|
@@ -0,0 +1,383 @@
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+// Copyright (c) 2013 GarageGames, LLC
|
|
|
+//
|
|
|
+// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
+// of this software and associated documentation files (the "Software"), to
|
|
|
+// deal in the Software without restriction, including without limitation the
|
|
|
+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
|
+// sell copies of the Software, and to permit persons to whom the Software is
|
|
|
+// furnished to do so, subject to the following conditions:
|
|
|
+//
|
|
|
+// The above copyright notice and this permission notice shall be included in
|
|
|
+// all copies or substantial portions of the Software.
|
|
|
+//
|
|
|
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
|
+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
|
+// IN THE SOFTWARE.
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+
|
|
|
+#include "console/console.h"
|
|
|
+#include "graphics/dgl.h"
|
|
|
+#include "console/consoleTypes.h"
|
|
|
+#include "platform/platformAudio.h"
|
|
|
+#include "gui/guiCanvas.h"
|
|
|
+#include "gui/buttons/guiButtonBaseCtrl.h"
|
|
|
+#include "gui/language/lang.h"
|
|
|
+
|
|
|
+IMPLEMENT_CONOBJECT(GuiButtonBaseCtrl);
|
|
|
+
|
|
|
+GuiButtonBaseCtrl::GuiButtonBaseCtrl()
|
|
|
+{
|
|
|
+ mDepressed = false;
|
|
|
+ mMouseOver = false;
|
|
|
+ mActive = true;
|
|
|
+ mButtonText = StringTable->insert("Button");
|
|
|
+ mButtonTextID = StringTable->EmptyString;
|
|
|
+ mStateOn = false;
|
|
|
+ mRadioGroup = -1;
|
|
|
+ mButtonType = ButtonTypePush;
|
|
|
+ mUseMouseEvents = false;
|
|
|
+}
|
|
|
+
|
|
|
+bool GuiButtonBaseCtrl::onWake()
|
|
|
+{
|
|
|
+ if(!Parent::onWake())
|
|
|
+ return false;
|
|
|
+
|
|
|
+ // is we have a script variable, make sure we're in sync
|
|
|
+ if ( mConsoleVariable[0] )
|
|
|
+ mStateOn = Con::getBoolVariable( mConsoleVariable );
|
|
|
+ if(mButtonTextID && *mButtonTextID != 0)
|
|
|
+ setTextID(mButtonTextID);
|
|
|
+
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
+ConsoleMethod( GuiButtonBaseCtrl, performClick, void, 2, 2, "() - simulates a button click from script." )
|
|
|
+{
|
|
|
+ object->onAction();
|
|
|
+}
|
|
|
+
|
|
|
+ConsoleMethod( GuiButtonBaseCtrl, setText, void, 3, 3, "(string text) - Sets the text of the button to the string." )
|
|
|
+{
|
|
|
+ object->setText( argv[2] );
|
|
|
+}
|
|
|
+
|
|
|
+ConsoleMethod( GuiButtonBaseCtrl, setTextID, void, 3, 3, "(string id) - Sets the text of the button to the localized string." )
|
|
|
+{
|
|
|
+ object->setTextID(argv[2]);
|
|
|
+}
|
|
|
+ConsoleMethod( GuiButtonBaseCtrl, getText, const char *, 2, 2, "() - returns the text of the button.\n"
|
|
|
+ "@return The text member of the button as a char string")
|
|
|
+{
|
|
|
+ return object->getText( );
|
|
|
+}
|
|
|
+ConsoleMethod( GuiButtonBaseCtrl, setStateOn, void, 3, 3, "(bool isStateOn) - sets the state on member and updates siblings of the same group." )
