea0582">getDataFieldType</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aba66304523dad64427be201010c6ad16">getDebugMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a41822e42f51a733c9df8d835417c9cb0">getDefaultDensity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a35866f2973df34aed5689a0174e3f1ff">getDefaultFriction</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa0b72c386d1586c56c39a2eaf3cce6ec">getDefaultRestitution</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afc66e6c3f9b04859b6d4020a87f835eb">getDstBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afe68d0bdf4773e72477ba0d511217eff">getDstBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8b5bb2ffca4955065d6e3f78f213e8a6">getDstBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a546fd9261e6104b86b947e417bef1228">getDynamicGroupExpand</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6f3507bd2a6d15f0156eb1f323f05a18">getEdgeCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a376b7da84fbd2e0a309e2b4239747e2e">getEdgeCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a81631cb1c136c57c9e0251a9cff8b29e">getEdgeCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad2e04e4bf3f0e52d86a124700e5eefee">getEdgeCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1bced2a97f4809ebc4dfbe1574a49380">getEdgeCollisionShapeLocalPositionEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad93faa821f868f9b2706336cc3b607f5">getEdgeCollisionShapeLocalPositionStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_trigger.html#aec4a905d9883093f38e57035f990bdec">getEnterCallback</a>()</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab50c31133ee71487da00e4dd69595e03">getFieldDictionary</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aa39f4992468ded509c4e50b2d1ac89a2">getFieldList</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1fd73d8840770fade684c9339d9abd67">getFixedAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab0482b9c8d0f9d656748ce4cc9e718fb">getFixedAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af3f1f6035257e360210f6ddac8f3ee69">getGatherContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1c075f14a76ff1fb1db8148b0eb357ab">getGlobalSceneObjectCount</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af3c8a97315d2220188851ccc0dcaa73a">getGravityScale</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adb5f5889b632ce995ded0ae14b81c4a1">getGravityScale</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3d4e854ff5665158e6e9b26df73e3e34">getGroup</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a11c125ac41398048347d6de1a9539147">getHalfSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad5a8cb2bc2a087488fea882a754def16">getId</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0e39c7f2e3f35ff8a0ad344f8d03f7a9">getIdString</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#acffcefc012486641ca129b50bc55ff1b">getInertia</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aa9e468963daa41c06c14cc2d6282b456">getInternalName</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a56059bb8bb54da9f411a8dd206afa31e">getIsAlwaysInScope</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a111135686bbb859cfc50bccf1f1a300d">getIsEditorTickAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a046a3aec4723efb7a6d893f58e4af33f">getIsPointInCollisionShape</a>(const U32 shapeIndex, const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a045bb220a8d2bcf9d262d1ce8435321f">getIsPointInOOBB</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_trigger.html#a712ed1294211c2d27132d8ac833f8dc5">getLeaveCallback</a>()</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a411af4a31257db3c32ecf50894519dd2">getLifetime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa8426aa6cba35bbd32d99dfe59efc8c9">getLinearDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a912627c2346fb6df7c65d17d93400b0b">getLinearDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a657ec17e8b2064b8cdbbadf936be9343">getLinearVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a25f167142f063f72a37ad138eeb978bc">getLinearVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a16bfe75e9bed36be70ac614c264d8db8">getLinearVelocityFromLocalPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6faa354972dc757384992dc14def8628">getLinearVelocityFromWorldPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a06a1808f5a7fdb6e419afe72fb85a058">getLocalCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3d46b91e2a907044d03890a3d5a56e3e">getLocalPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a0b0a602b1ac156a5b40f20a3e2b40d19">getLocalSizedOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab9d7b91276911fc8310b5087cdea0d21">getLocalVector</a>(const Vector2 &amp;worldVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2ccef1780d6e96e083dd37eabe12d878">getMass</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ab33e449170ae2f52341c47138da4996c">getModifiableFieldList</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a7f1ef4098a331767a6504811554e2813">getName</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab3cab00b5b609e9a632156435e2583c1">getNamespace</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#acfcd20632dc52e1de84d80c1126ed2ca">getOwner</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a60af6cf38aa2a231c48784e54384bbe8">getParentStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a84316223df6fce70638d4f6126497b91">getPeriodicTimerID</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a183a541ef182be32a11b7b620ea0e0ea">getPhysicsProxyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2ef047bde17d34763071a263bb0496eb">getPickingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a08bbea9defd57647310ee8dc9db260b7">getPolygonCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a60e97922958eb682f5f436e8662163fb">getPolygonCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1b8f15e5cc5c894acade3ef5112e2be8">getPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a67a972c29087341fc61e5b7bc816afac">getPosition</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1fffab6c801d5afd3a6116bfaa05011e">getPrefixedDataField</a>(StringTableEntry fieldName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a60a0b20565b21ca6534788ecf030b0db">getPrefixedDynamicDataField</a>(StringTableEntry fieldName, const char *array, const S32 fieldType=-1)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a75b8129e79fa021ae65fb4413d67923f">getProgenitorFile</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae5391bd2f38b24841db322bf5eed6663">getRenderAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa06d49c4be99d2fb960bbe03072659ac">getRenderGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a56e0cde874a1d9e64847654c8b95d72d">getRenderOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad5e4649fdfb3c663e8bb087a4b7912cc">getRenderPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2f64f1eb5c6a838223247cc8a567d9d1">getRenderTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a80f297398914b07ea7e6beec31d75c7b">getSafeDelete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a28b6f93a3c6fb636116fa2f7296ad2f3">getScene</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ada8600b5fa04269c0909547e5e3c5e25">getSceneGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae4461f1879838df37c3926245828ca3f">getSceneGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a23670fc2ffff03cf447fdca98e462ebe">getSceneLayer</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a27d31762c9bd9d0fe63d75b7037fb254">getSceneLayerDepth</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae517fb0db4287105ba036de7a7da0174">getSceneLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad564a8e07e98d452b2b1de2ffebb5752">getSceneTime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a818bf0b599f807adffb0562ba8b19f28">getScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9366f29867d479912e239e0cbb894300">getSerialId</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a851c2ad9d33d2074c94d9f1c41662923">getSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af3282ad5b44a6b7e97ce4cb0e0dbb1f4">getSleepingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6067f9f8c9667ee746592b2dce14a166">getSleepingAllowed</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af78cc67dbe0920dbd690f5398fe7d60d">getSleepingCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a45052acc90b8c9246a18933d548083bf">getSortPoint</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7521698ed437755820636c17466882b0">getSpatialDirty</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a97332db84fbdfb7fcffbb08a935d83d5">getSrcBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#acd8be765d7f502e55444e96e3af81c01">getSrcBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ac5e1291c11408a7f631f06d916d71291">getSrcBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#aeebca0d99d0d55c91f64a97f590da700">getStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_trigger.html#aa208e7bfcc8d705a54df5df41331d200">getStayCallback</a>()</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#acfb3e482a67651463a8595d128ad5e76">getSuperClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acb1c2fd32628a53dc56470648ae67924">getTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a885e8826c79c9cfa30db412f101022cf">getType</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#abb98cc7df2af882dad9a37b31b62d146">getUpdateCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3589d3758e18348f7df53d536c83b478">getUseInputEvents</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aedb5bf89a190901fa21017b29ecfafa3">getVisible</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa603dbcfa477f4d28be2776617ef38dc">getWorldCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a27ed365231c5c01710c3c5948efb66a1">getWorldPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3249e88bede01101a7d76763450ceb9a">getWorldProxy</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aaeb5d5bf87c7ae88b20993ac06abd069">getWorldQueryKey</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9b9ea120b74b52b35ed6eeb6d6c146d0">getWorldVector</a>(const Vector2 &amp;localVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a28a7da095e92dfb5b9569de995bda19a">growTo</a>(const Vector2 &amp;targetSize, const Vector2 &amp;deltaSize)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a992962b4d3263ded2a0c5ca3c39b0a73">handlesConsoleMethod</a>(const char *fname, S32 *routingId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ae5c202f680f4a245443e70cf61fe17f9">hasComponents</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa3ddf75ac481279a4e4498ee8a47e9ce">initializeContactGathering</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_trigger.html#a67420d3593db1aae6efb2c3abb23c690">initPersistFields</a>()</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aefba6ba5e9b537b3d11e5416add644e1">inspectPostApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#acb00b32e56849913eae3abc6f872b572">inspectPreApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_trigger.html#a7720c98e5fc511eac26803f55db3a849">integrateObject</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2825cfa441687d7a65df9264c67e48c6">interpolateObject</a>(const F32 timeDelta)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a557cc0132a453b36ded7e18e8c0f08f8">isBatchRendered</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af73f6c3c5fb1567e2d3a72e2d3b4ab06">isBeingDeleted</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a4ba53dcc84f4c3192248367068eeb22a">isChildOfGroup</a>(SimGroup *pGroup)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3f191957f4ae9a0547de030208947604">isDeleted</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#ae2931e09e0fd8eac15c83f0254b4e4ac">isEnabled</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae6a102c6adc30256d2f6eb8f305e0789">isExpanded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad1be7655efe27bcd7e8127169b5a5a3e">isFadeToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af05be979fb46390caf87d391486d38b1">isFiltered</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab158fe3f7aedc7647ddefcf35b1c5b4f">isGrowToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a05c0adb47029724e308fbcb5bee6a6d5">isHidden</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a023f0ab4acab2e94b37fb34b7eaa02e5">isLocked</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8a1d5ac5403526378c7abb0916c55c3c">isMethod</a>(const char *methodName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af6e3d96ebbd1d01352e3d8b15fc64be0">isMoveToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#abefe63cec438b8b07636f00dbd7a7a91">isPeriodicTimerActive</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac675e353d46b1774fe186ef92ae57a2e">isProperlyAdded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac6159b4346ad40786a56761b0719e6b2">isRemoved</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa66106299d4ef57ece3fc0b5d36f3643">isRotateToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a32a3829534c79ff7c838ff3ba7a7802c">isSelected</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a526b0ae2c04966128bcbb3c12f5a283d">isType</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a9d1bbaa7a9b2443eeb39c4a127d9f9e8">linkNamespaces</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#affb0e68a39d684cfb2c176b58e55b2f3">lockComponentList</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a777a79a1b21d100b8b1566d45708eaaa">lookupClassName</a>(const U32 in_classTag)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afd659c1c4d7b68f9549f1a74424daa4f">mAlphaTest</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af1336d75a0a93147c77020c050046bc8">mAlwaysInScope</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#abff7d155a55f085792fd36f8a5295cd1">mAttachedGuiSizeControl</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9a674a299c97dbe6183352ee3ee92525">detachGui</a>(GuiControl *pGuiControl)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a5038fc68d1c23dad7a109da7d4028840">disconnect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4f995fd3f1d847cbb8d015e643be5a1e">dismountCamera</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#accd2600060dbaee3a3b41aed4034c63c">dump</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1810f5aba25efd242c24232c2c2bbd1a">dumpClassHierarchy</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a1918263ead95ed1906c7027651938e0c">endGroup</a>(const char *in_pGroupname)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1ee">ePhysicsProxyType</a> enum name</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a29134bd5b1f007813d9ae506c71907db">fadeTo</a>(const ColorF &amp;targetColor, const F32 deltaRed, const F32 deltaGreen, const F32 deltaBlue, const F32 deltaAlpha)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#aa21f3917485bec8939663abba4a3e89e">findField</a>(StringTableEntry fieldName) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aea6dde4400c9c8a5bd378a89a055cf92">findObject</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aa77d566406c826b12013b264b4d72450">freeNotify</a>(SimObject::Notify *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7909cb34ccb1737e64efc46ce277c3ea">getAABB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5637d858b9e050e9865fa1470d0a421a">getAABBRectangle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae2d3cffbcfc0b06366cbcb835eb08922">getActive</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a44770f02dcf9be79173b2e56210f1692">getActive</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a64b7690a1755687c385a0c65ddd8c7c8">getAlphaTest</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa167d0b55e87bf12491dd0cbfe71c768">getAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5ee0572f3eadebb818d1ba5d84fa7c51">getAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#afcf35d2faf4e2d198b852d8ea9e52636">getAngularDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa96980dcf79c895ed7edbbd966508a1d">getAngularDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab522b62a3cc831b66225487eb46b2a72">getAngularVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af20ce6f98cac45f3f058375b022e3185">getAngularVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aeb9b6db731112b77daa4206fed66ab97">getAutoSizing</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8a7e0213652acb0dd46661d4eebb661c">getAwake</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#adc83af1de65f51ca29c28f8a6d20797e">getAwake</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a034e58fb120065707a455851f75896ce">getBatchIsolated</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ae055c62d3093e0982513ae0f39e50524">getBehavior</a>(StringTableEntry behaviorTemplateName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a661bbd0ef43bf11bba06f72a98863424">getBehavior</a>(const U32 index)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a548390ba53f32c4df4c235ab51ad6579">getBehaviorByInstanceId</a>(const U32 behaviorId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a8adea247fee5ba35e83023668c2c9bf8">getBehaviorConnection</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName, const U32 connectionIndex)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#af8652de956626b5fb01b6c8d1f4e5131">getBehaviorConnectionCount</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ad5beac3655ab2078834cd6464057c590">getBehaviorConnections</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ae9135742b5e65b81cbf88659165769af">getBehaviorCount</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#aedea8e2ebe59af62e1e2cb20c510bd1e">getBehaviors</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa71585dfb72c025e44e8c4ed54790fb5">getBlendAlpha</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa442c54d66690efb7a516738f21d30eb">getBlendColor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8e56a1ad63d55c4e24135a8db4e03fa4">getBlendMode</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab4bde30e4c8f1f4774a12ee058ed9eeb">getBody</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a62ad937dbcd1c1ac94bcca70c82707f9">getBodyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9cd828691e944bfed76c72e5913b5264">getBodyType</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa721e21a9335bc7cec1cd6c2aec09a99">getBodyTypeDescription</a>(const b2BodyType bodyType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2b45676bdeb10cc6d7466bd46b07ff29">getBodyTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1c37fc59c4ab84521efb569af28a9015">getBullet</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3bea5d918927faa8931e83bf8b454f2b">getBullet</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0dd66b9f8070113f8633d61cb320ec04">getCanSaveDynamicFields</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aec6546d7e583fd467bebd4bf72dcf8ae">getChainCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a0a9d6d3207675ae63e48acdedd90203b">getChainCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a46b1c8b4da14e3809e85634162d566a6">getChainCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a95d1c5f41bbf6f55e1dc2872cc683999">getChainCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7a4ddd7537aff1870d04ef9063c6be0b">getChainCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7f96bd096a72980e362be71a6b8c1b78">getChainCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8314503425c71af8a075e7cc964a647a">getCircleCollisionShapeLocalPosition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a58c6ff961edfb685400dc989275c258c">getCircleCollisionShapeRadius</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a8691d51add17a60261904f376e2805f7">getClassId</a>(U32 netClassGroup) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a480da584e485f7b34cc2773c363fdb4c">getClassName</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af863b22a5ef03fb64e5d38b4de637ac3">getClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#ab29861ed4c9f5cc88961888b192bd030">getClassRep</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a524f6ce681f962aaf587c95c16b51e7a">getCollisionCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab7028644de12630cac811515e1900a5b">getCollisionChainShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9716bceeca278e59c0c7c55e5cb2550b">getCollisionCircleShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a688838264912c46c6d3f8a397c3b39f0">getCollisionEdgeShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1da14ac00a506d16afb69e2ffa2bdaa1">getCollisionGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#afbb30add2d526a54d5645dbcabfe3671">getCollisionGroups</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1e9af49c21ee0ac8d221fd42a86ac88e">getCollisionLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6c4934bb41de6e3e1020f461e61fa9e8">getCollisionLayers</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ade203cb950f3c6affd2fbc9eef78fe78">getCollisionOneWay</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a898462cda76d8ac651571f93058ade93">getCollisionPolygonShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa0772609413446644b3c34a220f1f70e">getCollisionShapeCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae00deb60e40bac99b855e0c0e1ee3990">getCollisionShapeDefinition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a044b2746a5914a6260d22afcb8d09e6e">getCollisionShapeDensity</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2a97fe6f277ea6204b476c47ad6de63f">getCollisionShapeFriction</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3f068f33b200705f48bb1c71b0d0847e">getCollisionShapeIndex</a>(const b2Fixture *pFixture) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad9344fc21c09c2e9b656bdfa4e1642d7">getCollisionShapeIsSensor</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a343e7dbfdecd862e8b77e940047d05d7">getCollisionShapeRestitution</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af25b8fb1bbe7301bfd418059a1bc7fac">getCollisionShapeType</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a60911645b2acb6b338cf16aa9da894de">getCollisionShapeTypeDescription</a>(const b2Shape::Type collisionShapeType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa979d7a435f9333abdb2b2da0a5f03c5">getCollisionShapeTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a79efee69aa9baa11942bf1de0fa48f38">getCollisionSuppress</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a9f7010dc932fb9cc832bf68c5f7da923">getComponent</a>(const U32 index)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a5fe708dbdedecf9aa123c4d5cb226201">getComponentCount</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a3318e867ff260e40adee4a80ebe6fb86">getComponentName</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad4a3677781cd39cfb3b593df1e2a4011">getCurrentContactCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae929cd4f995afde012dd1abc3e96bc72">getCurrentContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a61da44826bbcdcbed3775d0b59dcbea7">getDataField</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aad68561955e2af5a7ec3e3bed8fd4c62">getDataFieldPrefix</a>(StringTableEntry fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a825bbfc5684ff3b4f43a17932cea0582">getDataFieldType</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aba66304523dad64427be201010c6ad16">getDebugMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a41822e42f51a733c9df8d835417c9cb0">getDefaultDensity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a35866f2973df34aed5689a0174e3f1ff">getDefaultFriction</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa0b72c386d1586c56c39a2eaf3cce6ec">getDefaultRestitution</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#afc66e6c3f9b04859b6d4020a87f835eb">getDstBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afe68d0bdf4773e72477ba0d511217eff">getDstBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8b5bb2ffca4955065d6e3f78f213e8a6">getDstBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a546fd9261e6104b86b947e417bef1228">getDynamicGroupExpand</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6f3507bd2a6d15f0156eb1f323f05a18">getEdgeCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a376b7da84fbd2e0a309e2b4239747e2e">getEdgeCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a81631cb1c136c57c9e0251a9cff8b29e">getEdgeCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad2e04e4bf3f0e52d86a124700e5eefee">getEdgeCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1bced2a97f4809ebc4dfbe1574a49380">getEdgeCollisionShapeLocalPositionEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad93faa821f868f9b2706336cc3b607f5">getEdgeCollisionShapeLocalPositionStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_trigger.html#aec4a905d9883093f38e57035f990bdec">getEnterCallback</a>()</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab50c31133ee71487da00e4dd69595e03">getFieldDictionary</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#aa39f4992468ded509c4e50b2d1ac89a2">getFieldList</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1fd73d8840770fade684c9339d9abd67">getFixedAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab0482b9c8d0f9d656748ce4cc9e718fb">getFixedAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af3f1f6035257e360210f6ddac8f3ee69">getGatherContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1c075f14a76ff1fb1db8148b0eb357ab">getGlobalSceneObjectCount</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af3c8a97315d2220188851ccc0dcaa73a">getGravityScale</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#adb5f5889b632ce995ded0ae14b81c4a1">getGravityScale</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3d4e854ff5665158e6e9b26df73e3e34">getGroup</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a11c125ac41398048347d6de1a9539147">getHalfSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad5a8cb2bc2a087488fea882a754def16">getId</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0e39c7f2e3f35ff8a0ad344f8d03f7a9">getIdString</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acffcefc012486641ca129b50bc55ff1b">getInertia</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aa9e468963daa41c06c14cc2d6282b456">getInternalName</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a56059bb8bb54da9f411a8dd206afa31e">getIsAlwaysInScope</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a111135686bbb859cfc50bccf1f1a300d">getIsEditorTickAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a046a3aec4723efb7a6d893f58e4af33f">getIsPointInCollisionShape</a>(const U32 shapeIndex, const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a045bb220a8d2bcf9d262d1ce8435321f">getIsPointInOOBB</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_trigger.html#a712ed1294211c2d27132d8ac833f8dc5">getLeaveCallback</a>()</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a411af4a31257db3c32ecf50894519dd2">getLifetime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa8426aa6cba35bbd32d99dfe59efc8c9">getLinearDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a912627c2346fb6df7c65d17d93400b0b">getLinearDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a657ec17e8b2064b8cdbbadf936be9343">getLinearVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a25f167142f063f72a37ad138eeb978bc">getLinearVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a16bfe75e9bed36be70ac614c264d8db8">getLinearVelocityFromLocalPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6faa354972dc757384992dc14def8628">getLinearVelocityFromWorldPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a06a1808f5a7fdb6e419afe72fb85a058">getLocalCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3d46b91e2a907044d03890a3d5a56e3e">getLocalPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0b0a602b1ac156a5b40f20a3e2b40d19">getLocalSizedOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab9d7b91276911fc8310b5087cdea0d21">getLocalVector</a>(const Vector2 &amp;worldVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2ccef1780d6e96e083dd37eabe12d878">getMass</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#ab33e449170ae2f52341c47138da4996c">getModifiableFieldList</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a7f1ef4098a331767a6504811554e2813">getName</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab3cab00b5b609e9a632156435e2583c1">getNamespace</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#acfcd20632dc52e1de84d80c1126ed2ca">getOwner</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a60af6cf38aa2a231c48784e54384bbe8">getParentStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a84316223df6fce70638d4f6126497b91">getPeriodicTimerID</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a183a541ef182be32a11b7b620ea0e0ea">getPhysicsProxyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2ef047bde17d34763071a263bb0496eb">getPickingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a08bbea9defd57647310ee8dc9db260b7">getPolygonCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a60e97922958eb682f5f436e8662163fb">getPolygonCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1b8f15e5cc5c894acade3ef5112e2be8">getPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a67a972c29087341fc61e5b7bc816afac">getPosition</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1fffab6c801d5afd3a6116bfaa05011e">getPrefixedDataField</a>(StringTableEntry fieldName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a60a0b20565b21ca6534788ecf030b0db">getPrefixedDynamicDataField</a>(StringTableEntry fieldName, const char *array, const S32 fieldType=-1)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a75b8129e79fa021ae65fb4413d67923f">getProgenitorFile</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae5391bd2f38b24841db322bf5eed6663">getRenderAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa06d49c4be99d2fb960bbe03072659ac">getRenderGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a56e0cde874a1d9e64847654c8b95d72d">getRenderOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad5e4649fdfb3c663e8bb087a4b7912cc">getRenderPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2f64f1eb5c6a838223247cc8a567d9d1">getRenderTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a80f297398914b07ea7e6beec31d75c7b">getSafeDelete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a28b6f93a3c6fb636116fa2f7296ad2f3">getScene</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ada8600b5fa04269c0909547e5e3c5e25">getSceneGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae4461f1879838df37c3926245828ca3f">getSceneGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a23670fc2ffff03cf447fdca98e462ebe">getSceneLayer</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a27d31762c9bd9d0fe63d75b7037fb254">getSceneLayerDepth</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae517fb0db4287105ba036de7a7da0174">getSceneLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad564a8e07e98d452b2b1de2ffebb5752">getSceneTime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a818bf0b599f807adffb0562ba8b19f28">getScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9366f29867d479912e239e0cbb894300">getSerialId</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a851c2ad9d33d2074c94d9f1c41662923">getSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af3282ad5b44a6b7e97ce4cb0e0dbb1f4">getSleepingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6067f9f8c9667ee746592b2dce14a166">getSleepingAllowed</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af78cc67dbe0920dbd690f5398fe7d60d">getSleepingCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a45052acc90b8c9246a18933d548083bf">getSortPoint</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3c18a92636856e670c6fb4062d916163">getSound</a>(S32 index)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a618cb5b286ef139bfa542d9d2803447e">getSoundsCount</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7521698ed437755820636c17466882b0">getSpatialDirty</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a97332db84fbdfb7fcffbb08a935d83d5">getSrcBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acd8be765d7f502e55444e96e3af81c01">getSrcBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ac5e1291c11408a7f631f06d916d71291">getSrcBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aeebca0d99d0d55c91f64a97f590da700">getStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_trigger.html#aa208e7bfcc8d705a54df5df41331d200">getStayCallback</a>()</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#acfb3e482a67651463a8595d128ad5e76">getSuperClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#acb1c2fd32628a53dc56470648ae67924">getTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a885e8826c79c9cfa30db412f101022cf">getType</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#abb98cc7df2af882dad9a37b31b62d146">getUpdateCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3589d3758e18348f7df53d536c83b478">getUseInputEvents</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aedb5bf89a190901fa21017b29ecfafa3">getVisible</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa603dbcfa477f4d28be2776617ef38dc">getWorldCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a27ed365231c5c01710c3c5948efb66a1">getWorldPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3249e88bede01101a7d76763450ceb9a">getWorldProxy</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aaeb5d5bf87c7ae88b20993ac06abd069">getWorldQueryKey</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9b9ea120b74b52b35ed6eeb6d6c146d0">getWorldVector</a>(const Vector2 &amp;localVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a28a7da095e92dfb5b9569de995bda19a">growTo</a>(const Vector2 &amp;targetSize, const Vector2 &amp;deltaSize)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a992962b4d3263ded2a0c5ca3c39b0a73">handlesConsoleMethod</a>(const char *fname, S32 *routingId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#ae5c202f680f4a245443e70cf61fe17f9">hasComponents</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa3ddf75ac481279a4e4498ee8a47e9ce">initializeContactGathering</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_trigger.html#a67420d3593db1aae6efb2c3abb23c690">initPersistFields</a>()</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aefba6ba5e9b537b3d11e5416add644e1">inspectPostApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#acb00b32e56849913eae3abc6f872b572">inspectPreApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_trigger.html#a7720c98e5fc511eac26803f55db3a849">integrateObject</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2825cfa441687d7a65df9264c67e48c6">interpolateObject</a>(const F32 timeDelta)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a557cc0132a453b36ded7e18e8c0f08f8">isBatchRendered</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af73f6c3c5fb1567e2d3a72e2d3b4ab06">isBeingDeleted</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a4ba53dcc84f4c3192248367068eeb22a">isChildOfGroup</a>(SimGroup *pGroup)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3f191957f4ae9a0547de030208947604">isDeleted</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ae2931e09e0fd8eac15c83f0254b4e4ac">isEnabled</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae6a102c6adc30256d2f6eb8f305e0789">isExpanded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad1be7655efe27bcd7e8127169b5a5a3e">isFadeToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#af05be979fb46390caf87d391486d38b1">isFiltered</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab158fe3f7aedc7647ddefcf35b1c5b4f">isGrowToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a05c0adb47029724e308fbcb5bee6a6d5">isHidden</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a023f0ab4acab2e94b37fb34b7eaa02e5">isLocked</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8a1d5ac5403526378c7abb0916c55c3c">isMethod</a>(const char *methodName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af6e3d96ebbd1d01352e3d8b15fc64be0">isMoveToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#abefe63cec438b8b07636f00dbd7a7a91">isPeriodicTimerActive</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac675e353d46b1774fe186ef92ae57a2e">isProperlyAdded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac6159b4346ad40786a56761b0719e6b2">isRemoved</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa66106299d4ef57ece3fc0b5d36f3643">isRotateToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a32a3829534c79ff7c838ff3ba7a7802c">isSelected</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a526b0ae2c04966128bcbb3c12f5a283d">isType</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a9d1bbaa7a9b2443eeb39c4a127d9f9e8">linkNamespaces</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#affb0e68a39d684cfb2c176b58e55b2f3">lockComponentList</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a777a79a1b21d100b8b1566d45708eaaa">lookupClassName</a>(const U32 in_classTag)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afd659c1c4d7b68f9549f1a74424daa4f">mAlphaTest</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af1336d75a0a93147c77020c050046bc8">mAlwaysInScope</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab3253c4affc97e524156843e62b0aafb">mAttachedCtrls</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae70c5dedd0b1858af620c15848c530ee">mAudioHandles</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a71e416c6efade3e93eb2b8a6d11e7896">mAutoSizing</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr><td class="entry"><a class="el" href="class_scene_object.html#a27ebfa2aca4fa1807cdda605653280d4">mBatchIsolated</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#abf46089a2e718566775a0d9b85e7b813">mBehaviorConnections</a></td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
@@ -424,110 +430,110 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
   <tr><td class="entry"><a class="el" href="class_scene_object.html#a69c003e43b6400c441d270521f5dc9bd">mFadeActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a831d58aae9915ae4685c8730e5b9d851">mGatherContacts</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr><td class="entry"><a class="el" href="class_scene_object.html#af8c2ddfcbbf14b28e67ac8e21bdf27f3">mGrowActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a084af54739c09b7f36838bd505d3f683">mId</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1bc0c634cbd6eae42ba8e678123b3e12">mIdString</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae25d89dbd7309a4fe60e221d19e3beb4">mInternalName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af94daabf2723d736bd0dcb5b383513ed">mLastAwakeState</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8bb22419a6c6853a9f4da1f9c1dd45b7">mLastCheckedPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a44a5757690e453ff10a81eb047ea7cd5">mLifetime</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a750d78b2d9c524669553b00898591280">mLifetimeActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a15bcc2070232785646ba905ae94cfe84">mLocalSizeOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afa8dcd83f1b3cc756738fd08d91b699b">mNameSpace</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8f583d26e810008b4532327b7bbae397">mNotifyFreeList</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adf9094cf085e7f940eb74c791f88317f">moveTo</a>(const Vector2 &amp;targetWorldPoint, const F32 speed, const bool autoStop=true, const bool snapToTarget=true, const F32 margin=0.1f)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afc170487078e4a56e68fc6e9485b94ba">mpAttachedCamera</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7a36c87efd1ba1c11b0a4d412cdae3f9">mpAttachedGui</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4f69af25a9bfa85fd2d962ae73225146">mpAttachedGuiSceneWindow</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aeaefbbd6bfb5f05dd460acf5163557a6">mpBody</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad1753dc19083535d861c9a5c271837e4">mpCurrentContacts</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a674d1a161fbc7010f5bae7763a7b1513">mPickingAllowed</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a58c48c2a4effae9f4ca9f964062cfbde">mPreTickAABB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a65a7ff3bf033c7b6bc85f1b800bf9d19">mPreTickAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3e1b85d508e14aeee70c3a1edd4fbf08">mPreTickPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1ec99a5270aafbd333c6053613573ff2">mpScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a689d9b36fe5d62a12a5108b57f5ec6a1">mpTargetScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8e0e926bf337b03ecc34cd2b8731f994">mRenderAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1592c249031965690f9a33c8a2f0bcff">mRenderGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acd93acb3d932a03f45a9a95f5df82e0a">mRenderOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae546d0086b029444ee3759e81ad2cda1">mRenderPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a019e744f6fdbc3da25576d836b004d98">mRotateToEventId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#adc9899b1713ab304f5f28f21a1de6d28">mSafeDeleteReady</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a351c2a1e96504f1d3d7a3d4ebe0db08e">mSceneGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7bfae5812c75b763a22caf6ab7e65714">mSceneGroupMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adc26a0471273586c3cc3263264007bba">mSceneLayer</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a82b4417d84642cf53fdcd24a200b02d2">mSceneLayerDepth</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a30d5ff45de9cebc22b80ce34c186fbca">mSceneLayerMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#afb0ea09846fa6e5ceac432439a252709">mScriptCallbackGuard</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4f9cf7f21551801daa94c51a393eb70d">mSerialId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8f098f69a435ce789bc9943338e082b3">mSerialiseKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acc28ac6d14685b06a08f9d327aba26f1">mSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a134d08cf9b28beb0b0fae4b79276b5b6">mSleepingCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1f027c58703863156e16335c0b583e7c">mSnapToTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa33e7e73b748460ea6f1eb5a22dc6291">mSortPoint</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a88d474cf94be49237a5ced807687a7a3">mSpatialDirty</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab8a6fba01fc512db5793c90d90324bd9">mSrcBlendFactor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a250a1eba78cfd65e98d67923499d72cc">mStopAtTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2866b6130ce096fe6563e71995d35f0f">mSuperClassName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a696c19897e14bd212b53498fe2f36eda">mTargetColor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a0106fd1fe7c89d30fa751e6675e78b16">mTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aabed8d24f47ff1a592f899e2162fee3a">mTargetPositionActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1cf947bf601c5c5481e9af4fefb6b710">mTargetPositionFound</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6d8d70703d07d23de6bee145cbcb4741">mTargetPositionMargin</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a18217e62301ff1afbcc2f99486e91d28">mTargetSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a7e0203ca282d77263fdee9a9c8d0631f">mTypeMask</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a33539e01b6db552e2bf073158fa54852">mUpdateCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7aa5eb2db02dfa0774cfa04e671baa2e">mUseInputEvents</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1d94696db39f3a31382dd7d2429f4953">mVisible</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a630c1cf950707f60ce49ecb05ede932d">mWorldProxyId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab0e4f1b44d4cecee7e98fb60c4245713">mWorldQueryKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad2aeaf1d8fd3f6ba58da4f297b21c199">notifyComponentsAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af81947ba054f8f7dd91c4340ce89aa5f">notifyComponentsRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aab845d6afdd4f26a827a30bb89e8311e">notifyComponentsUpdate</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_trigger.html#aa8fb2a4e72e5c4975d3cd912c5de131a">onAdd</a>()</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ab81d9e1c253a9a605969743b9c042404">onAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_trigger.html#ae1a8d1e7829b69554f523f07aa5db84a">onBeginCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aff903a8e48efc1a17028c205cf214abc">onComponentAdd</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a089b934882e45700d4b9e14d6041f575">onComponentRegister</a>(SimComponent *owner)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a08b359c4b8daaeb57d6b40c1250e8982">onComponentRemove</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#ac7e148e0401cef21d85d028fb6f8942f">onComponentUnRegister</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a8db26dd3c0ca2b1ac05e7c3516325e61">onDeleteNotify</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a33d32925d035aa92b5d69e7ca8beed6e">onDestroyNotify</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1444b2e49c37757bf57740bcd43a5a19">onEditorDisable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a35ed1968ac7850e14737aa7ccb4356a6">onEditorEnable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_trigger.html#a5e1c985e05404367e2525bdaa6d58362">onEndCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0e0c7d4c3cea7aee9d23a4b596a92fba">onGroupAdd</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad8e217b4d87fd05d0cc53eed4482926f">onGroupRemove</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a541a7e5a303f09939182d5b682cba776">onInputEvent</a>(StringTableEntry name, const GuiEvent &amp;event, const Vector2 &amp;worldMousePoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab83e4b1fa22db99d20741b86321a400d">onNameChange</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a371edd089fb5273ab476cdbd01945d57">OnRegisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a28fb2b0653c2c31284ebef9237dc9c5c">onRemove</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a0bb8f5d53d9f0589b4a8fd3883dc3663">onRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a774b03009201ddc3fd55367f5578384f">onStaticModified</a>(const char *slotName, const char *newValue=NULL)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad03b42162545e4be24b218369f4fbcf5">onTamlAddParent</a>(SimObject *pParentObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af46594ff3cf78be8bee74463cd2eab14">onTamlCustomRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#acd7861614dbad46880a829cc09d2600d">onTamlCustomWrite</a>(TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8d896544fb75ff4b98cac3099bf5f55f">onTamlPostRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1baf86d5d5d9f1c2190e7bb72aacb068">onTamlPostWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af3830391b29fe4e30779260612049995">onTamlPreRead</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3b0caf75cb0eccb9fb63406b813c431d">onTamlPreWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3df37bb73b63fd715cffb89363851251">OnUnregisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#ae199733535e4d5040501079441c7a334">onUpdate</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ac4bfa6cc87ac8a86ae5d26de3c588475">packUpdate</a>(NetConnection *conn, U32 mask, BitStream *stream)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea12478dfa54b67e25c7bf1da29d147504">PHYSIC_PROXY_CUSTOM</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea82ee5d7a45380a8f7f4109fd72566c88">PHYSIC_PROXY_GROUNDBODY</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea8ee09029390c36e43b949d664982f14a">PHYSIC_PROXY_INVALID</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eeaa65e136ee50c13bec133e4e9947f9c9b">PHYSIC_PROXY_SCENEOBJECT</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a17983a139902c245f39dd6dcef9e4b09">PhysicsProxy</a>()</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab54472a52381c54f13657d6ea3cd4a1b">popScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5ea78c63debd981e3cf0d17e3390b846">postIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_trigger.html#ac56d89bb80941a699d6e5ae01d647da8">preIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#aea22401f7205e885be6dd887a61a0797">processArguments</a>(S32 argc, const char **argv)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab0bd2d18dedeb363463ad2cad045f6a3">processDeleteNotifies</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4483ea2fcfb4c99920d6cfe8eee69298">processDestroyNotifications</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a781a51f45472f3cf1a9e1504681fd01b">processEffect</a>(const F32 current, const F32 target, const F32 rate)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0f1470540933ff4bd9227e116f8ec135">pushScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a949dcb3f8ac76160c0d4c9d3a70ed8e0">raise</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a783fe3358bc6a3bf993ec1bfef693529">readObject</a>(Stream *stream)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7d314c97167fad2c28f473358f078f92">mHandleDeletionList</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a084af54739c09b7f36838bd505d3f683">mId</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1bc0c634cbd6eae42ba8e678123b3e12">mIdString</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae25d89dbd7309a4fe60e221d19e3beb4">mInternalName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af94daabf2723d736bd0dcb5b383513ed">mLastAwakeState</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8bb22419a6c6853a9f4da1f9c1dd45b7">mLastCheckedPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a44a5757690e453ff10a81eb047ea7cd5">mLifetime</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a750d78b2d9c524669553b00898591280">mLifetimeActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a15bcc2070232785646ba905ae94cfe84">mLocalSizeOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#afa8dcd83f1b3cc756738fd08d91b699b">mNameSpace</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8f583d26e810008b4532327b7bbae397">mNotifyFreeList</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#adf9094cf085e7f940eb74c791f88317f">moveTo</a>(const Vector2 &amp;targetWorldPoint, const F32 speed, const bool autoStop=true, const bool snapToTarget=true, const F32 margin=0.1f)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afc170487078e4a56e68fc6e9485b94ba">mpAttachedCamera</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aeaefbbd6bfb5f05dd460acf5163557a6">mpBody</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad1753dc19083535d861c9a5c271837e4">mpCurrentContacts</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a674d1a161fbc7010f5bae7763a7b1513">mPickingAllowed</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a58c48c2a4effae9f4ca9f964062cfbde">mPreTickAABB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a65a7ff3bf033c7b6bc85f1b800bf9d19">mPreTickAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3e1b85d508e14aeee70c3a1edd4fbf08">mPreTickPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1ec99a5270aafbd333c6053613573ff2">mpScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a689d9b36fe5d62a12a5108b57f5ec6a1">mpTargetScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8e0e926bf337b03ecc34cd2b8731f994">mRenderAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1592c249031965690f9a33c8a2f0bcff">mRenderGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#acd93acb3d932a03f45a9a95f5df82e0a">mRenderOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae546d0086b029444ee3759e81ad2cda1">mRenderPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a019e744f6fdbc3da25576d836b004d98">mRotateToEventId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adc9899b1713ab304f5f28f21a1de6d28">mSafeDeleteReady</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a351c2a1e96504f1d3d7a3d4ebe0db08e">mSceneGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7bfae5812c75b763a22caf6ab7e65714">mSceneGroupMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#adc26a0471273586c3cc3263264007bba">mSceneLayer</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a82b4417d84642cf53fdcd24a200b02d2">mSceneLayerDepth</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a30d5ff45de9cebc22b80ce34c186fbca">mSceneLayerMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afb0ea09846fa6e5ceac432439a252709">mScriptCallbackGuard</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4f9cf7f21551801daa94c51a393eb70d">mSerialId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8f098f69a435ce789bc9943338e082b3">mSerialiseKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#acc28ac6d14685b06a08f9d327aba26f1">mSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a134d08cf9b28beb0b0fae4b79276b5b6">mSleepingCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1f027c58703863156e16335c0b583e7c">mSnapToTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa33e7e73b748460ea6f1eb5a22dc6291">mSortPoint</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a88d474cf94be49237a5ced807687a7a3">mSpatialDirty</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab8a6fba01fc512db5793c90d90324bd9">mSrcBlendFactor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a250a1eba78cfd65e98d67923499d72cc">mStopAtTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2866b6130ce096fe6563e71995d35f0f">mSuperClassName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a696c19897e14bd212b53498fe2f36eda">mTargetColor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0106fd1fe7c89d30fa751e6675e78b16">mTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aabed8d24f47ff1a592f899e2162fee3a">mTargetPositionActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1cf947bf601c5c5481e9af4fefb6b710">mTargetPositionFound</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6d8d70703d07d23de6bee145cbcb4741">mTargetPositionMargin</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a18217e62301ff1afbcc2f99486e91d28">mTargetSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a7e0203ca282d77263fdee9a9c8d0631f">mTypeMask</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a33539e01b6db552e2bf073158fa54852">mUpdateCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7aa5eb2db02dfa0774cfa04e671baa2e">mUseInputEvents</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1d94696db39f3a31382dd7d2429f4953">mVisible</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a630c1cf950707f60ce49ecb05ede932d">mWorldProxyId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab0e4f1b44d4cecee7e98fb60c4245713">mWorldQueryKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad2aeaf1d8fd3f6ba58da4f297b21c199">notifyComponentsAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af81947ba054f8f7dd91c4340ce89aa5f">notifyComponentsRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aab845d6afdd4f26a827a30bb89e8311e">notifyComponentsUpdate</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_trigger.html#aa8fb2a4e72e5c4975d3cd912c5de131a">onAdd</a>()</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#ab81d9e1c253a9a605969743b9c042404">onAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_trigger.html#ae1a8d1e7829b69554f523f07aa5db84a">onBeginCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#aff903a8e48efc1a17028c205cf214abc">onComponentAdd</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a089b934882e45700d4b9e14d6041f575">onComponentRegister</a>(SimComponent *owner)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a08b359c4b8daaeb57d6b40c1250e8982">onComponentRemove</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ac7e148e0401cef21d85d028fb6f8942f">onComponentUnRegister</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a8db26dd3c0ca2b1ac05e7c3516325e61">onDeleteNotify</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a33d32925d035aa92b5d69e7ca8beed6e">onDestroyNotify</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1444b2e49c37757bf57740bcd43a5a19">onEditorDisable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a35ed1968ac7850e14737aa7ccb4356a6">onEditorEnable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_trigger.html#a5e1c985e05404367e2525bdaa6d58362">onEndCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0e0c7d4c3cea7aee9d23a4b596a92fba">onGroupAdd</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad8e217b4d87fd05d0cc53eed4482926f">onGroupRemove</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a541a7e5a303f09939182d5b682cba776">onInputEvent</a>(StringTableEntry name, const GuiEvent &amp;event, const Vector2 &amp;worldMousePoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab83e4b1fa22db99d20741b86321a400d">onNameChange</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a371edd089fb5273ab476cdbd01945d57">OnRegisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a28fb2b0653c2c31284ebef9237dc9c5c">onRemove</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a0bb8f5d53d9f0589b4a8fd3883dc3663">onRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a774b03009201ddc3fd55367f5578384f">onStaticModified</a>(const char *slotName, const char *newValue=NULL)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad03b42162545e4be24b218369f4fbcf5">onTamlAddParent</a>(SimObject *pParentObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af46594ff3cf78be8bee74463cd2eab14">onTamlCustomRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acd7861614dbad46880a829cc09d2600d">onTamlCustomWrite</a>(TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8d896544fb75ff4b98cac3099bf5f55f">onTamlPostRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1baf86d5d5d9f1c2190e7bb72aacb068">onTamlPostWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#af3830391b29fe4e30779260612049995">onTamlPreRead</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3b0caf75cb0eccb9fb63406b813c431d">onTamlPreWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3df37bb73b63fd715cffb89363851251">OnUnregisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ae199733535e4d5040501079441c7a334">onUpdate</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ac4bfa6cc87ac8a86ae5d26de3c588475">packUpdate</a>(NetConnection *conn, U32 mask, BitStream *stream)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea12478dfa54b67e25c7bf1da29d147504">PHYSIC_PROXY_CUSTOM</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea82ee5d7a45380a8f7f4109fd72566c88">PHYSIC_PROXY_GROUNDBODY</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea8ee09029390c36e43b949d664982f14a">PHYSIC_PROXY_INVALID</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eeaa65e136ee50c13bec133e4e9947f9c9b">PHYSIC_PROXY_SCENEOBJECT</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a17983a139902c245f39dd6dcef9e4b09">PhysicsProxy</a>()</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab54472a52381c54f13657d6ea3cd4a1b">popScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5ea78c63debd981e3cf0d17e3390b846">postIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_trigger.html#ac56d89bb80941a699d6e5ae01d647da8">preIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aea22401f7205e885be6dd887a61a0797">processArguments</a>(S32 argc, const char **argv)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab0bd2d18dedeb363463ad2cad045f6a3">processDeleteNotifies</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4483ea2fcfb4c99920d6cfe8eee69298">processDestroyNotifications</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a781a51f45472f3cf1a9e1504681fd01b">processEffect</a>(const F32 current, const F32 target, const F32 rate)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0f1470540933ff4bd9227e116f8ec135">pushScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a949dcb3f8ac76160c0d4c9d3a70ed8e0">raise</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a783fe3358bc6a3bf993ec1bfef693529">readObject</a>(Stream *stream)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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+ 21 - 9
Torque2DDocs/html/class_trigger.html

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+<tr class="separator:abe4a718f1465a4f855bf8692473c6bcf inherit pub_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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-<tr class="separator:abff7d155a55f085792fd36f8a5295cd1 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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-<tr class="separator:a4f69af25a9bfa85fd2d962ae73225146 inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="memdesc:ab3253c4affc97e524156843e62b0aafb inherit pro_attribs_class_scene_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">GUI attachment.  <a href="#ab3253c4affc97e524156843e62b0aafb">More...</a><br /></td></tr>
+<tr class="separator:ab3253c4affc97e524156843e62b0aafb inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+ 15 - 14
Torque2DDocs/html/class_video-members.html

@@ -101,20 +101,21 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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-  <tr><td class="entry"><a class="el" href="class_video.html#a02fd73d861ef2e4aabb38c0c9ff82947">init</a>()</td><td class="entry"><a class="el" href="class_video.html">Video</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
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-  <tr class="even"><td class="entry"><a class="el" href="class_video.html#ada2a4636a3c58e5116e71f83109303c4">nextRes</a>()</td><td class="entry"><a class="el" href="class_video.html">Video</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
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-  <tr class="even"><td class="entry"><a class="el" href="class_video.html#a3c04f79bffb9fd4451731817107b63b0">toggleFullScreen</a>()</td><td class="entry"><a class="el" href="class_video.html">Video</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_video.html#a9e6dfb86fb619ba339a0434578c79e33">getVerticalSync</a>()</td><td class="entry"><a class="el" href="class_video.html">Video</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_video.html#a02fd73d861ef2e4aabb38c0c9ff82947">init</a>()</td><td class="entry"><a class="el" href="class_video.html">Video</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_video.html#abcb7e5bf208769b2776957bdda2e046e">installDevice</a>(DisplayDevice *dev)</td><td class="entry"><a class="el" href="class_video.html">Video</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_video.html#a48b2195a03306f4e2630879b83db1cc7">isFullScreen</a>()</td><td class="entry"><a class="el" href="class_video.html">Video</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_video.html#ada2a4636a3c58e5116e71f83109303c4">nextRes</a>()</td><td class="entry"><a class="el" href="class_video.html">Video</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_video.html#a7549e098218ee2c835ac4008b953808f">prevRes</a>()</td><td class="entry"><a class="el" href="class_video.html">Video</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_video.html#a4313b6799a3ac063db7ccbcffd67743e">reactivate</a>(bool force=false)</td><td class="entry"><a class="el" href="class_video.html">Video</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_video.html#a554c0c32279affeb858b712f08384f0c">setDevice</a>(const char *renderName, U32 width, U32 height, U32 bpp, bool fullScreen)</td><td class="entry"><a class="el" href="class_video.html">Video</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_video.html#ab5c4fc6b83676ad1694a9943bf01f1ea">setGammaCorrection</a>(F32 g)</td><td class="entry"><a class="el" href="class_video.html">Video</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_video.html#ad501635f5b87b7162410b194ef649a21">setResolution</a>(U32 width, U32 height, U32 bpp)</td><td class="entry"><a class="el" href="class_video.html">Video</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_video.html#aec15a3a0c20be29fad56c0ace0c5f2ce">setScreenMode</a>(U32 width, U32 height, U32 bpp, bool fullScreen)</td><td class="entry"><a class="el" href="class_video.html">Video</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_video.html#a0126e6e393057e9e740a6475233be065">setVerticalSync</a>(bool on)</td><td class="entry"><a class="el" href="class_video.html">Video</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_video.html#adecb95e7247e4e0ba0cbf4b1dadf966c">smNeedResurrect</a></td><td class="entry"><a class="el" href="class_video.html">Video</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_video.html#a31a9db7752f187501af260615027c5bd">swapBuffers</a>()</td><td class="entry"><a class="el" href="class_video.html">Video</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_video.html#a3c04f79bffb9fd4451731817107b63b0">toggleFullScreen</a>()</td><td class="entry"><a class="el" href="class_video.html">Video</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
 </table></div><!-- contents -->
 <!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>

