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- Point-force controller toy WIP.

MelvMay-GG 12 years ago
parent
commit
7cef2de

+ 204 - 0
modules/PointForceControllerToy/1/main.cs

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+//-----------------------------------------------------------------------------
+// Copyright (c) 2013 GarageGames, LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to
+// deal in the Software without restriction, including without limitation the
+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+// sell copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+// IN THE SOFTWARE.
+//-----------------------------------------------------------------------------
+
+function PointForceControllerToy::create( %this )
+{
+    // Set the sandbox drag mode availability.
+    Sandbox.allowManipulation( pan );
+    Sandbox.allowManipulation( pull );
+    
+    // Set the manipulation mode.
+    Sandbox.useManipulation( pull );
+    
+    // Configure settings.
+    PointForceControllerToy.ForceRadius = 20;
+    PointForceControllerToy.ForceMagnitude = 50;
+    PointForceControllerToy.DebrisCount = 10;
+
+    // Add options.    
+    addNumericOption("Force Radius", 1, 200, 1, "setForceRadius", PointForceControllerToy.ForceRadius, false, "The radius of the point force.");   
+    addNumericOption("Force Magnitude", 1, 1000, 10, "setForceMagnitude", PointForceControllerToy.ForceMagnitude, false, "The magnitude of the point force.");   
+    addNumericOption("Debris Count", 10, 1000, 10, "setDebrisCount", PointForceControllerToy.DebrisCount, true, "The amount of debris to use.");
+    
+    // Reset the toy.
+    PointForceControllerToy.reset();
+}
+
+
+//-----------------------------------------------------------------------------
+
+function PointForceControllerToy::destroy( %this )
+{
+}
+
+//-----------------------------------------------------------------------------
+
+function PointForceControllerToy::reset( %this )
+{
+    // Clear the scene.
+    SandboxScene.clear();
+       
+    // Create background.
+    %this.createBackground();
+    
+    // Create point force controller.
+    %this.createPointForceController();
+}
+
+//-----------------------------------------------------------------------------
+
+function PointForceControllerToy::createBackground( %this )
+{    
+    // Create the sprite.
+    %object = new Sprite();
+    
+    // Set the sprite as "static" so it is not affected by gravity.
+    %object.setBodyType( static );
+       
+    // Always try to configure a scene-object prior to adding it to a scene for best performance.
+
+    // Set the position.
+    %object.Position = "0 0";
+
+    // Set the size.        
+    %object.Size = "100 75";
+    
+    // Set to the furthest background layer.
+    %object.SceneLayer = 31;
+    
+    // Set the scroller to use an animation!
+    %object.Image = "ToyAssets:highlightBackground";
+    
+    // Set the blend color.
+    %object.BlendColor = LightBlue;
+    
+    // Create border collisions.
+    %object.createEdgeCollisionShape( -50, -37.5, -50, 37.5 );
+    %object.createEdgeCollisionShape( 50, -37.5, 50, 37.5 );
+    %object.createEdgeCollisionShape( -50, -37.5, 50, -37.5 );
+    %object.createEdgeCollisionShape( -50, 37.5, 50, 37.5 );
+           
+    // Add the sprite to the scene.
+    SandboxScene.add( %object );    
+}
+
+//-----------------------------------------------------------------------------
+
+function PointForceControllerToy::createSprite( %this, %asset, %position, %size, %angle, %blendColor )
+{    
+    // Create the sprite.
+    %object = new Sprite();
+    
+    // Set the position.
+    %object.Position = %position;
+
+    // Set the size.        
+    %object.Size = %size;
+    
+    // Set the angle.
+    %object.Angle = %angle;
+       
+    // Set the scroller to use an animation!
+    %object.Image = %asset;
+    
+    // Set the blend color.
+    %object.BlendColor = %blendColor $= "" ? White : %blendColor;
+            
+    // Add the sprite to the scene.
+    SandboxScene.add( %object );    
+    
+    return %object;
+}
+
+//-----------------------------------------------------------------------------
+
+function PointForceControllerToy::createPointForceController( %this )
+{
+    // Create a new controller.
+    %controller = new PointForceController();
+    
+    // Set scene controller.
+    PointForceControllerToy.SceneController = %controller;
+
+    // Update the point force controller.
+    %this.updatePointForceController();
+    
+    // Add the controller.
+    SandboxScene.Controllers.add( %controller );
+   
+    // Create some sprites used by the controller.
+    for( %n = 0; %n < PointForceControllerToy.DebrisCount; %n++ )
+    {    
+        %sizeX = getRandom(1,4);
+        %sizeY = getRandom(1,4);
+        %size = %sizeX SPC %sizeY;
+        
+        // Create some sprites.
+        %sprite = %this.createSprite( "ToyAssets:blocks", getRandom(-40,40) SPC getRandom(-30,30), %size, getRandom(0,360), White );
+        %sprite.Frame = getRandom( 0, 55 );
+        %sprite.createPolygonBoxCollisionShape( %sizeX, %sizeY );
+        %sprite.setAngularVelocity(getRandom(-180,180));
+        
+        // Add to the controller.
+        %controller.add( %sprite );
+    }   
+    
+}
+
+//-----------------------------------------------------------------------------
+
+function PointForceControllerToy::updatePointForceController( %this )
+{
+    // Fetch the controller.
+    %controller = PointForceControllerToy.SceneController;
+    
+    // Update the controller.
+    %controller.Radius = %this.ForceRadius;
+    %controller.Force = %this.ForceMagnitude;
+}
+
+//-----------------------------------------------------------------------------
+
+function PointForceControllerToy::setForceRadius(%this, %value)
+{
+    %this.ForceRadius = %value;
+    
+    // Update the controller.
+    %this.updatePointForceController();   
+}
+
+//-----------------------------------------------------------------------------
+
+function PointForceControllerToy::setForceMagnitude(%this, %value)
+{
+    %this.ForceMagnitude = %value;
+    
+    // Update the controller.
+    %this.updatePointForceController();   
+}
+
+//-----------------------------------------------------------------------------
+
+function PointForceControllerToy::setDebrisCount(%this, %value)
+{
+    %this.DebrisCount = %value;
+}

+ 10 - 0
modules/PointForceControllerToy/1/module.taml

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+<ModuleDefinition
+	ModuleId="PointForceControllerToy"
+	VersionId="1"
+	Description="Demonstrates using a point-force controller."
+	Dependencies="ToyAssets=1"
+	Type="toy"
+	ToyCategoryIndex="3"
+	ScriptFile="main.cs"
+	CreateFunction="create"
+	DestroyFunction="destroy"/>