|
|
|
+{
|
|
|
+ object->setStateOn(dAtob(argv[2]));
|
|
|
+}
|
|
|
+
|
|
|
+ConsoleMethod(GuiButtonBaseCtrl, getStateOn, bool, 2, 2, "(bool getStateOn) - gets whether the state of the button is currently 'on'" )
|
|
|
+{
|
|
|
+ return object->getStateOn();
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+static EnumTable::Enums buttonTypeEnums[] =
|
|
|
+{
|
|
|
+ { GuiButtonBaseCtrl::ButtonTypePush, "PushButton" },
|
|
|
+ { GuiButtonBaseCtrl::ButtonTypeCheck, "ToggleButton" },
|
|
|
+ { GuiButtonBaseCtrl::ButtonTypeRadio, "RadioButton" },
|
|
|
+};
|
|
|
+
|
|
|
+static EnumTable gButtonTypeTable(3, &buttonTypeEnums[0]);
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+void GuiButtonBaseCtrl::initPersistFields()
|
|
|
+{
|
|
|
+ Parent::initPersistFields();
|
|
|
+ addGroup("GuiButtonBaseCtrl");
|
|
|
+ addField("text", TypeCaseString, Offset(mButtonText, GuiButtonBaseCtrl));
|
|
|
+ addField("textID", TypeString, Offset(mButtonTextID, GuiButtonBaseCtrl));
|
|
|
+ addField("groupNum", TypeS32, Offset(mRadioGroup, GuiButtonBaseCtrl));
|
|
|
+ addField("buttonType", TypeEnum, Offset(mButtonType, GuiButtonBaseCtrl), 1, &gButtonTypeTable);
|
|
|
+ addField("useMouseEvents", TypeBool, Offset(mUseMouseEvents, GuiButtonBaseCtrl));
|
|
|
+ endGroup("GuiButtonBaseCtrl");
|
|
|
+}
|
|
|
+
|
|
|
+void GuiButtonBaseCtrl::setText(const char *text)
|
|
|
+{
|
|
|
+ mButtonText = StringTable->insert(text);
|
|
|
+}
|
|
|
+
|
|
|
+void GuiButtonBaseCtrl::setStateOn( bool bStateOn )
|
|
|
+{
|
|
|
+ if(!mActive)
|
|
|
+ return;
|
|
|
+
|
|
|
+ if(mButtonType == ButtonTypeCheck)
|
|
|
+ {
|
|
|
+ mStateOn = bStateOn;
|
|
|
+ }
|
|
|
+ else if(mButtonType == ButtonTypeRadio)
|
|
|
+ {
|
|
|
+ messageSiblings(mRadioGroup);
|
|
|
+ mStateOn = bStateOn;
|
|
|
+ }
|
|
|
+ setUpdate();
|
|
|
+}
|
|
|
+
|
|
|
+void GuiButtonBaseCtrl::setTextID(const char *id)
|
|
|
+{
|
|
|
+ S32 n = Con::getIntVariable(id, -1);
|
|
|
+ if(n != -1)
|
|
|
+ {
|
|
|
+ mButtonTextID = StringTable->insert(id);
|
|
|
+ setTextID(n);
|
|
|
+ }
|
|
|
+}
|
|
|
+void GuiButtonBaseCtrl::setTextID(S32 id)
|
|
|
+{
|
|
|
+ const UTF8 *str = getGUIString(id);
|
|
|
+ if(str)
|
|
|
+ setText((const char*)str);
|
|
|
+ //mButtonTextID = id;
|
|
|
+}
|
|
|
+const char *GuiButtonBaseCtrl::getText()
|
|
|
+{
|
|
|
+ return mButtonText;
|
|
|
+}
|
|
|
+
|
|
|
+//---------------------------------------------------------------------------
|
|
|
+void GuiButtonBaseCtrl::acceleratorKeyPress(U32)
|
|
|
+{
|
|
|
+ if (! mActive)
|
|
|
+ return;
|
|
|
+
|
|
|
+ //set the bool
|
|
|
+ mDepressed = true;
|
|
|
+
|
|
|
+ if (mProfile->mTabable)
|
|
|
+ setFirstResponder();
|
|
|
+}
|
|
|
+
|
|
|
+//---------------------------------------------------------------------------
|
|
|
+void GuiButtonBaseCtrl::acceleratorKeyRelease(U32)
|
|
|
+{
|
|
|
+ if (! mActive)
|
|
|
+ return;
|
|
|
+
|
|
|
+ if (mDepressed)
|
|
|
+ {
|
|
|
+ //set the bool