+ 25 - 0
Torque2DDocs/html/class_video.html

@@ -140,6 +140,8 @@ Static Public Member Functions</h2></td></tr>
 <tr class="separator:a637eb8c945f1423241708393ed6b5171"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ab5c4fc6b83676ad1694a9943bf01f1ea"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_video.html#ab5c4fc6b83676ad1694a9943bf01f1ea">setGammaCorrection</a> (F32 g)</td></tr>
 <tr class="separator:ab5c4fc6b83676ad1694a9943bf01f1ea"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a9e6dfb86fb619ba339a0434578c79e33"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_video.html#a9e6dfb86fb619ba339a0434578c79e33">getVerticalSync</a> ()</td></tr>
+<tr class="separator:a9e6dfb86fb619ba339a0434578c79e33"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a0126e6e393057e9e740a6475233be065"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_video.html#a0126e6e393057e9e740a6475233be065">setVerticalSync</a> (bool on)</td></tr>
 <tr class="separator:a0126e6e393057e9e740a6475233be065"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table><table class="memberdecls">
@@ -358,6 +360,29 @@ Static Public Attributes</h2></td></tr>
 </table>
 </div><div class="memdoc">
 
+</div>
+</div>
+<a class="anchor" id="a9e6dfb86fb619ba339a0434578c79e33"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">bool getVerticalSync </td>
+          <td>(</td>
+          <td class="paramname"></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
 </div>
 </div>
 <a class="anchor" id="a02fd73d861ef2e4aabb38c0c9ff82947"></a>

+ 476 - 470
Torque2DDocs/html/class_wave_composite-members.html

@@ -94,362 +94,368 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <table class="directory">
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   <tr><td class="entry"><a class="el" href="class_sim_component.html#ac375847ae622734c71c3868dffcd97f5">_getOwner</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ada8fe8d6fb690560284d5ec6bbda80c4">addBehavior</a>(BehaviorInstance *bi)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a67eaf51423a16a178e794516487ec843">addCameraMountReference</a>(SceneWindow *pAttachedCamera)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aee331023cef6e78a047d349841c80c5a">addComponent</a>(SimComponent *component)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#aed3d0d1abd7ba4a17e792ca80f3478a7">addDepricatedField</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad048093d786e022b861fe81baa883c56">addDestroyNotification</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a1e61452413a8cd497dfc1a2b62f072cd">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ad4ad51d247b2e09ea51783a8fdbb4b95">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a7fe0d513b2bea8f6a1710c35189f550c">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a83176674ac909724b9ba2dce44a71e9a">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac9c1a44b539dfe7ca6782c5dd561e9ac">addFieldFilter</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a3356a3140575cbc1e4466883937daf0b">addFieldV</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, ConsoleTypeValidator *v, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a38f3095c01e8b2055e4c2e58d9a133e8">addGroup</a>(const char *in_pGroupname, const char *in_pGroupDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ae5af434e7146816044ce3be70f61ebb8">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a5161f628159e510b744cef47fd6598a3">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a2df2d873096113f009661c676c4d0c81">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#aed96a36e73e2eee15cf6a3ae1412d9bd">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a351db0518928f2ac3c9adedd56c75544">addSprite</a>(const SpriteBatchItem::LogicalPosition &amp;logicalPosition)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3a6c0e9f5513c15dbc861831b392872a">addToSet</a>(SimObjectId)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae32c75b008160f8599389fa1416270f4">addToSet</a>(const char *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a27f9b7da7ac37f39ba7e364a74cc943f">allocNotify</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae7e5cacbf911d83801f6c0e47a78f60f">applyAngularImpulse</a>(const F32 impulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4111977b7a1cb5e6586efdb36c3dc2a8">applyForce</a>(const Vector2 &amp;worldForce, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a038a95821b9c31206f4079861464356a">applyForce</a>(const Vector2 &amp;worldForce, const Vector2 &amp;worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afa21b7e440096a42d7fa8676fb3c03cf">applyLinearImpulse</a>(const Vector2 &amp;worldImpulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8f3bbb6c55d4bd47758de5dc0f243462">applyLinearImpulse</a>(const Vector2 &amp;worldImpulse, const Vector2 &amp;worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a00f09b058c9b37ab9cb8c6faf61280d7">applyTorque</a>(const F32 torque, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2ed3c32bdfeb17efd31de7faf0f5b37c">assignDynamicFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#afe42c2298dcfb82059cd5d8590a76479">assignFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a43a200e331c5a48c30890b7ab32557eb">assignName</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a0df056e9bcc5d9e5c240ba3d438f7c0c">attachGui</a>(GuiControl *pGuiControl, SceneWindow *pSceneWindow, const bool sizeControl)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a19504b4457a2cee7406ec92cfca5f57a">BehaviorComponent</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#afc937cb7e1cd1b0768101aec936bbe45">buildFilterList</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#aa908feec1e7d562830eb455f0d8d7818">callMethod</a>(S32 argc, const char *methodName,...)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#a0118bd8e337767ab582518a500b1482b">callMethodArgList</a>(U32 argc, const char *argv[], bool callThis=true)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aa6e474e95b84693dfb2c8b97fd1c63f9">callMethodOnComponents</a>(U32 argc, const char *argv[], const char **result)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a8494f88eee4c3380e96d3a4977689f46">callOnBehaviors</a>(U32 argc, const char *argv[])</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab24670a3f5f65bb77a76f8e6b68f08f9">cancelFadeTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad3e259c7f511015b07708ad9818b2b5f">cancelGrowTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2e3b4de58fb2f0012f0346f587c45ca5">cancelMoveTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a86f2805323ad2b38db82952339fae82b">cancelRotateTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_wave_composite.html#a93a2790c432fecdacff5b028b4209ccf">canPrepareRender</a>(void) const </td><td class="entry"><a class="el" href="class_wave_composite.html">WaveComposite</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac1e31054548229bd5ea4779d9cbc2be2">clearAllNotifications</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a75cf9aca6491d3442a30255e50929c07">clearBehaviors</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4278675486d225ec1ab8d897b41d8be6">clearCollisionShapes</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ab05a02e5e13542af37680276d51b04f5">clearComponents</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a5a09726e6e6f20422bf0d5d9f1cd9422">clearDynamicFields</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a97791ba163a65547d7a5d47bed803d7d">clearFieldFilters</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae9d02581f339ef7ede02efaf54bed50e">clearNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#abfb5d515cf4867335ff1be006e3fb38a">clearSpriteAsset</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a206a6609f3db7e2e564376ed4fb41e82">clearSprites</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aacb30b9c403e8687e109b7738af141d8">clone</a>(const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#add5b33718ca9cab3bb26b7ba907899ed">connect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a95c239afc15d197ae11798bc11e5c28b">consoleInit</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a8b5a944ed3b7fa672a250a5d389c8f15">ConsoleObject</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a601f42ddcee97ab4eee59e6dbc9df75b">ConsoleObject</a>(const ConsoleObject &amp;)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2c23ad189f8126e16f64cf31dec08c50">copyChainCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aaa0abd233a2d2dbf50d8c6135eab6198">copyCircleCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a195eb24d99203428f53575dc3685a27d">copyCollisionShapes</a>(SceneObject *pSceneObject, const bool clearTargetShapes=true, const S32 shapeIndex=-1)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4e896fc666423f547e86f8a9bb14e1f1">copyEdgeCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a89e9e1e942e6ca857763c80f4e8e8023">copyFrom</a>(SceneObject *pSceneObject, const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aabd1ce4d1ac0a4de8ccecbb321717a48">copyPolygonCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_wave_composite.html#a62aa4e3f1aea3c0841234882d0105c1b">copyTo</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_wave_composite.html">WaveComposite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a67a471ae055675f0e77aff958d66d2fc">SpriteBatch::copyTo</a>(SpriteBatch *pSpriteBatch) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#aa8b4ee59c729a0704b4a2f7b52246f98">create</a>(const char *in_pClassName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#abeb358d6fc89fc282b4e401de2895965">create</a>(const U32 groupId, const U32 typeId, const U32 in_classId)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a43dc85d09e5a1166a3d6631b0c2d96b0">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa4510bca53a6d646ac6550933b4ec1f8">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a808005561d4b3cd4f813bcdb596dec33">createCircleCollisionShape</a>(const F32 radius)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8490f2c0ab5176ad4096af2e20f2eff9">createCircleCollisionShape</a>(const F32 radius, const b2Vec2 &amp;localPosition)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a319d4ae7497131010c563ed7805a3a58">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad98e4a89a6b10eca78a6a1dd3a46aee6">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6e65d14c98d56534798d0e625216e412">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8643125eb66bc1a4c4e31ff90d18f2d3">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab2ec987c9fdd92735234ddc8ee88c55a">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid, const F32 rotation)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adb375ff74c32b12289854de0bb6751e1">createPolygonCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a0a561aaa96a26172e06454f2889a399d">createQueryProxy</a>(SpriteBatchItem *pSpriteBatchItem)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#adecc247018fbbdb89c5ba8efcf62ea95">createSprite</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#ada4adf3b62aacf46b1117d8270641ad5">createSprite</a>(const Vector2 *explicitVertices)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a6726113a08f3cc0c04987b6255d3b368">createSprite</a>(const SpriteBatchItem::LogicalPosition &amp;logicalPosition)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a94cb5954f2bbc333e289fe2aa2247dc4">createSpriteBatchQuery</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_wave_composite.html#aae050629e51c88ca09a3da0f225eff58">DECLARE_CONOBJECT</a>(WaveComposite)</td><td class="entry"><a class="el" href="class_wave_composite.html">WaveComposite</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a642aeab92cc3c398ae49a0ddd5379c79">SceneObject::DECLARE_CONOBJECT</a>(SceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ac8fc30204947c1bf7083bcc18c23d609">BehaviorComponent::DECLARE_CONOBJECT</a>(BehaviorComponent)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#afc2db809a49eb691e42ea935a2762df3">DynamicConsoleMethodComponent::DECLARE_CONOBJECT</a>(DynamicConsoleMethodComponent)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a1da866a12db4319a3c1c6dfcc819c77e">SimComponent::DECLARE_CONOBJECT</a>(SimComponent)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a5347739a7bbaab1de0130ac29073dcfd">SimObject::DECLARE_CONOBJECT</a>(SimObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a21eb14a62be6af6693a0c46124e9ab92">deleteCollisionShape</a>(const U32 shapeIndex)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2838b603fe80fa772e6be008b649decf">deleteNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a035562e6d1b195a025da907836d24d1c">deleteObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#aa8e5bb69866695a28a1f8e4bfe34359d">deselectSprite</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#afb782ad0913bb14328c6982779e1d6af">destroyQueryProxy</a>(SpriteBatchItem *pSpriteBatchItem)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a542c503284b7f5431d8e2a37e023de92">destroySpriteBatchQuery</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad017d8edf7cb88e23298cb56b2bb5572">addAudioHandle</a>(AUDIOHANDLE handle)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ada8fe8d6fb690560284d5ec6bbda80c4">addBehavior</a>(BehaviorInstance *bi)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a67eaf51423a16a178e794516487ec843">addCameraMountReference</a>(SceneWindow *pAttachedCamera)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#aee331023cef6e78a047d349841c80c5a">addComponent</a>(SimComponent *component)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aed3d0d1abd7ba4a17e792ca80f3478a7">addDepricatedField</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad048093d786e022b861fe81baa883c56">addDestroyNotification</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a1e61452413a8cd497dfc1a2b62f072cd">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#ad4ad51d247b2e09ea51783a8fdbb4b95">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a7fe0d513b2bea8f6a1710c35189f550c">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a83176674ac909724b9ba2dce44a71e9a">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac9c1a44b539dfe7ca6782c5dd561e9ac">addFieldFilter</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a3356a3140575cbc1e4466883937daf0b">addFieldV</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, ConsoleTypeValidator *v, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a38f3095c01e8b2055e4c2e58d9a133e8">addGroup</a>(const char *in_pGroupname, const char *in_pGroupDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#ae5af434e7146816044ce3be70f61ebb8">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a5161f628159e510b744cef47fd6598a3">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a2df2d873096113f009661c676c4d0c81">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aed96a36e73e2eee15cf6a3ae1412d9bd">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a351db0518928f2ac3c9adedd56c75544">addSprite</a>(const SpriteBatchItem::LogicalPosition &amp;logicalPosition)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3a6c0e9f5513c15dbc861831b392872a">addToSet</a>(SimObjectId)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae32c75b008160f8599389fa1416270f4">addToSet</a>(const char *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a27f9b7da7ac37f39ba7e364a74cc943f">allocNotify</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae7e5cacbf911d83801f6c0e47a78f60f">applyAngularImpulse</a>(const F32 impulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4111977b7a1cb5e6586efdb36c3dc2a8">applyForce</a>(const Vector2 &amp;worldForce, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a038a95821b9c31206f4079861464356a">applyForce</a>(const Vector2 &amp;worldForce, const Vector2 &amp;worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afa21b7e440096a42d7fa8676fb3c03cf">applyLinearImpulse</a>(const Vector2 &amp;worldImpulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8f3bbb6c55d4bd47758de5dc0f243462">applyLinearImpulse</a>(const Vector2 &amp;worldImpulse, const Vector2 &amp;worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a00f09b058c9b37ab9cb8c6faf61280d7">applyTorque</a>(const F32 torque, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2ed3c32bdfeb17efd31de7faf0f5b37c">assignDynamicFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afe42c2298dcfb82059cd5d8590a76479">assignFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a43a200e331c5a48c30890b7ab32557eb">assignName</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af736f7dbf6bdf18490b39e2d90216edc">attachGui</a>(GuiControl *pGuiControl, SceneWindow *pSceneWindow, const bool sizeControl, const Vector2 offset)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a19504b4457a2cee7406ec92cfca5f57a">BehaviorComponent</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afc937cb7e1cd1b0768101aec936bbe45">buildFilterList</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#aa908feec1e7d562830eb455f0d8d7818">callMethod</a>(S32 argc, const char *methodName,...)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#a0118bd8e337767ab582518a500b1482b">callMethodArgList</a>(U32 argc, const char *argv[], bool callThis=true)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#aa6e474e95b84693dfb2c8b97fd1c63f9">callMethodOnComponents</a>(U32 argc, const char *argv[], const char **result)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a8494f88eee4c3380e96d3a4977689f46">callOnBehaviors</a>(U32 argc, const char *argv[])</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab24670a3f5f65bb77a76f8e6b68f08f9">cancelFadeTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad3e259c7f511015b07708ad9818b2b5f">cancelGrowTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2e3b4de58fb2f0012f0346f587c45ca5">cancelMoveTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a86f2805323ad2b38db82952339fae82b">cancelRotateTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_wave_composite.html#a93a2790c432fecdacff5b028b4209ccf">canPrepareRender</a>(void) const </td><td class="entry"><a class="el" href="class_wave_composite.html">WaveComposite</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac1e31054548229bd5ea4779d9cbc2be2">clearAllNotifications</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a75cf9aca6491d3442a30255e50929c07">clearBehaviors</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4278675486d225ec1ab8d897b41d8be6">clearCollisionShapes</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#ab05a02e5e13542af37680276d51b04f5">clearComponents</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a5a09726e6e6f20422bf0d5d9f1cd9422">clearDynamicFields</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a97791ba163a65547d7a5d47bed803d7d">clearFieldFilters</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae9d02581f339ef7ede02efaf54bed50e">clearNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#abfb5d515cf4867335ff1be006e3fb38a">clearSpriteAsset</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a206a6609f3db7e2e564376ed4fb41e82">clearSprites</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aacb30b9c403e8687e109b7738af141d8">clone</a>(const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#add5b33718ca9cab3bb26b7ba907899ed">connect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a95c239afc15d197ae11798bc11e5c28b">consoleInit</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a8b5a944ed3b7fa672a250a5d389c8f15">ConsoleObject</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a601f42ddcee97ab4eee59e6dbc9df75b">ConsoleObject</a>(const ConsoleObject &amp;)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2c23ad189f8126e16f64cf31dec08c50">copyChainCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aaa0abd233a2d2dbf50d8c6135eab6198">copyCircleCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a195eb24d99203428f53575dc3685a27d">copyCollisionShapes</a>(SceneObject *pSceneObject, const bool clearTargetShapes=true, const S32 shapeIndex=-1)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4e896fc666423f547e86f8a9bb14e1f1">copyEdgeCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a89e9e1e942e6ca857763c80f4e8e8023">copyFrom</a>(SceneObject *pSceneObject, const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aabd1ce4d1ac0a4de8ccecbb321717a48">copyPolygonCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &amp;fixtureDef) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_wave_composite.html#a62aa4e3f1aea3c0841234882d0105c1b">copyTo</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_wave_composite.html">WaveComposite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a67a471ae055675f0e77aff958d66d2fc">SpriteBatch::copyTo</a>(SpriteBatch *pSpriteBatch) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aa8b4ee59c729a0704b4a2f7b52246f98">create</a>(const char *in_pClassName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#abeb358d6fc89fc282b4e401de2895965">create</a>(const U32 groupId, const U32 typeId, const U32 in_classId)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a43dc85d09e5a1166a3d6631b0c2d96b0">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa4510bca53a6d646ac6550933b4ec1f8">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a808005561d4b3cd4f813bcdb596dec33">createCircleCollisionShape</a>(const F32 radius)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8490f2c0ab5176ad4096af2e20f2eff9">createCircleCollisionShape</a>(const F32 radius, const b2Vec2 &amp;localPosition)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a319d4ae7497131010c563ed7805a3a58">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad98e4a89a6b10eca78a6a1dd3a46aee6">createEdgeCollisionShape</a>(const b2Vec2 &amp;localPositionStart, const b2Vec2 &amp;localPositionEnd, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &amp;adjacentLocalPositionStart, const b2Vec2 &amp;adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6e65d14c98d56534798d0e625216e412">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8643125eb66bc1a4c4e31ff90d18f2d3">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab2ec987c9fdd92735234ddc8ee88c55a">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &amp;localCentroid, const F32 rotation)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#adb375ff74c32b12289854de0bb6751e1">createPolygonCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a0a561aaa96a26172e06454f2889a399d">createQueryProxy</a>(SpriteBatchItem *pSpriteBatchItem)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#adecc247018fbbdb89c5ba8efcf62ea95">createSprite</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#ada4adf3b62aacf46b1117d8270641ad5">createSprite</a>(const Vector2 *explicitVertices)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a6726113a08f3cc0c04987b6255d3b368">createSprite</a>(const SpriteBatchItem::LogicalPosition &amp;logicalPosition)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a94cb5954f2bbc333e289fe2aa2247dc4">createSpriteBatchQuery</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_wave_composite.html#aae050629e51c88ca09a3da0f225eff58">DECLARE_CONOBJECT</a>(WaveComposite)</td><td class="entry"><a class="el" href="class_wave_composite.html">WaveComposite</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a642aeab92cc3c398ae49a0ddd5379c79">SceneObject::DECLARE_CONOBJECT</a>(SceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ac8fc30204947c1bf7083bcc18c23d609">BehaviorComponent::DECLARE_CONOBJECT</a>(BehaviorComponent)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#afc2db809a49eb691e42ea935a2762df3">DynamicConsoleMethodComponent::DECLARE_CONOBJECT</a>(DynamicConsoleMethodComponent)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a1da866a12db4319a3c1c6dfcc819c77e">SimComponent::DECLARE_CONOBJECT</a>(SimComponent)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a5347739a7bbaab1de0130ac29073dcfd">SimObject::DECLARE_CONOBJECT</a>(SimObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a21eb14a62be6af6693a0c46124e9ab92">deleteCollisionShape</a>(const U32 shapeIndex)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2838b603fe80fa772e6be008b649decf">deleteNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a035562e6d1b195a025da907836d24d1c">deleteObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aa8e5bb69866695a28a1f8e4bfe34359d">deselectSprite</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#afb782ad0913bb14328c6982779e1d6af">destroyQueryProxy</a>(SpriteBatchItem *pSpriteBatchItem)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a542c503284b7f5431d8e2a37e023de92">destroySpriteBatchQuery</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a18d62cf9410f575df1a434e6e3590d72">detachAllGuiControls</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a49d91361e25a3fc3cf089469d4c6f1b2">detachGui</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a5038fc68d1c23dad7a109da7d4028840">disconnect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4f995fd3f1d847cbb8d015e643be5a1e">dismountCamera</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#accd2600060dbaee3a3b41aed4034c63c">dump</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1810f5aba25efd242c24232c2c2bbd1a">dumpClassHierarchy</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a1918263ead95ed1906c7027651938e0c">endGroup</a>(const char *in_pGroupname)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1ee">ePhysicsProxyType</a> enum name</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a29134bd5b1f007813d9ae506c71907db">fadeTo</a>(const ColorF &amp;targetColor, const F32 deltaRed, const F32 deltaGreen, const F32 deltaBlue, const F32 deltaAlpha)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aa21f3917485bec8939663abba4a3e89e">findField</a>(StringTableEntry fieldName) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aea6dde4400c9c8a5bd378a89a055cf92">findObject</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aa65a6e644fe378e2a7b22023f9c2d0d9">findSpriteId</a>(const U32 batchId)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a54dec48ce9c972dcb16db13afdbfcb24">findSpriteName</a>(const char *pName)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a0ba94a18ec5f24932c291f2f22c7f4c7">findSpritePosition</a>(const SpriteBatchItem::LogicalPosition &amp;logicalPosition)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aa77d566406c826b12013b264b4d72450">freeNotify</a>(SimObject::Notify *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_wave_composite.html#ae8e2329b7b9843cf73bb2f59111db589">generateComposition</a>(void)</td><td class="entry"><a class="el" href="class_wave_composite.html">WaveComposite</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7909cb34ccb1737e64efc46ce277c3ea">getAABB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5637d858b9e050e9865fa1470d0a421a">getAABBRectangle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae2d3cffbcfc0b06366cbcb835eb08922">getActive</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a44770f02dcf9be79173b2e56210f1692">getActive</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a64b7690a1755687c385a0c65ddd8c7c8">getAlphaTest</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_wave_composite.html#abc05b8676d7dea71d3b77f9a7589968e">getAmplitude</a>(void) const </td><td class="entry"><a class="el" href="class_wave_composite.html">WaveComposite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa167d0b55e87bf12491dd0cbfe71c768">getAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5ee0572f3eadebb818d1ba5d84fa7c51">getAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afcf35d2faf4e2d198b852d8ea9e52636">getAngularDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa96980dcf79c895ed7edbbd966508a1d">getAngularDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab522b62a3cc831b66225487eb46b2a72">getAngularVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af20ce6f98cac45f3f058375b022e3185">getAngularVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aeb9b6db731112b77daa4206fed66ab97">getAutoSizing</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8a7e0213652acb0dd46661d4eebb661c">getAwake</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#adc83af1de65f51ca29c28f8a6d20797e">getAwake</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a3f409e99170d19d47c651538ca112a35">getBatchCulling</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a034e58fb120065707a455851f75896ce">getBatchIsolated</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a2deec08f08e5e87221a0b975b22ee4a9">getBatchSortMode</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a4899435a55e8e86550b75cb241c99bbf">getBatchTransform</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aa91652c7508991e88616324603baa72e">getBatchTransformDirty</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a4b82c842fe7f0801e83981590d8d77a9">getBatchTransformId</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ae055c62d3093e0982513ae0f39e50524">getBehavior</a>(StringTableEntry behaviorTemplateName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a661bbd0ef43bf11bba06f72a98863424">getBehavior</a>(const U32 index)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a548390ba53f32c4df4c235ab51ad6579">getBehaviorByInstanceId</a>(const U32 behaviorId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a8adea247fee5ba35e83023668c2c9bf8">getBehaviorConnection</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName, const U32 connectionIndex)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#af8652de956626b5fb01b6c8d1f4e5131">getBehaviorConnectionCount</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ad5beac3655ab2078834cd6464057c590">getBehaviorConnections</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ae9135742b5e65b81cbf88659165769af">getBehaviorCount</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#aedea8e2ebe59af62e1e2cb20c510bd1e">getBehaviors</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa71585dfb72c025e44e8c4ed54790fb5">getBlendAlpha</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa442c54d66690efb7a516738f21d30eb">getBlendColor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8e56a1ad63d55c4e24135a8db4e03fa4">getBlendMode</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab4bde30e4c8f1f4774a12ee058ed9eeb">getBody</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a62ad937dbcd1c1ac94bcca70c82707f9">getBodyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9cd828691e944bfed76c72e5913b5264">getBodyType</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa721e21a9335bc7cec1cd6c2aec09a99">getBodyTypeDescription</a>(const b2BodyType bodyType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2b45676bdeb10cc6d7466bd46b07ff29">getBodyTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1c37fc59c4ab84521efb569af28a9015">getBullet</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3bea5d918927faa8931e83bf8b454f2b">getBullet</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0dd66b9f8070113f8633d61cb320ec04">getCanSaveDynamicFields</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aec6546d7e583fd467bebd4bf72dcf8ae">getChainCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0a9d6d3207675ae63e48acdedd90203b">getChainCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a46b1c8b4da14e3809e85634162d566a6">getChainCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a95d1c5f41bbf6f55e1dc2872cc683999">getChainCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7a4ddd7537aff1870d04ef9063c6be0b">getChainCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7f96bd096a72980e362be71a6b8c1b78">getChainCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8314503425c71af8a075e7cc964a647a">getCircleCollisionShapeLocalPosition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a58c6ff961edfb685400dc989275c258c">getCircleCollisionShapeRadius</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a8691d51add17a60261904f376e2805f7">getClassId</a>(U32 netClassGroup) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a480da584e485f7b34cc2773c363fdb4c">getClassName</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#af863b22a5ef03fb64e5d38b4de637ac3">getClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ab29861ed4c9f5cc88961888b192bd030">getClassRep</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a524f6ce681f962aaf587c95c16b51e7a">getCollisionCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab7028644de12630cac811515e1900a5b">getCollisionChainShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9716bceeca278e59c0c7c55e5cb2550b">getCollisionCircleShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a688838264912c46c6d3f8a397c3b39f0">getCollisionEdgeShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1da14ac00a506d16afb69e2ffa2bdaa1">getCollisionGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afbb30add2d526a54d5645dbcabfe3671">getCollisionGroups</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1e9af49c21ee0ac8d221fd42a86ac88e">getCollisionLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6c4934bb41de6e3e1020f461e61fa9e8">getCollisionLayers</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ade203cb950f3c6affd2fbc9eef78fe78">getCollisionOneWay</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a898462cda76d8ac651571f93058ade93">getCollisionPolygonShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa0772609413446644b3c34a220f1f70e">getCollisionShapeCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae00deb60e40bac99b855e0c0e1ee3990">getCollisionShapeDefinition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a044b2746a5914a6260d22afcb8d09e6e">getCollisionShapeDensity</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2a97fe6f277ea6204b476c47ad6de63f">getCollisionShapeFriction</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3f068f33b200705f48bb1c71b0d0847e">getCollisionShapeIndex</a>(const b2Fixture *pFixture) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad9344fc21c09c2e9b656bdfa4e1642d7">getCollisionShapeIsSensor</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a343e7dbfdecd862e8b77e940047d05d7">getCollisionShapeRestitution</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af25b8fb1bbe7301bfd418059a1bc7fac">getCollisionShapeType</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a60911645b2acb6b338cf16aa9da894de">getCollisionShapeTypeDescription</a>(const b2Shape::Type collisionShapeType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa979d7a435f9333abdb2b2da0a5f03c5">getCollisionShapeTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a79efee69aa9baa11942bf1de0fa48f38">getCollisionSuppress</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a9f7010dc932fb9cc832bf68c5f7da923">getComponent</a>(const U32 index)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a5fe708dbdedecf9aa123c4d5cb226201">getComponentCount</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a3318e867ff260e40adee4a80ebe6fb86">getComponentName</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad4a3677781cd39cfb3b593df1e2a4011">getCurrentContactCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae929cd4f995afde012dd1abc3e96bc72">getCurrentContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a61da44826bbcdcbed3775d0b59dcbea7">getDataField</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aad68561955e2af5a7ec3e3bed8fd4c62">getDataFieldPrefix</a>(StringTableEntry fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a825bbfc5684ff3b4f43a17932cea0582">getDataFieldType</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aba66304523dad64427be201010c6ad16">getDebugMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a41822e42f51a733c9df8d835417c9cb0">getDefaultDensity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a35866f2973df34aed5689a0174e3f1ff">getDefaultFriction</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa0b72c386d1586c56c39a2eaf3cce6ec">getDefaultRestitution</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aec95dcae4732a94e9f8aae959a43e9c2">getDefaultSpriteAngle</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#ab056ec9edd31a37cf083e4eadfed54af">getDefaultSpriteSize</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a4d70b9773eeac6e8154c78015afd649f">getDefaultSpriteStride</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afc66e6c3f9b04859b6d4020a87f835eb">getDstBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afe68d0bdf4773e72477ba0d511217eff">getDstBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8b5bb2ffca4955065d6e3f78f213e8a6">getDstBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a546fd9261e6104b86b947e417bef1228">getDynamicGroupExpand</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6f3507bd2a6d15f0156eb1f323f05a18">getEdgeCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a376b7da84fbd2e0a309e2b4239747e2e">getEdgeCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a81631cb1c136c57c9e0251a9cff8b29e">getEdgeCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad2e04e4bf3f0e52d86a124700e5eefee">getEdgeCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1bced2a97f4809ebc4dfbe1574a49380">getEdgeCollisionShapeLocalPositionEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad93faa821f868f9b2706336cc3b607f5">getEdgeCollisionShapeLocalPositionStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab50c31133ee71487da00e4dd69595e03">getFieldDictionary</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aa39f4992468ded509c4e50b2d1ac89a2">getFieldList</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1fd73d8840770fade684c9339d9abd67">getFixedAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab0482b9c8d0f9d656748ce4cc9e718fb">getFixedAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_wave_composite.html#a5aa8e418b8a26368bfa73b6c93c8c0da">getFrequency</a>(void) const </td><td class="entry"><a class="el" href="class_wave_composite.html">WaveComposite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af3f1f6035257e360210f6ddac8f3ee69">getGatherContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1c075f14a76ff1fb1db8148b0eb357ab">getGlobalSceneObjectCount</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af3c8a97315d2220188851ccc0dcaa73a">getGravityScale</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#adb5f5889b632ce995ded0ae14b81c4a1">getGravityScale</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3d4e854ff5665158e6e9b26df73e3e34">getGroup</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a11c125ac41398048347d6de1a9539147">getHalfSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad5a8cb2bc2a087488fea882a754def16">getId</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0e39c7f2e3f35ff8a0ad344f8d03f7a9">getIdString</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_wave_composite.html#a48a7f6a5e49f17cb05636b31797f2c02">getImage</a>(void) const </td><td class="entry"><a class="el" href="class_wave_composite.html">WaveComposite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_wave_composite.html#abb916b8f8d10855fa86364ae037d8107">getImage</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_wave_composite.html">WaveComposite</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_wave_composite.html#a5f93ebf3d344a9ee16a2daf733d721e5">getImageFrame</a>(void) const </td><td class="entry"><a class="el" href="class_wave_composite.html">WaveComposite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#acffcefc012486641ca129b50bc55ff1b">getInertia</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aa9e468963daa41c06c14cc2d6282b456">getInternalName</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a56059bb8bb54da9f411a8dd206afa31e">getIsAlwaysInScope</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a111135686bbb859cfc50bccf1f1a300d">getIsEditorTickAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a046a3aec4723efb7a6d893f58e4af33f">getIsPointInCollisionShape</a>(const U32 shapeIndex, const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a045bb220a8d2bcf9d262d1ce8435321f">getIsPointInOOBB</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a411af4a31257db3c32ecf50894519dd2">getLifetime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa8426aa6cba35bbd32d99dfe59efc8c9">getLinearDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a912627c2346fb6df7c65d17d93400b0b">getLinearDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a657ec17e8b2064b8cdbbadf936be9343">getLinearVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a25f167142f063f72a37ad138eeb978bc">getLinearVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a16bfe75e9bed36be70ac614c264d8db8">getLinearVelocityFromLocalPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6faa354972dc757384992dc14def8628">getLinearVelocityFromWorldPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a06a1808f5a7fdb6e419afe72fb85a058">getLocalCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#aed5bfa9c98e95780c46a6f044517cf53">getLocalExtents</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a0481cc0ecf8fc69530aaf7a61560e37e">getLocalExtentsDirty</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3d46b91e2a907044d03890a3d5a56e3e">getLocalPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0b0a602b1ac156a5b40f20a3e2b40d19">getLocalSizedOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab9d7b91276911fc8310b5087cdea0d21">getLocalVector</a>(const Vector2 &amp;worldVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2ccef1780d6e96e083dd37eabe12d878">getMass</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#ab33e449170ae2f52341c47138da4996c">getModifiableFieldList</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a7f1ef4098a331767a6504811554e2813">getName</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab3cab00b5b609e9a632156435e2583c1">getNamespace</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#acfcd20632dc52e1de84d80c1126ed2ca">getOwner</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#a60af6cf38aa2a231c48784e54384bbe8">getParentStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a84316223df6fce70638d4f6126497b91">getPeriodicTimerID</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a183a541ef182be32a11b7b620ea0e0ea">getPhysicsProxyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2ef047bde17d34763071a263bb0496eb">getPickingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a08bbea9defd57647310ee8dc9db260b7">getPolygonCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a60e97922958eb682f5f436e8662163fb">getPolygonCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1b8f15e5cc5c894acade3ef5112e2be8">getPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a67a972c29087341fc61e5b7bc816afac">getPosition</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1fffab6c801d5afd3a6116bfaa05011e">getPrefixedDataField</a>(StringTableEntry fieldName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a60a0b20565b21ca6534788ecf030b0db">getPrefixedDynamicDataField</a>(StringTableEntry fieldName, const char *array, const S32 fieldType=-1)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a75b8129e79fa021ae65fb4413d67923f">getProgenitorFile</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae5391bd2f38b24841db322bf5eed6663">getRenderAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa06d49c4be99d2fb960bbe03072659ac">getRenderGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a56e0cde874a1d9e64847654c8b95d72d">getRenderOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad5e4649fdfb3c663e8bb087a4b7912cc">getRenderPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2f64f1eb5c6a838223247cc8a567d9d1">getRenderTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a80f297398914b07ea7e6beec31d75c7b">getSafeDelete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a28b6f93a3c6fb636116fa2f7296ad2f3">getScene</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ada8600b5fa04269c0909547e5e3c5e25">getSceneGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae4461f1879838df37c3926245828ca3f">getSceneGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a23670fc2ffff03cf447fdca98e462ebe">getSceneLayer</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a27d31762c9bd9d0fe63d75b7037fb254">getSceneLayerDepth</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae517fb0db4287105ba036de7a7da0174">getSceneLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad564a8e07e98d452b2b1de2ffebb5752">getSceneTime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a818bf0b599f807adffb0562ba8b19f28">getScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9366f29867d479912e239e0cbb894300">getSerialId</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a851c2ad9d33d2074c94d9f1c41662923">getSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af3282ad5b44a6b7e97ce4cb0e0dbb1f4">getSleepingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6067f9f8c9667ee746592b2dce14a166">getSleepingAllowed</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af78cc67dbe0920dbd690f5398fe7d60d">getSleepingCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a45052acc90b8c9246a18933d548083bf">getSortPoint</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7521698ed437755820636c17466882b0">getSpatialDirty</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a379507e7fce2b3d986fca1bb62668298">getSpriteAlphaTest</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a7a8884631c89bbdadb798baf18d26c67">getSpriteAngle</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#aabf30b6d668f4aac7bae2c413cd2a466">getSpriteAnimation</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a9e5bdfa51617d6ece5fad617017037af">getSpriteAnimationFrame</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#ae7df238afa3828609e8dad07b9b3c44f">getSpriteBatchQuery</a>(const bool clearQuery=false)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aa3c6ae21b79ded4ebaeca04ced341ad2">getSpriteBlendAlpha</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a737a1fc839357f15c82ff54740e79016">getSpriteBlendColor</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a7460f9113eeb874663788920ab431eb2">getSpriteBlendMode</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_wave_composite.html#a9d10b7474d7e62f8c3012306059b126b">getSpriteCount</a>(void) const </td><td class="entry"><a class="el" href="class_wave_composite.html">WaveComposite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a73ffc406cc722a816a3497cbbc2df998">SpriteBatch::getSpriteCount</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#ab2da93768659db148b45f5b26a682d90">getSpriteDataObject</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#ac90f998a4a932eb4efd9a3e80fc9c6eb">getSpriteDepth</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#aadbbc3be4c7b043ece90eb4cfa454465">getSpriteDstBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#ade68615dbc87b1b45dd22858a8e80c3a">getSpriteFlipX</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a8b3dd5a72fe6c40590e5663a575f4c70">getSpriteFlipY</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a4a4c58ddaefb906a8f685d99caea8aed">getSpriteId</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a4a3f139ae915263300c4ff5b057dc1c9">getSpriteImage</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a9c9dd342dd39ce32810e1eae5f6b16f9">getSpriteImageFrame</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#aaf1fe71cbf1043cc7d92debd55c1e14d">getSpriteLocalPosition</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a6379248e1002eaa9cb06bd026a6e13a5">getSpriteLogicalPosition</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a975c2ba43f24686256083b0ef8daf3ec">getSpriteName</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a82dc508f391624d58707f7fddfea8dc3">getSpriteNamedImageFrame</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#afaff5c4938037b2c879487dfddc01e77">getSpriteRenderGroup</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_wave_composite.html#a55247133155184bef107925138f40a86">getSpriteSize</a>(void) const </td><td class="entry"><a class="el" href="class_wave_composite.html">WaveComposite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a433abef3b8c311d7ab22b2a5005d5290">getSpriteSortPoint</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aa78f13f3d638cefb915234c76b0fcf3f">getSpriteSrcBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#adb12c343aa659073a1dd733dd0d9ba65">getSpriteVisible</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a97332db84fbdfb7fcffbb08a935d83d5">getSrcBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#acd8be765d7f502e55444e96e3af81c01">getSrcBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ac5e1291c11408a7f631f06d916d71291">getSrcBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_console_object.html#aeebca0d99d0d55c91f64a97f590da700">getStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#acfb3e482a67651463a8595d128ad5e76">getSuperClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#acb1c2fd32628a53dc56470648ae67924">getTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a885e8826c79c9cfa30db412f101022cf">getType</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#abb98cc7df2af882dad9a37b31b62d146">getUpdateCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3589d3758e18348f7df53d536c83b478">getUseInputEvents</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#afc73a6ba675b9fd4e42a7f5962f91577">getUserData</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aedb5bf89a190901fa21017b29ecfafa3">getVisible</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa603dbcfa477f4d28be2776617ef38dc">getWorldCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a27ed365231c5c01710c3c5948efb66a1">getWorldPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3249e88bede01101a7d76763450ceb9a">getWorldProxy</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aaeb5d5bf87c7ae88b20993ac06abd069">getWorldQueryKey</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9b9ea120b74b52b35ed6eeb6d6c146d0">getWorldVector</a>(const Vector2 &amp;localVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a28a7da095e92dfb5b9569de995bda19a">growTo</a>(const Vector2 &amp;targetSize, const Vector2 &amp;deltaSize)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a992962b4d3263ded2a0c5ca3c39b0a73">handlesConsoleMethod</a>(const char *fname, S32 *routingId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ae5c202f680f4a245443e70cf61fe17f9">hasComponents</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa3ddf75ac481279a4e4498ee8a47e9ce">initializeContactGathering</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_wave_composite.html#a67420d3593db1aae6efb2c3abb23c690">initPersistFields</a>()</td><td class="entry"><a class="el" href="class_wave_composite.html">WaveComposite</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#aefba6ba5e9b537b3d11e5416add644e1">inspectPostApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#acb00b32e56849913eae3abc6f872b572">inspectPreApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_wave_composite.html#a7720c98e5fc511eac26803f55db3a849">integrateObject</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_wave_composite.html">WaveComposite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_wave_composite.html#a2825cfa441687d7a65df9264c67e48c6">interpolateObject</a>(const F32 timeDelta)</td><td class="entry"><a class="el" href="class_wave_composite.html">WaveComposite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a03990459ce0bc7b20dc7a36891383099">INVALID_SPRITE_PROXY</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a557cc0132a453b36ded7e18e8c0f08f8">isBatchRendered</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af73f6c3c5fb1567e2d3a72e2d3b4ab06">isBeingDeleted</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a4ba53dcc84f4c3192248367068eeb22a">isChildOfGroup</a>(SimGroup *pGroup)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3f191957f4ae9a0547de030208947604">isDeleted</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ae2931e09e0fd8eac15c83f0254b4e4ac">isEnabled</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae6a102c6adc30256d2f6eb8f305e0789">isExpanded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad1be7655efe27bcd7e8127169b5a5a3e">isFadeToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#af05be979fb46390caf87d391486d38b1">isFiltered</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab158fe3f7aedc7647ddefcf35b1c5b4f">isGrowToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a05c0adb47029724e308fbcb5bee6a6d5">isHidden</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a023f0ab4acab2e94b37fb34b7eaa02e5">isLocked</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8a1d5ac5403526378c7abb0916c55c3c">isMethod</a>(const char *methodName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af6e3d96ebbd1d01352e3d8b15fc64be0">isMoveToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#abefe63cec438b8b07636f00dbd7a7a91">isPeriodicTimerActive</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac675e353d46b1774fe186ef92ae57a2e">isProperlyAdded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac6159b4346ad40786a56761b0719e6b2">isRemoved</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa66106299d4ef57ece3fc0b5d36f3643">isRotateToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a32a3829534c79ff7c838ff3ba7a7802c">isSelected</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a831bc59cdfde36ae6162e352c85b7329">isSpriteSelected</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a526b0ae2c04966128bcbb3c12f5a283d">isType</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a9d1bbaa7a9b2443eeb39c4a127d9f9e8">linkNamespaces</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#affb0e68a39d684cfb2c176b58e55b2f3">lockComponentList</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a777a79a1b21d100b8b1566d45708eaaa">lookupClassName</a>(const U32 in_classTag)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afd659c1c4d7b68f9549f1a74424daa4f">mAlphaTest</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af1336d75a0a93147c77020c050046bc8">mAlwaysInScope</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#abff7d155a55f085792fd36f8a5295cd1">mAttachedGuiSizeControl</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9a674a299c97dbe6183352ee3ee92525">detachGui</a>(GuiControl *pGuiControl)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a5038fc68d1c23dad7a109da7d4028840">disconnect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4f995fd3f1d847cbb8d015e643be5a1e">dismountCamera</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#accd2600060dbaee3a3b41aed4034c63c">dump</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1810f5aba25efd242c24232c2c2bbd1a">dumpClassHierarchy</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a1918263ead95ed1906c7027651938e0c">endGroup</a>(const char *in_pGroupname)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1ee">ePhysicsProxyType</a> enum name</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a29134bd5b1f007813d9ae506c71907db">fadeTo</a>(const ColorF &amp;targetColor, const F32 deltaRed, const F32 deltaGreen, const F32 deltaBlue, const F32 deltaAlpha)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#aa21f3917485bec8939663abba4a3e89e">findField</a>(StringTableEntry fieldName) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aea6dde4400c9c8a5bd378a89a055cf92">findObject</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#aa65a6e644fe378e2a7b22023f9c2d0d9">findSpriteId</a>(const U32 