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@@ -1017,10 +1017,10 @@ ConsoleMethod(SceneObject, getContact, const char*, 3, 3, "(contactIndex) Get
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AssertFatal( shapeIndexCollider >= 0, "SceneObject::getContact() - Cannot find shape index reported on physics proxy of a fixture." );
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// Fetch normal and contact points.
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+ const U32& pointCount = tickContact.mPointCount;
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const b2Vec2& normal = tickContact.mWorldManifold.normal;
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const b2Vec2& point1 = tickContact.mWorldManifold.points[0];
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const b2Vec2& point2 = tickContact.mWorldManifold.points[1];
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- const U32& pointCount = tickContact.mPointCount;
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// Fetch collision impulse information
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const F32 normalImpulse1 = tickContact.mNormalImpulses[0];
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@@ -1044,7 +1044,7 @@ ConsoleMethod(SceneObject, getContact, const char*, 3, 3, "(contactIndex) Get
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normalImpulse2,
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tangentImpulse2 );
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}
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- else
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+ else if ( pointCount == 1 )
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{
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dSprintf(pReturnBuffer, 128,
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"%d %d %d %0.4f %0.4f %0.4f %0.4f %0.4f %0.4f",
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@@ -1055,6 +1055,13 @@ ConsoleMethod(SceneObject, getContact, const char*, 3, 3, "(contactIndex) Get
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normalImpulse1,
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tangentImpulse1 );
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}
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+ else
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+ {
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+ dSprintf(pReturnBuffer, 64,
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+ "%d %d %d",
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+ pSceneObjectCollider,
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+ shapeIndexThis, shapeIndexCollider );
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+ }
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return pReturnBuffer;
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}
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