|
|
|
+ mDepressed = false;
|
|
|
+ //perform the action
|
|
|
+ onAction();
|
|
|
+ }
|
|
|
+
|
|
|
+ //update
|
|
|
+ setUpdate();
|
|
|
+}
|
|
|
+
|
|
|
+void GuiButtonBaseCtrl::onMouseDown(const GuiEvent &event)
|
|
|
+{
|
|
|
+ if (! mActive)
|
|
|
+ return;
|
|
|
+
|
|
|
+ if (mProfile->mCanKeyFocus)
|
|
|
+ setFirstResponder();
|
|
|
+
|
|
|
+ if (mProfile->mSoundButtonDown)
|
|
|
+ {
|
|
|
+ AUDIOHANDLE handle = alxCreateSource(mProfile->mSoundButtonDown);
|
|
|
+ alxPlay(handle);
|
|
|
+ }
|
|
|
+
|
|
|
+ //lock the mouse
|
|
|
+ mouseLock();
|
|
|
+ mDepressed = true;
|
|
|
+
|
|
|
+ //update
|
|
|
+ setUpdate();
|
|
|
+}
|
|
|
+
|
|
|
+void GuiButtonBaseCtrl::onMouseEnter(const GuiEvent &event)
|
|
|
+{
|
|
|
+ setUpdate();
|
|
|
+
|
|
|
+ if(mUseMouseEvents)
|
|
|
+ Con::executef( this, 1, "onMouseEnter" );
|
|
|
+
|
|
|
+ if(isMouseLocked())
|
|
|
+ {
|
|
|
+ mDepressed = true;
|
|
|
+ mMouseOver = true;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ if ( mActive && mProfile->mSoundButtonOver )
|
|
|
+ {
|
|
|
+ AUDIOHANDLE handle = alxCreateSource(mProfile->mSoundButtonOver);
|
|
|
+ alxPlay(handle);
|
|
|
+ }
|
|
|
+ mMouseOver = true;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+//Luma: Some fixes from the forums, Dave Calabrese
|
|
|
+//http://www.garagegames.com/community/forums/viewthread/93467/1#comment-669559
|
|
|
+void GuiButtonBaseCtrl::onMouseLeave(const GuiEvent &)
|
|
|
+{
|
|
|
+ if(isMouseLocked())
|
|
|
+ mDepressed = false;
|
|
|
+
|
|
|
+ mouseUnlock();
|
|
|
+ setUpdate();
|
|
|
+
|
|
|
+ if(mUseMouseEvents)
|
|
|
+ Con::executef( this, 1, "onMouseLeave" );
|
|
|
+
|
|
|
+ mMouseOver = false;
|
|
|
+}
|
|
|
+
|
|
|
+void GuiButtonBaseCtrl::onMouseUp(const GuiEvent &event)
|
|
|
+{
|
|
|
+ if (! mActive)
|
|
|
+ return;
|
|
|
+
|
|
|
+ mouseUnlock();
|
|
|
+
|
|
|
+ setUpdate();
|
|
|
+
|
|
|
+ //if we released the mouse within this control, perform the action
|
|
|
+ if (mDepressed)
|
|
|
+ onAction();
|
|
|
+
|
|
|
+ // Execute callback
|
|
|
+ if (mUseMouseEvents)
|
|
|
+ {
|
|
|
+ char buf[3][32];
|
|
|
+ dSprintf(buf[0], 32, "%d", event.modifier);
|
|
|
+ dSprintf(buf[1], 32, "%d %d", event.mousePoint.x, event.mousePoint.y);
|
|
|
+ dSprintf(buf[2], 32, "%d", event.mouseClickCount);
|
|
|
+ Con::executef(this, 4, "onMouseUp", buf[0], buf[1], buf[2]);
|
|
|
+ }
|
|
|
+
|
|
|
+ mDepressed = false;
|
|
|
+}
|
|
|
+
|
|
|
+void GuiButtonBaseCtrl::onRightMouseUp(const GuiEvent &event)
|
|
|
+{
|
|
|
+ Con::executef( this, 2, "onRightClick" );
|
|
|
+
|
|
|
+ Parent::onRightMouseUp( event );
|
|
|
+}
|
|
|
+
|
|
|
+//--------------------------------------------------------------------------
|
|
|
+bool GuiButtonBaseCtrl::onKeyDown(const GuiEvent &event)
|
|
|
+{
|
|
|
+ //if the control is a dead end, kill the event
|
|
|
+ if (!mActive)
|
|
|
+ return true;
|
|
|
+
|
|
|
+ //see if the key down is a return or space or not
|
|
|