batchId)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a54dec48ce9c972dcb16db13afdbfcb24">findSpriteName</a>(const char *pName)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a0ba94a18ec5f24932c291f2f22c7f4c7">findSpritePosition</a>(const SpriteBatchItem::LogicalPosition &amp;logicalPosition)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aa77d566406c826b12013b264b4d72450">freeNotify</a>(SimObject::Notify *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_wave_composite.html#ae8e2329b7b9843cf73bb2f59111db589">generateComposition</a>(void)</td><td class="entry"><a class="el" href="class_wave_composite.html">WaveComposite</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7909cb34ccb1737e64efc46ce277c3ea">getAABB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5637d858b9e050e9865fa1470d0a421a">getAABBRectangle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae2d3cffbcfc0b06366cbcb835eb08922">getActive</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a44770f02dcf9be79173b2e56210f1692">getActive</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a64b7690a1755687c385a0c65ddd8c7c8">getAlphaTest</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_wave_composite.html#abc05b8676d7dea71d3b77f9a7589968e">getAmplitude</a>(void) const </td><td class="entry"><a class="el" href="class_wave_composite.html">WaveComposite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa167d0b55e87bf12491dd0cbfe71c768">getAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5ee0572f3eadebb818d1ba5d84fa7c51">getAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afcf35d2faf4e2d198b852d8ea9e52636">getAngularDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa96980dcf79c895ed7edbbd966508a1d">getAngularDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab522b62a3cc831b66225487eb46b2a72">getAngularVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af20ce6f98cac45f3f058375b022e3185">getAngularVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aeb9b6db731112b77daa4206fed66ab97">getAutoSizing</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8a7e0213652acb0dd46661d4eebb661c">getAwake</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adc83af1de65f51ca29c28f8a6d20797e">getAwake</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a3f409e99170d19d47c651538ca112a35">getBatchCulling</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a034e58fb120065707a455851f75896ce">getBatchIsolated</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a2deec08f08e5e87221a0b975b22ee4a9">getBatchSortMode</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a4899435a55e8e86550b75cb241c99bbf">getBatchTransform</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#aa91652c7508991e88616324603baa72e">getBatchTransformDirty</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a4b82c842fe7f0801e83981590d8d77a9">getBatchTransformId</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ae055c62d3093e0982513ae0f39e50524">getBehavior</a>(StringTableEntry behaviorTemplateName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a661bbd0ef43bf11bba06f72a98863424">getBehavior</a>(const U32 index)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a548390ba53f32c4df4c235ab51ad6579">getBehaviorByInstanceId</a>(const U32 behaviorId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a8adea247fee5ba35e83023668c2c9bf8">getBehaviorConnection</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName, const U32 connectionIndex)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#af8652de956626b5fb01b6c8d1f4e5131">getBehaviorConnectionCount</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ad5beac3655ab2078834cd6464057c590">getBehaviorConnections</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#ae9135742b5e65b81cbf88659165769af">getBehaviorCount</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#aedea8e2ebe59af62e1e2cb20c510bd1e">getBehaviors</a>() const </td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa71585dfb72c025e44e8c4ed54790fb5">getBlendAlpha</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa442c54d66690efb7a516738f21d30eb">getBlendColor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8e56a1ad63d55c4e24135a8db4e03fa4">getBlendMode</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab4bde30e4c8f1f4774a12ee058ed9eeb">getBody</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a62ad937dbcd1c1ac94bcca70c82707f9">getBodyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9cd828691e944bfed76c72e5913b5264">getBodyType</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa721e21a9335bc7cec1cd6c2aec09a99">getBodyTypeDescription</a>(const b2BodyType bodyType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2b45676bdeb10cc6d7466bd46b07ff29">getBodyTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1c37fc59c4ab84521efb569af28a9015">getBullet</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3bea5d918927faa8931e83bf8b454f2b">getBullet</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0dd66b9f8070113f8633d61cb320ec04">getCanSaveDynamicFields</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aec6546d7e583fd467bebd4bf72dcf8ae">getChainCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a0a9d6d3207675ae63e48acdedd90203b">getChainCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a46b1c8b4da14e3809e85634162d566a6">getChainCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a95d1c5f41bbf6f55e1dc2872cc683999">getChainCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7a4ddd7537aff1870d04ef9063c6be0b">getChainCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7f96bd096a72980e362be71a6b8c1b78">getChainCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8314503425c71af8a075e7cc964a647a">getCircleCollisionShapeLocalPosition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a58c6ff961edfb685400dc989275c258c">getCircleCollisionShapeRadius</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a8691d51add17a60261904f376e2805f7">getClassId</a>(U32 netClassGroup) const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a480da584e485f7b34cc2773c363fdb4c">getClassName</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af863b22a5ef03fb64e5d38b4de637ac3">getClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#ab29861ed4c9f5cc88961888b192bd030">getClassRep</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a524f6ce681f962aaf587c95c16b51e7a">getCollisionCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab7028644de12630cac811515e1900a5b">getCollisionChainShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9716bceeca278e59c0c7c55e5cb2550b">getCollisionCircleShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a688838264912c46c6d3f8a397c3b39f0">getCollisionEdgeShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1da14ac00a506d16afb69e2ffa2bdaa1">getCollisionGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#afbb30add2d526a54d5645dbcabfe3671">getCollisionGroups</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1e9af49c21ee0ac8d221fd42a86ac88e">getCollisionLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6c4934bb41de6e3e1020f461e61fa9e8">getCollisionLayers</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ade203cb950f3c6affd2fbc9eef78fe78">getCollisionOneWay</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a898462cda76d8ac651571f93058ade93">getCollisionPolygonShape</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa0772609413446644b3c34a220f1f70e">getCollisionShapeCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae00deb60e40bac99b855e0c0e1ee3990">getCollisionShapeDefinition</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a044b2746a5914a6260d22afcb8d09e6e">getCollisionShapeDensity</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2a97fe6f277ea6204b476c47ad6de63f">getCollisionShapeFriction</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3f068f33b200705f48bb1c71b0d0847e">getCollisionShapeIndex</a>(const b2Fixture *pFixture) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad9344fc21c09c2e9b656bdfa4e1642d7">getCollisionShapeIsSensor</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a343e7dbfdecd862e8b77e940047d05d7">getCollisionShapeRestitution</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af25b8fb1bbe7301bfd418059a1bc7fac">getCollisionShapeType</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a60911645b2acb6b338cf16aa9da894de">getCollisionShapeTypeDescription</a>(const b2Shape::Type collisionShapeType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa979d7a435f9333abdb2b2da0a5f03c5">getCollisionShapeTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a79efee69aa9baa11942bf1de0fa48f38">getCollisionSuppress</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a9f7010dc932fb9cc832bf68c5f7da923">getComponent</a>(const U32 index)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a5fe708dbdedecf9aa123c4d5cb226201">getComponentCount</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a3318e867ff260e40adee4a80ebe6fb86">getComponentName</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad4a3677781cd39cfb3b593df1e2a4011">getCurrentContactCount</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae929cd4f995afde012dd1abc3e96bc72">getCurrentContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a61da44826bbcdcbed3775d0b59dcbea7">getDataField</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aad68561955e2af5a7ec3e3bed8fd4c62">getDataFieldPrefix</a>(StringTableEntry fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a825bbfc5684ff3b4f43a17932cea0582">getDataFieldType</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aba66304523dad64427be201010c6ad16">getDebugMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a41822e42f51a733c9df8d835417c9cb0">getDefaultDensity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a35866f2973df34aed5689a0174e3f1ff">getDefaultFriction</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa0b72c386d1586c56c39a2eaf3cce6ec">getDefaultRestitution</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#aec95dcae4732a94e9f8aae959a43e9c2">getDefaultSpriteAngle</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#ab056ec9edd31a37cf083e4eadfed54af">getDefaultSpriteSize</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a4d70b9773eeac6e8154c78015afd649f">getDefaultSpriteStride</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afc66e6c3f9b04859b6d4020a87f835eb">getDstBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#afe68d0bdf4773e72477ba0d511217eff">getDstBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8b5bb2ffca4955065d6e3f78f213e8a6">getDstBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a546fd9261e6104b86b947e417bef1228">getDynamicGroupExpand</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6f3507bd2a6d15f0156eb1f323f05a18">getEdgeCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a376b7da84fbd2e0a309e2b4239747e2e">getEdgeCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a81631cb1c136c57c9e0251a9cff8b29e">getEdgeCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad2e04e4bf3f0e52d86a124700e5eefee">getEdgeCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1bced2a97f4809ebc4dfbe1574a49380">getEdgeCollisionShapeLocalPositionEnd</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad93faa821f868f9b2706336cc3b607f5">getEdgeCollisionShapeLocalPositionStart</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab50c31133ee71487da00e4dd69595e03">getFieldDictionary</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#aa39f4992468ded509c4e50b2d1ac89a2">getFieldList</a>() const </td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1fd73d8840770fade684c9339d9abd67">getFixedAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab0482b9c8d0f9d656748ce4cc9e718fb">getFixedAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_wave_composite.html#a5aa8e418b8a26368bfa73b6c93c8c0da">getFrequency</a>(void) const </td><td class="entry"><a class="el" href="class_wave_composite.html">WaveComposite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af3f1f6035257e360210f6ddac8f3ee69">getGatherContacts</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1c075f14a76ff1fb1db8148b0eb357ab">getGlobalSceneObjectCount</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af3c8a97315d2220188851ccc0dcaa73a">getGravityScale</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adb5f5889b632ce995ded0ae14b81c4a1">getGravityScale</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3d4e854ff5665158e6e9b26df73e3e34">getGroup</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a11c125ac41398048347d6de1a9539147">getHalfSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad5a8cb2bc2a087488fea882a754def16">getId</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0e39c7f2e3f35ff8a0ad344f8d03f7a9">getIdString</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_wave_composite.html#a48a7f6a5e49f17cb05636b31797f2c02">getImage</a>(void) const </td><td class="entry"><a class="el" href="class_wave_composite.html">WaveComposite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_wave_composite.html#abb916b8f8d10855fa86364ae037d8107">getImage</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_wave_composite.html">WaveComposite</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_wave_composite.html#a5f93ebf3d344a9ee16a2daf733d721e5">getImageFrame</a>(void) const </td><td class="entry"><a class="el" href="class_wave_composite.html">WaveComposite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acffcefc012486641ca129b50bc55ff1b">getInertia</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#aa9e468963daa41c06c14cc2d6282b456">getInternalName</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a56059bb8bb54da9f411a8dd206afa31e">getIsAlwaysInScope</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a111135686bbb859cfc50bccf1f1a300d">getIsEditorTickAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a046a3aec4723efb7a6d893f58e4af33f">getIsPointInCollisionShape</a>(const U32 shapeIndex, const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a045bb220a8d2bcf9d262d1ce8435321f">getIsPointInOOBB</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a411af4a31257db3c32ecf50894519dd2">getLifetime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa8426aa6cba35bbd32d99dfe59efc8c9">getLinearDamping</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a912627c2346fb6df7c65d17d93400b0b">getLinearDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a657ec17e8b2064b8cdbbadf936be9343">getLinearVelocity</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a25f167142f063f72a37ad138eeb978bc">getLinearVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a16bfe75e9bed36be70ac614c264d8db8">getLinearVelocityFromLocalPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6faa354972dc757384992dc14def8628">getLinearVelocityFromWorldPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a06a1808f5a7fdb6e419afe72fb85a058">getLocalCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aed5bfa9c98e95780c46a6f044517cf53">getLocalExtents</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a0481cc0ecf8fc69530aaf7a61560e37e">getLocalExtentsDirty</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3d46b91e2a907044d03890a3d5a56e3e">getLocalPoint</a>(const Vector2 &amp;worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a0b0a602b1ac156a5b40f20a3e2b40d19">getLocalSizedOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab9d7b91276911fc8310b5087cdea0d21">getLocalVector</a>(const Vector2 &amp;worldVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2ccef1780d6e96e083dd37eabe12d878">getMass</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ab33e449170ae2f52341c47138da4996c">getModifiableFieldList</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a7f1ef4098a331767a6504811554e2813">getName</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab3cab00b5b609e9a632156435e2583c1">getNamespace</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#acfcd20632dc52e1de84d80c1126ed2ca">getOwner</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a60af6cf38aa2a231c48784e54384bbe8">getParentStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a84316223df6fce70638d4f6126497b91">getPeriodicTimerID</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a183a541ef182be32a11b7b620ea0e0ea">getPhysicsProxyType</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2ef047bde17d34763071a263bb0496eb">getPickingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a08bbea9defd57647310ee8dc9db260b7">getPolygonCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a60e97922958eb682f5f436e8662163fb">getPolygonCollisionShapePointCount</a>(const U32 shapeIndex) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1b8f15e5cc5c894acade3ef5112e2be8">getPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a67a972c29087341fc61e5b7bc816afac">getPosition</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1fffab6c801d5afd3a6116bfaa05011e">getPrefixedDataField</a>(StringTableEntry fieldName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a60a0b20565b21ca6534788ecf030b0db">getPrefixedDynamicDataField</a>(StringTableEntry fieldName, const char *array, const S32 fieldType=-1)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a75b8129e79fa021ae65fb4413d67923f">getProgenitorFile</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae5391bd2f38b24841db322bf5eed6663">getRenderAngle</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa06d49c4be99d2fb960bbe03072659ac">getRenderGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a56e0cde874a1d9e64847654c8b95d72d">getRenderOOBB</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad5e4649fdfb3c663e8bb087a4b7912cc">getRenderPosition</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a2f64f1eb5c6a838223247cc8a567d9d1">getRenderTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a80f297398914b07ea7e6beec31d75c7b">getSafeDelete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a28b6f93a3c6fb636116fa2f7296ad2f3">getScene</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ada8600b5fa04269c0909547e5e3c5e25">getSceneGroup</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae4461f1879838df37c3926245828ca3f">getSceneGroupMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a23670fc2ffff03cf447fdca98e462ebe">getSceneLayer</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a27d31762c9bd9d0fe63d75b7037fb254">getSceneLayerDepth</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae517fb0db4287105ba036de7a7da0174">getSceneLayerMask</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad564a8e07e98d452b2b1de2ffebb5752">getSceneTime</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a818bf0b599f807adffb0562ba8b19f28">getScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a9366f29867d479912e239e0cbb894300">getSerialId</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a851c2ad9d33d2074c94d9f1c41662923">getSize</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af3282ad5b44a6b7e97ce4cb0e0dbb1f4">getSleepingAllowed</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6067f9f8c9667ee746592b2dce14a166">getSleepingAllowed</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af78cc67dbe0920dbd690f5398fe7d60d">getSleepingCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a45052acc90b8c9246a18933d548083bf">getSortPoint</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3c18a92636856e670c6fb4062d916163">getSound</a>(S32 index)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a618cb5b286ef139bfa542d9d2803447e">getSoundsCount</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7521698ed437755820636c17466882b0">getSpatialDirty</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a379507e7fce2b3d986fca1bb62668298">getSpriteAlphaTest</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a7a8884631c89bbdadb798baf18d26c67">getSpriteAngle</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aabf30b6d668f4aac7bae2c413cd2a466">getSpriteAnimation</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a9e5bdfa51617d6ece5fad617017037af">getSpriteAnimationFrame</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#ae7df238afa3828609e8dad07b9b3c44f">getSpriteBatchQuery</a>(const bool clearQuery=false)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#aa3c6ae21b79ded4ebaeca04ced341ad2">getSpriteBlendAlpha</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a737a1fc839357f15c82ff54740e79016">getSpriteBlendColor</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a7460f9113eeb874663788920ab431eb2">getSpriteBlendMode</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_wave_composite.html#a9d10b7474d7e62f8c3012306059b126b">getSpriteCount</a>(void) const </td><td class="entry"><a class="el" href="class_wave_composite.html">WaveComposite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a73ffc406cc722a816a3497cbbc2df998">SpriteBatch::getSpriteCount</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#ab2da93768659db148b45f5b26a682d90">getSpriteDataObject</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#ac90f998a4a932eb4efd9a3e80fc9c6eb">getSpriteDepth</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aadbbc3be4c7b043ece90eb4cfa454465">getSpriteDstBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#ade68615dbc87b1b45dd22858a8e80c3a">getSpriteFlipX</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a8b3dd5a72fe6c40590e5663a575f4c70">getSpriteFlipY</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a4a4c58ddaefb906a8f685d99caea8aed">getSpriteId</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a4a3f139ae915263300c4ff5b057dc1c9">getSpriteImage</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a9c9dd342dd39ce32810e1eae5f6b16f9">getSpriteImageFrame</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aaf1fe71cbf1043cc7d92debd55c1e14d">getSpriteLocalPosition</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a6379248e1002eaa9cb06bd026a6e13a5">getSpriteLogicalPosition</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a975c2ba43f24686256083b0ef8daf3ec">getSpriteName</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a82dc508f391624d58707f7fddfea8dc3">getSpriteNamedImageFrame</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#afaff5c4938037b2c879487dfddc01e77">getSpriteRenderGroup</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_wave_composite.html#a55247133155184bef107925138f40a86">getSpriteSize</a>(void) const </td><td class="entry"><a class="el" href="class_wave_composite.html">WaveComposite</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a433abef3b8c311d7ab22b2a5005d5290">getSpriteSortPoint</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#aa78f13f3d638cefb915234c76b0fcf3f">getSpriteSrcBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#adb12c343aa659073a1dd733dd0d9ba65">getSpriteVisible</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a97332db84fbdfb7fcffbb08a935d83d5">getSrcBlendFactor</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acd8be765d7f502e55444e96e3af81c01">getSrcBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ac5e1291c11408a7f631f06d916d71291">getSrcBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aeebca0d99d0d55c91f64a97f590da700">getStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#acfb3e482a67651463a8595d128ad5e76">getSuperClassNamespace</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acb1c2fd32628a53dc56470648ae67924">getTransform</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a885e8826c79c9cfa30db412f101022cf">getType</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#abb98cc7df2af882dad9a37b31b62d146">getUpdateCallback</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3589d3758e18348f7df53d536c83b478">getUseInputEvents</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#afc73a6ba675b9fd4e42a7f5962f91577">getUserData</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aedb5bf89a190901fa21017b29ecfafa3">getVisible</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa603dbcfa477f4d28be2776617ef38dc">getWorldCenter</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a27ed365231c5c01710c3c5948efb66a1">getWorldPoint</a>(const Vector2 &amp;localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3249e88bede01101a7d76763450ceb9a">getWorldProxy</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aaeb5d5bf87c7ae88b20993ac06abd069">getWorldQueryKey</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9b9ea120b74b52b35ed6eeb6d6c146d0">getWorldVector</a>(const Vector2 &amp;localVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a28a7da095e92dfb5b9569de995bda19a">growTo</a>(const Vector2 &amp;targetSize, const Vector2 &amp;deltaSize)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a992962b4d3263ded2a0c5ca3c39b0a73">handlesConsoleMethod</a>(const char *fname, S32 *routingId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#ae5c202f680f4a245443e70cf61fe17f9">hasComponents</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa3ddf75ac481279a4e4498ee8a47e9ce">initializeContactGathering</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_wave_composite.html#a67420d3593db1aae6efb2c3abb23c690">initPersistFields</a>()</td><td class="entry"><a class="el" href="class_wave_composite.html">WaveComposite</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aefba6ba5e9b537b3d11e5416add644e1">inspectPostApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#acb00b32e56849913eae3abc6f872b572">inspectPreApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_wave_composite.html#a7720c98e5fc511eac26803f55db3a849">integrateObject</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_wave_composite.html">WaveComposite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_wave_composite.html#a2825cfa441687d7a65df9264c67e48c6">interpolateObject</a>(const F32 timeDelta)</td><td class="entry"><a class="el" href="class_wave_composite.html">WaveComposite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a03990459ce0bc7b20dc7a36891383099">INVALID_SPRITE_PROXY</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a557cc0132a453b36ded7e18e8c0f08f8">isBatchRendered</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af73f6c3c5fb1567e2d3a72e2d3b4ab06">isBeingDeleted</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a4ba53dcc84f4c3192248367068eeb22a">isChildOfGroup</a>(SimGroup *pGroup)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3f191957f4ae9a0547de030208947604">isDeleted</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#ae2931e09e0fd8eac15c83f0254b4e4ac">isEnabled</a>() const </td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae6a102c6adc30256d2f6eb8f305e0789">isExpanded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad1be7655efe27bcd7e8127169b5a5a3e">isFadeToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af05be979fb46390caf87d391486d38b1">isFiltered</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab158fe3f7aedc7647ddefcf35b1c5b4f">isGrowToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a05c0adb47029724e308fbcb5bee6a6d5">isHidden</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a023f0ab4acab2e94b37fb34b7eaa02e5">isLocked</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8a1d5ac5403526378c7abb0916c55c3c">isMethod</a>(const char *methodName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af6e3d96ebbd1d01352e3d8b15fc64be0">isMoveToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#abefe63cec438b8b07636f00dbd7a7a91">isPeriodicTimerActive</a>(void) const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ac675e353d46b1774fe186ef92ae57a2e">isProperlyAdded</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac6159b4346ad40786a56761b0719e6b2">isRemoved</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa66106299d4ef57ece3fc0b5d36f3643">isRotateToComplete</a>(void) const </td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a32a3829534c79ff7c838ff3ba7a7802c">isSelected</a>() const </td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a831bc59cdfde36ae6162e352c85b7329">isSpriteSelected</a>(void) const </td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a526b0ae2c04966128bcbb3c12f5a283d">isType</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a9d1bbaa7a9b2443eeb39c4a127d9f9e8">linkNamespaces</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#affb0e68a39d684cfb2c176b58e55b2f3">lockComponentList</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_console_object.html#a777a79a1b21d100b8b1566d45708eaaa">lookupClassName</a>(const U32 in_classTag)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afd659c1c4d7b68f9549f1a74424daa4f">mAlphaTest</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af1336d75a0a93147c77020c050046bc8">mAlwaysInScope</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab3253c4affc97e524156843e62b0aafb">mAttachedCtrls</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae70c5dedd0b1858af620c15848c530ee">mAudioHandles</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a71e416c6efade3e93eb2b8a6d11e7896">mAutoSizing</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a214b6059150b2f7b75f76dce6fb9742b">mBatchCulling</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a27ebfa2aca4fa1807cdda605653280d4">mBatchIsolated</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
@@ -487,121 +493,121 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
   <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a69c003e43b6400c441d270521f5dc9bd">mFadeActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr><td class="entry"><a class="el" href="class_scene_object.html#a831d58aae9915ae4685c8730e5b9d851">mGatherContacts</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af8c2ddfcbbf14b28e67ac8e21bdf27f3">mGrowActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a084af54739c09b7f36838bd505d3f683">mId</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1bc0c634cbd6eae42ba8e678123b3e12">mIdString</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ae25d89dbd7309a4fe60e221d19e3beb4">mInternalName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af94daabf2723d736bd0dcb5b383513ed">mLastAwakeState</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8bb22419a6c6853a9f4da1f9c1dd45b7">mLastCheckedPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a44a5757690e453ff10a81eb047ea7cd5">mLifetime</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a750d78b2d9c524669553b00898591280">mLifetimeActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a15bcc2070232785646ba905ae94cfe84">mLocalSizeOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#afa8dcd83f1b3cc756738fd08d91b699b">mNameSpace</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8f583d26e810008b4532327b7bbae397">mNotifyFreeList</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a0c2c64e743401d7280b39370a03eabc1">moveQueryProxy</a>(SpriteBatchItem *pSpriteBatchItem, const b2AABB &amp;localAABB)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adf9094cf085e7f940eb74c791f88317f">moveTo</a>(const Vector2 &amp;targetWorldPoint, const F32 speed, const bool autoStop=true, const bool snapToTarget=true, const F32 margin=0.1f)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#afc170487078e4a56e68fc6e9485b94ba">mpAttachedCamera</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7a36c87efd1ba1c11b0a4d412cdae3f9">mpAttachedGui</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4f69af25a9bfa85fd2d962ae73225146">mpAttachedGuiSceneWindow</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aeaefbbd6bfb5f05dd460acf5163557a6">mpBody</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad1753dc19083535d861c9a5c271837e4">mpCurrentContacts</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a674d1a161fbc7010f5bae7763a7b1513">mPickingAllowed</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a58c48c2a4effae9f4ca9f964062cfbde">mPreTickAABB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a65a7ff3bf033c7b6bc85f1b800bf9d19">mPreTickAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3e1b85d508e14aeee70c3a1edd4fbf08">mPreTickPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1ec99a5270aafbd333c6053613573ff2">mpScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a689d9b36fe5d62a12a5108b57f5ec6a1">mpTargetScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8e0e926bf337b03ecc34cd2b8731f994">mRenderAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1592c249031965690f9a33c8a2f0bcff">mRenderGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acd93acb3d932a03f45a9a95f5df82e0a">mRenderOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae546d0086b029444ee3759e81ad2cda1">mRenderPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a019e744f6fdbc3da25576d836b004d98">mRotateToEventId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#adc9899b1713ab304f5f28f21a1de6d28">mSafeDeleteReady</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a351c2a1e96504f1d3d7a3d4ebe0db08e">mSceneGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7bfae5812c75b763a22caf6ab7e65714">mSceneGroupMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adc26a0471273586c3cc3263264007bba">mSceneLayer</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a82b4417d84642cf53fdcd24a200b02d2">mSceneLayerDepth</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a30d5ff45de9cebc22b80ce34c186fbca">mSceneLayerMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#afb0ea09846fa6e5ceac432439a252709">mScriptCallbackGuard</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#ade6567f44135fc111f50a5dce253f85a">mSelectedSprite</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4f9cf7f21551801daa94c51a393eb70d">mSerialId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8f098f69a435ce789bc9943338e082b3">mSerialiseKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#acc28ac6d14685b06a08f9d327aba26f1">mSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a134d08cf9b28beb0b0fae4b79276b5b6">mSleepingCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1f027c58703863156e16335c0b583e7c">mSnapToTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa33e7e73b748460ea6f1eb5a22dc6291">mSortPoint</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a88d474cf94be49237a5ced807687a7a3">mSpatialDirty</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#ab21a8db1d93d4d9759023a0804674844">mSpriteNames</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a9eed419223ae60ee3cc101e12f83f7af">mSpritePositions</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#ae9ffdbe4273c9177ab41b3d759586abe">mSprites</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab8a6fba01fc512db5793c90d90324bd9">mSrcBlendFactor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a250a1eba78cfd65e98d67923499d72cc">mStopAtTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a2866b6130ce096fe6563e71995d35f0f">mSuperClassName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a696c19897e14bd212b53498fe2f36eda">mTargetColor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a0106fd1fe7c89d30fa751e6675e78b16">mTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aabed8d24f47ff1a592f899e2162fee3a">mTargetPositionActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1cf947bf601c5c5481e9af4fefb6b710">mTargetPositionFound</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6d8d70703d07d23de6bee145cbcb4741">mTargetPositionMargin</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a18217e62301ff1afbcc2f99486e91d28">mTargetSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a7e0203ca282d77263fdee9a9c8d0631f">mTypeMask</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a33539e01b6db552e2bf073158fa54852">mUpdateCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7aa5eb2db02dfa0774cfa04e671baa2e">mUseInputEvents</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1d94696db39f3a31382dd7d2429f4953">mVisible</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a630c1cf950707f60ce49ecb05ede932d">mWorldProxyId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#ab0e4f1b44d4cecee7e98fb60c4245713">mWorldQueryKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad2aeaf1d8fd3f6ba58da4f297b21c199">notifyComponentsAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#af81947ba054f8f7dd91c4340ce89aa5f">notifyComponentsRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aab845d6afdd4f26a827a30bb89e8311e">notifyComponentsUpdate</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa8fb2a4e72e5c4975d3cd912c5de131a">SceneObject::onAdd</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aa8fb2a4e72e5c4975d3cd912c5de131a">SpriteBatch::onAdd</a>()</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#ab81d9e1c253a9a605969743b9c042404">onAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae1a8d1e7829b69554f523f07aa5db84a">onBeginCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#aff903a8e48efc1a17028c205cf214abc">onComponentAdd</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a089b934882e45700d4b9e14d6041f575">onComponentRegister</a>(SimComponent *owner)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a08b359c4b8daaeb57d6b40c1250e8982">onComponentRemove</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ac7e148e0401cef21d85d028fb6f8942f">onComponentUnRegister</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a8db26dd3c0ca2b1ac05e7c3516325e61">onDeleteNotify</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a33d32925d035aa92b5d69e7ca8beed6e">onDestroyNotify</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1444b2e49c37757bf57740bcd43a5a19">onEditorDisable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a35ed1968ac7850e14737aa7ccb4356a6">onEditorEnable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5e1c985e05404367e2525bdaa6d58362">onEndCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0e0c7d4c3cea7aee9d23a4b596a92fba">onGroupAdd</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad8e217b4d87fd05d0cc53eed4482926f">onGroupRemove</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a541a7e5a303f09939182d5b682cba776">onInputEvent</a>(StringTableEntry name, const GuiEvent &amp;event, const Vector2 &amp;worldMousePoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab83e4b1fa22db99d20741b86321a400d">onNameChange</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a371edd089fb5273ab476cdbd01945d57">OnRegisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a28fb2b0653c2c31284ebef9237dc9c5c">SceneObject::onRemove</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a28fb2b0653c2c31284ebef9237dc9c5c">SpriteBatch::onRemove</a>()</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#a0bb8f5d53d9f0589b4a8fd3883dc3663">onRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a774b03009201ddc3fd55367f5578384f">onStaticModified</a>(const char *slotName, const char *newValue=NULL)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ad03b42162545e4be24b218369f4fbcf5">onTamlAddParent</a>(SimObject *pParentObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af46594ff3cf78be8bee74463cd2eab14">SceneObject::onTamlCustomRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#af46594ff3cf78be8bee74463cd2eab14">SpriteBatch::onTamlCustomRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acd7861614dbad46880a829cc09d2600d">SceneObject::onTamlCustomWrite</a>(TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#acd7861614dbad46880a829cc09d2600d">SpriteBatch::onTamlCustomWrite</a>(TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8d896544fb75ff4b98cac3099bf5f55f">onTamlPostRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1baf86d5d5d9f1c2190e7bb72aacb068">onTamlPostWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af3830391b29fe4e30779260612049995">onTamlPreRead</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a3b0caf75cb0eccb9fb63406b813c431d">onTamlPreWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3df37bb73b63fd715cffb89363851251">OnUnregisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#ae199733535e4d5040501079441c7a334">onUpdate</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ac4bfa6cc87ac8a86ae5d26de3c588475">packUpdate</a>(NetConnection *conn, U32 mask, BitStream *stream)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_wave_composite.html#ab7f3012cae1d4b9dee70b185299ceb9d">Parent</a> typedef</td><td class="entry"><a class="el" href="class_wave_composite.html">WaveComposite</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea12478dfa54b67e25c7bf1da29d147504">PHYSIC_PROXY_CUSTOM</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea82ee5d7a45380a8f7f4109fd72566c88">PHYSIC_PROXY_GROUNDBODY</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea8ee09029390c36e43b949d664982f14a">PHYSIC_PROXY_INVALID</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eeaa65e136ee50c13bec133e4e9947f9c9b">PHYSIC_PROXY_SCENEOBJECT</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a17983a139902c245f39dd6dcef9e4b09">PhysicsProxy</a>()</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab54472a52381c54f13657d6ea3cd4a1b">popScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5ea78c63debd981e3cf0d17e3390b846">postIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_wave_composite.html#ac56d89bb80941a699d6e5ae01d647da8">preIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_wave_composite.html">WaveComposite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a53eb79ceaf90e64cbe2bd3965506cf87">prepareRender</a>(SceneRenderObject *pSceneRenderObject, const SceneRenderState *pSceneRenderState, SceneRenderQueue *pSceneRenderQueue)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_component.html#aea22401f7205e885be6dd887a61a0797">processArguments</a>(S32 argc, const char **argv)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab0bd2d18dedeb363463ad2cad045f6a3">processDeleteNotifies</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_scene_object.html#a4483ea2fcfb4c99920d6cfe8eee69298">processDestroyNotifications</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a781a51f45472f3cf1a9e1504681fd01b">processEffect</a>(const F32 current, const F32 target, const F32 rate)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0f1470540933ff4bd9227e116f8ec135">pushScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a949dcb3f8ac76160c0d4c9d3a70ed8e0">raise</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="class_sim_object.html#a783fe3358bc6a3bf993ec1bfef693529">readObject</a>(Stream *stream)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7d314c97167fad2c28f473358f078f92">mHandleDeletionList</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a084af54739c09b7f36838bd505d3f683">mId</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a1bc0c634cbd6eae42ba8e678123b3e12">mIdString</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae25d89dbd7309a4fe60e221d19e3beb4">mInternalName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af94daabf2723d736bd0dcb5b383513ed">mLastAwakeState</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8bb22419a6c6853a9f4da1f9c1dd45b7">mLastCheckedPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a44a5757690e453ff10a81eb047ea7cd5">mLifetime</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a750d78b2d9c524669553b00898591280">mLifetimeActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a15bcc2070232785646ba905ae94cfe84">mLocalSizeOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afa8dcd83f1b3cc756738fd08d91b699b">mNameSpace</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8f583d26e810008b4532327b7bbae397">mNotifyFreeList</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a0c2c64e743401d7280b39370a03eabc1">moveQueryProxy</a>(SpriteBatchItem *pSpriteBatchItem, const b2AABB &amp;localAABB)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#adf9094cf085e7f940eb74c791f88317f">moveTo</a>(const Vector2 &amp;targetWorldPoint, const F32 speed, const bool autoStop=true, const bool snapToTarget=true, const F32 margin=0.1f)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afc170487078e4a56e68fc6e9485b94ba">mpAttachedCamera</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aeaefbbd6bfb5f05dd460acf5163557a6">mpBody</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad1753dc19083535d861c9a5c271837e4">mpCurrentContacts</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a674d1a161fbc7010f5bae7763a7b1513">mPickingAllowed</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a58c48c2a4effae9f4ca9f964062cfbde">mPreTickAABB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a65a7ff3bf033c7b6bc85f1b800bf9d19">mPreTickAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3e1b85d508e14aeee70c3a1edd4fbf08">mPreTickPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a1ec99a5270aafbd333c6053613573ff2">mpScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a689d9b36fe5d62a12a5108b57f5ec6a1">mpTargetScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8e0e926bf337b03ecc34cd2b8731f994">mRenderAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1592c249031965690f9a33c8a2f0bcff">mRenderGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#acd93acb3d932a03f45a9a95f5df82e0a">mRenderOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae546d0086b029444ee3759e81ad2cda1">mRenderPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a019e744f6fdbc3da25576d836b004d98">mRotateToEventId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adc9899b1713ab304f5f28f21a1de6d28">mSafeDeleteReady</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a351c2a1e96504f1d3d7a3d4ebe0db08e">mSceneGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7bfae5812c75b763a22caf6ab7e65714">mSceneGroupMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#adc26a0471273586c3cc3263264007bba">mSceneLayer</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a82b4417d84642cf53fdcd24a200b02d2">mSceneLayerDepth</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a30d5ff45de9cebc22b80ce34c186fbca">mSceneLayerMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afb0ea09846fa6e5ceac432439a252709">mScriptCallbackGuard</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#ade6567f44135fc111f50a5dce253f85a">mSelectedSprite</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4f9cf7f21551801daa94c51a393eb70d">mSerialId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a8f098f69a435ce789bc9943338e082b3">mSerialiseKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acc28ac6d14685b06a08f9d327aba26f1">mSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a134d08cf9b28beb0b0fae4b79276b5b6">mSleepingCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1f027c58703863156e16335c0b583e7c">mSnapToTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aa33e7e73b748460ea6f1eb5a22dc6291">mSortPoint</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a88d474cf94be49237a5ced807687a7a3">mSpatialDirty</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#ab21a8db1d93d4d9759023a0804674844">mSpriteNames</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a9eed419223ae60ee3cc101e12f83f7af">mSpritePositions</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#ae9ffdbe4273c9177ab41b3d759586abe">mSprites</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab8a6fba01fc512db5793c90d90324bd9">mSrcBlendFactor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a250a1eba78cfd65e98d67923499d72cc">mStopAtTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2866b6130ce096fe6563e71995d35f0f">mSuperClassName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a696c19897e14bd212b53498fe2f36eda">mTargetColor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0106fd1fe7c89d30fa751e6675e78b16">mTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aabed8d24f47ff1a592f899e2162fee3a">mTargetPositionActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1cf947bf601c5c5481e9af4fefb6b710">mTargetPositionFound</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a6d8d70703d07d23de6bee145cbcb4741">mTargetPositionMargin</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a18217e62301ff1afbcc2f99486e91d28">mTargetSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a7e0203ca282d77263fdee9a9c8d0631f">mTypeMask</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a33539e01b6db552e2bf073158fa54852">mUpdateCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a7aa5eb2db02dfa0774cfa04e671baa2e">mUseInputEvents</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1d94696db39f3a31382dd7d2429f4953">mVisible</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a630c1cf950707f60ce49ecb05ede932d">mWorldProxyId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab0e4f1b44d4cecee7e98fb60c4245713">mWorldQueryKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ad2aeaf1d8fd3f6ba58da4f297b21c199">notifyComponentsAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af81947ba054f8f7dd91c4340ce89aa5f">notifyComponentsRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#aab845d6afdd4f26a827a30bb89e8311e">notifyComponentsUpdate</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa8fb2a4e72e5c4975d3cd912c5de131a">SceneObject::onAdd</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#aa8fb2a4e72e5c4975d3cd912c5de131a">SpriteBatch::onAdd</a>()</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ab81d9e1c253a9a605969743b9c042404">onAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ae1a8d1e7829b69554f523f07aa5db84a">onBeginCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aff903a8e48efc1a17028c205cf214abc">onComponentAdd</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#a089b934882e45700d4b9e14d6041f575">onComponentRegister</a>(SimComponent *owner)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a08b359c4b8daaeb57d6b40c1250e8982">onComponentRemove</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_component.html#ac7e148e0401cef21d85d028fb6f8942f">onComponentUnRegister</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a8db26dd3c0ca2b1ac05e7c3516325e61">onDeleteNotify</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a33d32925d035aa92b5d69e7ca8beed6e">onDestroyNotify</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1444b2e49c37757bf57740bcd43a5a19">onEditorDisable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a35ed1968ac7850e14737aa7ccb4356a6">onEditorEnable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5e1c985e05404367e2525bdaa6d58362">onEndCollision</a>(const TickContact &amp;tickContact)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a0e0c7d4c3cea7aee9d23a4b596a92fba">onGroupAdd</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad8e217b4d87fd05d0cc53eed4482926f">onGroupRemove</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a541a7e5a303f09939182d5b682cba776">onInputEvent</a>(StringTableEntry name, const GuiEvent &amp;event, const Vector2 &amp;worldMousePoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab83e4b1fa22db99d20741b86321a400d">onNameChange</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a371edd089fb5273ab476cdbd01945d57">OnRegisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a28fb2b0653c2c31284ebef9237dc9c5c">SceneObject::onRemove</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a28fb2b0653c2c31284ebef9237dc9c5c">SpriteBatch::onRemove</a>()</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a0bb8f5d53d9f0589b4a8fd3883dc3663">onRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a774b03009201ddc3fd55367f5578384f">onStaticModified</a>(const char *slotName, const char *newValue=NULL)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad03b42162545e4be24b218369f4fbcf5">onTamlAddParent</a>(SimObject *pParentObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#af46594ff3cf78be8bee74463cd2eab14">SceneObject::onTamlCustomRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#af46594ff3cf78be8bee74463cd2eab14">SpriteBatch::onTamlCustomRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#acd7861614dbad46880a829cc09d2600d">SceneObject::onTamlCustomWrite</a>(TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#acd7861614dbad46880a829cc09d2600d">SpriteBatch::onTamlCustomWrite</a>(TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#a8d896544fb75ff4b98cac3099bf5f55f">onTamlPostRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1baf86d5d5d9f1c2190e7bb72aacb068">onTamlPostWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#af3830391b29fe4e30779260612049995">onTamlPreRead</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3b0caf75cb0eccb9fb63406b813c431d">onTamlPreWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a3df37bb73b63fd715cffb89363851251">OnUnregisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ae199733535e4d5040501079441c7a334">onUpdate</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#ac4bfa6cc87ac8a86ae5d26de3c588475">packUpdate</a>(NetConnection *conn, U32 mask, BitStream *stream)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_wave_composite.html#ab7f3012cae1d4b9dee70b185299ceb9d">Parent</a> typedef</td><td class="entry"><a class="el" href="class_wave_composite.html">WaveComposite</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea12478dfa54b67e25c7bf1da29d147504">PHYSIC_PROXY_CUSTOM</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea82ee5d7a45380a8f7f4109fd72566c88">PHYSIC_PROXY_GROUNDBODY</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea8ee09029390c36e43b949d664982f14a">PHYSIC_PROXY_INVALID</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eeaa65e136ee50c13bec133e4e9947f9c9b">PHYSIC_PROXY_SCENEOBJECT</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_physics_proxy.html#a17983a139902c245f39dd6dcef9e4b09">PhysicsProxy</a>()</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab54472a52381c54f13657d6ea3cd4a1b">popScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a5ea78c63debd981e3cf0d17e3390b846">postIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_wave_composite.html#ac56d89bb80941a699d6e5ae01d647da8">preIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_wave_composite.html">WaveComposite</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sprite_batch.html#a53eb79ceaf90e64cbe2bd3965506cf87">prepareRender</a>(SceneRenderObject *pSceneRenderObject, const SceneRenderState *pSceneRenderState, SceneRenderQueue *pSceneRenderQueue)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aea22401f7205e885be6dd887a61a0797">processArguments</a>(S32 argc, const char **argv)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_sim_object.html#ab0bd2d18dedeb363463ad2cad045f6a3">processDeleteNotifies</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4483ea2fcfb4c99920d6cfe8eee69298">processDestroyNotifications</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#a781a51f45472f3cf1a9e1504681fd01b">processEffect</a>(const F32 current, const F32 target, const F32 rate)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0f1470540933ff4bd9227e116f8ec135">pushScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_behavior_component.html#a949dcb3f8ac76160c0d4c9d3a70ed8e0">raise</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a783fe3358bc6a3bf993ec1bfef693529">readObject</a>(Stream *stream)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="class_scene_object.html#abe4a718f1465a4f855bf8692473c6bcf">refreshsources</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2400b9daf420c4b7f40e2fefccf819a7">registerObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
   <tr><td class="entry"><a class="el" href="class_sim_object.html#a03e5444a670c9fc42bda3a569cdcfc8b">registerObject</a>(U32 id)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a40957e593443f2fae6e5d84c58689e23">registerObject</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>

