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Update main.cs

Using IsTargeting() instead of TargetParticle
Peter Robinson %!s(int64=5) %!d(string=hai) anos
pai
achega
8496d610b7
Modificáronse 1 ficheiros con 3 adicións e 3 borrados
  1. 3 3
      modules/AngleToy/1/main.cs

+ 3 - 3
modules/AngleToy/1/main.cs

@@ -102,7 +102,7 @@ function AngleToy::createBackground( %this )
     {
     {
         %object = new ImageFont();
         %object = new ImageFont();
         %object.Image = "ToyAssets:Font";
         %object.Image = "ToyAssets:Font";
-        %object.Position = Vector2Direction( %i, 30 ); // Polar ( 30, %i° )
+        %object.Position = Vector2Direction( %i, 30 ); // Polar ( 30, %i° )
         %object.Angle = %i - 90;
         %object.Angle = %i - 90;
         %object.FontSize = "1.5 2";
         %object.FontSize = "1.5 2";
         %object.TextAlignment = "Center";
         %object.TextAlignment = "Center";
@@ -133,7 +133,7 @@ function AngleToy::createTargets( %this )
 	%emitter.setEmitterType("ELLIPSE");
 	%emitter.setEmitterType("ELLIPSE");
 	//%emitter.setAttachPositionToEmitter(false);
 	//%emitter.setAttachPositionToEmitter(false);
 	%emitter.setEmitterSize("40 40");
 	%emitter.setEmitterSize("40 40");
-	%emitter.TargetParticle = true;
+	%emitter.IsTargeting = true;
 	%emitter.setTargetPosition("0.0 0.0");
 	%emitter.setTargetPosition("0.0 0.0");
     %emitter.EmitterName = "AngledParticles";
     %emitter.EmitterName = "AngledParticles";
     %emitter.setKeepAligned( true );
     %emitter.setKeepAligned( true );
@@ -343,4 +343,4 @@ function LineSegment::drawTangent( %this, %from, %tan, %angleOnCircle )
     %tangentEnd = Vector2Add( %from, Vector2Direction( %tangentAngle, %length ) );
     %tangentEnd = Vector2Add( %from, Vector2Direction( %tangentAngle, %length ) );
     
     
     %this.draw( %from, %tangentEnd );
     %this.draw( %from, %tangentEnd );
-}
+}