+ if ((event.keyCode == KEY_RETURN || event.keyCode == KEY_SPACE)
|
|
|
+ && event.modifier == 0)
|
|
|
+ {
|
|
|
+ if ( mProfile->mSoundButtonDown )
|
|
|
+ {
|
|
|
+ AUDIOHANDLE handle = alxCreateSource( mProfile->mSoundButtonDown );
|
|
|
+ alxPlay( handle );
|
|
|
+ }
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ //otherwise, pass the event to it's parent
|
|
|
+ return Parent::onKeyDown(event);
|
|
|
+}
|
|
|
+
|
|
|
+//--------------------------------------------------------------------------
|
|
|
+bool GuiButtonBaseCtrl::onKeyUp(const GuiEvent &event)
|
|
|
+{
|
|
|
+ //if the control is a dead end, kill the event
|
|
|
+ if (!mActive)
|
|
|
+ return true;
|
|
|
+
|
|
|
+ //see if the key down is a return or space or not
|
|
|
+ if (mDepressed &&
|
|
|
+ (event.keyCode == KEY_RETURN || event.keyCode == KEY_SPACE) &&
|
|
|
+ event.modifier == 0)
|
|
|
+ {
|
|
|
+ onAction();
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+
|
|
|
+ //otherwise, pass the event to it's parent
|
|
|
+ return Parent::onKeyUp(event);
|
|
|
+}
|
|
|
+
|
|
|
+//---------------------------------------------------------------------------
|
|
|
+void GuiButtonBaseCtrl::setScriptValue(const char *value)
|
|
|
+{
|
|
|
+ mStateOn = dAtob(value);
|
|
|
+
|
|
|
+ // Update the console variable:
|
|
|
+ if ( mConsoleVariable[0] )
|
|
|
+ Con::setBoolVariable( mConsoleVariable, mStateOn );
|
|
|
+
|
|
|
+ setUpdate();
|
|
|
+}
|
|
|
+
|
|
|
+//---------------------------------------------------------------------------
|
|
|
+const char *GuiButtonBaseCtrl::getScriptValue()
|
|
|
+{
|
|
|
+ return mStateOn ? "1" : "0";
|
|
|
+}
|
|
|
+
|
|
|
+//---------------------------------------------------------------------------
|
|
|
+void GuiButtonBaseCtrl::onAction()
|
|
|
+{
|
|
|
+ if(!mActive)
|
|
|
+ return;
|
|
|
+
|
|
|
+ if(mButtonType == ButtonTypeCheck)
|
|
|
+ {
|
|
|
+ mStateOn = mStateOn ? false : true;
|
|
|
+
|
|
|
+ // Update the console variable:
|
|
|
+ if ( mConsoleVariable[0] )
|
|
|
+ Con::setBoolVariable( mConsoleVariable, mStateOn );
|
|
|
+ // Execute the console command (if any). Unnecessary. Parent does this already.
|
|
|
+ //if( mConsoleCommand[0] )
|
|
|
+ // Con::evaluate( mConsoleCommand, false );
|
|
|
+
|
|
|
+ }
|
|
|
+ else if(mButtonType == ButtonTypeRadio)
|
|
|
+ {
|
|
|
+ mStateOn = true;
|
|
|
+ messageSiblings(mRadioGroup);
|
|
|
+ }
|
|
|
+ setUpdate();
|
|
|
+
|
|
|
+
|
|
|
+ // Provide and onClick script callback.
|
|
|
+ if( isMethod("onClick") )
|
|
|
+ Con::executef( this, 2, "onClick" );
|
|
|
+
|
|
|
+ Parent::onAction();
|
|
|
+}
|
|
|
+
|
|
|
+//---------------------------------------------------------------------------
|
|
|
+void GuiButtonBaseCtrl::onMessage( GuiControl *sender, S32 msg )
|
|
|
+{
|
|
|
+ Parent::onMessage(sender, msg);
|
|
|
+ if( mRadioGroup == msg && mButtonType == ButtonTypeRadio )
|
|
|
+ {
|
|
|
+ setUpdate();
|
|
|
+ mStateOn = ( sender == this );
|
|
|
+ }
|
|
|
+}
|