+ 21 - 9
Torque2DDocs/html/class_wave_composite.html

@@ -622,10 +622,14 @@ Public Member Functions</h2></td></tr>
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+<tr class="separator:af736f7dbf6bdf18490b39e2d90216edc inherit pub_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="memitem:a9a674a299c97dbe6183352ee3ee92525 inherit pub_methods_class_scene_object"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#a9a674a299c97dbe6183352ee3ee92525">detachGui</a> (<a class="el" href="class_gui_control.html">GuiControl</a> *pGuiControl)</td></tr>
+<tr class="separator:a9a674a299c97dbe6183352ee3ee92525 inherit pub_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a18d62cf9410f575df1a434e6e3590d72 inherit pub_methods_class_scene_object"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_object.html#a18d62cf9410f575df1a434e6e3590d72">detachAllGuiControls</a> (void)</td></tr>
+<tr class="separator:a18d62cf9410f575df1a434e6e3590d72 inherit pub_methods_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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@@ -1740,6 +1752,10 @@ Additional Inherited Members</h2></td></tr>
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@@ -1787,13 +1803,9 @@ Additional Inherited Members</h2></td></tr>
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+<tr class="memdesc:ab3253c4affc97e524156843e62b0aafb inherit pro_attribs_class_scene_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">GUI attachment.  <a href="#ab3253c4affc97e524156843e62b0aafb">More...</a><br /></td></tr>
+<tr class="separator:ab3253c4affc97e524156843e62b0aafb inherit pro_attribs_class_scene_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+</td><td valign="top"><a class="el" href="class_event_manager_listener.html">EventManagerListener</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_if_stmt_node.html">IfStmtNode</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_quat_f.html">QuatF</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_image_asset_1_1_frame_area_1_1_texel_area.html">ImageAsset::FrameArea::TexelArea</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="class_execute_thread.html">ExecuteThread</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_image_asset.html">ImageAsset</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_queue.html">Queue</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_gui_message_vector_ctrl_1_1_text_element.html">GuiMessageVectorCtrl::TextElement</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="class_abstract_class_rep.html">AbstractClassRep</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_expr_eval_state.html">ExprEvalState</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_image_frame_provider.html">ImageFrameProvider</a>&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_R"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;R&#160;&#160;</div></td></tr></table>
+</td><td valign="top"><a class="el" href="class_text_sprite.html">TextSprite</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="struct_gui_canvas_1_1_acc_key_map.html">GuiCanvas::AccKeyMap</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_expr_node.html">ExprNode</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_image_frame_provider_core.html">ImageFrameProviderCore</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_texture_dictionary.html">TextureDictionary</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="class_action_map.html">ActionMap</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_zip_1_1_extra_field.html">ExtraField</a> (<a class="el" href="namespace_zip.html">Zip</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_dispatcher_1_1_i_message_listener.html">IMessageListener</a> (<a class="el" href="namespace_dispatcher.html">Dispatcher</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_random_generator_base.html">RandomGeneratorBase</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_texture_handle.html">TextureHandle</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="struct_alert_win_state.html">AlertWinState</a>&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_F"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;F&#160;&#160;</div></td></tr></table>
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+<tr><td valign="top"><a class="el" href="class_ambient_force_controller.html">AmbientForceController</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_input.html">Input</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_random_r250.html">RandomR250</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_texture_object.html">TextureObject</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="class_android_console.html">AndroidConsole</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_factory_cache.html">FactoryCache</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_input_device.html">InputDevice</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_read_event.html">ReadEvent</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_text_vertex.html">TextVertex</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="class_android_font.html">AndroidFont</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_abstract_class_rep_1_1_field.html">AbstractClassRep::Field</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_input_event.html">InputEvent</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_rect_clipper.html">RectClipper</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_thread.html">Thread</a>&#160;&#160;&#160;</td></tr>
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+<tr><td valign="top"><a class="el" href="class_animation_asset.html">AnimationAsset</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_file_dialog_data.html">FileDialogData</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_internal_slot_decl.html">InternalSlotDecl</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_remote_command_event.html">RemoteCommandEvent</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_time_event.html">TimeEvent</a>&#160;&#160;&#160;</td></tr>
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+<tr><td valign="top"><a class="el" href="class_asset_ptr_base.html">AssetPtrBase</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_file_time.html">FileTime</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_resize_bit_stream.html">ResizeBitStream</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_ti_xml_declaration.html">TiXmlDeclaration</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="class_asset_ptr_callback.html">AssetPtrCallback</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_filter.html">Filter</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_joystick_axis_info.html">JoystickAxisInfo</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_resize_filter_stream.html">ResizeFilterStream</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_ti_xml_document.html">TiXmlDocument</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="class_asset_query.html">AssetQuery</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_filter_stream.html">FilterStream</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_joystick_input_device.html">JoystickInputDevice</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_res_manager.html">ResManager</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_ti_xml_element.html">TiXmlElement</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="class_asset_tags_manifest_1_1_asset_tag.html">AssetTagsManifest::AssetTag</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_find_match.html">FindMatch</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_json.html">Json</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_resolution.html">Resolution</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_ti_xml_handle.html">TiXmlHandle</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="class_asset_tags_manifest.html">AssetTagsManifest</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_leap_motion_manager_1_1_finger_event.html">LeapMotionManager::FingerEvent</a>&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_K"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;K&#160;&#160;</div></td></tr></table>
+</td><td valign="top"><a class="el" href="class_resource.html">Resource</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_ti_xml_node.html">TiXmlNode</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="struct_assign_decl.html">AssignDecl</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_float_binary_expr_node.html">FloatBinaryExprNode</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_resource_instance.html">ResourceInstance</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_ti_xml_out_stream.html">TiXmlOutStream</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="struct_assign_expr_node.html">AssignExprNode</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_float_node.html">FloatNode</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_ascii_data_1_1_key_data.html">AsciiData::KeyData</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_resource_object.html">ResourceObject</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_ti_xml_parsing_data.html">TiXmlParsingData</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="struct_assign_op_expr_node.html">AssignOpExprNode</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_float_unary_expr_node.html">FloatUnaryExprNode</a>&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_L"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;L&#160;&#160;</div></td></tr></table>
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+<tr><td valign="top"><a class="el" href="struct_gui_m_l_text_ctrl_1_1_atom.html">GuiMLTextCtrl::Atom</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_gui_m_l_text_ctrl_1_1_font.html">GuiMLTextCtrl::Font</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_return_stmt_node.html">ReturnStmtNode</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_ti_xml_text.html">TiXmlText</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="class_audio_asset.html">AudioAsset</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_font_asset.html">FontAsset</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_lang_file.html">LangFile</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_r_g_b_q_u_a_d.html">RGBQUAD</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_ti_xml_unknown.html">TiXmlUnknown</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="class_audio_buffer.html">AudioBuffer</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_forced16_bit_mapping.html">Forced16BitMapping</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_lang_table.html">LangTable</a>&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_S"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;S&#160;&#160;</div></td></tr></table>
+</td><td valign="top"><a class="el" href="class_ti_xml_visitor.html">TiXmlVisitor</a>&#160;&#160;&#160;</td></tr>
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+<tr><td valign="top"><a class="el" href="class_audio_environment.html">AudioEnvironment</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_frame_allocator_marker.html">FrameAllocatorMarker</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_leap_motion_manager.html">LeapMotionManager</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_save_file_dialog.html">SaveFileDialog</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_torque_unit_test_listener.html">TorqueUnitTestListener</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="class_audio_sample_environment.html">AudioSampleEnvironment</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_image_asset_1_1_frame_area.html">ImageAsset::FrameArea</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_gui_m_l_text_ctrl_1_1_line.html">GuiMLTextCtrl::Line</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_scene.html">Scene</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_t_quat_f.html">TQuatF</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="class_audio_stream_source.html">AudioStreamSource</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_gui_frame_set_ctrl_1_1_frame_detail.html">GuiFrameSetCtrl::FrameDetail</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_gui_message_vector_ctrl_1_1_line_element.html">GuiMessageVectorCtrl::LineElement</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_scene_controller.html">SceneController</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_trigger.html">Trigger</a>&#160;&#160;&#160;</td></tr>
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+<tr><td valign="top"><a class="el" href="class_auth2_certificate.html">Auth2Certificate</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_f_range_validator.html">FRangeValidator</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_gui_m_l_text_ctrl_1_1_line_tag.html">GuiMLTextCtrl::LineTag</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_scene_object_attached_g_u_i.html">SceneObjectAttachedGUI</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_t_tag_expr_node.html">TTagExprNode</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="struct_auth_info.html">AuthInfo</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_free_list_chunker.html">FreeListChunker</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_gui_message_vector_ctrl_1_1_line_wrapping.html">GuiMessageVectorCtrl::LineWrapping</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_scene_object_list.html">SceneObjectList</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_t_tag_set_stmt_node.html">TTagSetStmtNode</a>&#160;&#160;&#160;</td></tr>
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+</td><td valign="top"><a class="el" href="struct_func_call_expr_node.html">FuncCallExprNode</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_l_list.html">LList</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_scene_object_rotate_to_event.html">SceneObjectRotateToEvent</a>&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_U"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;U&#160;&#160;</div></td></tr></table>
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-<tr><td valign="top"><a class="el" href="class_batch_render.html">BatchRender</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_game_connection_1_1_game_packet_notify.html">GameConnection::GamePacketNotify</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_platform_1_1_local_time.html">Platform::LocalTime</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_scene_object_set_iterator.html">SceneObjectSetIterator</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_u_input_manager.html">UInputManager</a>&#160;&#160;&#160;</td></tr>
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-<tr><td valign="top"><a class="el" href="struct_behavior_template_1_1_behavior_field.html">BehaviorTemplate::BehaviorField</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_ghost_always_object_event.html">GhostAlwaysObjectEvent</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_looping_list.html">LoopingList</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_scene_render_request.html">SceneRenderRequest</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_undo_script_action.html">UndoScriptAction</a>&#160;&#160;&#160;</td></tr>
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-<tr><td valign="top"><a class="el" href="struct_behavior_template_1_1_behavior_port.html">BehaviorTemplate::BehaviorPort</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_net_connection_1_1_ghost_ref.html">NetConnection::GhostRef</a>&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_M"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;M&#160;&#160;</div></td></tr></table>
+<tr><td valign="top"><a class="el" href="struct_function_decl_stmt_node.html">FunctionDeclStmtNode</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_l_list_node.html">LListNode</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_scene_object_set.html">SceneObjectSet</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="class_batch_render.html">BatchRender</a>&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_G"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;G&#160;&#160;</div></td></tr></table>
+</td><td valign="top"><a class="el" href="struct_platform_1_1_local_time.html">Platform::LocalTime</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_scene_object_set_iterator.html">SceneObjectSetIterator</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_u_input_manager.html">UInputManager</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="class_behavior_component.html">BehaviorComponent</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_sprite_batch_item_1_1_logical_position.html">SpriteBatchItem::LogicalPosition</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_scene_render_object.html">SceneRenderObject</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_undo_action.html">UndoAction</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="class_behavior_component_raise_event.html">BehaviorComponentRaiseEvent</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_game_connection.html">GameConnection</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_looping_image.html">LoopingImage</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_scene_render_queue.html">SceneRenderQueue</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_undo_manager.html">UndoManager</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="struct_behavior_template_1_1_behavior_field.html">BehaviorTemplate::BehaviorField</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_game_interface.html">GameInterface</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_looping_list.html">LoopingList</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_scene_render_request.html">SceneRenderRequest</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_undo_script_action.html">UndoScriptAction</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="class_behavior_instance.html">BehaviorInstance</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_game_connection_1_1_game_packet_notify.html">GameConnection::GamePacketNotify</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_loop_stmt_node.html">LoopStmtNode</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_scene_render_state.html">SceneRenderState</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_update_queue_entry.html">UpdateQueueEntry</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="struct_behavior_template_1_1_behavior_port.html">BehaviorTemplate::BehaviorPort</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_g_bitmap.html">GBitmap</a>&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_M"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;M&#160;&#160;</div></td></tr></table>
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-<tr><td valign="top"><a class="el" href="struct_behavior_component_1_1_behavior_port_connection.html">BehaviorComponent::BehaviorPortConnection</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_net_connection_1_1_ghost_save.html">NetConnection::GhostSave</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_gui_pop_up_menu_ctrl_1_1_scheme.html">GuiPopUpMenuCtrl::Scheme</a>&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_V"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;V&#160;&#160;</div></td></tr></table>
+<tr><td valign="top"><a class="el" href="struct_behavior_component_1_1_behavior_port_connection.html">BehaviorComponent::BehaviorPortConnection</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_g_font.html">GFont</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_gui_pop_up_menu_ctrl_1_1_scheme.html">GuiPopUpMenuCtrl::Scheme</a>&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_V"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;V&#160;&#160;</div></td></tr></table>
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-<tr><td valign="top"><a class="el" href="struct_behavior_template_1_1_behavior_port_input.html">BehaviorTemplate::BehaviorPortInput</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_g_l_state.html">GLState</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_master_info.html">MasterInfo</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_gui_pop_up_menu_ctrl_ex_1_1_scheme.html">GuiPopUpMenuCtrlEx::Scheme</a>&#160;&#160;&#160;</td></tr>
-<tr><td valign="top"><a class="el" href="struct_behavior_template_1_1_behavior_port_output.html">BehaviorTemplate::BehaviorPortOutput</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_glyph_map.html">GlyphMap</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_match_path_separator.html">MatchPathSeparator</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_screen_touch_event.html">ScreenTouchEvent</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_var_node.html">VarNode</a>&#160;&#160;&#160;</td></tr>
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+<tr><td valign="top"><a class="el" href="struct_gui_m_l_text_ctrl_1_1_bitmap_ref.html">GuiMLTextCtrl::BitmapRef</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_gui_bitmap_border_ctrl.html">GuiBitmapBorderCtrl</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_dispatcher_1_1_message_queue.html">MessageQueue</a> (<a class="el" href="namespace_dispatcher.html">Dispatcher</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_shape_vector.html">ShapeVector</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_w_a_v_chunk_hdr.html">WAVChunkHdr</a>&#160;&#160;&#160;</td></tr>
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+<tr><td valign="top"><a class="el" href="struct_compiler_1_1_console_parser.html">ConsoleParser</a> (<a class="el" href="namespace_compiler.html">Compiler</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_gui_list_box_ctrl.html">GuiListBoxCtrl</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_particle_asset_emitter.html">ParticleAssetEmitter</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_stmt_node.html">StmtNode</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="class_console_type_validator.html">ConsoleTypeValidator</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_gui_menu_background_ctrl.html">GuiMenuBackgroundCtrl</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_particle_asset_field.html">ParticleAssetField</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_stock_color.html">StockColor</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_cursor_manager_1_1cursors.html">CursorManager::cursors</a>&#160;&#160;&#160;</td></tr>
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+<tr><td valign="top"><a class="el" href="struct_continue_stmt_node.html">ContinueStmtNode</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_gui_message_vector_ctrl.html">GuiMessageVectorCtrl</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_particle_asset_field_base_variation_life.html">ParticleAssetFieldBaseVariationLife</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_strcat_expr_node.html">StrcatExprNode</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structengine.html">engine</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="class_cursor_manager.html">CursorManager</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_gui_m_l_text_ctrl.html">GuiMLTextCtrl</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_particle_asset_field_collection.html">ParticleAssetFieldCollection</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_str_const_node.html">StrConstNode</a>&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_s"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;s&#160;&#160;</div></td></tr></table>
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+<tr><td rowspan="2" valign="bottom"><a name="letter_D"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;D&#160;&#160;</div></td></tr></table>
+</td><td valign="top"><a class="el" href="class_gui_m_l_text_edit_ctrl.html">GuiMLTextEditCtrl</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_particle_asset_field_life.html">ParticleAssetFieldLife</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_stream.html">Stream</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="class_gui_mouse_event_ctrl.html">GuiMouseEventCtrl</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_particle_asset_field_variation.html">ParticleAssetFieldVariation</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_streaming_list.html">StreamingList</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsaved__state.html">saved_state</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="class_data_chunker.html">DataChunker</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_gui_pane_control.html">GuiPaneControl</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_particle_system_1_1_particle_node.html">ParticleSystem::ParticleNode</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_stream_object.html">StreamObject</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsockaddr__ipx.html">sockaddr_ipx</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="struct_particle_asset_field_1_1_data_key.html">ParticleAssetField::DataKey</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_gui_pop_up_background_ctrl.html">GuiPopUpBackgroundCtrl</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_particle_player.html">ParticlePlayer</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_streq_expr_node.html">StreqExprNode</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsp_animation.html">spAnimation</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="class_dbg_file_view.html">DbgFileView</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_gui_pop_up_background_ctrl_ex.html">GuiPopUpBackgroundCtrlEx</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_particle_system.html">ParticleSystem</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_string_buffer.html">StringBuffer</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsp_animation_state.html">spAnimationState</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="class_debug_draw.html">DebugDraw</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_gui_pop_up_menu_ctrl.html">GuiPopUpMenuCtrl</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_string_buffer_manager.html">StringBufferManager</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsp_animation_state_data.html">spAnimationStateData</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="class_debug_stats.html">DebugStats</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_gui_pop_up_menu_ctrl_ex.html">GuiPopUpMenuCtrlEx</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_picking_scene_controller.html">PickingSceneController</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_string_stack.html">StringStack</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsp_atlas.html">spAtlas</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="class_declared_assets.html">DeclaredAssets</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_gui_popup_text_list_ctrl.html">GuiPopupTextListCtrl</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_ping.html">Ping</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_string_value.html">StringValue</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsp_atlas_attachment_loader.html">spAtlasAttachmentLoader</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="class_default_game.html">DefaultGame</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_gui_popup_text_list_ctrl_ex.html">GuiPopupTextListCtrlEx</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_image_asset_1_1_frame_area_1_1_pixel_area.html">ImageAsset::FrameArea::PixelArea</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_gui_m_l_text_ctrl_1_1_style.html">GuiMLTextCtrl::Style</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsp_atlas_page.html">spAtlasPage</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="class_demo_net_interface.html">DemoNetInterface</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_gui_progress_ctrl.html">GuiProgressCtrl</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_plane_f.html">PlaneF</a>&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_T"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;T&#160;&#160;</div></td></tr></table>
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+<tr><td valign="top"><a class="el" href="struct_audio_1_1_description.html">Description</a> (<a class="el" href="namespace_audio.html">Audio</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_gui_radio_ctrl.html">GuiRadioCtrl</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_plane_transformer.html">PlaneTransformer</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsp_attachment.html">spAttachment</a>&#160;&#160;&#160;</td></tr>
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-<tr><td valign="top"><a class="el" href="struct_compiler_1_1_compiler_string_table_1_1_entry.html">CompilerStringTable::Entry</a> (<a class="el" href="namespace_compiler.html">Compiler</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_gui_window_ctrl.html">GuiWindowCtrl</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_point3_i.html">Point3I</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_taml_j_s_o_n_parser.html">TamlJSONParser</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsp_skeleton.html">spSkeleton</a>&#160;&#160;&#160;</td></tr>
+</td><td valign="top"><a class="el" href="class_gui_slider_ctrl.html">GuiSliderCtrl</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_platform_thread_data.html">PlatformThreadData</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_taml_asset_referenced_update_visitor.html">TamlAssetReferencedUpdateVisitor</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsp_bounding_box_attachment.html">spBoundingBoxAttachment</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="class_gui_sprite_ctrl.html">GuiSpriteCtrl</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_platform_thread_storage.html">PlatformThreadStorage</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_taml_asset_referenced_visitor.html">TamlAssetReferencedVisitor</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsp_color_timeline.html">spColorTimeline</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="class_emscripten_console.html">EmscriptenConsole</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_gui_stack_control.html">GuiStackControl</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_gui_graph_ctrl_1_1_plot_info.html">GuiGraphCtrl::PlotInfo</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_taml_binary_reader.html">TamlBinaryReader</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsp_curve_timeline.html">spCurveTimeline</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="class_emscripten_font.html">EmscriptenFont</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_gui_submenu_background_ctrl.html">GuiSubmenuBackgroundCtrl</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_p_n_g_image.html">PNGImage</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_taml_binary_writer.html">TamlBinaryWriter</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsp_draw_order_timeline.html">spDrawOrderTimeline</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="class_emscripten_plat_state.html">EmscriptenPlatState</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_gui_tab_book_ctrl.html">GuiTabBookCtrl</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_point2_d.html">Point2D</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_taml_callbacks.html">TamlCallbacks</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsp_event.html">spEvent</a>&#160;&#160;&#160;</td></tr>
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+<tr><td valign="top"><a class="el" href="struct_scene_object_set_iterator_1_1_entry.html">SceneObjectSetIterator::Entry</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_gui_text_ctrl.html">GuiTextCtrl</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_point2_i.html">Point2I</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_taml_custom_field.html">TamlCustomField</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsp_event_timeline.html">spEventTimeline</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="struct_sim_field_dictionary_1_1_entry.html">SimFieldDictionary::Entry</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_gui_text_edit_ctrl.html">GuiTextEditCtrl</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_point3_d.html">Point3D</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_taml_custom_node.html">TamlCustomNode</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsp_polygon.html">spPolygon</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="struct_sim_set_iterator_1_1_entry.html">SimSetIterator::Entry</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_gui_text_edit_slider_ctrl.html">GuiTextEditSliderCtrl</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_point3_f.html">Point3F</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_taml_custom_nodes.html">TamlCustomNodes</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsp_region_attachment.html">spRegionAttachment</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="struct_gui_pop_up_menu_ctrl_1_1_entry.html">GuiPopUpMenuCtrl::Entry</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_gui_text_list_ctrl.html">GuiTextListCtrl</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_point3_i.html">Point3I</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_taml_j_s_o_n_parser.html">TamlJSONParser</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsp_skeleton.html">spSkeleton</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="struct_gui_pop_up_menu_ctrl_ex_1_1_entry.html">GuiPopUpMenuCtrlEx::Entry</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_gui_tick_ctrl.html">GuiTickCtrl</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_point4_f.html">Point4F</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_taml_j_s_o_n_reader.html">TamlJSONReader</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsp_skeleton_bounds.html">spSkeletonBounds</a>&#160;&#160;&#160;</td></tr>
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+<tr><td valign="top"><a class="el" href="struct_compiler_1_1_compiler_ident_table_1_1_entry.html">CompilerIdentTable::Entry</a> (<a class="el" href="namespace_compiler.html">Compiler</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_gui_tree_view_ctrl.html">GuiTreeViewCtrl</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_popup_menu.html">PopupMenu</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_taml_module_id_update_visitor.html">TamlModuleIdUpdateVisitor</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsp_skeleton_json.html">spSkeletonJson</a>&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="struct_compiler_1_1_compiler_string_table_1_1_entry.html">CompilerStringTable::Entry</a> (<a class="el" href="namespace_compiler.html">Compiler</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_gui_window_ctrl.html">GuiWindowCtrl</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_process_master_query_event.html">ProcessMasterQueryEvent</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_taml_parser.html">TamlParser</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsp_skin.html">spSkin</a>&#160;&#160;&#160;</td></tr>
 <tr><td valign="top"><a class="el" href="struct_compiler_1_1_compiler_float_table_1_1_entry.html">CompilerFloatTable::Entry</a> (<a class="el" href="namespace_compiler.html">Compiler</a>)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_H"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;H&#160;&#160;</div></td></tr></table>
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+ 118 - 0
Torque2DDocs/html/classfont_1_1_bitmap_font-members.html

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+   <div id="projectname">Torque2D Reference
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+      <li><a href="index.html"><span>Main&#160;Page</span></a></li>
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+      <li><a href="namespaces.html"><span>Namespaces</span></a></li>
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+<li class="navelem"><a class="el" href="namespacefont.html">font</a></li><li class="navelem"><a class="el" href="classfont_1_1_bitmap_font.html">BitmapFont</a></li>  </ul>
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+  <div class="headertitle">
+<div class="title">BitmapFont Member List</div>  </div>
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+<div class="contents">
+
+<p>This is the complete list of members for <a class="el" href="classfont_1_1_bitmap_font.html">BitmapFont</a>, including all inherited members.</p>
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+  <tr class="even"><td class="entry"><a class="el" href="classfont_1_1_bitmap_font.html#abde770f329bb02ec42cd1f6013ed845d">BitmapFont</a>()</td><td class="entry"><a class="el" href="classfont_1_1_bitmap_font.html">BitmapFont</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classfont_1_1_bitmap_font.html#aad354ae3651d09f30d132bbc91fe827b">getCharacter</a>(const U16 charID)</td><td class="entry"><a class="el" href="classfont_1_1_bitmap_font.html">BitmapFont</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classfont_1_1_bitmap_font.html#ad43dd302d9bdc6c37c3582910fdeb636">getKerning</a>(U16 first, U16 second)</td><td class="entry"><a class="el" href="classfont_1_1_bitmap_font.html">BitmapFont</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classfont_1_1_bitmap_font.html#ad6aa84a8b9492f08b040576512e996bc">getSizeRatio</a>(const F32 size)</td><td class="entry"><a class="el" href="classfont_1_1_bitmap_font.html">BitmapFont</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classfont_1_1_bitmap_font.html#a93ae44a27dc5bf39b58924b99a012f2e">LoadTexture</a>(StringTableEntry fileName)</td><td class="entry"><a class="el" href="classfont_1_1_bitmap_font.html">BitmapFont</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classfont_1_1_bitmap_font.html#aadf7a610b32411744941f7f9adf84375">mBaseline</a></td><td class="entry"><a class="el" href="classfont_1_1_bitmap_font.html">BitmapFont</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classfont_1_1_bitmap_font.html#a01865e51bc33b04ac2df79182309a904">mLineHeight</a></td><td class="entry"><a class="el" href="classfont_1_1_bitmap_font.html">BitmapFont</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classfont_1_1_bitmap_font.html#a3bc1314f9985c6cb17fec0d3bdf8a038">mPageName</a></td><td class="entry"><a class="el" href="classfont_1_1_bitmap_font.html">BitmapFont</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classfont_1_1_bitmap_font.html#a53a6fce03587efe040e83ea420e9d514">mSize</a></td><td class="entry"><a class="el" href="classfont_1_1_bitmap_font.html">BitmapFont</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classfont_1_1_bitmap_font.html#a8057901a33a689a5811f1296fa17e68f">mTexture</a></td><td class="entry"><a class="el" href="classfont_1_1_bitmap_font.html">BitmapFont</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classfont_1_1_bitmap_font.html#a49fc6ba9c297f817f0cef80364e3293e">parseFont</a>(Stream &amp;io_rStream)</td><td class="entry"><a class="el" href="classfont_1_1_bitmap_font.html">BitmapFont</a></td><td class="entry"></td></tr>
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+ 335 - 0
Torque2DDocs/html/classfont_1_1_bitmap_font.html

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+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespacefont.html">font</a></li><li class="navelem"><a class="el" href="classfont_1_1_bitmap_font.html">BitmapFont</a></li>  </ul>
+</div>
+</div><!-- top -->
+<div class="header">
+  <div class="summary">
+<a href="#pub-methods">Public Member Functions</a> &#124;
+<a href="#pub-attribs">Public Attributes</a> &#124;
+<a href="classfont_1_1_bitmap_font-members.html">List of all members</a>  </div>
+  <div class="headertitle">
+<div class="title">BitmapFont Class Reference</div>  </div>
+</div><!--header-->
+<div class="contents">
+
+<p><code>#include &lt;BitmapFont.h&gt;</code></p>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
+Public Member Functions</h2></td></tr>
+<tr class="memitem:abde770f329bb02ec42cd1f6013ed845d"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classfont_1_1_bitmap_font.html#abde770f329bb02ec42cd1f6013ed845d">BitmapFont</a> ()</td></tr>
+<tr class="separator:abde770f329bb02ec42cd1f6013ed845d"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a49fc6ba9c297f817f0cef80364e3293e"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classfont_1_1_bitmap_font.html#a49fc6ba9c297f817f0cef80364e3293e">parseFont</a> (<a class="el" href="class_stream.html">Stream</a> &amp;io_rStream)</td></tr>
+<tr class="separator:a49fc6ba9c297f817f0cef80364e3293e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a93ae44a27dc5bf39b58924b99a012f2e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_texture_handle.html">TextureHandle</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classfont_1_1_bitmap_font.html#a93ae44a27dc5bf39b58924b99a012f2e">LoadTexture</a> (StringTableEntry fileName)</td></tr>
+<tr class="separator:a93ae44a27dc5bf39b58924b99a012f2e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:aad354ae3651d09f30d132bbc91fe827b"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classfont_1_1_bitmap_font_character.html">BitmapFontCharacter</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classfont_1_1_bitmap_font.html#aad354ae3651d09f30d132bbc91fe827b">getCharacter</a> (const U16 charID)</td></tr>
+<tr class="separator:aad354ae3651d09f30d132bbc91fe827b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ad6aa84a8b9492f08b040576512e996bc"><td class="memItemLeft" align="right" valign="top">const F32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classfont_1_1_bitmap_font.html#ad6aa84a8b9492f08b040576512e996bc">getSizeRatio</a> (const F32 size)</td></tr>
+<tr class="separator:ad6aa84a8b9492f08b040576512e996bc"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ad43dd302d9bdc6c37c3582910fdeb636"><td class="memItemLeft" align="right" valign="top">const S16&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classfont_1_1_bitmap_font.html#ad43dd302d9bdc6c37c3582910fdeb636">getKerning</a> (U16 first, U16 second)</td></tr>
+<tr class="separator:ad43dd302d9bdc6c37c3582910fdeb636"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
+Public Attributes</h2></td></tr>
+<tr class="memitem:a01865e51bc33b04ac2df79182309a904"><td class="memItemLeft" align="right" valign="top">U16&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classfont_1_1_bitmap_font.html#a01865e51bc33b04ac2df79182309a904">mLineHeight</a></td></tr>
+<tr class="separator:a01865e51bc33b04ac2df79182309a904"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:aadf7a610b32411744941f7f9adf84375"><td class="memItemLeft" align="right" valign="top">U16&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classfont_1_1_bitmap_font.html#aadf7a610b32411744941f7f9adf84375">mBaseline</a></td></tr>
+<tr class="separator:aadf7a610b32411744941f7f9adf84375"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a53a6fce03587efe040e83ea420e9d514"><td class="memItemLeft" align="right" valign="top">U16&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classfont_1_1_bitmap_font.html#a53a6fce03587efe040e83ea420e9d514">mSize</a></td></tr>
+<tr class="separator:a53a6fce03587efe040e83ea420e9d514"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a3bc1314f9985c6cb17fec0d3bdf8a038"><td class="memItemLeft" align="right" valign="top">std::vector&lt; StringTableEntry &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classfont_1_1_bitmap_font.html#a3bc1314f9985c6cb17fec0d3bdf8a038">mPageName</a></td></tr>
+<tr class="separator:a3bc1314f9985c6cb17fec0d3bdf8a038"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a8057901a33a689a5811f1296fa17e68f"><td class="memItemLeft" align="right" valign="top">std::vector&lt; <a class="el" href="class_texture_handle.html">TextureHandle</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classfont_1_1_bitmap_font.html#a8057901a33a689a5811f1296fa17e68f">mTexture</a></td></tr>
+<tr class="separator:a8057901a33a689a5811f1296fa17e68f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" id="abde770f329bb02ec42cd1f6013ed845d"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="classfont_1_1_bitmap_font.html">BitmapFont</a> </td>
+          <td>(</td>
+          <td class="paramname"></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<h2 class="groupheader">Member Function Documentation</h2>
+<a class="anchor" id="aad354ae3651d09f30d132bbc91fe827b"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">const <a class="el" href="classfont_1_1_bitmap_font_character.html">BitmapFontCharacter</a>&amp; getCharacter </td>
+          <td>(</td>
+          <td class="paramtype">const U16&#160;</td>
+          <td class="paramname"><em>charID</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ad43dd302d9bdc6c37c3582910fdeb636"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">const S16 getKerning </td>
+          <td>(</td>
+          <td class="paramtype">U16&#160;</td>
+          <td class="paramname"><em>first</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">U16&#160;</td>
+          <td class="paramname"><em>second</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ad6aa84a8b9492f08b040576512e996bc"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">const F32 getSizeRatio </td>
+          <td>(</td>
+          <td class="paramtype">const F32&#160;</td>
+          <td class="paramname"><em>size</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a93ae44a27dc5bf39b58924b99a012f2e"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="class_texture_handle.html">TextureHandle</a> LoadTexture </td>
+          <td>(</td>
+          <td class="paramtype">StringTableEntry&#160;</td>
+          <td class="paramname"><em>fileName</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a49fc6ba9c297f817f0cef80364e3293e"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">bool parseFont </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="class_stream.html">Stream</a> &amp;&#160;</td>
+          <td class="paramname"><em>io_rStream</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<h2 class="groupheader">Member Data Documentation</h2>
+<a class="anchor" id="aadf7a610b32411744941f7f9adf84375"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">U16 mBaseline</td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a01865e51bc33b04ac2df79182309a904"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">U16 mLineHeight</td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a3bc1314f9985c6cb17fec0d3bdf8a038"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">std::vector&lt;StringTableEntry&gt; mPageName</td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a53a6fce03587efe040e83ea420e9d514"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">U16 mSize</td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a8057901a33a689a5811f1296fa17e68f"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">std::vector&lt;<a class="el" href="class_texture_handle.html">TextureHandle</a>&gt; mTexture</td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<hr/>The documentation for this class was generated from the following files:<ul>
+<li>bitmapFont/BitmapFont.h</li>
+<li>bitmapFont/BitmapFont.cc</li>
+</ul>
+</div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.10
+</small></address>
+</body>
+</html>

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Torque2DDocs/html/classfont_1_1_bitmap_font_character-members.html

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+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
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+<link href="tabs.css" rel="stylesheet" type="text/css"/>
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+<script type="text/javascript" src="dynsections.js"></script>
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+<script type="text/javascript" src="search/searchdata.js"></script>
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+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+  <td id="projectalign" style="padding-left: 0.5em;">
+   <div id="projectname">Torque2D Reference
+   </div>
+  </td>
+ </tr>
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+</table>
+</div>
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+<!-- Generated by Doxygen 1.8.10 -->
+<script type="text/javascript">
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+</script>
+  <div id="navrow1" class="tabs">
+    <ul class="tablist">
+      <li><a href="index.html"><span>Main&#160;Page</span></a></li>
+      <li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
+      <li><a href="modules.html"><span>Modules</span></a></li>
+      <li><a href="namespaces.html"><span>Namespaces</span></a></li>
+      <li class="current"><a href="annotated.html"><span>Classes</span></a></li>
+      <li>
+        <div id="MSearchBox" class="MSearchBoxInactive">
+        <span class="left">
+          <img id="MSearchSelect" src="search/mag_sel.png"
+               onmouseover="return searchBox.OnSearchSelectShow()"
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+  <div id="navrow2" class="tabs2">
+    <ul class="tablist">
+      <li><a href="annotated.html"><span>Class&#160;List</span></a></li>
+      <li><a href="classes.html"><span>Class&#160;Index</span></a></li>
+      <li><a href="hierarchy.html"><span>Class&#160;Hierarchy</span></a></li>
+      <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
+    </ul>
+  </div>
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+     onmouseover="return searchBox.OnSearchSelectShow()"
+     onmouseout="return searchBox.OnSearchSelectHide()"
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+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0" 
+        name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="namespacefont.html">font</a></li><li class="navelem"><a class="el" href="classfont_1_1_bitmap_font_character.html">BitmapFontCharacter</a></li>  </ul>
+</div>
+</div><!-- top -->
+<div class="header">
+  <div class="headertitle">
+<div class="title">BitmapFontCharacter Member List</div>  </div>
+</div><!--header-->
+<div class="contents">
+
+<p>This is the complete list of members for <a class="el" href="classfont_1_1_bitmap_font_character.html">BitmapFontCharacter</a>, including all inherited members.</p>
+<table class="directory">
+  <tr class="even"><td class="entry"><a class="el" href="classfont_1_1_bitmap_font_character.html#a910664ced1a0012c31be215bd4741710">BitmapFontCharacter</a>()</td><td class="entry"><a class="el" href="classfont_1_1_bitmap_font_character.html">BitmapFontCharacter</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classfont_1_1_bitmap_font_character.html#a75af2641081982870e437a177b1f5581">mCharID</a></td><td class="entry"><a class="el" href="classfont_1_1_bitmap_font_character.html">BitmapFontCharacter</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classfont_1_1_bitmap_font_character.html#aaebd0940cbeeced7318b65e908e993b4">mHeight</a></td><td class="entry"><a class="el" href="classfont_1_1_bitmap_font_character.html">BitmapFontCharacter</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classfont_1_1_bitmap_font_character.html#a0b4e10dca7c8bcbe8f13e6b297c51e5c">mOOBB</a></td><td class="entry"><a class="el" href="classfont_1_1_bitmap_font_character.html">BitmapFontCharacter</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classfont_1_1_bitmap_font_character.html#a80e8ee3ebe9d872c7a2cd9dd23963f30">mPage</a></td><td class="entry"><a class="el" href="classfont_1_1_bitmap_font_character.html">BitmapFontCharacter</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classfont_1_1_bitmap_font_character.html#aac1c72791062f8fcf9e83ce60e6ce11a">mPageHeight</a></td><td class="entry"><a class="el" href="classfont_1_1_bitmap_font_character.html">BitmapFontCharacter</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classfont_1_1_bitmap_font_character.html#a92558d4fe1a5b976d58dd20470e7886e">mPageWidth</a></td><td class="entry"><a class="el" href="classfont_1_1_bitmap_font_character.html">BitmapFontCharacter</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classfont_1_1_bitmap_font_character.html#af3e01e2f2ecdd29c6c94f1e428400ad3">mWidth</a></td><td class="entry"><a class="el" href="classfont_1_1_bitmap_font_character.html">BitmapFontCharacter</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classfont_1_1_bitmap_font_character.html#a07f8bf85c8f8d382e540a4ae1134be0f">mX</a></td><td class="entry"><a class="el" href="classfont_1_1_bitmap_font_character.html">BitmapFontCharacter</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classfont_1_1_bitmap_font_character.html#ad37b3b4269d53fbd492b65dc444f3c92">mXAdvance</a></td><td class="entry"><a class="el" href="classfont_1_1_bitmap_font_character.html">BitmapFontCharacter</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classfont_1_1_bitmap_font_character.html#ad283d02a2d3ce19dbeb9640a6690c5d2">mXOffset</a></td><td class="entry"><a class="el" href="classfont_1_1_bitmap_font_character.html">BitmapFontCharacter</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classfont_1_1_bitmap_font_character.html#a0a6913371dbaef190a2f1ee199ae6fde">mY</a></td><td class="entry"><a class="el" href="classfont_1_1_bitmap_font_character.html">BitmapFontCharacter</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classfont_1_1_bitmap_font_character.html#a3c51df1a185c5b1664cd4d282f8cf7cd">mYOffset</a></td><td class="entry"><a class="el" href="classfont_1_1_bitmap_font_character.html">BitmapFontCharacter</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classfont_1_1_bitmap_font_character.html#ae7b09af0ad4575e3840020b87af4aca7">ProcessCharacter</a>(U16 width, U16 height)</td><td class="entry"><a class="el" href="classfont_1_1_bitmap_font_character.html">BitmapFontCharacter</a></td><td class="entry"></td></tr>
+</table></div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.10
+</small></address>
+</body>
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+<li class="navelem"><a class="el" href="namespacefont.html">font</a></li><li class="navelem"><a class="el" href="classfont_1_1_bitmap_font_character.html">BitmapFontCharacter</a></li>  </ul>
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+<a href="#pub-methods">Public Member Functions</a> &#124;
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+<a href="classfont_1_1_bitmap_font_character-members.html">List of all members</a>  </div>
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+<p><code>#include &lt;BitmapFontCharacter.h&gt;</code></p>
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+          <td>(</td>
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+          <td class="paramname"><em>width</em>, </td>
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+<hr/>The documentation for this class was generated from the following files:<ul>
+<li>bitmapFont/BitmapFontCharacter.h</li>
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+<div class="title">bitmapFont Directory Reference</div>  </div>
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+ 17 - 8
Torque2DDocs/html/functions_a.html

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Torque2DDocs/html/functions_b.html

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+<li>BitmapFontCharacterInfo()
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Torque2DDocs/html/functions_c.html

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 </li>
 <li>createEdgeCollisionShape()
-: <a class="el" href="class_scene_object.html#ad98e4a89a6b10eca78a6a1dd3a46aee6">SceneObject</a>
+: <a class="el" href="class_scene_object.html#a319d4ae7497131010c563ed7805a3a58">SceneObject</a>
 </li>
 <li>createEmitter()
 : <a class="el" href="class_particle_asset.html#a34ca1edaece026a5c014ed8a9d716ab7">ParticleAsset</a>
@@ -1420,7 +1421,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </li>
 <li>createSprite()
 : <a class="el" href="class_composite_sprite.html#a6726113a08f3cc0c04987b6255d3b368">CompositeSprite</a>
-, <a class="el" href="class_sprite_batch.html#adecc247018fbbdb89c5ba8efcf62ea95">SpriteBatch</a>
+, <a class="el" href="class_sprite_batch.html#a6726113a08f3cc0c04987b6255d3b368">SpriteBatch</a>
 </li>
 <li>createSpriteBatchQuery()
 : <a class="el" href="class_sprite_batch.html#a94cb5954f2bbc333e289fe2aa2247dc4">SpriteBatch</a>

+ 6 - 1
Torque2DDocs/html/functions_d.html

@@ -245,6 +245,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_asset_query.html#a1f575549f6afc55ee2e98fd6a0d3a384">AssetQuery</a>
 , <a class="el" href="class_asset_tags_manifest.html#ad0037ab59744d9110c92433f232b0770">AssetTagsManifest</a>
 , <a class="el" href="class_audio_asset.html#a3b072f8a7d0aa2086302a2a1d37798ef">AudioAsset</a>
+, <a class="el" href="class_audio_description.html#a01282de883f30abf2486beb3766bac38">AudioDescription</a>
 , <a class="el" href="class_audio_environment.html#a454380ede90e121ab83056322d0a540f">AudioEnvironment</a>
 , <a class="el" href="class_audio_sample_environment.html#ab416e916f47cbf24d3c976044d6ddf3c">AudioSampleEnvironment</a>
 , <a class="el" href="class_behavior_component.html#ac8fc30204947c1bf7083bcc18c23d609">BehaviorComponent</a>
@@ -263,6 +264,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_file_download_request_event.html#a9205405f0e75c16445dc15df2d4a6e7f">FileDownloadRequestEvent</a>
 , <a class="el" href="class_file_object.html#a81344545aa53e8045e6539432844c218">FileObject</a>
 , <a class="el" href="class_file_stream_object.html#a88280b5e05f770c0ead3c4118171d0a4">FileStreamObject</a>
+, <a class="el" href="class_font_asset.html#a6cfade6e1e18a49a5c30b3519238a2f7">FontAsset</a>
 , <a class="el" href="class_game_connection.html#a6fadc36f2199eeebc1413c3fc39e2837">GameConnection</a>
 , <a class="el" href="class_ghost_always_object_event.html#acb66b0ef3e66a0f17bde312120696fe8">GhostAlwaysObjectEvent</a>
 , <a class="el" href="class_grouped_scene_controller.html#a34b0ef4306ba601a13b0191957a84a62">GroupedSceneController</a>
@@ -346,7 +348,6 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_gui_window_ctrl.html#ade2a92f66a4f116ca6d97275cdeb3968">GuiWindowCtrl</a>
 , <a class="el" href="class_h_t_t_p_object.html#ace55d1698913bd6ca35b2350a15e0c0c">HTTPObject</a>
 , <a class="el" href="class_image_asset.html#a215b053c7c2d418c63d63ba9f66ced7f">ImageAsset</a>
-, <a class="el" href="class_image_font.html#a23e833cab8c6593ecc1c43dc6d1de025">ImageFont</a>
 , <a class="el" href="class_lang_table.html#a4736b8a1715a3890a841dd85460b46ee">LangTable</a>
 , <a class="el" href="class_message.html#a990bde6c069647d87be333575e9421fa">Message</a>
 , <a class="el" href="class_message_forwarder.html#af7451632d3b0aed4d62d4a4ffe8bc8bb">MessageForwarder</a>
@@ -397,6 +398,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_stream_object.html#afff3f5686875c1e1df993ba74718a47f">StreamObject</a>
 , <a class="el" href="class_taml.html#a9a6b55081f37b383fae5985ef38531ac">Taml</a>
 , <a class="el" href="class_t_c_p_object.html#ae3338eec91a2d4d2318793eec312502b">TCPObject</a>
+, <a class="el" href="class_text_sprite.html#ae27ec59704d8841af4cc0ec5b5eab5bd">TextSprite</a>
 , <a class="el" href="class_trigger.html#a52dd5d19e39181c56d70ba0751d51f14">Trigger</a>
 , <a class="el" href="class_undo_action.html#a10063a67375fcd77e2cc76a8114bfb9b">UndoAction</a>
 , <a class="el" href="class_undo_manager.html#aab8c633eaaeea23ef2a6de68c66644cd">UndoManager</a>
@@ -605,6 +607,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_console_logger.html#a688ff7ae8b9847aa99340c81337ea80f">ConsoleLogger</a>
 , <a class="el" href="class_gui_message_vector_ctrl.html#ac295bade8aee589f6718dfa79edc2a34">GuiMessageVectorCtrl</a>
 </li>
+<li>detachAllGuiControls()
+: <a class="el" href="class_scene_object.html#a18d62cf9410f575df1a434e6e3590d72">SceneObject</a>
+</li>
 <li>detachAllSceneWindows()
 : <a class="el" href="class_scene.html#aff5d934d961a58600226c3c8d7057ba1">Scene</a>
 </li>

+ 16 - 2
Torque2DDocs/html/functions_enum.html

@@ -95,6 +95,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
       <li><a href="#index_l"><span>l</span></a></li>
       <li><a href="#index_m"><span>m</span></a></li>
       <li><a href="#index_n"><span>n</span></a></li>
+      <li><a href="#index_o"><span>o</span></a></li>
       <li><a href="#index_p"><span>p</span></a></li>
       <li><a href="#index_r"><span>r</span></a></li>
       <li><a href="#index_s"><span>s</span></a></li>
@@ -311,6 +312,16 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </ul>
 
 
+<h3><a class="anchor" id="index_o"></a>- o -</h3><ul>
+<li>OverflowModeX
+: <a class="el" href="class_text_sprite.html#aec7f0168ae63b93fad7008bfbb9e1696">TextSprite</a>
+</li>
+<li>OverflowModeY
+: <a class="el" href="class_text_sprite.html#a87cd81e296755f9514c3e4957f5bf4e9">TextSprite</a>
+</li>
+</ul>
+
+
 <h3><a class="anchor" id="index_p"></a>- p -</h3><ul>
 <li>PacketTypes
 : <a class="el" href="class_net_interface.html#a7945a8e6177433dca4f81ae3b04443cd">NetInterface</a>
@@ -382,8 +393,8 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>TamlFormatMode
 : <a class="el" href="class_taml.html#a1655c6781c4a6688beb133513a0eed09">Taml</a>
 </li>
-<li>TextAlignment
-: <a class="el" href="class_image_font.html#aa56f1a82069b5feeadbb4591cb3e474f">ImageFont</a>
+<li>TextAlign
+: <a class="el" href="class_text_sprite.html#abdd7e81d0fb7db7f8a4e6465765bac0b">TextSprite</a>
 </li>
 <li>TextureEventCode
 : <a class="el" href="class_texture_manager.html#a42f94b262efa99c4283e054caf87499a">TextureManager</a>
@@ -394,6 +405,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>TextureHandleType
 : <a class="el" href="class_texture_handle.html#a3fe6c2b82e564608543475bfd2d34da6">TextureHandle</a>
 </li>
+<li>TextVAlign
+: <a class="el" href="class_text_sprite.html#a3ba8a1cdd2e577efbad7c7b88e1c6175">TextSprite</a>
+</li>
 <li>TreeState
 : <a class="el" href="class_gui_tree_view_ctrl.html#ada1d1ad603e2726f766cb989e7bc50b0">GuiTreeViewCtrl</a>
 </li>

+ 6 - 3
Torque2DDocs/html/functions_eval.html

@@ -133,13 +133,16 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_resource_object.html#aa705cf7e79a21c2352b00ffe20cd295faa455ce64761c6aabdef8ec20a782aa0b">ResourceObject</a>
 </li>
 <li>ALIGN_CENTER
-: <a class="el" href="class_image_font.html#aa56f1a82069b5feeadbb4591cb3e474fa5624165187e56db612253e608a45b1c6">ImageFont</a>
+: <a class="el" href="class_text_sprite.html#abdd7e81d0fb7db7f8a4e6465765bac0ba5624165187e56db612253e608a45b1c6">TextSprite</a>
+</li>
+<li>ALIGN_JUSTIFY
+: <a class="el" href="class_text_sprite.html#abdd7e81d0fb7db7f8a4e6465765bac0ba1aa02e59bd5a6871b0ee88476b6bd73d">TextSprite</a>
 </li>
 <li>ALIGN_LEFT
-: <a class="el" href="class_image_font.html#aa56f1a82069b5feeadbb4591cb3e474fa6ec599857e15466988726932dd592305">ImageFont</a>
+: <a class="el" href="class_text_sprite.html#abdd7e81d0fb7db7f8a4e6465765bac0ba6ec599857e15466988726932dd592305">TextSprite</a>
 </li>
 <li>ALIGN_RIGHT
-: <a class="el" href="class_image_font.html#aa56f1a82069b5feeadbb4591cb3e474fa9c81840e8cad46418b39a8b74a246354">ImageFont</a>
+: <a class="el" href="class_text_sprite.html#abdd7e81d0fb7db7f8a4e6465765bac0ba9c81840e8cad46418b39a8b74a246354">TextSprite</a>
 </li>
 <li>AlignBottom
 : <a class="el" href="class_gui_tab_book_ctrl.html#a308d4cc556b5f464069036637dde61c4a791f8ed5f633137db0cdf64aae846da2">GuiTabBookCtrl</a>

+ 10 - 1
Torque2DDocs/html/functions_eval_i.html

@@ -167,7 +167,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="struct_sim_object_1_1_notify.html#a1d1cfd8ffb84e947f82999c682b666a7ae962ea8b0b3a376575ad0e616eeac474">SimObject::Notify</a>
 </li>
 <li>INVALID_ALIGN
-: <a class="el" href="class_image_font.html#aa56f1a82069b5feeadbb4591cb3e474faba5026a175b460e2f5147a81b3185397">ImageFont</a>
+: <a class="el" href="class_text_sprite.html#abdd7e81d0fb7db7f8a4e6465765bac0baba5026a175b460e2f5147a81b3185397">TextSprite</a>
 </li>
 <li>INVALID_EMITTER_TYPE
 : <a class="el" href="class_particle_asset_emitter.html#a02b9842e77a9f98c00982139def9a37ba87ad05c509f47f05f47b15fa4c370d03">ParticleAssetEmitter</a>
@@ -184,6 +184,15 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>INVALID_ORIENTATION
 : <a class="el" href="class_particle_asset_emitter.html#aac1978e8ab548a9b6975458be9204f76a3f143d00026d75e8fb392f6a98f243c6">ParticleAssetEmitter</a>
 </li>
+<li>INVALID_OVERFLOW_X
+: <a class="el" href="class_text_sprite.html#aec7f0168ae63b93fad7008bfbb9e1696a11d207300bf9545caa2c0e97d54df5d6">TextSprite</a>
+</li>
+<li>INVALID_OVERFLOW_Y
+: <a class="el" href="class_text_sprite.html#a87cd81e296755f9514c3e4957f5bf4e9a5021898b0f989a0ae67669929f128575">TextSprite</a>
+</li>
+<li>INVALID_VALIGN
+: <a class="el" href="class_text_sprite.html#a3ba8a1cdd2e577efbad7c7b88e1c6175a88eb870feeaa1f7bb9b5fa8e2bdf9397">TextSprite</a>
+</li>
 <li>InvalidEntryId
 : <a class="el" href="class_connection_string_table.html#a198b8c2c77ea9f9815a181ddeda1c320ab34e7ea5ed0693befd653a5b3d5d8b50">ConnectionStringTable</a>
 </li>

+ 21 - 0
Torque2DDocs/html/functions_eval_o.html

@@ -160,6 +160,27 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>Open
 : <a class="el" href="class_remote_debugger_bridge.html#acdd867d72142510ce53521a63a062f9bac8e6944e998ac466c3cc4a648dde8291">RemoteDebuggerBridge</a>
 </li>
+<li>OVERFLOW_X_HIDDEN
+: <a class="el" href="class_text_sprite.html#aec7f0168ae63b93fad7008bfbb9e1696ab21571cc4eef0b9a29069a5d0c49ae2a">TextSprite</a>
+</li>
+<li>OVERFLOW_X_SHRINK
+: <a class="el" href="class_text_sprite.html#aec7f0168ae63b93fad7008bfbb9e1696ab8284ec60e8196a8cf0ec461b9e25be7">TextSprite</a>
+</li>
+<li>OVERFLOW_X_VISIBLE
+: <a class="el" href="class_text_sprite.html#aec7f0168ae63b93fad7008bfbb9e1696acfd805766ecc1a29bfdcd11cb5d99ad5">TextSprite</a>
+</li>
+<li>OVERFLOW_X_WRAP
+: <a class="el" href="class_text_sprite.html#aec7f0168ae63b93fad7008bfbb9e1696a4e51504a93555a1ad17474c309b3ce2d">TextSprite</a>
+</li>
+<li>OVERFLOW_Y_HIDDEN
+: <a class="el" href="class_text_sprite.html#a87cd81e296755f9514c3e4957f5bf4e9a7cf5b63bc5725063deeaec3f7e4185e7">TextSprite</a>
+</li>
+<li>OVERFLOW_Y_SHRINK
+: <a class="el" href="class_text_sprite.html#a87cd81e296755f9514c3e4957f5bf4e9ade43c7bb5b39100bd22bdd7c2110e248">TextSprite</a>
+</li>
+<li>OVERFLOW_Y_VISIBLE
+: <a class="el" href="class_text_sprite.html#a87cd81e296755f9514c3e4957f5bf4e9a2a4ab79b43367946c186f331a3116ffd">TextSprite</a>
+</li>
 <li>OverloadMarker
 : <a class="el" href="struct_namespace_1_1_entry.html#a61dadd085c1777f559549e05962b2c9ea4b75760d6e094652186a250c7b85a0aa">Namespace::Entry</a>
 </li>

+ 3 - 0
Torque2DDocs/html/functions_eval_s.html

@@ -129,6 +129,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>SCENE_DEBUG_AABB
 : <a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859ab6b558f56c9027d6a8130042c8c3bf69">Scene</a>
 </li>
+<li>SCENE_DEBUG_AUDIO_SOURCES
+: <a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859abea019b6c3ed56d295ca0ae4372c12c4">Scene</a>
+</li>
 <li>SCENE_DEBUG_COLLISION_SHAPES
 : <a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859a11dcddeee7a83a06d70a9abb66f043a8">Scene</a>
 </li>

+ 9 - 0
Torque2DDocs/html/functions_eval_v.html

@@ -129,6 +129,15 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>Valid
 : <a class="el" href="struct_ghost_info.html#aa705cf7e79a21c2352b00ffe20cd295fac9ceaeea41ae06d1a39c3322c762ec71">GhostInfo</a>
 </li>
+<li>VALIGN_BOTTOM
+: <a class="el" href="class_text_sprite.html#a3ba8a1cdd2e577efbad7c7b88e1c6175a7178e59d239d98435f6f473dced2c2d1">TextSprite</a>
+</li>
+<li>VALIGN_MIDDLE
+: <a class="el" href="class_text_sprite.html#a3ba8a1cdd2e577efbad7c7b88e1c6175ad1216289dceeda78e8281be5542d16c1">TextSprite</a>
+</li>
+<li>VALIGN_TOP
+: <a class="el" href="class_text_sprite.html#a3ba8a1cdd2e577efbad7c7b88e1c6175a667caf0089bc36abdd821dfd4e55038c">TextSprite</a>
+</li>
 <li>VectorDeletion
 : <a class="el" href="class_message_vector.html#a6b0b71f0ea4cc69997f0c2044f12f2bba558af43ae412aba188213529e80e9fa1">MessageVector</a>
 </li>

+ 7 - 4
Torque2DDocs/html/functions_f.html

@@ -793,6 +793,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>font
 : <a class="el" href="struct_gui_m_l_text_ctrl_1_1_style.html#a7cd87b1eaeb9bdee7ac16121086be6b8">GuiMLTextCtrl::Style</a>
 </li>
+<li>FontAsset()
+: <a class="el" href="class_font_asset.html#a03ff52f5e085aecc5b10bd8e4325a466">FontAsset</a>
+</li>
 <li>fontColor
 : <a class="el" href="struct_gui_pop_up_menu_ctrl_1_1_scheme.html#ae3d6043b42861a1981d87098875d3021">GuiPopUpMenuCtrl::Scheme</a>
 , <a class="el" href="struct_gui_pop_up_menu_ctrl_ex_1_1_scheme.html#ae3d6043b42861a1981d87098875d3021">GuiPopUpMenuCtrlEx::Scheme</a>
@@ -857,7 +860,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_frame_allocator_marker.html#ac321b61b11f26ff2e3e22d92d6295b4d">FrameAllocatorMarker</a>
 </li>
 <li>FrameArea()
-: <a class="el" href="class_image_asset_1_1_frame_area.html#a847b4f68aed35bb473475ec4bd37d2cd">ImageAsset::FrameArea</a>
+: <a class="el" href="class_image_asset_1_1_frame_area.html#affe1159c3cb21f6c8662bc3561eb4ead">ImageAsset::FrameArea</a>
 </li>
 <li>frameBorderEnable()
 : <a class="el" href="class_gui_frame_set_ctrl.html#aaf87f8019eea35760e5f012b5d40ad48">GuiFrameSetCtrl</a>
@@ -899,7 +902,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </li>
 <li>free()
 : <a class="el" href="class_free_list_chunker.html#a8ecb7fcc7ffc09c6d0ffb69c79ebe2aa">FreeListChunker&lt; T &gt;</a>
-, <a class="el" href="class_l_list.html#a4c0ca121efcf45f4b3a568abfc4d7d30">LList&lt; T &gt;</a>
+, <a class="el" href="class_l_list.html#abc66252667ec72349c25062a87c67f05">LList&lt; T &gt;</a>
 </li>
 <li>freeBlocks()
 : <a class="el" href="class_data_chunker.html#a989f98a1855675d2eba4f0dbb22a83ec">DataChunker</a>
@@ -949,8 +952,8 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>front()
 : <a class="el" href="class_scene_object_set.html#aff6190cb09f4f75140bcee88d577264a">SceneObjectSet</a>
 , <a class="el" href="class_sim_set.html#a7bf3183224327f8fbe4fbec196c1ea22">SimSet</a>
-, <a class="el" href="class_vector.html#aa67f6e1a9bbaab0d994aecdc06835f6b">Vector&lt; T &gt;</a>
-, <a class="el" href="class_vector_ptr.html#ad2089c7cf58f042f5ed11dcc4a6c3a99">VectorPtr&lt; T &gt;</a>
+, <a class="el" href="class_vector.html#ad2089c7cf58f042f5ed11dcc4a6c3a99">Vector&lt; T &gt;</a>
+, <a class="el" href="class_vector_ptr.html#aa67f6e1a9bbaab0d994aecdc06835f6b">VectorPtr&lt; T &gt;</a>
 </li>
 <li>fullInverse()
 : <a class="el" href="class_matrix_f.html#a87d1cb57015b0e989f614108fd19f0b8">MatrixF</a>

+ 13 - 7
Torque2DDocs/html/functions_func_a.html

@@ -247,6 +247,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>addAssetPreload()
 : <a class="el" href="class_scene.html#a37b7ccd8b921e73f15c43fef68cbc90b">Scene</a>
 </li>
+<li>addAudioHandle()
+: <a class="el" href="class_scene_object.html#ad017d8edf7cb88e23298cb56b2bb5572">SceneObject</a>
+</li>
 <li>addAutoPlot()
 : <a class="el" href="class_gui_graph_ctrl.html#a9739de745d2d8048833df28a7d5aa7f1">GuiGraphCtrl</a>
 </li>
@@ -504,7 +507,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_scene.html#aebfdec74f24ef18c1bcfdd1a018f1ddb">Scene</a>
 </li>
 <li>addToSet()
-: <a class="el" href="class_sim_object.html#ae32c75b008160f8599389fa1416270f4">SimObject</a>
+: <a class="el" href="class_sim_object.html#a3a6c0e9f5513c15dbc861831b392872a">SimObject</a>
 </li>
 <li>addToTable()
 : <a class="el" href="class_t_c_p_object.html#a4e4b2696ab011ad5cc5317a47e47449c">TCPObject</a>
@@ -628,7 +631,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_android_stream_source.html#afa2342771e56072ce9e5fa7cb023a04b">AndroidStreamSource</a>
 </li>
 <li>AngAxisF()
-: <a class="el" href="class_ang_axis_f.html#a0b7f39112980055d2583166bf7701ad6">AngAxisF</a>
+: <a class="el" href="class_ang_axis_f.html#a5c63056ca9142bf4c15bf6fe0157cbec">AngAxisF</a>
 </li>
 <li>angleBetween()
 : <a class="el" href="class_quat_f.html#a0543ca196682f784bf5584bfc0c0b43b">QuatF</a>
@@ -656,14 +659,14 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </li>
 <li>append()
 : <a class="el" href="struct_stmt_node.html#aad18290656b860c9d81ddc71ac500fbf">StmtNode</a>
-, <a class="el" href="class_string_buffer.html#a04b63fab92b6e559f8e77eef8fe53110">StringBuffer</a>
+, <a class="el" href="class_string_buffer.html#a0e297fe1562764fc5c0a1176c9385ed6">StringBuffer</a>
 , <a class="el" href="class_ti_xml_string.html#af517a4cc533b0b53e1cdec9e3a1a88a2">TiXmlString</a>
 </li>
 <li>applyAngularImpulse()
 : <a class="el" href="class_scene_object.html#ae7e5cacbf911d83801f6c0e47a78f60f">SceneObject</a>
 </li>
 <li>applyForce()
-: <a class="el" href="class_scene_object.html#a038a95821b9c31206f4079861464356a">SceneObject</a>
+: <a class="el" href="class_scene_object.html#a4111977b7a1cb5e6586efdb36c3dc2a8">SceneObject</a>
 </li>
 <li>applyLinearImpulse()
 : <a class="el" href="class_scene_object.html#a8f3bbb6c55d4bd47758de5dc0f243462">SceneObject</a>
@@ -681,7 +684,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_asset_manager.html#af07c4c0f437ef8c067aecacc3848d234">AssetManager</a>
 </li>
 <li>AssetPtr()
-: <a class="el" href="class_asset_ptr.html#a5a5f4d1449098fb80207bb7f57b5d204">AssetPtr&lt; T &gt;</a>
+: <a class="el" href="class_asset_ptr.html#a8e5353718772ebe70b508206350bd1a9">AssetPtr&lt; T &gt;</a>
 </li>
 <li>AssetPtrBase()
 : <a class="el" href="class_asset_ptr_base.html#aabb7e821ee5bc29f218e9a618b930f14">AssetPtrBase</a>
@@ -722,14 +725,14 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_sim_object_list.html#a2d0a97006003129dfb49c2b342cf8243">SimObjectList</a>
 , <a class="el" href="class_sim_set.html#a2d0a97006003129dfb49c2b342cf8243">SimSet</a>
 , <a class="el" href="class_ti_xml_string.html#ab0b48a704e8640ff39ac4795703ac8a4">TiXmlString</a>
-, <a class="el" href="class_vector.html#a06f852d6fe526e986428cd4e06c76f77">Vector&lt; T &gt;</a>
+, <a class="el" href="class_vector.html#a12d9c3b3d5c778e623596d9e49e6b58a">Vector&lt; T &gt;</a>
 </li>
 <li>attach()
 : <a class="el" href="class_console_logger.html#adc9375c770b8210ccfd52f75c61c8e1b">ConsoleLogger</a>
 , <a class="el" href="class_gui_message_vector_ctrl.html#a9302b2f3f0d83565d4a33505e8588408">GuiMessageVectorCtrl</a>
 </li>
 <li>attachGui()
-: <a class="el" href="class_scene_object.html#a0df056e9bcc5d9e5c240ba3d438f7c0c">SceneObject</a>
+: <a class="el" href="class_scene_object.html#af736f7dbf6bdf18490b39e2d90216edc">SceneObject</a>
 </li>
 <li>attachSceneWindow()
 : <a class="el" href="class_scene.html#a569bd0c0a61c0356cc14b75ead48aaf0">Scene</a>
@@ -760,6 +763,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>AudioBuffer()
 : <a class="el" href="class_audio_buffer.html#aa4ef74c7129ff48a8dd5aacf6096e893">AudioBuffer</a>
 </li>
+<li>AudioDescription()
+: <a class="el" href="class_audio_description.html#ae95517353116d97a565e63bdd13befea">AudioDescription</a>
+</li>
 <li>AudioEnvironment()
 : <a class="el" href="class_audio_environment.html#a5e7ea68eb39330e6db964d9e54270570">AudioEnvironment</a>
 </li>

+ 14 - 2
Torque2DDocs/html/functions_func_b.html

@@ -192,6 +192,18 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>bindImageTexture()
 : <a class="el" href="class_image_asset.html#abb7d6415743fe096332b4567616a8e24">ImageAsset</a>
 </li>
+<li>BitmapFont()
+: <a class="el" href="classfont_1_1_bitmap_font.html#abde770f329bb02ec42cd1f6013ed845d">BitmapFont</a>
+</li>
+<li>BitmapFontCharacter()
+: <a class="el" href="classfont_1_1_bitmap_font_character.html#a910664ced1a0012c31be215bd4741710">BitmapFontCharacter</a>
+</li>
+<li>BitmapFontCharacterInfo()
+: <a class="el" href="structfont_1_1_bitmap_font_character_info.html#a2ef20cd953b17fcbbcb857e2b6a26934">BitmapFontCharacterInfo</a>
+</li>
+<li>BitmapFontLineInfo()
+: <a class="el" href="structfont_1_1_bitmap_font_line_info.html#a28d4a544c1eb02e9dca31160e7f7b848">BitmapFontLineInfo</a>
+</li>
 <li>BitMatrix()
 : <a class="el" href="class_bit_matrix.html#ae9ee1020b9b3c1e35cc2c9d88d3a9175">BitMatrix</a>
 </li>
@@ -220,10 +232,10 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_gui_frame_set_ctrl.html#a3db0abf431285a7e997861b28a97b6e7">GuiFrameSetCtrl</a>
 </li>
 <li>Box3D()
-: <a class="el" href="class_box3_d.html#ae90342a42f0af112e99976ba2e33dd36">Box3D</a>
+: <a class="el" href="class_box3_d.html#a74f6a114c042f91568bdb73c046742de">Box3D</a>
 </li>
 <li>Box3F()
-: <a class="el" href="class_box3_f.html#a031e89908dd33bab9d20d43934671901">Box3F</a>
+: <a class="el" href="class_box3_f.html#a943019e7b2f966d033e7b8fdcbd0394c">Box3F</a>
 </li>
 <li>bringObjectToFront()
 : <a class="el" href="class_scene_object_set.html#a3df695013499d2c0d10e929613991142">SceneObjectSet</a>

+ 9 - 8
Torque2DDocs/html/functions_func_c.html

@@ -231,9 +231,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </li>
 <li>canPrepareRender()
 : <a class="el" href="class_composite_sprite.html#a93a2790c432fecdacff5b028b4209ccf">CompositeSprite</a>
-, <a class="el" href="class_image_font.html#a93a2790c432fecdacff5b028b4209ccf">ImageFont</a>
 , <a class="el" href="class_scene_object.html#a93a2790c432fecdacff5b028b4209ccf">SceneObject</a>
 , <a class="el" href="class_skeleton_object.html#a93a2790c432fecdacff5b028b4209ccf">SkeletonObject</a>
+, <a class="el" href="class_text_sprite.html#a93a2790c432fecdacff5b028b4209ccf">TextSprite</a>
 , <a class="el" href="class_wave_composite.html#a93a2790c432fecdacff5b028b4209ccf">WaveComposite</a>
 </li>
 <li>canRemoteCreate()
@@ -935,10 +935,10 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_behavior_component.html#a62aa4e3f1aea3c0841234882d0105c1b">BehaviorComponent</a>
 , <a class="el" href="class_buoyancy_controller.html#a62aa4e3f1aea3c0841234882d0105c1b">BuoyancyController</a>
 , <a class="el" href="class_composite_sprite.html#a62aa4e3f1aea3c0841234882d0105c1b">CompositeSprite</a>
+, <a class="el" href="class_font_asset.html#a62aa4e3f1aea3c0841234882d0105c1b">FontAsset</a>
 , <a class="el" href="class_grouped_scene_controller.html#a62aa4e3f1aea3c0841234882d0105c1b">GroupedSceneController</a>
 , <a class="el" href="class_gui_sprite_ctrl.html#a62aa4e3f1aea3c0841234882d0105c1b">GuiSpriteCtrl</a>
 , <a class="el" href="class_image_asset.html#a62aa4e3f1aea3c0841234882d0105c1b">ImageAsset</a>
-, <a class="el" href="class_image_font.html#a62aa4e3f1aea3c0841234882d0105c1b">ImageFont</a>
 , <a class="el" href="class_image_frame_provider_core.html#a76101fd8f3d30da26128a17485f7172e">ImageFrameProviderCore</a>
 , <a class="el" href="class_particle_asset.html#a62aa4e3f1aea3c0841234882d0105c1b">ParticleAsset</a>
 , <a class="el" href="class_particle_asset_emitter.html#a62aa4e3f1aea3c0841234882d0105c1b">ParticleAssetEmitter</a>
@@ -963,6 +963,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_sprite_base.html#a62aa4e3f1aea3c0841234882d0105c1b">SpriteBase</a>
 , <a class="el" href="class_sprite_batch.html#a67a471ae055675f0e77aff958d66d2fc">SpriteBatch</a>
 , <a class="el" href="class_sprite_batch_item.html#ae1b68cfad1e8ede22b27563c79cc97f1">SpriteBatchItem</a>
+, <a class="el" href="class_text_sprite.html#a62aa4e3f1aea3c0841234882d0105c1b">TextSprite</a>
 </li>
 <li>CopyTo()
 : <a class="el" href="class_ti_xml_comment.html#aaef08529cef70cb1e1061d811c0af5f3">TiXmlComment</a>
@@ -990,7 +991,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </li>
 <li>create()
 : <a class="el" href="class___string_table.html#ae2ee59f7cc16ee42559c87e81c433039">_StringTable</a>
-, <a class="el" href="class_abstract_class_rep.html#ae913e2e9f103f61f1f9edde8c46c3ba1">AbstractClassRep</a>
+, <a class="el" href="class_abstract_class_rep.html#aa8b4ee59c729a0704b4a2f7b52246f98">AbstractClassRep</a>
 , <a class="el" href="class_android_console.html#ae2ee59f7cc16ee42559c87e81c433039">AndroidConsole</a>
 , <a class="el" href="class_android_font.html#ae50bc1c88c917edd4d502caf35f2cae7">AndroidFont</a>
 , <a class="el" href="class_concrete_class_rep.html#af3fd7334b53805d8d398e8c3cab5ac4c">ConcreteClassRep&lt; T &gt;</a>
@@ -1017,10 +1018,10 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_zip_1_1_extra_field.html#a6e5b2b684ac5af895873de4cd426faed">ExtraField</a>
 </li>
 <li>createChainCollisionShape()
-: <a class="el" href="class_scene_object.html#a43dc85d09e5a1166a3d6631b0c2d96b0">SceneObject</a>
+: <a class="el" href="class_scene_object.html#aa4510bca53a6d646ac6550933b4ec1f8">SceneObject</a>
 </li>
 <li>createCircleCollisionShape()
-: <a class="el" href="class_scene_object.html#a8490f2c0ab5176ad4096af2e20f2eff9">SceneObject</a>
+: <a class="el" href="class_scene_object.html#a808005561d4b3cd4f813bcdb596dec33">SceneObject</a>
 </li>
 <li>createContent()
 : <a class="el" href="class_gui_inspector_dynamic_group.html#a8fe6da2dc68e838c11a7177e9e8e064b">GuiInspectorDynamicGroup</a>
@@ -1078,7 +1079,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_mutex.html#af7fd92f2272ba8b1217f7cfc2445fe6a">Mutex</a>
 </li>
 <li>createNewFile()
-: <a class="el" href="class_zip_1_1_zip_archive.html#a48334b5700a32e422cfe8e98caf86c34">ZipArchive</a>
+: <a class="el" href="class_zip_1_1_zip_archive.html#aa4f27e4914c463ef921b0c647f2ff5c0">ZipArchive</a>
 </li>
 <li>createObject()
 : <a class="el" href="class_factory_cache.html#a7a559b7492b2c4ecce4954536c8732fb">FactoryCache&lt; T &gt;</a>
@@ -1096,7 +1097,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_popup_menu.html#ae3a757adafb384e44709459ed0a90654">PopupMenu</a>
 </li>
 <li>createPolygonBoxCollisionShape()
-: <a class="el" href="class_scene_object.html#a8643125eb66bc1a4c4e31ff90d18f2d3">SceneObject</a>
+: <a class="el" href="class_scene_object.html#ab2ec987c9fdd92735234ddc8ee88c55a">SceneObject</a>
 </li>
 <li>createPolygonCollisionShape()
 : <a class="el" href="class_scene_object.html#adb375ff74c32b12289854de0bb6751e1">SceneObject</a>
@@ -1133,7 +1134,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </li>
 <li>createSprite()
 : <a class="el" href="class_composite_sprite.html#a6726113a08f3cc0c04987b6255d3b368">CompositeSprite</a>
-, <a class="el" href="class_sprite_batch.html#a6726113a08f3cc0c04987b6255d3b368">SpriteBatch</a>
+, <a class="el" href="class_sprite_batch.html#ada4adf3b62aacf46b1117d8270641ad5">SpriteBatch</a>
 </li>
 <li>createSpriteBatchQuery()
 : <a class="el" href="class_sprite_batch.html#a94cb5954f2bbc333e289fe2aa2247dc4">SpriteBatch</a>

+ 7 - 2
Torque2DDocs/html/functions_func_d.html

@@ -187,6 +187,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_asset_query.html#a1f575549f6afc55ee2e98fd6a0d3a384">AssetQuery</a>
 , <a class="el" href="class_asset_tags_manifest.html#ad0037ab59744d9110c92433f232b0770">AssetTagsManifest</a>
 , <a class="el" href="class_audio_asset.html#a3b072f8a7d0aa2086302a2a1d37798ef">AudioAsset</a>
+, <a class="el" href="class_audio_description.html#a01282de883f30abf2486beb3766bac38">AudioDescription</a>
 , <a class="el" href="class_audio_environment.html#a454380ede90e121ab83056322d0a540f">AudioEnvironment</a>
 , <a class="el" href="class_audio_sample_environment.html#ab416e916f47cbf24d3c976044d6ddf3c">AudioSampleEnvironment</a>
 , <a class="el" href="class_behavior_component.html#ac8fc30204947c1bf7083bcc18c23d609">BehaviorComponent</a>
@@ -205,6 +206,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_file_download_request_event.html#a9205405f0e75c16445dc15df2d4a6e7f">FileDownloadRequestEvent</a>
 , <a class="el" href="class_file_object.html#a81344545aa53e8045e6539432844c218">FileObject</a>
 , <a class="el" href="class_file_stream_object.html#a88280b5e05f770c0ead3c4118171d0a4">FileStreamObject</a>
+, <a class="el" href="class_font_asset.html#a6cfade6e1e18a49a5c30b3519238a2f7">FontAsset</a>
 , <a class="el" href="class_game_connection.html#a6fadc36f2199eeebc1413c3fc39e2837">GameConnection</a>
 , <a class="el" href="class_ghost_always_object_event.html#acb66b0ef3e66a0f17bde312120696fe8">GhostAlwaysObjectEvent</a>
 , <a class="el" href="class_grouped_scene_controller.html#a34b0ef4306ba601a13b0191957a84a62">GroupedSceneController</a>
@@ -288,7 +290,6 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_gui_window_ctrl.html#ade2a92f66a4f116ca6d97275cdeb3968">GuiWindowCtrl</a>
 , <a class="el" href="class_h_t_t_p_object.html#ace55d1698913bd6ca35b2350a15e0c0c">HTTPObject</a>
 , <a class="el" href="class_image_asset.html#a215b053c7c2d418c63d63ba9f66ced7f">ImageAsset</a>
-, <a class="el" href="class_image_font.html#a23e833cab8c6593ecc1c43dc6d1de025">ImageFont</a>
 , <a class="el" href="class_lang_table.html#a4736b8a1715a3890a841dd85460b46ee">LangTable</a>
 , <a class="el" href="class_message.html#a990bde6c069647d87be333575e9421fa">Message</a>
 , <a class="el" href="class_message_forwarder.html#af7451632d3b0aed4d62d4a4ffe8bc8bb">MessageForwarder</a>
@@ -339,6 +340,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_stream_object.html#afff3f5686875c1e1df993ba74718a47f">StreamObject</a>
 , <a class="el" href="class_taml.html#a9a6b55081f37b383fae5985ef38531ac">Taml</a>
 , <a class="el" href="class_t_c_p_object.html#ae3338eec91a2d4d2318793eec312502b">TCPObject</a>
+, <a class="el" href="class_text_sprite.html#ae27ec59704d8841af4cc0ec5b5eab5bd">TextSprite</a>
 , <a class="el" href="class_trigger.html#a52dd5d19e39181c56d70ba0751d51f14">Trigger</a>
 , <a class="el" href="class_undo_action.html#a10063a67375fcd77e2cc76a8114bfb9b">UndoAction</a>
 , <a class="el" href="class_undo_manager.html#aab8c633eaaeea23ef2a6de68c66644cd">UndoManager</a>
@@ -481,11 +483,14 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_console_logger.html#a688ff7ae8b9847aa99340c81337ea80f">ConsoleLogger</a>
 , <a class="el" href="class_gui_message_vector_ctrl.html#ac295bade8aee589f6718dfa79edc2a34">GuiMessageVectorCtrl</a>
 </li>
+<li>detachAllGuiControls()
+: <a class="el" href="class_scene_object.html#a18d62cf9410f575df1a434e6e3590d72">SceneObject</a>
+</li>
 <li>detachAllSceneWindows()
 : <a class="el" href="class_scene.html#aff5d934d961a58600226c3c8d7057ba1">Scene</a>
 </li>
 <li>detachGui()
-: <a class="el" href="class_scene_object.html#a49d91361e25a3fc3cf089469d4c6f1b2">SceneObject</a>
+: <a class="el" href="class_scene_object.html#a9a674a299c97dbe6183352ee3ee92525">SceneObject</a>
 </li>
 <li>detachObject()
 : <a class="el" href="class_net_connection.html#acfae30f22ebe329bb798fa47e34f45bd">NetConnection</a>

+ 10 - 7
Torque2DDocs/html/functions_func_f.html

@@ -486,8 +486,8 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_ti_xml_attribute_set.html#a1e2dc3a7cdd9c6de3f6bd892336762d8">TiXmlAttributeSet</a>
 </li>
 <li>first()
-: <a class="el" href="class_vector.html#a729bae1715d125a62df2ae575042af4e">Vector&lt; T &gt;</a>
-, <a class="el" href="class_vector_ptr.html#a1c9828bc3de9502754d944c95a2ce0d9">VectorPtr&lt; T &gt;</a>
+: <a class="el" href="class_vector.html#a1c9828bc3de9502754d944c95a2ce0d9">Vector&lt; T &gt;</a>
+, <a class="el" href="class_vector_ptr.html#a729bae1715d125a62df2ae575042af4e">VectorPtr&lt; T &gt;</a>
 </li>
 <li>firstAttribute()
 : <a class="el" href="class_sim_x_m_l_document.html#aea8ed4fe2d081f0798d0b579f921a6c6">SimXMLDocument</a>
@@ -501,7 +501,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </li>
 <li>FirstChildElement()
 : <a class="el" href="class_ti_xml_handle.html#a9735a8caf93a6307565cd268eb2e773b">TiXmlHandle</a>
-, <a class="el" href="class_ti_xml_node.html#a0f7468b234815ad2ed918111678a83b2">TiXmlNode</a>
+, <a class="el" href="class_ti_xml_node.html#aa310ffa6832497c6fed0cdc892a84d06">TiXmlNode</a>
 </li>
 <li>flush()
 : <a class="el" href="class_batch_render.html#a0a9e9396972b76c5947592479860020d">BatchRender</a>
@@ -513,6 +513,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>flush()
 : <a class="el" href="class_texture_manager.html#adac116554b543b7c4228c018a85882f5">TextureManager</a>
 </li>
+<li>FontAsset()
+: <a class="el" href="class_font_asset.html#a03ff52f5e085aecc5b10bd8e4325a466">FontAsset</a>
+</li>
 <li>forceCalculation()
 : <a class="el" href="class_image_asset.html#a5b0bcc667dc222b6b42621a81e0b78e4">ImageAsset</a>
 </li>
@@ -532,7 +535,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_frame_allocator_marker.html#ac321b61b11f26ff2e3e22d92d6295b4d">FrameAllocatorMarker</a>
 </li>
 <li>FrameArea()
-: <a class="el" href="class_image_asset_1_1_frame_area.html#acb545bdcdfabbac287c8898659ee0ef8">ImageAsset::FrameArea</a>
+: <a class="el" href="class_image_asset_1_1_frame_area.html#a847b4f68aed35bb473475ec4bd37d2cd">ImageAsset::FrameArea</a>
 </li>
 <li>frameBorderEnable()
 : <a class="el" href="class_gui_frame_set_ctrl.html#aaf87f8019eea35760e5f012b5d40ad48">GuiFrameSetCtrl</a>
@@ -596,7 +599,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_lang_file.html#a2d28beba30c63cd26d4194b30bc30eaf">LangFile</a>
 </li>
 <li>FreeTextureEntry()
-: <a class="el" href="class_gui_image_list.html#ae21648a1ba0c2ae8ee3df14019930a13">GuiImageList</a>
+: <a class="el" href="class_gui_image_list.html#ae5ef6f38195c6d82303f1f4d9ddbbffb">GuiImageList</a>
 </li>
 <li>freeze()
 : <a class="el" href="class_gui_stack_control.html#aa6cd0c4e99f459834c6162d132434b3d">GuiStackControl</a>
@@ -604,8 +607,8 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>front()
 : <a class="el" href="class_scene_object_set.html#aff6190cb09f4f75140bcee88d577264a">SceneObjectSet</a>
 , <a class="el" href="class_sim_set.html#a7bf3183224327f8fbe4fbec196c1ea22">SimSet</a>
-, <a class="el" href="class_vector.html#ad2089c7cf58f042f5ed11dcc4a6c3a99">Vector&lt; T &gt;</a>
-, <a class="el" href="class_vector_ptr.html#aa67f6e1a9bbaab0d994aecdc06835f6b">VectorPtr&lt; T &gt;</a>
+, <a class="el" href="class_vector.html#aa67f6e1a9bbaab0d994aecdc06835f6b">Vector&lt; T &gt;</a>
+, <a class="el" href="class_vector_ptr.html#ad2089c7cf58f042f5ed11dcc4a6c3a99">VectorPtr&lt; T &gt;</a>
 </li>
 <li>fullInverse()
 : <a class="el" href="class_matrix_f.html#a87d1cb57015b0e989f614108fd19f0b8">MatrixF</a>

+ 97 - 22
Torque2DDocs/html/functions_func_g.html

@@ -414,6 +414,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>getAutoFormatXmlExtension()
 : <a class="el" href="class_taml.html#a0a72f6cbcce1751fa4099be6a2956170">Taml</a>
 </li>
+<li>getAutoLineHeight()
+: <a class="el" href="class_text_sprite.html#a74b1ac6da7266e5889afbae3b0506279">TextSprite</a>
+</li>
 <li>getAutoSizing()
 : <a class="el" href="class_scene_object.html#aeb9b6db731112b77daa4206fed66ab97">SceneObject</a>
 </li>
@@ -751,6 +754,21 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>GetChar()
 : <a class="el" href="class_ti_xml_base.html#aa638ff772292abda05c03c0ae481bdcd">TiXmlBase</a>
 </li>
+<li>getCharacter()
+: <a class="el" href="classfont_1_1_bitmap_font.html#aad354ae3651d09f30d132bbc91fe827b">BitmapFont</a>
+</li>
+<li>getCharacterBlendColor()
+: <a class="el" href="class_text_sprite.html#a3dbd5a856ad9fa1ac4cb6899372af02c">TextSprite</a>
+</li>
+<li>getCharacterHasBlendColor()
+: <a class="el" href="class_text_sprite.html#a714d9f77905ae598a8494d867d350f25">TextSprite</a>
+</li>
+<li>getCharacterOffset()
+: <a class="el" href="class_text_sprite.html#a2082f1efac76d29772344b8f00592089">TextSprite</a>
+</li>
+<li>getCharacterScale()
+: <a class="el" href="class_text_sprite.html#ad45849373a3da19e7deeb0854cb93b65">TextSprite</a>
+</li>
 <li>getCharHeight()
 : <a class="el" href="class_g_font.html#a124f147c206298afc7bd9289fa113049">GFont</a>
 </li>
@@ -1097,6 +1115,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>getCursorPositionAndColor()
 : <a class="el" href="class_gui_m_l_text_ctrl.html#a9f4b66d03f28e0f2e018de74e46817a8">GuiMLTextCtrl</a>
 </li>
+<li>getCustomLineHeight()
+: <a class="el" href="class_text_sprite.html#aaa284974440eb1bac4a55bb2187fca25">TextSprite</a>
+</li>
 <li>getCustomTamlSchema()
 : <a class="el" href="class_abstract_class_rep.html#aca8d6e03b34710bf05bff240d711e66d">AbstractClassRep</a>
 , <a class="el" href="class_concrete_class_rep.html#a665d5653d4fd3031328dddae7fcf50ef">ConcreteClassRep&lt; T &gt;</a>
@@ -1566,6 +1587,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_expr_eval_state.html#a9d9c7f17ef8672bdc165886803c9d2d3">ExprEvalState</a>
 , <a class="el" href="class_gui_control.html#adb52471f7e3a0c66fccd79b5107e03dc">GuiControl</a>
 </li>
+<li>getFont()
+: <a class="el" href="class_text_sprite.html#a1782e5f493d7a586f20ca6d70955a504">TextSprite</a>
+</li>
 <li>getFontBaseLine()
 : <a class="el" href="class_android_font.html#a10e16816bfd985e1b04aabbdc6071656">AndroidFont</a>
 , <a class="el" href="class_emscripten_font.html#a10e16816bfd985e1b04aabbdc6071656">EmscriptenFont</a>
@@ -1581,19 +1605,25 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>getFontFaceName()
 : <a class="el" href="class_g_font.html#ae6756f50f1b7d7c3f683725c8d22a230">GFont</a>
 </li>
+<li>getFontFile()
+: <a class="el" href="class_font_asset.html#a9ac6c63e0d6719bbe95e55ba0d9fc728">FontAsset</a>
+</li>
 <li>getFontHeight()
 : <a class="el" href="class_android_font.html#a510e4e9d3457afa17f06cf4db36d7cfa">AndroidFont</a>
 , <a class="el" href="class_emscripten_font.html#a510e4e9d3457afa17f06cf4db36d7cfa">EmscriptenFont</a>
 , <a class="el" href="class_platform_font.html#aa09e0ae7ae109569ae451bf035d6df1f">PlatformFont</a>
 </li>
-<li>getFontPadding()
-: <a class="el" href="class_image_font.html#a0b242fea091fb4c4e4c655df0f9479d7">ImageFont</a>
-</li>
 <li>getFontPath()
 : <a class="el" href="class_t2_d_activity.html#a60209b18abf6ed49c97a85014c7b887b">T2DActivity</a>
 </li>
+<li>getFontScaleX()
+: <a class="el" href="class_text_sprite.html#a64f56d7c3c75755cc9f5848aeeb355cf">TextSprite</a>
+</li>
+<li>getFontScaleY()
+: <a class="el" href="class_text_sprite.html#a760fae5b541a90644088e9d5b2f0726f">TextSprite</a>
+</li>
 <li>getFontSize()
-: <a class="el" href="class_image_font.html#a8b544e0e35129696023e57070830989b">ImageFont</a>
+: <a class="el" href="class_text_sprite.html#a873f44ee4a5f1feb331e1fe879bda294">TextSprite</a>
 </li>
 <li>getForce()
 : <a class="el" href="class_ambient_force_controller.html#a5c4ec34b612ef032a2d0d3447e4058fc">AmbientForceController</a>
@@ -1740,7 +1770,6 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>getImage()
 : <a class="el" href="class_animation_asset.html#a2249406418f2d013eff0933c4e3d200c">AnimationAsset</a>
 , <a class="el" href="class_gui_sprite_ctrl.html#a48a7f6a5e49f17cb05636b31797f2c02">GuiSpriteCtrl</a>
-, <a class="el" href="class_image_font.html#ad6336383d61553d2e0c359d74115f846">ImageFont</a>
 , <a class="el" href="class_image_frame_provider_core.html#a48a7f6a5e49f17cb05636b31797f2c02">ImageFrameProviderCore</a>
 , <a class="el" href="class_particle_asset_emitter.html#a48a7f6a5e49f17cb05636b31797f2c02">ParticleAssetEmitter</a>
 , <a class="el" href="class_render_proxy.html#abb916b8f8d10855fa86364ae037d8107">RenderProxy</a>
@@ -1766,7 +1795,8 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_image_asset.html#ae0db01c048339d8afa924e9a00418a5c">ImageAsset</a>
 </li>
 <li>getImageTexture()
-: <a class="el" href="class_image_asset.html#a650432bf9e6d2cfa546230521b58f3cd">ImageAsset</a>
+: <a class="el" href="class_font_asset.html#ae4db7160a35a8ac92186e41c2674c12a">FontAsset</a>
+, <a class="el" href="class_image_asset.html#a650432bf9e6d2cfa546230521b58f3cd">ImageAsset</a>
 </li>
 <li>getImageWidth()
 : <a class="el" href="class_image_asset.html#a15aa9037a40a986438fd481499f5a84c">ImageAsset</a>
@@ -1879,6 +1909,10 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>getKeepAligned()
 : <a class="el" href="class_particle_asset_emitter.html#a73c59bce3ed48e11e618a21ec28d1224">ParticleAssetEmitter</a>
 </li>
+<li>getKerning()
+: <a class="el" href="classfont_1_1_bitmap_font.html#ad43dd302d9bdc6c37c3582910fdeb636">BitmapFont</a>
+, <a class="el" href="class_text_sprite.html#a765c51c54a4b5779896a62b5b8fe260c">TextSprite</a>
+</li>
 <li>getKeyCode()
 : <a class="el" href="class_input.html#a58f25a7a69a202bcb618c3833cdc1373">Input</a>
 </li>
@@ -2312,6 +2346,24 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>getOrientationTypeEnum()
 : <a class="el" href="class_particle_asset_emitter.html#a8879a0808bfe3eb97e9e86d3f6e2d583">ParticleAssetEmitter</a>
 </li>
+<li>getOverflowModeX()
+: <a class="el" href="class_text_sprite.html#af17af32e70df4da9cfbdb5ded30d4df9">TextSprite</a>
+</li>
+<li>getOverflowModeXDescription()
+: <a class="el" href="class_text_sprite.html#a683cc5763cf2a24f0f80b8532b2628ee">TextSprite</a>
+</li>
+<li>getOverflowModeXEnum()
+: <a class="el" href="class_text_sprite.html#ac677cd4bbbb95f2a7bcc853c363792a9">TextSprite</a>
+</li>
+<li>getOverflowModeY()
+: <a class="el" href="class_text_sprite.html#a72380a85f4bae58903d1ae98259da354">TextSprite</a>
+</li>
+<li>getOverflowModeYDescription()
+: <a class="el" href="class_text_sprite.html#ae925c9959acb9b5fec7ed0b9f97a0c55">TextSprite</a>
+</li>
+<li>getOverflowModeYEnum()
+: <a class="el" href="class_text_sprite.html#a233d8c6d6f4dfd12d1e2fd4e797e9fa5">TextSprite</a>
+</li>
 <li>getOverwritePrompt()
 : <a class="el" href="class_save_file_dialog.html#a9dbf19621003e3f288f062b7dfde1558">SaveFileDialog</a>
 </li>
@@ -2713,10 +2765,10 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_gui_control.html#a96faf5971f2ab3623d8e5cd14ed3cb87">GuiControl</a>
 </li>
 <li>getRootBoneOffset()
-: <a class="el" href="class_skeleton_object.html#a1f7211e24bca0057acab2571b88bedae">SkeletonObject</a>
+: <a class="el" href="class_skeleton_object.html#a5c63c246adea727389c538bfbf83613d">SkeletonObject</a>
 </li>
 <li>getRootBoneScale()
-: <a class="el" href="class_skeleton_object.html#a2eafcf4d0bb8e04c91b1e153f41327d7">SkeletonObject</a>
+: <a class="el" href="class_skeleton_object.html#aef505d0f332501c489d79e05ec2ef31b">SkeletonObject</a>
 </li>
 <li>getRopeJointMaxLength()
 : <a class="el" href="class_scene.html#af14de9d2038eb855a5f6fa94089d3836">Scene</a>
@@ -2769,7 +2821,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_scene.html#af21af1140685f7c3c63b6bd3c45bbc05">Scene</a>
 </li>
 <li>getSceneObjects()
-: <a class="el" href="class_scene.html#a0216e8c6cb49e06f50d93387980c58f6">Scene</a>
+: <a class="el" href="class_scene.html#abe4d2dd61e3651a3e112797fd89eea3f">Scene</a>
 </li>
 <li>getScenePause()
 : <a class="el" href="class_scene.html#af70bfe478cb9d756b8ca36c3654b2349">Scene</a>
@@ -2877,7 +2929,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_game_connection.html#a97d5c808a788f290c3969cdb03c7bb79">GameConnection</a>
 </li>
 <li>getSignature()
-: <a class="el" href="class_module_definition.html#a64cce614b134d09137d8a61d93cf2dd9">ModuleDefinition</a>
+: <a class="el" href="class_module_definition.html#a8b5c21157228953fec26770149ea46bc">ModuleDefinition</a>
 </li>
 <li>getSingleParticle()
 : <a class="el" href="class_particle_asset_emitter.html#aca9ddee0687864a6e1fcc47538adacbc">ParticleAssetEmitter</a>
@@ -2890,6 +2942,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_scene_object.html#a851c2ad9d33d2074c94d9f1c41662923">SceneObject</a>
 , <a class="el" href="class_sprite_batch_item.html#a851c2ad9d33d2074c94d9f1c41662923">SpriteBatchItem</a>
 </li>
+<li>getSizeRatio()
+: <a class="el" href="classfont_1_1_bitmap_font.html#ad6aa84a8b9492f08b040576512e996bc">BitmapFont</a>
+</li>
 <li>getSizeScale()
 : <a class="el" href="class_particle_player.html#a383f4109aad7efc7025c20edc709843f">ParticlePlayer</a>
 </li>
@@ -2921,13 +2976,13 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_gui_edit_ctrl.html#afcb215d6a8915db101e48668ffb07f92">GuiEditCtrl</a>
 </li>
 <li>getSkeletonAsset()
-: <a class="el" href="class_skeleton_object.html#a227ca95afa57a33bb64322cc34ef6e4c">SkeletonObject</a>
+: <a class="el" href="class_skeleton_object.html#af7d83c61a85aeee161cdd973fe1de986">SkeletonObject</a>
 </li>
 <li>getSkeletonFile()
 : <a class="el" href="class_skeleton_asset.html#a75b262fa240e3e90b0ac406942581e42">SkeletonAsset</a>
 </li>
 <li>getSleepingAllowed()
-: <a class="el" href="class_scene_object.html#a6067f9f8c9667ee746592b2dce14a166">SceneObject</a>
+: <a class="el" href="class_scene_object.html#af3282ad5b44a6b7e97ce4cb0e0dbb1f4">SceneObject</a>
 </li>
 <li>getSleepingCallback()
 : <a class="el" href="class_scene_object.html#af78cc67dbe0920dbd690f5398fe7d60d">SceneObject</a>
@@ -2939,6 +2994,12 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_scene_object.html#a45052acc90b8c9246a18933d548083bf">SceneObject</a>
 , <a class="el" href="class_sprite_batch_item.html#a2a409661e5c9e74e662695ff172105bb">SpriteBatchItem</a>
 </li>
+<li>getSound()
+: <a class="el" href="class_scene_object.html#a3c18a92636856e670c6fb4062d916163">SceneObject</a>
+</li>
+<li>getSoundsCount()
+: <a class="el" href="class_scene_object.html#a618cb5b286ef139bfa542d9d2803447e">SceneObject</a>
+</li>
 <li>getSpatialDirty()
 : <a class="el" href="class_scene_object.html#a7521698ed437755820636c17466882b0">SceneObject</a>
 </li>
@@ -3137,7 +3198,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_expr_eval_state.html#a638bc3c114d1aefab52d3761083651a0">ExprEvalState</a>
 </li>
 <li>getStrNWidth()
-: <a class="el" href="class_g_font.html#a28fd439e17c6bbc530b314df550b5636">GFont</a>
+: <a class="el" href="class_g_font.html#a14c248efe7157e60a2fced824b2d8c40">GFont</a>
 </li>
 <li>getStrNWidthPrecise()
 : <a class="el" href="class_g_font.html#a68630a1b66bb571b2a3690b547852946">GFont</a>
@@ -3241,20 +3302,20 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_gui_text_edit_ctrl.html#a6e9ce4b11773ac5746395f46773007fd">GuiTextEditCtrl</a>
 , <a class="el" href="class_gui_text_edit_slider_ctrl.html#a6e9ce4b11773ac5746395f46773007fd">GuiTextEditSliderCtrl</a>
 , <a class="el" href="struct_gui_tree_view_ctrl_1_1_item.html#a96bb4c1c818135971c765f2bcc67e5e9">GuiTreeViewCtrl::Item</a>
-, <a class="el" href="class_image_font.html#a641f0ff72a73bc4837ec11e5eb1ca5d1">ImageFont</a>
 , <a class="el" href="class_sim_x_m_l_document.html#afe762a7729df9060e5133386a8a5d56f">SimXMLDocument</a>
+, <a class="el" href="class_text_sprite.html#ae210c3e270f43731a858bb4b75ab909f">TextSprite</a>
 </li>
 <li>GetText()
 : <a class="el" href="class_ti_xml_element.html#a7c19a89c281cdcf2aece75a9c7bbc680">TiXmlElement</a>
 </li>
 <li>getTextAlignment()
-: <a class="el" href="class_image_font.html#aafc4dbfd9eefd555484c82560653a4f8">ImageFont</a>
+: <a class="el" href="class_text_sprite.html#a514df5bf5d17fbbc944da38e9479aadd">TextSprite</a>
 </li>
 <li>getTextAlignmentDescription()
-: <a class="el" href="class_image_font.html#ac6e405d0903b70581200a8c821752381">ImageFont</a>
+: <a class="el" href="class_text_sprite.html#a00e7caa1547b5621175d37afdd8c15d7">TextSprite</a>
 </li>
 <li>getTextAlignmentEnum()
-: <a class="el" href="class_image_font.html#a9241f0b1a8694dc903c65974ac51b307">ImageFont</a>
+: <a class="el" href="class_text_sprite.html#ae9a86615f61e82240b9fa20d06eab6a0">TextSprite</a>
 </li>
 <li>getTextById()
 : <a class="el" href="class_gui_pop_up_menu_ctrl.html#a41937e95980a73efcba0aa9bd38ed1a9">GuiPopUpMenuCtrl</a>
@@ -3305,6 +3366,15 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>getTextureWidth()
 : <a class="el" href="class_texture_object.html#a2e030ba8c20327b956ceac6b6649e643">TextureObject</a>
 </li>
+<li>getTextVAlignment()
+: <a class="el" href="class_text_sprite.html#a42939050e5460aab2774d25137e975a0">TextSprite</a>
+</li>
+<li>getTextVAlignmentDescription()
+: <a class="el" href="class_text_sprite.html#af3f2bace0b938b8d2c7708beab490499">TextSprite</a>
+</li>
+<li>getTextVAlignmentEnum()
+: <a class="el" href="class_text_sprite.html#a0e3216f3c2eb2e84a71c15dda7a3549b">TextSprite</a>
+</li>
 <li>getThreadById()
 : <a class="el" href="class_thread_manager.html#a2839aa31cd4f2f7bcd0222771aa28a8a">ThreadManager</a>
 </li>
@@ -3397,7 +3467,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_sprite_batch_item.html#a9024f48327818cebbc14677ec4218715">SpriteBatchItem</a>
 </li>
 <li>GetUserData()
-: <a class="el" href="class_ti_xml_base.html#a5a80e350527f576950f2bc9c2596d14e">TiXmlBase</a>
+: <a class="el" href="class_ti_xml_base.html#ab331e64cfdbe463ed51c2591d26f7564">TiXmlBase</a>
 </li>
 <li>getUserDataDirectory()
 : <a class="el" href="struct_platform.html#a735da0d24b3ff8f192c834f13c662a58">Platform</a>
@@ -3432,7 +3502,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_hash_table_1_1___iterator.html#a5d645b362957cd4db162679cfeb71d5a">HashTable&lt; Key, Value &gt;::_Iterator&lt; U, E, M &gt;</a>
 </li>
 <li>getValueScale()
-: <a class="el" href="class_particle_asset_field.html#a2742ca567522fe022b6175a0c3109cab">ParticleAssetField</a>
+: <a class="el" href="class_particle_asset_field.html#a2422604d3099ed77d05f5a0a35c97072">ParticleAssetField</a>
 , <a class="el" href="class_particle_asset_field_collection.html#a2422604d3099ed77d05f5a0a35c97072">ParticleAssetFieldCollection</a>
 </li>
 <li>getVariable()
@@ -3451,6 +3521,11 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>getVersionId()
 : <a class="el" href="class_module_definition.html#ab88eebb8cb2613120fa30bba9d6d6e25">ModuleDefinition</a>
 </li>
+<li>getVerticalSync()
+: <a class="el" href="class_display_device.html#a940dc0274a37efefa1479605cf73fd09">DisplayDevice</a>
+, <a class="el" href="class_open_g_l_device.html#a9e6dfb86fb619ba339a0434578c79e33">OpenGLDevice</a>
+, <a class="el" href="class_video.html#a9e6dfb86fb619ba339a0434578c79e33">Video</a>
+</li>
 <li>getViewLimitMax()
 : <a class="el" href="class_scene_window.html#a6cd67b408fc26c429ee547809cc81270">SceneWindow</a>
 </li>
@@ -3671,7 +3746,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_gui_form_ctrl.html#abcdf26f6389b1082a99598efe5d7a9a8">GuiFormCtrl</a>
 </li>
 <li>GuiFrameSetCtrl()
-: <a class="el" href="class_gui_frame_set_ctrl.html#a894049548baf8a8b11e4688da337c591">GuiFrameSetCtrl</a>
+: <a class="el" href="class_gui_frame_set_ctrl.html#ac9828c763533445afcf6e8cff167cba6">GuiFrameSetCtrl</a>
 </li>
 <li>GuiGraphCtrl()
 : <a class="el" href="class_gui_graph_ctrl.html#a6de6edf14de76afaacfd40d15784b4f4">GuiGraphCtrl</a>
@@ -3695,7 +3770,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_gui_inspector_datablock_field.html#a877b526fff0e373e8242c47ea462404b">GuiInspectorDatablockField</a>
 </li>
 <li>GuiInspectorDynamicField()
-: <a class="el" href="class_gui_inspector_dynamic_field.html#afa289b0c95e5158d7824422b0637100a">GuiInspectorDynamicField</a>
+: <a class="el" href="class_gui_inspector_dynamic_field.html#a428e4a580ff9e9ecca6c2a80a04ffc53">GuiInspectorDynamicField</a>
 </li>
 <li>GuiInspectorDynamicGroup()
 : <a class="el" href="class_gui_inspector_dynamic_group.html#a62c0938b128ff15deca4f18c11dbfeda">GuiInspectorDynamicGroup</a>
@@ -3722,7 +3797,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_gui_menu_bar.html#a3d554b551b81839b241647b70814691d">GuiMenuBar</a>
 </li>
 <li>GuiMenuTextListCtrl()
-: <a class="el" href="class_gui_menu_text_list_ctrl.html#afe98efc4471399fa3d36b5e925e13468">GuiMenuTextListCtrl</a>
+: <a class="el" href="class_gui_menu_text_list_ctrl.html#a4026a79d54a9bce09e4dbbab835fbfdf">GuiMenuTextListCtrl</a>
 </li>
 <li>GuiMessageVectorCtrl()
 : <a class="el" href="class_gui_message_vector_ctrl.html#a07c5b95e4212a777928b1fef3ad3239a">GuiMessageVectorCtrl</a>

+ 13 - 7
Torque2DDocs/html/functions_func_i.html

@@ -144,9 +144,6 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>ImageAsset()
 : <a class="el" href="class_image_asset.html#a58869e99ff27f074f7f69117ad1cf75a">ImageAsset</a>
 </li>
-<li>ImageFont()
-: <a class="el" href="class_image_font.html#ada3969f4a1dfdc6f7a03d50e68c3249d">ImageFont</a>
-</li>
 <li>ImageFrameProvider()
 : <a class="el" href="class_image_frame_provider.html#ac14012ea1c5264632a3d491200ebef23">ImageFrameProvider</a>
 </li>
@@ -167,7 +164,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_gui_control_profile.html#a67694b29691db3c022b4ea7f8891ff2b">GuiControlProfile</a>
 </li>
 <li>increment()
-: <a class="el" href="class_vector.html#a22aa35a34375099003683fb8c92b9484">Vector&lt; T &gt;</a>
+: <a class="el" href="class_vector.html#a2db6b5f8602089bbec9b5c0ed7f58cd8">Vector&lt; T &gt;</a>
 </li>
 <li>incStringRefScript()
 : <a class="el" href="class_net_string_table.html#a6d65783745353753ba7ec0bfba79505f">NetStringTable</a>
@@ -232,6 +229,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_animation_asset.html#ac5a8e75c7f8b4190516494712c4f5742">AnimationAsset</a>
 , <a class="el" href="class_asset_base.html#a0900bffce0e21b1cf76cd5307b74bb87">AssetBase</a>
 , <a class="el" href="class_audio_asset.html#ac5a8e75c7f8b4190516494712c4f5742">AudioAsset</a>
+, <a class="el" href="class_font_asset.html#ac5a8e75c7f8b4190516494712c4f5742">FontAsset</a>
 , <a class="el" href="class_image_asset.html#ac5a8e75c7f8b4190516494712c4f5742">ImageAsset</a>
 , <a class="el" href="class_particle_asset.html#ac5a8e75c7f8b4190516494712c4f5742">ParticleAsset</a>
 , <a class="el" href="class_skeleton_asset.html#ac5a8e75c7f8b4190516494712c4f5742">SkeletonAsset</a>
@@ -246,6 +244,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_asset_manager.html#a67420d3593db1aae6efb2c3abb23c690">AssetManager</a>
 , <a class="el" href="class_asset_query.html#a67420d3593db1aae6efb2c3abb23c690">AssetQuery</a>
 , <a class="el" href="class_audio_asset.html#a67420d3593db1aae6efb2c3abb23c690">AudioAsset</a>
+, <a class="el" href="class_audio_description.html#a67420d3593db1aae6efb2c3abb23c690">AudioDescription</a>
 , <a class="el" href="class_audio_environment.html#a67420d3593db1aae6efb2c3abb23c690">AudioEnvironment</a>
 , <a class="el" href="class_audio_sample_environment.html#a67420d3593db1aae6efb2c3abb23c690">AudioSampleEnvironment</a>
 , <a class="el" href="class_behavior_instance.html#a67420d3593db1aae6efb2c3abb23c690">BehaviorInstance</a>
@@ -257,6 +256,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_declared_assets.html#a67420d3593db1aae6efb2c3abb23c690">DeclaredAssets</a>
 , <a class="el" href="class_event_manager.html#a67420d3593db1aae6efb2c3abb23c690">EventManager</a>
 , <a class="el" href="class_file_dialog.html#a67420d3593db1aae6efb2c3abb23c690">FileDialog</a>
+, <a class="el" href="class_font_asset.html#a67420d3593db1aae6efb2c3abb23c690">FontAsset</a>
 , <a class="el" href="class_gui_auto_scroll_ctrl.html#a67420d3593db1aae6efb2c3abb23c690">GuiAutoScrollCtrl</a>
 , <a class="el" href="class_gui_bitmap_button_ctrl.html#a67420d3593db1aae6efb2c3abb23c690">GuiBitmapButtonCtrl</a>
 , <a class="el" href="class_gui_bitmap_ctrl.html#a67420d3593db1aae6efb2c3abb23c690">GuiBitmapCtrl</a>
@@ -308,7 +308,6 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_gui_tree_view_ctrl.html#a67420d3593db1aae6efb2c3abb23c690">GuiTreeViewCtrl</a>
 , <a class="el" href="class_gui_window_ctrl.html#a67420d3593db1aae6efb2c3abb23c690">GuiWindowCtrl</a>
 , <a class="el" href="class_image_asset.html#a67420d3593db1aae6efb2c3abb23c690">ImageAsset</a>
-, <a class="el" href="class_image_font.html#a67420d3593db1aae6efb2c3abb23c690">ImageFont</a>
 , <a class="el" href="class_message_forwarder.html#a67420d3593db1aae6efb2c3abb23c690">MessageForwarder</a>
 , <a class="el" href="class_message_vector.html#a67420d3593db1aae6efb2c3abb23c690">MessageVector</a>
 , <a class="el" href="class_module_definition.html#a67420d3593db1aae6efb2c3abb23c690">ModuleDefinition</a>
@@ -338,6 +337,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_sprite.html#a67420d3593db1aae6efb2c3abb23c690">Sprite</a>
 , <a class="el" href="class_sprite_base.html#a67420d3593db1aae6efb2c3abb23c690">SpriteBase</a>
 , <a class="el" href="class_taml.html#a67420d3593db1aae6efb2c3abb23c690">Taml</a>
+, <a class="el" href="class_text_sprite.html#a67420d3593db1aae6efb2c3abb23c690">TextSprite</a>
 , <a class="el" href="class_trigger.html#a67420d3593db1aae6efb2c3abb23c690">Trigger</a>
 , <a class="el" href="class_undo_action.html#a67420d3593db1aae6efb2c3abb23c690">UndoAction</a>
 , <a class="el" href="class_undo_manager.html#a67420d3593db1aae6efb2c3abb23c690">UndoManager</a>
@@ -519,7 +519,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </li>
 <li>intersect()
 : <a class="el" href="class_box3_d.html#a5e2c8091f951562c71f3a9229bc9cc28">Box3D</a>
-, <a class="el" href="class_box3_f.html#abb777f0ba921fe2b7e7c1a9321af5bb8">Box3F</a>
+, <a class="el" href="class_box3_f.html#ac9f291362c2ab30c27f0e86173f84b02">Box3F</a>
 , <a class="el" href="class_plane_f.html#abf7cb0256b49ec2c7b77eefa3072a674">PlaneF</a>
 , <a class="el" href="class_rect_d.html#aa0dc7e194f9585fdef3b3fc965d31edb">RectD</a>
 , <a class="el" href="class_rect_f.html#a930d8c61ad5458cfff8d473185ddd249">RectF</a>
@@ -672,6 +672,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>isDedicated()
 : <a class="el" href="struct_server_info.html#a23ca58738ae69791ad037041f70f0400">ServerInfo</a>
 </li>
+<li>isDefault()
+: <a class="el" href="structfont_1_1_bitmap_font_character_info.html#a96a0fcdc9541e41091f5a8ef017bc88f">BitmapFontCharacterInfo</a>
+</li>
 <li>isDeleted()
 : <a class="el" href="class_sim_object.html#a3f191957f4ae9a0547de030208947604">SimObject</a>
 </li>
@@ -892,6 +895,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>isPlayingBack()
 : <a class="el" href="class_net_connection.html#a57902781425988f93476e8040138b27f">NetConnection</a>
 </li>
+<li>isProcessAudioListener()
+: <a class="el" href="class_scene_window.html#a8472e62ae40c456828e347ba30432ad4">SceneWindow</a>
+</li>
 <li>isProcessingTicks()
 : <a class="el" href="class_tickable.html#a74a50877fd0734e2cc71b244ffab12c4">Tickable</a>
 </li>
@@ -988,7 +994,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </li>
 <li>isValidChar()
 : <a class="el" href="class_android_font.html#a629e9ddd3568f02159a1cc127a43bf2a">AndroidFont</a>
-, <a class="el" href="class_emscripten_font.html#a629e9ddd3568f02159a1cc127a43bf2a">EmscriptenFont</a>
+, <a class="el" href="class_emscripten_font.html#aa1925848e85d6253efc1dc5b47989d4e">EmscriptenFont</a>
 , <a class="el" href="class_g_font.html#a2c8275f6b2585d5f852f41d9487c4f88">GFont</a>
 , <a class="el" href="class_platform_font.html#a0dd22df2f8ca9d53109d87d64f2f8f1d">PlatformFont</a>
 </li>

+ 4 - 1
Torque2DDocs/html/functions_func_l.html

@@ -276,6 +276,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>loadSelection()
 : <a class="el" href="class_gui_edit_ctrl.html#a33cf62aeda523ffba93e9fe0cc3d91f1">GuiEditCtrl</a>
 </li>
+<li>LoadTexture()
+: <a class="el" href="classfont_1_1_bitmap_font.html#a93ae44a27dc5bf39b58924b99a012f2e">BitmapFont</a>
+</li>
 <li>localTimeToDOSTime()
 : <a class="el" href="class_zip_1_1_zip_archive.html#a6231421a107fdaa5a8be1ae46554200c">ZipArchive</a>
 </li>
@@ -300,7 +303,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_console_logger.html#a17f2f6d43feaeb34d2700afd9a866854">ConsoleLogger</a>
 </li>
 <li>LogicalPosition()
-: <a class="el" href="struct_sprite_batch_item_1_1_logical_position.html#aba6ba0ba35d6be15001ce8c42cf194e8">SpriteBatchItem::LogicalPosition</a>
+: <a class="el" href="struct_sprite_batch_item_1_1_logical_position.html#a8d86bf006280a968de0e6d8c61feb8fc">SpriteBatchItem::LogicalPosition</a>
 </li>
 <li>login()
 : <a class="el" href="class_remote_debugger_base.html#ad26b19fa55d0b2143f7d4391ee2eb145">RemoteDebuggerBase</a>

+ 1 - 1
Torque2DDocs/html/functions_func_n.html

@@ -207,7 +207,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_sim_x_m_l_document.html#aaf57f30eb6f9f01065781871caba04e1">SimXMLDocument</a>
 </li>
 <li>NextSiblingElement()
-: <a class="el" href="class_ti_xml_node.html#a4b98f17e7c81592e2c35d18d7a6d5e93">TiXmlNode</a>
+: <a class="el" href="class_ti_xml_node.html#a8261267baca848c3aec09e070c49bf05">TiXmlNode</a>
 </li>
 <li>NoChildren()
 : <a class="el" href="class_ti_xml_node.html#a0b5f0d92629f576c8e5f5f48b2edee19">TiXmlNode</a>

+ 32 - 25
Torque2DDocs/html/functions_func_o.html

@@ -155,6 +155,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_behavior_template.html#aa8fb2a4e72e5c4975d3cd912c5de131a">BehaviorTemplate</a>
 , <a class="el" href="class_composite_sprite.html#aa8fb2a4e72e5c4975d3cd912c5de131a">CompositeSprite</a>
 , <a class="el" href="class_file_stream_object.html#aa8fb2a4e72e5c4975d3cd912c5de131a">FileStreamObject</a>
+, <a class="el" href="class_font_asset.html#aa8fb2a4e72e5c4975d3cd912c5de131a">FontAsset</a>
 , <a class="el" href="class_game_connection.html#aa8fb2a4e72e5c4975d3cd912c5de131a">GameConnection</a>
 , <a class="el" href="class_gui_control.html#aa8fb2a4e72e5c4975d3cd912c5de131a">GuiControl</a>
 , <a class="el" href="class_gui_control_list_pop_up.html#aa8fb2a4e72e5c4975d3cd912c5de131a">GuiControlListPopUp</a>
@@ -176,7 +177,6 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_gui_text_ctrl.html#aa8fb2a4e72e5c4975d3cd912c5de131a">GuiTextCtrl</a>
 , <a class="el" href="class_gui_text_edit_ctrl.html#aa8fb2a4e72e5c4975d3cd912c5de131a">GuiTextEditCtrl</a>
 , <a class="el" href="class_image_asset.html#aa8fb2a4e72e5c4975d3cd912c5de131a">ImageAsset</a>
-, <a class="el" href="class_image_font.html#aa8fb2a4e72e5c4975d3cd912c5de131a">ImageFont</a>
 , <a class="el" href="class_message_vector.html#aa8fb2a4e72e5c4975d3cd912c5de131a">MessageVector</a>
 , <a class="el" href="class_module_manager.html#aa8fb2a4e72e5c4975d3cd912c5de131a">ModuleManager</a>
 , <a class="el" href="class_name_tags.html#aa8fb2a4e72e5c4975d3cd912c5de131a">NameTags</a>
@@ -196,6 +196,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_stream_object.html#aa8fb2a4e72e5c4975d3cd912c5de131a">StreamObject</a>
 , <a class="el" href="class_taml.html#aa8fb2a4e72e5c4975d3cd912c5de131a">Taml</a>
 , <a class="el" href="class_t_c_p_object.html#aa8fb2a4e72e5c4975d3cd912c5de131a">TCPObject</a>
+, <a class="el" href="class_text_sprite.html#aa8fb2a4e72e5c4975d3cd912c5de131a">TextSprite</a>
 , <a class="el" href="class_trigger.html#aa8fb2a4e72e5c4975d3cd912c5de131a">Trigger</a>
 , <a class="el" href="class_u_input_manager.html#aa8fb2a4e72e5c4975d3cd912c5de131a">UInputManager</a>
 , <a class="el" href="class_undo_script_action.html#a2616b18f797c687205b1ab7d47fda07d">UndoScriptAction</a>
@@ -218,6 +219,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>onAssetRefresh()
 : <a class="el" href="class_animation_asset.html#a0ec0f214a206eac7e2c3ab7969c74b2e">AnimationAsset</a>
 , <a class="el" href="class_asset_base.html#abaa51c93edb1c6bb6ae84f5923313c80">AssetBase</a>
+, <a class="el" href="class_font_asset.html#a0ec0f214a206eac7e2c3ab7969c74b2e">FontAsset</a>
 , <a class="el" href="class_image_asset.html#a0ec0f214a206eac7e2c3ab7969c74b2e">ImageAsset</a>
 , <a class="el" href="class_skeleton_asset.html#a0ec0f214a206eac7e2c3ab7969c74b2e">SkeletonAsset</a>
 </li>
@@ -645,6 +647,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_behavior_instance.html#a28fb2b0653c2c31284ebef9237dc9c5c">BehaviorInstance</a>
 , <a class="el" href="class_behavior_template.html#a28fb2b0653c2c31284ebef9237dc9c5c">BehaviorTemplate</a>
 , <a class="el" href="class_composite_sprite.html#a28fb2b0653c2c31284ebef9237dc9c5c">CompositeSprite</a>
+, <a class="el" href="class_font_asset.html#a28fb2b0653c2c31284ebef9237dc9c5c">FontAsset</a>
 , <a class="el" href="class_game_connection.html#a28fb2b0653c2c31284ebef9237dc9c5c">GameConnection</a>
 , <a class="el" href="class_gui_control.html#a28fb2b0653c2c31284ebef9237dc9c5c">GuiControl</a>
 , <a class="el" href="class_gui_cursor.html#a28fb2b0653c2c31284ebef9237dc9c5c">GuiCursor</a>
@@ -653,7 +656,6 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_gui_tab_book_ctrl.html#a28fb2b0653c2c31284ebef9237dc9c5c">GuiTabBookCtrl</a>
 , <a class="el" href="class_gui_text_list_ctrl.html#a28fb2b0653c2c31284ebef9237dc9c5c">GuiTextListCtrl</a>
 , <a class="el" href="class_image_asset.html#a28fb2b0653c2c31284ebef9237dc9c5c">ImageAsset</a>
-, <a class="el" href="class_image_font.html#a28fb2b0653c2c31284ebef9237dc9c5c">ImageFont</a>
 , <a class="el" href="class_message_vector.html#a28fb2b0653c2c31284ebef9237dc9c5c">MessageVector</a>
 , <a class="el" href="class_module_manager.html#a28fb2b0653c2c31284ebef9237dc9c5c">ModuleManager</a>
 , <a class="el" href="class_net_connection.html#a28fb2b0653c2c31284ebef9237dc9c5c">NetConnection</a>
@@ -674,6 +676,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_skeleton_asset.html#a28fb2b0653c2c31284ebef9237dc9c5c">SkeletonAsset</a>
 , <a class="el" href="class_sprite_batch.html#a28fb2b0653c2c31284ebef9237dc9c5c">SpriteBatch</a>
 , <a class="el" href="class_taml.html#a28fb2b0653c2c31284ebef9237dc9c5c">Taml</a>
+, <a class="el" href="class_text_sprite.html#a28fb2b0653c2c31284ebef9237dc9c5c">TextSprite</a>
 , <a class="el" href="class_u_input_manager.html#a28fb2b0653c2c31284ebef9237dc9c5c">UInputManager</a>
 , <a class="el" href="class_undo_script_action.html#a2dbcdaacaa525e64afa2e6aa7f2c207d">UndoScriptAction</a>
 </li>
@@ -822,6 +825,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_asset_tags_manifest.html#af46594ff3cf78be8bee74463cd2eab14">AssetTagsManifest</a>
 , <a class="el" href="class_behavior_component.html#af46594ff3cf78be8bee74463cd2eab14">BehaviorComponent</a>
 , <a class="el" href="class_composite_sprite.html#af46594ff3cf78be8bee74463cd2eab14">CompositeSprite</a>
+, <a class="el" href="class_font_asset.html#af46594ff3cf78be8bee74463cd2eab14">FontAsset</a>
 , <a class="el" href="class_image_asset.html#af46594ff3cf78be8bee74463cd2eab14">ImageAsset</a>
 , <a class="el" href="class_particle_asset.html#af46594ff3cf78be8bee74463cd2eab14">ParticleAsset</a>
 , <a class="el" href="class_particle_asset_emitter.html#af46594ff3cf78be8bee74463cd2eab14">ParticleAssetEmitter</a>
@@ -839,6 +843,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_asset_tags_manifest.html#acd7861614dbad46880a829cc09d2600d">AssetTagsManifest</a>
 , <a class="el" href="class_behavior_component.html#acd7861614dbad46880a829cc09d2600d">BehaviorComponent</a>
 , <a class="el" href="class_composite_sprite.html#acd7861614dbad46880a829cc09d2600d">CompositeSprite</a>
+, <a class="el" href="class_font_asset.html#acd7861614dbad46880a829cc09d2600d">FontAsset</a>
 , <a class="el" href="class_image_asset.html#acd7861614dbad46880a829cc09d2600d">ImageAsset</a>
 , <a class="el" href="class_particle_asset.html#acd7861614dbad46880a829cc09d2600d">ParticleAsset</a>
 , <a class="el" href="class_particle_asset_emitter.html#acd7861614dbad46880a829cc09d2600d">ParticleAssetEmitter</a>
@@ -857,6 +862,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </li>
 <li>onTamlPostWrite()
 : <a class="el" href="class_audio_asset.html#abf220cc51918a1dd4ba65fcc26e5efb0">AudioAsset</a>
+, <a class="el" href="class_font_asset.html#abf220cc51918a1dd4ba65fcc26e5efb0">FontAsset</a>
 , <a class="el" href="class_image_asset.html#abf220cc51918a1dd4ba65fcc26e5efb0">ImageAsset</a>
 , <a class="el" href="class_sim_object.html#a1baf86d5d5d9f1c2190e7bb72aacb068">SimObject</a>
 , <a class="el" href="class_skeleton_asset.html#abf220cc51918a1dd4ba65fcc26e5efb0">SkeletonAsset</a>
@@ -867,6 +873,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </li>
 <li>onTamlPreWrite()
 : <a class="el" href="class_audio_asset.html#a7b374c0eb1e42ea199835df8d4ca9eb3">AudioAsset</a>
+, <a class="el" href="class_font_asset.html#a7b374c0eb1e42ea199835df8d4ca9eb3">FontAsset</a>
 , <a class="el" href="class_image_asset.html#a7b374c0eb1e42ea199835df8d4ca9eb3">ImageAsset</a>
 , <a class="el" href="class_sim_object.html#a3b0caf75cb0eccb9fb63406b813c431d">SimObject</a>
 , <a class="el" href="class_skeleton_asset.html#a7b374c0eb1e42ea199835df8d4ca9eb3">SkeletonAsset</a>
@@ -957,7 +964,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_file_stream.html#aae324d219fc11c7110bc8563316aff1b">FileStream</a>
 , <a class="el" href="class_file_stream_object.html#acca14b40e03ca3361355adbf292d5786">FileStreamObject</a>
 , <a class="el" href="class_remote_debugger_bridge.html#a27c94eada48a6eb7c0e8a6b1b73143b7">RemoteDebuggerBridge</a>
-, <a class="el" href="class_zip_1_1_zip_temp_stream.html#a33e886b770dc13655ee767ad1693c304">ZipTempStream</a>
+, <a class="el" href="class_zip_1_1_zip_temp_stream.html#adaba9e33e205622b2226dd09fe17e0b8">ZipTempStream</a>
 </li>
 <li>openAndConnect()
 : <a class="el" href="class_t_c_p_object.html#a3b94d12102366c68065f88ebb7f0bf79">TCPObject</a>
@@ -1009,7 +1016,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="struct_net.html#a8447adb3db1b84f0d55068502df84391">Net</a>
 </li>
 <li>openStream()
-: <a class="el" href="class_res_manager.html#a06309af7a58d67eec4013313ded568d2">ResManager</a>
+: <a class="el" href="class_res_manager.html#a204a91f8dded120cd11cb2014778965b">ResManager</a>
 </li>
 <li>openWebBrowser()
 : <a class="el" href="struct_platform.html#aeee9bb80aaede6bc163cab51738d5d1e">Platform</a>
@@ -1042,13 +1049,13 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="struct_sprite_batch_item_1_1_logical_position.html#a7ebc5d441057b1b03669a896dab41305">SpriteBatchItem::LogicalPosition</a>
 </li>
 <li>operator F32 *()
-: <a class="el" href="class_matrix_f.html#a2b0ab5221956469ff998d21d18106cd2">MatrixF</a>
+: <a class="el" href="class_matrix_f.html#aafb5f6f544aea76224dc7a461651cb9a">MatrixF</a>
 , <a class="el" href="class_point2_f.html#a2b0ab5221956469ff998d21d18106cd2">Point2F</a>
-, <a class="el" href="class_point3_f.html#a2b0ab5221956469ff998d21d18106cd2">Point3F</a>
-, <a class="el" href="class_point4_f.html#a2b0ab5221956469ff998d21d18106cd2">Point4F</a>
+, <a class="el" href="class_point3_f.html#aafb5f6f544aea76224dc7a461651cb9a">Point3F</a>
+, <a class="el" href="class_point4_f.html#aafb5f6f544aea76224dc7a461651cb9a">Point4F</a>
 </li>
 <li>operator F64 *()
-: <a class="el" href="class_point2_d.html#a19f9ecaaa01c0ec7756688e558c73eb1">Point2D</a>
+: <a class="el" href="class_point2_d.html#aee2f0cbb5bc0a820b06f22fb2f6cec24">Point2D</a>
 , <a class="el" href="class_point3_d.html#a19f9ecaaa01c0ec7756688e558c73eb1">Point3D</a>
 </li>
 <li>operator Point2F()
@@ -1115,26 +1122,26 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_point3_d.html#ae7322465db5f0fc699a73593cec993b7">Point3D</a>
 , <a class="el" href="class_point3_f.html#a5c54fd113a4b2101706986d33040f03d">Point3F</a>
 , <a class="el" href="class_point3_i.html#ac36a0b06ba7b64228399ed7c8677e2c0">Point3I</a>
-, <a class="el" href="class_resource.html#af7f8c6b921dca2b94f6e7ee14e762770">Resource&lt; T &gt;</a>
+, <a class="el" href="class_resource.html#a0ad02595c2fdf7a496eda1d646060eab">Resource&lt; T &gt;</a>
 , <a class="el" href="class_scene_object_set_iterator.html#a4689133d323e92ade58e8dfb75709827">SceneObjectSetIterator</a>
 , <a class="el" href="class_sim_field_dictionary_iterator.html#a0d34de542066dd13d1adf8c7dc8a31da">SimFieldDictionaryIterator</a>
 , <a class="el" href="class_sim_object_ptr.html#abcc36ef133f26e7e3145b785df23eb18">SimObjectPtr&lt; T &gt;</a>
 , <a class="el" href="class_sim_set_iterator.html#aa2063409cd12d2d6cb3097b7addd80ef">SimSetIterator</a>
 </li>
 <li>operator*=()
-: <a class="el" href="class_color_f.html#a50f7b7b4656f06c2cd5d6efe3b56143e">ColorF</a>
+: <a class="el" href="class_color_f.html#a5f13265b397af6c6a9a82c13c9ce1d23">ColorF</a>
 , <a class="el" href="class_color_i.html#aecc5fa725169a416f4f07db6b5122e83">ColorI</a>
 , <a class="el" href="class_point2_d.html#aac5118e9ecf44e6d17d759dbd6ae9855">Point2D</a>
 , <a class="el" href="class_point2_f.html#add1e78f16d60f59bda4ede5f3553e60e">Point2F</a>
 , <a class="el" href="class_point2_i.html#af49782e650f19ce8320c75725c33bbdd">Point2I</a>
 , <a class="el" href="class_point3_d.html#abe297ac1d7724453a0536d0003abe644">Point3D</a>
-, <a class="el" href="class_point3_f.html#a08f328bc13a8a02e7deddbe1a7435b5b">Point3F</a>
+, <a class="el" href="class_point3_f.html#a703fb86c2564ca2c041179e5dcdd42fc">Point3F</a>
 , <a class="el" href="class_point3_i.html#a6491c00cbc5eadc8960adacdf099d449">Point3I</a>
-, <a class="el" href="class_quat_f.html#a43eda151c3c459968088a63ecd440377">QuatF</a>
+, <a class="el" href="class_quat_f.html#a5b6fead555d9a00e0c24a0cb857bb43b">QuatF</a>
 </li>
 <li>operator+()
 : <a class="el" href="class_color_f.html#a1ba97bf6887c0441bb44db67978dcb5e">ColorF</a>
-, <a class="el" href="class_frame_temp.html#af4a8c60ea4173f85d9e076ce0314f5c5">FrameTemp&lt; T &gt;</a>
+, <a class="el" href="class_frame_temp.html#a4e46df0ec0837e6ac71028f2b1e24297">FrameTemp&lt; T &gt;</a>
 , <a class="el" href="class_point2_d.html#ab7e231623ab212bbbabcfdef2bc28794">Point2D</a>
 , <a class="el" href="class_point2_f.html#a187523cb54e3d8bd57dc031da7f1df6b">Point2F</a>
 , <a class="el" href="class_point2_i.html#a18f22524374704311aea0a016518a900">Point2I</a>
@@ -1163,14 +1170,14 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="struct_vector2.html#a33979ea3d1164c274d5df4af1184d7ce">Vector2</a>
 </li>
 <li>operator-()
-: <a class="el" href="class_color_f.html#ae361ef3bf34b5a829299c5744e014fb3">ColorF</a>
-, <a class="el" href="class_point2_d.html#aff48bc9672f6fd4a4b08e0a9879fd89a">Point2D</a>
-, <a class="el" href="class_point2_f.html#aebf5603c806eebd3ac156193c78081cc">Point2F</a>
-, <a class="el" href="class_point2_i.html#a047c0fa989ce03f3ba51f2a385b536eb">Point2I</a>
+: <a class="el" href="class_color_f.html#aeb02299b1bdf1a7bd283e7a746bc8ab0">ColorF</a>
+, <a class="el" href="class_point2_d.html#a3b8d515977945ed315f663897c5c0997">Point2D</a>
+, <a class="el" href="class_point2_f.html#a793920a675959dee685fcd5fde625800">Point2F</a>
+, <a class="el" href="class_point2_i.html#a3695db8434ffcca8ab7b52a6472024ca">Point2I</a>
 , <a class="el" href="class_point3_d.html#a324cddc0d704c6204f33ef9e3f0a3bbb">Point3D</a>
 , <a class="el" href="class_point3_f.html#a8caf7706accc5d52699a60df135687a1">Point3F</a>
-, <a class="el" href="class_point3_i.html#afbdd144e73cc6599bc42c5a654b8caf0">Point3I</a>
-, <a class="el" href="struct_vector2.html#ac25a17bc434a3d7f86dcdee227cb417b">Vector2</a>
+, <a class="el" href="class_point3_i.html#a541ce4dbc20b1a8ff347160ca12466b1">Point3I</a>
+, <a class="el" href="struct_vector2.html#a5afcffa29af0ce2ee42edde81d556b71">Vector2</a>
 </li>
 <li>operator-=()
 : <a class="el" href="class_color_f.html#a6f5e5c07c225e61d991c9362ff8139a6">ColorF</a>
@@ -1186,7 +1193,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>operator-&gt;()
 : <a class="el" href="class_asset_ptr.html#ac445a87980097f26186f869a49da1b06">AssetPtr&lt; T &gt;</a>
 , <a class="el" href="class_hash_table_1_1___iterator.html#a88e465117c50288c95bf794c523b3992">HashTable&lt; Key, Value &gt;::_Iterator&lt; U, E, M &gt;</a>
-, <a class="el" href="class_resource.html#af6e485beee07fd401de29c8cdf898c69">Resource&lt; T &gt;</a>
+, <a class="el" href="class_resource.html#ab3d07abe897387f8cf2f097d1550b189">Resource&lt; T &gt;</a>
 , <a class="el" href="class_sim_object_ptr.html#ac0ddd007dfcfef3121f74d0665dfd0cd">SimObjectPtr&lt; T &gt;</a>
 </li>
 <li>operator/()
@@ -1223,7 +1230,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_hash_table.html#a72e1cd637b85f9c682138faca4da4d99">HashTable&lt; Key, Value &gt;</a>
 , <a class="el" href="class_net_string_handle.html#a531e2073f6dfcc3e1ca90aa50fac5816">NetStringHandle</a>
 , <a class="el" href="struct_resolution.html#af7fdeabc4e740522e847ebad4cfa0e62">Resolution</a>
-, <a class="el" href="class_resource.html#a270e1efb913feca9f173f225a2e19334">Resource&lt; T &gt;</a>
+, <a class="el" href="class_resource.html#a8305864f3a84596dc7974e32606d43b7">Resource&lt; T &gt;</a>
 , <a class="el" href="class_sim_object_ptr.html#a621c893cf6dece6988434693295e307f">SimObjectPtr&lt; T &gt;</a>
 , <a class="el" href="class_string_buffer.html#a5cccaec052e8dc776e50d764e0351ff5">StringBuffer</a>
 , <a class="el" href="struct_string_value.html#a13bedadc18e1e57f8e2ac00dec04a1ea">StringValue</a>
@@ -1236,7 +1243,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_ti_xml_string.html#a0f51e68a6b4016a931f81550afe18d64">TiXmlString</a>
 , <a class="el" href="class_ti_xml_text.html#a4c4216f0729e00bf6ba9a10fe09fccf9">TiXmlText</a>
 , <a class="el" href="class_ti_xml_unknown.html#a5affaccb524b116d1e70f33dab8dd440">TiXmlUnknown</a>
-, <a class="el" href="struct_vector2.html#a86b19b360dd2216abd40e8af23fb068d">Vector2</a>
+, <a class="el" href="struct_vector2.html#a47e7a0a9a40930676527e6495bbe1a68">Vector2</a>
 , <a class="el" href="class_vector.html#afaf36ba1fc7f17b085c0de79f30063a2">Vector&lt; T &gt;</a>
 </li>
 <li>operator==()
@@ -1265,14 +1272,14 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_ti_xml_attribute.html#a5627960bf6f5f7da2e6a3d068e3b726e">TiXmlAttribute</a>
 </li>
 <li>operator[]()
-: <a class="el" href="class_frame_temp.html#a103612ac44b5b86a3277dfe19970c0ca">FrameTemp&lt; T &gt;</a>
+: <a class="el" href="class_frame_temp.html#ab13da44691de8bc5204665753af4adab">FrameTemp&lt; T &gt;</a>
 , <a class="el" href="class_hash_map.html#a70135cab583fa384673ace41da26d74b">HashMap&lt; Key, Value, Sequence &gt;</a>
 , <a class="el" href="class_point3_f.html#a1865974e1415198d795661c1e12dcf6f">Point3F</a>
 , <a class="el" href="class_scene_object_set.html#a26fe8d31da5bb5a3027e70a6d22375a7">SceneObjectSet</a>
 , <a class="el" href="class_sim_set.html#a26fe8d31da5bb5a3027e70a6d22375a7">SimSet</a>
 , <a class="el" href="class_ti_xml_string.html#a0312a57cc2e1743bcc8e0b672d35c499">TiXmlString</a>
-, <a class="el" href="class_vector.html#a66bab802d6a9dcaa67628cde79d12e4b">Vector&lt; T &gt;</a>
-, <a class="el" href="class_vector_ptr.html#a66bab802d6a9dcaa67628cde79d12e4b">VectorPtr&lt; T &gt;</a>
+, <a class="el" href="class_vector.html#a59e4921783dc52854e0b502dfb5f5834">Vector&lt; T &gt;</a>
+, <a class="el" href="class_vector_ptr.html#a8f64186db3c144d2901e05cf987f9222">VectorPtr&lt; T &gt;</a>
 , <a class="el" href="class_zip_1_1_zip_archive.html#a93719145a09141ce58be5040455dd2ba">ZipArchive</a>
 </li>
 <li>operator^()

+ 8 - 2
Torque2DDocs/html/functions_func_p.html

@@ -204,6 +204,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_ti_xml_text.html#a076eac731d6f1850323bf9710ae3ad17">TiXmlText</a>
 , <a class="el" href="class_ti_xml_unknown.html#a076eac731d6f1850323bf9710ae3ad17">TiXmlUnknown</a>
 </li>
+<li>parseFont()
+: <a class="el" href="classfont_1_1_bitmap_font.html#a49fc6ba9c297f817f0cef80364e3293e">BitmapFont</a>
+</li>
 <li>parseLine()
 : <a class="el" href="class_t_c_p_object.html#a6881c45bb6bd9cd3fa62292ce10194fb">TCPObject</a>
 </li>
@@ -250,7 +253,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_image_asset_1_1_frame_area_1_1_pixel_area.html#a0cd69b6d6f927aa574ce380e39c1d83b">ImageAsset::FrameArea::PixelArea</a>
 </li>
 <li>PlaneF()
-: <a class="el" href="class_plane_f.html#a83e5702a6d92d120130e029e3429f672">PlaneF</a>
+: <a class="el" href="class_plane_f.html#a7e14dc005fb22d33ec5c3533f2ca9b2b">PlaneF</a>
 </li>
 <li>PlatformFont()
 : <a class="el" href="class_platform_font.html#ad191ae01c89172389dd139029d9dd8e5">PlatformFont</a>
@@ -450,7 +453,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_video.html#a7549e098218ee2c835ac4008b953808f">Video</a>
 </li>
 <li>Print()
-: <a class="el" href="class_ti_xml_attribute.html#a3126728673ce254f331fbf6f97503cc0">TiXmlAttribute</a>
+: <a class="el" href="class_ti_xml_attribute.html#a431058e9843ae72ef87d2a1ce74e56bd">TiXmlAttribute</a>
 , <a class="el" href="class_ti_xml_base.html#aed873054ca332d5957fae11093b81673">TiXmlBase</a>
 , <a class="el" href="class_ti_xml_comment.html#a04d1edb1653dad30efb3aa424cf983a2">TiXmlComment</a>
 , <a class="el" href="class_ti_xml_declaration.html#a3126728673ce254f331fbf6f97503cc0">TiXmlDeclaration</a>
@@ -524,6 +527,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>processButton()
 : <a class="el" href="class_action_map.html#a81157ea71c845878d3bd342ad9c9f0ce">ActionMap</a>
 </li>
+<li>ProcessCharacter()
+: <a class="el" href="classfont_1_1_bitmap_font_character.html#ae7b09af0ad4575e3840020b87af4aca7">BitmapFontCharacter</a>
+</li>
 <li>processClient()
 : <a class="el" href="class_net_interface.html#ab92b9a93f5bf24000a46f8e16f60c08b">NetInterface</a>
 </li>

+ 18 - 3
Torque2DDocs/html/functions_func_r.html

@@ -373,6 +373,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>refreshMouseControl()
 : <a class="el" href="class_gui_canvas.html#a82d757c48126fc08746e35e08e6be95c">GuiCanvas</a>
 </li>
+<li>refreshsources()
+: <a class="el" href="class_scene_object.html#abe4a718f1465a4f855bf8692473c6bcf">SceneObject</a>
+</li>
 <li>refreshWindow()
 : <a class="el" href="class_default_game.html#adca01547aa741fd54d8224d8d3d68c7c">DefaultGame</a>
 , <a class="el" href="class_game_interface.html#aee356ade317d4fa3bb03249b2924413c">GameInterface</a>
@@ -396,7 +399,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_res_manager.html#a0036ffad373b2d87df5abf674cb4cda1">ResManager</a>
 </li>
 <li>registerObject()
-: <a class="el" href="class_sim_object.html#a03e5444a670c9fc42bda3a569cdcfc8b">SimObject</a>
+: <a class="el" href="class_sim_object.html#a2400b9daf420c4b7f40e2fefccf819a7">SimObject</a>
 </li>
 <li>registerReference()
 : <a class="el" href="class_sim_object.html#a5de000764497f99eac15f2fe1ff8d709">SimObject</a>
@@ -717,8 +720,8 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_net_connection.html#af11ff3234bbfbbe4addc6d42f1d0aab8">NetConnection</a>
 </li>
 <li>ReportFixture()
-: <a class="el" href="class_sprite_batch_query.html#a04912bb45ec737761be1eefd01a6553a">SpriteBatchQuery</a>
-, <a class="el" href="class_world_query.html#a6983b622eb400ef1dc93630279e96b4f">WorldQuery</a>
+: <a class="el" href="class_sprite_batch_query.html#a2b23b2059132666104de96dc4e105f73">SpriteBatchQuery</a>
+, <a class="el" href="class_world_query.html#aaf89d31c29951d82f9b55503dc3ea369">WorldQuery</a>
 </li>
 <li>repositionPopup()
 : <a class="el" href="class_gui_pop_up_menu_ctrl.html#ac1691843adabdd7bfc2ce86301680b10">GuiPopUpMenuCtrl</a>
@@ -752,6 +755,18 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>resetBlendOptions()
 : <a class="el" href="class_scene_object.html#a1e4b14a2ec88d8d09ecbdb4eceade986">SceneObject</a>
 </li>
+<li>resetCharacterBlendColor()
+: <a class="el" href="class_text_sprite.html#a8497f92d8037caa1177a85e9c94bcdc8">TextSprite</a>
+</li>
+<li>resetCharacterOffset()
+: <a class="el" href="class_text_sprite.html#a5ef471b7e2729cd4d2a3b2ee5fa88615">TextSprite</a>
+</li>
+<li>resetCharacterScale()
+: <a class="el" href="class_text_sprite.html#ab5e70c0180e127bd4fef266d6e58b3da">TextSprite</a>
+</li>
+<li>resetCharacterSettings()
+: <a class="el" href="class_text_sprite.html#af41a86a307209bd7764ca36408ed1097">TextSprite</a>
+</li>
 <li>resetDataKeys()
 : <a class="el" href="class_particle_asset_field.html#a9a274d6d5df148d3b5a38275b71dcea7">ParticleAssetField</a>
 </li>

+ 74 - 38
Torque2DDocs/html/functions_func_s.html

@@ -192,15 +192,14 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </li>
 <li>scenePrepareRender()
 : <a class="el" href="class_composite_sprite.html#ab74fc47417c4ba44e8a4a8721459b053">CompositeSprite</a>
-, <a class="el" href="class_image_font.html#ab74fc47417c4ba44e8a4a8721459b053">ImageFont</a>
 , <a class="el" href="class_scene_object.html#a9dccc074ebba658c9aff24d0b150c11f">SceneObject</a>
 , <a class="el" href="class_scene_render_object.html#a25589538d1363052dbc086677ac4b498">SceneRenderObject</a>
 , <a class="el" href="class_skeleton_object.html#ab74fc47417c4ba44e8a4a8721459b053">SkeletonObject</a>
+, <a class="el" href="class_text_sprite.html#ab74fc47417c4ba44e8a4a8721459b053">TextSprite</a>
 , <a class="el" href="class_wave_composite.html#ab74fc47417c4ba44e8a4a8721459b053">WaveComposite</a>
 </li>
 <li>sceneRender()
 : <a class="el" href="class_composite_sprite.html#a71f0087e869c8a9f99796a21651c6c57">CompositeSprite</a>
-, <a class="el" href="class_image_font.html#a71f0087e869c8a9f99796a21651c6c57">ImageFont</a>
 , <a class="el" href="class_particle_player.html#a71f0087e869c8a9f99796a21651c6c57">ParticlePlayer</a>
 , <a class="el" href="class_scene.html#a37b5c607c5eab07cba2820ce2be4daa5">Scene</a>
 , <a class="el" href="class_scene_object.html#a9a3cf0b13f4a74e64702e942ad4d9e8f">SceneObject</a>
@@ -209,6 +208,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_shape_vector.html#a71f0087e869c8a9f99796a21651c6c57">ShapeVector</a>
 , <a class="el" href="class_skeleton_object.html#a71f0087e869c8a9f99796a21651c6c57">SkeletonObject</a>
 , <a class="el" href="class_sprite.html#a71f0087e869c8a9f99796a21651c6c57">Sprite</a>
+, <a class="el" href="class_text_sprite.html#a71f0087e869c8a9f99796a21651c6c57">TextSprite</a>
 , <a class="el" href="class_wave_composite.html#a71f0087e869c8a9f99796a21651c6c57">WaveComposite</a>
 </li>
 <li>sceneRenderFallback()
@@ -575,6 +575,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>setAutoFormatXmlExtension()
 : <a class="el" href="class_taml.html#ac6eef67715e0e3a771e410827f3466df">Taml</a>
 </li>
+<li>setAutoLineHeight()
+: <a class="el" href="class_text_sprite.html#a3b72e8885396846cba848c203d0ea0e7">TextSprite</a>
+</li>
 <li>setAwake()
 : <a class="el" href="class_scene_object.html#acd09053317ed5af67e472a136e3527a0">SceneObject</a>
 </li>
@@ -766,6 +769,15 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>setChar()
 : <a class="el" href="class_string_buffer.html#afe39a7cce48f1d58081e3390ff5216d6">StringBuffer</a>
 </li>
+<li>setCharacterBlendColor()
+: <a class="el" href="class_text_sprite.html#aeea3c26c3c6e0e3e31517ecead22b284">TextSprite</a>
+</li>
+<li>setCharacterOffset()
+: <a class="el" href="class_text_sprite.html#a551aec66d071c29b99d3a3aeeab0d073">TextSprite</a>
+</li>
+<li>setCharacterScale()
+: <a class="el" href="class_text_sprite.html#a9b5aa080222c9902f964d87788597fac">TextSprite</a>
+</li>
 <li>setCircleRadius()
 : <a class="el" href="class_shape_vector.html#a9b32733ad700afbbcad4a97b5f0e57e7">ShapeVector</a>
 </li>
@@ -935,6 +947,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>setCurVarNameCreate()
 : <a class="el" href="class_expr_eval_state.html#adb0a29ba9504634bfdca33ff57eddf8b">ExprEvalState</a>
 </li>
+<li>setCustomLineHeight()
+: <a class="el" href="class_text_sprite.html#a5dfd4518edbb6f411494131387097291">TextSprite</a>
+</li>
 <li>setData()
 : <a class="el" href="class_console_base_type.html#ac6f5ff24113dec49aabb1864c5d0241f">ConsoleBaseType</a>
 , <a class="el" href="class_gui_inspector_dynamic_field.html#a345bdbd8ae1a03115ddf91bb883215c6">GuiInspectorDynamicField</a>
@@ -1149,7 +1164,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </li>
 <li>setFieldValue()
 : <a class="el" href="class_sim_field_dictionary.html#a4c56c09cd55db7afd81d675440d28890">SimFieldDictionary</a>
-, <a class="el" href="class_taml_custom_field.html#a34955c35a4a4cba46aee38667c76a6b5">TamlCustomField</a>
+, <a class="el" href="class_taml_custom_field.html#aec2bf4bd3f0ac0aa61eabbf0cdec673d">TamlCustomField</a>
 </li>
 <li>setFile()
 : <a class="el" href="class_file_dialog.html#aeea0ff8cc8b972be93411e8ca344eb38">FileDialog</a>
@@ -1239,12 +1254,19 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </li>
 <li>setFont()
 : <a class="el" href="class_gui_window_ctrl.html#a9c42bbb70894f1304e370edfabd0b18a">GuiWindowCtrl</a>
+, <a class="el" href="class_text_sprite.html#a2410afb18f7357899a8015f811ad03a0">TextSprite</a>
+</li>
+<li>setFontFile()
+: <a class="el" href="class_font_asset.html#a04c3ab3709ebce270f682090803b139c">FontAsset</a>
 </li>
-<li>setFontPadding()
-: <a class="el" href="class_image_font.html#a38ff9c4cc33a33ab34c64d8bb3d0866c">ImageFont</a>
+<li>setFontScaleX()
+: <a class="el" href="class_text_sprite.html#a2cf80158dcbfdc4c0a03cb4d928844bf">TextSprite</a>
+</li>
+<li>setFontScaleY()
+: <a class="el" href="class_text_sprite.html#a8379fee82f26cdf6a38626d3f98ab056">TextSprite</a>
 </li>
 <li>setFontSize()
-: <a class="el" href="class_image_font.html#a9ecf52d2394dc67aa5412badbf18505e">ImageFont</a>
+: <a class="el" href="class_text_sprite.html#a9364976b7dab2f5e518f1feced3698a4">TextSprite</a>
 </li>
 <li>setForce()
 : <a class="el" href="class_ambient_force_controller.html#a7a9ee8bb53da55b422759ca1b5a41930">AmbientForceController</a>
@@ -1331,7 +1353,6 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>setImage()
 : <a class="el" href="class_animation_asset.html#a826550fa9dfd92bfd0a6985bec1e2ef8">AnimationAsset</a>
 , <a class="el" href="class_gui_sprite_ctrl.html#a9112f673ee7b80f0dec6be4d478920c3">GuiSpriteCtrl</a>
-, <a class="el" href="class_image_font.html#a9112f673ee7b80f0dec6be4d478920c3">ImageFont</a>
 , <a class="el" href="class_image_frame_provider_core.html#a9112f673ee7b80f0dec6be4d478920c3">ImageFrameProviderCore</a>
 , <a class="el" href="class_particle_asset_emitter.html#a22a826e4a9c06f5ce36a99a394999cef">ParticleAssetEmitter</a>
 , <a class="el" href="class_render_proxy.html#a9d0de10de2eb20c8c370fdc2c24d3f36">RenderProxy</a>
@@ -1414,6 +1435,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>setKeepAligned()
 : <a class="el" href="class_particle_asset_emitter.html#aeecdf6911062a49fd8f6b56f5190b3e2">ParticleAssetEmitter</a>
 </li>
+<li>setKerning()
+: <a class="el" href="class_text_sprite.html#ac4b01d946b14c1616e601687a28e29db">TextSprite</a>
+</li>
 <li>setLangFile()
 : <a class="el" href="class_lang_file.html#af2d5873d9383fadf08bbe02ef2d6831d">LangFile</a>
 </li>
@@ -1489,7 +1513,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_console_logger.html#a0c2c22d15c44da40e9639d9866c69358">ConsoleLogger</a>
 </li>
 <li>setLooping()
-: <a class="el" href="class_audio_asset.html#ac04cccd6ed8cad15554c0059518e524b">AudioAsset</a>
+: <a class="el" href="class_audio_asset.html#a8bf376946911895ff63f87fc352b2c42">AudioAsset</a>
 </li>
 <li>setLoweredBitmap()
 : <a class="el" href="class_gui_toolbox_button_ctrl.html#a88cc0cfda03e0aa7b02ec7cbae4a6456">GuiToolboxButtonCtrl</a>
@@ -1584,7 +1608,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_module_definition.html#a62f4a7d022cf2ac972ec981f58776d53">ModuleDefinition</a>
 </li>
 <li>setModuleType()
-: <a class="el" href="class_module_definition.html#aee1f7418de25695f9692d2892b39de3b">ModuleDefinition</a>
+: <a class="el" href="class_module_definition.html#a04aaf4bb75e886b943b9a5d5b0b42060">ModuleDefinition</a>
 </li>
 <li>setMotorJointAngularOffset()
 : <a class="el" href="class_scene.html#ac5fb8a43bdb7c5fb6d5c1e122bdc858d">Scene</a>
@@ -1624,12 +1648,12 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_animation_asset.html#a1a0e9034ef0dfd077d3262c41c3e3ca6">AnimationAsset</a>
 </li>
 <li>setNamedCellsMode()
-: <a class="el" href="class_animation_asset.html#a6014df5166c7c0696a3759fc557a82d3">AnimationAsset</a>
+: <a class="el" href="class_animation_asset.html#a336c266b5488a15799e4eddeae392765">AnimationAsset</a>
 </li>
 <li>setNamedImageFrame()
 : <a class="el" href="class_gui_sprite_ctrl.html#ad9dfa5a1049a34770aa1336d54cac0a9">GuiSpriteCtrl</a>
 , <a class="el" href="class_image_frame_provider_core.html#a69cc2679bbad7ac6eea3f8327fe581b0">ImageFrameProviderCore</a>
-, <a class="el" href="class_particle_asset_emitter.html#aaf16718baf767dabdb4d09d4a2e40c6f">ParticleAssetEmitter</a>
+, <a class="el" href="class_particle_asset_emitter.html#a8095d1867f0efd861c8109c3fab29e99">ParticleAssetEmitter</a>
 , <a class="el" href="class_sprite_base.html#aaf16718baf767dabdb4d09d4a2e40c6f">SpriteBase</a>
 </li>
 <li>setNetAddress()
@@ -1700,6 +1724,12 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>setOrientationType()
 : <a class="el" href="class_particle_asset_emitter.html#a05b6d9f1c14a358a3c00f6abcac8cee6">ParticleAssetEmitter</a>
 </li>
+<li>setOverflowModeX()
+: <a class="el" href="class_text_sprite.html#a89fba3fc692cc13420c33f10d3581169">TextSprite</a>
+</li>
+<li>setOverflowModeY()
+: <a class="el" href="class_text_sprite.html#aa9e15d225e2d4fafa35a23a079e541df">TextSprite</a>
+</li>
 <li>setOverwritePrompt()
 : <a class="el" href="class_save_file_dialog.html#aad7fc4f1473e565760976d49564328fa">SaveFileDialog</a>
 </li>
@@ -1806,6 +1836,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>setPrismaticJointMotor()
 : <a class="el" href="class_scene.html#af6f5834c090ab0bd654a229c1e8f3fde">Scene</a>
 </li>
+<li>setProcessAudioListener()
+: <a class="el" href="class_scene_window.html#a42d826df93f4f516460ddd06a946da24">SceneWindow</a>
+</li>
 <li>setProcessTicks()
 : <a class="el" href="class_image_frame_provider_core.html#a94b8d13ff159fb7f3c958a23bf97470e">ImageFrameProviderCore</a>
 , <a class="el" href="class_tickable.html#a8c7201617a14b9ed862bbe4fe6527370">Tickable</a>
@@ -1841,7 +1874,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_particle_asset_emitter.html#a47762ddfd0c3b2aa5c29000ceeae03b3">ParticleAssetEmitter</a>
 </li>
 <li>setRandomStart()
-: <a class="el" href="class_animation_asset.html#aadc7af6a736b1f775bf07e148fd85861">AnimationAsset</a>
+: <a class="el" href="class_animation_asset.html#aa4776d679f8020db0061d638a0369b2a">AnimationAsset</a>
 </li>
 <li>setRecurse()
 : <a class="el" href="class_declared_assets.html#ae45af1a55a6301e7b9b190bbf77652d8">DeclaredAssets</a>
@@ -1880,7 +1913,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_scroller.html#acff8a5fb80241a867f808fbdc19e9153">Scroller</a>
 </li>
 <li>setRepeatY()
-: <a class="el" href="class_scroller.html#a2d1376c133a536c44f8a6cbcfa4bc674">Scroller</a>
+: <a class="el" href="class_scroller.html#af7e33509a27546258ff511655ceb61c0">Scroller</a>
 </li>
 <li>setResolution()
 : <a class="el" href="class_display_device.html#ad501635f5b87b7162410b194ef649a21">DisplayDevice</a>
@@ -1902,13 +1935,13 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_skeleton_object.html#adb9e370d4f3df11ec6860453640087c7">SkeletonObject</a>
 </li>
 <li>setRootBoneScale()
-: <a class="el" href="class_skeleton_object.html#afeeb21612bc523c3e11d7889bbed5261">SkeletonObject</a>
+: <a class="el" href="class_skeleton_object.html#afc4c31bd89289ee74359b8c2e445822d">SkeletonObject</a>
 </li>
 <li>setRopeJointMaxLength()
 : <a class="el" href="class_scene.html#ad96a9ff7955d383d540e91150da7f559">Scene</a>
 </li>
 <li>setRow()
-: <a class="el" href="class_matrix_f.html#ad1ff6c730c1081656ab3a43622008b94">MatrixF</a>
+: <a class="el" href="class_matrix_f.html#ae3942975e5d08b6d09f01092f7710451">MatrixF</a>
 </li>
 <li>setRunning()
 : <a class="el" href="class_game_interface.html#affa464a1d259b8fdb964058925b1b69b">GameInterface</a>
@@ -2036,14 +2069,14 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_particle_asset_field_collection.html#ab26a6326c7806cf951a3837ab106b62d">ParticleAssetFieldCollection</a>
 </li>
 <li>setSingleParticle()
-: <a class="el" href="class_particle_asset_emitter.html#a962bc0db9d0dbcb6c14a9dfc662d46de">ParticleAssetEmitter</a>
+: <a class="el" href="class_particle_asset_emitter.html#af676053c1706df6a6d3185c56bdeb7c9">ParticleAssetEmitter</a>
 </li>
 <li>setSize()
 : <a class="el" href="class_bit_vector.html#a2613c96df8c9ac50ef0bade6a124aa13">BitVector</a>
 , <a class="el" href="class_dynamic_texture.html#afd4dddf6850b47c6dbd446d21c5c3587">DynamicTexture</a>
 , <a class="el" href="class_gui_array_ctrl.html#a4d99646e9602046603d76a7b52071507">GuiArrayCtrl</a>
 , <a class="el" href="class_gui_text_list_ctrl.html#acac600fa91ed4c963d39f0897a6186eb">GuiTextListCtrl</a>
-, <a class="el" href="class_scene_object.html#a8b565265d9bb61c1008f186fa2cc583e">SceneObject</a>
+, <a class="el" href="class_scene_object.html#a3d445cf7e469d72ecb39198bae6bef7d">SceneObject</a>
 , <a class="el" href="class_shape_vector.html#a33fe51395aa3d372a16ccda8df5c7b12">ShapeVector</a>
 , <a class="el" href="class_sprite_batch_item.html#a33fe51395aa3d372a16ccda8df5c7b12">SpriteBatchItem</a>
 , <a class="el" href="class_vector.html#aeefb54afa0c13b666f3a71f0d35afbd5">Vector&lt; T &gt;</a>
@@ -2055,13 +2088,13 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_gui_control.html#ad01812715507154d3125ded2c9d1a6b0">GuiControl</a>
 </li>
 <li>setSkeletonAsset()
-: <a class="el" href="class_skeleton_object.html#ae0accd504dc3bdf7afbfa4fdceba3451">SkeletonObject</a>
+: <a class="el" href="class_skeleton_object.html#a224643617f1c3008027f022e801968c2">SkeletonObject</a>
 </li>
 <li>setSkeletonFile()
-: <a class="el" href="class_skeleton_asset.html#a098c990b9eb7000dfb3951288b16ece3">SkeletonAsset</a>
+: <a class="el" href="class_skeleton_asset.html#a9749f98c213da630ed08de913d0eb0e9">SkeletonAsset</a>
 </li>
 <li>setSleepingAllowed()
-: <a class="el" href="class_scene_object.html#ad3827415b358d22caef7c5eb68fe56b3">SceneObject</a>
+: <a class="el" href="class_scene_object.html#aaad936b2c6159df8b91b7eb93c1ed66a">SceneObject</a>
 </li>
 <li>setSleepingCallback()
 : <a class="el" href="class_scene_object.html#a361629bbb7856d67110c8f90d59d73f5">SceneObject</a>
@@ -2122,7 +2155,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_sprite_batch.html#aa7a380b0751c57cc8cec57eb93148b65">SpriteBatch</a>
 </li>
 <li>setSpriteImage()
-: <a class="el" href="class_sprite_batch.html#aaf5d8c9eee2e373bfd5e6399d373c2ad">SpriteBatch</a>
+: <a class="el" href="class_sprite_batch.html#a43e9a62d9d7e0b0941100082ca1c94c4">SpriteBatch</a>
 </li>
 <li>setSpriteImageFrame()
 : <a class="el" href="class_sprite_batch.html#a48e4793ec78fcbe5fda45e0506d0ce65">SpriteBatch</a>
@@ -2153,7 +2186,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_sprite_batch.html#ae2168437adf095d8cafb3678ddedc54a">SpriteBatch</a>
 </li>
 <li>setSrcBlendFactor()
-: <a class="el" href="class_particle_asset_emitter.html#abe7a3c5da4972ea23af6f05f3eaef7f8">ParticleAssetEmitter</a>
+: <a class="el" href="class_particle_asset_emitter.html#acbc7e1ccf36c40ae348b10b543680d5d">ParticleAssetEmitter</a>
 , <a class="el" href="class_scene_object.html#abe7a3c5da4972ea23af6f05f3eaef7f8">SceneObject</a>
 , <a class="el" href="class_sprite_batch_item.html#a8a6cdde65bdf9d53a84ad2d83403b5cc">SpriteBatchItem</a>
 </li>
@@ -2207,7 +2240,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_sim_object.html#abeb83ab949786a5de00558e024c2efd5">SimObject</a>
 </li>
 <li>setSynchronized()
-: <a class="el" href="class_module_definition.html#a6c3bdc50a2fb4feeaee5ef58962ba9d9">ModuleDefinition</a>
+: <a class="el" href="class_module_definition.html#a3181909e86580619541b2fa44d889735">ModuleDefinition</a>
 </li>
 <li>SetTabSize()
 : <a class="el" href="class_ti_xml_document.html#ae52c1e6d112677e7fce608a2de6201bd">TiXmlDocument</a>
@@ -2253,18 +2286,21 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_gui_console_text_ctrl.html#a6be70492a50208ba82833185c3bbac13">GuiConsoleTextCtrl</a>
 , <a class="el" href="class_gui_m_l_text_ctrl.html#a23e2868600a0272f99824146580fff04">GuiMLTextCtrl</a>
 , <a class="el" href="class_gui_tab_page_ctrl.html#a6be70492a50208ba82833185c3bbac13">GuiTabPageCtrl</a>
-, <a class="el" href="class_gui_text_ctrl.html#a6be70492a50208ba82833185c3bbac13">GuiTextCtrl</a>
-, <a class="el" href="class_gui_text_edit_ctrl.html#ac39c258206ce7a4845a2c6655410a19b">GuiTextEditCtrl</a>
-, <a class="el" href="class_gui_text_edit_slider_ctrl.html#a5e956a5102ef2faef93a8c2e1d4f3eff">GuiTextEditSliderCtrl</a>
+, <a class="el" href="class_gui_text_ctrl.html#a94e452e2b8e2af16604f2b90f3ad0e26">GuiTextCtrl</a>
+, <a class="el" href="class_gui_text_edit_ctrl.html#a557a25596fdd64785385b3aae2909a24">GuiTextEditCtrl</a>
+, <a class="el" href="class_gui_text_edit_slider_ctrl.html#ac39c258206ce7a4845a2c6655410a19b">GuiTextEditSliderCtrl</a>
 , <a class="el" href="struct_gui_tree_view_ctrl_1_1_item.html#ab9288aaa281166c3b4713acfb5cac795">GuiTreeViewCtrl::Item</a>
-, <a class="el" href="class_image_font.html#a44ce575850b18ef42edd72f0dfbc43ab">ImageFont</a>
+, <a class="el" href="class_text_sprite.html#a94e452e2b8e2af16604f2b90f3ad0e26">TextSprite</a>
 </li>
 <li>setTextAlignment()
-: <a class="el" href="class_image_font.html#a111f5f83587ba61fcbaaf0c7b5f3ec82">ImageFont</a>
+: <a class="el" href="class_text_sprite.html#a111f5f83587ba61fcbaaf0c7b5f3ec82">TextSprite</a>
 </li>
 <li>setTextID()
-: <a class="el" href="class_gui_button_base_ctrl.html#a54e7d9deeb64d5b0e729531a39fb35b2">GuiButtonBaseCtrl</a>
-, <a class="el" href="class_gui_text_ctrl.html#a54e7d9deeb64d5b0e729531a39fb35b2">GuiTextCtrl</a>
+: <a class="el" href="class_gui_button_base_ctrl.html#ad6c723c556a50ab6d766769575859aba">GuiButtonBaseCtrl</a>
+, <a class="el" href="class_gui_text_ctrl.html#ad6c723c556a50ab6d766769575859aba">GuiTextCtrl</a>
+</li>
+<li>setTextVAlignment()
+: <a class="el" href="class_text_sprite.html#ab6b0bc393a08617b99195f6e3235eac3">TextSprite</a>
 </li>
 <li>setTimeScale()
 : <a class="el" href="class_particle_player.html#a5f2df3889cf70e28d91298eece445fef">ParticlePlayer</a>
@@ -2356,7 +2392,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_zip_1_1_zip_archive.html#a939c88bf50b5af948cd67690222907a8">ZipArchive</a>
 </li>
 <li>setVersionId()
-: <a class="el" href="class_module_definition.html#a1bc23c09480f8617cad5e4fc373b92de">ModuleDefinition</a>
+: <a class="el" href="class_module_definition.html#a19af6a56878ee48a2ce98dc64a4ab119">ModuleDefinition</a>
 </li>
 <li>setVerticalSync()
 : <a class="el" href="class_display_device.html#ac81f5352a00a8d600995b1360855e8ef">DisplayDevice</a>
@@ -2434,7 +2470,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_taml_custom_node.html#a9cd2362e7316f39a8c125a1e5e70f8e5">TamlCustomNode</a>
 </li>
 <li>setXY()
-: <a class="el" href="class_plane_f.html#a7e861b729a3e4ce1949b51568a249604">PlaneF</a>
+: <a class="el" href="class_plane_f.html#ac19e9867a94eef866dc171e79254c4bc">PlaneF</a>
 </li>
 <li>setXZ()
 : <a class="el" href="class_plane_f.html#abab60e9ca49a5aef6bb2618f39603531">PlaneF</a>
@@ -2462,13 +2498,13 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </li>
 <li>shouldRender()
 : <a class="el" href="class_composite_sprite.html#ab0278e05fcb85d667a800dd539663751">CompositeSprite</a>
-, <a class="el" href="class_image_font.html#ab0278e05fcb85d667a800dd539663751">ImageFont</a>
 , <a class="el" href="class_particle_player.html#ab0278e05fcb85d667a800dd539663751">ParticlePlayer</a>
 , <a class="el" href="class_scene_object.html#ab0278e05fcb85d667a800dd539663751">SceneObject</a>
 , <a class="el" href="class_scene_render_object.html#adff9a91f7dea0eaff638bda2313ea2ea">SceneRenderObject</a>
 , <a class="el" href="class_shape_vector.html#ab0278e05fcb85d667a800dd539663751">ShapeVector</a>
 , <a class="el" href="class_skeleton_object.html#ab0278e05fcb85d667a800dd539663751">SkeletonObject</a>
 , <a class="el" href="class_sprite_base.html#ab0278e05fcb85d667a800dd539663751">SpriteBase</a>
+, <a class="el" href="class_text_sprite.html#ab0278e05fcb85d667a800dd539663751">TextSprite</a>
 , <a class="el" href="class_trigger.html#ab0278e05fcb85d667a800dd539663751">Trigger</a>
 , <a class="el" href="class_wave_composite.html#ab0278e05fcb85d667a800dd539663751">WaveComposite</a>
 </li>
@@ -2528,7 +2564,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_sim_object.html#a2f0d5f226a833bafd913a942723c6918">SimObject</a>
 </li>
 <li>SimObjectPtr()
-: <a class="el" href="class_sim_object_ptr.html#af2b5aedf23c1afabdd2728b9d6613416">SimObjectPtr&lt; T &gt;</a>
+: <a class="el" href="class_sim_object_ptr.html#a31c0eda5d99f4c0e482634ee72c54075">SimObjectPtr&lt; T &gt;</a>
 </li>
 <li>SimObjectTimerEvent()
 : <a class="el" href="class_sim_object_timer_event.html#a350ffaac2616d1fec8cf9df86f9f7c63">SimObjectTimerEvent</a>
@@ -2614,7 +2650,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_sparse_array.html#a165e5ea63e54178236afbabd4058047b">SparseArray&lt; T &gt;</a>
 </li>
 <li>SphereF()
-: <a class="el" href="class_sphere_f.html#a2f272292b9a28aae8c9a66fee6a03ddd">SphereF</a>
+: <a class="el" href="class_sphere_f.html#a2400e29f8d9c92f588fb9ea6285ea6bd">SphereF</a>
 </li>
 <li>SplCtrlPts()
 : <a class="el" href="class_spl_ctrl_pts.html#af6c2fb8765d3d08b809859bf178fecad">SplCtrlPts</a>
@@ -2703,7 +2739,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </li>
 <li>StockColor()
 : <a class="el" href="class_color_f.html#a5fd65e820e59b74b5dc928edfea60e76">ColorF</a>
-, <a class="el" href="class_color_i.html#a5fd65e820e59b74b5dc928edfea60e76">ColorI</a>
+, <a class="el" href="class_color_i.html#a3be1f3a9e3df3c67202dbb93ecbdd1df">ColorI</a>
 </li>
 <li>StockColorItem()
 : <a class="el" href="class_stock_color_item.html#acdb46f4f309ed2f374a6bd81e7e9c008">StockColorItem</a>
@@ -2739,10 +2775,10 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="struct_streaming_list.html#a75e9490665402ea6c92d31a39340d939">StreamingList</a>
 </li>
 <li>StreamObject()
-: <a class="el" href="class_stream_object.html#a480a22a6f423a6e123eb2a4eab02d8ac">StreamObject</a>
+: <a class="el" href="class_stream_object.html#a8172b21e746b8da45e49b013170139e2">StreamObject</a>
 </li>
 <li>StringBuffer()
-: <a class="el" href="class_string_buffer.html#abed17781b5e7348ba267130a67bf4cd7">StringBuffer</a>
+: <a class="el" href="class_string_buffer.html#ade295e51a26e8012fb68e261b9b2ffe4">StringBuffer</a>
 </li>
 <li>StringEqual()
 : <a class="el" href="class_ti_xml_base.html#a3c9ce136bdc36e3da5716967f85103d7">TiXmlBase</a>

+ 11 - 8
Torque2DDocs/html/functions_func_t.html

@@ -256,6 +256,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>textBufferWidth()
 : <a class="el" href="class_gui_text_ctrl.html#ad004eb9f76699c378bb3a36353e3ef0d">GuiTextCtrl</a>
 </li>
+<li>TextSprite()
+: <a class="el" href="class_text_sprite.html#ae50af0ff8a508494dd5a5fd25280128a">TextSprite</a>
+</li>
 <li>textureEventCallback()
 : <a class="el" href="class_image_asset.html#a9deec49dbd771406c3bcdf47971f983b">ImageAsset</a>
 </li>
@@ -310,13 +313,13 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="struct_ti_xml_cursor.html#a6718623059edfa72b7837fdc9943e5ac">TiXmlCursor</a>
 </li>
 <li>TiXmlDeclaration()
-: <a class="el" href="class_ti_xml_declaration.html#aab289ad099bfbe05bf0bb9ce73642bcc">TiXmlDeclaration</a>
+: <a class="el" href="class_ti_xml_declaration.html#a302306dca1044ac14ffb34cbdad99dab">TiXmlDeclaration</a>
 </li>
 <li>TiXmlDocument()
-: <a class="el" href="class_ti_xml_document.html#a7660c6ed16ceff9894b8edbe8aed44ca">TiXmlDocument</a>
+: <a class="el" href="class_ti_xml_document.html#a8a88acf738ffa1888de8d07a0d6f7cfb">TiXmlDocument</a>
 </li>
 <li>TiXmlElement()
-: <a class="el" href="class_ti_xml_element.html#ac299cddadb1870a007e636ac65bf66cb">TiXmlElement</a>
+: <a class="el" href="class_ti_xml_element.html#afef495516679fdc02d57948a070899a4">TiXmlElement</a>
 </li>
 <li>TiXmlHandle()
 : <a class="el" href="class_ti_xml_handle.html#a7a91f73db1ec65f60edf6c3351e9085a">TiXmlHandle</a>
@@ -331,7 +334,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_ti_xml_text.html#a1ce4da1d724e3580ad24bac910c7bdcf">TiXmlText</a>
 </li>
 <li>TiXmlUnknown()
-: <a class="el" href="class_ti_xml_unknown.html#af92ec4869f9d105bc1217a0252bf4995">TiXmlUnknown</a>
+: <a class="el" href="class_ti_xml_unknown.html#a99b2257221fe0fac02b50dc9e774114c">TiXmlUnknown</a>
 </li>
 <li>ToComment()
 : <a class="el" href="class_ti_xml_comment.html#a1535d8f760996ff1a651cae2fcb62be3">TiXmlComment</a>
@@ -346,9 +349,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_ti_xml_node.html#a46a5535cabc469a65f47acc317fea778">TiXmlNode</a>
 </li>
 <li>ToElement()
-: <a class="el" href="class_ti_xml_element.html#a6225c641ac28d55726b392a3a33774e8">TiXmlElement</a>
+: <a class="el" href="class_ti_xml_element.html#a7a2cc466ad0e9996d71ee5da2db2511f">TiXmlElement</a>
 , <a class="el" href="class_ti_xml_handle.html#ade5d98bd6bda8686b8db804bc22bf505">TiXmlHandle</a>
-, <a class="el" href="class_ti_xml_node.html#a6225c641ac28d55726b392a3a33774e8">TiXmlNode</a>
+, <a class="el" href="class_ti_xml_node.html#a7a2cc466ad0e9996d71ee5da2db2511f">TiXmlNode</a>
 </li>
 <li>toEuler()
 : <a class="el" href="class_matrix_f.html#ae64ee530150a93c0b4255bd36b4a10fa">MatrixF</a>
@@ -375,7 +378,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>ToText()
 : <a class="el" href="class_ti_xml_handle.html#ae869af07f33fc6cc8688ad7e5f878d60">TiXmlHandle</a>
 , <a class="el" href="class_ti_xml_node.html#a0229d3dce587577a7a295d07524ccf6b">TiXmlNode</a>
-, <a class="el" href="class_ti_xml_text.html#adfcbab915eb7dac33a6b914b507fd79b">TiXmlText</a>
+, <a class="el" href="class_ti_xml_text.html#a0229d3dce587577a7a295d07524ccf6b">TiXmlText</a>
 </li>
 <li>touchEvent()
 : <a class="el" href="structtouch_event.html#ab57e9d28b79d7afd3ed3226593e50d52">touchEvent</a>
@@ -386,7 +389,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_ti_xml_unknown.html#a27d3f8d54b19f00da670016ae6c5774a">TiXmlUnknown</a>
 </li>
 <li>TQuatF()
-: <a class="el" href="class_t_quat_f.html#a71e05bc7690cb610307e83060a5ca265">TQuatF</a>
+: <a class="el" href="class_t_quat_f.html#afa6afc39495f9807de7584a9041f18be">TQuatF</a>
 </li>
 <li>transform()
 : <a class="el" href="class_plane_transformer.html#ad774ad04e58aa17d92affb731e267209">PlaneTransformer</a>

+ 5 - 5
Torque2DDocs/html/functions_func_v.html

@@ -161,14 +161,14 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_i_range_validator_scaled.html#a34d609267e6e8f41e6750027456ee4f2">IRangeValidatorScaled</a>
 </li>
 <li>validRender()
-: <a class="el" href="class_image_font.html#ae407f2a30c48d7d16319e666800a9a75">ImageFont</a>
-, <a class="el" href="class_image_frame_provider_core.html#a7f98fea119975500e019c105b55db5de">ImageFrameProviderCore</a>
+: <a class="el" href="class_image_frame_provider_core.html#a7f98fea119975500e019c105b55db5de">ImageFrameProviderCore</a>
 , <a class="el" href="class_particle_player.html#ae407f2a30c48d7d16319e666800a9a75">ParticlePlayer</a>
 , <a class="el" href="class_scene_object.html#ae407f2a30c48d7d16319e666800a9a75">SceneObject</a>
 , <a class="el" href="class_scene_render_object.html#ac03e95b3eaf9e25330af426fd95093e9">SceneRenderObject</a>
 , <a class="el" href="class_shape_vector.html#ae407f2a30c48d7d16319e666800a9a75">ShapeVector</a>
 , <a class="el" href="class_skeleton_object.html#ae407f2a30c48d7d16319e666800a9a75">SkeletonObject</a>
 , <a class="el" href="class_sprite_base.html#a7f98fea119975500e019c105b55db5de">SpriteBase</a>
+, <a class="el" href="class_text_sprite.html#ae407f2a30c48d7d16319e666800a9a75">TextSprite</a>
 , <a class="el" href="class_wave_composite.html#ae407f2a30c48d7d16319e666800a9a75">WaveComposite</a>
 </li>
 <li>Value()
@@ -205,13 +205,13 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_taml_visitor.html#a3568c224b31c1eb85179caa35dd87ef4">TamlVisitor</a>
 </li>
 <li>Visit()
-: <a class="el" href="class_ti_xml_visitor.html#aa23e8c6e9fe5d5efd6a6ba167930f3dc">TiXmlVisitor</a>
+: <a class="el" href="class_ti_xml_visitor.html#ae5017bb80b6fbb77922ef1de9fce5c8c">TiXmlVisitor</a>
 </li>
 <li>VisitEnter()
-: <a class="el" href="class_ti_xml_visitor.html#ae0a97d98ae0117cad66c33b8aa2ed2c8">TiXmlVisitor</a>
+: <a class="el" href="class_ti_xml_visitor.html#a65bbd9a8f4089896aaf1cc699b5d02e9">TiXmlVisitor</a>
 </li>
 <li>VisitExit()
-: <a class="el" href="class_ti_xml_visitor.html#abc9b6773761ae034a5861675f0f00c86">TiXmlVisitor</a>
+: <a class="el" href="class_ti_xml_visitor.html#a5668ca0c6dc720185af64c691231a6df">TiXmlVisitor</a>
 </li>
 <li>VorbisStreamSource()
 : <a class="el" href="class_vorbis_stream_source.html#a6a55f66df536cebc074999543cbc9cae">VorbisStreamSource</a>

+ 33 - 7
Torque2DDocs/html/functions_func_w.html

@@ -297,6 +297,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>writeAuthor()
 : <a class="el" href="class_module_definition.html#a1220b7aa95bfa98634e4c1e5f84f2dfa">ModuleDefinition</a>
 </li>
+<li>writeAutoLineHeight()
+: <a class="el" href="class_text_sprite.html#a440424913a91dcd4f27f6c76ae8413f8">TextSprite</a>
+</li>
 <li>writeAwake()
 : <a class="el" href="class_scene_object.html#a738297ea41e7198840a585b55736cda1">SceneObject</a>
 </li>
@@ -418,6 +421,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>writeCussedU32()
 : <a class="el" href="class_bit_stream.html#ae848f4377651d9ee9988ee075dcf13ad">BitStream</a>
 </li>
+<li>writeCustomLineHeight()
+: <a class="el" href="class_text_sprite.html#a393f206fa970de9c7676bd0590314e78">TextSprite</a>
+</li>
 <li>WriteCustomTamlSchema()
 : <a class="el" href="class_particle_asset_field.html#a4d71a95971f77065b9ca7f3ad89147fb">ParticleAssetField</a>
 , <a class="el" href="class_particle_asset_field_collection.html#a7b27260b18ae91e818fe3630f515d251">ParticleAssetFieldCollection</a>
@@ -531,11 +537,20 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>writeFloat()
 : <a class="el" href="class_bit_stream.html#a8dcbf6ec74a6e962a40905f1acec5eb1">BitStream</a>
 </li>
-<li>writeFontPadding()
-: <a class="el" href="class_image_font.html#a345be7211f343deb7b018f8cfdb064e8">ImageFont</a>
+<li>writeFont()
+: <a class="el" href="class_text_sprite.html#ae6b6b1af02a44b472b741c40ec6c71b1">TextSprite</a>
+</li>
+<li>writeFontFile()
+: <a class="el" href="class_font_asset.html#abf6f7e0a8d176ca2c015e69be9161321">FontAsset</a>
+</li>
+<li>writeFontScaleX()
+: <a class="el" href="class_text_sprite.html#a8f9e8d826bef6d759498999f5903d45a">TextSprite</a>
+</li>
+<li>writeFontScaleY()
+: <a class="el" href="class_text_sprite.html#a07d5b6fe32cd8841c9d79bf4a036fd43">TextSprite</a>
 </li>
 <li>writeFontSize()
-: <a class="el" href="class_image_font.html#aa01c8ecf0d1bf1c1740f22ecc16088cb">ImageFont</a>
+: <a class="el" href="class_text_sprite.html#aa01c8ecf0d1bf1c1740f22ecc16088cb">TextSprite</a>
 </li>
 <li>writeForce16Bit()
 : <a class="el" href="class_image_asset.html#abfa9fda27db5899690f20af2df2434b1">ImageAsset</a>
@@ -561,7 +576,6 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>writeImage()
 : <a class="el" href="class_animation_asset.html#a0272618a6f3764f84005d36f6e884943">AnimationAsset</a>
 , <a class="el" href="class_gui_sprite_ctrl.html#a0272618a6f3764f84005d36f6e884943">GuiSpriteCtrl</a>
-, <a class="el" href="class_image_font.html#a0272618a6f3764f84005d36f6e884943">ImageFont</a>
 , <a class="el" href="class_particle_asset_emitter.html#a0272618a6f3764f84005d36f6e884943">ParticleAssetEmitter</a>
 , <a class="el" href="class_render_proxy.html#a0272618a6f3764f84005d36f6e884943">RenderProxy</a>
 , <a class="el" href="class_sprite_base.html#a0272618a6f3764f84005d36f6e884943">SpriteBase</a>
@@ -595,6 +609,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>writeKeepAligned()
 : <a class="el" href="class_particle_asset_emitter.html#ae881d83fff60886eecc105757f48fe51">ParticleAssetEmitter</a>
 </li>
+<li>writeKerning()
+: <a class="el" href="class_text_sprite.html#ac1e07f9837b3da386aeb5d782198e7c4">TextSprite</a>
+</li>
 <li>writeLayerSortMode()
 : <a class="el" href="class_scene.html#aa88912612bb3f942e98706ec2824fb1e">Scene</a>
 </li>
@@ -645,7 +662,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_g_bitmap.html#a6a9da2e7b5cbffc59b6d4880df25b491">GBitmap</a>
 </li>
 <li>writeMSPalette()
-: <a class="el" href="class_g_palette.html#a1310e77351a49ec66fd26b8b5def1fdb">GPalette</a>
+: <a class="el" href="class_g_palette.html#a0aacb58caff85603ac71c78d8c365395">GPalette</a>
 </li>
 <li>writeNamedAnimationFrames()
 : <a class="el" href="class_animation_asset.html#abe2669ede486a1584bb4eebcc2d3254b">AnimationAsset</a>
@@ -672,6 +689,12 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>writeOrientationType()
 : <a class="el" href="class_particle_asset_emitter.html#abc1c6dadce5046311ebcdedf3c70b3fe">ParticleAssetEmitter</a>
 </li>
+<li>writeOverflowModeX()
+: <a class="el" href="class_text_sprite.html#a58cc4b4d020cd904ff86504e4fde28f6">TextSprite</a>
+</li>
+<li>writeOverflowModeY()
+: <a class="el" href="class_text_sprite.html#a4f75b2e100192e494e6e2f5149ce0f25">TextSprite</a>
+</li>
 <li>writePacket()
 : <a class="el" href="class_game_connection.html#a119cd870ef30eb198644c46ab666cbf4">GameConnection</a>
 , <a class="el" href="class_net_connection.html#a119cd870ef30eb198644c46ab666cbf4">NetConnection</a>
@@ -827,10 +850,13 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_stream.html#ad5c791c6efecee2afe477af5199f1e4f">Stream</a>
 </li>
 <li>writeText()
-: <a class="el" href="class_image_font.html#a5b6c012db1858bb43f1292f8b010ffa4">ImageFont</a>
+: <a class="el" href="class_text_sprite.html#a5b6c012db1858bb43f1292f8b010ffa4">TextSprite</a>
 </li>
 <li>writeTextAlignment()
-: <a class="el" href="class_image_font.html#aa267519e6fc45dc12480c395bb9c49bb">ImageFont</a>
+: <a class="el" href="class_text_sprite.html#aa267519e6fc45dc12480c395bb9c49bb">TextSprite</a>
+</li>
+<li>writeTextVAlignment()
+: <a class="el" href="class_text_sprite.html#a2aaf856ce73fb31672f755886b1a123a">TextSprite</a>
 </li>
 <li>writeTimeScale()
 : <a class="el" href="class_particle_player.html#a97c2e19e39baa4332710b0df0b77d9f1">ParticlePlayer</a>

+ 6 - 3
Torque2DDocs/html/functions_func_~.html

@@ -309,6 +309,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>~FindMatch()
 : <a class="el" href="class_find_match.html#a30053f153bf31df0c2f2c0a8f65f23c6">FindMatch</a>
 </li>
+<li>~FontAsset()
+: <a class="el" href="class_font_asset.html#a780689302461a449b84d60bd8f06c5db">FontAsset</a>
+</li>
 <li>~FrameAllocatorMarker()
 : <a class="el" href="class_frame_allocator_marker.html#ae53e11059e871c84e790781ba57b4268">FrameAllocatorMarker</a>
 </li>
@@ -417,9 +420,6 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>~ImageAsset()
 : <a class="el" href="class_image_asset.html#a3a0a0fd145d6afa039a318c236010f30">ImageAsset</a>
 </li>
-<li>~ImageFont()
-: <a class="el" href="class_image_font.html#a4d40e0c7121f8d51cccf3ad0e7490642">ImageFont</a>
-</li>
 <li>~ImageFrameProvider()
 : <a class="el" href="class_image_frame_provider.html#a8d07255324275bf9f7e7abd655252229">ImageFrameProvider</a>
 </li>
@@ -765,6 +765,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>~TCPObject()
 : <a class="el" href="class_t_c_p_object.html#a0386427ac36266b27e1674d915fc92a9">TCPObject</a>
 </li>
+<li>~TextSprite()
+: <a class="el" href="class_text_sprite.html#a5e6bcca3fcc1c5670f3cc0f9533ee976">TextSprite</a>
+</li>
 <li>~TextureHandle()
 : <a class="el" href="class_texture_handle.html#a7405d95b95cd0bcb4bf759784ec28e18">TextureHandle</a>
 </li>

+ 100 - 25
Torque2DDocs/html/functions_g.html

@@ -459,6 +459,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>getAutoFormatXmlExtension()
 : <a class="el" href="class_taml.html#a0a72f6cbcce1751fa4099be6a2956170">Taml</a>
 </li>
+<li>getAutoLineHeight()
+: <a class="el" href="class_text_sprite.html#a74b1ac6da7266e5889afbae3b0506279">TextSprite</a>
+</li>
 <li>getAutoSizing()
 : <a class="el" href="class_scene_object.html#aeb9b6db731112b77daa4206fed66ab97">SceneObject</a>
 </li>
@@ -796,6 +799,21 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>GetChar()
 : <a class="el" href="class_ti_xml_base.html#aa638ff772292abda05c03c0ae481bdcd">TiXmlBase</a>
 </li>
+<li>getCharacter()
+: <a class="el" href="classfont_1_1_bitmap_font.html#aad354ae3651d09f30d132bbc91fe827b">BitmapFont</a>
+</li>
+<li>getCharacterBlendColor()
+: <a class="el" href="class_text_sprite.html#a3dbd5a856ad9fa1ac4cb6899372af02c">TextSprite</a>
+</li>
+<li>getCharacterHasBlendColor()
+: <a class="el" href="class_text_sprite.html#a714d9f77905ae598a8494d867d350f25">TextSprite</a>
+</li>
+<li>getCharacterOffset()
+: <a class="el" href="class_text_sprite.html#a2082f1efac76d29772344b8f00592089">TextSprite</a>
+</li>
+<li>getCharacterScale()
+: <a class="el" href="class_text_sprite.html#ad45849373a3da19e7deeb0854cb93b65">TextSprite</a>
+</li>
 <li>getCharHeight()
 : <a class="el" href="class_g_font.html#a124f147c206298afc7bd9289fa113049">GFont</a>
 </li>
@@ -1146,6 +1164,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>getCursorPositionAndColor()
 : <a class="el" href="class_gui_m_l_text_ctrl.html#a9f4b66d03f28e0f2e018de74e46817a8">GuiMLTextCtrl</a>
 </li>
+<li>getCustomLineHeight()
+: <a class="el" href="class_text_sprite.html#aaa284974440eb1bac4a55bb2187fca25">TextSprite</a>
+</li>
 <li>getCustomTamlSchema()
 : <a class="el" href="class_abstract_class_rep.html#aca8d6e03b34710bf05bff240d711e66d">AbstractClassRep</a>
 , <a class="el" href="class_concrete_class_rep.html#a665d5653d4fd3031328dddae7fcf50ef">ConcreteClassRep&lt; T &gt;</a>
@@ -1621,6 +1642,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_expr_eval_state.html#a9d9c7f17ef8672bdc165886803c9d2d3">ExprEvalState</a>
 , <a class="el" href="class_gui_control.html#adb52471f7e3a0c66fccd79b5107e03dc">GuiControl</a>
 </li>
+<li>getFont()
+: <a class="el" href="class_text_sprite.html#a1782e5f493d7a586f20ca6d70955a504">TextSprite</a>
+</li>
 <li>getFontBaseLine()
 : <a class="el" href="class_android_font.html#a10e16816bfd985e1b04aabbdc6071656">AndroidFont</a>
 , <a class="el" href="class_emscripten_font.html#a10e16816bfd985e1b04aabbdc6071656">EmscriptenFont</a>
@@ -1636,19 +1660,25 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>getFontFaceName()
 : <a class="el" href="class_g_font.html#ae6756f50f1b7d7c3f683725c8d22a230">GFont</a>
 </li>
+<li>getFontFile()
+: <a class="el" href="class_font_asset.html#a9ac6c63e0d6719bbe95e55ba0d9fc728">FontAsset</a>
+</li>
 <li>getFontHeight()
 : <a class="el" href="class_android_font.html#a510e4e9d3457afa17f06cf4db36d7cfa">AndroidFont</a>
 , <a class="el" href="class_emscripten_font.html#a510e4e9d3457afa17f06cf4db36d7cfa">EmscriptenFont</a>
 , <a class="el" href="class_platform_font.html#aa09e0ae7ae109569ae451bf035d6df1f">PlatformFont</a>
 </li>
-<li>getFontPadding()
-: <a class="el" href="class_image_font.html#a0b242fea091fb4c4e4c655df0f9479d7">ImageFont</a>
-</li>
 <li>getFontPath()
 : <a class="el" href="class_t2_d_activity.html#a60209b18abf6ed49c97a85014c7b887b">T2DActivity</a>
 </li>
+<li>getFontScaleX()
+: <a class="el" href="class_text_sprite.html#a64f56d7c3c75755cc9f5848aeeb355cf">TextSprite</a>
+</li>
+<li>getFontScaleY()
+: <a class="el" href="class_text_sprite.html#a760fae5b541a90644088e9d5b2f0726f">TextSprite</a>
+</li>
 <li>getFontSize()
-: <a class="el" href="class_image_font.html#a8b544e0e35129696023e57070830989b">ImageFont</a>
+: <a class="el" href="class_text_sprite.html#a873f44ee4a5f1feb331e1fe879bda294">TextSprite</a>
 </li>
 <li>getForce()
 : <a class="el" href="class_ambient_force_controller.html#a5c4ec34b612ef032a2d0d3447e4058fc">AmbientForceController</a>
@@ -1795,7 +1825,6 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>getImage()
 : <a class="el" href="class_animation_asset.html#a2249406418f2d013eff0933c4e3d200c">AnimationAsset</a>
 , <a class="el" href="class_gui_sprite_ctrl.html#a48a7f6a5e49f17cb05636b31797f2c02">GuiSpriteCtrl</a>
-, <a class="el" href="class_image_font.html#ad6336383d61553d2e0c359d74115f846">ImageFont</a>
 , <a class="el" href="class_image_frame_provider_core.html#a48a7f6a5e49f17cb05636b31797f2c02">ImageFrameProviderCore</a>
 , <a class="el" href="class_particle_asset_emitter.html#a48a7f6a5e49f17cb05636b31797f2c02">ParticleAssetEmitter</a>
 , <a class="el" href="class_render_proxy.html#abb916b8f8d10855fa86364ae037d8107">RenderProxy</a>
@@ -1821,7 +1850,8 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_image_asset.html#ae0db01c048339d8afa924e9a00418a5c">ImageAsset</a>
 </li>
 <li>getImageTexture()
-: <a class="el" href="class_image_asset.html#a650432bf9e6d2cfa546230521b58f3cd">ImageAsset</a>
+: <a class="el" href="class_font_asset.html#ae4db7160a35a8ac92186e41c2674c12a">FontAsset</a>
+, <a class="el" href="class_image_asset.html#a650432bf9e6d2cfa546230521b58f3cd">ImageAsset</a>
 </li>
 <li>getImageWidth()
 : <a class="el" href="class_image_asset.html#a15aa9037a40a986438fd481499f5a84c">ImageAsset</a>
@@ -1934,6 +1964,10 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>getKeepAligned()
 : <a class="el" href="class_particle_asset_emitter.html#a73c59bce3ed48e11e618a21ec28d1224">ParticleAssetEmitter</a>
 </li>
+<li>getKerning()
+: <a class="el" href="classfont_1_1_bitmap_font.html#ad43dd302d9bdc6c37c3582910fdeb636">BitmapFont</a>
+, <a class="el" href="class_text_sprite.html#a765c51c54a4b5779896a62b5b8fe260c">TextSprite</a>
+</li>
 <li>getKeyCode()
 : <a class="el" href="class_input.html#a58f25a7a69a202bcb618c3833cdc1373">Input</a>
 </li>
@@ -2311,7 +2345,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_point_force_controller.html#aaaee534f4de54470a96907a554eda35c">PointForceController</a>
 </li>
 <li>getNormalImage()
-: <a class="el" href="class_gui_image_button_ctrl.html#aace74fa612cce2ec12b674a2bd4db3a3">GuiImageButtonCtrl</a>
+: <a class="el" href="class_gui_image_button_ctrl.html#a3662c85f337b3524b0518931b39701d2">GuiImageButtonCtrl</a>
 , <a class="el" href="struct_gui_tree_view_ctrl_1_1_item.html#a492e251cd7c874f0c6209a87d4805fbb">GuiTreeViewCtrl::Item</a>
 </li>
 <li>getNumChars()
@@ -2367,6 +2401,24 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>getOrientationTypeEnum()
 : <a class="el" href="class_particle_asset_emitter.html#a8879a0808bfe3eb97e9e86d3f6e2d583">ParticleAssetEmitter</a>
 </li>
+<li>getOverflowModeX()
+: <a class="el" href="class_text_sprite.html#af17af32e70df4da9cfbdb5ded30d4df9">TextSprite</a>
+</li>
+<li>getOverflowModeXDescription()
+: <a class="el" href="class_text_sprite.html#a683cc5763cf2a24f0f80b8532b2628ee">TextSprite</a>
+</li>
+<li>getOverflowModeXEnum()
+: <a class="el" href="class_text_sprite.html#ac677cd4bbbb95f2a7bcc853c363792a9">TextSprite</a>
+</li>
+<li>getOverflowModeY()
+: <a class="el" href="class_text_sprite.html#a72380a85f4bae58903d1ae98259da354">TextSprite</a>
+</li>
+<li>getOverflowModeYDescription()
+: <a class="el" href="class_text_sprite.html#ae925c9959acb9b5fec7ed0b9f97a0c55">TextSprite</a>
+</li>
+<li>getOverflowModeYEnum()
+: <a class="el" href="class_text_sprite.html#a233d8c6d6f4dfd12d1e2fd4e797e9fa5">TextSprite</a>
+</li>
 <li>getOverwritePrompt()
 : <a class="el" href="class_save_file_dialog.html#a9dbf19621003e3f288f062b7dfde1558">SaveFileDialog</a>
 </li>
@@ -2506,7 +2558,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_mem_stream.html#a3b11405633403a6a2d95d65ecfd97964">MemStream</a>
 , <a class="el" href="class_point_force_controller.html#a1f5676448031f05b5eea854dc495f080">PointForceController</a>
 , <a class="el" href="class_resize_filter_stream.html#a3b11405633403a6a2d95d65ecfd97964">ResizeFilterStream</a>
-, <a class="el" href="class_scene_object.html#a67a972c29087341fc61e5b7bc816afac">SceneObject</a>
+, <a class="el" href="class_scene_object.html#a1b8f15e5cc5c894acade3ef5112e2be8">SceneObject</a>
 , <a class="el" href="class_stream.html#a08aad9db0d2b25f9180a0dd7050368ef">Stream</a>
 , <a class="el" href="class_stream_object.html#a3b11405633403a6a2d95d65ecfd97964">StreamObject</a>
 , <a class="el" href="class_zip_crypt_r_stream.html#a3b11405633403a6a2d95d65ecfd97964">ZipCryptRStream</a>
@@ -2768,10 +2820,10 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_gui_control.html#a96faf5971f2ab3623d8e5cd14ed3cb87">GuiControl</a>
 </li>
 <li>getRootBoneOffset()
-: <a class="el" href="class_skeleton_object.html#a1f7211e24bca0057acab2571b88bedae">SkeletonObject</a>
+: <a class="el" href="class_skeleton_object.html#a5c63c246adea727389c538bfbf83613d">SkeletonObject</a>
 </li>
 <li>getRootBoneScale()
-: <a class="el" href="class_skeleton_object.html#a2eafcf4d0bb8e04c91b1e153f41327d7">SkeletonObject</a>
+: <a class="el" href="class_skeleton_object.html#aef505d0f332501c489d79e05ec2ef31b">SkeletonObject</a>
 </li>
 <li>getRopeJointMaxLength()
 : <a class="el" href="class_scene.html#af14de9d2038eb855a5f6fa94089d3836">Scene</a>
@@ -2899,7 +2951,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </li>
 <li>getSelectedItem()
 : <a class="el" href="class_gui_list_box_ctrl.html#a88e3c55cc64f1a3d9acf05895be0e951">GuiListBoxCtrl</a>
-, <a class="el" href="class_gui_tree_view_ctrl.html#a55b723bd934bcf71c01a217047c7bd15">GuiTreeViewCtrl</a>
+, <a class="el" href="class_gui_tree_view_ctrl.html#a88e3c55cc64f1a3d9acf05895be0e951">GuiTreeViewCtrl</a>
 </li>
 <li>getSelectedItems()
 : <a class="el" href="class_gui_list_box_ctrl.html#ae7a734d5abc3ec6672b40b1e520d3e5c">GuiListBoxCtrl</a>
@@ -2932,7 +2984,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_game_connection.html#a97d5c808a788f290c3969cdb03c7bb79">GameConnection</a>
 </li>
 <li>getSignature()
-: <a class="el" href="class_module_definition.html#a8b5c21157228953fec26770149ea46bc">ModuleDefinition</a>
+: <a class="el" href="class_module_definition.html#a64cce614b134d09137d8a61d93cf2dd9">ModuleDefinition</a>
 </li>
 <li>getSingleParticle()
 : <a class="el" href="class_particle_asset_emitter.html#aca9ddee0687864a6e1fcc47538adacbc">ParticleAssetEmitter</a>
@@ -2945,6 +2997,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_scene_object.html#a851c2ad9d33d2074c94d9f1c41662923">SceneObject</a>
 , <a class="el" href="class_sprite_batch_item.html#a851c2ad9d33d2074c94d9f1c41662923">SpriteBatchItem</a>
 </li>
+<li>getSizeRatio()
+: <a class="el" href="classfont_1_1_bitmap_font.html#ad6aa84a8b9492f08b040576512e996bc">BitmapFont</a>
+</li>
 <li>getSizeScale()
 : <a class="el" href="class_particle_player.html#a383f4109aad7efc7025c20edc709843f">ParticlePlayer</a>
 </li>
@@ -2982,7 +3037,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_skeleton_asset.html#a75b262fa240e3e90b0ac406942581e42">SkeletonAsset</a>
 </li>
 <li>getSleepingAllowed()
-: <a class="el" href="class_scene_object.html#af3282ad5b44a6b7e97ce4cb0e0dbb1f4">SceneObject</a>
+: <a class="el" href="class_scene_object.html#a6067f9f8c9667ee746592b2dce14a166">SceneObject</a>
 </li>
 <li>getSleepingCallback()
 : <a class="el" href="class_scene_object.html#af78cc67dbe0920dbd690f5398fe7d60d">SceneObject</a>
@@ -2994,6 +3049,12 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_scene_object.html#a45052acc90b8c9246a18933d548083bf">SceneObject</a>
 , <a class="el" href="class_sprite_batch_item.html#a2a409661e5c9e74e662695ff172105bb">SpriteBatchItem</a>
 </li>
+<li>getSound()
+: <a class="el" href="class_scene_object.html#a3c18a92636856e670c6fb4062d916163">SceneObject</a>
+</li>
+<li>getSoundsCount()
+: <a class="el" href="class_scene_object.html#a618cb5b286ef139bfa542d9d2803447e">SceneObject</a>
+</li>
 <li>getSpatialDirty()
 : <a class="el" href="class_scene_object.html#a7521698ed437755820636c17466882b0">SceneObject</a>
 </li>
@@ -3195,7 +3256,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_g_font.html#a14c248efe7157e60a2fced824b2d8c40">GFont</a>
 </li>
 <li>getStrNWidthPrecise()
-: <a class="el" href="class_g_font.html#a68630a1b66bb571b2a3690b547852946">GFont</a>
+: <a class="el" href="class_g_font.html#a736f7b412b2b5a6ccae8f77554f0c4ef">GFont</a>
 </li>
 <li>getStrWidth()
 : <a class="el" href="class_g_font.html#a5824a4375a4a8f6994dfa7bfe16a3ca3">GFont</a>
@@ -3296,20 +3357,20 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_gui_text_edit_ctrl.html#a6e9ce4b11773ac5746395f46773007fd">GuiTextEditCtrl</a>
 , <a class="el" href="class_gui_text_edit_slider_ctrl.html#a6e9ce4b11773ac5746395f46773007fd">GuiTextEditSliderCtrl</a>
 , <a class="el" href="struct_gui_tree_view_ctrl_1_1_item.html#a96bb4c1c818135971c765f2bcc67e5e9">GuiTreeViewCtrl::Item</a>
-, <a class="el" href="class_image_font.html#a641f0ff72a73bc4837ec11e5eb1ca5d1">ImageFont</a>
 , <a class="el" href="class_sim_x_m_l_document.html#afe762a7729df9060e5133386a8a5d56f">SimXMLDocument</a>
+, <a class="el" href="class_text_sprite.html#ae210c3e270f43731a858bb4b75ab909f">TextSprite</a>
 </li>
 <li>GetText()
 : <a class="el" href="class_ti_xml_element.html#a7c19a89c281cdcf2aece75a9c7bbc680">TiXmlElement</a>
 </li>
 <li>getTextAlignment()
-: <a class="el" href="class_image_font.html#aafc4dbfd9eefd555484c82560653a4f8">ImageFont</a>
+: <a class="el" href="class_text_sprite.html#a514df5bf5d17fbbc944da38e9479aadd">TextSprite</a>
 </li>
 <li>getTextAlignmentDescription()
-: <a class="el" href="class_image_font.html#ac6e405d0903b70581200a8c821752381">ImageFont</a>
+: <a class="el" href="class_text_sprite.html#a00e7caa1547b5621175d37afdd8c15d7">TextSprite</a>
 </li>
 <li>getTextAlignmentEnum()
-: <a class="el" href="class_image_font.html#a9241f0b1a8694dc903c65974ac51b307">ImageFont</a>
+: <a class="el" href="class_text_sprite.html#ae9a86615f61e82240b9fa20d06eab6a0">TextSprite</a>
 </li>
 <li>getTextById()
 : <a class="el" href="class_gui_pop_up_menu_ctrl.html#a41937e95980a73efcba0aa9bd38ed1a9">GuiPopUpMenuCtrl</a>
@@ -3332,7 +3393,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_g_font.html#a01e59cf04a81444dec977948d34a2f7e">GFont</a>
 </li>
 <li>GetTextureHandle()
-: <a class="el" href="class_gui_image_list.html#a2a0af8039fe3bd95298da30881869004">GuiImageList</a>
+: <a class="el" href="class_gui_image_list.html#a48c6695368475b2361e81f5e5e9e5b82">GuiImageList</a>
 </li>
 <li>getTextureHeight()
 : <a class="el" href="class_texture_object.html#a7d1868f57b98648cfec2d93a8dcc74ba">TextureObject</a>
@@ -3342,7 +3403,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_texture_object.html#acc4d19a012574a74d5cb47372de6bf5d">TextureObject</a>
 </li>
 <li>GetTextureObject()
-: <a class="el" href="class_gui_image_list.html#a28dd893c0f2423ccdbf32121d7bb77d2">GuiImageList</a>
+: <a class="el" href="class_gui_image_list.html#a7143b463c5721e1eeabb81b0f0fe2a94">GuiImageList</a>
 </li>
 <li>GetTexturePath()
 : <a class="el" href="class_gui_image_list.html#aa787f581a53e716d7f8955f225606943">GuiImageList</a>
@@ -3360,6 +3421,15 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>getTextureWidth()
 : <a class="el" href="class_texture_object.html#a2e030ba8c20327b956ceac6b6649e643">TextureObject</a>
 </li>
+<li>getTextVAlignment()
+: <a class="el" href="class_text_sprite.html#a42939050e5460aab2774d25137e975a0">TextSprite</a>
+</li>
+<li>getTextVAlignmentDescription()
+: <a class="el" href="class_text_sprite.html#af3f2bace0b938b8d2c7708beab490499">TextSprite</a>
+</li>
+<li>getTextVAlignmentEnum()
+: <a class="el" href="class_text_sprite.html#a0e3216f3c2eb2e84a71c15dda7a3549b">TextSprite</a>
+</li>
 <li>getThreadById()
 : <a class="el" href="class_thread_manager.html#a2839aa31cd4f2f7bcd0222771aa28a8a">ThreadManager</a>
 </li>
@@ -3449,10 +3519,10 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </li>
 <li>getUserData()
 : <a class="el" href="class_sprite_batch.html#afc73a6ba675b9fd4e42a7f5962f91577">SpriteBatch</a>
-, <a class="el" href="class_sprite_batch_item.html#a9024f48327818cebbc14677ec4218715">SpriteBatchItem</a>
+, <a class="el" href="class_sprite_batch_item.html#aef5901e7c4508d1b49695b835ca12b0a">SpriteBatchItem</a>
 </li>
 <li>GetUserData()
-: <a class="el" href="class_ti_xml_base.html#a5a80e350527f576950f2bc9c2596d14e">TiXmlBase</a>
+: <a class="el" href="class_ti_xml_base.html#ab331e64cfdbe463ed51c2591d26f7564">TiXmlBase</a>
 </li>
 <li>getUserDataDirectory()
 : <a class="el" href="struct_platform.html#a735da0d24b3ff8f192c834f13c662a58">Platform</a>
@@ -3487,7 +3557,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_hash_table_1_1___iterator.html#a5d645b362957cd4db162679cfeb71d5a">HashTable&lt; Key, Value &gt;::_Iterator&lt; U, E, M &gt;</a>
 </li>
 <li>getValueScale()
-: <a class="el" href="class_particle_asset_field.html#a2742ca567522fe022b6175a0c3109cab">ParticleAssetField</a>
+: <a class="el" href="class_particle_asset_field.html#a2422604d3099ed77d05f5a0a35c97072">ParticleAssetField</a>
 , <a class="el" href="class_particle_asset_field_collection.html#a2422604d3099ed77d05f5a0a35c97072">ParticleAssetFieldCollection</a>
 </li>
 <li>getVariable()
@@ -3506,6 +3576,11 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>getVersionId()
 : <a class="el" href="class_module_definition.html#ab88eebb8cb2613120fa30bba9d6d6e25">ModuleDefinition</a>
 </li>
+<li>getVerticalSync()
+: <a class="el" href="class_display_device.html#a940dc0274a37efefa1479605cf73fd09">DisplayDevice</a>
+, <a class="el" href="class_open_g_l_device.html#a9e6dfb86fb619ba339a0434578c79e33">OpenGLDevice</a>
+, <a class="el" href="class_video.html#a9e6dfb86fb619ba339a0434578c79e33">Video</a>
+</li>
 <li>getViewLimitMax()
 : <a class="el" href="class_scene_window.html#a6cd67b408fc26c429ee547809cc81270">SceneWindow</a>
 </li>
@@ -3840,7 +3915,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_gui_inspector_field.html#a52d123e4df8cc9d7e829c0d15617f89c">GuiInspectorField</a>
 </li>
 <li>GuiInspectorGroup()
-: <a class="el" href="class_gui_inspector_group.html#a980748260c4e7e2cfa083b1e6f1ece40">GuiInspectorGroup</a>
+: <a class="el" href="class_gui_inspector_group.html#a27b0bcc605a1fab73b0f9cabb8533dc3">GuiInspectorGroup</a>
 </li>
 <li>GuiInspectorTypeColorF()
 : <a class="el" href="class_gui_inspector_type_color_f.html#a730a7c3e79887925b4be3b832e5360af">GuiInspectorTypeColorF</a>
@@ -3891,7 +3966,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_gui_popup_text_list_ctrl.html#ad3acaf5e4a1a6d0fce9e6db35d378577">GuiPopupTextListCtrl</a>
 </li>
 <li>GuiPopupTextListCtrlEx()
-: <a class="el" href="class_gui_popup_text_list_ctrl_ex.html#aa062ea002e1bdc08c4dec455fc86276a">GuiPopupTextListCtrlEx</a>
+: <a class="el" href="class_gui_popup_text_list_ctrl_ex.html#a3210ac060934f690a864815fc0990d26">GuiPopupTextListCtrlEx</a>
 </li>
 <li>GuiProgressCtrl()
 : <a class="el" href="class_gui_progress_ctrl.html#acad4e4c3d85e8a37674c399045f9c748">GuiProgressCtrl</a>

+ 23 - 8
Torque2DDocs/html/functions_i.html

@@ -200,9 +200,6 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>ImageAsset()
 : <a class="el" href="class_image_asset.html#a58869e99ff27f074f7f69117ad1cf75a">ImageAsset</a>
 </li>
-<li>ImageFont()
-: <a class="el" href="class_image_font.html#ada3969f4a1dfdc6f7a03d50e68c3249d">ImageFont</a>
-</li>
 <li>ImageFrameProvider()
 : <a class="el" href="class_image_frame_provider.html#ac14012ea1c5264632a3d491200ebef23">ImageFrameProvider</a>
 </li>
@@ -318,6 +315,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_animation_asset.html#ac5a8e75c7f8b4190516494712c4f5742">AnimationAsset</a>
 , <a class="el" href="class_asset_base.html#a0900bffce0e21b1cf76cd5307b74bb87">AssetBase</a>
 , <a class="el" href="class_audio_asset.html#ac5a8e75c7f8b4190516494712c4f5742">AudioAsset</a>
+, <a class="el" href="class_font_asset.html#ac5a8e75c7f8b4190516494712c4f5742">FontAsset</a>
 , <a class="el" href="class_image_asset.html#ac5a8e75c7f8b4190516494712c4f5742">ImageAsset</a>
 , <a class="el" href="class_particle_asset.html#ac5a8e75c7f8b4190516494712c4f5742">ParticleAsset</a>
 , <a class="el" href="class_skeleton_asset.html#ac5a8e75c7f8b4190516494712c4f5742">SkeletonAsset</a>
@@ -335,6 +333,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_asset_manager.html#a67420d3593db1aae6efb2c3abb23c690">AssetManager</a>
 , <a class="el" href="class_asset_query.html#a67420d3593db1aae6efb2c3abb23c690">AssetQuery</a>
 , <a class="el" href="class_audio_asset.html#a67420d3593db1aae6efb2c3abb23c690">AudioAsset</a>
+, <a class="el" href="class_audio_description.html#a67420d3593db1aae6efb2c3abb23c690">AudioDescription</a>
 , <a class="el" href="class_audio_environment.html#a67420d3593db1aae6efb2c3abb23c690">AudioEnvironment</a>
 , <a class="el" href="class_audio_sample_environment.html#a67420d3593db1aae6efb2c3abb23c690">AudioSampleEnvironment</a>
 , <a class="el" href="class_behavior_instance.html#a67420d3593db1aae6efb2c3abb23c690">BehaviorInstance</a>
@@ -346,6 +345,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_declared_assets.html#a67420d3593db1aae6efb2c3abb23c690">DeclaredAssets</a>
 , <a class="el" href="class_event_manager.html#a67420d3593db1aae6efb2c3abb23c690">EventManager</a>
 , <a class="el" href="class_file_dialog.html#a67420d3593db1aae6efb2c3abb23c690">FileDialog</a>
+, <a class="el" href="class_font_asset.html#a67420d3593db1aae6efb2c3abb23c690">FontAsset</a>
 , <a class="el" href="class_gui_auto_scroll_ctrl.html#a67420d3593db1aae6efb2c3abb23c690">GuiAutoScrollCtrl</a>
 , <a class="el" href="class_gui_bitmap_button_ctrl.html#a67420d3593db1aae6efb2c3abb23c690">GuiBitmapButtonCtrl</a>
 , <a class="el" href="class_gui_bitmap_ctrl.html#a67420d3593db1aae6efb2c3abb23c690">GuiBitmapCtrl</a>
@@ -397,7 +397,6 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_gui_tree_view_ctrl.html#a67420d3593db1aae6efb2c3abb23c690">GuiTreeViewCtrl</a>
 , <a class="el" href="class_gui_window_ctrl.html#a67420d3593db1aae6efb2c3abb23c690">GuiWindowCtrl</a>
 , <a class="el" href="class_image_asset.html#a67420d3593db1aae6efb2c3abb23c690">ImageAsset</a>
-, <a class="el" href="class_image_font.html#a67420d3593db1aae6efb2c3abb23c690">ImageFont</a>
 , <a class="el" href="class_message_forwarder.html#a67420d3593db1aae6efb2c3abb23c690">MessageForwarder</a>
 , <a class="el" href="class_message_vector.html#a67420d3593db1aae6efb2c3abb23c690">MessageVector</a>
 , <a class="el" href="class_module_definition.html#a67420d3593db1aae6efb2c3abb23c690">ModuleDefinition</a>
@@ -427,6 +426,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_sprite.html#a67420d3593db1aae6efb2c3abb23c690">Sprite</a>
 , <a class="el" href="class_sprite_base.html#a67420d3593db1aae6efb2c3abb23c690">SpriteBase</a>
 , <a class="el" href="class_taml.html#a67420d3593db1aae6efb2c3abb23c690">Taml</a>
+, <a class="el" href="class_text_sprite.html#a67420d3593db1aae6efb2c3abb23c690">TextSprite</a>
 , <a class="el" href="class_trigger.html#a67420d3593db1aae6efb2c3abb23c690">Trigger</a>
 , <a class="el" href="class_undo_action.html#a67420d3593db1aae6efb2c3abb23c690">UndoAction</a>
 , <a class="el" href="class_undo_manager.html#a67420d3593db1aae6efb2c3abb23c690">UndoManager</a>
@@ -659,7 +659,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="struct_sim_object_1_1_notify.html#a1d1cfd8ffb84e947f82999c682b666a7ae962ea8b0b3a376575ad0e616eeac474">SimObject::Notify</a>
 </li>
 <li>INVALID_ALIGN
-: <a class="el" href="class_image_font.html#aa56f1a82069b5feeadbb4591cb3e474faba5026a175b460e2f5147a81b3185397">ImageFont</a>
+: <a class="el" href="class_text_sprite.html#abdd7e81d0fb7db7f8a4e6465765bac0baba5026a175b460e2f5147a81b3185397">TextSprite</a>
 </li>
 <li>INVALID_EMITTER_TYPE
 : <a class="el" href="class_particle_asset_emitter.html#a02b9842e77a9f98c00982139def9a37ba87ad05c509f47f05f47b15fa4c370d03">ParticleAssetEmitter</a>
@@ -676,9 +676,18 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>INVALID_ORIENTATION
 : <a class="el" href="class_particle_asset_emitter.html#aac1978e8ab548a9b6975458be9204f76a3f143d00026d75e8fb392f6a98f243c6">ParticleAssetEmitter</a>
 </li>
+<li>INVALID_OVERFLOW_X
+: <a class="el" href="class_text_sprite.html#aec7f0168ae63b93fad7008bfbb9e1696a11d207300bf9545caa2c0e97d54df5d6">TextSprite</a>
+</li>
+<li>INVALID_OVERFLOW_Y
+: <a class="el" href="class_text_sprite.html#a87cd81e296755f9514c3e4957f5bf4e9a5021898b0f989a0ae67669929f128575">TextSprite</a>
+</li>
 <li>INVALID_SPRITE_PROXY
 : <a class="el" href="class_sprite_batch.html#a03990459ce0bc7b20dc7a36891383099">SpriteBatch</a>
 </li>
+<li>INVALID_VALIGN
+: <a class="el" href="class_text_sprite.html#a3ba8a1cdd2e577efbad7c7b88e1c6175a88eb870feeaa1f7bb9b5fa8e2bdf9397">TextSprite</a>
+</li>
 <li>InvalidEntryId
 : <a class="el" href="class_connection_string_table.html#a198b8c2c77ea9f9815a181ddeda1c320ab34e7ea5ed0693befd653a5b3d5d8b50">ConnectionStringTable</a>
 </li>
@@ -847,7 +856,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </li>
 <li>isContained()
 : <a class="el" href="class_box3_d.html#ad2a223fda0edf7cff929e93313399f26">Box3D</a>
-, <a class="el" href="class_box3_f.html#a910da74c5da5293aa698b40784d92d79">Box3F</a>
+, <a class="el" href="class_box3_f.html#ad9ecc4c1f44e41e294f309438644b0cf">Box3F</a>
 , <a class="el" href="class_sphere_f.html#a9f4d3bc444ea82d90ad3539e7681ac10">SphereF</a>
 </li>
 <li>isCurrentThread()
@@ -871,6 +880,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>isDedicated()
 : <a class="el" href="struct_server_info.html#a23ca58738ae69791ad037041f70f0400">ServerInfo</a>
 </li>
+<li>isDefault()
+: <a class="el" href="structfont_1_1_bitmap_font_character_info.html#a96a0fcdc9541e41091f5a8ef017bc88f">BitmapFontCharacterInfo</a>
+</li>
 <li>isDeleted()
 : <a class="el" href="class_sim_object.html#a3f191957f4ae9a0547de030208947604">SimObject</a>
 </li>
@@ -1115,6 +1127,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>isPlayingBack()
 : <a class="el" href="class_net_connection.html#a57902781425988f93476e8040138b27f">NetConnection</a>
 </li>
+<li>isProcessAudioListener()
+: <a class="el" href="class_scene_window.html#a8472e62ae40c456828e347ba30432ad4">SceneWindow</a>
+</li>
 <li>isProcessingTicks()
 : <a class="el" href="class_tickable.html#a74a50877fd0734e2cc71b244ffab12c4">Tickable</a>
 </li>
@@ -1252,7 +1267,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_gui_control.html#aadc2f7e6c414e3e7016fb654293daa7f">GuiControl</a>
 </li>
 <li>IsWhiteSpace()
-: <a class="el" href="class_ti_xml_base.html#a71b632a1366f45b3353a7c0b0b18db0b">TiXmlBase</a>
+: <a class="el" href="class_ti_xml_base.html#a424d2c7651f987b4b91d35e1af32bfac">TiXmlBase</a>
 </li>
 <li>IsWhiteSpaceCondensed()
 : <a class="el" href="class_ti_xml_base.html#a3b5c220f2933287671e650679746c08f">TiXmlBase</a>
@@ -1292,7 +1307,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_l_list.html#a2d01c4bddc9dea189e520220e3437ac7">LList&lt; T &gt;</a>
 </li>
 <li>IterateChildren()
-: <a class="el" href="class_ti_xml_node.html#a2c139c8352cd4e77868fcc329ecb1796">TiXmlNode</a>
+: <a class="el" href="class_ti_xml_node.html#a74ce1e856260b5d0bd4bbc5081bfbe24">TiXmlNode</a>
 </li>
 <li>iterator
 : <a class="el" href="class_hash_map.html#a90aee19906364e8fb73125b6ac35b178">HashMap&lt; Key, Value, Sequence &gt;</a>

+ 8 - 5
Torque2DDocs/html/functions_l.html

@@ -159,14 +159,14 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_sim_x_m_l_document.html#a3a18539ed011b133b86fa8dfa55f06cb">SimXMLDocument</a>
 </li>
 <li>LastAttribute()
-: <a class="el" href="class_ti_xml_element.html#a65888f62847066c810b809ffea9ac62d">TiXmlElement</a>
-</li>
-<li>lastChild
-: <a class="el" href="class_ti_xml_node.html#a9f2dbc07fe090543ee006eff738fb35c">TiXmlNode</a>
+: <a class="el" href="class_ti_xml_element.html#a2bacb6685a44d7a89cdece343b447dac">TiXmlElement</a>
 </li>
 <li>LastChild()
 : <a class="el" href="class_ti_xml_node.html#a7e62a752a8ebad8ed8d18205833b1ce3">TiXmlNode</a>
 </li>
+<li>lastChild
+: <a class="el" href="class_ti_xml_node.html#a9f2dbc07fe090543ee006eff738fb35c">TiXmlNode</a>
+</li>
 <li>lastCursor
 : <a class="el" href="class_gui_canvas.html#a03fc6d7951abe1b3573e49fb85534b42">GuiCanvas</a>
 </li>
@@ -383,7 +383,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_sim_x_m_l_document.html#ae2f927cf412d7c304c1d08312c981bf5">SimXMLDocument</a>
 </li>
 <li>LoadFile()
-: <a class="el" href="class_ti_xml_document.html#af72de2336c37b33c9a4ec440caf60068">TiXmlDocument</a>
+: <a class="el" href="class_ti_xml_document.html#a3853e4fa22d120447e98bcab934b2070">TiXmlDocument</a>
 </li>
 <li>LoadingScene
 : <a class="el" href="class_scene.html#a9b3a634aaf5895f3f9b3ec9da3f60c19">Scene</a>
@@ -412,6 +412,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>loadSelection()
 : <a class="el" href="class_gui_edit_ctrl.html#a33cf62aeda523ffba93e9fe0cc3d91f1">GuiEditCtrl</a>
 </li>
+<li>LoadTexture()
+: <a class="el" href="classfont_1_1_bitmap_font.html#a93ae44a27dc5bf39b58924b99a012f2e">BitmapFont</a>
+</li>
 <li>lObstruction
 : <a class="el" href="struct___e_a_x_b_u_f_f_e_r_p_r_o_p_e_r_t_i_e_s.html#a749618bada602d7f0dfb1ca24eb7a4b4">_EAXBUFFERPROPERTIES</a>
 , <a class="el" href="struct___e_a_x_o_b_s_t_r_u_c_t_i_o_n_p_r_o_p_e_r_t_i_e_s.html#a749618bada602d7f0dfb1ca24eb7a4b4">_EAXOBSTRUCTIONPROPERTIES</a>

+ 117 - 15
Torque2DDocs/html/functions_m.html

@@ -405,8 +405,14 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>MatrixF()
 : <a class="el" href="class_matrix_f.html#ad2a23d020373956edbfba39c3b1e55e9">MatrixF</a>
 </li>
-<li>mAttachedGuiSizeControl
-: <a class="el" href="class_scene_object.html#abff7d155a55f085792fd36f8a5295cd1">SceneObject</a>
+<li>mAttachedCtrls
+: <a class="el" href="class_scene_object.html#ab3253c4affc97e524156843e62b0aafb">SceneObject</a>
+</li>
+<li>mAttachedOffset
+: <a class="el" href="struct_scene_object_attached_g_u_i.html#a2f695f3dbd3a0a157036c8ce17e5acde">SceneObjectAttachedGUI</a>
+</li>
+<li>mAudioHandles
+: <a class="el" href="class_scene_object.html#ae70c5dedd0b1858af620c15848c530ee">SceneObject</a>
 </li>
 <li>mAuthInfo
 : <a class="el" href="class_game_connection.html#a198bf22591b3fa9524acac8af7a160d9">GameConnection</a>
@@ -423,6 +429,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>mAutoPlotLastDisplay
 : <a class="el" href="struct_gui_graph_ctrl_1_1_plot_info.html#a7ed24fac63fbdbe8ce1127dcfc35b287">GuiGraphCtrl::PlotInfo</a>
 </li>
+<li>mAutoSize
+: <a class="el" href="struct_scene_object_attached_g_u_i.html#aff9d789a80e0b921a39bc3ad58751ca9">SceneObjectAttachedGUI</a>
+</li>
 <li>mAutoSizeHeight
 : <a class="el" href="class_gui_control_profile.html#a5041be1981f55c941cdb47ccfd0bbe3d">GuiControlProfile</a>
 </li>
@@ -631,6 +640,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>mBaseColor
 : <a class="el" href="class_gui_color_picker_ctrl.html#a81b7458e62eb00b58f78b4f7b2c3aaca">GuiColorPickerCtrl</a>
 </li>
+<li>mBaseline
+: <a class="el" href="classfont_1_1_bitmap_font.html#aadf7a610b32411744941f7f9adf84375">BitmapFont</a>
+</li>
 <li>mBaseThumbSize
 : <a class="el" href="class_gui_scroll_ctrl.html#a804ccba5d601672d9124f18e9203f706">GuiScrollCtrl</a>
 </li>
@@ -690,6 +702,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>mBitmapDepressed
 : <a class="el" href="class_gui_bitmap_button_ctrl.html#a96eb6bcc96a5c6a28add5c8f565e8ebb">GuiBitmapButtonCtrl</a>
 </li>
+<li>mBitmapFont
+: <a class="el" href="class_font_asset.html#a317a326b0493d8256cf35e4085a20d17">FontAsset</a>
+</li>
 <li>mBitmapHilight
 : <a class="el" href="class_gui_bitmap_button_ctrl.html#a7b9e05fbbc3fbb293370638140d63e92">GuiBitmapButtonCtrl</a>
 </li>
@@ -873,6 +888,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>mChangePath
 : <a class="el" href="class_file_dialog.html#a6c2a09e69143037292b9102668431c09">FileDialog</a>
 </li>
+<li>mCharID
+: <a class="el" href="classfont_1_1_bitmap_font_character.html#a75af2641081982870e437a177b1f5581">BitmapFontCharacter</a>
+</li>
 <li>mCheckmarkBitmapIndex
 : <a class="el" href="class_gui_menu_bar.html#afb9166ce7006d735e57d0f7e6ebd1914">GuiMenuBar</a>
 </li>
@@ -967,7 +985,8 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_scene_object.html#a4ff7e26a4a2c0edf16db8c65e2b398e6">SceneObject</a>
 </li>
 <li>mColor
-: <a class="el" href="struct_particle_system_1_1_particle_node.html#af97d223e4a5ce3536b771df630e994e0">ParticleSystem::ParticleNode</a>
+: <a class="el" href="structfont_1_1_bitmap_font_character_info.html#af97d223e4a5ce3536b771df630e994e0">BitmapFontCharacterInfo</a>
+, <a class="el" href="struct_particle_system_1_1_particle_node.html#af97d223e4a5ce3536b771df630e994e0">ParticleSystem::ParticleNode</a>
 </li>
 <li>mColorF
 : <a class="el" href="class_stock_color_item.html#a9472ad49f380e1fbbd0966370f6b021e">StockColorItem</a>
@@ -1011,15 +1030,19 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </li>
 <li>mConeInsideAngle
 : <a class="el" href="struct_audio_1_1_description.html#a228eea9bde0709b5d1e3068f16e07f88">Description</a>
+, <a class="el" href="class_audio_description.html#a1eadbd1669f1c4d1381a228c31758173">AudioDescription</a>
 </li>
 <li>mConeOutsideAngle
 : <a class="el" href="struct_audio_1_1_description.html#a3548713f9c9183f42ff058e5deffdb65">Description</a>
+, <a class="el" href="class_audio_description.html#a5a25c42d4e39da446e382772c651d877">AudioDescription</a>
 </li>
 <li>mConeOutsideVolume
 : <a class="el" href="struct_audio_1_1_description.html#a0a04071033427ec869e7fe76d0759b1c">Description</a>
+, <a class="el" href="class_audio_description.html#a0a04071033427ec869e7fe76d0759b1c">AudioDescription</a>
 </li>
 <li>mConeVector
 : <a class="el" href="struct_audio_1_1_description.html#abcb0d797f4e71fc0e2ebbe8702493b20">Description</a>
+, <a class="el" href="class_audio_description.html#abcb0d797f4e71fc0e2ebbe8702493b20">AudioDescription</a>
 </li>
 <li>mConnectionEstablished
 : <a class="el" href="class_connection_protocol.html#af79058e52c0d2a79e0ffeb831b150c9d">ConnectionProtocol</a>
@@ -1425,6 +1448,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>mEnabledFilter
 : <a class="el" href="struct_world_query_filter.html#a5847b6bd2132d81f225a21f5aad0c0dc">WorldQueryFilter</a>
 </li>
+<li>mEnd
+: <a class="el" href="structfont_1_1_bitmap_font_line_info.html#a6bb756968fd17d8af5157efcf85495ea">BitmapFontLineInfo</a>
+</li>
 <li>mEntries
 : <a class="el" href="class_gui_pop_up_menu_ctrl.html#a7aee666536b1bfb4e2496a79e096e65b">GuiPopUpMenuCtrl</a>
 , <a class="el" href="class_gui_pop_up_menu_ctrl_ex.html#a7aee666536b1bfb4e2496a79e096e65b">GuiPopUpMenuCtrlEx</a>
@@ -1454,6 +1480,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </li>
 <li>mEnvironmentLevel
 : <a class="el" href="struct_audio_1_1_description.html#a4afcedbddf4ff28dccc3c6f2fbc8bec0">Description</a>
+, <a class="el" href="class_audio_description.html#a4afcedbddf4ff28dccc3c6f2fbc8bec0">AudioDescription</a>
 </li>
 <li>mEnvironmentSize
 : <a class="el" href="class_audio_environment.html#aa1383aed6080ca8b7f29770b4931b64c">AudioEnvironment</a>
@@ -1668,6 +1695,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>mFontColorSEL
 : <a class="el" href="class_gui_control_profile.html#a6a049dc4e85755966c675a8b4dab5cf9">GuiControlProfile</a>
 </li>
+<li>mFontFile
+: <a class="el" href="class_font_asset.html#a685c22637ec003e114cb16370e640acb">FontAsset</a>
+</li>
 <li>mFontList
 : <a class="el" href="class_gui_m_l_text_ctrl.html#ae88853107152fc8b065d1d486f6d822f">GuiMLTextCtrl</a>
 </li>
@@ -1788,6 +1818,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_audio_stream_source.html#a2baec49d9b282bcd5a66633149b9adde">AudioStreamSource</a>
 , <a class="el" href="struct_looping_image.html#a2baec49d9b282bcd5a66633149b9adde">LoopingImage</a>
 </li>
+<li>mHandleDeletionList
+: <a class="el" href="class_scene_object.html#a7d314c97167fad2c28f473358f078f92">SceneObject</a>
+</li>
 <li>mHasHScrollBar
 : <a class="el" href="class_gui_scroll_ctrl.html#ae093efb7cb44043e5f5f5f4bec90a60d">GuiScrollCtrl</a>
 </li>
@@ -1826,7 +1859,8 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 , <a class="el" href="class_zip_1_1_file_header.html#a1ec59af0bb5ec45fcad85d0157bf102b">FileHeader</a>
 </li>
 <li>mHeight
-: <a class="el" href="class_p_n_g_image.html#a566bcd465ee63f184bfe3c3f575efb89">PNGImage</a>
+: <a class="el" href="classfont_1_1_bitmap_font_character.html#aaebd0940cbeeced7318b65e908e993b4">BitmapFontCharacter</a>
+, <a class="el" href="class_p_n_g_image.html#a566bcd465ee63f184bfe3c3f575efb89">PNGImage</a>
 , <a class="el" href="class_vector2d.html#a566bcd465ee63f184bfe3c3f575efb89">Vector2d&lt; T &gt;</a>
 </li>
 <li>mHighestAckedSeq
@@ -1912,7 +1946,8 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_sim_object.html#a1bc0c634cbd6eae42ba8e678123b3e12">SimObject</a>
 </li>
 <li>mImageAsset
-: <a class="el" href="class_image_frame_provider.html#a307d3e37e3c255260c6041d9b37f39c2">ImageFrameProvider</a>
+: <a class="el" href="class_font_asset.html#a307d3e37e3c255260c6041d9b37f39c2">FontAsset</a>
+, <a class="el" href="class_image_frame_provider.html#a307d3e37e3c255260c6041d9b37f39c2">ImageFrameProvider</a>
 , <a class="el" href="class_skeleton_asset.html#a307d3e37e3c255260c6041d9b37f39c2">SkeletonAsset</a>
 </li>
 <li>mImageAssetId
@@ -2053,6 +2088,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </li>
 <li>mIs3D
 : <a class="el" href="struct_audio_1_1_description.html#a61dc1009fd2303fe1f09958fd15f07d0">Description</a>
+, <a class="el" href="class_audio_description.html#a61dc1009fd2303fe1f09958fd15f07d0">AudioDescription</a>
 </li>
 <li>mIsAnimating
 : <a class="el" href="class_gui_rollout_ctrl.html#a5d083a06c75b7ab7b49b1b8e46c0491e">GuiRolloutCtrl</a>
@@ -2077,6 +2113,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </li>
 <li>mIsLooping
 : <a class="el" href="struct_audio_1_1_description.html#a611ffd732b6553714cf17d0b3484503c">Description</a>
+, <a class="el" href="class_audio_description.html#a611ffd732b6553714cf17d0b3484503c">AudioDescription</a>
 </li>
 <li>mIsPopup
 : <a class="el" href="class_popup_menu.html#a6b4d154c2678a8a564e9c7f2efca342a">PopupMenu</a>
@@ -2093,6 +2130,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </li>
 <li>mIsStreaming
 : <a class="el" href="struct_audio_1_1_description.html#a32b9369855e2ce890b4eb2df7c433694">Description</a>
+, <a class="el" href="class_audio_description.html#a32b9369855e2ce890b4eb2df7c433694">AudioDescription</a>
 </li>
 <li>mItemCount
 : <a class="el" href="class_gui_tree_view_ctrl.html#a80b9ac89456875ed5338fa635e53af0b">GuiTreeViewCtrl</a>
@@ -2208,6 +2246,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>mLen
 : <a class="el" href="struct_string_stack.html#a7f5306c20ee91f49ab8f5f33cf5b378f">StringStack</a>
 </li>
+<li>mLength
+: <a class="el" href="structfont_1_1_bitmap_font_line_info.html#a8f76484b965c25aa08687fb5210730d8">BitmapFontLineInfo</a>
+</li>
 <li>mLevel
 : <a class="el" href="struct_console_log_entry.html#ace3c020f98aa606b972f3dbfd5bb9e53">ConsoleLogEntry</a>
 , <a class="el" href="class_console_logger.html#a824ec835b0ada8f771a67d74bb1a40e3">ConsoleLogger</a>
@@ -2236,6 +2277,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>mLineElements
 : <a class="el" href="class_gui_message_vector_ctrl.html#abbda55997790b84fb9589fea96d537ee">GuiMessageVectorCtrl</a>
 </li>
+<li>mLineHeight
+: <a class="el" href="classfont_1_1_bitmap_font.html#a01865e51bc33b04ac2df79182309a904">BitmapFont</a>
+</li>
 <li>mLineInsert
 : <a class="el" href="class_gui_m_l_text_ctrl.html#a38f1438069826fce56a7a120192e5dad">GuiMLTextCtrl</a>
 </li>
@@ -2324,6 +2368,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </li>
 <li>mMaxDistance
 : <a class="el" href="struct_audio_1_1_description.html#aba0de08c1284afeae82c967f3f41236d">Description</a>
+, <a class="el" href="class_audio_description.html#aba0de08c1284afeae82c967f3f41236d">AudioDescription</a>
 </li>
 <li>mMaxFrameIndex
 : <a class="el" href="class_image_frame_provider_core.html#acc96d116f9d69aa0414e3d674fc741c5">ImageFrameProviderCore</a>
@@ -2626,6 +2671,12 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>ModuleMergeDefinition()
 : <a class="el" href="class_module_merge_definition.html#a7b49811dc43c014c27d5cbcf2336c5e0">ModuleMergeDefinition</a>
 </li>
+<li>mOffsetX
+: <a class="el" href="structfont_1_1_bitmap_font_character_info.html#a7d77833d79ce3c7dc5a92eef2df138f2">BitmapFontCharacterInfo</a>
+</li>
+<li>mOffsetY
+: <a class="el" href="structfont_1_1_bitmap_font_character_info.html#aaaa56930c041bf406dd601dc0afd914e">BitmapFontCharacterInfo</a>
+</li>
 <li>mOldDragY
 : <a class="el" href="class_gui_tree_view_ctrl.html#aad7b70fbeb719f62208b7d3c428c7a20">GuiTreeViewCtrl</a>
 </li>
@@ -2662,6 +2713,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>monthday
 : <a class="el" href="struct_platform_1_1_local_time.html#a4961754b7a42199a70ca21d5089bbb6c">Platform::LocalTime</a>
 </li>
+<li>mOOBB
+: <a class="el" href="classfont_1_1_bitmap_font_character.html#a0b4e10dca7c8bcbe8f13e6b297c51e5c">BitmapFontCharacter</a>
+</li>
 <li>mOpaque
 : <a class="el" href="class_gui_control_profile.html#a58bf6c59f19d83d536db32b1ea73a7aa">GuiControlProfile</a>
 </li>
@@ -2772,6 +2826,18 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_gui_menu_bar.html#a101298a029dbb3a4d71a74f39c02e99e">GuiMenuBar</a>
 , <a class="el" href="class_gui_stack_control.html#a101298a029dbb3a4d71a74f39c02e99e">GuiStackControl</a>
 </li>
+<li>mPage
+: <a class="el" href="classfont_1_1_bitmap_font_character.html#a80e8ee3ebe9d872c7a2cd9dd23963f30">BitmapFontCharacter</a>
+</li>
+<li>mPageHeight
+: <a class="el" href="classfont_1_1_bitmap_font_character.html#aac1c72791062f8fcf9e83ce60e6ce11a">BitmapFontCharacter</a>
+</li>
+<li>mPageName
+: <a class="el" href="classfont_1_1_bitmap_font.html#a3bc1314f9985c6cb17fec0d3bdf8a038">BitmapFont</a>
+</li>
+<li>mPageWidth
+: <a class="el" href="classfont_1_1_bitmap_font_character.html#a92558d4fe1a5b976d58dd20470e7886e">BitmapFontCharacter</a>
+</li>
 <li>mpAnimationAsset
 : <a class="el" href="class_image_frame_provider_core.html#a65e18dc8632e212f793cc27905cfbd49">ImageFrameProviderCore</a>
 </li>
@@ -2806,11 +2872,11 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>mpAttachedCamera
 : <a class="el" href="class_scene_object.html#afc170487078e4a56e68fc6e9485b94ba">SceneObject</a>
 </li>
-<li>mpAttachedGui
-: <a class="el" href="class_scene_object.html#a7a36c87efd1ba1c11b0a4d412cdae3f9">SceneObject</a>
+<li>mpAttachedCtrl
+: <a class="el" href="struct_scene_object_attached_g_u_i.html#a5beb5182b664054d9236d9bc33930e91">SceneObjectAttachedGUI</a>
 </li>
-<li>mpAttachedGuiSceneWindow
-: <a class="el" href="class_scene_object.html#a4f69af25a9bfa85fd2d962ae73225146">SceneObject</a>
+<li>mpAttachedSceneWindow
+: <a class="el" href="struct_scene_object_attached_g_u_i.html#a5f4322b013091faa62ee46c61fa61de3">SceneObjectAttachedGUI</a>
 </li>
 <li>mPausedTime
 : <a class="el" href="class_image_frame_provider_core.html#aa904aa0940a3c95fdca0e52c7f4a4037">ImageFrameProviderCore</a>
@@ -3052,6 +3118,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </li>
 <li>mReferenceDistance
 : <a class="el" href="struct_audio_1_1_description.html#a7f3eda51e7a35af9af42ceb965152f80">Description</a>
+, <a class="el" href="class_audio_description.html#a7f3eda51e7a35af9af42ceb965152f80">AudioDescription</a>
 </li>
 <li>mRefId
 : <a class="el" href="class_taml_write_node.html#a09b625f68894d48be39020857780b966">TamlWriteNode</a>
@@ -3170,6 +3237,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>mRightMouseLast
 : <a class="el" href="class_gui_canvas.html#a737f74fb843a462f8079d3effc396669">GuiCanvas</a>
 </li>
+<li>mRollOffFactor
+: <a class="el" href="class_audio_description.html#a4afe1e40a67c96749266615f6bbf23c1">AudioDescription</a>
+</li>
 <li>mRoom
 : <a class="el" href="class_audio_environment.html#afda35ef17f2a3b26eaa9238e3720fdfb">AudioEnvironment</a>
 , <a class="el" href="class_audio_sample_environment.html#afda35ef17f2a3b26eaa9238e3720fdfb">AudioSampleEnvironment</a>
@@ -3218,6 +3288,12 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_gui_pop_up_menu_ctrl.html#a0d74ff90db86e13c7613c1b73dbb73a7">GuiPopUpMenuCtrl</a>
 , <a class="el" href="class_gui_pop_up_menu_ctrl_ex.html#a0d74ff90db86e13c7613c1b73dbb73a7">GuiPopUpMenuCtrlEx</a>
 </li>
+<li>mScaleX
+: <a class="el" href="structfont_1_1_bitmap_font_character_info.html#ab9da23aa936fb0c02a7b954342ef9da8">BitmapFontCharacterInfo</a>
+</li>
+<li>mScaleY
+: <a class="el" href="structfont_1_1_bitmap_font_character_info.html#afc5bdc1d3115c577a9552ca703a9f28a">BitmapFontCharacterInfo</a>
+</li>
 <li>mScanPos
 : <a class="el" href="class_gui_m_l_text_ctrl.html#aeb669066deeb7ddc8bd41d7d9b147ff4">GuiMLTextCtrl</a>
 </li>
@@ -3389,7 +3465,8 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_gui_text_edit_ctrl.html#a0dcc8d14df79122d875a8ccfd4135b9f">GuiTextEditCtrl</a>
 </li>
 <li>mSize
-: <a class="el" href="class_gui_array_ctrl.html#a0caba37cbdd2e21e868f5815425af56c">GuiArrayCtrl</a>
+: <a class="el" href="classfont_1_1_bitmap_font.html#a53a6fce03587efe040e83ea420e9d514">BitmapFont</a>
+, <a class="el" href="class_gui_array_ctrl.html#a0caba37cbdd2e21e868f5815425af56c">GuiArrayCtrl</a>
 , <a class="el" href="struct_particle_system_1_1_particle_node.html#acc28ac6d14685b06a08f9d327aba26f1">ParticleSystem::ParticleNode</a>
 , <a class="el" href="class_scene_object.html#acc28ac6d14685b06a08f9d327aba26f1">SceneObject</a>
 , <a class="el" href="class_sprite_batch_item.html#acc28ac6d14685b06a08f9d327aba26f1">SpriteBatchItem</a>
@@ -3486,7 +3563,8 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_gui_stack_control.html#a01b1d13561c199820d2230bd19cea5e2">GuiStackControl</a>
 </li>
 <li>mStart
-: <a class="el" href="class_gui_tree_view_ctrl.html#aeeb28a59f495b507ec6bd8b1e283988f">GuiTreeViewCtrl</a>
+: <a class="el" href="structfont_1_1_bitmap_font_line_info.html#a22b568aea00b32dd3dce31231f819ee7">BitmapFontLineInfo</a>
+, <a class="el" href="class_gui_tree_view_ctrl.html#aeeb28a59f495b507ec6bd8b1e283988f">GuiTreeViewCtrl</a>
 , <a class="el" href="struct_string_stack.html#a22b568aea00b32dd3dce31231f819ee7">StringStack</a>
 </li>
 <li>mStartCDDiskNum
@@ -3669,6 +3747,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>mTextOffsetReset
 : <a class="el" href="class_gui_text_edit_ctrl.html#a227e6efd53ba682a6d4efe1f4ecffc5c">GuiTextEditCtrl</a>
 </li>
+<li>mTexture
+: <a class="el" href="classfont_1_1_bitmap_font.html#a8057901a33a689a5811f1296fa17e68f">BitmapFont</a>
+</li>
 <li>mTextureCompressionHint
 : <a class="el" href="class_texture_manager.html#aa34eb06b0390fe2e479baf4120ec8292">TextureManager</a>
 </li>
@@ -3794,11 +3875,11 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_console_base_type.html#a71fb2f8e11ba61d2cde30b201e73d8b0">ConsoleBaseType</a>
 </li>
 <li>mul()
-: <a class="el" href="class_matrix_f.html#ac1602295f6697d60fcd3bf1654b6f661">MatrixF</a>
+: <a class="el" href="class_matrix_f.html#aa297b289c0635e50690399907770fdf0">MatrixF</a>
 , <a class="el" href="class_quat_f.html#a452adcbee119d8ca9ca78c326aa0eef0">QuatF</a>
 </li>
 <li>mulP()
-: <a class="el" href="class_matrix_f.html#abcce2a8fca0db4a34cbfb73fad1a7ef8">MatrixF</a>
+: <a class="el" href="class_matrix_f.html#a8277ce09e7fa1ec58d08621cfb890b2f">MatrixF</a>
 , <a class="el" href="class_quat_f.html#afd32660446737eb549f7b48934f6924d">QuatF</a>
 , <a class="el" href="class_t_quat_f.html#a7bbcd2db42e6c1c467875039bfe55503">TQuatF</a>
 </li>
@@ -3809,7 +3890,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_android_plat_state.html#ac68392bf7aebbb2d44ec0bc2546a4222">AndroidPlatState</a>
 </li>
 <li>mulV()
-: <a class="el" href="class_matrix_f.html#a3ad4144557b928e8b7335e05b288a3fd">MatrixF</a>
+: <a class="el" href="class_matrix_f.html#a7a803c418afebf492bb3e3c9b1dc969d">MatrixF</a>
 </li>
 <li>mUncompressedSize
 : <a class="el" href="class_zip_1_1_file_header.html#ac312819a85e4260530e2e9f4d10aa222">FileHeader</a>
@@ -3848,6 +3929,9 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>mUseBackgroundColor
 : <a class="el" href="class_gui_canvas.html#a4ee8ae789fa28968ae65fc8b498ba3b5">GuiCanvas</a>
 </li>
+<li>mUseColor
+: <a class="el" href="structfont_1_1_bitmap_font_character_info.html#adaaa547c35cb495d1a2fbdc873ea2135">BitmapFontCharacterInfo</a>
+</li>
 <li>mUseConstantHeightThumb
 : <a class="el" href="class_gui_scroll_ctrl.html#a66f62e618b9751a00f919caff4341d46">GuiScrollCtrl</a>
 </li>
@@ -3942,9 +4026,11 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </li>
 <li>mVolume
 : <a class="el" href="struct_audio_1_1_description.html#add0c5d891a261a8e83668583abdca4fd">Description</a>
+, <a class="el" href="class_audio_description.html#add0c5d891a261a8e83668583abdca4fd">AudioDescription</a>
 </li>
 <li>mVolumeChannel
 : <a class="el" href="struct_audio_1_1_description.html#abd4c0c3484ff6ba4568c365b399d7585">Description</a>
+, <a class="el" href="class_audio_description.html#abd4c0c3484ff6ba4568c365b399d7585">AudioDescription</a>
 </li>
 <li>mVThumbPos
 : <a class="el" href="class_gui_scroll_ctrl.html#a45dfd29b3c74285a47d3b7d67a3f6482">GuiScrollCtrl</a>
@@ -3959,7 +4045,8 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 : <a class="el" href="class_frame_temp.html#a8089a82a7059ace407e14c9e710227e5">FrameTemp&lt; T &gt;</a>
 </li>
 <li>mWidth
-: <a class="el" href="class_p_n_g_image.html#abcfc570c4d171cc0fa87b6c4f92e5f76">PNGImage</a>
+: <a class="el" href="classfont_1_1_bitmap_font_character.html#af3e01e2f2ecdd29c6c94f1e428400ad3">BitmapFontCharacter</a>
+, <a class="el" href="class_p_n_g_image.html#abcfc570c4d171cc0fa87b6c4f92e5f76">PNGImage</a>
 , <a class="el" href="class_vector2d.html#abcfc570c4d171cc0fa87b6c4f92e5f76">Vector2d&lt; T &gt;</a>
 </li>
 <li>mWillFirstRespond
@@ -3983,6 +4070,21 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <li>mWrite
 : <a class="el" href="class_p_n_g_image.html#a93240e32a89941c0324629dc48f743f1">PNGImage</a>
 </li>
+<li>mX
+: <a class="el" href="classfont_1_1_bitmap_font_character.html#a07f8bf85c8f8d382e540a4ae1134be0f">BitmapFontCharacter</a>
+</li>
+<li>mXAdvance
+: <a class="el" href="classfont_1_1_bitmap_font_character.html#ad37b3b4269d53fbd492b65dc444f3c92">BitmapFontCharacter</a>
+</li>
+<li>mXOffset
+: <a class="el" href="classfont_1_1_bitmap_font_character.html#ad283d02a2d3ce19dbeb9640a6690c5d2">BitmapFontCharacter</a>
+</li>
+<li>mY
+: <a class="el" href="classfont_1_1_bitmap_font_character.html#a0a6913371dbaef190a2f1ee199ae6fde">BitmapFontCharacter</a>
+</li>
+<li>mYOffset
+: <a class="el" href="classfont_1_1_bitmap_font_character.html#a3c51df1a185c5b1664cd4d282f8cf7cd">BitmapFontCharacter</a>
+</li>
 <li>mZipArchive
 : <a class="el" href="class_resource_object.html#a8b37bb7821daa24361bc1db8fea4477b">ResourceObject</a>
 , <a class="el" href="class_zip_object.html#a8b37bb7821daa24361bc1db8fea4477b">ZipObject</a>

Một số tệp đã không được hiển thị bởi vì quá nhiều tập tin thay đổi trong này khác